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Off-Topic Discussion => Gaming Discussion => Topic started by: starbug on July 09, 2009, 01:21:15 pm

Title: Command and Conquer 4 announced
Post by: starbug on July 09, 2009, 01:21:15 pm
http://www.computerandvideogames.com/article.php?id=219186&site=cvg

Looks like there ending the Tiberuim series. I hope the single player doesn't have the AI allied commander to help you out like RA3, i just hated it, it ruined the singleplayer game in my opinion because your ally would either get all the resources or kill most of the enemy.

But it is sad that this will be the last game for GDI and NOD, had to happen though.
Title: Re: Command and Conquer 4 announced
Post by: Scotty on July 09, 2009, 01:29:58 pm
My God, why is this week SO FREAKING AWESOME!

BT Unseen, New MechWarrior, Free old MechWarrior, and now a new C&C? 

Awesome :yes:
Title: Re: Command and Conquer 4 announced
Post by: General Battuta on July 09, 2009, 02:05:42 pm
Free old Mechwarrior!?
Title: Re: Command and Conquer 4 announced
Post by: The E on July 09, 2009, 02:07:00 pm
Yeah, apparently, MechWarrior 4 will be available for free.... (http://battletech.catalystgamelabs.com/2009/07/09/mechwarrior-to-be-distributed-free-on-battletech-com/)
Title: Re: Command and Conquer 4 announced
Post by: SpardaSon21 on July 09, 2009, 02:07:41 pm
Which Mechwarrior 4?  Vengeance, Black Knight, or Mercenaries?
Title: Re: Command and Conquer 4 announced
Post by: The E on July 09, 2009, 02:09:21 pm
Quote from: Catalyst
In honor of BattleTech’s 25th anniversary, Smith & Tinker has authorized MekTek.net and MekTek Studios to distribute MechWarrior 4 (along with its expansion packs) completely free. For years, MekTek.net has been the central point for online distribution of MechWarrior 4 expansion packs. Now they can provide the core game free to the fans as well. Keep an eye on BattleTech.com—the free download will be available soon!
Title: Re: Command and Conquer 4 announced
Post by: Narvi on July 09, 2009, 02:15:23 pm
Hopefully they'll go for a more original style than CnC3's old-school. I mean, old-school was cool, but I want something like what TS could have been. Sorta like the Total War series... with tanks.
Title: Re: Command and Conquer 4 announced
Post by: asyikarea51 on July 09, 2009, 02:27:24 pm
/stumbles into off-topic MW posts

Great.

Ever had that feeling that you'd finally be able to play something again after somehow managing to lose the original discs one way or another?

Finding MW4 itself was bad enough several years after the game's been long forgotten, then the eight additional mechs... either you bought them when they first hit the shelves, or you never got them at all...


---------------------


About C&C... really, is RA3 (or C&C3 even) THAT old? These way-too-soon announcements and fast release cycles bother me somehow. And then you have the impatient fanpeople that further add on to release cycle stress, and so on... And what about mods...?

:doubt:

Then again, never was a fan of C&C, didn't get involved in it at all... excluding RA2YR and the stock C&C3 GDI campaign, that is.

Sorry :nervous: the thought just hit me.
Title: Re: Command and Conquer 4 announced
Post by: CP5670 on July 09, 2009, 03:18:32 pm
I don't like what I am hearing about this game. The talk of mobile bases and RPG elements sounds like they're going to make it more like a tactical control game than a traditional C&C-style RTS.

C&C3 was an excellent and highly polished game, but EA hasn't had a great record with the series after that. RA3 and the Kane's Wrath expansion had a lot of shortcomings.
Title: Re: Command and Conquer 4 announced
Post by: SpardaSon21 on July 09, 2009, 03:25:38 pm
Sounds like EA has caught the DoW2 bug where they remove epic bases and center the action on a few squads of units.  What's worse is that GPG has caught it in time for it to affect Supreme Commander 2.
Title: Re: Command and Conquer 4 announced
Post by: htnk on July 09, 2009, 03:58:44 pm
I already Love these GDI ships :D (whatever their purpose is...)

http://cc-series.pl/Uploads/articles/239286796jk.jpg (http://cc-series.pl/Uploads/articles/239286796jk.jpg)

Besides I'm as much fan of Freespace as I'm a fan of C&C  :D (Tiberian series that is)
Title: Re: Command and Conquer 4 announced
Post by: SpardaSon21 on July 09, 2009, 04:01:08 pm
Those ships look like mobile command centers similar to BF2142 Titans.
Title: Re: Command and Conquer 4 announced
Post by: ShadowGorrath on July 09, 2009, 04:19:56 pm
The only thing I don't like about it is that there's an american flag on that ship  :doubt:

On the other hand, it's fine, as long as USA is not praised in that game. GDI and Nod are global, not some USA-centered factions.

Can't wait for it :D
Title: Re: Command and Conquer 4 announced
Post by: Mika on July 09, 2009, 04:32:00 pm
EA seems to have adopted the short release cycle for C&C also.

The third one is relatively good, but the only problem is that it doesn't seem to have longevity in single player mode. Even with the Skirmish (where Easy AI is a cake walk and Medium rolls over me all the time). I simply don't find myself to be interested enough to play the game again. Not so with C&C 1, the GDI campaign still kicks ass.

I'm still missing the feel of the first C&C, where when playing as NOD you really had to raze civilian buildings and wipe out scores of innocents. Third installment lacked this, along with the soldiers being blown to bits / torched. Also missing is the GDI guard tower machine gun sound.

Third one was already too sanitized.
Title: Re: Command and Conquer 4 announced
Post by: htnk on July 09, 2009, 05:04:55 pm
The only thing I don't like about it is that there's an american flag on that ship  :doubt:
There is also Korean flag on the tank...

Well it'll certainly be a canon inconsistency. Countries as we know them today, virtually ceased to exist by the time of Second Tiberian War. I hope they'll fix this.
Title: Re: Command and Conquer 4 announced
Post by: CP5670 on July 09, 2009, 05:55:09 pm
Quote
Besides I'm as much fan of Freespace as I'm a fan of C&C :D (Tiberian series that is)

If you are a C&C fan, I might be the only one here who gets the reference in your name. :D

Quote
The third one is relatively good, but the only problem is that it doesn't seem to have longevity in single player mode. Even with the Skirmish (where Easy AI is a cake walk and Medium rolls over me all the time). I simply don't find myself to be interested enough to play the game again. Not so with C&C 1, the GDI campaign still kicks ass.

I'm still missing the feel of the first C&C, where when playing as NOD you really had to raze civilian buildings and wipe out scores of innocents. Third installment lacked this, along with the soldiers being blown to bits / torched. Also missing is the GDI guard tower machine gun sound.

I think both the campaigns and skirmish mode are great. The campaigns are the longest of the series at 17 missions each, and at least on hard difficulty, they have the same challenging, puzzle-like feel that the old C&C1 missions did. I played through the game again last month and had a great time with it. I did like Kane and his personality better in the first game though, as well as the numerous action cutscenes.

The C&C3 skirmish AI is easily the best of any C&C or RA game and is pretty tough to beat on brutal difficulty. I have had many interesting co-op games against the brutal AIs.

The old guard tower sound was odd. It was like a chainsaw or something. :p
Title: Re: Command and Conquer 4 announced
Post by: ShadowGorrath on July 09, 2009, 06:06:20 pm
I think both the campaigns and skirmish mode are great. The campaigns are the longest of the series at 17 missions each, and at least on hard difficulty, they have the same challenging, puzzle-like feel that the old C&C1 missions did. I played through the game again last month and had a great time with it. I did like Kane and his personality better in the first game though, as well as the numerous action cutscenes.

The C&C3 skirmish AI is easily the best of any C&C or RA game and is pretty tough to beat on brutal difficulty. I have had many interesting co-op games against the brutal AIs.

I prefer Tiberian Sun's Kane personality. In Tiberium Wars, Kane seemed to have... dunno, lost sight of his goals. That's why I hope CnC4 would fix it.

And CnC3 skirmish AI is fine. If you play against 6 Easy allied AIs, rushers to be exact, you'll get swarmed to death quite quickly, no matter how good you are. On the other hand, I've seen people defeat brutal AIs by sending a large group of engineers...
Title: Re: Command and Conquer 4 announced
Post by: htnk on July 09, 2009, 06:22:49 pm
Quote
Besides I'm as much fan of Freespace as I'm a fan of C&C :D (Tiberian series that is)

If you are a C&C fan, I might be the only one here who gets the reference in your name. :D


Congratulations ! You are the first person (outside of one forum filled with C&C fans) to notice the connection between my nickname and C&C :D
Title: Re: Command and Conquer 4 announced
Post by: Aardwolf on July 09, 2009, 06:32:45 pm
I don't get it.  :nervous:
Title: Re: Command and Conquer 4 announced
Post by: ShadowGorrath on July 09, 2009, 07:32:22 pm
Me neither. Should I worry?

And I hope that CnC4 will keep the infantry-in-squads style.
Title: Re: Command and Conquer 4 announced
Post by: Mika on July 09, 2009, 07:34:17 pm
Cutting and pasting several posts:

Quote
I did like Kane and his personality better in the first game though, as well as the numerous action cutscenes.

I prefer Tiberian Sun's Kane personality. In Tiberium Wars, Kane seemed to have... dunno, lost sight of his goals. That's why I hope CnC4 would fix it.

Quote
The C&C3 skirmish AI is easily the best of any C&C or RA game and is pretty tough to beat on brutal difficulty. I have had many interesting co-op games against the brutal AIs.

And CnC3 skirmish AI is fine. If you play against 6 Easy allied AIs, rushers to be exact, you'll get swarmed to death quite quickly, no matter how good you are. On the other hand, I've seen people defeat brutal AIs by sending a large group of engineers...

What it comes to Kane, I also liked him best in the first installment. I guess it was also among the first times when there was FMV sequence of person getting shot from point blank range. Strange enough, I think the acting was best in the first one yet there are no well known actors in there.

In Tiberium Wars, I thought many times while playing NOD that why the hell did Kane hatch such a masterplan which could have failed in so many places that it wasn't even funny. This coming from a person who failed several NOD missions several times and listened to Kane unloading his verbal arsenal about failing to fulfil his masterplan. From NOD's side, the entire plot felt like standing on top of a weak, 60 meter tall pole, while the setup with GDI felt much more reasonable.

Never said that the AI was bad or is a bad thing. For me it was simply murderous. Come to think of your scenario, I think actually do have managed to defeat 6 Easy Allied Rushers in Skirmish. Sure it took a couple of hours, but it finally worked. The crazy thing is after that I couldn't even beat a single Balanced Normal AI... And the worst thing is that the AI doesn't even cheat!

By the way, the guard tower sound in C&C 1 is still the best RTS effect I have heard for that type of gun and is quite realistic and fits the overall tone of the game quite well. Plus it also has the effect of making you jump out of your seat when playing with headsets. Along with the other sounds, like the advanced guard tower rocket explosion sound. If only they had done the artillery sounds as well, along with the tank main gun firing + bazookas.
Title: Re: Command and Conquer 4 announced
Post by: Scotty on July 09, 2009, 07:36:49 pm
Really?  I always thought that the computer was a cheating bastard (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheComputerIsACheatingBastard) in that game.
Title: Re: Command and Conquer 4 announced
Post by: CP5670 on July 09, 2009, 09:30:58 pm
HTNK is C&C's internal game code for the Mammoth Tank. Anyone who has tried to make singleplayer missions for C&C will know about it. :D

Quote
I prefer Tiberian Sun's Kane personality. In Tiberium Wars, Kane seemed to have... dunno, lost sight of his goals. That's why I hope CnC4 would fix it.

And CnC3 skirmish AI is fine. If you play against 6 Easy allied AIs, rushers to be exact, you'll get swarmed to death quite quickly, no matter how good you are. On the other hand, I've seen people defeat brutal AIs by sending a large group of engineers...

The TS Kane was better than the C&C3 one, although the cyborg mask he got later on looked silly. The C&C1 Kane was the best though. He came across as calm and intelligent, and always seemed to be in control of proceedings. He even plays chess with you at one point. :yes:

I have always defeated brutals by starving them of money, which depending on the map can be hard to do. They cheat and build too fast for you to rush them unless the map is tiny. Getting a few friends together and going up against an equal number of brutals is a lot of fun though. The hard AIs don't cheat but are much easier to beat, too easy I think.

Quote
In Tiberium Wars, I thought many times while playing NOD that why the hell did Kane hatch such a masterplan which could have failed in so many places that it wasn't even funny. This coming from a person who failed several NOD missions several times and listened to Kane unloading his verbal arsenal about failing to fulfil his masterplan. From NOD's side, the entire plot felt like standing on top of a weak, 60 meter tall pole, while the setup with GDI felt much more reasonable.

The Nod plot did seemed pretty contrived, although I think it was presented well. Still, the story was much better than that of TS and had a lot more detail. TS felt like a drama and focused too much on specific characters, as opposed to C&C1 where there was a lot more going on in the world outside of your own missions. C&C3 was somewhere in the middle. The intelligence entries helped a lot in fleshing out the universe.

Kane's Wrath's had a much weaker plot though. Act 1 was good, but the other two acts made no sense at all. In the last one, which takes place after C&C3, there is no reference or connection to the events of C&C3's ending at all.
Title: Re: Command and Conquer 4 announced
Post by: Liberator on July 12, 2009, 05:24:17 am
While I like the idea of C&C4, after having looked at those screenshots, even realizing it's from a very early beta, possibly even an alpha build of the game, it looks like ****.  The unit designs are ridiculous, and why are there Mammy MK2s when they said in THEY'RE OWN GAME that the MK2s were discontinued because they were underpowered/overpriced vs. the newer hardware(which is actually pretty monstrous), never mind the titans and whatever those little RC car looking things with the two barrels were.

We're not even a day into the offical "runup" to a beta or whatever and this is already shaping up to be the biggest fail since Generals.

C&C3 was IMO the best of the series, simply, except for a couple places, it's EPIC in scale.  Seeing Tricia Helfer in tight leather is enough to make anyone switch to NOD, if it weren't for the fact that Kane is at his most charismatic.  That seems to have been forgotten in by some people, The Brotherhood of NOD isn't so much an army as it is a cult based on Kane being the Prophet of Tiberium, and he was a very manipulative cult leader in 3 and Kane's Wrath.
Title: Re: Command and Conquer 4 announced
Post by: TrashMan on July 12, 2009, 06:17:13 am
I want to kill Kane...finally and completely. Just how many clones does that bastard have?

