It's crappy as hell

1) the game sucks, ok, no biggy
2) It runs like ****, no 3d acceleration coupled with render effects ( I'll explain later ) is bad
3) couldn't even quit the game, I alt-F4 it, would still run tho, but not show in the task manager, had to reboot
Ok, now the magik behind the thing: very low poly models don't take much place ( and the models there are low poly, no doubt, yeah to square columns

). The crappy midi doesn't take much either I guess. Then you have the maps, that's what takes muchos place usually. So here they're using procedurals ( come close to a wall, you'll see, looks great, no pixelisation at all even if you stick your nose in the wall, and no tiling whatsoever, every brick looks different ). But procedurals take time to generate ( hence the 2 minutes long loading time ), and it's made for real time like trucks are mad for snowboarding.
And to top it off that's really nothing new, demomakers have done such things for DECADES ( I've seen procedurals on Amiga, for god sake ).
I'm gladly switching the 96kb for no loading time and a game that runs fine on anything else than a Cray.
Sorry to break the super enthousiastic trend there
