Author Topic: MediaVPs 4.0.x Discussion Thread  (Read 7443 times)

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Offline mjn.mixael

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MediaVPs 4.0.x Discussion Thread
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« Last Edit: November 09, 2019, 03:10:08 pm by mjn.mixael »
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Re: MediaVPs 4.0.x Discussion Thread
Nice job, DLing now! :)

 

Offline taylor

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Re: MediaVPs 4.0.x Discussion Thread
Can I get all of the missions and tables from this new release? Just the two folders in question. It would be much easier to get it registered in PXO that way.

 

Offline Venicius

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Re: MediaVPs 4.0.x Discussion Thread
I'm getting a "MediaVPs" (4.0.0) requires "GOTY Mission Pack" which is missing!". I've got retail installed and have been using Knossos for a while now without issue. Is there a "GOTY Mission Pack" somewhere?

 

Offline mjn.mixael

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Re: MediaVPs 4.0.x Discussion Thread
Knossos should have downloaded that pack automatically...
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Offline mjn.mixael

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Re: MediaVPs 4.0.x Discussion Thread
Can I get all of the missions and tables from this new release? Just the two folders in question. It would be much easier to get it registered in PXO that way.

Here ya go.

https://www.dropbox.com/s/cod9j27spkas4n0/missions-tables.zip?dl=0
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Offline Colt

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Re: MediaVPs 4.0.x Discussion Thread
Love the new sounds and models. :yes:

 
Re: MediaVPs 4.0.x Discussion Thread
Oh, a new MVP release. Nice.

Unfortunately they does not seem to work on my end.
If i load a mission, my game crashes right away :(.

Do not have this problem with 3.8 however.


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Offline taylor

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Re: MediaVPs 4.0.x Discussion Thread
Can I get all of the missions and tables from this new release? Just the two folders in question. It would be much easier to get it registered in PXO that way.
Here ya go.
Excellent! New data is now validated for PXO. That saved me a whole lot of download time. :D

 
Re: MediaVPs 4.0.x Discussion Thread
Highlight pls?

 

Offline mjn.mixael

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Re: MediaVPs 4.0.x Discussion Thread
Oh, a new MVP release. Nice.

Unfortunately they does not seem to work on my end.
If i load a mission, my game crashes right away :(.

Do not have this problem with 3.8 however.

There is definitely something odd going on there... Looks like you went with a manual install. Are you on Windows?
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Re: MediaVPs 4.0.x Discussion Thread
Congratz :yes:

small thing: fixed ulysses not included  :warp:

 

Offline Colt

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Re: MediaVPs 4.0.x Discussion Thread
Hmm. How would I go about getting the FS1 assets to show? I've tried extracting them from the VP and turning them into .tbm files, then dropping them into a data>tables folder but no dice so far.

 
Re: MediaVPs 4.0.x Discussion Thread
You need to get the tbl from FSPort (or a custom one) and paste the entry of, say, the Apollo into your ships.tbl.

 

Offline mjn.mixael

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Re: MediaVPs 4.0.x Discussion Thread
Congratz :yes:

small thing: fixed ulysses not included  :warp:

It's destined to never be fixed.  :lol:

I've just put it on our SVN. It'll be there next time.. mostly likely.
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Offline Colt

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Re: MediaVPs 4.0.x Discussion Thread
You need to get the tbl from FSPort (or a custom one) and paste the entry of, say, the Apollo into your ships.tbl.
Thanks for the help! I still tinkered around and found that each entry had a line with +nocreate in it. Deleting those made everything work too.

 

Offline mjn.mixael

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Re: MediaVPs 4.0.x Discussion Thread
You need to get the tbl from FSPort (or a custom one) and paste the entry of, say, the Apollo into your ships.tbl.
Thanks for the help! I still tinkered around and found that each entry had a line with +nocreate in it. Deleting those made everything work too.

That is, indeed, the fix. The reason why is because +nocreate tells FSO not to "create" a new ship when it builds it's ship-list. That's the magic behind how the MediaVPs works, essentially. Except in the case of a few entries, almost all of the MediaVPs is done using +nocreate so that mods that build upon the MediaVPs don't have to include all of the retail ships and weapons. #learning :nod:
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Re: MediaVPs 4.0.x Discussion Thread
OK, I looked at the shiny new HercII. Things I noticed besides the good look: the model has 8 times the mass of the retail model (1603 vs 187 whatevers), and the eyepoint is now inside the pilots' neck.

 

Offline mjn.mixael

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Re: MediaVPs 4.0.x Discussion Thread
Blame Axem. Fix'll be in a patch.
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Offline Firesteel

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Re: MediaVPs 4.0.x Discussion Thread
Great work folks!

I was getting an error about finding the correct executable (with RC1 19.0.0) that I'm pretty sure was fixed after opening the modify option (verify file integrity did not fix the path issue).
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