And as far as I'm concerned, Tiberian Sun never happened.
Title: Re: Command and Conquer 4 announced
Post by: Liberator on July 12, 2009, 06:30:45 am
They aren't clones, heretic, my lord Kane is immortal. :rolleyes:

In point of fact, Kane is an XT that was banished by his race to this backward mudball, perhaps because he was a warmongering bastard?
Title: Re: Command and Conquer 4 announced
Post by: Colonol Dekker on July 12, 2009, 06:52:07 am
They aren't clones, heretic, my lord Kane is immortal. :rolleyes:

In point of fact, Kane is an XT that was banished by his race to this backward mudball, perhaps because he was a warmongering bastard?
I want to kill Kane...finally and completely. Just how many clones does that bastard have?

And as far as I'm concerned, Tiberian Sun never happened.


Kane lives in Death, simple as.


Fixed.......

Title: Re: Command and Conquer 4 announced
Post by: ShadowGorrath on July 12, 2009, 10:01:42 am
Kane lives in Death, simple as.

EXACTLY!

While I like the idea of C&C4, after having looked at those screenshots, even realizing it's from a very early beta, possibly even an alpha build of the game, it looks like ****.  The unit designs are ridiculous, and why are there Mammy MK2s when they said in THEY'RE OWN GAME that the MK2s were discontinued because they were underpowered/overpriced vs. the newer hardware(which is actually pretty monstrous), never mind the titans and whatever those little RC car looking things with the two barrels were.

We're not even a day into the offical "runup" to a beta or whatever and this is already shaping up to be the biggest fail since Generals.

C&C3 was IMO the best of the series, simply, except for a couple places, it's EPIC in scale.  Seeing Tricia Helfer in tight leather is enough to make anyone switch to NOD, if it weren't for the fact that Kane is at his most charismatic.  That seems to have been forgotten in by some people, The Brotherhood of NOD isn't so much an army as it is a cult based on Kane being the Prophet of Tiberium, and he was a very manipulative cult leader in 3 and Kane's Wrath.

They seem to have taken the Kane's Wrath new unit design. Yea, that doesn't look good... Hopefully it will be different. Let's just wait for the trailer.
Title: Re: Command and Conquer 4 announced
Post by: Scotty on July 12, 2009, 02:28:36 pm
The Mammoth Mk. II was discontinued because they were afraid Nod was going to try blowing the legs off the things (which was a good idea because it works against everything else with giant robot legs), not the price/effectiveness ration.  If that was the criteria, why the hell do they have whatever the jeep thingies were in C&C3?

And so far I hear "they changed it now it sucks" (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheyChangedItNowItSucks) as the only real bad thing so far.
Title: Re: Command and Conquer 4 announced
Post by: Liberator on July 12, 2009, 04:02:03 pm
The Pitbull (http://cnc.wikia.com/wiki/CC-6_Pitbull) is a recon/anti-aircraft vehicle.  The design is a repurposed personnel carrier from around the same time as the Wolverine filled the recon portion of the role.
Title: Re: Command and Conquer 4 announced
Post by: TrashMan on July 13, 2009, 09:38:40 am
As long as I get to fry Kane with an Ion Cannon I'll be happy.
Title: Re: Command and Conquer 4 announced
Post by: Liberator on July 13, 2009, 11:29:17 am
That was tried in part 1.  Wasn't permanent.  ;)
Title: Re: Command and Conquer 4 announced
Post by: ShadowGorrath on July 13, 2009, 11:37:14 am
Did you notice that Kane was in the same pose when he was fired on by an Ion cannon as he was during the Tiberian Sun Nod ending video when the ICBM was launched? Looks to me like he did the same "teleporting" thing, or whatever that was.
Title: Re: Command and Conquer 4 announced
Post by: Pred the Penguin on July 15, 2009, 06:19:17 am
How many times has Kane "died"?
Title: Re: Command and Conquer 4 announced
Post by: ShadowGorrath on July 15, 2009, 06:43:02 am
Three times. But only the first two "deaths" make sense. Getting stabbed and shot by McNeil and Kane still being alive doesn't really make sense in Tiberium Wars ( though I have a personal theory on this one ).
Title: Re: Command and Conquer 4 announced
Post by: NGTM-1R on July 15, 2009, 09:33:38 am
You can't kill the Messiah.
Title: Re: Command and Conquer 4 announced
Post by: TrashMan on July 15, 2009, 01:01:48 pm
No, but I can kill the false prophet pretending to be one.

I can't see for the life of me what anyone seez in Kane.
Title: Re: Command and Conquer 4 announced
Post by: Colonol Dekker on July 15, 2009, 01:33:47 pm
We don't want a bromance lol. He's just cooler than the GDI Counterpart.
Title: Re: Command and Conquer 4 announced
Post by: TrashMan on July 15, 2009, 02:06:25 pm
We don't want a bromance lol. He's just cooler than the GDI Counterpart.

Cool? Why? Cause he's bald? Cause he's insane? I guess it's a superflous question given that what is cool varries from person to person.

In all C&C games I never saw anything cool in Kane. He was just another megalomanical crazy overlord on my hit list.
Title: Re: Command and Conquer 4 announced
Post by: ShadowGorrath on July 15, 2009, 02:25:58 pm
We don't want a bromance lol. He's just cooler than the GDI Counterpart.

Cool? Why? Cause he's bald? Cause he's insane? I guess it's a superflous question given that what is cool varries from person to person.

In all C&C games I never saw anything cool in Kane. He was just another megalomanical crazy overlord on my hit list.

I used to think the same before I defected to Nod.
Title: Re: Command and Conquer 4 announced
Post by: Scotty on July 15, 2009, 03:54:46 pm
I'm surprised how often I'm on the other side of people on this forum.  For example, this, where I'm a die hard mutant supporter (who doesn't like those guys?), and BattleTech where I'm a die-hard Jade Falcon.

That said.  I wish Kane would just die.  Again.
Title: Re: Command and Conquer 4 announced
Post by: Liberator on July 15, 2009, 05:05:07 pm
I can't see for the life of me what anyone seez in Kane.

Within the narrative, Kane is very popular because he also offers a source of unity in a world that is, quite literally, ending before our eyes.  Also, he preaches a message that reaches the most primitive part of the soul, vengeance, to a populace that wants very badly because they feel like they've been forgotten by the perceived leadership in the remaining few Blue Zones(pristine areas, virtually untouched by Tiberium.)in what became the Yellow Zones(barely habitable) and Red Zones(wastelands, virtually unihabitable) as Tiberium takes over and changes the world.

GDI for they're part are doing what they can, but when you have limited resources, you can't save everyone there isn't enough time or manpower.

What I am most interested in is the "biology" of Tiberium.  Does it only leech minerals and such from the soil and make the green crystal or does it's tendrils reach down into the liquid portions of the planet as well?  We know that it eventually destroys the planet it's been seeded on, but does it do it as part of it's life cycle or does the leeching effect simply weaken the crust until it can no longer hold together against the interal pressures and simply split like a over-inflated ball along one of the seams?
Title: Re: Command and Conquer 4 announced
Post by: Scotty on July 15, 2009, 05:17:31 pm
I thought it was a terraformer for the Scrin.  They seed it on a planet, and it changes the planet for their residence/exploitation.
Title: Re: Command and Conquer 4 announced
Post by: General Battuta on July 15, 2009, 05:31:07 pm
No, I think Tiberium Wars made it clear the Scrin aren't the source of Tiberium, they just follow it about and rely on it.
Title: Re: Command and Conquer 4 announced
Post by: Scotty on July 15, 2009, 05:35:42 pm
Eh, I never finished the whole campaign.  I got to somewhere in Italy and just kind of stopped playing.
Title: Re: Command and Conquer 4 announced
Post by: carbine7 on July 15, 2009, 07:12:31 pm
Speaking of Scrin.... no mention of them in the press release. Not a word. I hope they're still in, they were always a good deal of fun to play as and the narrative was very interesting. It added something very new, and well alien, to the story.
Title: Re: Command and Conquer 4 announced
Post by: Liberator on July 15, 2009, 08:08:39 pm
Indeed, it is IMPERATIVE that the Scrin are included.  Also, wouldn't be bad to find out where Tiberium came from.
Title: Re: Command and Conquer 4 announced
Post by: TrashMan on July 16, 2009, 08:26:02 am
http://www.hcl.hr/img/galerija/1701919366-Command-&-Conquer-4-01.jpg

Yuck. What's with all the walkers all of a sudden. And 4 legged ones to boot. Fugly.
Title: Re: Command and Conquer 4 announced
Post by: Ghostavo on July 16, 2009, 08:35:09 am
Am I the only one who's more intrigued by the MASSIVE CRASHED SHIP on the left of the image rather than the other units in it?
Title: Re: Command and Conquer 4 announced
Post by: Colonol Dekker on July 16, 2009, 08:41:11 am
Can't see it right now, scrin?
Title: Re: Command and Conquer 4 announced
Post by: asyikarea51 on July 16, 2009, 08:47:17 am
The word "htnk" just reminds me of a time past, staring at community-created voxels and Rules.ini...

And AI.ini was my biggest fear because I never understood how it worked and/or how to add and edit entries for it... make that one of the reasons for me to move to FS and HLP (this despite most claiming the FS AI being made out of suck or something) :nervous: :shaking:


That aside, this (http://arstechnica.com/gaming/news/2009/07/forced-to-connect-eas-cc-4-requires-always-on-internet.ars) bothers me. :doubt:
Title: Re: Command and Conquer 4 announced
Post by: Ghostavo on July 16, 2009, 08:56:04 am
Can't see it right now, scrin?

Doesn't seem to be, the textures are GDI like.
Title: Re: Command and Conquer 4 announced
Post by: Mika on July 16, 2009, 09:06:28 am
I thought Scrin were as generic as aliens could be. That however, doesn't mean it wasn't fun playing them.

That asides, did anyone ever figure out how did you get good leadership and efficiency with NOD at Tiberian Dawn? Yesterday I played through the last mission of NOD with 0 NOD casualities (either units or buildings), while GDI suffered some 2300 unit casualities and 250 destroyed buildings. Resulting numbers for leadership and efficiency were 3 % and 6 %. With similar numbers in GDI mission, I got the leadership to around 100 %.

So is the used time important in NOD missions?
Title: Re: Command and Conquer 4 announced
Post by: Pred the Penguin on July 16, 2009, 09:20:35 am
Turns out I'm not really liking the co-op system in RA3
Too bad C&C will be a multiplayer based game. I'm sure there will still be singleplayer parts, but that's not it's main selling point. =/

Am I the only one who's more intrigued by the MASSIVE CRASHED SHIP on the left of the image rather than the other units in it?
Maybe it's a building... XD
Certainly doesn't look Scrin.
Title: Re: Command and Conquer 4 announced
Post by: TrashMan on July 16, 2009, 01:30:08 pm
That asides, did anyone ever figure out how did you get good leadership and efficiency with NOD at Tiberian Dawn? Yesterday I played through the last mission of NOD with 0 NOD casualities (either units or buildings), while GDI suffered some 2300 unit casualities and 250 destroyed buildings. Resulting numbers for leadership and efficiency were 3 % and 6 %. With similar numbers in GDI mission, I got the leadership to around 100 %.

So is the used time important in NOD missions?

The NOD has a different way of looking at things. You're a good nod commander if you throw wave after wave of your troops at the enemy.
Title: Re: Command and Conquer 4 announced
Post by: Liberator on July 16, 2009, 02:55:15 pm
**** multiplayer...this franchise and most of the other ones that are still going made they're mark by having a powerful single player mode with a decent multiplayer aspect.  You don't get fans still talking about how great a game was 15 years after it came out because it had great multiplayer.  This industry maybe stronger than ever, but I have seen few recent offerings with a coherent engaging tale to be told.  They've all be multiplayer schlock with a token story, or in the case of RA3, three token stories.
Title: Re: Command and Conquer 4 announced
Post by: General Battuta on July 16, 2009, 03:04:56 pm
**** multiplayer...this franchise and most of the other ones that are still going made they're mark by having a powerful single player mode with a decent multiplayer aspect.  You don't get fans still talking about how great a game was 15 years after it came out because it had great multiplayer. 

Starcraft? Counter-Strike? Halo?
Title: Re: Command and Conquer 4 announced
Post by: Flipside on July 16, 2009, 03:05:36 pm
Apparently, you are going to have to be connected online for single player, never like programs that do that...
Title: Re: Command and Conquer 4 announced
Post by: Liberator on July 16, 2009, 06:03:24 pm
Starcraft? Counter-Strike? Halo?

Financial concerns aside:

Halo warranted 2 sequels because of the single player parts.

Counterstrike was a mod for the existing Half-Life multi part, it is now a freestanding IP on it's own, with no real connection to Half-Life.

Starcraft...I don't know where to start with Starcraft...

Multiplayer should serve to keep a game in the public space, but it shouldn't eclipse the story telling aspect of the franchise, which C&C has a rich history of doing.  My comment was directed more at the preeminence that multiplayer has taken, often at the expense of  the singleplayer experience.   You wouldn't have the armies of GDI and NOD to throw at each other without Kane and the rest of the cast.  RA3 is a perfect example of a game that has incredible multiplayer, but the single player is not the least bit compelling in any way other than the scantily clad babes.  Oh and the faux political ads they made with Pres. Ackerman.
Title: Re: Command and Conquer 4 announced
Post by: Pred the Penguin on July 16, 2009, 08:36:03 pm
**** multiplayer...this franchise and most of the other ones that are still going made they're mark by having a powerful single player mode with a decent multiplayer aspect.  You don't get fans still talking about how great a game was 15 years after it came out because it had great multiplayer. 

Starcraft? Counter-Strike? Halo?
Diablo maybe...
But that's not his point. XD
Title: Re: Command and Conquer 4 announced
Post by: General Battuta on July 16, 2009, 08:47:18 pm
Starcraft? Counter-Strike? Halo?

Financial concerns aside:

Halo warranted 2 sequels because of the single player parts.

No. It warranted two sequels because of sales, which were overwhelmingly driven by its LAN appeal.

Quote

Counterstrike was a mod for the existing Half-Life multi part, it is now a freestanding IP on it's own, with no real connection to Half-Life.

And it remains one of the most enduringly popular games of all time...because of the multiplayer. Same with Team Fortress.

Quote
Starcraft...I don't know where to start with Starcraft...

Right, because it's a perfect illustration of an RTS game that has enduring popularity because of its multiplayer.

Quote
Multiplayer should serve to keep a game in the public space, but it shouldn't eclipse the story telling aspect of the franchise, which C&C has a rich history of doing. 

