Author Topic: Freespace Upgrade 4.3.x Discussion Thread  (Read 2333 times)

0 Members and 1 Guest are viewing this topic.

Offline Nyctaeus

  • The Slavic Engineer
  • 212
  • I made the largest .POF in the universe.
    • Minecraft
    • Exile
Re: Freespace Upgrade 4.3.x Discussion Thread
Awww **** what the hell is going on here...

As I know life, I screwed something up. Will be investigated.
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline Tarvis

  • 26
Re: Freespace Upgrade 4.3.x Discussion Thread
It's just happening because parts of the debris meshes are nearly identical to the regular ship mesh, so the faces occupy the exact same space causing that z-fighting effect when the renderer can't decide which one should be drawn.
A lazy fix would be to just shift the whole debris model to the side by a very small amount if you don't want to go back and modify the meshes

 

Offline Korl

  • 21
Re: Freespace Upgrade 4.3.x Discussion Thread
Heya peoples.
Long story short: A buddy of mine tossed the game and mod at me and now I have stumbled into a small, well... actually a rather big problem.

I am in the mission where you get to fly the Perseus for the first time and have to intercept the bombers torpedos before they hit the station.
Problem is, the torpedos don't seem to have a hitbox. I can not destroy them. Lasers, missiles, and even my own fighter just phase through them and don't connect.
They still impact the station though.

I quickly started up the vanilla version and there I can hit the torpedos just fine. They got quite the generous hitbox there.

Right now the MediaVP version 4.3 last update 2020-08-07 on Knossos has indestructible Cyclops torpedos.

Is anyone else able to confirm or maybe even fix this?  Thanks  :)

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Freespace Upgrade 4.3.x Discussion Thread
Wow Korl I never thought I'd see you again after The Walking Dead

 
Re: Freespace Upgrade 4.3.x Discussion Thread
Right now the MediaVP version 4.3 last update 2020-08-07 on Knossos has indestructible Cyclops torpedos.

Is anyone else able to confirm or maybe even fix this?  Thanks  :)

Looking at mv_effects-wep.tbm, all big secondary weapons (not only Cyclops but also Helios and Rebel Bomb) only have a "particle spew" flag, so not only the "bomb" flag is missing (which allows them to be shot down) but the "player allowed" and damage levels flags too.

 
Re: Freespace Upgrade 4.3.x Discussion Thread
That's not the issue Nightmare, they inherit those other flags from the original versions of the weapons.

Korl, can you tell us what version of the engine is being launched for you? You can see it in the bottom center of the pilot select screen and bottom left of the main hall. Just a screenshot of either of those places would do nicely if it is too long to easily transcribe. If you don't have a way that works better for you, you can take screenshots by hitting the printscreen key ingame and then find them by clicking the picture button above and to the right of the mod listings in knossos.

 

Offline Korl

  • 21
Re: Freespace Upgrade 4.3.x Discussion Thread
That would be
V20.1.0.2020103131_C4DA36DF5


 
Re: Freespace Upgrade 4.3.x Discussion Thread
That's a bug that was introduced in a nightly build a few days ago. It should be fixed within a day but until then... the easiest solution would be to tell Knossos to use the nightly from the 29th. Unfortunately I can't walk you through the steps for this but hopefully someone else can.

(If anyone's wondering, in the medium term this will be fixed when the SCP and FSU are able to get the MVPs back onto the next stable build later this year, and going forward it's clear there needs to be a policy of avoiding nightlies for released mods, especially the MVPs.)
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.

  
Re: Freespace Upgrade 4.3.x Discussion Thread
Missile hitbox sizes being broken is a thing in a couple recent nightly builds (that newest MediaVPs require). IMO, just roll back to some less recent one, here's how to do it:

In Knossos, enter the settings menu (gear symbol in topright corner), section "Knossos", mark the "Show builds in mod list" checkbox, change "Preferred engine stability" to Nightlies if it isn't set to that, hit save and enter the Explore tab. Navigate to FSO mod, details, choose an older version in the topleft corner, I'd suggest something dating about a month back (release dates are in the build names), then after selecting it, hit "install" and once it's done, navigate to MediaVPs -> details -> FSO Settings and choose the build you downloaded there.
Mito [PL] - Today at 8:52 PM
I was supposed to make a short presentation about basics of optical fibers and here I am, listening to Eurobeat while reading about quantum cryptography.