Author Topic: RELEASE: The Aftermath II - The Blue Guardian  (Read 10553 times)

0 Members and 1 Guest are viewing this topic.

Offline SL1

  • 26
Re: RELEASE: The Aftermath II - The Blue Guardian
So just so I know, can anyone tell me if I'm the only one with this problem?

Also, the arrows that tell you what weapons you have selected - and whether your secondaries are in single-fire or double-fire mode - seem to be missing for some reason.


It's turning out to be an even bigger annoyance than I thought, and I'd at least like to know if it's normal for this campaign or if something in my setup is causing it. I'd also greatly appreciate if someone could tell me how to make the HUD font bigger. I figured out a way to make the message gauge font more readable, but no luck so far on the rest of the HUD.

 
Re: RELEASE: The Aftermath II - The Blue Guardian
@CT27:

Giving the player a miracle weapon when the mission is too hard to pass normally is an option, but you could as well not have the missions be that hard in the first place. This calls for a large rebalance, that's it.
Mito [PL] - Today at 8:52 PM
I was supposed to make a short presentation about basics of optical fibers and here I am, listening to Eurobeat while reading about quantum cryptography.

 
Re: RELEASE: The Aftermath II - The Blue Guardian
I think adding a weapon isn't a big deal compared to rebalancing a mission, or in this case 37 IIRC.

  
Re: RELEASE: The Aftermath II - The Blue Guardian
Having the player rely on a crutch weapon all the time in order to progress in the game is a... cheap and boring move. Having actually balanced missions is - should be - the goal for mission designers. That is, unless you want to have some of the power fantasy as seen in AF1, using overpowered weapons every once in a while is sweet.
Mito [PL] - Today at 8:52 PM
I was supposed to make a short presentation about basics of optical fibers and here I am, listening to Eurobeat while reading about quantum cryptography.

 

Offline CT27

  • 211
Re: RELEASE: The Aftermath II - The Blue Guardian
I talked with Herkie on FB about the overall difficulty of TBG and this was his response (he gave me permission in the past to say here what he says in FB PMs):

"I wonder why its difficult in your end when it is easy here. I even played hard. And the fact that I had tone down the difficulty factor in the AI profile.  That may be attributed to the FSO build. Remember, I said that FSO 374 has better AI than 372. That could be it. Have you tried using 372 so that you can see what I really intended. I cannot really balance it unless I am using your FSO build and, for some reason, the new FSO 19 and Knossos does not work for me. Partly because Knossos is dependent on the internet and my PC is isolated and offline."

 

Offline Urbana

  • 21
    • Steam
Re: RELEASE: The Aftermath II - The Blue Guardian
Ok i have been playing and uploading to Youtube but am currently stalled as im stuck on missions that would require the cheats to get past. Not sure if i can discuss here as i dont want to spoil anything here
I have been away too long. The challenge has waned. They must learn anew the meaning of ph34r

 

Offline Bossman

  • 23
Re: RELEASE: The Aftermath II - The Blue Guardian
I never really thought I was particularly good at Fs2 -- just a normie who enjoys playing and a writer who desperately wants to help out with more mission writing. But hearing everyone's complaints about how impossible everything is, I've gotta say I'm super proud of myself for getting up to Solar Eclipse Part 2 all on my own (besides the mission with the debug message, which i assume is objectively broken.) Early on, i was annoyed, but due to quarantine, actually had some fun re-doing the missions until I could get that random trick just right.

But Solar Eclipse 2, as far as I've seen, is absolutely impossible. My wingmen just aren't aggressive enough to achieve any individual objective on their own, so I'm afraid this is where the road ends for me.

I also wanna add, like everyone else, the "horny" line is so, so bad in that moment. I've never cringed so hard during a campaign over the years, and as y'all know, theres been a lot of hilariously bad campaign moments over the years.

THAT SAID! The makers of this clearly are very talented, and I congratulate them on the accomplishment -- for real, I really did enjoy the hours and hours of fun I got out of this, and it brightened up my days for sure. Thank you so much for this!

I suppose my broader feedback is, this needed more testing. I'd love if this could be a campaign where it is reasonably possible to complete the average mission on the first try on Medium, or even on Very Easy, for that matter.


 

Offline neoterran

  • 210
Re: RELEASE: The Aftermath II - The Blue Guardian
Hey I just played this and I haven't gotten very far in yet but so far I'm having a blast. This is a really cool campaign, thanks for putting it together ! It's up there with my favorites so far :)

I can see some others have some philosophical issues but I just gotta say it's nice to be playing with fighters and weapons that can kick some shivan butt :). So sick of firing off hornets and never having them hit so it's a nice change of pace :0

I've played a lot of mods over the years, some better, some worse. Some people love, and some people love to hate. Pretty much all of them have some problems. I think the attention to detail you did was great.

Cool thing is that at least it's out :) I hope you continue to work on it and improve it :)
« Last Edit: July 31, 2020, 10:28:44 pm by neoterran »
Official Taylor Fan Club Member.
Chief Grognard.
"How much code could a coder code if a coder could code code?"