That I totally agree with, and it's one reason I loved Tiberium Wars.
Title: Re: Command and Conquer 4 announced
Post by: darkone on July 17, 2009, 08:03:48 am
I saw the screenshots of C&C4 and I was in  :eek:

I am playing with Red Alert 3 and I thought that looked nice. I really liked Generals and hope they stick to that gameplay model.
Title: Re: Command and Conquer 4 announced
Post by: Liberator on July 17, 2009, 03:07:42 pm
Are you kidding?  I want C&C 4 to be quintessential C&C.  Epic armies marching on each other's position with equally epic bases to support them.  I'm a big fan of the "Wall that shoots back" tactic for base defense.  I'm a very big turtler.
Title: Re: Command and Conquer 4 announced
Post by: General Battuta on July 17, 2009, 03:10:55 pm
That sounds more like Total Annihilation style. C&C has always been about fast, small-army, early-game tank rushes.
Title: Re: Command and Conquer 4 announced
Post by: Scotty on July 17, 2009, 04:00:32 pm
Or really specific strategies, like air bomb their power and rush them with engineers.  It works well against turtles.
Title: Re: Command and Conquer 4 announced
Post by: Liberator on July 17, 2009, 07:46:09 pm
except for the part where i have almsot as much AA and i do ground defense =D
Title: Re: Command and Conquer 4 announced
Post by: Scotty on July 17, 2009, 08:56:39 pm
except for the part where i have almsot as much AA and i do ground defense =D

At which point, you have spent way too much money to win.
Title: Re: Command and Conquer 4 announced
Post by: Liberator on July 17, 2009, 09:14:12 pm
maybe, but if you have let me get that far, you are also feeling a new, IC, or gravity well in your base.
Title: Re: Command and Conquer 4 announced
Post by: Scotty on July 17, 2009, 09:17:49 pm
Both of which will take out you just as well as anyone else, but you've spent too much time and cash building turret walls by that time.
Title: Re: Command and Conquer 4 announced
Post by: Liberator on July 17, 2009, 11:54:16 pm
You talk like the battle isn't going to be an hour or more =D
Title: Re: Command and Conquer 4 announced
Post by: Flipside on July 18, 2009, 02:11:10 am
That was both one of the good and bad things about Supreme Commander, sometimes you'd start a game and everyone would go Tech-Turtle, whilst it was nice to bring out the Experimental stuff once in a while and all, those games could sometimes go on for a little too long.
Title: Re: Command and Conquer 4 announced
Post by: CP5670 on July 18, 2009, 02:23:25 am
Quote
You talk like the battle isn't going to be an hour or more =D

If you have played any of the C&C games online, you would know that the vast majority of 1v1 matches don't last more than 10-15 minutes. :p The series has always been like that, which I think is a good thing. It makes the games fast paced and exciting.
Title: Re: Command and Conquer 4 announced
Post by: Liberator on July 18, 2009, 05:49:59 am
Which I haven't, don't have the reflexes and multi-tasking ability.

I prefer playing single-player where I can dissect a mission at my leisure.  This is why RA3 saddened me so, the base defenses were weak(particularly the wavefarce towers, a pair of them couldn't even stop a tank rush with 4 t1 tanks) and the basic tier of units for all 3 sides were ridiculously less effective than an equivalent unit from C&C 3.  Hell I could probably run every map in RA3 with 4 predators, 2 pitbulls and an APC with gunners in it.
Title: Re: Command and Conquer 4 announced
Post by: TrashMan on July 18, 2009, 06:57:48 am
I loved C&C and C&C3 because of 2 things:
- I love singleplayer
- I love the "very near future" vibe. Things were modern, but the unit design and the missions..they really felt like they happened "here" as opposed in a galaxy far, far away. I really felt like yes, that was africa. Yes, that was europe. It felt...close.
that's why I hated Tiberian Sun. And seeing hte C&C4 design, I may end up not liking it much too.

Hm...now I have a nagging feeling to install C&C3 again and make a unit or two for it. Dammit!
Title: Re: Command and Conquer 4 announced
Post by: IceFire on July 18, 2009, 11:56:31 am
I've been playing C&C3 again too...I think I like it more than RA3.

Been playing World Domination mode.  I love the quasi boardgame aspect to it.
Title: Re: Command and Conquer 4 announced
Post by: CP5670 on July 18, 2009, 01:46:12 pm
Quote
I loved C&C and C&C3 because of 2 things:
- I love singleplayer
- I love the "very near future" vibe. Things were modern, but the unit design and the missions..they really felt like they happened "here" as opposed in a galaxy far, far away. I really felt like yes, that was africa. Yes, that was europe. It felt...close.
that's why I hated Tiberian Sun. And seeing hte C&C4 design, I may end up not liking it much too.

Hm...now I have a nagging feeling to install C&C3 again and make a unit or two for it. Dammit!

I agree. This is related to what I was saying before, that the plot universes of C&C and C&C3 were much more fleshed out than that of TS.

As for mods, C&C3 never saw the wide range of mods that RA and TS had. That engine is apparently much less mod-friendly than the old ones were.

Quote
I've been playing C&C3 again too...I think I like it more than RA3.

Been playing World Domination mode.  I love the quasi boardgame aspect to it.

I never really got into the global domination mode, if you're referring to the game type in Kane's Wrath. The wargame aspect of it is pretty nice, but the real-time battles bring down the game despite being like normal C&C3. The maps are too big for them and the battles often become long and drawn out, and the pre-built bases you get have terrible structure placement. I often got into defensive battles where I thought I could win comfortably, only to find that the base defenses I was supposed to get were scattered all over the map and were nowhere near my base. :p
Title: Re: Command and Conquer 4 announced
Post by: IceFire on July 19, 2009, 09:21:45 am
Never had the defenses scattered.  Weird.

I did notice that the map highlights remaining units better than it used to ...I think a patch introduced a few tweaks either that or I don't remember the mode as well.  I think its a blast.  Some big dramatic battles happen quickly.
Title: Re: Command and Conquer 4 announced
Post by: carbine7 on July 19, 2009, 04:29:18 pm
Maybe I'm reading into this too much, or do the Nod assault bots in the screenshot on the previous page look suspiciously like Cybran Liberators. Same goes for the big Nod walker/walking Soul Ripper. It almost looks like a screenshot from Supreme Commander. Then again, it would be the first time EA has stolen a few ideas....
Title: Re: Command and Conquer 4 announced
Post by: CP5670 on July 19, 2009, 06:48:43 pm
Never had the defenses scattered.  Weird.

I did notice that the map highlights remaining units better than it used to ...I think a patch introduced a few tweaks either that or I don't remember the mode as well.  I think its a blast.  Some big dramatic battles happen quickly.

I was playing with the original version. Maybe the patches have improvements in this mode. I have stayed away from the patches for KW because they mess up several other aspects of the gameplay and still contain many of the bugs.
Title: Re: Command and Conquer 4 announced
Post by: starbug on July 20, 2009, 11:26:13 am
Found some new info on this at http://www.computerandvideogames.com/article.php?id=219816&site=cvg

Title: Re: Command and Conquer 4 announced
Post by: SpardaSon21 on July 20, 2009, 11:37:55 am
Just read that.  Looks like C&C4 is taking stuff from Demigod and RA3, and possibly Supreme Commander and DoW2.  Chances are it will be a C&C game only in name.
Title: Re: Command and Conquer 4 announced
Post by: starbug on July 24, 2009, 08:37:05 am
First Trailer is out and boy dosen't Manchester look different. http://www.computerandvideogames.com/article.php?id=220110&site=cvg good old FMVs  :)
Title: Re: Command and Conquer 4 announced
Post by: General Battuta on July 24, 2009, 09:20:36 am
I'm still dubious about the gameplay, but the story looks fantastic.
Title: Re: Command and Conquer 4 announced
Post by: TrashMan on July 24, 2009, 01:14:00 pm
As for mods, C&C3 never saw the wide range of mods that RA and TS had. That engine is apparently much less mod-friendly than the old ones were.


EA should really learn already that modding is GREAT for a game.
Title: Re: Command and Conquer 4 announced
Post by: carbine7 on July 24, 2009, 09:09:23 pm
The walker concept is a bit.....weird, but I can live with it. I can't say the same thing for the player progression though. I don't like not being able to use all my units in Skirmish without playing for 2 years straight.
Title: Re: Command and Conquer 4 announced
Post by: Liberator on July 25, 2009, 03:40:38 am
I know apocalypse makes for strange bedfellows, but I refuse to believe that Kane would voluntarily place himself in GDI custody...

I smell mind screw...
Title: Re: Command and Conquer 4 announced
Post by: IceFire on July 28, 2009, 10:16:38 pm
The walker concept is a bit.....weird, but I can live with it. I can't say the same thing for the player progression though. I don't like not being able to use all my units in Skirmish without playing for 2 years straight.
Lets hope it doesn't take that long otherwise that would be a bit off.
Title: Re: Command and Conquer 4 announced
Post by: Mr. Vega on July 30, 2009, 05:24:26 pm
The player vs. Kane thing in C&C is starting to become like Wile E. Coyote and the Road Runner. You're just not gonna kill him. Best just to give up.
Title: Re: Command and Conquer 4 announced
Post by: carbine7 on July 30, 2009, 07:08:13 pm
I know apocalypse makes for strange bedfellows, but I refuse to believe that Kane would voluntarily place himself in GDI custody...

I smell mind screw...
Kane wouldn't help GDI unless he had some plan to kill/obliterate/cripple them, that's his style. Kane is only helping them because he needs them, but once he doesn't, they're gone. Kane may be crazy, but he isn't stupid.
Title: Re: Command and Conquer 4 announced
Post by: NGTM-1R on July 30, 2009, 07:51:41 pm
Unless his plan is to become part of GDI. 'cuz LEGION got subverted and with it the Brotherhood and now we're talking everybody on Earth dies and Nod's not going to fight it.
Title: Re: Command and Conquer 4 announced
Post by: Stormkeeper on August 03, 2009, 03:21:43 am
I think its a bit soon. After C&C3, I mean. I'm a big fan, but I'm kinda wary about this. On the flip side, I knew they had a C&C game in production ever since I got my RA3. Which means I'll probably be in the beta again.
Title: Re: Command and Conquer 4 announced
Post by: ShadowGorrath on August 14, 2009, 06:10:03 am
http://forums.commandandconquer.com/jforum/posts/list/19507.page (http://forums.commandandconquer.com/jforum/posts/list/19507.page)

The screens make it look like a tiberian RA3 IMO.
Title: Re: Command and Conquer 4 announced
Post by: TrashMan on August 14, 2009, 07:29:13 am
The game designer should be hung from the highest tree. And so unit designer too.

WTF is it with the epic levels of fugly?
Title: Re: Command and Conquer 4 announced
Post by: MR_T3D on August 14, 2009, 07:43:24 am
The game designer should be hung from the highest tree. And so unit designer too.

WTF is it with the epic levels of fugly?
its easier to make cartoonish rather than realistic models...
Title: Re: Command and Conquer 4 announced
Post by: Stormkeeper on August 14, 2009, 09:26:11 am
Are you nuts? Those are awesome pics! Woo! I'm so pumped for C&C4! Look at that WC3 like fireball projectile! Look at those cute battle walkers! It's gonna be an awesome game, I just know it! The multiplayer beta will make the 90 bucks I spent on Kane's Wrath sooooooooooo worth while!
Title: Re: Command and Conquer 4 announced
Post by: Liberator on August 14, 2009, 10:16:44 am
The linked forum posts suggests that there will not be a full scale bass as we've seen in ALL the previous Tiberium games.  This saddens me as part of my enjoyment of the game is building sprawling, nigh-inpregnable bases that the AI can throw whole armies against and lose everything while I sneak a small, heavily arms strike force around to the power or retaliate with an overwhelming force of massive firepower.

C&C will truly be dead for me along with Kane at the end of this as I do not enjoy this whole simplification of the game for multiplay bull****.  Weak defenses and over powered units that out range them do not force the players to focus on strategic level thinking, only the inevitable rush of whatever the killer unit is with no way to stop or slow it.
Title: Re: Command and Conquer 4 announced
Post by: CP5670 on August 14, 2009, 10:56:38 am
http://www.giantbomb.com/news/the-details-on-command-conquer-4/1625/

This is pretty obviously not a C&C game at all. It's an RTT game with the C&C name.
Title: Re: Command and Conquer 4 announced
Post by: SpardaSon21 on August 14, 2009, 11:38:50 am
Wow.  I wasn't going to play this before due to the DRM scheme and needing to level up in order to use certain units.  But now, after reading about its gameplay, its turning into a WiC/CoH/DoW2 clone, which is NOT what I want in an RTS.  I want epic base building and strategy in an RTS, not micromanagement of every unit.  And even worse, it looks like the Supreme Commander franchise has caught the tactics bug for its next iteration.  What happened to epic strategy in a RTS?
Title: Re: Command and Conquer 4 announced
Post by: MR_T3D on August 14, 2009, 11:56:22 am
Wow.  I wasn't going to play this before due to the DRM scheme and needing to level up in order to use certain units.  But now, after reading about its gameplay, its turning into a WiC/CoH/DoW2 clone, which is NOT what I want in an RTS.  I want epic base building and strategy in an RTS, not micromanagement of every unit.  And even worse, it looks like the Supreme Commander franchise has caught the tactics bug for its next iteration.  What happened to epic strategy in a RTS?
it died about the same time as space sims umm.... :rolleyes:...well, SupCom seems like the last one, so about then...
... i blame the failure to realise it does not need crysis-spec machine, an average g-card, likely lower, 2GB of ram, and dual core is all one needs, seems pretty standard
Title: Re: Command and Conquer 4 announced
Post by: Demitri on August 14, 2009, 01:04:00 pm
Honest to ****ing God! Who thinks this **** up!? Basically they are ripping out everything that makes C&C game a C&C game and dumping it!  :mad:

Why even bother to make it in the first place?  :hopping:
Title: Re: Command and Conquer 4 announced
Post by: ShadowGorrath on August 14, 2009, 01:20:12 pm
Honest to ****ing God! Who thinks this **** up!? Basically they are ripping out everything that makes C&C game a C&C game and dumping it!  :mad:

Why even bother to make it in the first place?  :hopping:

Maybe the game designers never played the previous CnC games?
Title: Re: Command and Conquer 4 announced
Post by: General Battuta on August 14, 2009, 01:20:50 pm
At least we'll always have the excellent C&C3.
Title: Re: Command and Conquer 4 announced
Post by: ShadowGorrath on August 14, 2009, 01:22:57 pm
Hey, did they remove the sidebar?  :mad:

(http://media.giantbomb.com/uploads/0/26/1104111-cc4_0023_wm_super.jpg)
Title: Re: Command and Conquer 4 announced
Post by: Liberator on August 14, 2009, 03:24:26 pm
That'd be a yes... :sigh:
Title: Re: Command and Conquer 4 announced
Post by: Narvi on August 14, 2009, 03:40:48 pm
Those bastards.
Title: Re: Command and Conquer 4 announced
Post by: Ghostavo on August 14, 2009, 03:50:49 pm
Finally the dreaded sidebar is gone.

