Author Topic: What sort of expertise is needed to build a good Freespace campaign?  (Read 6814 times)

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Offline Su-tehp

  • Devil in the Deep Blue
  • 210
What sort of expertise is needed to build a good Freespace campaign?
Quote
Originally posted by LAW ENFORCER
Su, do you want to learn this or hire people with the knowledge of what they actually do?


I don't have the time to learn all this because of Real Life (TM) issues (including law school), but I'm hoping to add people to my DatDB staff with this expertise.

Basically, I wanted to know what kinds of additional bells and whistles I could add to the DatDB campaign to make it as similar to the original campaign as possible (cutscenes, origial command briefing anis, etc.)

If people posting here are willing to join the DatDB campaign and have the needed expertise, then I'll let them join.

Any prospective candidates need to remember that I'm delegating as much work as I can, but I HAVEN'T finished scripting the story or mission outlines yet. Work assignments on the campaign will be intermittent at best, so anyone who wants to join needs to be made aware of that fact.

And I don't expect this campaign to be complete for at least a year, maybe two.

Law Enforcer, you wouldn't be interested in signing on, would you? :)
REPUBLICANO FACTIO DELENDA EST

Creator of the Devil and the Deep Blue campaign - Current Story Editor of the Exile campaign

"Let my people handle this, we're trained professionals. Well, we're semi-trained, quasi-professionals, at any rate." --Roy Greenhilt,
The Order of the Stick

"Let´s face it, we Freespace players may not be the most sophisticated of gaming freaks, but we do know enough to recognize a heap of steaming crap when it´s right in front of us."
--Su-tehp, while posting on the DatDB internal forum

"The meaning of life is that in the end you always get screwed."
--The Catch 42 Expression, The Lost Fleet: Beyond the Frontier: Steadfast

 

Offline Sheepy

  • Raises Hell
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What sort of expertise is needed to build a good Freespace campaign?
Where can i get ani builder?
Kiss my Fluffy White Ass!

 

Offline Su-tehp

  • Devil in the Deep Blue
  • 210
What sort of expertise is needed to build a good Freespace campaign?
Quote
Originally posted by Sheepy
Where can i get ani builder?


Here:

http://www.descent-network.com/

Lots of other good campaign building tools here, too, feel free to check them out.

And, Sheepy, if you make me ANIs so impressive as to give me involuntary bowel movements (translation: if your ANIs are so good that they make me ****), I'll friggin' promote you to my second-in-command on the DatDB staff (and screw Lone!) J/K ;)

Geez, Sheepy, you're shaping up to be a regular campaign-building Renaissance man! :lol: ;7
REPUBLICANO FACTIO DELENDA EST

Creator of the Devil and the Deep Blue campaign - Current Story Editor of the Exile campaign

"Let my people handle this, we're trained professionals. Well, we're semi-trained, quasi-professionals, at any rate." --Roy Greenhilt,
The Order of the Stick

"Let´s face it, we Freespace players may not be the most sophisticated of gaming freaks, but we do know enough to recognize a heap of steaming crap when it´s right in front of us."
--Su-tehp, while posting on the DatDB internal forum

"The meaning of life is that in the end you always get screwed."
--The Catch 42 Expression, The Lost Fleet: Beyond the Frontier: Steadfast

 

Offline Sheepy

  • Raises Hell
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What sort of expertise is needed to build a good Freespace campaign?
Would now be a good time to tell u i ment for the lil shillote type jobbie things, i dont have a renderer for the other stuff .... hmmm *has an idea, tinkers in the background*
Kiss my Fluffy White Ass!

 

Offline Su-tehp

  • Devil in the Deep Blue
  • 210
What sort of expertise is needed to build a good Freespace campaign?
Oh God, I've inadvertently created a monster...:nervous: :shaking: :wtf:
REPUBLICANO FACTIO DELENDA EST

Creator of the Devil and the Deep Blue campaign - Current Story Editor of the Exile campaign

"Let my people handle this, we're trained professionals. Well, we're semi-trained, quasi-professionals, at any rate." --Roy Greenhilt,
The Order of the Stick

"Let´s face it, we Freespace players may not be the most sophisticated of gaming freaks, but we do know enough to recognize a heap of steaming crap when it´s right in front of us."
--Su-tehp, while posting on the DatDB internal forum

"The meaning of life is that in the end you always get screwed."
--The Catch 42 Expression, The Lost Fleet: Beyond the Frontier: Steadfast

 

Offline Sheepy

  • Raises Hell
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What sort of expertise is needed to build a good Freespace campaign?
If u need ani's done with those maps i may be able to sort em out, but dont hold me to it.
Kiss my Fluffy White Ass!

