Author Topic: MediaVPs 4.0.x Discussion Thread  (Read 4611 times)

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Offline mjn.mixael

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Re: MediaVPs 4.0.x Discussion Thread
That's still not the correct log. Are you sure you are running a debug build first?
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Offline Iain Baker

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Re: MediaVPs 4.0.x Discussion Thread
That's still not the correct log. Are you sure you are running a debug build first?

Trying to, but perhaps I'm not doing it right. What do I need to do to run a debug build first?
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Re: MediaVPs 4.0.x Discussion Thread
Code: [Select]
Opened log 'data/fs2_open.log', Sun Jan 13 22:56:38 2019 ...
Nope that's not the right log.

 

Online niffiwan

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Re: MediaVPs 4.0.x Discussion Thread
Click on the "down arrow" icon on the tile for MediaVPs 4.0. The top option in the list should be "Run Fast Debug". Just click on that; play until you hit the bug; then provide the debug log link.
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Offline Iain Baker

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Re: MediaVPs 4.0.x Discussion Thread
Click on the "down arrow" icon on the tile for MediaVPs 4.0. The top option in the list should be "Run Fast Debug". Just click on that; play until you hit the bug; then provide the debug log link.

Tried that, didn't work. The problem is that it doesn't run the game at all which is probably why it is not generating a new debug log and keeps showing the one from January with VD.

 :confused:
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Offline mjn.mixael

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Re: MediaVPs 4.0.x Discussion Thread
When you click Play on the MediaVPs does it bring up a window showing you all the selected mods with an option to OK or CANCEL?
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Offline Iain Baker

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Re: MediaVPs 4.0.x Discussion Thread
When you click Play on the MediaVPs does it bring up a window showing you all the selected mods with an option to OK or CANCEL?

'fraid not. All that happens is the 'FSO is launching' text flickers on for a split second in the box next to the white search box, then nothing.  :confused:
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Offline mjn.mixael

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Re: MediaVPs 4.0.x Discussion Thread
Sounds like Knossos isn't finding a build to run. In your Knossos settings, what FSO Build channel are you allowing? I'm assuming it's set to 'Stable'.
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Offline Iain Baker

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Re: MediaVPs 4.0.x Discussion Thread
Sounds like Knossos isn't finding a build to run. In your Knossos settings, what FSO Build channel are you allowing? I'm assuming it's set to 'Stable'.

I have tried 'Stable', 'RCs' and  'Nightlies'. Same result with each.

I tried altering the FSO build too. Mod default didn't work. FSO 19.0.0-RC1 didn't work. On a whim I tried it with FSO 3.8.0-3. That DID work, but with error pop-up boxes. So I have a partial workaround now :-)

Any advice re how to get everything to play nice together will still be greatly appreciated of course :-)
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Offline mjn.mixael

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Re: MediaVPs 4.0.x Discussion Thread
Did you do anything custom with your install?
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Offline Iain Baker

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Re: MediaVPs 4.0.x Discussion Thread
Did you do anything custom with your install?

I don't think so. I just ticked all the boxes as usual
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Offline Vidmaster

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Re: MediaVPs 4.0.x Discussion Thread
Nice release. Considering all the rings I had to jump through in order to get both FS1 and FS1 MediaVPS Content while having custom tables back when I was setting up a certain project of mine, this is certainly massive step in the right direction.

FS1 Port updated yet?
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Re: MediaVPs 4.0.x Discussion Thread
Nope not yet.

 

Offline AV8R

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Re: MediaVPs 4.0.x Discussion Thread
For those who like the manual method, here are the files you'll need to put in your MediaVPs_40x folder, including custom bitmap files for the launcher (until a ninja comes and steals them on the black market):

1) mod.ini
2) FS2.bmp
3) Fs2_Small.bmp

They are compressed into a ZIP file for your convenience.  :pimp:
« Last Edit: November 25, 2019, 06:57:00 pm by AV8R »

 

Offline AV8R

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Re: MediaVPs 4.0.x Discussion Thread
Visually, as usual, the new MediaVPs are stunning. I have, and always will, love the graphics work the Hard-Light crew have produced. Amazing work.

Now, the updated explosion sounds - awful. Listening to an Arcadia installation self-destruct and hearing what I can only describe as a "poochie, poochie, poochie" sound for each explosion is absolutely disconcerting and wrong.

Please tell me there is a way to override the new explosion sounds in favor of the old ones. Please.  :(

 
Re: MediaVPs 4.0.x Discussion Thread
Please tell me there is a way to override the new explosion sounds in favor of the old ones. Please.  :(

You can extract the old files from the MVPs and put them into MVPs/data/sounds, but you need to make sure that they're named identical.

 

Offline AV8R

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Re: MediaVPs 4.0.x Discussion Thread
I'm afraid I've never picked apart a VP file to extract bits of what is contained in them. Can this be done with FRED?

 

Offline DefCynodont119

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Re: MediaVPs 4.0.x Discussion Thread
I'm afraid I've never picked apart a VP file to extract bits of what is contained in them. Can this be done with FRED?
There is software that can do it, such as VPView32 and VPmage.  It's best to have both.

VPView32 can be found here: https://wiki.hard-light.net/index.php/VPView32

This will allow you to see images, hear sounds, open, and read info inside .VPs without extracting them, as well as extract files. But you can't make/edit VP files with it.

VPmage can be found here:

https://wiki.hard-light.net/index.php/VPMage

You can both extract and make .VPs with this one, but you can't view anything more then file titles and directories.
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Offline DefCynodont119

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Re: MediaVPs 4.0.x Discussion Thread
This thread makes me wonder, is it possible to have multiple sound files selected for a single sound table entry? It would be awesome to have different sounding booms each time a boom happens.  :)
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Re: MediaVPs 4.0.x Discussion Thread