What? Am I the only one who disliked C&C's interface in favor of something every other RTS already knew was better?
Title: Re: Command and Conquer 4 announced
Post by: SpardaSon21 on August 14, 2009, 04:14:01 pm
But every C&C game has the sidebar.  Every one besides C&C4 it seems like.
Title: Re: Command and Conquer 4 announced
Post by: ShadowGorrath on August 14, 2009, 04:26:13 pm
But every C&C game has the sidebar.  Every one besides C&C4 it seems like.

And besides Generals. Which is a CnC only in name as well.
Title: Re: Command and Conquer 4 announced
Post by: Stormkeeper on August 14, 2009, 07:23:22 pm
Finally the dreaded sidebar is gone.

What? Am I the only one who disliked C&C's interface in favor of something every other RTS already knew was better?
The sidebar is kinda like a C&C tradition. No sidebar = no C&C.

I'm still gonna play it, but I'm just very upset about how it looks.
Title: Re: Command and Conquer 4 announced
Post by: MR_T3D on August 15, 2009, 10:27:47 am
Finally the dreaded sidebar is gone.

What? Am I the only one who disliked C&C's interface in favor of something every other RTS already knew was better?
The sidebar is kinda like a C&C tradition. No sidebar = no C&C.

I'm still gonna play it, but I'm just very upset about how it looks.
plus with the wider adoptance of widescreen monitors, the sidebar i would argue is better now. :lol:
Title: Re: Command and Conquer 4 announced
Post by: Ghostavo on August 15, 2009, 02:11:07 pm
Finally the dreaded sidebar is gone.

What? Am I the only one who disliked C&C's interface in favor of something every other RTS already knew was better?
The sidebar is kinda like a C&C tradition. No sidebar = no C&C.

I'm still gonna play it, but I'm just very upset about how it looks.
plus with the wider adoptance of widescreen monitors, the sidebar i would argue is better now. :lol:

For a 2D top down RTS, sure. But as soon as you start using 3D graphics (and even 2D isometric I'd wager), the sidebar limits more vision than what can be called now the stardard RTS interface.
Title: Re: Command and Conquer 4 announced
Post by: TrashMan on August 15, 2009, 03:51:35 pm
For a 2D top down RTS, sure. But as soon as you start using 3D graphics (and even 2D isometric I'd wager), the sidebar limits more vision than what can be called now the stardard RTS interface.

Nah. It depends purely on how it's done.
Title: Re: Command and Conquer 4 announced
Post by: Stormkeeper on August 16, 2009, 05:49:41 am
To be fair, using a traditional, RA2 era sidebar would obstruct a fair bit of the play area. The current RA3/C&C3 one isn't so much a sidebar as a small section cordoned off.
Title: Re: Command and Conquer 4 announced
Post by: Colonol Dekker on August 16, 2009, 06:12:29 am
I hope they get a better Eva, similar to C&C Generals :D
Title: Re: Command and Conquer 4 announced
Post by: Liberator on August 16, 2009, 10:49:06 am
Umm, EVA is a support AI that handles the collection, collation, and display of relevant strategic and tactical data for Field Commanders in GDI.  She's received 3 major upgrades and 3 minor upgrades in the last 40 years and shows no signs of being incapable of fulfilling her function.  How does she need a replacement exactly? 

I suggest you keep your candy ass in RA3 if you want Short Skirts, Big Boobs and Vacuous Expressions from your assistants.
Title: Re: Command and Conquer 4 announced
Post by: General Battuta on August 16, 2009, 10:57:07 am
Umm, EVA is a support AI that handles the collection, collation, and display of relevant strategic and tactical data for Field Commanders in GDI.  She's received 3 major upgrades and 3 minor upgrades in the last 40 years and shows no signs of being incapable of fulfilling her function.  How does she need a replacement exactly? 

I suggest you keep your candy ass in RA3 if you want Short Skirts, Big Boobs and Vacuous Expressions from your assistants.

Generals had none of those. Generals didn't even have human actors. Relax.
Title: Re: Command and Conquer 4 announced
Post by: Colonol Dekker on August 16, 2009, 11:53:03 am
It must have been C&C 3 then :p


But gawd i love tanya................RA2 edition <3 <3 <3
Title: Re: Command and Conquer 4 announced
Post by: NGTM-1R on August 16, 2009, 11:57:29 am
C&C3's Eva wasn't really bad either.

RA2's wasn't bad either, but RA3's can wander off and die, along with its Tanya. (And RA2's Tanya.)
Title: Re: Command and Conquer 4 announced
Post by: Colonol Dekker on August 16, 2009, 12:07:20 pm
(And RA2's Tanya.)

http://www.wallpaperbase.com/wallpapers/celebs/kariwuhrer/kari_wuhrer_3.jpg


NO. :( shes hawt.


hotter than a flipping SC ripoff.

edit- nipple warning :nervous:
Title: Re: Command and Conquer 4 announced
Post by: NGTM-1R on August 16, 2009, 12:28:55 pm
That is a startling testament to the crappy cinematography of RA2.
Title: Re: Command and Conquer 4 announced
Post by: Colonol Dekker on August 16, 2009, 12:59:57 pm
Kitch ios the word i use.
Title: Re: Command and Conquer 4 announced
Post by: TrashMan on August 16, 2009, 01:38:22 pm
A good game doesn't need boobs to sell. Whenever you see a hawt woman as a marketing gimmick, be weary.

And I hate Tanya as the idea itself a - a female commando in hotpants and a wonderbra. At least give the poor girl some proper clothing!
Title: Re: Command and Conquer 4 announced
Post by: Colonol Dekker on August 16, 2009, 01:39:32 pm
>:( no!


^possible overreaction admitted but still:p

She compliments the game, i see her as a bonus to the already greatness of the game. Not a main feature.
Title: Re: Command and Conquer 4 announced
Post by: Liberator on August 16, 2009, 03:57:43 pm
To be fair there was that one mission where she was wearing a parka.

As serious as one can be with this, RA3 was a poor game that could have been much better by leaving out some of the "revolutionary" stuff.  Mostly, there are(pulls out his complimentary poster)7 pairs of over exposed, over inflated fake fun bags in a game that would have been just fine without them.  I got more of a kick from having Ric Flair in the DLC than 7 scantily clad females who do nothing but fawn over the player like he's a combination of Mel Gibson, John Holmes and Ricky Martin all rolled into one injection molded package.

Nevermind the Co Commanders, which basically turned the "single player" campaign into one glorious skirmish mission after another.

The DLC actually goes back to the tried and true style of gameplay and is significantly more fun and difficult because of it.
Title: Re: Command and Conquer 4 announced
Post by: Stormkeeper on August 17, 2009, 02:06:09 am
I actually liked the co-op gameplay. Although your AI co-commander's performance is utterly random, ranging from freaking brilliant to dumb blonde, and some missions could become too easy with a human co-commander.
Title: Re: Command and Conquer 4 announced
Post by: Colonol Dekker on August 17, 2009, 02:39:26 am
Ramp up the difficulty, it does get harder. :)
Title: Re: Command and Conquer 4 announced
Post by: Stormkeeper on August 17, 2009, 05:43:13 am
Done that already. Smashed the last Rising Sun mission in record time on Hard. My ally went straight for FutureTech HQ with his Shoguns.
Title: Re: Command and Conquer 4 announced
Post by: CP5670 on August 17, 2009, 10:45:24 am
Even on hard, the Soviet and Japanese campaigns are a walk in the park. The Allied one is considerably harder and more interesting.

I don't think the computer ally ever did anything useful except distract the enemy with his random waves of stuff, although I didn't need him anyway.
Title: Re: Command and Conquer 4 announced
Post by: Stormkeeper on August 18, 2009, 12:53:07 am
I always thought Allied was so hard because it was hard to get multiple build queues easily, meaning it was hard to expand fast.
Title: Re: Command and Conquer 4 announced
Post by: gevatter Lars on August 21, 2009, 05:28:23 pm
Small interview with Kane from the GamesCom (in english)
http://www.gamestar.de/index.cfm?pid=1589&pk=12688

Find it kinda funny, even if its saying nothing about C&C4.
Title: Re: Command and Conquer 4 announced
Post by: ShadowGorrath on August 22, 2009, 06:53:39 am
Fan made ( not sure though, since there are scenes I haven't seen before... ) trailer. Kinda nice. (http://www.youtube.com/watch?v=Cq_YK8FXmxY)
Title: Re: Command and Conquer 4 announced
Post by: Colonol Dekker on August 22, 2009, 07:16:07 am
Fan made ( not sure though, since there are scenes I haven't seen before... ) trailer. Kinda nice. (http://www.youtube.com/watch?v=Cq_YK8FXmxY)

Not fanmade at all, PCGUK gave it away last month on their dvd.....
Title: Re: Command and Conquer 4 announced
Post by: NGTM-1R on August 22, 2009, 09:01:35 am
Hey, we managed to convince them FS3 was coming out for the 360, don't be so sure.
Title: Re: Command and Conquer 4 announced
Post by: carbine7 on August 29, 2009, 05:56:59 pm
Apparently C&C4 is now C&C4 Tiberian Twilight. Here's hoping there aren't any vampires in it, although it would be a great symbol of EA's suckage
http://portal.commandandconquer.com/portal/site/cnc/article/detail?contentId=854be14481363210VgnVCM1000006017780aRCRD
Title: Re: Command and Conquer 4 announced
Post by: ShadowGorrath on August 29, 2009, 06:42:14 pm
Westwood was originally planning to name their last CnC game as 'Tiberian Twilight', following the daytime naming scheme, but didn't name their CnC3 as so ( they named it 'Incursion', though fans still dubbed it as 'Tiberian Twilight' ), to enable the possibility of them to make more games in the Tiberian storyline. EA picked up the same tradition, as it seems. Despite this last title coming from the fans.

Despite this, it's a CnC only in name. It went too far away from the originals.
Title: Re: Command and Conquer 4 announced
Post by: ShadowGorrath on August 30, 2009, 10:26:33 am
Sorry for the double post, but got some more info:

http://www.ppmsite.com/index.php?go=commandcomstory (http://www.ppmsite.com/index.php?go=commandcomstory)
Title: Re: Command and Conquer 4 announced
Post by: carbine7 on August 31, 2009, 07:21:33 pm
The title should have been C&C Not a Number: Walker Wars  :lol:
Title: Re: Command and Conquer 4 announced
Post by: TrashMan on September 01, 2009, 05:22:09 am
C&C is dead to me. DEAD!
Title: Re: Command and Conquer 4 announced
Post by: Stormkeeper on September 01, 2009, 06:15:18 am
I'm still gonna play this though.
Title: Re: Command and Conquer 4 announced
Post by: Liberator on September 01, 2009, 01:58:44 pm
It's final part to a story that's been going for over a decade.  EA can make it anything they want, even Hello Kitty's Island Adventure, and it'll sell so long as it provides a payoff for the thousands who have been here since the beginning.
Title: Re: Command and Conquer 4 announced
Post by: SpardaSon21 on September 01, 2009, 02:07:08 pm
It won't be a C&C game though.  Where is the epic base building?  Where is the tank spam?  Where are the massive armies crashing against each other?  In other words, where's da epic?
Title: Re: Command and Conquer 4 announced
Post by: Ghostavo on September 01, 2009, 02:26:23 pm
It won't be a C&C game though.  Where is the epic base building?  Where is the tank spam?  Where are the massive armies crashing against each other?  In other words, where's da epic?

Where has it ever been? I don't remember large armies or large bases being staple of the C&C series. Ever.
Title: Re: Command and Conquer 4 announced
Post by: Liberator on September 01, 2009, 09:26:39 pm
You been playin' Generals boy?

I always build giganamus bases when I play.  Even when I don't have to.  Massive armies?  Not so much.  I hold till the mammies are ready then roll over them.
Title: Re: Command and Conquer 4 announced
Post by: Ghostavo on September 01, 2009, 09:32:39 pm
The total amount of buildings and units required to successfully overrun another player is nowhere near the size required in some other RTS's.

Being a turtler/boomer is something you can do in every economy based RTS too.


And actually, I've been trying to play Tiberian Sun again.  :P
Title: Re: Command and Conquer 4 announced
Post by: General Battuta on September 01, 2009, 09:35:56 pm
Yeah, C&C bases have always been pretty small (even compared to other simple RTSes like Starcraft, never mind something like SupCom.)
Title: Re: Command and Conquer 4 announced
Post by: Stormkeeper on September 03, 2009, 04:49:40 am
It won't be a C&C game though.  Where is the epic base building?  Where is the tank spam?  Where are the massive armies crashing against each other?  In other words, where's da epic?
My bases are always generally quite small. I don't like having massive bases; makes them harder to defend.
Title: Re: Command and Conquer 4 announced
Post by: Liberator on November 28, 2009, 10:09:46 pm
/necromancy
They released a gameplay trailer a few days ago.

http://www.giantbomb.com/command-conquer-4-gameplay-trailer/17-1650/

All i can say is it looks like they took a game they had on the backburner, recolored the units gold/white and red/black and called it Command & Conquer 4.

I feel sick.
Title: Re: Command and Conquer 4 announced
Post by: Scotty on November 28, 2009, 10:20:25 pm
Well, I'm still looking forward to it.

It looks like they managed to get rid of the "too clean" feeling from C&C3.  Tiberian Sun looked so much more realistic (depiction wise) than Tiberium Wars.
Title: Re: Command and Conquer 4 announced
Post by: BloodEagle on November 28, 2009, 10:31:54 pm
I was left with neither positive, nor negative feelings after watching that trailer.

That being said, post production (of the trailer) could have been better.
Title: Re: Command and Conquer 4 announced
Post by: General Battuta on November 29, 2009, 12:11:32 am
I'm with Liberator, I think this looks like garbage. I really liked Tiberium Wars, they should've taken it further in that direction.
Title: Re: Command and Conquer 4 announced
Post by: Scotty on November 29, 2009, 12:58:01 am
Tiberium Wars felt too "clean" for a future total war survival of the species scenario.
Title: Re: Command and Conquer 4 announced
Post by: asyikarea51 on November 29, 2009, 03:15:14 am
That trailer looks like something out of a kiddy cartoon full of weird machinery in funky crayon colours with all those units in my (blunt) opinion. It doesn't seem to convey "the survival of mankind" feeling that well to me. Where the heck did that four-armed cannon robot come from?!

Even the Mammoth Tank gun recoil looks cartoony to me. Boing-boing. -_-||

The only thing I ever liked about C&C3 at initial release was the infantry squads.
Title: Re: Command and Conquer 4 announced
Post by: ShadowGorrath on November 29, 2009, 04:12:07 am
Yeah, and they pretty much taken out the infantry squads and went back to individual infantry...
Title: Re: Command and Conquer 4 announced
Post by: NGTM-1R on November 29, 2009, 04:43:11 am
Tiberium Wars felt too "clean" for a future total war survival of the species scenario.

