Author Topic: Need troubleshooting help - detail level mismatch?  (Read 163 times)

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Need troubleshooting help - detail level mismatch?
Hello everyone!  First point: I'm no modder or coder, I just want to play.  The game worked yesterday but now I receive the following error after running wxLauncher and entering the campaign (I only have the basic stuff loaded, no mods):

Warning: For asteroid 'Small Asteroid', detail level
mismatch (POF needs 3)
File: asteroid.cpp
Line: 477

ntdll.dll! NtWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fs2_open_3_8_0_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes

I can probably fix this if someone could point me in the right direction.  Thank you in advance!

 

Offline ngld

  • Administrator
  • 29
  • Knossos dev
Re: Need troubleshooting help - detail level mismatch?
That's a warning, not a fatal error. It's only relevant to modders. It should be fine for you to ignore it.

In wxLauncher there should be a tab which allows you to select the FSO build. Make sure to not select Debug (or FastDebug) there. That should hide the warnings. Debug builds are only meant for troubleshooting and not for playing.

 
Re: Need troubleshooting help - detail level mismatch?
Thanks!  I switched to the MediaVPs 2014 mod and the asteroid error went away.  I was using a debug exe and switching seems to have resolved my play problems.