Poll

Best method of travel

Warp (Star Trek)
6 (19.4%)
Hyperspace (Star Wars)
5 (16.1%)
Stargate (Stargate Sg-1)
3 (9.7%)
Subspace (Freespace)
9 (29%)
Wormhole .. things (Babylon 5)
4 (12.9%)
Ludicrous Speed (Spaceballs)
4 (12.9%)

Total Members Voted: 31

Voting closed: September 03, 2002, 01:42:11 am

Author Topic: Whats the best sci-fi method of travel?  (Read 5746 times)

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Offline vadar_1

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Whats the best sci-fi method of travel?
Take into consideration the following:

  • Convenience - Are special devices/naturally occurring phenomenon required to travel long-distances?
  • Speed - How fast does it take to get from point A to B within the system? From system to system
  • Efficiency - How long can this travel be maintained before cooling down/refueling. How long is the cooling delay between start and stop?
  • Versatility - How easy is it to gain the device to use the method of transportation? What type of units/entities can use this device (ship size for example).
  • Reliability - How much does the technology to create the method of travel break down?


Edit: I forgot slipstream... but o well.
« Last Edit: September 03, 2002, 01:44:23 am by 455 »
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Offline Tiara

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Re: Whats the best sci-fi method of travel?
WARP :

Quote
Originally posted by vadar_1
  • Convenience - Are special devices/naturally occurring phenomenon required to travel long-distances?
Warp Drive + Warp coils

  • Speed - How fast does it take to get from point A to B within the system? From system to system
Lightspeeds

  • Efficiency - How long can this travel be maintained before cooling down/refueling. How long is the cooling delay between start and stop?
Weeks, warp coils replenishes itself and the Dilithium crystal lasts months.

  • Versatility - How easy is it to gain the device to use the method of transportation? What type of units/entities can use this device (ship size for example).
Even shuttles although not warp 9 and shorter distances.

  • Reliability - How much does the technology to create the method of travel break down?


Eeerrrr.... What?
[/B]


WORMHOLE B5 :

Quote
Originally posted by vadar_1
  • Convenience - Are special devices/naturally occurring phenomenon required to travel long-distances?
Jump drives and jump points. Thus one can only jump at certain points wich is not very good if you want to escape quickly

  • Speed - How fast does it take to get from point A to B within the system? From system to system
Normal speed - different dimension

  • Efficiency - How long can this travel be maintained before cooling down/refueling. How long is the cooling delay between start and stop?
Dunno really

  • Versatility - How easy is it to gain the device to use the method of transportation? What type of units/entities can use this device (ship size for example).
Even shuttles/fighters

  • Reliability - How much does the technology to create the method of travel break down?


Eeerrrr.... What?
[/B]


Stargate

Quote
Originally posted by vadar_1
  • Convenience - Are special devices/naturally occurring phenomenon required to travel long-distances?
Stargate... DOH!

  • Speed - How fast does it take to get from point A to B within the system? From system to system
VERY FAST

  • Efficiency - How long can this travel be maintained before cooling down/refueling. How long is the cooling delay between start and stop?
No fuel needed just power

  • Versatility - How easy is it to gain the device to use the method of transportation? What type of units/entities can use this device (ship size for example).
Only ppl and smaller devices (Maybe small (VERY) fighters)

  • Reliability - How much does the technology to create the method of travel break down?


Eeerrrr.... What?
[/B]


Subspace

Quote
Originally posted by vadar_1
  • Convenience - Are special devices/naturally occurring phenomenon required to travel long-distances?
Jump drives and jump points. Thus one can only jump at certain points wich is not very good if you want to escape quickly

  • Speed - How fast does it take to get from point A to B within the system? From system to system
10-20 minutes

  • Efficiency - How long can this travel be maintained before cooling down/refueling. How long is the cooling delay between start and stop?
Unknown since longest travel is about 20 minutes.

  • Versatility - How easy is it to gain the device to use the method of transportation? What type of units/entities can use this device (ship size for example).
Almost all vessels can mount jumpdrives.

  • Reliability - How much does the technology to create the method of travel break down?


Eeerrrr.... What?
[/B]


SW and spaceballs I do not know...

So I vote Warp for it has little drawbacks.

PS : Don't go ST bashing. I don't like it either but its what I think.
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Offline vadar_1

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Whats the best sci-fi method of travel?
Reliability was poorly worded. Basically how reliable is the 'drive'. In star trek that damn warp reactor breaks down alot, same with hyperspace drives. The stargate on the otherhand... never seems to break.
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Offline TheCelestialOne

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Whats the best sci-fi method of travel?
Quote
Originally posted by vadar_1
Reliability was poorly worded. Basically how reliable is the 'drive'. In star trek that damn warp reactor breaks down alot, same with hyperspace drives. The stargate on the otherhand... never seems to break.


