Author Topic: Game crash: "Debris[objp->instance].is_hull"  (Read 283 times)

0 Members and 1 Guest are viewing this topic.

Offline SF-Junky

  • 29
  • Bread can mold, what can you do?
Game crash: "Debris[objp->instance].is_hull"
Game crashes and I get this error msg:

Code: [Select]
Assert: "Debris[objp->instance].is_hull"
File: beam.cpp
Line: 1949

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 142 bytes
fs2_open_21_1_0_20210313_649fe7e3c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_1_0_20210313_649fe7e3c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_1_0_20210313_649fe7e3c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_1_0_20210313_649fe7e3c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_1_0_20210313_649fe7e3c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_1_0_20210313_649fe7e3c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_1_0_20210313_649fe7e3c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_1_0_20210313_649fe7e3c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_1_0_20210313_649fe7e3c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_1_0_20210313_649fe7e3c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_1_0_20210313_649fe7e3c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_1_0_20210313_649fe7e3c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_1_0_20210313_649fe7e3c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_1_0_20210313_649fe7e3c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_1_0_20210313_649fe7e3c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_1_0_20210313_649fe7e3c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_1_0_20210313_649fe7e3c_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes

[ This info is in the clipboard so you can paste it somewhere now ]


Use Debug to break into Debugger, Exit will close the application.

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 142 bytes
fs2_open_21_1_0_20210313_649fe7e3c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_1_0_20210313_649fe7e3c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_1_0_20210313_649fe7e3c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_1_0_20210313_649fe7e3c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_1_0_20210313_649fe7e3c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_1_0_20210313_649fe7e3c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_1_0_20210313_649fe7e3c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_1_0_20210313_649fe7e3c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_1_0_20210313_649fe7e3c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_1_0_20210313_649fe7e3c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_1_0_20210313_649fe7e3c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_1_0_20210313_649fe7e3c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_1_0_20210313_649fe7e3c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_1_0_20210313_649fe7e3c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_1_0_20210313_649fe7e3c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_1_0_20210313_649fe7e3c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_1_0_20210313_649fe7e3c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_1_0_20210313_649fe7e3c_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes

fs2_open.log and the .mdmp mentioned therein are attached.

I feel it's a problem with the Sathanas model? There is a Sathanas in the mission and if I get this right the game crashes when it attempts to fire a beam at an enemy warship while doing a turn. But I could be wrong.

And while we are still at it: what's with the "No XSTR entry in strings.tbl for index 1616" which is in there like a million times?

 
Re: Game crash: "Debris[objp->instance].is_hull"
What mission is it? And it happens every time?

 

Offline SF-Junky

  • 29
  • Bread can mold, what can you do?
Re: Game crash: "Debris[objp->instance].is_hull"
A mission in my mod. It happened the last couple of times I tried to play it.

 

Offline Novachen

  • 29
  • The one and only capella supernova
    • Twitter
Re: Game crash: "Debris[objp->instance].is_hull"
And while we are still at it: what's with the "No XSTR entry in strings.tbl for index 1616" which is in there like a million times?

Well, as this is a language specific entry, i think it had to do with this:

Code: [Select]
Setting language to RETAIL HYBRID.

Please check your fs2_open.ini for the language entry and delete it or change it to English, German whatever.
This is an invalid language. No idea where this one is coming from.
But i think that could be the cause of this problem. As the game is looking for a language called Retail Hybrid.
Female FreeSpace 2 pilot since 1999.
Former Global moderator in the German FreeSpace Galaxy Forum.
Developer of NTP - A Multi-Language Translation Library Interface, which allows to play FreeSpace in YOUR Language.

Is one of my releases broken or not working? Please send a PM here, on Discord at Novachen#2334 or on Twitter @NovachenFS2, a public tweet or write a reply in my own release threads here on HLP, because these are the only threads i am still participating in.

 

Online Goober5000

  • HLP Loremaster
  • Moderator
  • 214
    • Goober5000 Productions
Re: Game crash: "Debris[objp->instance].is_hull"
And while we are still at it: what's with the "No XSTR entry in strings.tbl for index 1616" which is in there like a million times?

Well, as this is a language specific entry, i think it had to do with this:

Code: [Select]
Setting language to RETAIL HYBRID.

Please check your fs2_open.ini for the language entry and delete it or change it to English, German whatever.
This is an invalid language. No idea where this one is coming from.
But i think that could be the cause of this problem. As the game is looking for a language called Retail Hybrid.

RETAIL HYBRID refers to the hybrid language mode that retail used: translating internal strings (in strings.tbl) but not translating external strings (in tstrings.tbl) when running in English.  For any language other than English, everything is always translated.

The "No XSTR entry in strings.tbl for index 1616" message is because there is an XSTR("Energy", 1616) in the game code but there is no corresponding entry in strings.tbl.

 
Re: Game crash: "Debris[objp->instance].is_hull"
A mission in my mod. It happened the last couple of times I tried to play it.
Is it compatible with retail? Or at least close to it? I'd like to see it, if possible. You can DM me if you'd prefer it not to be public. Alternatively, can you reproduce this crash using just a retail test mission?