Author Topic: The end of FS modding?  (Read 11233 times)

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Offline Unidan

  • 28
    • http://unidan.stickserv.net/
The hardest and most difficult MOD in the universe...GUNDAM WING! In FS2 you can very well simulate moving parts, or the ZERO system. And fighters can fire beams but they can't power them up! We'd have to build a COMPLETELY DIFFERENT GAME! Man I'm pissed, I think I'll go buy Homeworld.

 
 
 



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The Empire, the Borg, the Shivans...all seemingly unstopable forces just screaming to be blown out of the sky.
-Unidan
 
I'll think of a siggie later..

 

Offline Unidan

  • 28
    • http://unidan.stickserv.net/
Cool, that was my 50'th post. And I just joined last month

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The Empire, the Borg, the Shivans...all seemingly unstopable forces just screaming to be blown out of the sky.
-Unidan
 
I'll think of a siggie later..

 

Offline Unidan

  • 28
    • http://unidan.stickserv.net/
Hey, I bought Homeworld. Got it at E-bay for cheap. It comes with

Homeworld Game of the Year Edition, all original, includes the Game CD, 120-page Historical and Techical Briefing (the manual), Quick Reference Card, plus the 160-page Prima Official Strategy Guide, and the Special Edition CD Soundtrack, which also includes the latest Homeworld Update. Installed and played for only one hour.




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The Empire, the Borg, the Shivans...all seemingly unstopable forces just screaming to be blown out of the sky.
-Unidan
 
I'll think of a siggie later..

 

Offline Martinus

  • Aka Maeglamor
  • 210
    • Hard Light Productions
I have to give homeworld a lot of credit, I thought it was one of the most asthetically pleasing games I've ever played (and a pretty good challenge too).

I have to admit though as far as modding FS goes I'm just beginning so there's quite a lot of possibilites as far as I'm concerned. It's all a matter of who has the time and patience to think up and try out something new and original. It's obvious that we're going to mod a different game eventually but it's more likely that it will be because it's more flexible or easier to mod, running out of ideas is unlikely.  

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Brain over...
Insert coin

 

Offline QXMX

  • 28
If you're good enough at programming, there's nothing wrong with taking a game like Q3 source code and modding FS into a TC on that engine.  It's been done in Q2.

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Co-Creator, Project Omega18

 

Offline Max Sterling

  • Veritech Ace
  • 26
    • Skype
    • http://www.steveracer.com
Did someone mention Total Conversion?

I mean, that's pretty much what I am doing eh? Plus Ive got the atmosphere, transforming Veritechs, soon to have Vertical and Horizontal movement...  

I got a good team, no?  



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-Max

Hi.
-Max

Creator of Altered Spirits
http://www.alteredspiritsfilm.com

Creator of the FS2 Robotech MOD
http://robotechlan.com/freespace2/
and Bosch Beer.

  

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Sure you do  

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venom2506
Member of the Robotech mod for FS2

and of Hidden Terror, the Shivan campaign

and My own page
SCREW CANON!

 

Offline Styxx

  • 211
    • Hard Light Productions
Indeed.
Probably away. Contact through email.

 

Offline Martinus

  • Aka Maeglamor
  • 210
    • Hard Light Productions
Hmmmm, I sense subtle p1mping...

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Brain over...
Insert coin

 

Offline Max Sterling

  • Veritech Ace
  • 26
    • Skype
    • http://www.steveracer.com
hehe... I'm just saying that we ARE a TC and we've done a lot of unique things.



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-Max

Hi.
-Max

Creator of Altered Spirits
http://www.alteredspiritsfilm.com

Creator of the FS2 Robotech MOD
http://robotechlan.com/freespace2/
and Bosch Beer.

 

Offline The Avenger

  • Banned
  • 27
    • http://www.microsoft.uk
i know this topic is really old but i am thinking to myself how wrong we were then!

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