Stargate overheats.. :doubt:

The reactors don't break down THAT often. In FS I had to disable ships with one damn fighter.... In ST that doesn't happen. :p

But I like most that you can go in ANY direction possible unlike Subspace/hyperspace/stargate etc.:
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Offline Fineus

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Whats the best sci-fi method of travel?
Bollocks to this - the Tardis owns all your petty travel.
That or Q travel, instant teleportation of another and anything to anywhere at any point in time.

Handy.

 

Offline vadar_1

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Whats the best sci-fi method of travel?
Quote
Originally posted by Thunder
Bollocks to this - the Tardis owns all your petty travel.
That or Q travel, instant teleportation of another and anything to anywhere at any point in time.

Handy.


Well jeez, I had to set up some competition. Like Phasing, time-portals, **** like that. All wouldn't stand up to be much of a match to say, 'warp'.
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Offline TheCelestialOne

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Whats the best sci-fi method of travel?
Q, the arrogant bastard, RULEZ! :D:D:D:D
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Offline Stryke 9

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Whats the best sci-fi method of travel?
Wormholes. 'Cos they're real and all, even if they don't look like that B5 ****.

I thought Capsule Drive was pretty cool, too- nothing like traveling thousands of light-years to slam into a megafreighter carrying industrial sewage.:D

 
Cause Q even said he couldn't mess with it and it took him to a place HE never could go on his own :lol:

  Actually the Q-Continuim OWNZ all (problem is you need the power of Q)... Second place TARDIS... Third choice Warp (no specific locations needed to go to warp) sorry...
Don't think of it as being outnumbered. Think of it as having a wide target selection !

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Offline Shrike

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Whats the best sci-fi method of travel?
Culture drives rule.

Anything that can go from cruise of probably about 150,000 times lightspeed to an overclock of 743 TRILLION times lightspeed has got to kick ass.

Granted, most of us acknowledge that Banks probably didn't mean to have the Killing Time go that fast and just fudged the numbers.
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Whats the best sci-fi method of travel?
What about that cool elevator-type travel thingy from that ordinary movie SuperNova?

 

Offline Tiara

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Whats the best sci-fi method of travel?
Best engine type of today :

Scramjet (supersonic combusting ramjet) - When the air inside a ramjet exceeds the speed of sound (meaning an aircraft speed of around Mach 5+) combustion fails to occur properly. This is overcome in a scramjet: the inlet is much wider (typically the entire underside of the craft) so the compression is less and the air remains at supersonic speeds. But conventional fuels are unusable at these speeds, so reactive chemicals or gases are used and the design of the jet is much more complex. Like a ramjet the scramjet must already be moving extremely fast before it will start working but, theoretically, speeds in excess of Mach 20 are possible.

Mach 20 = nice :D
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Offline Razor

  • 210
Whats the best sci-fi method of travel?
Quote
Originally posted by Shrike
Culture drives rule.

Anything that can go from cruise of probably about 150,000 times lightspeed to an overclock of 743 TRILLION times lightspeed has got to kick ass.

Granted, most of us acknowledge that Banks probably didn't mean to have the Killing Time go that fast and just fudged the numbers.


The smarty pants nuclear physicist just got on the scene. Very good idea Shrike (sarcastic tone) but by the time I get back to Earth, it will probaby not be there because I traveled faster than light which means that probably some 300 trillion years will pass on Earth when I come back. Wow! Let's fly into the future. There ya go. Time travel.

Your efforts are all in vain. Teleport is A1 SUPAR.

 

Offline diamondgeezer

Whats the best sci-fi method of travel?
Gauss teleporter. Go 40K!

And what about Bistromath?

 

Offline wEvil

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Whats the best sci-fi method of travel?
Quantum Entaglement state teleportation.

Of course you destroy what you want to transmit at lightspeed by scanning it and you can only use the portal a set number of times....


On the other hand, Subspace/FS style transport has a plausable aspect to it.

 

Offline Shrike

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Whats the best sci-fi method of travel?
Quote
Originally posted by Razor
The smarty pants nuclear physicist just got on the scene. Very good idea Shrike (sarcastic tone) but by the time I get back to Earth, it will probaby not be there because I traveled faster than light which means that probably some 300 trillion years will pass on Earth when I come back. Wow! Let's fly into the future. There ya go. Time travel.
......

Um, yeah.

Was that supposed to make sense?
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Offline Fineus

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Whats the best sci-fi method of travel?
It makes sense, it's the whole "time slows down as you approach the speed of light" deal, and by going that much faster than light what he said happens...

I think :)

 

Offline Zeronet

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Whats the best sci-fi method of travel?
Warp travel fixes that problem, because its not you travelling at light speed. :D Still i like Hyperspace becuase its B5 and cool.
Got Ether?

 

Offline Tiara

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Whats the best sci-fi method of travel?
Correction : Warp 0.1 till 9.9 is sublight speed.

Warp 10 = Speed of light
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Offline Darkage

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Re: Whats the best sci-fi method of travel?
I voted B5 type of travel.

Convenience: Jump engine and Jumpgates. Jumpgates are for ships that havent got enough energie output to open a jumppoint. Or to save energy if ships go into battle.

