Author Topic: [RELEASE] GTCa Hera  (Read 395 times)

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Hey guys. After several years, me and Nyctaeus proudly present new carrier addition to the vast fanmade ship arsenal, the Hera. In all BR glory:

Download link:
http://www.mediafire.com/file/zon5s9tb8a7ars8/HeraRelease.7z/file

GTCa Hera
Fleetcarrier

Initially designed as carrier-compliment to the Colossus, the Hera fleetcarrier was never completed in time and entered active service in 2369. The newest addon to terran GTVA fleets, Hera is the first carrier-type vessel designed by terran engineers since the Unification War. Equivalent of vasudan Amaunet, Hera is mammoth of a ship. About a half of her 3km-long interior is occupied by hangarbays and cargo space. Housing two times more fighter and bomber wings then Hecate, the Hera was designed to put emphasis on the strongest advantage GTVA has against the shivans - strikecraft. Both terran and vasudan fleetcarriers were designed to be beating heart of every major fleet of the Alliance. Hera is equipped in advanced command and control facilities, AWACS devices, modern subspace scanners and paired jumpdrives powered by next-gen Nankam XG-3127h reactor. Internal superstructure is covered by collapsed-core molybdenium armor first mounted on Deimos-class corvettes.
As a dedicated fleetcarrier class, Hera offers almost no firepower by herself. Six corvette-grade slash beams are mostly designed to provide Hera with anykind of self-defense against enemy capital ships. Although the carrier can overload them to provide power output close to modern destroyers, Hera was designed around fighterbay capacity in mind. The fleetcarrier is capable of providing additional fire support for multiple operations at once, with countless fighters and bombers housed inside her cavernous hangarbays. She is also the only warship capable of maintaining Jotun-class superbombers, rendering her the only asset of GTVA fleet capable of effectively engaging shivan Sathanas juggernauts alone. Strong armor is enough to keep her vulnerable, internal structure safe from main cannons of enemy warships and thick point-defense screens of multiple flak cannons, AAA beams and laser turrets renders the Hera very easy to escort. Due to enormous strategic and logistic value, those impressive warships rarely enters direct combat. GTVA deploy heavy escort of multiple warships to keep their Hera-class carriers alive and safe. Only two fleetcarriers were ever constructed - prototype GTCa Hera, flagship of 2nd Fleet and GTCa Magnus assigned to reborn 6th Fleet headquartered in Polaris. Three more units are expected to be complete by 2400.


Package comes with two variants.

Classic FS2 Deimos-like:





TEI- style gray-blue:





Credits:
Model: me
UV mapping: Nyctaeus
Textures: Nyctaeus and me (but mostly Nyct  :D)
Inspiration: Aesaar's fleetpack

Of course, if you come across any bugs/glitches, please report them in this thread. Have fun and may she serve you well.




 
*grabs*
Neat, I'm always a sucker for space carriers, and I am quite fond of Aesaar's fleet style, so thank you very much for this new years-ish gift :)

 

Offline Nyctaeus

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Wikified. Also this should be in "Asset releases" :P.
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Yep, I'd like to make q request to move the thread to Asset release board.

 

Offline Colonol Dekker

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Deimos style ftw.

Hoping for a gopnik style down the road too...
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Offline Commander Zane

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That's hot.

 

Offline Colt

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I keep hitting download and it's not downloading faster. :p

Thanks Hornet and Nyct. This is cool. :nod:

 
Such a pretty thing :)

 

Offline Darius

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Glad to see this complete!  :yes: Well done for sticking this one through.

She has the same cold utilitarian feel that typifies Aesaar's TEI fleet pack - a machine built to fight and die against Shivans.

 

Offline Colonol Dekker

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It's the lack of windows....it has no soul.
It has windows, but more would make it feel more inhabited and break its character.

Not that I don't adore it.
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It's the lack of windows....it has no soul.
It has windows, but more would make it feel more inhabited and break its character.

Having windows doesn't make that much sense though...

 

Offline Nyctaeus

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It's the lack of windows....it has no soul.
It has windows, but more would make it feel more inhabited and break its character.

Having windows doesn't make that much sense though...
From artistic reasons, it does. The same as other details. You may have ultra-realistic result in form of bare plating covering whole hull, but is this design visually attractive? Nope. It's boring. That's why I always try to find proper balance between realistic and cool result.
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Offline Colonol Dekker

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It's the lack of windows....it has no soul.
It has windows, but more would make it feel more inhabited and break its character.

Having windows doesn't make that much sense though...


I completely agree, I am in complete agreement.  But that's the point I badly made.  Effective warships made to fight and die shouldn't appear characterful.   They are soulless utilitarian machines.
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It's an artistic decision- you can have ships designed either to be 100% functional or good looking. Not that having both would be completely impossible but it would be more difficult. OTT had (some) fighters that used internal (visual) cockpits, what seems quite reasonable.

  

Offline Nyctaeus

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It is also following creative guidelines established by authors. FS is very distinctive in terms of style of warships. :v: clearly stated their creative direction in both FS games. Terran ships of FS are mostly painted, have pipes, windows and other kinds of external details and share plating patterns between eachother.

I'm trying my best to mimic V texturing style and translate it into modern PBR standards, but it's an art a very few modders truly acknowledged. It's not easy to reverse-engineer techniques of masters.
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Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.