Author Topic: Movements-SEXPs, capship useful (v3.3)  (Read 135849 times)

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Offline Darius

  • 211
Re: Movements-SEXPs, capship useful (v3.0)
Again with the QOL features I never knew I needed until now


 

Offline wookieejedi

  • 29
  • Intensify Forward Firepower
Re: Movements-SEXPs, capship useful (v3.0)
Updated to version 3.2 which fixes a bug with using the new 'move-to-location' sexp for custom movement durations (default durations worked, but custom durations had a bug which caused them to now always register).

  

Offline wookieejedi

  • 29
  • Intensify Forward Firepower
Re: Movements-SEXPs, capship useful (v3.3)
Updated to version 3.3 which fixes a bug where ships that were ordered to pause waypoints would not correctly pick back up from where they left off (they would instead incorrectly go back to the first waypoint once the pause was released).