Author Topic: Ship Lab updates  (Read 830 times)

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Offline Colt

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The new UI m!m and I have been working on means that a button could be added literally anywhere that links to the Lab. We've been able to add arbitrary buttons to the mainhalls for years now, but I agree that it doesn't really belong there.
What about a lab button inside the tech room?

 
I'd keep it out of normal Release builds (aside pressing F3), and instead put it brightly on Debug builds (like MJNs suggestion, right at the player selection screen).

 
Unrelated, but speaking of stuff one could do from the player selection screen, it would be helpfull if you could select a mission there directly instead of clicking to the techroom each time.

 

Offline The E

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If it is unrelated, and you know it's unrelated, do not post it here.
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 
Well then split it or whatever :sigh:

 

Offline The E

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Quote
-adjusting Bloom intensity

Yep, that should be fixed soon

I take that back, it's already fixed. Bloom intensity can be adjusted in the render options window, but will be reset when leaving the lab.
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 
Ah that's nice!. One Q though- how does that work? I though these cmd line parameters can't be changed in-game, atleast that's what I was told whenever I asked.

 

Offline The E

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Ah that's nice!. One Q though- how does that work? I though these cmd line parameters can't be changed in-game, atleast that's what I was told whenever I asked.

That, generally speaking, is the intent. We treat options that the user sets, either through the options menu or the commandline, as imperative; we try to not alter them at all.
But, that's a convention, not a rule; When you enter the lab, the bloom setting you set on the cmdline is saved, and while you're in the lab, it can be altered through that menu, but it will be reset once you leave. The intention here is that you can quickly see what bloom level you prefer, then enter that in whatever launcher you're using.

That said, we do want to do a separate options screen for FSO options (like bloom intensity, shadow quality and such) at some point. That is a separate thing from the lab, however.
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 

Offline The E

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Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 

Offline wookieejedi

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Ohh that looks great!

 
Nice nice nice :yes: :yes: :yes:

 

Offline Iain Baker

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