Why? All your units are produced factory-new on the map. They should look clean and new.
Title: Re: Command and Conquer 4 announced
Post by: ShadowGorrath on November 29, 2009, 04:45:02 am
Tiberium Wars felt too "clean" for a future total war survival of the species scenario.

Why? All your units are produced factory-new on the map. They should look clean and new.

I don't think that's what he meant...
Title: Re: Command and Conquer 4 announced
Post by: NGTM-1R on November 29, 2009, 04:47:32 am
What did he mean, then? Survival of the species is usually pretty cut and dried when you hit in extremis.
Title: Re: Command and Conquer 4 announced
Post by: TrashMan on November 29, 2009, 05:12:24 am
Tiberium Wars felt too "clean" for a future total war survival of the species scenario.

Nah, it looked just right. Especialyl the unit design..

What they done to the overall design here is....horrible.
Title: Re: Command and Conquer 4 announced
Post by: ShadowGorrath on November 29, 2009, 05:25:15 am
What did he mean, then? Survival of the species is usually pretty cut and dried when you hit in extremis.

Dunno. Probably that Tiberium Wars felt like "everything's fine, nothing to worry about, no doomsday, we only gotta kill those nod scum in their wastelands". Tiberian Sun felt differently though- it was like a "future total war survival of the species" scenario.
Title: Re: Command and Conquer 4 announced
Post by: Ghostavo on November 29, 2009, 05:36:57 am
What did he mean, then? Survival of the species is usually pretty cut and dried when you hit in extremis.

Dunno. Probably that Tiberium Wars felt like "everything's fine, nothing to worry about, no doomsday, we only gotta kill those nod scum in their wastelands". Tiberian Sun felt differently though- it was like a "future total war survival of the species" scenario.

Probably it was perpectually night in Tiberiun Sun and everything looked gritty. I don't recall many non-night missions, but hey, I didn't play much of the campaign so.
Title: Re: Command and Conquer 4 announced
Post by: Mika on November 29, 2009, 05:45:55 am
I don't know what to say about that trailer. Kind of a let down, very little interesting in it. The sound effects didn't feel right, at least. Seems to be directed to people younger than me.

That brings me to a point, in C&C1 Westwood wasn't afraid of giving player morally questionable tasks (when playing NOD), or showing people blow up to pieces and GDI interrogator killing prisoners. I still like the video sequences of C&C1 best of the series, though they are lowest in overall graphical quality and don't have professional actors.
Title: Re: Command and Conquer 4 announced
Post by: Colonol Dekker on November 29, 2009, 09:17:18 am
It was the third great RTS after Dune and Herzog Zwei. It let you play as both sides and was original as hell.
 
But I still want to play 4. Story is a big thing for me and I wanna see it through to the end.
Title: Re: Command and Conquer 4 announced
Post by: CP5670 on November 29, 2009, 10:32:34 am
It seems decent enough for what it is (an RTT). You can't tell much about RTS or RTT gameplay from just looking at a video.

Quote
That brings me to a point, in C&C1 Westwood wasn't afraid of giving player morally questionable tasks (when playing NOD), or showing people blow up to pieces and GDI interrogator killing prisoners. I still like the video sequences of C&C1 best of the series, though they are lowest in overall graphical quality and don't have professional actors.

Yeah, I think C&C had the best acting and scripts of the series, even though the actors were mostly game developers except for Kane.

Although I can't remember seeing any GDI interrogator anywhere.
Title: Re: Command and Conquer 4 announced
Post by: Colonol Dekker on November 29, 2009, 11:03:01 am
He might be confusing it with the allies in Red Alert..
Title: Re: Command and Conquer 4 announced
Post by: Sarafan on November 29, 2009, 12:07:48 pm
Am I the only one who watched the trailer and got thinking that was more Mechcommander than C&C?
Title: Re: Command and Conquer 4 announced
Post by: SpardaSon21 on November 29, 2009, 12:21:21 pm
Wow.  I can't believe they cartooned the C&C series that much.  It doesn't look at all gritty or realistic.
Title: Re: Command and Conquer 4 announced
Post by: Liberator on November 29, 2009, 12:28:36 pm
You can't tell much about RTS or RTT gameplay from just looking at a video.
True, but what you can tell is that unit design went down the crapper, the environment DOESN'T look like it's about to be subsumed by Tiberium and collapse and, finally, the whole concept isn't C&C.  They wanna toon up RA that's fine, RA was cartoonish to begin with, but this is the original, it's supposed to be dark, dreary and depressing.  There are supposed to be Ion Storms, according to they're own published lore, the planet is supposed to be literally tiberium almost everywhere yet you hardly see any of the damnable crystal in the trailer at all.
Title: Re: Command and Conquer 4 announced
Post by: Mika on November 29, 2009, 01:32:00 pm
Quote
Although I can't remember seeing any GDI interrogator anywhere.

and

Quote
He might be confusing it with the allies in Red Alert..

Nope. I'm referring to this:
http://www.youtube.com/watch?v=bJassRFjrjU

It was one of the "Mission accomplished" -cutscenes in early NOD missions.
Title: Re: Command and Conquer 4 announced
Post by: CP5670 on November 29, 2009, 01:43:58 pm
I love that video. :D That's a Nod interrogator though. The "captured" guy is the GDI agent Delphi. You're supposed to rescue him in GDI mission 11, and you get the cutscene if you fail that mission.
Title: Re: Command and Conquer 4 announced
Post by: Mika on November 29, 2009, 02:20:54 pm
For some reason, I'm pretty sure I saw it when playing with NOD.

Could be my memory, though.
Title: Re: Command and Conquer 4 announced
Post by: Scotty on November 29, 2009, 02:22:39 pm
I thought the campaigns mirrored each other, more or less.  It's quite possible you did see it.
Title: Re: Command and Conquer 4 announced
Post by: Mika on November 29, 2009, 02:32:30 pm
Oh, again something new:
http://www.youtube.com/watch?v=AiWhTl9uBro&feature=related

I never noticed he had warts on his face due to Tiberium poisoning. The details they put in this game never ceases to amaze me. And that the guy was never seen after the Obelisk (supposedly) destroyed the boats he was leading.
Title: Re: Command and Conquer 4 announced
Post by: carbine7 on November 29, 2009, 05:33:08 pm
Well, on-topic I'll add my two cents. Played the beta, it sucks. It is still a beta, but the walker concept is incredibly awkward (you can't even repair the damn thing without getting a defense class to build a unit to repair it). Plus, air units are either wtfpwn if there are 50, or useless. Also, agreed on the environments, there's no Tiberium anywhere.
Title: Re: Command and Conquer 4 announced
Post by: General Battuta on November 29, 2009, 05:34:22 pm
Yeah, WTF. The trailer for the game had Tiberium everywhere.
Title: Re: Command and Conquer 4 announced
Post by: carbine7 on November 29, 2009, 05:37:47 pm
The only tiberium you'll find comes raining down from the sky magically (which EA claims will make sense later, which makes me think "Damn, we screwed ourselves over so completely that we can't build refineries. Oh well, the only possible solution is for the sky to rain tiberium in nice organized packages onto nice little round concrete circles.")
Title: Re: Command and Conquer 4 announced
Post by: ShadowGorrath on November 29, 2009, 05:44:19 pm
The only tiberium you'll find comes raining down from the sky magically (which EA claims will make sense later, which makes me think "Damn, we screwed ourselves over so completely that we can't build refineries. Oh well, the only possible solution is for the sky to rain tiberium in nice organized packages onto nice little round concrete circles.")

Aha... Wait, what?
Title: Re: Command and Conquer 4 announced
Post by: General Battuta on November 29, 2009, 05:47:35 pm
ALLOW ME TO REPEAT MYSELF (http://www.youtube.com/watch?v=kTfph-tCQuE)
Title: Re: Command and Conquer 4 announced
Post by: Nuclear1 on November 29, 2009, 09:05:53 pm
The only tiberium you'll find comes raining down from the sky magically (which EA claims will make sense later, which makes me think "Damn, we screwed ourselves over so completely that we can't build refineries. Oh well, the only possible solution is for the sky to rain tiberium in nice organized packages onto nice little round concrete circles.")
An attempt to clean up the Earth's surface?
Title: Re: Command and Conquer 4 announced
Post by: IceFire on November 29, 2009, 10:11:40 pm
You can't tell much about RTS or RTT gameplay from just looking at a video.
True, but what you can tell is that unit design went down the crapper, the environment DOESN'T look like it's about to be subsumed by Tiberium and collapse and, finally, the whole concept isn't C&C.  They wanna toon up RA that's fine, RA was cartoonish to begin with, but this is the original, it's supposed to be dark, dreary and depressing.  There are supposed to be Ion Storms, according to they're own published lore, the planet is supposed to be literally tiberium almost everywhere yet you hardly see any of the damnable crystal in the trailer at all.
From some of the fiction that we've seen it seems like Kane worked with GDI (see the trailer) to develop some sort of control mechanism so that the power of Tiberium could be utilized while not converting and destroying the planet.  I've heard Tiberium Control Network mentioned.  How that works and how it factors in to the fiction and the gameplay I'm not sure...

I'm really not sure about this game.  C&C3 I've actually come to really enjoy.... but this one doesn't look as good visually or anywhere else.
Title: Re: Command and Conquer 4 announced
Post by: General Battuta on November 29, 2009, 10:12:29 pm
Ah, right, the Tiberium Control Network. That does help make sense of things. That intro with Kane approaching GDI was supposed to occur many years before the game's actual story.
Title: Re: Command and Conquer 4 announced
Post by: Aardwolf on November 30, 2009, 11:35:44 am
Hard to dominate if it's been taken over by aliens and you've been ousted, innit?
Title: Re: Command and Conquer 4 announced
Post by: Liberator on November 30, 2009, 12:44:54 pm
EA has said no Scrin though, but the Mutants are back apparently.

TBH, I think Tiberium Wars jibed better with the feeling I had left over from Tiberian Dawn.  Of course I didn't like Tiberian Sun much at all, it was, compared to the first one, a really rather poorly made game with a horribly disjointed narrative and bad game play, it may have been better in multi, but back then I didn't multi and could barely keep my head wrapped around the story.  I only played it the one time and I don't really remember what happened other than a supposed impaling of Kane.
Title: Re: Command and Conquer 4 announced
Post by: Colonol Dekker on November 30, 2009, 03:14:10 pm
Kane lives in death!
 
For the record corporal hicks was cool in it and I nuked Philadelphia station :p
Title: Re: Command and Conquer 4 announced
Post by: NGTM-1R on November 30, 2009, 05:57:01 pm
EA has said no Scrin though, but the Mutants are back apparently.

wut

You just randomly introduce a potentional species-destroying threat and then forget about it?
Title: Re: Command and Conquer 4 announced
Post by: General Battuta on November 30, 2009, 06:20:16 pm
The Scrin were the best thing to happen to the mythos. I am annoyed.
Title: Re: Command and Conquer 4 announced
Post by: Stormkeeper on November 30, 2009, 07:03:22 pm
Actually they just aren't revealing them yet.

IIRC, they said there would be 3 sides, but for now it's just GDI vs Nod.
Title: Re: Command and Conquer 4 announced
Post by: carbine7 on November 30, 2009, 09:43:25 pm
The Scrin were the best thing to happen to the mythos. I am annoyed.
Couldn't agree more. Although, I'm pretty annoyed with C&C4 period.
Title: Re: Command and Conquer 4 announced
Post by: TopAce on December 03, 2009, 08:13:21 am
Why are they introducing a third side? RA3's Empire of the Rising Sun was bad enough. Why do that for C&C, too?
Title: Re: Command and Conquer 4 announced
Post by: BengalTiger on December 03, 2009, 08:45:01 am
Why are they introducing a third side? RA3's Empire of the Rising Sun was bad enough. Why do that for C&C, too?

The Scrin were a pretty cool thing in C&C 3. They were unconventional (with the nasty razor sharp flying $h!t$ that cut down infantry like a lawnmower cuts grass or a bunch of other stuff). The way they killed off a few cities in Europe, and the way you had to regain control beginning with pockets of resistance in a wrecked and burning former city (pretty much like a futuristic Stalingrad) was a departure from conventional strategies and was also a lot of fun.

Also- I didn't play RA 3, so I don't know how much they messed everything up.
Title: Re: Command and Conquer 4 announced
Post by: BloodEagle on December 03, 2009, 10:18:15 am
Why are they introducing a third side? RA3's Empire of the Rising Sun was bad enough. Why do that for C&C, too?

The Scrin were a pretty cool thing in C&C 3. They were unconventional (with the nasty razor sharp flying $h!t$ that cut down infantry like a lawnmower cuts grass or a bunch of other stuff). The way they killed off a few cities in Europe, and the way you had to regain control beginning with pockets of resistance in a wrecked and burning former city (pretty much like a futuristic Stalingrad) was a departure from conventional strategies and was also a lot of fun.

Also- I didn't play RA 3, so I don't know how much they messed everything up.

You don't have to have played it to know. All you have to do is watch the long trailer/intro.

No names could have done a better job.
Title: Re: Command and Conquer 4 announced
Post by: ShadowGorrath on December 03, 2009, 10:28:36 am
Why are they introducing a third side? RA3's Empire of the Rising Sun was bad enough. Why do that for C&C, too?

The Scrin were a pretty cool thing in C&C 3. They were unconventional (with the nasty razor sharp flying $h!t$ that cut down infantry like a lawnmower cuts grass or a bunch of other stuff). The way they killed off a few cities in Europe, and the way you had to regain control beginning with pockets of resistance in a wrecked and burning former city (pretty much like a futuristic Stalingrad) was a departure from conventional strategies and was also a lot of fun.

Also- I didn't play RA 3, so I don't know how much they messed everything up.

You don't have to have played it to know. All you have to do is watch the long trailer/intro.

No names could have done a better job.

Overall, RA3 was too overly-obvious as a 'for teh lulz' kind of game. Cartoony and all... RA1 and RA2 were kinda more serious, compared to RA3.

And personally, I didn't like EA's Scrin. Westwood's Scrin concepts were better, IMO.
Title: Re: Command and Conquer 4 announced
Post by: CP5670 on December 03, 2009, 11:02:20 am
RA2 was not serious at all. :p RA1 was more so, although not at the level of C&C1.

RA3's real problems were with its gameplay, as I described here (http://www.hard-light.net/forums/index.php?topic=52245.160) some time ago. It was inferior to C&C3 in numerous ways and felt like a game that had come before C&C3, not after it.
Title: Re: Command and Conquer 4 announced
Post by: ShadowGorrath on December 03, 2009, 11:11:56 am
RA2 was not serious at all. :p RA1 was more so, although not at the level of C&C1.

RA3's real problems were with its gameplay, as I described here (http://www.hard-light.net/forums/index.php?topic=52245.160) some time ago. It was inferior to C&C3 in numerous ways and felt like a game that had come before C&C3, not after it.

RA2 was still more serious than RA3 :p And more fun than RA3.
Title: Re: Command and Conquer 4 announced
Post by: Colonol Dekker on December 03, 2009, 05:33:31 pm
Best Tanya ever. I love her so much i'm in physical pain.
 
 
Title: Re: Command and Conquer 4 announced
Post by: BloodEagle on December 03, 2009, 06:46:08 pm
 :eek2: :nervous:

Take a week off. :drevil:  :P
Title: Re: Command and Conquer 4 announced
Post by: Stormkeeper on December 03, 2009, 07:50:11 pm
I'm still looking forward to it though. I feel obligated to finish the series. Plus I really wanna know wtf is up with Kane's immortality.
Title: Re: Command and Conquer 4 announced
Post by: Narvi on December 04, 2009, 12:14:52 am
Tch, I hope they don't bother to explain it.

Any explanation would be a letdown at this point.
Title: Re: Command and Conquer 4 announced
Post by: mxlm on December 07, 2009, 01:54:15 am
Glanced through the thread. Did no one post this/url]? Given all the anxiety expressed here, I'd expect some about that, as well. Unless it has since changed? (http://www.joystiq.com/2009/07/14/command-and-conquer-4-requires-constant-internet-connection/)
Title: Re: Command and Conquer 4 announced
Post by: MR_T3D on December 07, 2009, 02:27:02 pm
Glanced through the thread. Did no one post this/url]? Given all the anxiety expressed here, I'd expect some about that, as well. Unless it has since changed?
 (http://www.joystiq.com/2009/07/14/command-and-conquer-4-requires-constant-internet-connection/)
pretty sure its been posted somewhere else in a WTF thread

And yeah, its BS that it needs web connection to be played, damn anti-piracy things.
Title: Re: Command and Conquer 4 announced
Post by: Stormkeeper on December 07, 2009, 05:16:52 pm
Ironically, a little comment about Steam working the same way was quickly and speedily marked down as spam.
Title: Re: Command and Conquer 4 announced
Post by: Liberator on December 07, 2009, 07:58:51 pm
With Steam at least you can choose to operate in "offline" mode.
Title: Re: Command and Conquer 4 announced
Post by: Stormkeeper on December 07, 2009, 08:47:33 pm
Point.
Title: Re: Command and Conquer 4 announced
Post by: NGTM-1R on December 07, 2009, 09:40:20 pm
Ironically, a little comment about Steam working the same way was quickly and speedily marked down as spam.

Steam doesn't work the same way. It works if you're offline.
Title: Re: Command and Conquer 4 announced
Post by: Stormkeeper on December 07, 2009, 11:56:09 pm
Like I said, point.
Title: Re: Command and Conquer 4 announced
Post by: ShadowGorrath on January 09, 2010, 07:25:01 pm
:bump:

Sorry for the huge bump, and I bet noone even checks this anymore, or maybe already knows about this, but, just for the record: Command and Conquer 4 Beta gameplay (http://www.youtube.com/watch?v=nkZLiEDx2GE). Looks like Dawn of War + Halo Wars + RA3 + Starcraft, IMO. Well, maybe not RA3... Oh, and the comments are nice as well...
Title: Re: Command and Conquer 4 announced
Post by: Scotty on January 09, 2010, 08:49:34 pm
 :o

Wake me up when we have a beta video that isn't laggy as hell.  (no offense to you, just the video).
Title: Re: Command and Conquer 4 announced
Post by: Mika on January 10, 2010, 10:16:36 am
I don't know, this doesn't look that interesting to me.

Tiberium seeds? Walking robotic units? No/less base building? After viewing the developers' interviews in official site, I thought they said the word "cool" too many times. I guess their target audience is probably not the people at their 30s.

Bah, I never thought I could get bored to computer games, but at this rate it won't take long any more. Luckily the old titles don't go away.
Title: Re: Command and Conquer 4 announced
Post by: TESLA on January 10, 2010, 10:54:04 am
I don't know, this doesn't look that interesting to me.

Tiberium seeds? Walking robotic units? No/less base building? After viewing the developers' interviews in official site, I thought they said the word "cool" too many times. I guess their target audience is probably not the people at their 30s.

Bah, I never thought I could get bored to computer games, but at this rate it won't take long any more. Luckily the old titles don't go away.

The lack of base building is wrong I think. I love the whole base building aspect. one of the core features in C&C. My interest in this game is lessening. And I have bought all the previous ones!
Title: Re: Command and Conquer 4 announced
Post by: Colonol Dekker on January 10, 2010, 12:32:55 pm
The Facebook cnc page lists a load of units, history and specs for said units. The stealth tank is utter crap.
 
I'm treating this as I treat RA3. Something seperate that I'll just try to enjoy.
 
If only to see the rest of the story and get to fly an arial MCV battlefortress.
Title: Re: Command and Conquer 4 announced
Post by: Liberator on January 10, 2010, 01:05:41 pm
This may be the next best thing since sliced bread.  However, given EA's track record, I'm not holding out much hope.  Hopefully, the story will be epic enough to make up for the shortcomings of the game, which are growing in number with every promotional video EA puts out.  It's really too bad they didn't keep the traditional style for one last go around.
Title: Re: Command and Conquer 4 announced
Post by: General Battuta on January 10, 2010, 01:09:22 pm
I totally agree. I'd have loved to see C&C3 redone with more units and and epic story. Shame we got this instead.
Title: Re: Command and Conquer 4 announced
Post by: TrashMan on January 11, 2010, 01:05:57 am
Ghhh...gameplay is incredibly lacking. Visually it looks too much like SC2 or RA3 - cartoony, flashy. Designs are uninspired.

I want the simple, functional design and feel of the first C&C back.. :(
Title: Re: Command and Conquer 4 announced
Post by: VPR on January 12, 2010, 12:09:48 pm
Looks like a step backwards from the previous games though can't say I'm surprised to see that EA have finally managed to run this strain of the series into the ground. To me this is no longer C&C at the moment. Why change the core gameplay elements so much after it's worked fine since, especially if this is the grand finale?

If I want a good RTS without base building I'll reinstall Ground Control thanks, not this that is beginning to look like a load of crap.

Anyway I've done a bit of reading of their forums and comments from beta testers who've pre-ordered the game and there is a good amount of discussion with one of the developers/admins, which also explains the gameplay a bit better.

Quote from: EA_Apoc
I'm not going to answer the =RTS question, you're fishing for something negative, I can smell that a mile away =) That may be the most generic question one could ask.

Regarding strategy, I disagree. In past C&C games, every one to be exact, your goal was simply to destroy your opponents base and MCV.

In C&C 4, your goal is to attain 2500 pts with your "team of 5" which can also include AI players, and you do so with as much, if not more strategy than in past C&C games because its all about controlling the TCN nodes to gain points quicker, AND blowing up units which gives you points as well, not to mention the neutral structures and uplink towers, and the tiberium crystal mechanic that drives your factions to get upgrades.

if you ask me, i'm not sure what features you feel are taken out of C&C 4 that bring less strategy. You still have all the bells of whistles on the user-interface, waypoint moves, etc. Garrisoning is still there, support powers are still there, hell you can still deploy a Nuke from the Temple of Nod, and fire off the Ion cannon. There are upgrades aplenty as well.

The game requires a lot of playing to get immersed and get used to, you can't play it the same way you've played past C&C games or you will get pwn'd and you will feel like there is less strategy. There is a lot more to do.

Just IMO, you really have to play the beta to decide for yourself.

-APOC

And the Beta Tester's response....

Quote from: CommanderT
yes but how did you destroy the enemy base

this is where the strategy came in

in the older games you had key things you could harrass on the opponents side of the battle and the same things on your side to try and come out on top

with the resource system you harrassed the enemies economy to prevent them from building up as many forces, or slowing down their forces. you destracted them from things, they did it to you. you had to choose when and where to build, what to build, is your current situation good for you to build up some upgrades etc

-with the base mechanic you could attack a persons resource structures, to make their income less efficient
-you could attack power to take out their defences, to slow down their production, to force them to build power or to sell off something important
-you could attack up to 4 different production structures to remove an opponents air units, naval, ground and infantry which changes the gameplay and dynamic of the battlefield
-you could attack a persons tech to stop them from upgrading things, and from building better turrets
-you could in older games attack the radar to disorientate the enemy

on top of all this harrassment and ways to change up the battlefield you yourself had to defend against these things, you had to know what your opponent was doing, think ahead, you had to macro manage and micromanage all at the same time.

---
in c&c4 you walk to a point, spam infinite units with more qued up then walk to the other point. repeat repeat. theres no way to stop people doing that. you just go back and fourth with your allies making sure you have more of your crawlers than the enemy and you fight with units like you did in the old game, but without the risk of the old game.

gets stale

The full thread is here: http://forums.commandandconquer.com/jforum/posts/list/30/28654.page (http://forums.commandandconquer.com/jforum/posts/list/30/28654.page)

Title: Re: Command and Conquer 4 announced
Post by: Colonol Dekker on January 12, 2010, 07:06:52 pm
I don't think I even need to check the thread. . . .
 
That guy posted a very coherent unhostile response summing up what appears to be an accurate take on the dynamic.
 
Sounds like 2d Homeworld without the thrill of taking out the mothership and ending the game.
 
 
 
 
I hate take and hold games, so i'd rather play Homeworld than this.
Title: Re: Command and Conquer 4 announced
Post by: Droid803 on January 12, 2010, 07:25:13 pm
You can command, but you cannot conquer. :/
I knew it was going to be bad the moment I heard that the main walker would be replaced automatically...but this...just blows.
A point system? A team of five? SERIOUSLY!?

****, this is no RTS, this is something fourth grade kids play in gym class, and only when forced by their teachers!
Title: Re: Command and Conquer 4 announced
Post by: Demitri on January 13, 2010, 01:19:10 pm
They seem to have missed the whole point about what makes a c&c game work and despite being told, as in above quoted article, they still will not listen. I'm not going to buy this, which is a shame cause i have every other c&c game and really want to know how the story ends. But as far as i'm concerned this isn't true c&c. With this game they have killed c&c :(
Title: Re: Command and Conquer 4 announced
Post by: TopAce on January 13, 2010, 01:36:35 pm
They're experimenting. It may turn out positively, despite the initial complaints.

Or not. :D
Title: Re: Command and Conquer 4 announced
Post by: TESLA on January 13, 2010, 01:40:30 pm
Maybe we could go back in time using Einstein's Chronosphere device.

Stop the developers from changing the basic premise of the game!!!

Hmm but this could have unforseen consequences..... bit like Gordon Freeman.  :drevil:

Could end up with another Tiberian Sun game...  :shaking:

Or those Killer ants could return from the RA add on.  :pimp:



I love my base buidling :) :) :)


Title: Re: Command and Conquer 4 announced
Post by: carbine7 on January 16, 2010, 12:09:16 am
They're experimenting. It may turn out positively, despite the initial complaints.

Or not. :D
hehe, if the beta is any sign whatsoever, no it won't. I have to agree, gameplay is completely pointless, especially the part where you earn X points and you magically win. If they don't shape up, I'm canceling my pre-order
Title: Re: Command and Conquer 4 announced
Post by: IceFire on January 16, 2010, 12:58:13 pm
This is the first C&C where I'm basically not interested in buying it.  They should have expanded the universe and done this walker/crawler thing somewhere else...
Title: Re: Command and Conquer 4 announced
Post by: VPR on January 16, 2010, 01:13:25 pm
I am interested in how it all ends and I really hope they have the sense to release a single player demo for us doubters. I shall wait until then before I choose to write it off completely despite the way it looks at the moment.
Title: Re: Command and Conquer 4 announced
Post by: SpardaSon21 on January 16, 2010, 01:24:44 pm
So C&C4 is like Ground Control/World in Conflict, just in the C&C universe and with cartoony units?  Why play C&C4 when its probably going to be way worse than GC/WiC?
Title: Re: Command and Conquer 4 announced
Post by: General Battuta on January 16, 2010, 01:25:53 pm
Closer to Dawn of War 2, I think.
Title: Re: Command and Conquer 4 announced
Post by: SpardaSon21 on January 16, 2010, 01:44:54 pm
Okay, so it may be more similar to DoW2.  That's not exactly a point in its favor though, as DoW2 was a horrible sequel to DoW1, gutting DoW1's gameplay and replacing it with a dumbed-down version of CoH's gameplay, as well as Relic screwed up by pulling choices for commander units from their collective asses.  C&C4 looks to be be a gutting of traditional C&C gameplay, instead replacing it with a semi-tactical game that probably won't have armor facings or anything like that that would make it anything other than a rock-paper-scissors spam with moving and respawning bases.  And another area DoW2 has failed is the complete lack of mod tools or any support from Relic for modders.  EA's support for modders has been marginal at best, and chances are this iteration of C&C won't have any mod tools, since modders would probably gut their XP system, giving all units to everyone with no need to build up XP.
Title: Re: Command and Conquer 4 announced
Post by: General Battuta on January 16, 2010, 02:11:01 pm
Um, I agree on all counts. No need to jump all over me.
Title: Re: Command and Conquer 4 announced
Post by: SpardaSon21 on January 16, 2010, 03:03:22 pm
Sorry.
Title: Re: Command and Conquer 4 announced
Post by: IceFire on January 16, 2010, 06:09:34 pm
Something else I can't figure out.  The game looks ... worse than C&C3.  I thought C&C3 looked brilliant the moment I saw it.  The unit design was good, some of the changes were a bit backwards but that was ok and decently well explained in the fiction, and the overall look of the graphics was really good too.  You could tell what was what quickly, everything looked to be rendered in great detail, etc.  For some reason C&C4 looks blockier and the unit designs more outrageous and less well thought out (with a few exceptions).  Some bits are better but a lot looks worse in all of the videos I've seen.

I find it weird.

I also did quite like RA3's cartoony style but that worked well for that series and still looked detailed in the screen shots.  This... not so much.

