Get it on Knossos
Warmachine brings a remix of Blue Planet: Age of Aquarius, featuring an escalation in intensity and visual flair. Inspired by sci-fi visuals both classic and modern, reimagined weapons on all sides of the conflict fill space with bolts of light and colorful arcing missile trails. And it's not just for show, Terran and Shivan weapons alike carry more punch than before, so make the most out of your new arsenal. Enjoy the landmark campaign again in a new way, and then try out instant action missions designed to put the new equipment through its paces.WARMACHINE CURRENTLY REQUIRES SPECIAL FSO BUILDS TO FULLY FUNCTION.
Warmachine heavily relies on multiple-target missile features(multilock) seen previously in Wings of Dawn. These features will hopefully be in nightly builds soon, but aren't quite there yet. You can get the latest test build for these features from https://porphyrion.feralhosting.com/datacorder/builds/test/multilock/
If you are unwilling or unable to use these builds you can still play Warmachine. Launch the mod with the "WM - Multi-lock missiles" package disabled and you can play with recent(20200515) nightlies. Be aware that the missiles in this state are not very well refined or tested, they are designed for the multi-lock features.
Warmachine started as a reaction to and adjustment of Age of Aquarius, exploring alternate ideas about the GTVA's post-Capella future and building a new style. It is not made by the Blue Planet team, and any current or future ideas within it shouldn't be expected to mesh perfectly theirs. Some day there may be a full story made for Warmachine, but too many people have wanted to play with what we have for too long to wait for that day. Age of Aquarius has been our playground for working on these ships and weapons, so now we're sharing that with you. KNOWN ISSUES
Inflight training in the first mission leads to a soft-lock. This training is optional, so avoid it. Likely-asked questions:
Q: War in Heaven?
A: No. At least not by us, not any time soon.
Q: Why is there an Uhlan in the TEI fleet, and why is another fighter wearing the Nyx's model?
A: There are certain ship ideas we have that we want new models for, but art production is naturally a hurdle. We've used models already in BP that more or less fit the properties we want for the final ship. These are examples of that. In the future these may be swapped out for other options.
Q: These vishnan missions are really hard.
A: Yeah. We've massaged them a lot and tried to make vishnan hardware keep up with the new standard, but they are still quite dicey at times. Some features of them are gated by difficulty level, so if you're having trouble I strongly suggest trying a lower one than you normally play on.CreditsWarmachine
Talhydras - Lead
EatThePath - BackingInvalubale testing by
Supersede by Carbon Based Lifeforms
Authority by Vondkreistan.Sounds used from
Starcraft by Blizzard
Homeworld: Deserts of Kharak by Blackbird Interactive
Mass Efect 3 by Bioware
Halo 3 by Bungie
Supreme Commander by Gas Powered Games
Tyrian by Epic Megagames
Cowboy Bebop: Knockin' on Heaven's Door
Shielded Lucifer from FSPort
Edited SF Manticore from KestrelliusScripts used...
Axem's targetbox and turret hotkeying
Wookiejedi's capship maneuveringThanks to...
The Blue Planet team, for creating such an engrossing and inspiring experience we built on, and for being so excited about what we're doing with it
The SCP team, for making so many new things possible over the years, and also for putting up with our outlandish requests
Axem and DahBlount in particular for their work on multi-lock missile features
Sab0o, for patiently teaching Talhydras how to import a model file all those years ago
Icefox, for providing dev repo hosting and troubleshooting
And of course, please see the Blue Planet credits for everyone who contributed to that which we built on.1.0.4 changes:
A Blue Planet...(aoa-01)
During the tutorial your missiles are switched to fire without lock, allowing you to now now actually complete the tutorial.
Removed a briefing reference to the Myrmidon.
Added Sunflares to the mission loadout, as mentioned in the current briefing. The sunflare is a super-heavy anti-ship missile, and can only be carried on large bombers. They're probably not an ideal missile to bring on this mission, but they're available if you want to try to prove that wrong.
Added the Ursa and Boanerges to fighter options. These are the only available ships that can carry the Sunflare. Future versions will eventually replace these with a more new bomber, but for now these will do.
First Contact and Preserving the Balance (aoa-12,12-2, and 13)
Copied over changes to these missions from current BPC versions that remove all but one of the suns from the background. This should reduce performance hit on some machines.
Fixed an artist/title inversion in the music credits