Author Topic: Playing around with the 3d warp effect  (Read 44608 times)

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Offline Axem

  • 211
Playing around with the 3d warp effect
While playing through a few campaigns, the current 3d warp effect was sorta bugging me, some larger models would clip through the model (like the Ravana, the Colossus).

So I tried my own hand at making a slightly better 3d warp effect. The biggest change was a bigger "hole" so ships could fit through it better, and its fully double sided. Its also smoother, though I can't really notice that in game. I also slightly edited the warp effect effect files so it would, sort of fade at the back. (Thanks to Wanderer for that suggestion ;) )




So any suggestions on how to make it better?

 

Offline Prophet

  • 210
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Re: Playing around with the 3d warp effect
I think the hole might be a bit too deep... It looks good from the front, but looks too much like a bowl from the side.
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Offline Slime

  • 26
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Re: Playing around with the 3d warp effect
Looks good. I agree about the deepness, but I'd like to "review" this in-game... wink wink  ;7

 

Offline Mars

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Re: Playing around with the 3d warp effect
Just from the pictures, I don't mind the depth, I like it better than the current effect anyway.

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Re: Playing around with the 3d warp effect
Would it be possible to add some texture to the side of the bowl?
-C

 

Offline Axem

  • 211
Re: Playing around with the 3d warp effect
I've tried adding multiple textures and the game just replaced it with the normal warp effect texture.

 

Offline Col. Fishguts

  • voodoo doll
  • 211
Re: Playing around with the 3d warp effect
Sounds like something hard-coded.

If a coder could enable muliple textures for the model, try to apply some swirly stuff from the subspace tunnel to the sides of the "bowl". Might look good  (but maybe not).
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Offline Unknown Target

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Re: Playing around with the 3d warp effect
I really like that actually, just don't make it so deep.

 

Offline Herra Tohtori

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Re: Playing around with the 3d warp effect
It's not so much the deepness, it's the sharpness of the "edge" of the bowl.

I think it needs some transparency in it all the way. Or some particle effect so the edge wouldn't be noted when everybody just goggled to shiny particles lowering the FPS.  :nervous:

It definitely now looks better than current one, but I have always silently shunned the sharpness that comes from the model. I think it might look better if it was kinda other way round; now it has a transparent place on the "bottom/middle" of the hole, but on there the sharp edge of the "bowl" would be least notable duoe to the flash effect.

So, I'd make it so that the light would be brightest at the center, fading all the way outwards until seamlessly changing into animated wave thingy that is so dear and familiar to all of us. Actually, the wawe stuff should reach deeper to the center IMO, just getting brighter and brighter towards the center.
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Offline Turambar

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Re: Playing around with the 3d warp effect
it needs a REALLY BIG flare effect to cover it up
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10:55:55   HerraTohtori: me too!
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Offline Fineus

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Re: Playing around with the 3d warp effect
I agree with Herra Tohtori on this one, the effect is a great start and you've done a nice job sorting it out - but the sharp edges when viewed from anything but front-on make it look a bit dodgy. Some HDR-ish type glowing around those edges would help but I'm not sure how feasable that is.

 

Offline Galemp

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Re: Playing around with the 3d warp effect
Fading! Thank God! I've wanted this for ages! :D Thank you!

Although I agree with the consensus that it is far too deep when seen from the side. It needs to be maybe a quarter of that depth; like a dinner plate, not a bowl.
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Offline Axem

  • 211
Re: Playing around with the 3d warp effect
How about something like this? (aside from some accidental clipping)



It still may be too deep, I was trying making the end more cone-like than bowl-like. But the thing I don't like about the side is none of the blue stuff shows through on the cone. It's all white.

One suggestion to the sharp edges was to add a glow point, however glow points don't scale with warp points, so it wouldn't work very well.

 

Offline Kaine

  • 27
Re: Playing around with the 3d warp effect
i'd say thats a better shape, but the position of the flare doesn't look right. certainly on the right track tho  :yes:

 

Offline Turambar

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Re: Playing around with the 3d warp effect
and it needs to be alllllllot bigger
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Axem

  • 211
Re: Playing around with the 3d warp effect
Unless there's some funny setting hidden in a table, I can't change its size. All I know is its position is always just a little bit behind the center of the model.

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Re: Playing around with the 3d warp effect
Newer builds have a $Warpin radius: and $Warpout radius: after the respective time fields.

EDIT: Correction - my last CVS build may be the only one to have it, I'm not sure that I committed that set of changes.
-C

 

Offline Axem

  • 211
Re: Playing around with the 3d warp effect
And that'll be for the warp flare or the whole warp effect?

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Re: Playing around with the 3d warp effect
It should make it act like a bigger or smaller ship is exiting subspace than the ship that actually is doing it (ie the warp effect will be bigger or smaller) whatever else that function is used for will follow.
-C

 

Offline S-99

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Re: Playing around with the 3d warp effect
I didn't really notice this about the warp in/out affect until i had the 3.6.7vp's
Those vp's had the cool liquid sort of affect, which had some good obscuring to it when the ship exited normal space
Then the new subspace ani's came around in 3.6.8 deltas, and are great
Until the fake hdr topic came up
And came out with a nice obscure affect like this

And then the other one for when a big ship came in and out

Yes these pictures have been seen before
We should try to get this nice obscuring affect without fake hdr of course
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