I hate to say it but it looks a bit like they have a B team and they are working on this or they haven't been given enough time to make it look right.
Title: Re: Command and Conquer 4 announced
Post by: Stormkeeper on January 19, 2010, 04:38:08 am
The only reason I'll be buying C&C4 is for the mods that'll turn up eventually. And to complete my Tiberium collection.
Title: Re: Command and Conquer 4 announced
Post by: Colonol Dekker on January 19, 2010, 09:07:57 am
I'll bet that's what EA are counting on. Did hard fans like us who can see how bad it'll be but hate seeing a chalk outline on our box shelf where sequels should be.   ;)
Title: Re: Command and Conquer 4 announced
Post by: Demitri on January 19, 2010, 04:14:34 pm
I'll bet that's what EA are counting on. Did hard fans like us who can see how bad it'll be but hate seeing a chalk outline on our box shelf where sequels should be.   ;)
Damn straight thats what they're hoping for but i'm having none of it. Guess i'll just need to wait til they release it and someone puts the story ending up on wikipedia or somesuch. Not exactly satisfying but i'm not buying this piece of crap.
Title: Re: Command and Conquer 4 announced
Post by: carbine7 on January 21, 2010, 10:01:47 pm
I'll bet that's what EA are counting on. Did hard fans like us who can see how bad it'll be but hate seeing a chalk outline on our box shelf where sequels should be.   ;)
Second that one
Title: Re: Command and Conquer 4 announced
Post by: BengalTiger on January 22, 2010, 05:38:35 am
They also rely on a bunch of young l33t hax0rs, who when promised "Change" and "New Stuff" think it's a good thing and will buy the game (just like lots of people vote for anyone who promises the same things). I'm sure they'll even love the game simply for being different, even if more experienced players like us here think it totally lost it's $***.
Title: Re: Command and Conquer 4 announced
Post by: Droid803 on January 22, 2010, 09:11:41 pm
I'll bet that's what EA are counting on. Did hard fans like us who can see how bad it'll be but hate seeing a chalk outline on our box shelf where sequels should be.   ;)
Second that one
You could be like me and pretend it doesn't exist.
The series will forever be unfinished!
I'm not missing anything!
Title: Re: Command and Conquer 4 announced
Post by: SpardaSon21 on January 23, 2010, 10:11:48 am
Hurray for DisContinuity (http://tvtropes.org/pmwiki/pmwiki.php/Main/DisContinuity)!
Title: Re: Command and Conquer 4 announced
Post by: BengalTiger on February 21, 2010, 05:31:53 am
Uh... guys?

http://www.commandandconquer.com/media/videos/tiberium-harvesting-video

And I must admit that he's right this time:

http://www.youtube.com/watch?v=kFXJaYY0TOs

Edit: The second link may not be safe for work.
Title: Re: Command and Conquer 4 announced
Post by: Col. Fishguts on February 21, 2010, 07:04:40 am
Uh... guys?

http://www.commandandconquer.com/media/videos/tiberium-harvesting-video

The guy with the stupid hat makes me want to punch him through my monitor.

And I must admit that he's right this time:

http://www.youtube.com/watch?v=kFXJaYY0TOs

Edit: The second link may not be safe for work.

I have to agree with Hitler on this one.... "I miss Westwood studios."
Title: Re: Command and Conquer 4 announced
Post by: Sarafan on February 21, 2010, 01:09:54 pm
Uh... guys?

http://www.commandandconquer.com/media/videos/tiberium-harvesting-video


Crystal f***ing capture? Ok, tiberium is "under control" so I can get that but this isnt bloody Dawn of War!
Title: Re: Command and Conquer 4 announced
Post by: Scotty on February 21, 2010, 01:14:11 pm
Holy crap, does everyone here get pissy about how they changed the game before a single one of them have played it?
Title: Re: Command and Conquer 4 announced
Post by: Sarafan on February 21, 2010, 01:20:25 pm
Holy crap, does everyone here get pissy about how they changed the game before a single one of them have played it?

You're right, I'm so sorry about expressing my opinion over what the official video has show that will be in the game. :rolleyes:
Title: Re: Command and Conquer 4 announced
Post by: Liberator on February 21, 2010, 02:42:06 pm
After watching the video I am left with an extreme feeling of...blah.  Once again, they're sacrificing everything in the established universe for a little bit of nothing for the pvp.
Title: Re: Command and Conquer 4 announced
Post by: SpardaSon21 on February 21, 2010, 03:16:42 pm
Welcome to the genius of Electronic Arts!
Title: Re: Command and Conquer 4 announced
Post by: Colonol Dekker on February 21, 2010, 04:39:12 pm
EA GAMES, CHALLENGE ruin   EVERYTHING
Title: Re: Command and Conquer 4 announced
Post by: Liberator on February 21, 2010, 08:27:09 pm
So I tried the beta...without revealing anything and just offering my opinion.

It's bad....completely unlike anything prior in the series.

One should at least be able to make a showing in a 1v1 having played everything but generals prior to this entry.  I lasted all of 2 min.
Title: Re: Command and Conquer 4 announced
Post by: Crazy_Ivan80 on February 22, 2010, 01:17:57 pm
someone should shoot those dimwits,
especially the annoying first one who's unable to take of his hat when speaking to the world.
Title: Re: Command and Conquer 4 announced
Post by: Liberator on February 22, 2010, 10:26:48 pm
Don't post when you're drunk?

Also, I am in no way saying taht this game isn't fun, far from it, but it's NOT C&C.
Title: Re: Command and Conquer 4 announced
Post by: SpardaSon21 on February 24, 2010, 11:43:17 pm
I think the Tiberium Control Network is a stupid idea.  Here's my take on how the C&C series should end.

Tiberium has spread even farther than it has in C&C3, and the world is 50% Yellow Zone, and 50% Red Zone.  Nod and GDI are busy fighting each other in a desperate battle for the last few places in Earth capable of supporting human life.  Both sides are near the end of their rope, and then the Scrin come, kill everyone, and then harvest the Earth for its Ichor.
Title: Re: Command and Conquer 4 announced
Post by: Liberator on February 25, 2010, 12:18:11 am
This
Title: Re: Command and Conquer 4 announced
Post by: TrashMan on February 25, 2010, 03:04:18 am
We need to go back to that C&C1 feel. It had the best atmosphere and design.

I'd kill for a C&C1 re-done in C&C3 engine.
Title: Re: Command and Conquer 4 announced
Post by: ShadowGorrath on February 25, 2010, 03:07:05 am
You mean something like this? (http://www.moddb.com/mods/tiberian-dawn)
Title: Re: Command and Conquer 4 announced
Post by: TrashMan on February 25, 2010, 04:58:26 am
 :nod: :) :) :) :) :D :D :D :D
Title: Re: Command and Conquer 4 announced
Post by: IceFire on February 25, 2010, 09:55:24 pm
I was hoping the next game would be a new entry in the Generals series but no luck.  I hope they go away and spend some serious time upgrading the engine so that the units look awesome, the terrain looks amazing, and the strategy is really well thought out.  I don't demand revolutionary in RTS... just refinement and polish. C&C4 doesn't seem to do much of anything right... a little bit revolutionary absolutely and I do like the idea of ongoing battles in MP.  But it isn't right yet and nonething else looks good.

The UI design is horrible... it's hard to see anything for all of the glitz.
Title: Re: Command and Conquer 4 announced
Post by: Crazy_Ivan80 on February 28, 2010, 07:50:11 am
I think the Tiberium Control Network is a stupid idea.  Here's my take on how the C&C series should end.

Tiberium has spread even farther than it has in C&C3, and the world is 50% Yellow Zone, and 50% Red Zone.  Nod and GDI are busy fighting each other in a desperate battle for the last few places in Earth capable of supporting human life.  Both sides are near the end of their rope, and then the Scrin come, kill everyone, and then harvest the Earth for its Ichor.

weren't they expanding the blue zones at the start of C&C3? Meaning that, theoretically, they had the means to control Tiberium.
Title: Re: Command and Conquer 4 announced
Post by: Liberator on February 28, 2010, 08:44:19 am
If Tiberium is under control, why is the planetary biosphere on the edge of collapse and whole cities overcome by it?  I mean that was the crux of the plot when they announced it, that the reason Kane approaches GDI at all is because if he didn't they'd all be dead in 5 years?
Title: Re: Command and Conquer 4 announced
Post by: General Battuta on February 28, 2010, 09:57:38 am
The opening cutscene you're thinking of occurs before the TCN is established. Tiberium is out of control, cities are being overrun, then Kane approaches GDI and suggests the TCN.
Title: Re: Command and Conquer 4 announced
Post by: NGTM-1R on February 28, 2010, 12:32:53 pm
If Tiberium is under control, why is the planetary biosphere on the edge of collapse and whole cities overcome by it?

Because EA is composed of idiots. C&C3 made it clear that GDI had developed the means to control Tiberium and it's explicitly missioned in briefings for several of the missions fought against the Scrin that the German Blue Zone was actually reclaimed from a Yellow. The battle wasn't over but C&C3 makes it clear that GDI had the tools to win it, given time.
Title: Re: Command and Conquer 4 announced
Post by: Liberator on February 28, 2010, 05:51:42 pm
You are right.  However, the Scrin usually don't claim one of their "farms" until something like 75% of the mass of the planet has been converted into Tiberium, so I still don't understand how reclaiming the surface does anything at all about the roots that decend probably hundreds of miles into the planet at the original impact site.  Unless they've made they're peace with living on a planet with a tiberium core.
Title: Re: Command and Conquer 4 announced
Post by: IceFire on February 28, 2010, 10:27:17 pm
A piece of fiction suggested that GDI's sonic research which was the technology mentioned in C&C3 that allowed them to limit the spread of Tiberium stopped working at some point. It has been said several times that Tiberium itself changes as the terraforming process continues.

It's a shame that they dropped the tiberium issue partially... particularly from the gameplay.  It is totally nefarious actually.  A precious resource that is incredibly deadly.
Title: Re: Command and Conquer 4 announced
Post by: Colonol Dekker on March 03, 2010, 04:53:05 pm
One of my favourite things to do in tibsun lan games was set my barracks rally point just inside my  brothers tiberium patch and send a steady stream of cheap gunners. Eventually forming an army of blobs.
 
 
He hated blobs.
Title: Re: Command and Conquer 4 announced
Post by: Crazy_Ivan80 on March 07, 2010, 04:04:30 am
You are right.  However, the Scrin usually don't claim one of their "farms" until something like 75% of the mass of the planet has been converted into Tiberium, so I still don't understand how reclaiming the surface does anything at all about the roots that decend probably hundreds of miles into the planet at the original impact site.  Unless they've made they're peace with living on a planet with a tiberium core.

the scrin were tricked by the liquid tib explosion at Temple Prime in Bosnia.
Title: Re: Command and Conquer 4 announced
Post by: Liberator on March 07, 2010, 06:47:31 am
I am aware of this.  My comment was directed at the obvious failure in logic that says because it's clean and pretty on the outside means it's clean and pretty on the inside.  In the case of a Tiberium infested Earth, it follows that Tiberium over time changes all matter into more Tiberium.  Therefore, even if the surface of the planet was recovered and partially restored to habitabliity, the Tiberium chain reaction is still occuring in the rock and mineral further beneath where the restoration reaches.  Remember, it is many thousands of miles between your feet and the center of the planet.
Title: Re: Command and Conquer 4 announced
Post by: General Battuta on March 07, 2010, 10:26:57 am
I'd never thought about that. Cool stuff, Lib.
Title: Re: Command and Conquer 4 announced
Post by: Colonol Dekker on March 07, 2010, 03:28:46 pm
You all watched the briefing videos in command and conquer, etc etc right? There were some pretty epic ones showing exactly what was mentioned, tiberium roots stretching down and leeching the valuable minerals from below ground and depositing them on the surface for easy collection.
Title: Re: Command and Conquer 4 announced
Post by: Liberator on March 08, 2010, 02:31:27 am
But...the fluff got changed a bit with Tiberium Wars came out.  Tiberium eventually corrupts everything because it's attempting to change any matter it comes in contact with into more tiberium.  That's where T-Sickness comes from.
Title: Re: Command and Conquer 4 announced
Post by: TrashMan on March 08, 2010, 04:50:10 am
And with each fluff change, the quality dropped. They should have stuck with the original
Title: Re: Command and Conquer 4 announced
Post by: Crazy_Ivan80 on March 09, 2010, 12:07:45 pm
But...the fluff got changed a bit with Tiberium Wars came out.  Tiberium eventually corrupts everything because it's attempting to change any matter it comes in contact with into more tiberium.  That's where T-Sickness comes from.

iirc T-sickness comes from Tiberian Sun
Title: Re: Command and Conquer 4 announced
Post by: ShadowGorrath on March 09, 2010, 12:13:18 pm
But...the fluff got changed a bit with Tiberium Wars came out.  Tiberium eventually corrupts everything because it's attempting to change any matter it comes in contact with into more tiberium.  That's where T-Sickness comes from.

iirc T-sickness comes from Tiberian Sun

...not Tiberian Dawn?
Title: Re: Command and Conquer 4 announced
Post by: Liberator on March 09, 2010, 09:22:22 pm
T-Poisoning = T-Sickness
This guy is all screwed up from the tiberium pustules growing on his flesh.
http://www.youtube.com/watch?v=AiWhTl9uBro
Title: Re: Command and Conquer 4 announced
Post by: General Battuta on March 09, 2010, 09:32:05 pm
Yeah, but ShadowGorrath is right, that's from Dawn.
Title: Re: Command and Conquer 4 announced
Post by: NGTM-1R on March 10, 2010, 02:38:25 am
In Dawn contact just killed rather rapidly. The concept that even brief exposure could cause long-term issues developed in Sun.
Title: Re: Command and Conquer 4 announced
Post by: Stormkeeper on March 11, 2010, 06:16:05 pm
I feel cheated because I pre-ordered it, then on the way out, I saw that if I'd brought my old C&C discs down to a mall on Sunday, I'd get 15 bucks off the pre-order price. And the staff of the store I bought it from never mentioned it once.
Title: Re: Command and Conquer 4 announced
Post by: CP5670 on March 17, 2010, 02:11:17 pm
http://www.metacritic.com/games/platforms/pc/commandandconquer4

Looks like this game is a flop. An average score of 70 today is saying a lot, with all the review inflation that goes on these days. I might get it eventually after the price falls a lot, just to see how the story ends.
Title: Re: Command and Conquer 4 announced
Post by: General Battuta on March 17, 2010, 02:41:28 pm
Apparently the story's awful.
Title: Re: Command and Conquer 4 announced
Post by: ShadowGorrath on March 17, 2010, 02:56:46 pm
Funny. A friend of mine told me that, I quote: "while the gameplay is questionable, the ai and story is awesome". Just have to try it myself though.
Title: Re: Command and Conquer 4 announced
Post by: General Battuta on March 17, 2010, 03:01:58 pm
Most of the reviews have talked about how it's a disappointing send-off for Kane, and apparently it doesn't reveal much of anything about his origin.
Title: Re: Command and Conquer 4 announced
Post by: Colonol Dekker on March 17, 2010, 03:45:26 pm
Kane is the son of RA2s Yuri :nod:
Title: Re: Command and Conquer 4 announced
Post by: Liberator on March 17, 2010, 05:52:25 pm
LOL at average user rating of 4.5/10.