Speed: Scale in Hyperspace varies dramatically, depending upon the destination and rout taken, due to gravitational spikes, eddies and the fact that Real Space does not have a one-to-one ratio in Hyperspace. Babylon 5, for example, is 10.67 light-years from Earth (100.9 billion kilometers), and the direct travel time is about three days. This means, relatively speaking, a ship would be traveling 389,455,000 kilometers a second relative to Real Space.

Below are some pictures about distance and speed.

1.The universe is like a giant ball.  Everything we know of the universe, or REAL SPACE is on the outside of the ball, i.e. the matter thrown out by the Big Bang, at the center of the universe.  There are many dimensions to space, only four of which we are aware of (height, width, depth, and space/time).  Hyperspace is another dimension, probably the left over space from the Big Bang, where time and space do not exist as we know it (if at all).

Pic 2:


As you can see in the illustration, if a ship wants to travel from point "A" to point "B", it would have to travel a fantastic distance along the outside of the ball.  To shorten the distance that needs to be traveled, a ship can instead enter Hyperspace and use it as a shortcut.


Pic3:


As you can see, a ship can move into Hyperspace and travel to another point in Hyperspace relative to their destination, but the distance is significantly shorter because in Hyperspace the distance traveled is mapped into a smaller area.  When the ship comes out of Hyperspace it will be at it's destination, but only at a fraction of the time it would have taken to travel the same relative distance in Real Space.  This follows Einstein's theory of relativity.




The deeper you go into Hyperspace, the relative distance that needs to be traversed to reach your destination becomes smaller, thus getting you to where you would like to be, faster.  There is a problem however, and that is the Big Bang.  The mass and gravity of the Big Bang still exist and objects in real space also cast a gravity echo into Hyperspace, which can be significantly amplified given that the area a star's gravity will effect in Hyperspace will be significantly larger in the smaller dimensional plane of Hyperspace.  Thus, while in Hyperspace, a ship must maintain constant thrust, or it will be lost in the massive gravity spikes and eddies.  Traveling too deep into Hyperspace COULD result in a vessel not being able to get back out of Hyperspace, trapping a ship there forever.

Scale in Hyperspace varies dramatically, depending upon the destination and rout taken, due to gravitational spikes, eddies and the fact that Real Space does not have a one-to-one ratio in Hyperspace. Babylon 5, for example, is 10.67 light-years from Earth (100.9 billion kilometers), and the direct travel time is about three days. This means, relatively speaking, a ship would be traveling 389,455,000 kilometers a second relative to Real Space.

By way of comparison Centauri Prime is 75 light-years (709.6 billion kilometers) from Babylon 5 and it takes about six days to get there. That means the same ship would be traveling 1,368,750,000 kilometers a second.

This means that ships capable of accelerating at between 1 and 12 G-forces, via the use of Hyperspace, can travel between 1299 and 4565 times the speed of light, and faster. Advanced ships, like the Whitestars, can travel between SOL and Babylon 5 is just a few hours, suggesting that advanced ships using gravimetric drives can travel at 30,000 and 220,000 times the speed of light, via Hyperspace.

If you are looking for a ratio however, a journey from Babylon 5 to SOL would be a ratio of 259,200 kilometers to every one kilometer in real space. A journey from Babylon 5 to Centauri Prime would be 518,400 kilometers for every one kilometer in real space. So your average, is probably anywhere between 100,000 to one, and 600,000 to one.


 
Efficiency:

class: Whitestar
type: Monitor
length: 475.6 meters
mass: 6.8 million metric tons
crew: 38
troop: 60
fighter: 4 Nial Heavy Fighters
power: Quantum Gravitic Reactor
3 Fusion Reactors
duration: 5 Years [?]
weapon: 1 Quantum-Gravitic Discharge Beam Cannon
2 Pulsed Neutron Cannon
4 Pulsed Fusion Cannons
defense: 1.8 meter re-enforced Vorlon Bio-Armored hull
Gravitic Tractor Beams
Vorlon Shields
Minbari Stealth Device


A normal Whitestar is vited whit a Quantum/Gravimetric orlon Quantum/Gravimetric reactor whit a evarage output of 2.6 Exawatts. So it can do around 5 independed jumps.
The recharge time of the engine depends on the powerout put of the vessel. Like EA vessels take longer to recharge there jump engines than a Whitestar.

In short the more output teh reactor has the faster it recharges the jump drive. More i couldn't find.

Traveling via Hyperspace, the Whitestar could quite literally cross the Milky Way Galaxy (100,000 light years) in roughly seven weeks.

Versatility:

All ships above fighter class and transport class have a jumpengine. The smallest ship that can make 6 independend jumps is the BlueStar. It is 60 meters long.
Most EA, Narn, And Centauri republic ships need be around 500 meters long to be able to create there own jump point.

As for ships that arent jump capable, they use the jumpgates to open a jump point.
New jumpgates can be build and be added to the Hyperspace beacon network.



Reliability:

Not much know about so i can't realy awnser is.
In most cases if the reactor fails you can't jump.


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