Author Topic: Tutorial: Creating Ships  (Read 3459 times)

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Offline Stealth

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Tutorial: Creating Ships
OK... this is one of five threads...

how do you START making ships from scratch?

I mean, what programs do you use... how do you start?  I've seen some without "skins" i guess?  It's just a grey 'shape'... how do you do that?


 :: Other Tutorial Threads ::
Tutorial: Skinning/.TBLing Ships
Tutorial: Rendering
Tutorial: Turrets, Engines, etc.
Tutorial: Creating Ships
Tutorial: Anything Else (anim, etc.)
« Last Edit: August 26, 2002, 11:48:11 am by 594 »

 

Offline Killfrenzy

  • Slaughter-class cruiser
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trueSpace 5.1 and nothing else. :) It's also got an easy to use hierarchy, which makes dealing with turrets and stuff a helluva lot easier!
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline Stealth

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Quote
Originally posted by Killfrenzy
trueSpace 5.1 and nothing else. :) It's also got an easy to use hierarchy, which makes dealing with turrets and stuff a helluva lot easier!
link?

 

Offline Riven

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how lazy r u? www.google.com most of us hav to search to find things in the first place. Put Truespace 5 into google and it will spit out exactly wot u want.

 

Offline Stealth

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OK OK OK OK OK
you made me feel bad :)  



google it is

 

Offline aldo_14

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3ds max (what I use nowadays) has a handy-dandy tutorial on games modelling (on modelling a spaceship) :nod:

 

Offline Fineus

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Moved where it belongs :rolleyes:

 

Offline Shrike

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Quote
Originally posted by aldo_14
3ds max (what I use nowadays) has a handy-dandy tutorial on games modelling (on modelling a spaceship) :nod:
Yes, that it does.  And it's got handy features like flip polygon.
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline penguin

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uh.  last I checked 3dsmax was USD $3500.00 at http://www.discreet.com  

Ah well, my $79 trueSpace 4.3 should be arriving any day now (not like I expect to have any skill as a modder :blah: )
your source code slave

 

Offline Killfrenzy

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Get your head round modelling with TS first. Then once you can make nice stuff in TS, we'll talk about conversion and POF data. :)
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline AqueousShadow

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BLENDER!!!! :nod: :D

 

Offline Ryx

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Quote
Originally posted by AqueousShadow
BLENDER!!!! :nod: :D


And here's a tutorial to go with that... By Max Sterling.

I use MAX for my stuff, but Any modeler should work, as long as,  you can save/export/convert to .cob in the end.

Most models of mine start off as a primitive. Then I resize, extrude, bevel...
eventualy I have a ship model.  *more or less complete :nervous:*
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Offline penguin

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Quote
Originally posted by AqueousShadow
BLENDER!!!! :nod: :D
Is Blender OK for building FS models?  
How about texturing, rendering, etc.?
your source code slave

 

Offline Killfrenzy

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Blender can do the geometry, but you'll eventually need MAX or TS to do the texturing. That's why I say stick with TS, as it does everything.
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline Tiara

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Quote
Originally posted by Thunder
Moved where it belongs :rolleyes:


In the art forum? :rolleyes:

Edit : its in both... :wtf:
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil:

 

Offline LAW ENFORCER

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Loudly clears throat! Milkshape 3D YAY! (I always add the YAY part, it doesn't have YAY in the name)

flip polygon? I hope he was being sarcastic! We really sould get a sarc tag....:rolleyes:
« Last Edit: August 30, 2002, 07:56:56 pm by 307 »
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Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 
Quote
Originally posted by AqueousShadow
BLENDER!!!! :nod: :D


Blender is good and is free, but It allways make you model with a so called Inside of Poligons (still don't  kwon what are those but ppl that have seen or sue my models allways tell me that):(
--- none ---

 

Offline Vasudan Admiral

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Quote

flip polygon? I hope he was being sarcastic! We really sould get a sarc tag....:rolleyes: [/B]

ummm, flip the way the poly faces. i don't wanna know what you thought :nervous: :D

Quote
Blender is good and is free, but It allways make you model with a so called Inside of Poligons (still don't kwon what are those but ppl that have seen or sue my models allways tell me that)

it does use double sided polys if thats what you mean. if you set truespace to import dxfs in certain ways, and make sure the object is solid (ie no holes) then ts will automaticly set all the polygon normals :rolleyes: to face outwards, fixing it. (i think :) )
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Offline LAW ENFORCER

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What I meant about the faces thing was every modeler I have seen has that in it!
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed