Allow the escort list display to show possibly as much as 6 entries, rather than the current 3.
Would require new HUD art... probably nay.Allow FRED to assign non-pilot personae heads. I'm tired of giving an order to a cap ship and having a pilot's head replying to me.
This is already possible. Take a closer look at the messages editor.Get cloaking usable.
Talk to Phreak.SEXPs
change-alt-name, including an option to disable and revert to standard name.
Post it on the sexp thread.Include a sexp so that any object listed in it will have a series of changes applied to them, but individually. Like mines, which detonate when any friendly ship gets within a certain range. Giving each mine its own event, realy sucks up the events.
What?
Can you elaborate?[Edit]
Alright, here's how I got to this idea. I was FREDing a mission where fellow pilots are fighting against each other as part of a training mission, using simulated weapons. When any ship is damaged below 5%, it is restored to full strength, made invulnerable, changed IFF to friendly, given a protect-ship sexp flag, and ordered to depart. The mission had a total of 17 fighters, a science cruiser, and a Fenris, and I had to have events for the neutralizing of each and every ship in the mission, which realy ate up my events. I'd like a way to have a single event for all the hostile fighters, that will apply the above changes to each, but separately. If I just use a bunch of "or" branches to it, it will apply the changes to all the fighters at the same time, when only one of them has been damaged below 5%. While I'm on the subject, it'd also smooth out the repair process if there was a sexp that says repair-all-damage, that will restore the hull and all subsystems, rather than having to identify every subsystem and the hull. This would help when coupled with the previously proposed sexp, since I found that not all ships have the same subsystem (I found the Athena doesn't have an engine subsystem), and it could confuse FS2. That was a bit long but I hope it clarified things a bit.[/Edit]
subsystem-invulnerable, subsystem-guardian and their opposites.
Post it on the sexp thread.allow-hull-repairs, assigns a specific support ship to be able to repair hulls. Such support ships would need to either have scripted arrival times and a name other than "Support x", or select say "Support 3" so that the 3rd support ship used in mission, can repair hulls.
Already possible. Read the readme.[Edit]
I just looked through the readme, but it only allows hull repairing support ships to be enabled with a mission flag. That will make all support ships repair hulls. I'd like a way to make it so only specific ones will be capable of this, not all of them.
As far as most of my sexps, I've already posted them in the sexp thread, I'm just bumping them so to speak.[/edit]
Later!