Author Topic: The highest class of angels  (Read 10150 times)

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Offline peterv

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The highest class of angels







« Last Edit: December 08, 2010, 03:07:50 pm by peterv »

 

Offline Droid803

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Re: The highest class of angels
YES! YES! YES!!!!
(´・ω・`)
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Offline Nohiki

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Re: The highest class of angels
 :jaw: i got dibs on the 1st one, my garage needs that :D
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Re: The highest class of angels
First, great thing you're working on it! However, it is rather hard to spot the differences in textured mode... I suggest that you take some more artistic freedom with it :)

 

Offline sigtau

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Re: The highest class of angels
Bricks have been shat today.  Only thing I can say is that the textures need to reflect the fact that the mesh has been updated.
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Offline Col. Fishguts

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Re: The highest class of angels
I think ingame lighting will show off the differences just fine. Awesome work :yes:
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Offline Dragon

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Re: The highest class of angels
I think it deserves a new texture anyway.

 

Offline Nyctaeus

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Re: The highest class of angels
Great! I love your skills man ;) .
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Offline Rodo

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Re: The highest class of angels
oh yes!, nice Christmas present :yes:
el hombre vicio...

 

Offline BrotherBryon

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Re: The highest class of angels
Nice work, glad to see some more cannon fodder get well deserved make overs.
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Offline Dragon

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Re: The highest class of angels
Try taking on a wing of them on Insane and say that again.  :)
I wonder if the reworked version will still have a hole in it's front sheilds (which, I belive, was skipped by :v:'s testers, because none of them had guts to actually attack this thing from the front).  :)

 

Offline CommanderDJ

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Re: The highest class of angels
Yaaaaaaaaaaaay.
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline Liberator

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Re: The highest class of angels
The stock texture hides a lot of the wonderful detail that you added.  But it looks great.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

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Offline Kolgena

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Re: The highest class of angels
Wow that looks good.

 

Offline Thaeris

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Re: The highest class of angels
Again, good Sir, you are making HTL's the way they're supposed to be made. Mad props, Sir, MAD PROPS!

 :yes: :yes: :yes:
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Everyone else takes normal damage.
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Offline Galemp

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Re: The highest class of angels
It's true the texture hides most of the detail, but I imagine with proper lighting all the extra work will pay off. Well done.
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Offline CommanderDJ

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Re: The highest class of angels
Or someone can volunteer to do a new texture. But that's probably just wishful thinking on my part.
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline Colonol Dekker

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Re: The highest class of angels
If you've got an unwrapped model I'll have an hour to kill on the train friday night en-route to my womans residence. I'd be happy to give it a try. . . .
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Offline Galemp

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Re: The highest class of angels
Oh, there's nothing WRONG with the texture (it's a nice high-res one from FS1, not a crummy little one from FS2.) It's just hard to see what's changed when the model is mapped and uniformly lit.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

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Offline Hades

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Re: The highest class of angels
It's pretty nice, in fact, it's better than the original. However, I think a lot more creative liberty could have been taken, as most of the detail you can put into it from texture (at least, on fighters/bombers) would be more noticeable with good normal maps, and would be better spent improving the shape, smoothing parts out, etc.

And it's very good to see you again, peterv! :D
« Last Edit: December 08, 2010, 09:31:20 pm by Had-- »
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL