Author Topic: Bloatware  (Read 4549 times)

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Offline Rictor

  • Murdered by Brazilian Psychopath
  • 29

 

Offline Janos

  • A *really* weird sheep
  • 28
lol wtf

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
These. guys. are. gods.

 

Offline pyro-manic

  • Flambé
  • 210
:eek:

It's actually playable as well! Sorta reminds me of Doom or Wolf3D or something like that. VERY impressive. :nod::yes:
Any fool can pull a trigger...

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Wow. Now why can't more people do this?
Freelance Modeler | Amateur Artist

 

Offline Zeronet

  • Hanger Man
  • 29
Well on my comp is goes all red and funky, still quite impressive though.
Got Ether?

 

Offline Rictor

  • Murdered by Brazilian Psychopath
  • 29
doesn't work on my comp. I get an error when trying to run the exe. I downloaded twice, so its not that...

any help?

edit: I've got an onboard video card. That might be it. Its a very crappy one....

 

Offline Liberator

  • Poe's Law In Action
  • 210
:(
won't run because I don't have a DX8 Vidcard. :(
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline 01010

  • 26
Your not missing much, as a technical achievement it is outstanding, as a game it's very severely lacking.
What frequency are you getting? Is it noise or sweet sweet music? - Refused - Liberation Frequency.

 

Offline Fineus

  • ...But you *have* heard of me.
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    • Hard Light Productions
At 96KB who cares :) It shows what's possible with a little good knowledge. I wish the big names would give up sloppy code for something this neat... heck you could fit the entire thing on one CD again, as opposed to UT2004s 6....

 

Offline Rictor

  • Murdered by Brazilian Psychopath
  • 29
True dat. From the screenshots, it looks like it has per-pixel shading and all the goodies. If the big names start using this, maybe we'll be able to fit games in to a floppy again :D:D

 

Offline Dark_4ce

  • GTVA comedy relief
  • 27
Oh.My.God. :eek2:

That is unbelievable. Not only the fact that the graphics are good and pritty much on par with everything else out there, but the fact that its under 100kb?!! THATS INSANE!!!
I have returned... Again...

 

Offline 01010

  • 26
Quote
Originally posted by Kalfireth
At 96KB who cares :) It shows what's possible with a little good knowledge. I wish the big names would give up sloppy code for something this neat... heck you could fit the entire thing on one CD again, as opposed to UT2004s 6....


Oh don't get me wrong, I think it's fantastic what they've done, I was just reassuring people that can't run it that they aren't missing out on any fun. :)
What frequency are you getting? Is it noise or sweet sweet music? - Refused - Liberation Frequency.

 

Offline Windrunner

  • 210
  • The Hammer.
wow, very impressive.
Staffmember: Hard Light Productions
I said a lot of things.  Some of them were even true. - Aldo_14

 

Offline mikhael

  • Back to skool
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    • http://www.google.com/search?q=404error.com
It should be pointed out that this requires DX9.1, not 8.1. You have to have pixel shaders for this to work.

The reason they were able to pack everything into 96kb is... well, they didn't. They packed the algorithms for GENERATING the textures into 96kb. They have to be generated on the fly at runtime. If they didn't do that, the game would be far larger than 96kb.

Regardless, they do good work. :)
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
It's crappy as hell :doubt:
1) the game sucks, ok, no biggy
2) It runs like ****, no 3d acceleration coupled with render effects ( I'll explain later ) is bad
3) couldn't even quit the game, I alt-F4 it, would still run tho, but not show in the task manager, had to reboot

Ok, now the magik behind the thing: very low poly models don't take much place ( and the models there are low poly, no doubt, yeah to square columns :p ). The crappy midi doesn't take much either I guess. Then you have the maps, that's what takes muchos place usually. So here they're using procedurals ( come close to a wall, you'll see, looks great, no pixelisation at all even if you stick your nose in the wall, and no tiling whatsoever, every brick looks different ). But procedurals take time to generate ( hence the 2 minutes long loading time ), and it's made for real time like trucks are mad for snowboarding.
And to top it off that's really nothing new, demomakers have done such things for DECADES ( I've seen procedurals on Amiga, for god sake ).
I'm gladly switching the 96kb for no loading time and a game that runs fine on anything else than a Cray.

Sorry to break the super enthousiastic trend there :p
« Last Edit: April 15, 2004, 01:59:18 pm by 83 »
SCREW CANON!

 

Offline Grey Wolf

I had thought for a moment this was going to be a thread on the Windows source code....
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Ghostavo

  • 210
  • Let it be glue!
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Incredible... a game under 100kbs needs pixel shader!! :D
"Closing the Box" - a campaign in the making :nervous:

Shrike is a dirty dirty admin, he's the destroyer of souls... oh god, let it be glue...

 

Offline vyper

  • 210
  • The Sexy Scotsman
:( It crashed to BSOD in win2k.... and thats only the 5th time that's ever happened to me at all.
"But you live, you learn.  Unless you die.  Then you're ****ed." - aldo14