Author Topic: WIP - The Orion Project (IMGS!!!)  (Read 44191 times)

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Offline Ryx

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WIP - The Orion Project (IMGS!!!)






After seeing Mik's RBC mesh, I wanted to give hi-poly modeling another go. Since all my previous attempts at hi-poly have ended badly, I haven't really bothered with it. I figured an Orion would be a good learning experience.

So far (on the Orion), I have only made a basic model of the Orion, no added details, just plain copy. Well, actually, my Orion is somewhat wider than the original. I'll probably fix that later.
This will eventually, I hope, be the large turrets on the Orion. I modelled it with 2 barrels, but I will try and get the third back in. I will model something different for the middle power-generator-thing in the rear. :)
The poly count for the turret (what you can see in the later pics) is ~6700. This is for All the stuff that make up the turret. :)

That's it for now. :p
« Last Edit: November 22, 2002, 07:56:38 pm by 263 »
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Offline mikhael

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WIP - The Orion Project (IMGS!!!)
I see you rounded off the bottom of the upper half. That looks excellent. :D
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Offline Ashrak

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WIP - The Orion Project (IMGS!!!)
ryx when u get the orion modellled do try to convert it to LW (i see some nice renders for TT) :D
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Offline Shrike

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Nice turret.

Too bad it isn't like the ones on the Orion.  ;)

Sorry, but it's not FS-y.  FS does vertically oriented turrets mostly.
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Offline Ashrak

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Quote
Originally posted by Shrike
Nice turret.

Too bad it isn't like the ones on the Orion.  ;)

Sorry, but it's not FS-y.  FS does vertically oriented turrets mostly.



cut the bull with all-has-to-be-linear

maybe the time has ACTUALLY moved on and the turrets were upgraded SINCE the game came out.....
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Offline Turnsky

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WIP - The Orion Project (IMGS!!!)
he's right, the orion's turrets have not changed since fs1 and need to be updated..
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Offline Shrike

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Quote
Originally posted by Ashrak
cut the bull with all-has-to-be-linear

maybe the time has ACTUALLY moved on and the turrets were upgraded SINCE the game came out.....
So what?  Sure, the detail should be updated for a high poly model, but that doesn't mean the basic design is wrong and should be changed.  You want to make an Orion, at least make one that looks right.
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Ryx

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WIP - The Orion Project (IMGS!!!)
Allright then, It'll be an Orion variant/retrofit/whatever.

:D
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Offline Turnsky

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WIP - The Orion Project (IMGS!!!)
I.e how an orion would look like if it was actually built..
   //Warning\\
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in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
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Offline Shrike

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Quote
Originally posted by Turnsky
I.e how an orion would look like if it was actually built..
You mean with vertically oriented turrets? :p

The twin-turret design can be a variant, but I don't see why having a turret higher than it is long is a bad thing.
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Ryx

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Quote
Originally posted by Shrike
You mean with vertically oriented turrets? :p

The twin-turret design can be a variant, but I don't see why having a turret higher than it is long is a bad thing.


Hmm, I missunderstood(sp?) you earlier then. I intend to put more stuff on top there, so It will be more vertical than it is. Just have to figure out what to put there.
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Offline Shrike

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Just remember that the dorsal/ventral turrets have a primary role of covering the dorsal/ventral arcs.  Yours looks more like a broadside-style one.

Just some commentary.
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 
Make those turrents chrome and get rid of that blue/yellow combo (It's not working for me).. as for not being "freespacey"??? :wtf:

   simply AWESOME! I love those turrents! I wanna mount them on my EDF fleet!. Right now I learned some stuff cause of a texture name problem and ended up getting the Xanthus textured cause I was sick of it being invisible. Here it is!
 
   


   Of course this was just a first attempt and since I have no skills I just renamed textures until I found some that fitted.. .POF still needs thrusters/engine glows but WORKS IN GAME!
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Offline Nico

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that's just the mesh colours, no material has been given yet, don't rush things man ;)
Anyway, the turret design is cool, but I have to agree with Shrike, that's not what I would imlagine for an Orion turret. It should be more blocky, more like a ... a box, I'd say. In fact, I would ( ok, that's what I did with my herc2 anyway ) import the pof, and use the mesh as a template and build around, to keep the proportions right.
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Offline Ryx

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Just the basic shape.







~11000 polys. Figuring that middle thing out and cleaning boolean's what taken up most of my day, thus far.
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Offline Pera

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WIP - The Orion Project (IMGS!!!)
:nod: Looking good. Though I have no idea what parts of the ships those are :D
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Offline Ryx

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Quote
Originally posted by Pera
:nod: Looking good. Though I have no idea what parts of the ships those are :D


You are looking at one of those large turrets. :)

Here's a better pic.
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Offline Sheepy

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WIP - The Orion Project (IMGS!!!)
wheres the :drool: smilie when you need it?
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WIP - The Orion Project (IMGS!!!)
the turrets look super good :yes:

but they dont look like theyd be much use in space combat because they cant turn directly upward? tell me if im wrong but they look like they only have limited traverse, a bit crap if your trying to engage ships directly above or below you.

 

Offline mikhael

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Quote
Originally posted by Shrike
Too bad it isn't like the ones on the Orion.  ;)
Sorry, but it's not FS-y.  FS does vertically oriented turrets mostly.


Shrike's right. To that end, I'll be getting rid of that Mjolnir model. Its got entirely too many extraneous bits for a Freespace model--and besides, its nothing like the V-maps anyway.
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