A question. It's been a while (like 8 years) since I played this campaign and I'd like to play it again. However, one of the most annoying things is that all in-mission messages are technically bound to some "message notification" sound, making the text to speech module ignore them. This in turn, imo, greatly reduces campaign's story immersion, as it's nearly impossible to read the messages (and there is quite a lot of them) in real time while trying not to get killed.
So my question is: Is there a way to turn this off or somehow remove this binding of all in-mission messages to this sound resource, so the TTS could kick in?