 

Offline Su-tehp

  • Devil in the Deep Blue
  • 210
What sort of expertise is needed to build a good Freespace campaign?
Quote
Originally posted by Sheepy
If u need ani's done with those maps i may be able to sort em out, but dont hold me to it.


Fair enough, but anything you learn as a result of experimenting with it may become useful. I trust your judgment, Sheepy. :nod:
REPUBLICANO FACTIO DELENDA EST

Creator of the Devil and the Deep Blue campaign - Current Story Editor of the Exile campaign

"Let my people handle this, we're trained professionals. Well, we're semi-trained, quasi-professionals, at any rate." --Roy Greenhilt,
The Order of the Stick

"Let´s face it, we Freespace players may not be the most sophisticated of gaming freaks, but we do know enough to recognize a heap of steaming crap when it´s right in front of us."
--Su-tehp, while posting on the DatDB internal forum

"The meaning of life is that in the end you always get screwed."
--The Catch 42 Expression, The Lost Fleet: Beyond the Frontier: Steadfast

 

Offline Sheepy

  • Raises Hell
  • 29
  • Mac User
What sort of expertise is needed to build a good Freespace campaign?
what are the dimensions for the briefing ani's, well the bits before the briefings if u know what i mean :p

I could go search for them, but im laisy
Kiss my Fluffy White Ass!

 

Offline Sandwich

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What sort of expertise is needed to build a good Freespace campaign?
Quote
Originally posted by LAW ENFORCER
Snadwhich, what do you mean by vector graphics for schmatic animations. They way I see it they are to cumbersome for it.
What did :v: use?


Ok, together now: S-A-N-D-W-I-C-H... Sandwich! :rolleyes:

Sorry, bad description - I meant line graphics, like the teeny-tiny paragraphs of unreadble text surrounded by a thin line/box, supposedly with information about this star system, or that piece of tech. Graphs, statistics, that sort of thing - stuff that can't be done via TS/MAX because it should be 2D to begin with.

Quote
Originally posted by Su-tehp
....involuntary bowel movements ...



Hmm, had you said "Involuntary Convulsive Bowel Movements", I would have started worrying that you were from Iraq and were gonna nuke us from afar. :wink: :p :lol:
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline CP5670

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What sort of expertise is needed to build a good Freespace campaign?
Quote
That made me look under your name, and the first thing I saw was "PI", which I thought was overly fitting.



I also noticed that a while ago; the campaign name initials happen to be the same as a math constant, which fits quite well in there. :D

Quote
supposedly with information about this star system...


:lol: :lol: ;)

 

Offline Lonestar

  • Fred Zone Guru
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    • United Gamers Coalition
What sort of expertise is needed to build a good Freespace campaign?
Hey Sutehp anything you need graphic wise, whether it be a simple PS file to a Vecotr graphic file or even 3d Studio files, i can help you out NP. If you can find someone to do them great tho as time is not on my side.

 

Offline Sandwich

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What sort of expertise is needed to build a good Freespace campaign?
Quote
Originally posted by CP5670
:lol: :lol: ;)



Bah - you saw that topic a while back about what was really written in those boxes of text, right? I can't think of any appropriate keywords to search for it, though... :doubt:
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Su-tehp

  • Devil in the Deep Blue
  • 210
What sort of expertise is needed to build a good Freespace campaign?
Quote
Originally posted by Lonestar
Hey Sutehp anything you need graphic wise, whether it be a simple PS file to a Vecotr graphic file or even 3d Studio files, i can help you out NP. If you can find someone to do them great tho as time is not on my side.


I don't even know what a PS file is, that's the extent of my ignorance of computer programming and computer graphics....

Well, actually, it isn't. I'm sure my ignorance extends much farther than that...

Anyway, Lone, just FYI, I have Sheepy working on new FS2 squadron logos for DatDB. I just sent him some suggestions on about maybe a dozen newly named squads. No word on when they'll be done, but it's not like we're in a rush or anything.

