-even if it has been brought up before (sorry I forgot the awnser)- viewing LODs and Debris just by clicking on it.
This is kinda difficult to do. The lab simulates a mission; as it is not possible to spawn a single distinct debris object without a lot of special case code, this is something that is way more complex than it sounds.
-adjusting Bloom intensity
Yep, that should be fixed soon
-Something to just view the weapons without having them explode/disappear (like triggering this through the "actions" menu instead by default)
This should also be fixable.
-Watching the Weapon Techroom models would be nice too
This seems unnecessary to me? I think the lab should be a place to test out things that you can't check in other parts of the UI and that you would have to build a dedicated mission to check otherwise.
-I get some highly erratic spinning when I select the retail (no MVP) Tornado
Interesting, will need to check that.
-have the offset of the weapons in a way that I don't have to zoom in/out. For primarys it's slightly too close, for secondarys far too distant.
This can be easily adjusted.
-Neither primarys or secondarys are centered, they're always off and rotate in a circle if I rotate the camera around them.
They are centered though -- on the model center or sprite origin. What you see is what you get when you spawn a weapon at (0, 0, 0). This is similar to the Colossus - its geometric center and the centerpoint of its model do not match either.
-"Show Insignia" does nothing, they are always on.
should also be fixable.
-A bunch of things that used to be there in the old F3 lab:
-Transparent view (one of the things I miss most)
-No Z-Buffer
-No Culling
I won't promise anything here, because these were all things that the old lab did in pretty hacky ways, but I am curious: What do you use these views for? It's a genuine question; I personally find them useless, but if there's a genuine usecase, I'll see about getting that functionality back
-Other model infos:
-Show Radius
-Show Shields
-Show Paths
-Show Bay Paths
-Show Ship Weapons
This falls broadly under the "Subsystem visualization" thing I mentioned above; Show Weapons on the other hand should be in recent nightlies.