Author Topic: Text-to-speech  (Read 1017 times)

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Offline SF-Junky

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How exactly do I make this work? Simply activating the respective flags in the launcher doesn't seem to do the trick. Using FSO 19.0.0 (RC1) to run my StormFront mod with the wx Launcher.

 

Offline wookieejedi

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You might have checked this already, but you also need to have the respective boxes checked for in-mission, techroom, etc in the audio section of wx Launcher.

 
I tried this too a while ago but it didn't seem to have any effect; the settings did not translate into the game (5.5g launcher).

 

Offline SF-Junky

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You might have checked this already, but you also need to have the respective boxes checked for in-mission, techroom, etc in the audio section of wx Launcher.
Those are what I meant with "respective flags". Is there anything else? "Enable voice recognition" it is not.

I recently played Vassago's Dirge via Knossos and all worked fine. Maybe you have to change something in the mod itself. But I have no idea.

 :confused:

 
Can tell only for 5.5g, but it is in a separate window, where you can adjust things like which voice is used, the volume and where TTS is happening.

 

Offline SF-Junky

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Novachen told me via PM what's the problem. I use a customized comm beep in my mod. However, text-to-speech ignores only emptymsg.wav and CommNode.wav. So I just have to rename my customized beep for tts to work.

 

Offline SF-Junky

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While we are at this, is there freeware software around which not only reads text but also saves it as an audio file? Or at least tells me how long it takes to read a piece of text?
« Last Edit: December 26, 2019, 11:17:22 am by SF-Junky »

 
Ask/PM Darius about it, he made the VA for Solaris that way.

 

Offline Trivial Psychic

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When trying to figure out how long the text-to-speech takes to read a line, I just copy and paste it into the old wx launcher.  There's a test box in there which reads off anything in it.  Just paste the text and hit the test button, then either count or use a stop-watch.  Unfortunately there's still one problem... there is a way to get the computer to read the TTS faster or slower, so you never know exactly how long it will play on someone else's computer if they've set their TTS to a different speed.
The Trivial Psychic Strikes Again!

 

Offline SF-Junky

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Good thing I've downloaded Solaris a while a go. About time I have a look at it. :) And maybe get in touch with Darius.

In the meantime, I use this site to find out how long tts needs to read my msgs: https://notevibes.com/

 

Offline AdmiralRalwood

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Novachen told me via PM what's the problem. I use a customized comm beep in my mod. However, text-to-speech ignores only emptymsg.wav and CommNode.wav. So I just have to rename my customized beep for tts to work.
Or tell FSO the filename is a generic message beep.
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