Author Topic: Three questions: Missing FSPort dialogue, pilot files and naming  (Read 404 times)

0 Members and 1 Guest are viewing this topic.

Offline Synth

  • 22
Three questions: Missing FSPort dialogue, pilot files and naming
Hello everybody,

I installed FS2 retail (I have the GOG version) and FSPort (and the MediaVPs of course) via Knossos. However when I start the first mission, I notice that there is no voice-over in the briefing and most of the in-flight dialogue is missing. Am I required to install retail FS1 vps to fully experience FSPort?

I have another question. I haven't played FS2Open in a long time (last time I was still using the 5.5g launcher). Is it still possible to mess up your pilot file by loading different mods or has that been taken care of now?

Final question, is there a distinction between FSOpen and FS2Open or are the two used interchangeably for FS2Open? I don't think there is a source code project because FS1 has always remained closed source, right?

Best,
Synth

 

Offline 0rph3u5

  • 211
  • Someone should label the Future: Assembly Required
    • Steam
    • Twitter
Re: Three questions: Missing FSPort dialogue, pilot files and naming
I have another question. I haven't played FS2Open in a long time (last time I was still using the 5.5g launcher). Is it still possible to mess up your pilot file by loading different mods or has that been taken care of now?

This has been solved.

However I would still recommend making seperate profiles for the Total Conversions, as they sometime use different controls (most notably for strafing and glide).

Final question, is there a distinction between FSOpen and FS2Open or are the two used interchangeably for FS2Open? I don't think there is a source code project because FS1 has always remained closed source, right?

Correctly it is Freespace Open but the term "Freespace 2 Open" can be applied as well.source

AFAIK, this is because "Freespace Engine 1.0" is the one for Freespace 1's retail release; "Freespace Engine 2.0" is the one for Freespace 2's retail release; and "Freespace Engine 3.x.y" (now {year}.x.y) is Freespace Open that is under the care of the SCP.
"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

==================

"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

"...because they are not Dragons."

 

Offline Synth

  • 22
Re: Three questions: Missing FSPort dialogue, pilot files and naming
Thanks for clearing up the matter about the pilot files and the name. I hope someone can also help me with the question regarding the FSPort. I have another question that I might as well post here. On several places, the following VPs are mentioned: FS2OGGcutscenepack.vp, multi-mission-pack.vp and multi-voice-pack.vp. These VPs are not in my retail copy of FS2. I can't find these anywhere. Do I need these and where can I acquire them?

 

Offline The E

  • He's Ebeneezer Goode
  • Global Moderator
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: Three questions: Missing FSPort dialogue, pilot files and naming
Those packages used to be distributed separately, but are now rolled into the MediaVPs.
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

  

Offline Synth

  • 22
Re: Three questions: Missing FSPort dialogue, pilot files and naming
Those packages used to be distributed separately, but are now rolled into the MediaVPs.

Have the cutscenes been taken out then? Because I had to move the retail MVE files to the data/movies directory in order to get the cutscenes working.

 

Offline mjn.mixael

  • Cutscene Master
  • 212
  • Anims: 420, Cutscenes: 10, Mainhalls: 7, Logos: 52
    • Steam
    • Twitter
    • Mix-Hai Productions
Re: Three questions: Missing FSPort dialogue, pilot files and naming
The cutscenes are not currently distributed with the MediaVPs.
Cutscene Upgrade Project - Mainhall Remakes - MixaelANITools - Between the Ashes - MjnMixael's Render Boutique - Mix-Hai Productions
Youtube Channel - P3D Model Box - Photobucket Albums - Model Releases - Downloads
Between the Ashes is looking for committed testers, PM me for details.
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!

 

Offline Synth

  • 22
Re: Three questions: Missing FSPort dialogue, pilot files and naming
The cutscenes are not currently distributed with the MediaVPs.

Thanks for clearing that up! Does the same apply to the voice overs of FS1 in the FreeSpace Port?

 

Offline Mongoose

  • Rikki-Tikki-Tavi
  • Global Moderator
  • 212
  • This brain for rent.
    • Minecraft
    • Steam
    • Something
Re: Three questions: Missing FSPort dialogue, pilot files and naming
The FS1 voiceovers should be included with the Port.  In Knossos, hover over the FSPort entry and click Details.  On the mod page, hover over the Options menu and select Modify.  This checklist will show you which packages are installed.  Make sure that the one labeled "stu" has a checkmark; that includes the retail voice files.  If it doesnt, check it, and then Knossos will download it.  If it's already checked, go back to the Options menu and select Verify File Integrity: that forces Knossos to recheck all of the install files and redownload any that may be incomplete or corrupted.

 

Offline Synth

  • 22
Re: Three questions: Missing FSPort dialogue, pilot files and naming
Apparently I forgot to tick all the FSPort VPs. I am a giddy goat. Ticking and installing them solved the missing dialogue issue. I wonder though, how come the retail FS2 data is required to play the FS2 campaign but the same is not true for FS1? Is it some sort of legal issue?

 
Re: Three questions: Missing FSPort dialogue, pilot files and naming
It's probably just the way it is set up; I mean you still get a game and an addon for free.