We told them.  WE ****ING TOLD THEM FOR TWO YEARS!
Title: Re: Command and Conquer 4 announced
Post by: Klaustrophobia on March 17, 2010, 10:43:14 pm
i would have to think that the worst case scenario is no advancement from the previous title.  i can't see how a game like C&C could actively regress.  is it just a case of not living up to hype, or did they really **** something up that bad?
Title: Re: Command and Conquer 4 announced
Post by: SpardaSon21 on March 17, 2010, 11:02:40 pm
It's hard for a series like CnC to regress because it has well-established gameplay that is well-received.  Considering EA threw out all the existing CnC gameplay and feel and replaced it with DoW2 with mobile bases and Tiberium that falls from the sky, yeah, I would say it is quite possible to regress.
Title: Re: Command and Conquer 4 announced
Post by: Klaustrophobia on March 18, 2010, 02:38:37 am
well, i guess i'll just have to judge for myself.  in 3 year's time.   :D

i just got 3 the other week.  i don't think i've ever bought a game the same year it was released.  and thats how you get both the game and the expansion for considerably less than the game alone cost initially.  ;7
Title: Re: Command and Conquer 4 announced
Post by: Mongoose on March 18, 2010, 02:49:10 am
Woo, someone else who's five years behind the gaming curve! :yes:
Title: Re: Command and Conquer 4 announced
Post by: Liberator on March 18, 2010, 03:50:32 am
I'm there with you, i haven't bought a game other than the wow expansions in going on 6 years.
Title: Re: Command and Conquer 4 announced
Post by: starbug on March 18, 2010, 07:12:40 am
i had heard rumours that you had to be connected online at all times to play, like assassin creed 2 and then i found this

http://www.computerandvideogames.com/article.php?id=239548&site=cvg

and with all the bad points i have been hearing i will not be getting this.
Title: Re: Command and Conquer 4 announced
Post by: ShadowGorrath on March 18, 2010, 10:00:42 am
Yeah, I too have heard rumors that CnC4 savegames are stored on the net, and not one's PC/whatever :p

And eitherway, it's just a small delay to "pirates", so why bother making a stupid mess like that ( stupid mess being the DRM thing ).
Title: Re: Command and Conquer 4 announced
Post by: TESLA on March 20, 2010, 06:58:15 am
If thats true, i wont be buying it
Title: Re: Command and Conquer 4 announced
Post by: ShadowGorrath on March 20, 2010, 07:08:51 am
It seems it's true.

EDIT: Hopefully, this will be better than EA's CnC4. (http://www.moddb.com/mods/redux)
Title: Re: Command and Conquer 4 announced
Post by: Triple Ace on March 20, 2010, 09:38:58 pm
Confirmed. http://forums.commandandconquer.com/jforum/posts/list/35920.page (http://forums.commandandconquer.com/jforum/posts/list/35920.page)

I've read elsewhere other EA titles will use this DRM. First UbiSoft and now EA. Anyone care to guess which company will be next to use this new DRM? An Xbox 360 is looking pretty good right about now.
Title: Re: Command and Conquer 4 announced
Post by: SpardaSon21 on March 20, 2010, 10:22:27 pm
I'm not even going to bother pirating C&C4.
Title: Re: Command and Conquer 4 announced
Post by: Droid803 on March 20, 2010, 11:09:14 pm
I'm not even going to bother pirating C&C4.

This. QFT.

And eitherway, it's just a small delay to "pirates", so why bother making a stupid mess like that ( stupid mess being the DRM thing ).

You mean no delay? The system's already cracked as they ran a Beta. Unless they radically change their entire system, I expect pirated versions to be circulating on or even before the release date.

It's all part of the plan though. They want to be able to call PC gaming officially dead, and tell everyone to buy consoles. **** those bastards!
Title: Re: Command and Conquer 4 announced
Post by: Mongoose on March 21, 2010, 01:36:55 am
With the "hardcore" PC market as small as it is (excepting WOW, of course), do you really think there are many companies out there who can justify jumping through thirty hoops to placate it?  And if you were in their position, could you justify it yourself?  I'm not condoning Ubisoft's/EA's actions in this specific case, as the system they've set up truly is utterly asinine, or even the overriding concept of restrictive DRM in general.  But there's always this element of head-in-sand denial that seems to pervade discussions like this, and I'm not really sure where it comes from.

I know the vast majority of the people in this forum are full-bore PC fans, and that's fine.  I've been playing games on the computer for many years myself.  But you have to look at what the market has become.  There will always be games created and released for the PC, but with the exception of certain genres and a few certain publishers, big-budget AAA titles are no longer aimed specifically at that platform.  Nor, realistically, should they be.  No company should excessively bend over backwards to concern themselves with a few hundred thousand players on one platform when several million await them on another.
Title: Re: Command and Conquer 4 announced
Post by: Liberator on March 21, 2010, 02:14:19 am
But neither should the companies involved go out of they're way to piss off the people who will buy their stuff.
Title: Re: Command and Conquer 4 announced
Post by: Mongoose on March 21, 2010, 02:26:55 am
Of course not, which is why I said that this system that Ubisoft and EA have cooked up is asinine.  But to treat it as some sort of evil-mastermind attempt to choke off the PC market for good is rather absurd, because--let's face it--for your average AAA title, the PC market isn't all that relevant anymore.  There's no need to ascribe to maliciousness what the natural progression of time and market conditions has done.  Developers wouldn't even have any need to make a willful effort to piss off the PC fanbase, as it isn't a massive factor in their sales either way.
Title: Re: Command and Conquer 4 announced
Post by: Klaustrophobia on March 21, 2010, 02:53:28 am
the PC market is not going away.  it is the bleeding edge, dragging console progress along with it.  i mean look at "old" games like crysis, still blowing the hell out of new console games. 
Title: Re: Command and Conquer 4 announced
Post by: Mongoose on March 21, 2010, 02:01:10 pm
the PC market is not going away.  it is the bleeding edge, dragging console progress along with it.  i mean look at "old" games like crysis, still blowing the hell out of new console games. 
Um...no.  High-performance PC games may contribute to the development of new graphics technologies, and new generations of consoles may utilize these same technologies, but there isn't some locked-in-stone correspondence between the two.  More widespread applications like rendering would still provide a need for faster and more advanced graphics solutions, even without high-performance gaming, and the console market is lucrative enough that it could drive innovation on its own terms.  Even when you look at the entire spectrum of people who play games on a regular basis, what small percentage do you think has any need for a brand-spanking-new Nvidia card, as opposed to something like an integrated graphics solution or low-end dedicated model?  When you look at the raw numbers out there, the "hardcore" PC market simply isn't that relevant anymore, whether you want it to be or not.

And it's funny that you cite Crysis, which was as much of a tech demo as it was a legitimate game.  From everything I've heard, it wasn't that fantastic of a game anyway.  I'd gladly take something like Uncharted 2 over it.  And as far as appearances go, if you plopped both Crysis and a brand-new AAA PS3 title on 1080p displays next to each other, I doubt I'd be able to see much of a difference between them.
Title: Re: Command and Conquer 4 announced
Post by: Crazy_Ivan80 on March 21, 2010, 02:18:37 pm
Of course not, which is why I said that this system that Ubisoft and EA have cooked up is asinine.  But to treat it as some sort of evil-mastermind attempt to choke off the PC market for good is rather absurd, because--let's face it--for your average AAA title, the PC market isn't all that relevant anymore.  There's no need to ascribe to maliciousness what the natural progression of time and market conditions has done.  Developers wouldn't even have any need to make a willful effort to piss off the PC fanbase, as it isn't a massive factor in their sales either way.

as long as there's a market people will produce stuff for it. Even if today's big players leave. They'll only be replaced by new players. So maybe we won't see big-budget titles for a while? Is that bad? I don't think so. What comes up as a replacement might be innovative instead.
Title: Re: Command and Conquer 4 announced
Post by: Mongoose on March 21, 2010, 03:18:20 pm
That's a point where I'd actually agree with you.  I think we're at the point where it will be incredibly rare to see a top-tier PC-exclusive release, outside of genres like real-time strategy and MMOs, but that hardly precludes innovation on the PC as a platform.  The potential of modding and total-conversions is only going to increase as time goes on, and there's a massive independent-games movement out there producing some fantastic and innovative stuff (some of which sometimes manages to find its way over to consoles via WiiWare or XBox Live).  The PC market as a whole still makes a very large amount of money (though granted, The Sims and WOW account for a hefty chunk of that)...it's just that less of that money comes from titles like Modern Warfare 2.
Title: Re: Command and Conquer 4 announced
Post by: CP5670 on March 21, 2010, 04:51:04 pm
Quote
as long as there's a market people will produce stuff for it. Even if today's big players leave. They'll only be replaced by new players. So maybe we won't see big-budget titles for a while? Is that bad? I don't think so. What comes up as a replacement might be innovative instead.

Exactly. The big budget developers seem to be gradually moving away from the PC, but I don't think that is such a bad thing. The most original games I've seen over the last year or so have been various free mods and lesser known games from smaller developers. They are a lot more willing to take risks and try something new than the big companies, who tend to stick with tried-and-true formulas that they know attract casual gamers and result in big sales.

Quote
And it's funny that you cite Crysis, which was as much of a tech demo as it was a legitimate game.  From everything I've heard, it wasn't that fantastic of a game anyway.

Crysis was a good and solid game even if you ignore its graphics. It had more gameplay depth than most FPSs and nice variety in its levels. However, it hasn't had a lot of competition after it came out. There have been other good FPSs, but not any that were clearly better than it.
Title: Re: Command and Conquer 4 announced
Post by: Liberator on March 21, 2010, 05:57:18 pm
...the big companies, who tend to stick with tried-and-true formulas that they know attract casual gamers and result in big sales.

Unless it's friggin' EA Los Angeles and you just wanna get something out the door.
Title: Re: Command and Conquer 4 announced
Post by: TrashMan on March 22, 2010, 03:04:40 am
(http://img404.imageshack.us/img404/1900/errormessagef.png)
Title: Re: Command and Conquer 4 announced
Post by: Thaeris on March 22, 2010, 11:32:35 am
Nice work, TrashMan...  :p
Title: Re: Command and Conquer 4 announced
Post by: BengalTiger on March 24, 2010, 01:55:18 pm
http://www.metacritic.com/games/platforms/pc/commandandconquer4

The user score is 2.6.
The Metascore is 67.

I don't think this even needs a comment.
Title: Re: Command and Conquer 4 announced
Post by: TESLA on March 24, 2010, 05:22:10 pm
This has really put me off buying PC games.

All this DRM bull****e

Pirates and crackers will always find away around the security. Its a hobby for them!!!

I buy my games, but out of principle I will not buy any more games with this DRM! Had enough of UbiEA-Big Brother ****e!

May they burn in a fiery hell or at least be stuck with windows Vista for life.
Title: Command and Conquer reviews?
Post by: TESLA on March 29, 2010, 12:49:29 pm

Well now,

Frak EA.

What a way to ruin a great game idea and piss off a loyal fan base with DRM

Kane does not get the send off he deserves!!

User scores say it all:

http://www.gamespot.com/pc/strategy/commandandconquer4/players.html?tag=scoresummary;user-score


Even Hitler is pissed about it:

http://www.youtube.com/watch?v=kFXJaYY0TOs
Title: Re: Command and Conquer reviews?
Post by: Mongoose on March 29, 2010, 03:35:29 pm
...didn't someone post those exact links in the pre-existing thread? :p
Title: Re: Command and Conquer reviews?
Post by: TESLA on March 29, 2010, 06:01:00 pm
...didn't someone post those exact links in the pre-existing thread? :p

maybe, anything can happen.
Title: Re: Command and Conquer reviews?
Post by: NFSRacer on March 31, 2010, 07:00:07 pm
Actually, one thing I hope Electronic Arts follows through with is Tiberium.  I still have GameInformer's January 2008 issue (# 177).  I was so pumped about it when I read the preview and saw the preliminary in-game footage.  Then I found out that EA cancelled the project for C&C4.  My only hope now is that the Scrin are still on Earth and then starts Tiberium.
Title: Re: Command and Conquer reviews?
Post by: Hero_Swe on April 01, 2010, 07:51:49 am
Hello EA, we are anonymous. Over the years we have been observing your epidemic proportion of malicious acts upon the gaming community; we have been observing your ruthless destruction and torturing of Westwood and most importantly, the command & conquer series. Despite your attempts to develop and to distribute and to re-initialize the command & conquer series, you have failed and it is why we have seeked the contemplation upon removing your organization; we will and will only seek the destruction upon you EA.

It is also the implications of iterative media; the replication of current videogame property and the integration of infinitely minor changes; you commit one small change to your products and commit to trickery of deception upon your followers gamers. You distribute new products under false change and will deceive your followers, who have now become your opponents.

Consequent to your malicious commitments upon distributed media communities; gamers, you have awaken us from our observations upon your organization; we have been closely observing your organization and its attempts to implicate media distributed under false claims and have consequently become exponentially more alert due to the exponential increase of falsely distributed media and false ambiguous claims for integrating gaming communities upon an epidemic scale.

You have lied, and have become an intermediate threat. Regardless as to which thread we identify you upon, we will seek the destruction and only the destruction of that of whom is opponent to ourselves. We will commit to evasive action, and systematically dismantle of your presence from our presence of activity; the destruction of your organization will occur imminently.




However, our current speculation has suggested upon two available options for choice, either of which are inevitable; if you fail to commit to one, you will inevitably face the alternative punishment. You shall choose between one of the following fundamental options; you shall either permanently sodomize yourself forever, or you shall face the systematical dismantle of your organization.

Regardless however, you will inevitably face both punishments; you shall experience one before the other and will face the inevitable removal of your organization that of which will become a mere void of existence.

For the good of mankind for the good of your followers and for our own purpose, we will seek the systematical destruction upon your organization.

You cannot hide; we are everywhere.

We cannot die; we only grow stronger and exponentially to your commitment of malicious intent it is the current state that has suggested for evasive action upon your organization.

We grow stronger to the force of our ideas, malicious and hostile contempt.

We are Anonymous.

We are Legion.

We do not forgive.

We do not forget.

Expect us.
Title: Re: Command and Conquer 4 announced
Post by: TopAce on April 01, 2010, 10:35:56 am
Hero_swe: Did you write this or this is a copy/paste?
Title: Re: Command and Conquer 4 announced
Post by: General Battuta on April 01, 2010, 10:53:32 am
Probably copypasta, but it's sort of badly written.

And one would think they had bigger fish to fry then the relatively inoffensive EA.
Title: Re: Command and Conquer 4 announced
Post by: Thaeris on April 01, 2010, 11:13:46 am
OH... OHNOES!!!

Hero's been assimilated by 4chan! For his own good, he must be put down!

 :lol:
Title: Re: Command and Conquer 4 announced
Post by: Hero_Swe on April 01, 2010, 02:39:44 pm
Hero_swe: Did you write this or this is a copy/paste?

You kidding? I'm way too lazy to even care. C&C died back when Westwood died anyway
Title: Re: Command and Conquer 4 announced
Post by: TESLA on April 01, 2010, 02:51:04 pm
I want a biscuit