Author Topic: MediaVPs 4.1.x Discussion Thread  (Read 7957 times)

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Offline General Battuta

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Re: MediaVPs 4.1.x Discussion Thread
Wait a minute I thought I posted a suggestion here. Where’d you go, post

 

Offline General Battuta

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Re: MediaVPs 4.1.x Discussion Thread
Oh it was this!
Random Q without going to the slightest effort to check, sorry: have primaries been given a lifetime and range such that they play their impact animation when dying, rather than just winking out? One of the best aesthetic changes to the game and it only takes some table tweaks.

 
Re: MediaVPs 4.1.x Discussion Thread
Just got the 4.1.2 update but ran into a bit of a problem. The "partially installed" error came up. Tried verifying file integrity but no cigar. Launched the game but it was back to retail graphics. I have a debug if you want to look at it




[attachment eaten by a Shivan]

 

Offline mjn.mixael

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Re: MediaVPs 4.1.x Discussion Thread
Just got the 4.1.2 update but ran into a bit of a problem. The "partially installed" error came up. Tried verifying file integrity but no cigar. Launched the game but it was back to retail graphics. I have a debug if you want to look at it

Fix is going up for that. Sorry, I thought I got it removed before anyone downloaded it.
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Re: MediaVPs 4.1.x Discussion Thread
Oh it was this!
Random Q without going to the slightest effort to check, sorry: have primaries been given a lifetime and range such that they play their impact animation when dying, rather than just winking out? One of the best aesthetic changes to the game and it only takes some table tweaks.

Was already awnserd in the thread you took the quote from:

Yes. The ones I messed with, anyway. Yeah, I've always thought that looked much better.

 

Offline General Battuta

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Re: MediaVPs 4.1.x Discussion Thread
No, honey.

 
Re: MediaVPs 4.1.x Discussion Thread
Only the Subach and Mekhu were edited yet.

 
Re: MediaVPs 4.1.x Discussion Thread
Hmm the new MVP pre load screen could certainly look better with a starfield skybox.

 

Offline mjn.mixael

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Re: MediaVPs 4.1.x Discussion Thread
Like 6 new models and some really nice weapon effects... YoUr PrElOaD sCrEeN iS bAd
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Re: MediaVPs 4.1.x Discussion Thread
Like 6 new models and some really nice weapon effects... YoUr PrElOaD sCrEeN iS bAd
:drevil: :drevil: :drevil:

 
Re: MediaVPs 4.1.x Discussion Thread
I forgot to mention: Aftermath:Reboot also got the MVP4.1.2 treatment and suffered the same "partially installed" bug. Not sure if that is connected to the bugged out MVP update before the latest fix. I posted a debug in the Aftermath threads, but I will also stick it in here too

[attachment eaten by a Shivan]

 
Re: MediaVPs 4.1.x Discussion Thread
Noticed several issues with the Rahu: Mass is much higher than in retail (2074612224 vs 8251), the eye point of the retail file is gone, and Live Debris models debris-backa00 and debris-backa01 are not marked as part of the debris LOD what is necessary to have them show up on the subsystems' desctruction.

Also I noticed the thruster is disconnected from the model in PCS, but it seems to work ingame. The reason for this appears to be that the main model has an offset of 0.0:-2.122785:25.786194 instead of 0:0:0. While this fixes the thrusters somehow, it breaks the Docking point which is completely disconnected. A minor thing: the model has 2 rahu-body textures.

 

Offline Trivial Psychic

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Re: MediaVPs 4.1.x Discussion Thread
So I've played through the campaign now, and I've noticed a few things:

-For the first time EVER I managed to destroy the Tiamat.  The Aquitaine took the corvette's last 1% health in a volley as it jumped.
-In "Rebels and Renegades", I managed to save both the Iceni and the Hinton without resorting to cheats... and I'm not talking about the usual cheats, I mean more of a James T. Kirk, Kobiashi Maru type of cheat.
-While playing "Monster in the Mist", I find that you get targeted WAY too quickly.  You might as well not be flying a stealth.
The Trivial Psychic Strikes Again!

 

Offline Bryan See

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Re: MediaVPs 4.1.x Discussion Thread
I used Axem's script and custom Lua SEXPs in conjunction with this latest version of MediaVPs. However, as I blow up stuff, Lua errors started crashing FSO, saying that createParticle is a nil value and is non-existent whatsoever.

I left a message on that thread, and Axem has yet to respond.
« Last Edit: February 23, 2020, 08:27:48 am by Bryan See »
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Offline DefCynodont119

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Re: MediaVPs 4.1.x Discussion Thread
BUG:

Um, the Aeolus can fire it's beam cannons through itself. .
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Offline mjn.mixael

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Re: MediaVPs 4.1.x Discussion Thread
X-Ray beams are a new GTVA technology
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Re: MediaVPs 4.1.x Discussion Thread
BUG:

Um, the Aeolus can fire it's beam cannons through itself. .

Is that a FOV issue on the turret or just a lack of "check hull" flag? The latter would change behavior vs retail.

 

Offline Nyctaeus

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Re: MediaVPs 4.1.x Discussion Thread
FOV and every other settings are all copypasted from retail Aeolus. It was capable of firing through itself in the past too. Rakshasa fire her bottom SAAA through the hull from years.

We're trying to make stuff pretty, not different. But in some cases, making things pretty makes everything... Different anyway.
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Re: MediaVPs 4.1.x Discussion Thread
Is it possible to manually add the new MVPS 4.1.23 to Freespace Blue? Freespace Blue is 4.0.0

 
Re: MediaVPs 4.1.x Discussion Thread
In theory yes, but it might break something in BP so it's not recommended.