A Campaign and Mod Pack Presented by
Sigma Tau Productions
When the Great War ended, I was just a small child.
A small child with much potential.
The ancient Shivan race that nearly annihilated Earth
Cannot be silenced in sorrow.
And this I knew, even as a small child.
At the age of 20, I knew it was time.
I knew it was time for it to happen.
Society was to pristine, too orderly.
The GTA had a grip on the nations of the world
But after what they did to my father
I could never forgive them.
The McCarthy name will be avenged.
And in this, I dub my vengeance.
Olympus Burning is another post-Capella campaign developed entirely by myself, and possibly in the future, a few others. It is planned to be fully voice acted and its anticipated demo release date is around June 30th (but this is not set in stone).
The story is set twenty two years after the Capella supernova. A jump gate to Sol has been built in Delta Serpentis, restoring contact between the GTVA and the original GTA. Or at least what you thought
was the GTA.
After an Orion jumps through the gate from Sol immediately following the successful test of the gate, the GTVA attempts to investigate, but the investigation went awry--and this was the start of a new age of war.
The Orion destroyer, better known as the TSD Eurysilas, is armed with AWACS technology similar to the technology found in the GTA Charybdis, and is also armed with extremely powerful beam cannons, electric in nature. These modifications are invisible to our sensors, however. The Eurysilas is capable of taking down an Arcadia in a matter of one minute and thirty seconds. It can store 8 fighter and bomber squadrons within its fighterbay, and has more advanced subspace technology, allowing it to open a subspace node anywhere, provided that the system being jumped to is linked with a naturally occurring node.
And as for the reason behind "Project Olympus?" I'll leave that for later, after releasing the demo.
~ Entirely new soundtrack
~ New storyline continuing where FS2 left off
~ New ships and weapons, as well as ships and weapons dating all the way back from FS1
~ FULLY VOICE ACTED!
(and no, I'm not using my voice anywhere in the campaign)
~ The Olympus, which will continue to remain a secret until after the demo release!
Well, that's pretty much all I have to say.