When I have word on this, I'll let you know.
REPUBLICANO FACTIO DELENDA EST

Creator of the Devil and the Deep Blue campaign - Current Story Editor of the Exile campaign

"Let my people handle this, we're trained professionals. Well, we're semi-trained, quasi-professionals, at any rate." --Roy Greenhilt,
The Order of the Stick

"Let´s face it, we Freespace players may not be the most sophisticated of gaming freaks, but we do know enough to recognize a heap of steaming crap when it´s right in front of us."
--Su-tehp, while posting on the DatDB internal forum

"The meaning of life is that in the end you always get screwed."
--The Catch 42 Expression, The Lost Fleet: Beyond the Frontier: Steadfast

 

Offline CP5670

  • Dr. Evil
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What sort of expertise is needed to build a good Freespace campaign?
PS is Postscript if I remember correctly; I think it is the format that most printer drivers convert data to before sending to the printer.

Quote
Bah - you saw that topic a while back about what was really written in those boxes of text, right? I can't think of any appropriate keywords to search for it, though... :doubt:


See my third post in this: http://www.hard-light.net/forums/index.php/topic,6133.0.html :D

 

Offline Lonestar

  • Fred Zone Guru
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What sort of expertise is needed to build a good Freespace campaign?
Quote
Originally posted by CP5670
PS is Postscript if I remember correctly; I think it is the format that most printer drivers convert data to before sending to the printer.



See my third post in this: http://www.hard-light.net/forums/index.php/topic,6133.0.html :D


No its Photoshop, the standard in designing any pictures on the internet, besides of course Fireworks but it handles entirely different pictures although they both can do the same thing almost.

As for making pics for printers, thats a whole other subject entirely which would take quite awhile to explain.

 

Offline Sandwich

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What sort of expertise is needed to build a good Freespace campaign?
Quote
Originally posted by Lonestar


No its Photoshop, the standard in designing any pictures on the internet, besides of course Fireworks but it handles entirely different pictures although they both can do the same thing almost.


Actually, PS is PostScript, and Photoshop is PSD, but who's counting, right? :)
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Su-tehp

  • Devil in the Deep Blue
  • 210
What sort of expertise is needed to build a good Freespace campaign?
Ugh, too many letters and abbreviations...

My brain hurts...:shaking:
REPUBLICANO FACTIO DELENDA EST

Creator of the Devil and the Deep Blue campaign - Current Story Editor of the Exile campaign

"Let my people handle this, we're trained professionals. Well, we're semi-trained, quasi-professionals, at any rate." --Roy Greenhilt,
The Order of the Stick

"Let´s face it, we Freespace players may not be the most sophisticated of gaming freaks, but we do know enough to recognize a heap of steaming crap when it´s right in front of us."
--Su-tehp, while posting on the DatDB internal forum

"The meaning of life is that in the end you always get screwed."
--The Catch 42 Expression, The Lost Fleet: Beyond the Frontier: Steadfast

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
What sort of expertise is needed to build a good Freespace campaign?
Making ani's is simple:)

Animations overall are simple to do i can do then in 4/5 hours, if you have the skills ofcourse,
I use LW7.5 for my animations and CB's for campaigns but it took me months to make a decent looking animation. So you proberly better of whit someone doing it for ya instead nof learning it.;)
[email protected]
Returned from the dead.

  

Offline Su-tehp

  • Devil in the Deep Blue
  • 210
What sort of expertise is needed to build a good Freespace campaign?
Quote
Originally posted by darkage
Making ani's is simple:)

Animations overall are simple to do i can do then in 4/5 hours, if you have the skills ofcourse,
I use LW7.5 for my animations and CB's for campaigns but it took me months to make a decent looking animation. So you proberly better of whit someone doing it for ya instead nof learning it.;)


Darkage, ol' buddy, ol' pal, can I interest you into joining the "Devil and the Deep Blue" staff? :D

You'd get the opportunity to make some _interesting_ anis! :nod:
REPUBLICANO FACTIO DELENDA EST

Creator of the Devil and the Deep Blue campaign - Current Story Editor of the Exile campaign

"Let my people handle this, we're trained professionals. Well, we're semi-trained, quasi-professionals, at any rate." --Roy Greenhilt,
The Order of the Stick

"Let´s face it, we Freespace players may not be the most sophisticated of gaming freaks, but we do know enough to recognize a heap of steaming crap when it´s right in front of us."
--Su-tehp, while posting on the DatDB internal forum

"The meaning of life is that in the end you always get screwed."
--The Catch 42 Expression, The Lost Fleet: Beyond the Frontier: Steadfast

 

Offline Sandwich

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What sort of expertise is needed to build a good Freespace campaign?
Quote
Originally posted by Su-tehp
My brain hurts...:shaking:


*massages Su's brain*
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill