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Off-Topic Discussion => Gaming Discussion => Topic started by: StarSlayer on March 12, 2010, 10:35:07 am

Title: New Deus Ex?
Post by: StarSlayer on March 12, 2010, 10:35:07 am
Deus Ex: Human Revolution (http://xbox360.ign.com/dor/objects/14220588/deus-ex-3/videos/deusex3_trl_trailer_30910.html)
Title: Re: New Deus Ex?
Post by: SpardaSon21 on March 12, 2010, 11:34:03 am
At least it is going to be on PC as well.  At the very end of the trailer when it is announcing more at E3 there is a "PC-DVD" symbol in the lower-left.
Title: Re: New Deus Ex?
Post by: BloodEagle on March 12, 2010, 12:54:11 pm
I guess I need to play the second one, now.  :P
Title: Re: New Deus Ex?
Post by: General Battuta on March 12, 2010, 01:04:58 pm
You don't. This one's a prequel.

The second one wasn't awful but it wasn't brilliant like the first.
Title: Re: New Deus Ex?
Post by: TESLA on March 12, 2010, 01:09:15 pm
You don't. This one's a prequel.

The second one wasn't awful but it wasn't brilliant like the first.


With the second one, didnt really care about the factions. Not as good as the first one. Did enjoy throwing cups around though
Title: Re: New Deus Ex?
Post by: headdie on March 12, 2010, 03:05:36 pm
be interesting to see how a prequel would play out, we have the problem that the story path to the first game will be pretty obvious to anyone who played it unless they manage to make it mostly/totally non UNATCO related

as for invisible war it was ok and defiantly fun to play (well it was until I ran out of ammo in my first play through) though it was more arcadie and less immersive i dont think it did as much damage as many of the industry insiders reckoned.

by the way who here recons snowblind should have carried the Duce Ex name like it was obviously supposed to
Title: Re: New Deus Ex?
Post by: NGTM-1R on March 12, 2010, 04:31:17 pm
And to think you all could have picked up both of the originals on Steam for 11 bucks on Monday. :P
Title: Re: New Deus Ex?
Post by: nucas on March 13, 2010, 06:44:51 am
my only lucid memory of deus ex 2 is of herding an npc into a shower early in the game and turning on the water, which killed him.

didn't get very far.

project snowblind felt more like deus ex to me for as silly and over the top as it was.
Title: Re: New Deus Ex?
Post by: BloodEagle on March 13, 2010, 10:22:08 am
Okay, I acquired a copy of DE: IW, and (so far) it all seems rather forced.  I keep imagining the characters doing that little 'make-quotes-with-fingers' thing whenever they tell me something that might-possibly be important.
Title: Re: New Deus Ex?
Post by: General Battuta on March 13, 2010, 10:23:47 am
Just to make sure, we did clarify that Deus Ex 3 is a prequel and there's no reason to play Invisible War, right?
Title: Re: New Deus Ex?
Post by: CP5670 on March 13, 2010, 01:15:08 pm
It's worth playing in any case. It's not comparable to the first Deus Ex but is still better than most other FPSs I've seen and has a lot of good ideas.

As for DX3, I think we are essentially going to get a repeat of DX2. All the stuff we've heard about regenerating health and how the first game was "too slow" suggests that this will be another game targeted towards casual gamers. Despite that though, it could still be a very good game.
Title: Re: New Deus Ex?
Post by: SpardaSon21 on March 13, 2010, 01:24:40 pm
I hope DE3 has augs and such, although they'll probably be actual cybernetics instead of nano-enhancements.
Title: Re: New Deus Ex?
Post by: Kosh on March 21, 2010, 09:07:27 am
Just to make sure, we did clarify that Deus Ex 3 is a prequel and there's no reason to play Invisible War, right?

Invisible War doesn't exist. It's a non-game. Never mention it's heathen name again.

Quote
As for DX3, I think we are essentially going to get a repeat of DX2. All the stuff we've heard about regenerating health and how the first game was "too slow" suggests that this will be another game targeted towards casual gamers. Despite that though, it could still be a very good game.


So, in going with DX2 are they also going to have no location damage, shallow characters, stilted voice acting, meaningless missions (since you could do anything you wanted and no one cared), no skill points, universal ammo packs, and *insert whatever else was wrong with the DX2 cluster**** here*
Title: Re: New Deus Ex?
Post by: CP5670 on March 21, 2010, 05:16:51 pm
Except for the universal ammo, the things you described apply to 90% of the FPSs out there. :p

They are going back to normal ammo. Apparently there are skill points but they only affect the augmentations, and the stealth is only line-of-sight based and is not influenced by lighting or shadows. As for the damage system, it will have COD-style regenerating health, never mind location damage. The standard system in DX2 sounds pretty good compared to that.

Like I said, don't expect DX1 here, but it could still be very good compared to FPSs in general.
Title: Re: New Deus Ex?
Post by: SpardaSon21 on March 21, 2010, 06:11:21 pm
I'm sorry, a game with the Deus Ex name is going to have stealth based solely on whether or not they are looking in your direction, regardless of the fact you may be wearing a matte black outfit and standing in pure darkness?  And skill points are going to affect augs and nothing else?  The only thing that could make this game worse is if they decide to slap some ridiculous DRM on it.
Title: Re: New Deus Ex?
Post by: NGTM-1R on March 21, 2010, 08:25:59 pm
I'm sorry, a game with the Deus Ex name is going to have stealth based solely on whether or not they are looking in your direction, regardless of the fact you may be wearing a matte black outfit and standing in pure darkness?

In a game most probably centered around cybernetic enhancement, including visual, you're going to ***** about people being able to see in wavelengths other than the visible? :P
Title: Re: New Deus Ex?
Post by: Mongoose on March 21, 2010, 08:36:17 pm
Maybe a simplified Deus Ex is what I need.  I tried the original once, and I managed to die within five minutes of starting the first level on two or three separate occasions.  I know I need to give it another shot at some point, but the preliminary results weren't exactly encouraging. :p
Title: Re: New Deus Ex?
Post by: SpardaSon21 on March 21, 2010, 09:14:59 pm
I'm sorry, a game with the Deus Ex name is going to have stealth based solely on whether or not they are looking in your direction, regardless of the fact you may be wearing a matte black outfit and standing in pure darkness?

In a game most probably centered around cybernetic enhancement, including visual, you're going to ***** about people being able to see in wavelengths other than the visible? :P
I'm going to ***** about a game where an un-augmented human can see in wavelengths other than visible light.
Title: Re: New Deus Ex?
Post by: Kosh on March 22, 2010, 12:05:34 am
Except for the universal ammo, the things you described apply to 90% of the FPSs out there. :p

They are going back to normal ammo. Apparently there are skill points but they only affect the augmentations, and the stealth is only line-of-sight based and is not influenced by lighting or shadows. As for the damage system, it will have COD-style regenerating health, never mind location damage. The standard system in DX2 sounds pretty good compared to that.

Like I said, don't expect DX1 here, but it could still be very good compared to FPSs in general.

The original Deus Ex was no ordinary shooter, and so anything with the Deus Ex name should reflect that.
Title: Re: New Deus Ex?
Post by: BloodEagle on March 22, 2010, 01:25:16 am
I barely managed to make myself finish DX2, and wish to have the development team drawn and quartered for the atrocities unleashed upon my fragile psyche.

And dear Lord, the bugs!  Random citizen shoots me in view of random security guard (speaking a which, most underpopulated game world, ever), random security guard decides that this makes me a bad guy, despite the fact thAT WE WORK FOR THE SAME ORGANIZATION!  ARGH!!!!!
Title: Re: New Deus Ex?
Post by: Kosh on March 23, 2010, 05:34:32 am
I barely managed to make myself finish DX2, and wish to have the development team drawn and quartered for the atrocities unleashed upon my fragile psyche.

And dear Lord, the bugs!  Random citizen shoots me in view of random security guard (speaking a which, most underpopulated game world, ever), random security guard decides that this makes me a bad guy, despite the fact thAT WE WORK FOR THE SAME ORGANIZATION!  ARGH!!!!!

In DX2 you can flip flop between various organizations and no one cares, which like I said earlier, makes the missions rather pointless.
Title: Re: New Deus Ex?
Post by: headdie on March 23, 2010, 08:17:16 am
Maybe a simplified Deus Ex is what I need.  I tried the original once, and I managed to die within five minutes of starting the first level on two or three separate occasions.  I know I need to give it another shot at some point, but the preliminary results weren't exactly encouraging. :p

when you get to the top of the steps/ramp at the docks head right and follow that way round, its longer but easier.  also there are some items in a basket in the water near your start point
Title: Re: New Deus Ex?
Post by: SpardaSon21 on March 23, 2010, 03:08:07 pm
You have to shove the barrel into the water so it falls on the sunken boat, then you have to shoot it with your pistol to blow it up, then you have to swim down into the boat to grab your goodies, one of them is a weapon mod and I believe there is a combat shotgun down there as well.
Title: Re: New Deus Ex?
Post by: CP5670 on March 23, 2010, 03:47:38 pm
The original Deus Ex was no ordinary shooter, and so anything with the Deus Ex name should reflect that.

Yes, but at the same time I don't judge games by their names. :p If you compare all FPSs to DX1, you're going to be disappointed by everything.
Title: Re: New Deus Ex?
Post by: SpardaSon21 on March 23, 2010, 06:00:58 pm
He isn't comparing all FPS's to Deus Ex, he is comparing a game with the Deus Ex name to Deus Ex.
Title: Re: New Deus Ex?
Post by: MP-Ryan on March 26, 2010, 07:55:44 am
Except for the universal ammo, the things you described apply to 90% of the FPSs out there. :p

They are going back to normal ammo. Apparently there are skill points but they only affect the augmentations, and the stealth is only line-of-sight based and is not influenced by lighting or shadows. As for the damage system, it will have COD-style regenerating health, never mind location damage. The standard system in DX2 sounds pretty good compared to that.

Like I said, don't expect DX1 here, but it could still be very good compared to FPSs in general.

If they don't return to the awesomeness that was the original game in the series, they aren't getting my money.

IW was an entertaining game, but to place it in with DX is just an atrocity.  DX is light-years apart from anything else (well, except maybe System Shock 2).
Title: Re: New Deus Ex?
Post by: headdie on March 26, 2010, 08:16:02 am
f.e.a.r and its addons is a formidable game
Title: Re: New Deus Ex?
Post by: headdie on April 17, 2010, 08:14:58 pm
committing three cardinal sins here
1. chronic necrothreaddage
2. double posting
3. i bought DuceEx invisible war for 2 great british pounds and am now installing it
Title: Re: New Deus Ex?
Post by: SpardaSon21 on April 17, 2010, 09:28:45 pm
3. i bought DuceEx invisible war for 2 great british pounds and am now installing it
Get a refund.  Now.
Title: Re: New Deus Ex?
Post by: General Battuta on April 17, 2010, 09:41:54 pm
3. i bought DuceEx invisible war for 2 great british pounds and am now installing it
Get a refund.  Now.

It's not a bad game, actually, it just doesn't live up to its antecedent.
Title: Re: New Deus Ex?
Post by: headdie on April 18, 2010, 02:28:49 am
3. i bought DuceEx invisible war for 2 great british pounds and am now installing it
Get a refund.  Now.

It's not a bad game, actually, it just doesn't live up to its antecedent.

I had it when it first came out and in my opinion it was an alright game, i think i traded it in last time.
Title: Re: New Deus Ex?
Post by: StarSlayer on June 04, 2010, 01:09:06 pm
New Trailer (http://www.youtube.com/watch?v=4FRWYRqaGFE)

Granted no gameplay But DAAAMMMMMNN if it ends up delivering.
Title: Re: New Deus Ex?
Post by: Davros on June 04, 2010, 03:17:09 pm
3. i bought DuceEx invisible war for 2 great british pounds and am now installing it
Get a refund.  Now.

No. get the hi-res texture pack
http://www.john-p.com/textures/DX-IW/
Title: Re: New Deus Ex?
Post by: Scourge of Ages on June 05, 2010, 01:07:31 am
New Trailer (http://www.youtube.com/watch?v=4FRWYRqaGFE)
<Yes Please>
I really liked the music they were using, it had a very DE1 feel to it. And that is one attractive trailer.
Title: Re: New Deus Ex?
Post by: Fury on June 05, 2010, 01:48:27 am
Oh lord. That trailer is bloody amazing. I seriously hope the game delivers.
Title: Re: New Deus Ex?
Post by: MP-Ryan on June 05, 2010, 09:24:16 am
Oh lord. That trailer is bloody amazing. I seriously hope the game delivers.

+1
Title: Re: New Deus Ex?
Post by: Rodo on June 05, 2010, 09:33:14 am
Waiting round here as well...

do we know if it's gonna be a 3rd person or 1st person type of game?
Title: Re: New Deus Ex?
Post by: Thaeris on June 05, 2010, 06:24:32 pm
Speaking of Deus Ex (which I've never played), here's a really neat Let's Play:

Beginning of Deus Ex (original) Let's Play (http://www.youtube.com/watch?v=kx6aazT5bKI)
Title: Re: New Deus Ex?
Post by: CP5670 on June 05, 2010, 07:24:22 pm
That video doesn't show any actual gameplay, but they seem to have at least gotten the atmosphere and artistic style right. It feels perfect for a Deus Ex game. :yes:

Quote
Speaking of Deus Ex (which I've never played), here's a really neat Let's Play:

Beginning of Deus Ex (original) Let's Play

Here (http://www.youtube.com/watch?v=Vxi7JRJrod4) is a better one. :D
Title: Re: New Deus Ex?
Post by: mxlm on June 05, 2010, 07:30:21 pm
It's a beautiful trailer, but the apparently lack of in game footage, like, anywhere is somewhat concerning.
Title: Re: New Deus Ex?
Post by: Kosh on June 06, 2010, 05:04:40 pm
3. i bought DuceEx invisible war for 2 great british pounds and am now installing it
Get a refund.  Now.

Yeah, for trying out bad games you're better off just pirating it. DX2 isn't even worth the CD it's printed on.
Title: Re: New Deus Ex?
Post by: General Battuta on June 06, 2010, 05:42:49 pm
3. i bought DuceEx invisible war for 2 great british pounds and am now installing it
Get a refund.  Now.

Yeah, for trying out bad games you're better off just pirating it. DX2 isn't even worth the CD it's printed on.

Definitely untrue. It's a pretty good game, just nowhere near as good as its predecessor.
Title: Re: New Deus Ex?
Post by: Kosh on June 06, 2010, 05:48:08 pm
I didn't consider it to be pretty good at all, even by itself. Mediocre at best, but hardly good.
Title: Re: New Deus Ex?
Post by: General Battuta on June 06, 2010, 05:50:46 pm
I didn't consider it to be pretty good at all, even by itself. Mediocre at best, but hardly good.

YMMV
Title: Re: New Deus Ex?
Post by: Kosh on June 06, 2010, 05:54:16 pm
What does that mean?
Title: Re: New Deus Ex?
Post by: StarSlayer on June 06, 2010, 05:59:20 pm
What does that mean?

Your Millage May Vary YMMV
Title: Re: New Deus Ex?
Post by: General Battuta on June 06, 2010, 06:03:55 pm
What does that mean?

Do you have an internet connection?
Title: Re: New Deus Ex?
Post by: BloodEagle on June 06, 2010, 06:06:01 pm
What does that mean?

Your Millage May Vary YMMV

Can acronyms become more obscure than they are now?  Why in the Hell do you even need that one?  :doubt:
Title: Re: New Deus Ex?
Post by: General Battuta on June 06, 2010, 06:08:08 pm
What does that mean?

Your Millage May Vary YMMV

Can acronyms become more obscure than they are now?  Why in the Hell do you even need that one?  :doubt:

It's 'mileage' and it's very common - been a part of Internet parlance for a good while.

It's needed because the phrase 'your mileage may vary' is common, useful, and long.
Title: Re: New Deus Ex?
Post by: Kosh on June 06, 2010, 06:13:10 pm
Well then, I've decided to found the LAABPC. :P
Title: Re: New Deus Ex?
Post by: StarSlayer on June 06, 2010, 06:15:42 pm
What does that mean?

Your Millage May Vary YMMV

Can acronyms become more obscure than they are now?  Why in the Hell do you even need that one?  :doubt:

It's 'mileage' and it's very common.

It's needed because the phrase 'your mileage may vary' is common, useful, and long.

You were not referring to property tax?
Title: Re: New Deus Ex?
Post by: Nemesis6 on June 06, 2010, 06:40:56 pm
As for DX3, I think we are essentially going to get a repeat of DX2. All the stuff we've heard about regenerating health and how the first game was "too slow" suggests that this will be another game targeted towards casual gamers. Despite that though, it could still be a very good game.

"Casual gamers" is one way to put it. To be more concise and accurate, you can just say "console gamers". Regenerative health means that a game is for consoles, no exceptions to this rule. Just you wait until you load up the game, and "PRESS X TO DIVE TO COVER!" appears on your screen, and autoaim kicks in. Hell, they may even add slow motion where you can mark the enemies you want to shoot and just press a button to make your character do it automatically. But enough about Splinter Cell Conviction...  :rolleyes:

If you're a fan of a series of games like Deus Ex, or the AVP series for example, and you see a new game in the series coming out soon, do not buy it. The thing is, it's console-season. Classic games are making a comeback, but with distilled gameplay and thoroughly saturated with mediocrity.
Title: Re: New Deus Ex?
Post by: mxlm on June 06, 2010, 11:48:05 pm
Dude. I haven't had a console since my N64, but come on. Platform wars are so...yeah.
Title: Re: New Deus Ex?
Post by: mxlm on June 10, 2010, 10:57:12 am
And the hype begins

http://www.eurogamer.net/articles/deus-ex-fan-service-article
http://www.eurogamer.net/articles/eidos-montreals-jean-francois-dugas-interview
http://www.eurogamer.net/articles/deus-ex-human-revolution-preview?page=1

Sounds good, but, y'know, it's a preview. We'll see.
Title: Re: New Deus Ex?
Post by: mxlm on August 21, 2010, 03:10:05 pm
Arise!

So, various previews are now telling us this title is, in fact, The Real Deal. I shall quote RPS (http://www.rockpapershotgun.com/2010/08/21/gamescom-10-report-day-3/#more-36681)

Quote
GamesCom featured an all-new demonstration of Human Revolution. In brief, it is now my most wanted game currently in development.

When I previewed Human Revolution for RPS a few weeks back I was given the same two-level walkthrough they showed at E3, and the Eidos developer present completed it in an identical way. I said then that if they really wanted to show of their game’s Deus Ex-itude, they should complete the same level multiple ways.

That’s what Eidos were doing at GamesCom. They showed a new level from early on in the game- a Detroit police station, with you tasked to retrieve some hardware from the skull of a corpse in the morgue- and completed it once in a Terminator all-guns-blazing style, once smooth-talking their way past obstacles peacefully with the new conversation system, and a third time with hacking and ninja stealth.

This and Guild Wars 2 were the only games at the show that had me forgoing academic and factual note-taking for just writing “YES” and “YESSSS” in my notebook over and over.

It’s not just that Human Revolution offers multiple paths. It offers more of exactly what Deus Ex offered. The detail in the environments, the chance to talk to an idle population of civilians, the option of nosing through emails- that sense that you’re not just playing through a level but roleplaying a very cool guy in a very long black coat in a very absorbing world.

The menu was brought up at several points, too. There really is still a grid inventory. But there are so many additions, too- you now have 21 individual augmentation slots, and most seem to have their own tiny tech tree that you cherrypick your way down.

Something else that shocked me is the new hacking minigame. It’s dramatically complex- a kind of Uplink strategy battle where you first hide from and then race a server, with extra programs and viruses that can be found or bought and give you a helping hand. Similarly, the dialogue is fast paced to the point of being difficult to follow. I was expecting just about anything from Human Revolution except for it to be more demanding than the original Deus Ex. I couldn’t be happier. When was the last time you saw a great PC game being adapted to consoles and becoming more complex in the process?
Title: Re: New Deus Ex?
Post by: BloodEagle on August 21, 2010, 03:16:41 pm
They had me at "Uplink strategy battle."  :yes:
Title: Re: New Deus Ex?
Post by: RangerKarl on August 22, 2010, 02:56:58 am
They had me at "21 aug slots". My body is ready.
Title: Re: New Deus Ex?
Post by: BloodEagle on August 22, 2010, 07:10:03 am
They had me at "21 aug slots". My body is ready.

<insert obligatory The Office reference, here> [/justification for juvenile joke]

I don't even like that show.
Title: Re: New Deus Ex?
Post by: TrashMan on August 24, 2010, 01:17:46 am
Am I the only one who hates how 99% of games and movies portray cybernetics?

Seems that this game will offer a path...you can go for or against it.
Title: Re: New Deus Ex?
Post by: mxlm on August 24, 2010, 07:43:47 pm
You hate everything.
Title: Re: New Deus Ex?
Post by: Kosh on August 25, 2010, 01:26:25 am
Am I the only one who hates how 99% of games and movies portray cybernetics?

Seems that this game will offer a path...you can go for or against it.


(http://www.computer-jokes.com/images/billgatus.jpg)
Title: Re: New Deus Ex?
Post by: TrashMan on August 25, 2010, 05:25:12 am
You hate everything.

Not quite.
I like puppies..

and BLOOD FOR THE BLOOD GOD.
Title: Re: New Deus Ex?
Post by: StarSlayer on November 20, 2010, 10:05:55 pm
Some Gameplay Trailerage (http://www.gametrailers.com/video/penetrate-the-deus-ex/707555)
Title: Re: New Deus Ex?
Post by: Nemesis6 on November 20, 2010, 11:25:18 pm
Some Gameplay Trailerage (http://www.gametrailers.com/video/penetrate-the-deus-ex/707555)

Notice how it's being played with a joypad. I'm not saying... I'm just saying... Actually, yeah, I AM saying.
Title: Re: New Deus Ex?
Post by: Hades on November 20, 2010, 11:27:31 pm
That gameplay looks pretty nice, I'd go as far as to say it looks better than the original DX's does. :warp:
Title: Re: New Deus Ex?
Post by: redsniper on November 23, 2010, 09:49:18 am
Notice how it's being played with a joypad. I'm not saying... I'm just saying... Actually, yeah, I AM saying.

For the record, I first played Deus Ex as a PS2 port and it worked just fine. The only differences I can see are that the player had one health pool instead of locational damage and inventory management was a little more streamlined.
Title: Re: New Deus Ex?
Post by: Rodo on November 23, 2010, 09:57:58 am
I don't like it, I feel they have placed a lot of effort in developing the graphical and cinematic stuff whether I would have loved to see more development in areas such as security breaching, experience feats, localized damage.
I just hope the story to be at least acceptable.
Title: Re: New Deus Ex?
Post by: Polpolion on November 23, 2010, 10:40:14 am
I just hope the story to be at least acceptable.

That's the problem, a story that's only acceptable would be terrible just because standards are that  high.  :(
Title: Re: New Deus Ex?
Post by: Flaser on November 23, 2010, 10:46:16 am
Actually AFAIK they made hacking a lot more interesting by liberally borrowing from Uplink. Let's wait an see.
Title: Re: New Deus Ex?
Post by: Hades on November 23, 2010, 11:25:33 am
I don't like it, I feel they have placed a lot of effort in developing the graphical and cinematic stuff whether I would have loved to see more development in areas such as security breaching, experience feats, localized damage.
I just hope the story to be at least acceptable.
Well we saw barely any real gameplay anyway, just a hacking and fight scene.
Title: Re: New Deus Ex?
Post by: CP5670 on November 23, 2010, 01:05:31 pm
I'm looking forward to this game even though I expect it to have problems. As I said earlier in the thread, another Invisible War-style game would actually be a good thing today. I like the game's art style, although it does look too futuristic given that it's set before the first game.

Quote
The only differences I can see are that the player had one health pool instead of locational damage

That's a pretty significant change. :p From what I read, the PS2 version also had console-style autoaim and shortened maps due to the memory limitations.
Title: Re: New Deus Ex?
Post by: Rodo on November 23, 2010, 01:39:13 pm
Actually AFAIK they made hacking a lot more interesting by liberally borrowing from Uplink. Let's wait an see.


did you watch the video?
the frikking guy just walked to the console, the menu opened right away... I saw no hacking.
(sure might have been left open by the guy just fainted away but still mehh...)

And then... ta tan ta tannnnnnn:
He got a astonishing menu and three options which where:

Drones:
Default
Disable
Enemies

LOL

And those options only make sense assuming the menu is something "shown" by a personal gadget, I doubt the building defenses will detect your IFF and give you the option to attack everything it was supposed to protect... right?
Title: Re: New Deus Ex?
Post by: General Battuta on November 23, 2010, 01:42:45 pm
Did you watch? Apparently not. You can see the hacking mini-game later in the trailer. Pay attention. It looks awesome, and also a lot like Uplink, which was awesome.

That 'astonishing menu with three options' is pretty much the same as the menus in the legendary original DX1, which worked fine, thanks.
Title: Re: New Deus Ex?
Post by: Rodo on November 23, 2010, 01:51:16 pm
what's uplink?
I have to check...
Title: Re: New Deus Ex?
Post by: mxlm on November 23, 2010, 05:24:34 pm
That's the problem, a story that's only acceptable would be terrible just because standards are that  high.  :(
What? The original's story wasn't particularly remarkable, and the voice acting was atrocious.

What was remarkable was the freedom granted within the game.
Title: Re: New Deus Ex?
Post by: Flaser on November 23, 2010, 06:56:43 pm
Add depth of world, integration of events and scenes and sensible level design and you're onto something. You could find small clues and details to later events and a whole lot of eastern eggs or just fun stuff all around the place.
Title: Re: New Deus Ex?
Post by: Mongoose on November 24, 2010, 12:52:01 am
Mmmm, Eastern eggs...
Title: Re: Deus Ex Human Revolution
Post by: StarSlayer on March 21, 2011, 04:10:31 pm
Multi Path Gameplay (http://www.gametrailers.com/video/sarif-exterior-deus-ex/711971) sweet, sweet multipath gameplay.
Title: Re: New Deus Ex?
Post by: StarSlayer on March 27, 2011, 01:47:23 pm
Three Method Trailer (http://www.gametrailers.com/video/three-ways-deus-ex/712112)
Title: Re: New Deus Ex?
Post by: Fury on March 27, 2011, 01:57:01 pm
I like that it allows several different kinds of approaches to situations like you'd expect but Deus Ex, but is it just me or does the combat seem fairly dull and how to say it, old? It's like watching a trailer of much older game. But I guess all is fine as long as the content and execution is as good as it was in the original Deus Ex. The original Deus Ex had rather dull combat too, so...
Title: Re: New Deus Ex?
Post by: redsniper on March 27, 2011, 03:11:34 pm
Yeah, all the individual components of Deus Ex were rather mediocre by themselves. Clunky gunplay, clunky RPG elements, clunky stealth, etc. They just somehow managed to magically combine together into something much greater.
Title: Re: New Deus Ex?
Post by: BloodEagle on March 27, 2011, 04:14:04 pm
It had good voice acting, along with a kick-ass soundtrack. Oh, and leveling mechanics.  And player-choice for endings and level completion methodologies.  And a monetary system.  And a cyberpunk setting.  And the ability to become a god.

All individually weak components, really.
Title: Re: New Deus Ex?
Post by: mxlm on March 27, 2011, 06:46:23 pm
What a shame.
Title: Re: New Deus Ex?
Post by: BlueFlames on March 27, 2011, 08:55:10 pm
It had good voice acting...

Go listen to it again.  The voice acting was my biggest knock against the original.  Granted, it came in a day when very few games were fully-voiced, but it was bad....Star Wars-prequel bad.

The rest of your points, I'll agree with after a fashion.  The elements you listed worked well for the game because they played off of one another well.  Players could choose their approach to a level, and different approaches would require different augmentations, skills, and equipment to be successful.  You had to think ahead and ration out your money/skill points/aug slots to ensure that you were prepared for challenges as they arose.  Specialization was rewarded, while attempting to flit about from one strategy to another was punished.  It made for a cerebral experience and a satisfying one, when events went to plan.  If the game had given you too many skill points, too much money, or too much flexibility with augmentation slots, then the whole game would have been a cakewalk, branching paths would have gone unnoticed, and the negative aspects of the game would have had more of a chance to stand out.  Sure, it still would have had a leveling system and a currency system and multiple completion methods in each level and the setting, and all that would have come across as unnecessary bits tacked onto a middle-of-the-road, late-'90's shooter.

I just hope that Square-Enix understands all of that.  They've been hitting the bulletted list of Deus Ex features really hard, but if they don't get the gameplay elements to work together well and make an effort to both reward intelligent play and punish stupidity, then this is going to be just another brown, cover-based shooter.
Title: Re: New Deus Ex?
Post by: mxlm on March 27, 2011, 09:18:31 pm
http://www.youtube.com/watch?v=09vVF-Hvykg
Title: Re: New Deus Ex?
Post by: Rodo on March 27, 2011, 09:30:29 pm
http://www.youtube.com/watch?v=09vVF-Hvykg

LOL
Title: Re: New Deus Ex?
Post by: StarSlayer on May 09, 2011, 12:36:09 pm
Hacking Preview (http://www.gametrailers.com/video/anatomy-of-deus-ex/713590)
Title: Re: New Deus Ex?
Post by: newman on May 10, 2011, 04:14:12 am
Wow, that actually looks good. Starting to look forward to it.
Title: Re: New Deus Ex?
Post by: CP5670 on May 10, 2011, 12:09:31 pm
As I said earlier in the thread, this game is going to have issues but could still be very good. I'm looking forward to it.

The original DX did have some problems too, but it did a lot of novel things for its time and as others have pointed out, the whole product came together perfectly. Many of the game's innovations have been copied by newer titles over the years, and some things that might seem common today were revolutionary back then. It was the first FPS with any significant amount of dialogue and in-game text to read, like an RPG or adventure game, and it generally allowed you to interact with the game world and influence the plot much more than previous FPSs. The nonlinear level design had been done in other FPSs (in fact, it was much more common back then than it is today), but in DX the different paths in a level often involved playing the game differently, and each gameplay style had its own advantages. The semi-modern setting with levels in real world locations was also rare in FPSs back then.

And yeah, the voice acting was often horrendous. :p But the standards on this in games were lower back then. FS2 was one of the few games that stood out in this respect.
Title: Re: New Deus Ex?
Post by: JCDNWarrior on May 10, 2011, 12:18:02 pm
Deus Ex's voice acting is the best kind of So Bad It's Good. It's not horrendous or noticably bad in my opinion, I absolutely love it actually and feel it fits perfectly. That's also nostalgia talking, but I actually really love it. It would hurt Deus Ex 1 if they'd replace the sometimes crazy accents and some of its dialog to be more 'real', to me. 

Deus Ex 3, I'm really looking forward to see how good it's gonna be. Trying to avoid watching any more trailers though, havent seen the last ones on purpose. Surprise me in a good way, you Eidos. In today's real world there's even more content than before to be found that actually is very sound and perfect as elements, big and small, to a great storyline.
Title: Re: New Deus Ex?
Post by: CP5670 on May 10, 2011, 12:25:58 pm
Some of the main characters' voices were actually not bad at all (I especially liked Walton Simons), but the voices for many minor characters, particularly the Chinese ones, were really, really bad. :p
Title: Re: New Deus Ex?
Post by: StarSlayer on May 19, 2011, 07:30:48 pm
http://www.sarifindustries.com/ (http://www.sarifindustries.com/)
Title: Re: New Deus Ex?
Post by: BloodEagle on May 19, 2011, 08:14:36 pm
Flash can die in a fire.
Title: Re: New Deus Ex?
Post by: General Battuta on June 20, 2011, 10:07:34 am
So a press build of this game leaked onto the Internet, and immediately, thousands of rabid Deus Ex fans descended on it to find that






by all accounts, it's actually a great game, every bit as immersive and fluid as the original, a worthy successor in every respect!

Now we just need to wait for the Internet to find some bull**** reason to deride it as console garbage. (the GOLD AND SEPIA and COVER SHOOTER qqs are both dead)
Title: Re: New Deus Ex?
Post by: NGTM-1R on June 20, 2011, 10:15:33 am
Glorious.
Title: Re: New Deus Ex?
Post by: Kosh on June 20, 2011, 11:17:57 pm
Good news*





*I'm just glad it isn't going to be a cluster**** like DXIW was.
Title: Re: New Deus Ex?
Post by: General Battuta on June 20, 2011, 11:25:36 pm
DXIW was a good game, just not a good DX game.
Title: Re: New Deus Ex?
Post by: Mikes on June 27, 2011, 10:08:03 am
Yeah, all the individual components of Deus Ex were rather mediocre by themselves. Clunky gunplay, clunky RPG elements, clunky stealth, etc. They just somehow managed to magically combine together into something much greater.

It may appear that way only because you forgot the most important parts.

Story and Immersion... nothing mediocre about that.
Title: Re: New Deus Ex?
Post by: General Battuta on June 27, 2011, 10:16:07 am
The story is all right, it's just the fact that it's written as a game story rather than as a book or movie shoehorned into a game that makes it so compelling. A lot of the surrounding writing (or quotes drawn from other sources) are excellent, however.
Title: Re: New Deus Ex?
Post by: newman on June 27, 2011, 10:34:12 am
Deus Ex: IW a good game? Certainly, being compared to Deus Ex 1 does not help it's case much; it's #1 on my list of the worst sequels ever made. How does it stand on it's own however? Not so good.
Some people here have noticed that as FPS's go DX's gameplay wasn't exactly the best in terms of pure game mechanics; if you were after pure FPS action you were better off looking elsewhere. The reason why someone would choose to play DeusEx 1 over other FPS's wasn't the superior FPS action, it was because of the story and depth (when I say "depth" I'm mainly referring to customizing everything related to the player, from character stats, to augmentations through equipment and ammo types) the game offered. This is why this game was so brilliant; it knew what it was and focused on it's strong sides, delivering the best it could on those; a brilliant story set in an immersive game world, and plenty of options given to the player when it came to progressing through that world. The other bits it wasn't focused on were mediocre, not bad enough to annoy the player while going through the story.

Deus Ex: Invisible War upset this balance completely, which is why I considered it such a flop. It tried to streamline the fps action but produced a weird, clunky gameplay mechanic that was inferior in almost every way to DX1. It would have been tolerable had the story and general feel of the world been given justice compared to those same elements in Deus Ex 1. Instead we got a story that started out mediocre and spiraled downwards to true stupidity as you went on with the game. The graphics integration was problematic at best and the options given to the player were dumbed down to an extreme. The result was a game that didn't really know what it was; a story based action adventure or a pure fps shooter? It tried to do both and it failed in both segments. This, for me, did not constitute a good game.
Title: Re: New Deus Ex?
Post by: General Battuta on June 27, 2011, 10:35:58 am
WELP i disagree
Title: Re: New Deus Ex?
Post by: Kosh on June 29, 2011, 07:22:26 am
Quote
Deus Ex: Invisible War upset this balance completely, which is why I considered it such a flop. It tried to streamline the fps action but produced a weird, clunky gameplay mechanic that was inferior in almost every way to DX1. It would have been tolerable had the story and general feel of the world been given justice compared to those same elements in Deus Ex 1. Instead we got a story that started out mediocre and spiraled downwards to true stupidity as you went on with the game. The graphics integration was problematic at best and the options given to the player were dumbed down to an extreme. The result was a game that didn't really know what it was; a story based action adventure or a pure fps shooter? It tried to do both and it failed in both segments. This, for me, did not constitute a good game.


I also add that one thing the game notorious for was its terrible characterization. It was hard to feel anything if they died, and some of them were so annoyingly badly done I was glad when they did.
Title: Re: New Deus Ex?
Post by: Demitri on July 06, 2011, 06:37:17 am
Don't know if folk have seen this or not but both Deus Ex &  Deus Ex: Invisible War are in the Steam sale and you can pick up the 2 of them combined for £2.49 or £1.49 separately. At time of writing they are at this price for about another 5 and a half hours. Pretty good if you haven't played either of them and want to see what the fuss is about before the new one comes out.
Title: Re: New Deus Ex?
Post by: Kosh on July 08, 2011, 09:14:30 am
(http://sureasshiretalk.files.wordpress.com/2010/10/deusex1.jpg)


I wonder when the original will be remade with a more modern engine while preserving it's original awesomeness.
Title: Re: New Deus Ex?
Post by: Luis Dias on July 08, 2011, 09:21:16 am
Like Black Mesa?
Title: Re: New Deus Ex?
Post by: Unknown Target on July 08, 2011, 09:39:41 am
Just bought the pack off Steam. :D Can't wait until I'm done slogging my way through the first levels. :3
Title: Re: New Deus Ex?
Post by: -Sara- on July 08, 2011, 09:43:19 am
(http://sureasshiretalk.files.wordpress.com/2010/10/deusex1.jpg)


I wonder when the original will be remade with a more modern engine while preserving it's original awesomeness.

A russian modder was remaking it with HD models/levels etc. No idea if he continued.
Title: Re: New Deus Ex?
Post by: Luis Dias on July 08, 2011, 10:19:06 am
Just bought the pack off Steam. :D Can't wait until I'm done slogging my way through the first levels. :3

I was talking about this: http://www.blackmesasource.com/
Title: Re: New Deus Ex?
Post by: Grizzly on July 08, 2011, 01:34:22 pm
And we were talking about deus ex I think... It's getting all hazy in that post of yours.
Title: Re: New Deus Ex?
Post by: Unknown Target on July 09, 2011, 04:26:52 pm
I'm playing through DX2 for the first time, after not having played DX1 in quite awhile. Make no mistake; the game is stiff to play, the voice acting is laughable, the interface is cumbersome, and for some reason the game assumes I've never played a first person shooter before, let alone DX1; the tutorials it forced me to go through were awful; I only read one and all it told me was that the spinning thing at the top of the screen with N, NE, E, etc, on it, was a compass.

However, I'm starting to pick up the threads of the plot, and it does seem to be interesting; it's this sort of idea where JC Denton was this really exceptional individual that resolved a serious crisis, so the world was like hey, let's mass produce more units like him and use them to solve all our crises.

It's a lot like ok, if there what was essentially a second coming of a messiah figure in the Deus Ex world, what would the people of the world do? Try to copy it and make as many of them as possible to use for their own purposes.

I still haven't left the training facility yet, we'll see where this goes if I even continue it at all lol.
Title: Re: New Deus Ex?
Post by: BloodEagle on July 09, 2011, 05:30:48 pm
However, I'm starting to pick up the threads of the plot, and it does seem to be interesting; [....]

I still haven't left the training facility yet, we'll see where this goes if I even continue it at all lol.

Prepare to be disappointed. :/
Title: Re: New Deus Ex?
Post by: Jeff Vader on July 09, 2011, 05:41:32 pm
I don't consider DXIW to be a really bad game. I mean, there were annoying/dumb things like one-ammo-fits-all, horrible voice-acting, having to watch loading screens after every door/corner and, well, if you compare it to the original Deus Ex, it defs isn't of the same caliber. But there were those few good moments, like sneaking around in Seattle. And Kidneythieves <3
Title: Re: New Deus Ex?
Post by: NGTM-1R on July 09, 2011, 06:02:40 pm
Yeah, IW isn't actively bad. At its worst, it's merely annoying, and at its best, it's actually pretty amusing.
Title: Re: New Deus Ex?
Post by: Unknown Target on July 09, 2011, 10:37:27 pm
Haha oh man I was having a laugh in the very beginning level throwing pots and dead bodies on top of people to see totally out of place reactions.
Title: Re: New Deus Ex?
Post by: StarSlayer on July 12, 2011, 02:26:05 pm
OMG Do Want (http://www.gametrailers.com/video/conspiracies-trailer-deus-ex/717277)
Title: Re: New Deus Ex?
Post by: CP5670 on July 12, 2011, 03:13:28 pm
The initial Tarsus part is dull but the Seattle level is easily the best one in the game. The later levels, especially the last three, were obviously rushed in development compared to that one. I believe you can turn off the tutorial popups.

There is a lot of hilarious stuff you can do with the physics engine, an early version of Havok that had lots of glitches and odd behavior. Piling up bodies and throwing stuff on them causes them to fly around or become permanently stretched. I had a great time with just this aspect of the game. :D You can also irritate NPCs by picking up objects in front of them while you're holding something. This somehow gets them very angry, more so than if you throw stuff at them.

Quote
I don't consider DXIW to be a really bad game.

The thing is, it's gotten a bad name mainly due to the Deus Ex connection. I can think of many games after IW that had inferior plots or gameplay but which were generally well received.
Title: Re: New Deus Ex?
Post by: Hades on July 12, 2011, 07:54:35 pm
the game is stiff to play, the voice acting is laughable, the interface is cumbersome
Sounds exactly like Deus Ex 1
Title: Re: New Deus Ex?
Post by: BloodEagle on July 12, 2011, 08:24:53 pm
the game is stiff to play, the voice acting is laughable, the interface is cumbersome
Sounds exactly like Deus Ex 1

Way to live up to your title, there.  :no:
Title: Re: New Deus Ex?
Post by: Hades on July 12, 2011, 08:37:29 pm
Except I'm not trolling. I'm also not looking at the first with nostalgia goggles.
Title: Re: New Deus Ex?
Post by: NGTM-1R on July 12, 2011, 09:37:52 pm
Having just replicated the DEATH TO THE VACUUM CLEANER trick, I defy you. Deus Ex is the best game ever.
Title: Re: New Deus Ex?
Post by: newman on July 13, 2011, 02:18:36 am
Now, everyone's entitled to their opinion - unless it's about DeusEx 1; that was the best game ever made. Anyone who disagrees should be burned at the stake to preserve our democracy.
Also, UT, you may find the plot of DeusEx 2 interesting at first, but it gets bad and spirals down to rushed stupidity as you get closer to the end. The end itself is laughable. The plot is definitely not something DeusEx 2 can brag about. You might find it entertaining - hell, some people thought Jar-Jar was entertaining - but IW wasn't a good game by a long shot.
Title: Re: New Deus Ex?
Post by: Luis Dias on July 13, 2011, 12:24:41 pm
Anyone who disagrees should be burned at the stake to preserve our democracy.

I'd like u 2 try >:)
Title: Re: New Deus Ex?
Post by: mxlm on July 15, 2011, 06:58:50 pm
Word is you can prepurchase this for $28.80 at Green Man Gaming, using the code FACEB-JULY2-20PEC

Which I just did.
Title: Re: New Deus Ex?
Post by: The E on July 28, 2011, 08:04:31 am
Preordered the augmented edition on Steam, yay
Title: Re: New Deus Ex?
Post by: Scotty on August 03, 2011, 09:30:03 pm
So, just saw a commercial for it.  While I know it's not in-game, it looked ****ing awesome.  And I haven't even played the first Deus Ex.
Title: Re: New Deus Ex?
Post by: Unknown Target on August 03, 2011, 09:55:16 pm
Now, everyone's entitled to their opinion - unless it's about DeusEx 1; that was the best game ever made. Anyone who disagrees should be burned at the stake to preserve our democracy.
Also, UT, you may find the plot of DeusEx 2 interesting at first, but it gets bad and spirals down to rushed stupidity as you get closer to the end. The end itself is laughable. The plot is definitely not something DeusEx 2 can brag about. You might find it entertaining - hell, some people thought Jar-Jar was entertaining - but IW wasn't a good game by a long shot.

TBH I can't even get past like the third level at this point. This game is crap. The interface is obnoxious, how much thought did they put into all those fancy radial menus? I bought it and I'm probably never going to play it. I wish Steam did returns.
Title: Re: New Deus Ex?
Post by: TrashMan on August 04, 2011, 06:52:54 am
I'd probably like Deus Ex a lot more if it weren't all cyberpunk-ish. Not a big fan of cyborgs and cyberpunk.
But it was a very good game.
Title: Re: New Deus Ex?
Post by: -Sara- on August 09, 2011, 06:08:30 am
It seems someone picked up the DX1 upgrade. Giving it an HD texturing and approach.

(http://www.rockpapershotgun.com/images/11/july/dxnvb.jpg)
Title: Re: New Deus Ex?
Post by: Achillion on August 09, 2011, 07:23:17 am
It seems someone picked up the DX1 upgrade. Giving it an HD texturing and approach.

I was completely unaware of this!
... and it's officially out: http://www.moddb.com/mods/deus-ex-new-vision
Hell I'd delay playing Human Revolution to finish a play-through of this. I know it's probably just HD textures and nothing more but it's still a nice way to get in the mood for HR.
Title: Re: New Deus Ex?
Post by: Hades on August 09, 2011, 07:28:02 am
I dunno if you'd want to put of HR to play Deus Ex 1, from what I've played of HR it is really, really good and vastly superior to DE1.
Title: Re: New Deus Ex?
Post by: Achillion on August 09, 2011, 07:34:08 am
Well it's not like I'm any particular rush. I usually don't mind not playing games on launch day.
Human Revolution is probably the only game I actually felt anticipation for since the last Jedi Knight game. I play a lot of games, but I never get too hyped about most of them, especially considering the copy-paste nature of most AAA titles.

That said, even with HR, I planned on waiting a couple of months until I could afford to build a new PC because I suspect my current one wouldn't cut it. As the date draws near though I'm considering just ordering the parts now and living off canned beans for a few weeks!
Title: Re: New Deus Ex?
Post by: JCDNWarrior on August 09, 2011, 07:58:30 am
Awesome, thanks for pointing out that New Vision's released. I've been using HDTP, New Vision and a few other mods together, plus my own ENBSeries config. Looks much better that way, though ENB is always Your Mileage May Vary. I'll go get Deus Ex reinstalled to see how much New Vision has added since last time. Should also get that other mod that adds a lot of detail (buildings, etc) to the environment.
Title: Re: New Deus Ex?
Post by: -Sara- on August 09, 2011, 02:23:10 pm
I think I'll get DX3 too. I'm not huge on the endless shooting (which was more common in DX2 which I did not finish), but I really liked the open options and not having to follow one storytelling path, but rather having to attach lose ends in one area (something which imho KOTOR etc did not achieve, which despite different outcomes still tried to push you forward, something which DX did far more subtly). I might wait a month, in case it disappoints after all.
Title: Re: New Deus Ex?
Post by: Achillion on August 17, 2011, 09:42:29 am
That said, even with HR, I planned on waiting a couple of months until I could afford to build a new PC because I suspect my current one wouldn't cut it. As the date draws near though I'm considering just ordering the parts now and living off canned beans for a few weeks!

Well, my new parts arrived yesterday. This thread (in addition to all previous hype) just set me back 750 euros.

 :)
Title: Re: New Deus Ex?
Post by: JCDNWarrior on August 17, 2011, 09:46:46 am
That said, even with HR, I planned on waiting a couple of months until I could afford to build a new PC because I suspect my current one wouldn't cut it. As the date draws near though I'm considering just ordering the parts now and living off canned beans for a few weeks!

Well, my new parts arrived yesterday. This thread (in addition to all previous hype) just set me back 750 euros.

 :)

Treat it well and enjoy the beauty it will produce on the screen for you ;) There's quite a few benchmarks and stress tests to try out too. What specs did you get by the way?
Title: Re: New Deus Ex?
Post by: Achillion on August 17, 2011, 09:49:21 am
Copy pasting order confirmation email:
MSI GeForce GTX 560Ti OC Twin FrozR II 1024MB GDDR5 PCI-Express Graphics Card
Intel Core i5-2500K 3.30GHz (Sandybridge) Socket LGA1155 Processor
MSI P67A-GD53 Intel P67 (Socket 1155) DDR3 Motherboard ** B3 REVISION **
Corsair Vengeance 8GB (2x4GB) DDR3 PC3-12800C9 1600MHz Dual Channel Kit (CMZ8GX3M2A1600C9)
Samsung SpinPoint F3 1TB SATA-II 32MB Cache - OEM (HD103SJ)
BeQuiet Dark Rock Advanced CPU Cooler (Socket LGA 775 / 1155 / 1156 / 1366, AM2 / AM2+ / AM3 / 754 / 939 / 940)

Still in the process of installing Windows. First thing is OCing that CPU to ~4.5 GHz then it's off to Futuremark.
Title: Re: New Deus Ex?
Post by: JCDNWarrior on August 17, 2011, 10:06:39 am
A fine choice, almost like my specs. Got a i5 2500k a little while ago too, but with a Intel 320 120 GB SSD instead of the Samsung Spinpoint F3, though that hard disk is also quite a good (let alone very cheap) choice for price/performance. Also got GTX 460 as I got it before the 560 came out. You can definitely run everything maxed out with such specs as these for quite a few years.

People often assume they need to upgrade hardware every two years, but there's a misconception between optimization and system requirement. An example I found out in 2007 with the (in)famous Crysis was that a relatively single 'ultra high config' allowed for better graphics yet much lower system requirements and acceptable frame rates. Same for various ported games over the years. In reality the fidelity and detail that can be gained is much higher than most people assume, its something I like to explore myself. To think what we could indeed have technologically in the year 2027.

I hope Deus Ex Human Revolution will definitely make good use of the hardware that's on hand, even with the limitations that consoles bring with them. Sometimes you don't even really need to use high detailed environments to give a certain sense of reality, for example the New York skyline in Deus Ex 1.

Furthermore i'll have to wait a few more days until the game hits retail here in Europe. I wonder if Steam is keeping it locked for a few days like they did with a few other games over the years...I better start avoiding this thread for risk of spoilage ;)
Title: Re: New Deus Ex?
Post by: Achillion on August 17, 2011, 10:21:04 am
Completely agree with not requiring upgrades every 2 years. While it's nice to keep your hardware new, it's not a necessity. My previous PC was built in 2006 (or 07, can't remember exactly). I did add a second VGA for SLI and did a bit of OCing (from 2.6 to 3.2 GHz), but most games ran smooth without requiring the SLI configuration to be enabled.

I think the misconception you speak of comes from the somewhat more rapid advancement of graphics technology in the past. It seems that in the early 2000s (and probably late 1990s), you really did need new hardware to play the games that were coming out every 6 months. I think the current console generation, coupled with current graphics offering close to the limit of the average person can distinguish in terms of fidelity, has caused hardware requirements for games to plateau. There's no way a computer built in 2000 would be able to run a graphically demanding game made in 2004. In 2011 though, a computer built in 2007 is still a viable gaming platform, e.g., it can run Crysis 2, Dead Space 2, etc decently without sacrificing resolution and lowering graphics settings.

European customer here too. Have to wait until the 26th.
Title: Re: New Deus Ex?
Post by: MP-Ryan on August 17, 2011, 10:49:27 am
I dunno if you'd want to put of HR to play Deus Ex 1, from what I've played of HR it is really, really good and vastly superior to DE1.

I'll believe it when I play it.  Deus Ex is one of my top 3 best games I've ever played, accompanied by System Shock 2 and Portal.
Title: Re: New Deus Ex?
Post by: Luis Dias on August 17, 2011, 12:48:40 pm
Moore's law is unabated. Progress is as fast as ever before.

What is happening now is slightly different. For one, it is the consoles who are driving the developers of games, instead of the PC. Xbox 360 was born in 2005, almost 6 years ago. FS3 came one year later. They were very good graphical machines, and because they are highly predictable (if you develop for one xbox, you have developed for every one), graphic engines were able to optimize to amazing levels, and we have BF3 as a testament to that.

Thing is, the pc continued to progress, and now we have in the pc world something like 10 to 20 more horse power than in the consoles. Highly unoptimized, though, and considering that the games are developed for the consoles and not the pcs, it's understandable that people are "bored" by the lack of progress.

However, I would recommend people to watch the best games of 2003, and compare them with 2007. And then watch the BF3 trailer. There is no denying that huge improvements are being made. They are just getting more and more subtle.

We can also see that the current gen of consoles is one generation "behind" schedule, because of this thing called the wii. The wii forced PS and Xbox to focus not on graphics but on this interactive gameplay. The "eight" console generation is defined by the kinect and the move instead. But there are new consoles in the horizon. Either in late 2012 (unlikely) or in late 2013 (more likely) we will see the next generation of consoles. And they will be 10 times more powerful than this generation.

I'm not suggesting much more than ten times because if they tried to do the same thing they did in 2005 with amazing specs on the consoles and 600 bucks price points, they would fail real hard in the market. Simply put, the graphical differences will not be so compelling as they were until 2005. People will say "ha, Ps3 graphs aren't perfect, but they are just fine for my everyday games, and that's ok, I won't spend 600 bucks on better graphs than these anyway". But they will pay 300, 400 in the first months.
Title: Re: New Deus Ex?
Post by: Achillion on August 17, 2011, 01:09:59 pm
Moore's law is unabated. Progress is as fast as ever before.

I didn't mean to imply that computer hardware has stopped progressing, only that gaming hardware (or requirements) have. I'm sure the difference between subsequent generations of graphics cards today is as big as it ever was, but it was unheard of in 2005 that you could be playing the latest game on a VGA that's 3 or 4 generations old.

I agree with the rest of the post though. Perhaps it's not the plataue in gaming hardware caused by the consoles, though you must admit it helps, in addition to the fixed configuration of the system allowing for optimisation.
As for the subtle differences, that's exactly what I meant when I said "... current graphics offering close to the limit of the average person can distinguish in terms of fidelity". More polygons and shaders and whatever else they're pumping out is great, but 10 years ago games were still trying to get the obvious stuff right.

Either way, the fact remains that a 2000 PC can't play games made in 2005, but a 2006 PC can play today's and that's noteworthy.

Is it me or are we going really off topic? :)
Title: Re: New Deus Ex?
Post by: JCDNWarrior on August 17, 2011, 02:24:11 pm
Moore's law is unabated. Progress is as fast as ever before.

I didn't mean to imply that computer hardware has stopped progressing, only that gaming hardware (or requirements) have. I'm sure the difference between subsequent generations of graphics cards today is as big as it ever was, but it was unheard of in 2005 that you could be playing the latest game on a VGA that's 3 or 4 generations old.

I agree with the rest of the post though. Perhaps it's not the plataue in gaming hardware caused by the consoles, though you must admit it helps, in addition to the fixed configuration of the system allowing for optimisation.
As for the subtle differences, that's exactly what I meant when I said "... current graphics offering close to the limit of the average person can distinguish in terms of fidelity". More polygons and shaders and whatever else they're pumping out is great, but 10 years ago games were still trying to get the obvious stuff right.

Either way, the fact remains that a 2000 PC can't play games made in 2005, but a 2006 PC can play today's and that's noteworthy.

Is it me or are we going really off topic? :)

Same opinion here, I also believe that the technology for customers hasn't halted, and in fact has become really affordable (especially if you like to spend time to gather cheap second hand GTX 260's for instance) but that the implementation and usage of all the power hasn't been used to advantage (BF3 could finally be an example, and might be a great way for FPS fans to compare a PC game with a console game in terms of gameplay and graphics.

Also, I hope the developers for Deus Ex Human Revolution have used these pasts months to also improve the game for use on PC. I'd really like to see the game be easier to use on a keyboard than a controller for instance, or simpler things like higher fidelity by having lots of little settings to maximize.
Title: Re: New Deus Ex?
Post by: Grizzly on August 18, 2011, 07:39:25 am
Quote
And they will be 10 times more powerful than this generation.

They will atleast have decent RAM.
Title: Re: New Deus Ex?
Post by: Luis Dias on August 18, 2011, 08:45:25 am
"No more loading screens!" ---> the nextgen consoles marketing strongest point :lol:
Title: Re: New Deus Ex?
Post by: Davros on August 18, 2011, 09:01:56 am
@ JCDNWarrior

you use new vision and hdtp, since they both replace the textures when you play the game who's textures are you seeing nv's or hdtp's ?

also does hdtp work ok with very high resolutions (i heard it used a diifernt exe than the exe i use from kentie)
(http://img854.imageshack.us/img854/2135/dx1y.jpg) (http://imageshack.us/photo/my-images/854/dx1y.jpg/)
Title: Re: New Deus Ex?
Post by: Grizzly on August 18, 2011, 09:30:08 am
Oooh god. And I thought 3 screen setups were limited to FlightSim enthusiasts 0_o
Title: Re: New Deus Ex?
Post by: Davros on August 18, 2011, 10:23:03 am
Havnt you heard, we are taking over the world ;)

ps: some links for those wanting to replay dx1 (in case they haven't been posted already)

shifter, just makes the game better all round, makes exp gain a bit more RPG based.
http://www.moddb.com/mods/shifter1

 new deus ex exe, community made, fixes issues on modern systems such as the game running way to fast.
http://kentie.net/article/dxguide/files/DeusExe-v3.zip

 DX10 render, make sure to read instruction here: http://kentie.net/article/dxguide/#niceties
http://kentie.net/article/d3d10drv

New Vision
http://www.moddb.com/mods/deus-ex-new-vision/downloads

 fixes menu and hirez stuff,
http://www.moddb.com/mods/deus-ex-enhanced/

 here is the very early demo of the model replacement,
http://www.offtopicproductions.com/hdtp/?page_id=3
 everyone is wanting for that to finish, apparently animations in deus ex are very hard to do.

 this could be interesting
http://dx-revision.com/web/news.php , they add extra parts to level's.
Title: Re: New Deus Ex?
Post by: JCDNWarrior on August 18, 2011, 10:26:02 am
@ JCDNWarrior

you use new vision and hdtp, since they both replace the textures when you play the game who's textures are you seeing nv's or hdtp's ?

also does hdtp work ok with very high resolutions (i heard it used a diifernt exe then the exe i use from kentie)
(http://img854.imageshack.us/img854/2135/dx1y.jpg) (http://imageshack.us/photo/my-images/854/dx1y.jpg/)


Seeing as HDTP and New Vision adds items to the existing world rather than say, re-write the graphics code, I believe multi-screen setups should work fine. I'm surprised such old tech works great with so many displays though, maybe worth asking Turambar if he knows if they liked to test the Unreal 1 engine with extreme resolutions over there. Things like ENBSeries also aren't any problem.

Would love to see some ultra high resolution pictures with these visual and gameplay mods added by the way!
Title: Re: New Deus Ex?
Post by: Davros on August 18, 2011, 10:50:02 am
I just tried unreal in d3d I can choose 5284x1050 but it stays in 1680x1050 and switches to software rendering
in opengl mode it just ctd's at high res

edit: got it working in dx10 mode using Kentie's dx10 renderer
http://kentie.net/article/d3d10drv/
(http://img846.imageshack.us/img846/4367/unrealr.jpg) (http://imageshack.us/photo/my-images/846/unrealr.jpg/)
Title: Re: New Deus Ex?
Post by: JCDNWarrior on August 18, 2011, 11:15:05 am
Awesome, glad to see it worked. And if it works in Unreal 1 then all other games using it's engine should be able to be played with it. Awesome stuff ;)
Title: Re: New Deus Ex?
Post by: Davros on August 18, 2011, 11:17:19 am
ps: JCDNWarrior

again since your using new vision and hdtp when you play what mods textures are you seeing ?

pps: since there needs to be a dx10 renderer made for the game and only unreal, ut, rune and dx have a dx10 renderer
other unreal engined games like Clive Barker's Undying, Mobile Forces, Nerf Arena Blast, Klingon Honor Guard and xcom enforcer arnt going to work
i'll try them in the next few days but i'm not hopeful
Title: Re: New Deus Ex?
Post by: JCDNWarrior on August 18, 2011, 11:30:44 am
ps: JCDNWarrior

again since your using new vision and hdtp when you play what mods textures are you seeing ?

pps: since there needs to be a dx10 renderer made for the game and only unreal, ut, rune and dx have a dx10 renderer
other unreal engined games like Clive Barker's Undying, Mobile Forces, Nerf Arena Blast, Klingon Honor Guard and xcom enforcer arnt going to work
i'll try them in the next few days but i'm not hopeful

Both, they don't overlap much if at all. HDTP comes with player models, New Vision is especially world models and I believe map changes. They don't cancel eachother out in any way.

Sorry if I wasn't clear earlier. Hope you'll get it to work!
Title: Re: New Deus Ex?
Post by: Davros on August 18, 2011, 11:36:45 am
ok tnx

just tried xcom enforcer in d3d the highest res I could select was 1680 tried editing the ini file to 5284 but it ran in a window a the gfx were a mess
i tried using xcom with the unreal dx10 renderer and it ctd'd
Title: Re: New Deus Ex?
Post by: Achillion on August 18, 2011, 02:35:43 pm
Havnt you heard, we are taking over the world ;)

ps: some links for those wanting to replay dx1 (in case they haven't been posted already)

shifter, just makes the game better all round, makes exp gain a bit more RPG based.
http://www.moddb.com/mods/shifter1

 new deus ex exe, community made, fixes issues on modern systems such as the game running way to fast.
http://kentie.net/article/dxguide/files/DeusExe-v3.zip

 DX10 render, make sure to read instruction here: http://kentie.net/article/dxguide/#niceties
http://kentie.net/article/d3d10drv

New Vision
http://www.moddb.com/mods/deus-ex-new-vision/downloads

 fixes menu and hirez stuff,
http://www.moddb.com/mods/deus-ex-enhanced/

 here is the very early demo of the model replacement,
http://www.offtopicproductions.com/hdtp/?page_id=3
 everyone is wanting for that to finish, apparently animations in deus ex are very hard to do.

 this could be interesting
http://dx-revision.com/web/news.php , they add extra parts to level's.

I find it funny that Deus Ex is a modded game. I understand it, but it was never a game I felt needed modding.
What I mean is, FS2 is a game that provides a different experience with upgraded graphics. I consider it a different experience when I replay the same campaign with high-poly models, hi-res textures and higher screen resolution.

Deus Ex on the other hand, although I wouldn't mind playing it with newer graphics, isn't the kind of game I would seek out to make "prettier". I don't think I could bother to download and install mods to replay it. I might, some day, but replaying it in its original form provides, I believe, the same experience. It's a story-driven game. Graphics were never a big part of it. I could probably spend a day just reading through Deus Ex's dialogue and feel like I was playing it. That's how little I believe the dated graphics affect the game.

Then again, I'm completely in love with it so I may be biased.
Title: Re: New Deus Ex?
Post by: JCDNWarrior on August 18, 2011, 02:52:46 pm
So far I've played either Deus Ex in it's normal form or a few little modifications. One of the mods that can be found adds loads of stuff to the game, but I haven't really played it that way just yet. Still gives me a thrill to see, wish there were more games like Deus Ex in story, gameplay and hauntingly prophetic and deep dialog. Let's hope Deus Ex 3 will be full of real life mentions of events, people and organizations. Does so much more to me than non-existant/fictional versions or naming of organizations.

Wow, it reminds me I really should play the *Nameless Mod too. Looks like i got more to do before I jump into Deus Ex 3 next week. Better hurry to get it all set up.
Title: Re: New Deus Ex?
Post by: Davros on August 19, 2011, 04:35:15 pm
JCDNWarrior Ive just installed hdtp and if you run its shortcut it does not use the new vision textures unless you edit the hdtp.ini have you done that ?
Title: Re: New Deus Ex?
Post by: JCDNWarrior on August 19, 2011, 04:38:45 pm
I think so, it's been a while since I got it set up. You can also first install HDTP and then New Vision, that might help out. There should be more documentation on it for the respective mods though.
Title: Re: New Deus Ex?
Post by: Davros on August 20, 2011, 12:47:11 am
If you running dx from the hdtp shortcut which has the following commandline
E:\Games\DeusEx\System\HDTP.exe INI=E:\Games\DeusEx\System\HDTP.ini USERINI=E:\Games\DeusEx\System\HDTPUser.ini log=HDTP.log
you need to edit hdtp.ini
above the line
Paths=..\Textures\*.utx
add the line
Paths=..\NVTextures\*.utx

if you arnt using the shortcut you need to find out what ini dx is using
new vision with kenties exe uses
my documents\deus ex\system\duesex.ini
and to that ini you would need to add the lines
Paths=..\HDTP\System\*.u
Paths=..\HDTP\Textures\*.utx
above the nvtextures line
Title: Re: New Deus Ex?
Post by: BloodEagle on August 23, 2011, 09:14:02 am
Glowing review (http://www.shamusyoung.com/twentysidedtale/?p=12674) of DE:HR (pronounced as 'durr').
Title: Re: New Deus Ex?
Post by: Achillion on August 23, 2011, 09:37:55 am
I am consciously staying away from reviews until I play it. I'm even trying to ignore personal opinions of reviewers and anyone else who has played it.

I guess I should un-subscribe from this thread until Saturday as well.
Title: Re: New Deus Ex?
Post by: NGTM-1R on August 23, 2011, 11:08:54 am
It's out on Steam.
Title: Re: New Deus Ex?
Post by: The E on August 23, 2011, 11:17:49 am
In the US, yes.
Title: Re: New Deus Ex?
Post by: NGTM-1R on August 23, 2011, 11:33:39 am
Details.

I can't currently afford this or Space Marine, so I am a tiny bit mad.
Title: Re: New Deus Ex?
Post by: StarSlayer on August 23, 2011, 11:53:23 am
Details.

I can't currently afford this or Space Marine, so I am a tiny bit mad.

Heh I preordered it but because New Egg botched my new laptop order twice in as many weeks I have no machine to play it on :P
Title: Re: New Deus Ex?
Post by: Kosh on August 23, 2011, 02:45:58 pm
Details.

I can't currently afford this or Space Marine, so I am a tiny bit mad.


According to this (http://www.cheatcc.com/pc/rev/deusexhumanrevolutionreview.html#.TlQCxV1m6ho) it lives up to the original Deus Ex's standard.
Title: Re: New Deus Ex?
Post by: Hades on August 23, 2011, 03:20:11 pm
It's actually better than the original Deus Ex as, not only is the gameplay (especially combat) not clunky (unlike Deus Ex), it has good voice acting (unlike Deus Ex).

Reason I only compare those two qualities is because they were two of the biggest knocks against Deus Ex 1.
Title: Re: New Deus Ex?
Post by: Mefustae on August 24, 2011, 05:45:30 am
Still waiting for it to unlock. I really, really don't see why a digital distribution system like Steam would present a staggered release. Seriously, people in the ****ing US are playing it, yet I have to wait, even though I'm 16 ****ing hours ahead of them!

Bull****.
Title: Re: New Deus Ex?
Post by: Grizzly on August 24, 2011, 09:34:34 am
Still waiting for it to unlock. I really, really don't see why a digital distribution system like Steam would present a staggered release. Seriously, people in the ****ing US are playing it, yet I have to wait, even though I'm 16 ****ing hours ahead of them!

Bull****.

Publishers publishing early tend to piss off other publishers.

This review is spoiler free (http://www.rockpapershotgun.com/2011/08/22/review-deus-ex-human-revolution/)
Title: Re: New Deus Ex?
Post by: Polpolion on August 24, 2011, 10:22:59 am
I've played a couple hours yesterday and I'll share some thoughts.

Graphics-wise, everything looks kinda plastic-y, but that's probably just because I have everything turned down so it will run on my computer better. The art style is really interesting, however, and it certainly improves upon DX:IW's character animations (though that's not saying much).

I've only really just gotten to the first hub having completed the first true mission, and the mission honestly seems much more cramped than I'd hoped. But there is a lot of detail shoved in there, so none of it is going to waste. I just hope that future levels open themselves up a bit more than the first. (granted I've only played it once so far, maybe I'll catch more things later)

The AI seems to still have kind of odd detection, namely when they walk around corners they don't seem to see you standing there waiting for them to pass. Still, overall much improved since the first DX.

Controls are wonky, to say the least. The default FOV is far to small to be comfortable and the mouse behaves in strange ways. I'll get used to it no doubt, but it's a pain. Honestly, I'm ignoring the cover system simply because it looks really annoying.

Story seems interesting so far. Won't post any spoilers, but by far the most annoying thing so far is that many NPCs seems to think mech augs are some kind of magical abhoration of your spirit soul, though IRL I doubt things would be much different so I'm not really going to say this is a bad thing.

Overall, I'm really not dissapointed yet.

EDIT: Holy lord, the voice acting may have improved a lot but that sure can't fix terribad dialuge.
Title: Re: New Deus Ex?
Post by: SpardaSon21 on August 24, 2011, 01:29:08 pm
http://arstechnica.com/gaming/news/2011/08/report-gamestop-opening-deus-ex-copies-removing-free-game-code.ars (http://arstechnica.com/gaming/news/2011/08/report-gamestop-opening-deus-ex-copies-removing-free-game-code.ars)
Looks like GameStop's afraid of any competition.
Title: Re: New Deus Ex?
Post by: MP-Ryan on August 24, 2011, 03:03:25 pm
http://arstechnica.com/gaming/news/2011/08/report-gamestop-opening-deus-ex-copies-removing-free-game-code.ars (http://arstechnica.com/gaming/news/2011/08/report-gamestop-opening-deus-ex-copies-removing-free-game-code.ars)
Looks like GameStop's afraid of any competition.

Just added GameStop to my list of companies I will never buy from.
Title: Re: New Deus Ex?
Post by: SpardaSon21 on August 24, 2011, 08:56:33 pm
http://www.joystiq.com/2011/08/24/gamestop-pulls-deus-ex-human-revolution-pc-versions-from-shelve/ (http://www.joystiq.com/2011/08/24/gamestop-pulls-deus-ex-human-revolution-pc-versions-from-shelve/)
And now GameStop has pulled all non-reserved PC copies from their shelves so they can be returned to SquareEnix.  Apparently with their purchase of Spawn Labs they're working on a game streaming service to compete with OnLive, and so they don't want to aid their competition.  This is what they should have done in the first place instead of removing the coupons.
Title: Re: New Deus Ex?
Post by: Polpolion on August 24, 2011, 10:21:52 pm
So has anyone else gotten this game yet? I'm curious to see what those of you that have think so far.
Title: Re: New Deus Ex?
Post by: NGTM-1R on August 24, 2011, 10:23:10 pm
I'm going to end up waiting to the 7th of next month at least.
Title: Re: New Deus Ex?
Post by: Unknown Target on August 24, 2011, 10:28:28 pm
Probably going to wait until the price goes down. :\ If that ever happens. I can't justify spending $50 on a game right now. :\
Title: Re: New Deus Ex?
Post by: mxlm on August 25, 2011, 12:23:03 am
So has anyone else gotten this game yet? I'm curious to see what those of you that have think so far.
It was well worth the $28.80 it cost me, and is indeed a proper sequel. Or prequel, whatever.
Title: Re: New Deus Ex?
Post by: Mongoose on August 25, 2011, 12:30:21 am
I still haven't played the original yet (though it's sitting in Steam), but I'm glad to hear they did it justice.
Title: Re: New Deus Ex?
Post by: Mefustae on August 25, 2011, 02:57:19 am
I still haven't played the original yet (though it's sitting in Steam), but I'm glad to hear they did it justice.

Play it.

Now.

Why are you still reading my post? You should be playing it by now.
Title: Re: New Deus Ex?
Post by: The E on August 27, 2011, 05:23:05 am
Yes, this game should be played. Best game I've played this year, by far.
Title: Re: New Deus Ex?
Post by: Achillion on August 28, 2011, 12:34:32 pm
Been avoiding this thread as I mentioned earlier until I got my own opinion on the game. I must say I'm not as critical as thesizzler.

*** THERE ARE NO SPOILERS IN THIS POST, BUT YOU MAY NOT LIKE HYPE AND OPINIONS SO I'M GIVING A WARNING ANYWAY ***


The game is amazing! Not perfect, but close. The graphics aren't stellar, even though I'm playing with all graphics options at max. The big city shots look a bit meh when looking from above (panoramic views from high up etc), but indoor office environments and closeup street views are good, possibly even great at times. Facial animations aren't as good as current technology allows and people look like puppets when shaking their heads and limbs while talking.

So far I'm at the second city hub, so I'm not too far ahead in the story. Here's my thoughts on some of the stuff you may be wondering about (again, there's no story spoilers):
- They went back to the first Deus Ex in a lot of regards: Weapon upgrades, inventory, experience points, etc. I love how you have to manually type in password and keypad codes instead of just getting access once you know them.
- The hacking minigame is really fun and challenging.
- Combat is challenging, especially if you try to shoot your way through problems. I disagree with thesizzler on the combat and controls. I think they're great. Very FPSish as they should be. Wonky controls could be a framerate issue, though I'm not assuming anything. It could just be personal taste. On the other hand, I haven't been doing all out combat that much, only when forced. I do a lot of things stealthy because we all know it's more fun that way  :cool:
- The conversation system is quite interesting, though it might get harder at the game progresses. Each character has his own way he likes spoken to in each situation and you have to choose how to deal with them accordingly. Makes for a great challenge and interesting conversations.
- The story so far is intriguing to say the least. From the start, as soon as you see the intro, you get that original Deus Ex feeling (the one you get from two important sounding people talking about something you have no idea about (http://www.youtube.com/watch?v=UKp0DP1O4bs)). It's a great way to set the mood that something big is coming and it's (in my opinion) an important part of what makes a Deus Ex atmosphere.
- I'm not crazy about regenerating health and cover systems, but they don't affect the experience as much as I thought they would.



There's more but I think that gives my general opinion of the game. I know, I sound like a hyped up fangirl and I probably am right now, only with a penis.


I think if you're a big fan of the first and really miss that feeling you got the first time you were playing it, you'll definitely enjoy this game. They definitely learned a lot from the mistakes of DX:IW and it's nice to see that they went back to original recipes.

Some of the stuff I mentioned may be already known to most, but since I kept away from feature lists and previews during development and marketing of the game, I had no idea what to expect.



Title: Re: New Deus Ex?
Post by: JCDNWarrior on August 28, 2011, 01:04:25 pm
Agreed, I'm soaking up the game's details completely, taking it very slow. it's a really amazing game, very much like Deus Ex 1. Wish I didnt have work tomorrow (or the coming week).
Title: Re: New Deus Ex?
Post by: Axem on August 28, 2011, 01:18:09 pm
Having finished the game (in only 24 hours), I can say... this IS Deus Ex. Triple AAA +++. Would play again. The only complaint, which seems to be a common one, is the boss fights. It would've been nice to be able to sidestep them like in DX1 or take care of them in a more clever way.

The only other comment I have, is that a lot of elements from DX1 also show up in DX3. I'm not just talking about the world, but it feels like DX1 was in a sense, remade. This is not a bad thing, mind you.

That said, I loved all the name dropping from DX1. I especially loved how if you let the credits run all the way through after winning the game, you get treated to a special ending. Which ends the game with the best line ever.

Spoiler:
"But please, call me Bob."
*Deus Ex 1 Theme begins to play*
Title: Re: New Deus Ex?
Post by: CP5670 on August 28, 2011, 01:51:12 pm
I started playing this yesterday and my impressions are also very good so far. If anything, it has surpassed my expectations. The story and atmosphere feel like vintage Deus Ex (with elements taken from IW as well), with well developed characters and that thought-provoking aspect that I rarely see in games. The gameplay and weapons are generally more balanced than the original and the game gives you incentives to play in stealthy or other, more challenging ways. The regenerating health is done surprisingly well too. You have a health bar but only part of it regenerates (food/drinks increase it further), and it takes quite some time to fill up by itself, so you can't easily duck and recharge in the middle of fights. The cover system works well enough, but is somewhat optional and I am rarely using it in practice except to look around walls. It's another example of the game letting you play the way you want.

The one thing I don't like is that the environment is not very interactive compared to the first DX. The levels are full of various objects, but you can basically only pick up boxes. The graphics also look 5 or 6 years old and I couldn't get the AA working for some reason, but that doesn't detract from the game.

Quote
The only other comment I have, is that a lot of elements from DX1 also show up in DX3. I'm not just talking about the world, but it feels like DX1 was in a sense, remade. This is not a bad thing, mind you.

There are many small winks to fans of the first game, like the 0451 code or going into the women's bathroom. :D There are also a few obvious things taken from Mass Effect 2 early on.
Title: Re: New Deus Ex?
Post by: Axem on August 28, 2011, 03:01:25 pm
Yeah, those small winks and nods I liked. But later on you certainly see the bigger stuff they borrowed from DX1.
Title: Re: New Deus Ex?
Post by: Achillion on August 28, 2011, 04:38:32 pm
A few screenshots that show one of the reasons I love this game. The little fun details that show a game had actual people developing it, not the gamemaker-automaton-9000 responsible for half the games we see today.

These screenshots are spoiler-free, but I'll only link them in case people don't want to see stuff before they play it themselves:
http://steamcommunity.com/id/achilleask/screenshot/594694818228876399
http://steamcommunity.com/id/achilleask/screenshot/594694818228878719
http://steamcommunity.com/id/achilleask/screenshot/594694818228873962

My Steam screenshot library (http://steamcommunity.com/id/achilleask/screenshots). Watch for new screenies and please leave a comment. Also feel free to add me to your Steam friends list.


The one thing I don't like is that the environment is not very interactive compared to the first DX. The levels are full of various objects, but you can basically only pick up boxes. The graphics also look 5 or 6 years old and I couldn't get the AA working for some reason, but that doesn't detract from the game.

I agree with the interactivity complaint. In fact, I don't think I've seen many (or any) games that have had DX's level of interactivity, in terms of stuff to pick up, switches, etc. I think if they did have so many stuff to pickup though, it would look horrible from the yellow highlighting tracing every single object in the game (maybe).

As for the graphics, I wouldn't say 5-6, but definitely 2-3. The AA is weak too, but note that MLAA works better for ATI and FXAA for nVidia. At least that's my (limited) understanding on the matter.
Title: Re: New Deus Ex?
Post by: Unknown Target on August 28, 2011, 04:47:16 pm
In Duke Nukem Forever you can put popcorn in the microwave and pop it....? :p
Title: Re: New Deus Ex?
Post by: Axem on August 28, 2011, 05:03:47 pm
If we're going for nerd level screenshots then...

http://cloud.steampowered.com/ugc/558666021143872636/D9D1948FBFCE52BE2D915D11C279EC53A777FF67/
http://cloud.steampowered.com/ugc/558666021165823852/DB1D5C941834B0EB1ED7BF54FB1B927D5F1E3C3B/
Title: Re: New Deus Ex?
Post by: Achillion on August 28, 2011, 05:42:14 pm
Touché Axem... touché!
Title: Re: New Deus Ex?
Post by: CP5670 on August 28, 2011, 10:41:33 pm
DX3 certainly does reward you for looking around places carefully. Some of the clippings you find are just random stuff though. If you look at the papers on the floor in the first room, you can see that they are some developer's calculus notes. :D

Quote
I agree with the interactivity complaint. In fact, I don't think I've seen many (or any) games that have had DX's level of interactivity, in terms of stuff to pick up, switches, etc. I think if they did have so many stuff to pickup though, it would look horrible from the yellow highlighting tracing every single object in the game (maybe).

As for the graphics, I wouldn't say 5-6, but definitely 2-3. The AA is weak too, but note that MLAA works better for ATI and FXAA for nVidia. At least that's my (limited) understanding on the matter.

To be fair, the graphics in games have hardly improved at all since 2007 due to console limitations. DX3's graphics remind me of Rainbow Six Vegas, especially with the heavy amounts of bloom. You can turn off that ugly highlighting in the gameplay options though.
Title: Re: New Deus Ex?
Post by: Fury on August 29, 2011, 12:56:40 am
Having played DEHR up to the first boss, I think it is a worthy successor to the good old Deus Ex. If I have to complain about something, it'd be these things:
- Takedowns, meh. I'd like to have proper melee instead, thank you very much.
- When I first stepped into the open city area, it became apparent how small and closed the environment was. I guess this is again limit from having to design around console memory limitations.
- The game feels a bit too linear. It might be that time golden memories, but I don't think original DE was quite this linear.
- Interactivity. This was pointed out earlier in this topic, but there is much less interactivity with environment than in original DE.
- Boss fights.
Spoiler:
Oh for ****s sake, Barrett. It annoys me to no end that we weren't given options how to handle these boss encounters, instead we're forced to fight them face-to-face. Sure, even if you're not combat augmented you can win the fight using environment against them, but there ought have been better options how to tackle the situation. I'm still stuck at Barrett despite having thrown a ton of explosive stuff at his face and then some, ffs. And from what I've heard, there's four of those stupid boss fights.
-
Spoiler:
What's the point of using energy for takedown and stuff when the first energy cell always fully recharges? This gives you unlimited takedowns as long as you wait a bit between them. I guess more than one energy bar at full becomes useful when you want to play like a badass and use multiple skills within 15 seconds or so. On the other hand, always having at least one bar should go long way ensuring you won't get permanently stuck in a level.

Well, despite these minor annoyances I still like the game very much. Now I just gotta finish it at least once, hopefully twice before I receive my copy of Space Marine and about month from now, Serious Sam 3. :)
Title: Re: New Deus Ex?
Post by: Fury on August 29, 2011, 02:27:24 am
And since FXAA/MLAA was mentioned earlier, you should read this article:
http://www.hardocp.com/article/2011/07/18/nvidias_new_fxaa_antialiasing_technology/5
Link goes straight to conclusion.
Title: Re: New Deus Ex?
Post by: Achillion on August 29, 2011, 02:43:19 am
And since FXAA/MLAA was mentioned earlier, you should read this article:
http://www.hardocp.com/article/2011/07/18/nvidias_new_fxaa_antialiasing_technology/5
Link goes straight to conclusion.

Also, DX:HR benchmarks: http://www.tomshardware.com/reviews/deus-ex-human-revolution-performance-benchmark,3012.html
and the page which talks about image quality and AA: http://www.tomshardware.com/reviews/deus-ex-human-revolution-performance-benchmark,3012-2.html
Title: Re: New Deus Ex?
Post by: The E on August 29, 2011, 03:37:42 am
As for the graphics, I wouldn't say 5-6, but definitely 2-3. The AA is weak too, but note that MLAA works better for ATI and FXAA for nVidia. At least that's my (limited) understanding on the matter.

I should note that we're using FXAA in FSO because it was easier to implement and is faster than MLAA. In addition, since it is GPU-agnostic, it will work just as well on nvidia and AMD cards.

One thing I would be curious about would be which version of the algorithm they're using, and at what presets.
Title: Re: New Deus Ex?
Post by: Achillion on August 29, 2011, 06:02:59 am
Looky what I found:
http://blogs.discovermagazine.com/sciencenotfiction/2011/08/16/is-the-era-of-neuroprosthetic-augmentation-really-just-20-years-away/#more-4680

EDIT: more on the consultant http://www.fastcompany.com/1773935/deus-ex-human-revolution-will-rosellini-mary-demarle

I went looking for these because I'm studying neuroscience and the eBooks and language of the game in general makes it apparent that they really did their homework on this one.
Title: Re: New Deus Ex?
Post by: Commander Zane on August 29, 2011, 07:30:59 am
-
Spoiler:
What's the point of using energy for takedown and stuff when the first energy cell always fully recharges? This gives you unlimited takedowns as long as you wait a bit between them. I guess more than one energy bar at full becomes useful when you want to play like a badass and use multiple skills within 15 seconds or so. On the other hand, always having at least one bar should go long way ensuring you won't get permanently stuck in a level.
To be fair, the first Deus Ex title did the exact same thing, your energy cells would recharge on their own to a point where you'd be able to use the Restoration Augmentation to restore at least ten (If I remember right you could upgrade it to 20...or ten was after upgrading and the first level was five points per second) hitpoints on your limbs, and of course because of this you'd also have (Almost) at all times energy to use your Light Amplification.

In installations with a sizable network of air vents I'd use that ten percent of my remaining energy to drop down from vents, slice people into dog food with the Dragon Tooth's Sword, then activate the run / jump augmentation to get back up in the vent before anyone spots me, without ever having to use the augmentation energy cells to replenish energy.

Quote
Spoiler:
I'm still stuck at Barrett despite having thrown a ton of explosive stuff at his face and then some, ffs. And from what I've heard, there's four of those stupid boss fights.[/spoiler
Only having points in Hacking Capture and Hacking Stealth I still shredded his face apart with the Combat Rifle without difficulty.

All that aside I have lots of fun on this game, love the weapons and the upgrades.
Title: Re: New Deus Ex?
Post by: Achillion on August 29, 2011, 07:54:56 am
- Boss fights.
Spoiler:
Oh for ****s sake, Barrett. It annoys me to no end that we weren't given options how to handle these boss encounters, instead we're forced to fight them face-to-face. Sure, even if you're not combat augmented you can win the fight using environment against them, but there ought have been better options how to tackle the situation. I'm still stuck at Barrett despite having thrown a ton of explosive stuff at his face and then some, ffs. And from what I've heard, there's four of those stupid boss fights.

First boss spoiler:
Spoiler:
I found it quite hard too at first, then I managed to get him in the corner you start in and hit the gas tanks, which stunned him long enough for me to riddle him with assault rifle rounds. Note that I hit the tanks in succession, so I got double the stun time.
Title: Re: New Deus Ex?
Post by: Fury on August 29, 2011, 08:59:21 am
Spoiler:
The problem is that I don't have any rapid-fire weapons with me. Only sniper rifle, stun rifle, stun gun and shotgun. Shotgun is next to useless against him because I have to keep my distance. So I've basically tried to headshot him with sniper rifle whenever I get the chance. But since I can't run when it reloads, and it does that after every shot he can kill me when I change cover. I got him once when I lowered difficulty but I got greeted with nothing but black screen, nothing happened. So I had to reload and haven't managed to beat him again since. He's utterly frustrating. I probably should waste a few attempts to do nothing but explore the room and look for other weapons I could use. I've probably already wasted 30 attempts at killing him anyway.
Title: Re: New Deus Ex?
Post by: Achillion on August 29, 2011, 09:03:39 am
First boss help:
Spoiler:
I think remember there being a weapons locker in a small room in one of the corners. There's definitely some grenades and ammo lying all over the place and he's pretty slow so you can outrun him and search for stuff.

The weapons locker I remember is in the far right corner from where you start, i.e., just to your left from where you enter in the first place when triggering the pre-rendered cutscene.
Title: Re: New Deus Ex?
Post by: The E on August 29, 2011, 09:57:46 am
Spoiler:
What I found helped was to first look for any green gas cylinder, throw it at Barret, then looking for a red barrel and throwing it at him for big boom. There should be three red barrels in the room, which should take him out quite easily.
Title: Re: New Deus Ex?
Post by: Fury on August 29, 2011, 09:59:57 am
Spoiler:
You wish. He's taken all red barrels, at least six rounds from sniper rifle, a grenade and still going strong. He's a goddamned terminator.
Title: Re: New Deus Ex?
Post by: Commander Zane on August 29, 2011, 10:18:48 am
This is a combat strategy, don't read it if you like coming up with your own plans.

Spoiler:
You might want to consider trying to get the Combat Rifle then. If I remember I had one capacity upgrade on it to hold 30 rounds per magazine, and about 180 rounds total. If you can keep yourself lined up to his head and fire from cover, it'll take about five reloads to take him down without using anything else against him. I guess if you had the difficulty lowered you were originally on Give me a Challenge? This was what I did on the first encounter and the fight ended rather quick (Although I did get choke-slammed by him once lol).
Title: Re: New Deus Ex?
Post by: Darius on August 29, 2011, 10:44:01 am
Spoiler:
First time I'm hearing about any barrels. Wish I'd known about them when taking him down, would have made it easier =P

Eventually took him down with a lot of painkillers and a lot of cowardly running, shooting at him when I'm far enough.
Title: Re: New Deus Ex?
Post by: Achillion on August 29, 2011, 10:53:35 am
Spoiler:
First time I'm hearing about any barrels. Wish I'd known about them when taking him down, would have made it easier =P

Eventually took him down with a lot of painkillers and a lot of cowardly running, shooting at him when I'm far enough.

Spoiler:
I have a weird fascination with red barrels and crates in games. The first thing I saw when the boss fight started was the red barrel behind him and it was the first thing I shot at.

I always try to find excuses for blowing up the explosive stuff (though not in DX since I try to keep stealthy).
I've been playing Borderlands a lot with a friend recently and I have a compulsion to explode all the barrels I see. I think I might be sick.


Title: Re: New Deus Ex?
Post by: Fury on August 29, 2011, 11:19:09 am
Spoiler:
Well, I found out that Barrett is unable to find you if you hide behind them weapon cabinets. So I sniped, went back, waited, sniped, rinse and repeat until finally cutscene triggers. Unfortunately same thing happens as the first time, all I get is music and black screen. Looks I won't be graced with the opportunity to defeat this boss and continue the game. :rolleyes: Le sigh. :sigh:
Title: Re: New Deus Ex?
Post by: Achillion on August 29, 2011, 11:26:10 am
I have noticed a bug or two in the game to be honest.
Title: Re: New Deus Ex?
Post by: The E on August 29, 2011, 11:56:39 am
Yes, I've seen this "black screen instead of movie" thing happen once as well, restarting helped. It's definitely a bit glitchy in areas, that's for sure.
Title: Re: New Deus Ex?
Post by: Axem on August 29, 2011, 12:04:34 pm
I lost my HUD. :( How am I supposed to replay now?
Title: Re: New Deus Ex?
Post by: Achillion on August 29, 2011, 12:14:29 pm
I had to fail a quest because one of the objectives was below the terrain.
Title: Re: New Deus Ex?
Post by: Commander Zane on August 29, 2011, 12:30:46 pm
A side-mission you're supposed to get after,
Spoiler:
That douche-crate yells at you for getting fired when you leave your apartment and you offer him a job in Sarif Industries (This is during the rioting in Detroit).
Didn't activate, despite meeting the proper prerequisites from the last conversation initiated with him. :doubt:

So he,
Spoiler:
Pulls a gun out and trys killing me, no questions asked. ****er's sleeping in the elevator car now.
Title: Re: New Deus Ex?
Post by: -Sara- on August 30, 2011, 08:39:33 am
I remember I finished DX1 without barely firing a shot (or if I did it was usually a stun dart and I made sure to hide the unconscious body). I remember that if a civilian passer by in Hong Kong saw a security guard passed out, that area of Hong Kong would soon raise hell. Was fun to be a Jane Bond by stunning Maggie Chow and her housekeeper without raising attention to nose around her lab and computer. :P Is there a demo or such for DX3 yet?
Title: Re: New Deus Ex?
Post by: Achillion on August 30, 2011, 08:43:21 am
I remember I finished DX1 without barely firing a shot (or if I did it was usually a stun dart and I made sure to hide the unconscious body). I remember that if a civilian passer by in Hong Kong saw a security guard passed out, that area of Hong Kong would soon raise hell. Was fun to be a Jane Bond by stunning Maggie Chow and her housekeeper without raising attention to nose around her lab and computer. :P

I did the first mission (in DX:HR) by firing only one tranq dart and no casualties. Ended up getting called Ghandi by a NPC.
Title: Re: New Deus Ex?
Post by: Commander Zane on August 30, 2011, 08:45:46 am
When I played the first Deus Ex I killed anything that made my crosshairs red. :P Although sneakily. Most times.

Non-stealthy moments limited to leaving bodies in a hallway to get attention then throwing LAMs from an open vent cover.
Title: Re: New Deus Ex?
Post by: Polpolion on August 30, 2011, 10:23:44 am
I did the first mission (in DX:HR) by firing only one tranq dart and no casualties. Ended up getting called Ghandi by a NPC.

I got called Ghandi too, except I slaughtered everyone except for the captives. The game is great, but I'm too much of a butt wipe to talk about what I like about it so I'll talk about what I don't like:

1) Story is too predictable, yet not really. Seems like there were no emails or messages that had anything to do with the main plot, just each respective level. Then again, there weren't really any huge twists for them to foreshadow. Or maybe it's because I was like 13 when I set my expectations by playing DX1 and was stupid, and now when I played DXHR I'm less stupid.

2) It's too easy to just go around and kill everything. In the first game you had to be sneaky because of the way aiming worked. I'm not saying I wish they didn't change combat, I just wish they found a better way to do it. Then again, it is pretty neat to just be able to fearlessly walk through laser alarms and by cameras because you literally already killed everyone that would hurt you. Also the last level with the heavy rifle =  ;7

3) Level design really hasn't gotten less cramped further into the game. I'm going to chalk this up to memory limitations because they still did seem to have reasonable amounts ways to do things, it just seems odd that the doors/windows that just happen to be unlocked/hackable also just happen to be the ones that provide better routes to your objectives. Still, I could just not be seeing things. Maybe I'll enlighten myself on future playthroughs, which there will doubtlessly be.

4) Killing people. I shot Tong like 4 times in the head with a revolver first time I saw him and he didn't even flinch. In DX1 if you tried that on Manderley at least he'd go rambo and kill you, but this is just boring.

Ok so maybe I'll talk a bit about what I do like: I really do like the talking. With one exception the dialog is good, interesting, and it seems to distance itself from the nice-dude/asshole dichotomy you see so often in games. All of the guns also look super cool, too. Never came across a flamethrower, but whatever. Also I must have missed the women's bathroom because I specifically went in all of them that I could find hoping to get yelled at like in DX1 but I guess I just missed the right one.  :nervous:
Title: Re: New Deus Ex?
Post by: Colonol Dekker on August 30, 2011, 10:57:51 am
Hacking Bloooooooooows. :no:
Title: Re: New Deus Ex?
Post by: Achillion on August 30, 2011, 11:06:30 am
I got called Ghandi too, except I slaughtered everyone except for the captives.

So the Ghandi thing is default dialogue? That sucks. I remember in the first DX you got comments on whether you killed or didn't kill everyone on the island. I automatically assumed they did it here too.

Quote
The game is great, but I'm too much of a butt wipe to talk about what I like about it so I'll talk about what I don't like:

1) Story is too predictable, yet not really. Seems like there were no emails or messages that had anything to do with the main plot, just each respective level. Then again, there weren't really any huge twists for them to foreshadow. Or maybe it's because I was like 13 when I set my expectations by playing DX1 and was stupid, and now when I played DXHR I'm less stupid.
Haven't finished it yet so I can't comment, but so far so good for me. I don't know if I agree with the emails bit; perhaps you're right that in DX1 there were hints at a larger plot going on in the background when you read emails and personal messages. Then again, when I played DX1 the first time, though I wasn't 13 (must've been 18), I had no idea what to expect (story wise), so all plot twists and conspiracies were surprising and impressive. In DX:HR, the conspiracy angle is not only expected, we demand it. So I think it's hard to surprise us in general, plot wise.

Quote
2) It's too easy to just go around and kill everything. In the first game you had to be sneaky because of the way aiming worked. I'm not saying I wish they didn't change combat, I just wish they found a better way to do it. Then again, it is pretty neat to just be able to fearlessly walk through laser alarms and by cameras because you literally already killed everyone that would hurt you. Also the last level with the heavy rifle =  ;7
I think this counts as a good thing. I think in DX1 you were supposed to be able to do this, but the controls didn't allow it. Also, in DX:HR, before you invest in damage reduction augmentations, combat against multiple enemies is rather hard as well (at least for me on medium difficulty).

Quote
3) Level design really hasn't gotten less cramped further into the game. I'm going to chalk this up to memory limitations because they still did seem to have reasonable amounts ways to do things, it just seems odd that the doors/windows that just happen to be unlocked/hackable also just happen to be the ones that provide better routes to your objectives. Still, I could just not be seeing things. Maybe I'll enlighten myself on future playthroughs, which there will doubtlessly be.
I dunno if you missed anything, but I think the level design is extremely similar to the first. There's always at least 3 ways for getting things done from the following approaches:
hacking, killing, punching through wall, disabling cameras, finding key-code, crawling through vents.
Though I know what you mean that the story doors and computers are always easier to hack, but that's a reasonable design choice isn't it? If you have to hack a computer for the story to progress, it has to be level 1; the game can't force you to invest in hacking augs.

Quote
4) Killing people. I shot Tong like 4 times in the head with a revolver first time I saw him and he didn't even flinch. In DX1 if you tried that on Manderley at least he'd go rambo and kill you, but this is just boring.
That IS weird. You would expect nearby guards to at least jump you with everything they got. :\  Haven't tried anything like this. I usually leave stuff like this to subsequent playthroughs. I always enjoy the first one "properly" :)

Hacking Bloooooooooows. :no:

Strange. I even hack stuff I don't have to because I enjoy it so much!
Title: Re: New Deus Ex?
Post by: The E on August 30, 2011, 11:15:51 am
Yeah, the hacking minigame gave me all sorts of cool Shadowrun 2nd Edition vibes (If you don't know what that means, play more Pen & Paper RPGs).

Also, I disagree about all story-related hacks being easier, in later stages you will have to invest into Capture and Stealth quite extensively in order to have a hope of playing it haxx0r style.
Title: Re: New Deus Ex?
Post by: Commander Zane on August 30, 2011, 11:25:54 am
Or for upgrades. Missed about four weapons upgrades in a single room because my Capture was level two.
Title: Re: New Deus Ex?
Post by: Achillion on August 30, 2011, 12:36:42 pm
Or for upgrades. Missed about four weapons upgrades in a single room because my Capture was level two.

Well that's understandable. Upgrades, ammo and loot in general is the reason you invest in certain skills right? I mean, besides giving alternative paths, I have on multiple occasions used (skill spoiler?)
Spoiler:
punch through wall, the parachute thing (which btw looks really lame and totally breaks the realistic vibe), high level hacking and heavy lifting
for getting to loot that was otherwise unobtainable. I mean, the purpose of the skills is both to use in questing and for exploring non-essential places.

Yeah, the hacking minigame gave me all sorts of cool Shadowrun 2nd Edition vibes (If you don't know what that means, play more Pen & Paper RPGs).

Also, I disagree about all story-related hacks being easier, in later stages you will have to invest into Capture and Stealth quite extensively in order to have a hope of playing it haxx0r style.

Maybe in later stages it gets harder, I don't know. What I meant though was that, if the story REQUIRES a hack, it will be level 1, right? If it's story related but only provides an alternative approach, it'll be harder (level 2-4). If it's for great loot, it's usually max level.
Title: Re: New Deus Ex?
Post by: CP5670 on August 30, 2011, 12:46:55 pm
I'm mostly playing DX3 like a sniper so far. It's much harder to play in a pure stealth manner than the Splinter Cell or Thief games (or even the first DX) since there is no shadow cover at all, and enemies notice you from a long distance away if you get in their view. I haven't gotten the cloak augmentations yet though.

Also, I can't understand why some reviewers are complaining about a lack of ammo. Like the first game, I am finding far more ammo than I know what to do with. :p

Quote
- The game feels a bit too linear. It might be that time golden memories, but I don't think original DE was quite this linear.

The maps are definitely more linear than the first game, except for the hub worlds. You have several ways to complete one room or area, but they all lead you to the same area next and you largely go through them in a set order. This is a consequence of the smaller maps in general.

Quote
So the Ghandi thing is default dialogue? That sucks. I remember in the first DX you got comments on whether you killed or didn't kill everyone on the island. I automatically assumed they did it here too.

I don't recall seeing any Gandhi comment after the first mission. I tranquilized about half the guys, killed the rest and talked the leader into leaving (which gives you a ton of XP). Some guys liked me for killing people and others chided me for letting the leader go.

Quote
Strange. I even hack stuff I don't have to because I enjoy it so much!

The hacking minigame can get repetitive but it's still a lot more fun than what other games do for this. It's worth hacking stuff even when you know the code for the XP and datastore bonuses.
Title: Re: New Deus Ex?
Post by: Commander Zane on August 30, 2011, 12:59:06 pm
Or for upgrades. Missed about four weapons upgrades in a single room because my Capture was level two.

Well that's understandable. Upgrades, ammo and loot in general is the reason you invest in certain skills right? I mean, besides giving alternative paths, I have on multiple occasions used (skill spoiler?)
Spoiler:
punch through wall, the parachute thing (which btw looks really lame and totally breaks the realistic vibe), high level hacking and heavy lifting
Unrealistic as it may be, Icarus is certainly a hell of a lot cooler looking than just activating your level three run / jump nano-aug to fall 80 feet without getting hurt.
Plus, Dynamic Entry. That is all.

Also, I can't understand why some reviewers are complaining about a lack of ammo. Like the first game, I am finding far more ammo than I know what to do with. :p
Only thing I'd complain about how you find ammunition, is that you shouldn't find several weapons stashed up in unopened storage units, only to pull out one round out of each of them.
You'd figure people would keep them loaded for later use. What, you're going to have one round in a combat rifle and expect to try killing me when I barge in ready to choke-slam you?
Title: Re: New Deus Ex?
Post by: Achillion on August 30, 2011, 01:00:08 pm
Also, I can't understand why some reviewers are complaining about a lack of ammo. Like the first game, I am finding far more ammo than I know what to do with. :p

Haven't read any reviews yet but I think the ammo problem is more of an inventory space problem. I maxed out the slots early on but it's kinda ridiculous that you can't stack certain items (like grenades). Maybe if you run and gun you run out of ammo quicker, but I have noticed that at times there are long periods were I get only one type of ammo and when it's something I don't use I might get a little low on 10mm (LOVE THAT PISTOL!).
Title: Re: New Deus Ex?
Post by: Achillion on August 30, 2011, 01:03:03 pm
Unrealistic as it may be, Icarus is certainly a hell of a lot cooler looking than just activating your level three run / jump nano-aug to fall 80 feet without getting hurt.
Plus, Dynamic Entry. That is all.

I would rather it had a description saying it makes your legs harder or your muscles absorb the impact and it reduced your fall damage rather than negate it entirely for ALL HEIGHTS! I dunno, dynamic entry or not it looks a bit out of place.

EDIT: Sorry for double posting. I go home and play DX:HR now and leave you all alone.
Title: Re: New Deus Ex?
Post by: Polpolion on August 30, 2011, 01:05:09 pm
Quote
Only thing I'd complain about how you find ammunition, is that you shouldn't find several weapons stashed up in unopened storage units, only to pull out one round out of each of them.

Or how when you pick up a dead soldier's combat rifle it has two rounds in it and the guy has five rounds on him. Seriously, what the hell?
Title: Re: New Deus Ex?
Post by: Commander Zane on August 30, 2011, 01:09:25 pm
but I have noticed that at times there are long periods were I get only one type of ammo and when it's something I don't use I might get a little low on 10mm (LOVE THAT PISTOL!).
inorite? The Zenith is ****ing beast.
Title: Re: New Deus Ex?
Post by: The E on August 30, 2011, 01:15:26 pm
Quote
Maybe in later stages it gets harder, I don't know. What I meant though was that, if the story REQUIRES a hack, it will be level 1, right? If it's story related but only provides an alternative approach, it'll be harder (level 2-4). If it's for great loot, it's usually max level.

Except for the tutorial, no hacking is required in that sense. The hacking targets in later stages frequently are lvl 3 or 4, with a few lvl 5 ones thrown in for the really cool stuff.
Title: Re: New Deus Ex?
Post by: Ghostavo on August 31, 2011, 02:16:26 pm
Just started playing, getting through the "pangu" now, and it seems to be a solid game.

There are a few things I'd do differently, such as the first boss fight, especially if until then you had encouraged "Thief" approach. Ghost my ass.

The story seems interesting, feels like a more cynic reboot of Robocop and keeps me glued to the game, although I haven't played neither previous Deus Ex so I can't compare and see if this is a new thing or if it's just something the series always had.

Title: Re: New Deus Ex?
Post by: Commander Zane on August 31, 2011, 02:26:27 pm
Augmentation is part of the Deus Ex theme, all three have them, but on the previous two titles they're done in a more futuristic fashion (Nanotech vs. Mechanical).
Comparing the games, HR is better in every way comapred to IW. But compared to the first title there might be some things from back then that you may enjoy more.
Title: Re: New Deus Ex?
Post by: CP5670 on August 31, 2011, 04:15:37 pm
Quote
Comparing the games, HR is better in every way comapred to IW.

Almost. IW let you pick up almost anything you could find, in contrast to HR. Half the fun in that game came from tossing objects at people and watching their reactions. :D

Also, I kind of liked the lockpicks and multitools in the first two games. In HR, all the locks are computer-controlled and can only be bypassed by hacking the computer. In fact, HR seems too futuristic in general considering that it's set before the first game. I think that is mainly due to the maps and artistic style though.
Title: Re: New Deus Ex?
Post by: Achillion on August 31, 2011, 06:11:26 pm
So I just finished the game :-)
Spoilering the rest of the post for obvious reasons.
Spoiler:
The post credits "surprise" (as the achievement calls it) was epic! The mention of the Morpheus project made me go to YouTube and watch the Morpheus conversation from the first game again.
Overall, DX:HR is a very well made game. It has its flaws and it may not achieve the epicness of the first one, but it's probably the best attempt we could have hoped for. As I said earlier in the thread, expectations of large conspiracies and plot twists cheapen them when they finally happen and make them predictable. That said, although the game had an overall Deus Ex feeling to it, it didn't feel like stuff was happening on a scale as big as the events in the original. Maybe it couldn't. Perhaps this was the only way to fit a prequel story that wasn't bigger than the JC Denton story, which it logically couldn't be. On the other hand, perhaps I'm making up excuses because I really liked and enjoyed the game, or because I just finished it and the first game's music is stuck in my head from listening to it after the credits (how epic was that?).

I admit to total fanboyism!

Question for everyone, whether you played it, finished it or nothinged it:
Do you believe that this will achieve the long-term status of the first one? Will we be talking about how good it was in 10 years and hold it up as a milestone in game history? Will we be telling then 15-year-olds that they should go and play DX:HR and try to get over the dated graphics because the story is really really good?

That is all!

Late edit: Steam has my game time clocked at 41 hours, but I'm sure it can be completed in half the duration if you don't try to explore every corner. Still, helluva lot longer than probably every single shooter made in the last 5 years.
Title: Re: New Deus Ex?
Post by: Shivan Hunter on September 01, 2011, 12:41:33 am
Just finished it too. :) Had to kick it down to just about the lowest settings to play, though. Frakking 2006 rig.

Was a really excellent experience. I never finished the first Deus Ex since the combat and AI sucked so much, and HR definitely doesn't have those problems. The plot was definitely Deus Ex, which is awesome. All the twists and reveals were interesting and usually unpredictable, except for the one where you find out
Spoiler:
Eliza Cassan is an AI. I saw that one coming as soon as Pritchard started talking about the power surge and the advanced holo-cloud, and not just because her name was Eliza (http://en.wikipedia.org/wiki/ELIZA). Seriously, Eidos, facepalm. Though in a mission where I look for her in room 404 and then 802.11, I shouldn't be surprised...
One problem I noticed is that enemies constantly forget you're there- One egregious moment was when I was trapped in a dead-end corridor with absolutely nowhere to run. There was a single crate I was hiding behind, and two guards had seen me get behind it and were approaching- until they decided I had gotten away somehow, and went back to their posts.

In response to your question, Achilleas.k, I don't actually think so. It's a very good game by today's standards, but the original is remembered so well because it so far exceeded "Very good". So many things it did, such as the diverse augmentations and the open strategy, were both well-done and new back in 2000. Now, they're very well-done (even more so than the original), but they're not that new anymore. There's not much of the "holy **** how did they come up with this" factor anymore. Then again, since we're so inundated with sports games and CoD clones right now it may be remembered just because it has a plot at all :7
Title: Re: New Deus Ex?
Post by: Hades on September 01, 2011, 03:02:00 am
In response to your question, Achilleas.k, I don't actually think so. It's a very good game by today's standards, but the original is remembered so well because it so far exceeded "Very good". So many things it did, such as the diverse augmentations and the open strategy, were both well-done and new back in 2000. Now, they're very well-done (even more so than the original), but they're not that new anymore. There's not much of the "holy **** how did they come up with this" factor anymore. Then again, since we're so inundated with sports games and CoD clones right now it may be remembered just because it has a plot at all :7
There's also a thick cloud of nostalgia that surrounds the first game as well.
Title: Re: New Deus Ex?
Post by: Achillion on September 01, 2011, 03:28:24 am
The nostalgia factor is probably the most important. I've been guilty of overrating things (games in particular) on the nostalgia factor alone countless times. Though Shivan Hunter's last argument is the reason I asked in the first place. If there were more games today that had some of the elements of Deus Ex, I'd say there's no chance this game would make an impact. But as games are now, a big budget title being this different and this good might be remembered for just that.

I know it's too soon to tell and any discussion on the matter is inconsequential, I just wanted to get some opinions.

Most likely, in my opinion, it will be remembered as "the good Deus Ex sequel".
Title: Re: New Deus Ex?
Post by: The E on September 01, 2011, 07:22:00 am
For me, it definitely surpasses the first Deus Ex. Yes, I will admit to being a shameless graphics whore and all that, and I suppose if someone were to reimplement the first one with modern production values, my opinion may well be reversed, but for now, DXHR is the best Deus Ex I have played so far.

And yes, I DID play the first one back when it came out. It didn't manage to grip me in the same way DXHR did.
Title: Re: New Deus Ex?
Post by: Commander Zane on September 01, 2011, 08:22:31 am
One problem I noticed is that enemies constantly forget you're there- One egregious moment was when I was trapped in a dead-end corridor with absolutely nowhere to run. There was a single crate I was hiding behind, and two guards had seen me get behind it and were approaching- until they decided I had gotten away somehow, and went back to their posts.
It's certainly no Metal Gear Solid where they'll crouch down to peek into vents and under tables, but they do try gassing you out of vents with gas grenades if they have any. Next to an MGS title that's probably the most clever thing I've seen an AI do.
Title: Re: New Deus Ex?
Post by: Ravenholme on September 01, 2011, 10:39:52 am
For me, it definitely surpasses the first Deus Ex. Yes, I will admit to being a shameless graphics whore and all that, and I suppose if someone were to reimplement the first one with modern production values, my opinion may well be reversed, but for now, DXHR is the best Deus Ex I have played so far.

And yes, I DID play the first one back when it came out. It didn't manage to grip me in the same way DXHR did.

What makes it surpass the original for me is, chiefly, Autosaving.

Goddamn I love the first game but I forget to save and can set myself back hours by it.
Title: Re: New Deus Ex?
Post by: Commander Zane on September 01, 2011, 11:05:21 am
It doesn't seem to work half the time for me. I see the disk appear on the top of the screen indicating an autosave, so I'm all, "Cool."
Then something happens so I Load Latest Autosave.

And somehow I'm sent about 20 minutes behind that autosave.
Title: Re: New Deus Ex?
Post by: Achillion on September 01, 2011, 11:28:33 am
I'm a compulsive quicksaver so I never had any problems. I feel a bit naked when I play games that ONLY autosave. Even after all this time, where games with quicksaving have fallen out of style and are pretty rare, I have still kept the habit of quicksaving every time I'm in the clear.
Title: Re: New Deus Ex?
Post by: Ravenholme on September 01, 2011, 12:36:09 pm
I'm a compulsive quicksaver so I never had any problems. I feel a bit naked when I play games that ONLY autosave. Even after all this time, where games with quicksaving have fallen out of style and are pretty rare, I have still kept the habit of quicksaving every time I'm in the clear.

I quicksave when I remember, but the Deus Ex games (1st and HR) suck me in enough that I often forget. Which results in much Headdesking in DE1
Title: Re: New Deus Ex?
Post by: QuantumDelta on September 01, 2011, 12:51:34 pm
I save almost every time before I hack something.
Title: Re: New Deus Ex?
Post by: CP5670 on September 01, 2011, 02:42:55 pm
Quote
Do you believe that this will achieve the long-term status of the first one? Will we be talking about how good it was in 10 years and hold it up as a milestone in game history? Will we be telling then 15-year-olds that they should go and play DX:HR and try to get over the dated graphics because the story is really really good?

I think people will certainly remember and talk about it, but it's not a milestone from what I have seen so far. In fact, most of us like it because of how close it is to the original. :p DX1 was a lot more revolutionary for its time and started several new trends in FPSs that you wouldn't notice if you went back and played it now.

Quote
I'm a compulsive quicksaver so I never had any problems. I feel a bit naked when I play games that ONLY autosave. Even after all this time, where games with quicksaving have fallen out of style and are pretty rare, I have still kept the habit of quicksaving every time I'm in the clear.

I do the same thing. A lack of saves has to be the biggest turn-off in games for me, and there are quite a few otherwise excellent games that I gave up playing and never finished because of this.
Title: Re: New Deus Ex?
Post by: Fury on September 02, 2011, 04:05:53 am
Quote
Do you believe that this will achieve the long-term status of the first one? Will we be talking about how good it was in 10 years and hold it up as a milestone in game history? Will we be telling then 15-year-olds that they should go and play DX:HR and try to get over the dated graphics because the story is really really good?
I really doubt it. DXHR is a good game, but let's admit it that there really haven't been spectacular games in really long time. Most are bad, some are average and few are good. But spectacular games? I honestly can't remember any. As such, a good game does stand out when most games are average at best.

If we continue to compare DXHR to DX1, it is obvious that DXHR is modern game but it is also dumbed down. For example, DXHR completely lacks skill system and lockpicking. All computers, security systems and locks in DXHR are based on hackable electronics. And no proper melee, only takedowns. I'd say that DXHR could have used a few things from Fallout 3 to make the gameplay more diverse and complex. Part of the reason why DX1 attained such following, was exactly because the gameplay was diverse and complex, even if combat was stiff and ugly. But I feel combat in DXHR doesn't quite click either, unfortunately.
Title: Re: New Deus Ex?
Post by: Achillion on September 02, 2011, 05:31:47 am
A weapon proficiency system would have been nice, the kind that makes you more adept at handling a weapon the more you use it.
Title: Re: New Deus Ex?
Post by: Grizzly on September 02, 2011, 08:45:26 am
Quote
And no proper melee,

Clicking someone repeteadly untill they die (DX1) does not classify as melee for me. The subtle difference is that in DX3 you only press the button once.
Title: Re: New Deus Ex?
Post by: Achillion on September 02, 2011, 08:55:14 am
He's got a point. I never used melee in DX1 except for the stun prod or a crowbar on supply crates.
Title: Re: New Deus Ex?
Post by: Commander Zane on September 02, 2011, 08:58:51 am
I whored the Dragon Tooth sword for the rest of the game when I picked it up. :D
Title: Re: New Deus Ex?
Post by: Mefustae on September 04, 2011, 02:52:24 am
I whored the Dragon Tooth sword for the rest of the game when I picked it up. :D

Dragons Tooth and GEP Gun combo; murder mooks at any range.

As for DX:HR, a fully upgraded heavy machine gun is pure practically a war-crime with the appropriate recoil upgrades.
Title: Re: New Deus Ex?
Post by: Grizzly on September 04, 2011, 01:07:15 pm
Heh. I am now playing trough Deus Ex: Human Revolution (One of the group I regularerly play Arma with had a spare copy, so he gave me the key :D), and the idea for me is now just to spend Praxis Points as I need them (and not when I get them, which was unfortunately what I did first...). The plan for the set up is basically someone who can ensure that he always has the upper hand in any situation before any fighting actually happens. Thus, a high emphasis on exploration.
Title: Re: New Deus Ex?
Post by: Ravenholme on September 05, 2011, 09:00:47 am
Watch this if you've played DEHR and DE1 - Mild spoilers for DEHR inside (http://www.youtube.com/watch?v=QoFe8hRy42o)
Title: Re: New Deus Ex?
Post by: Achillion on September 05, 2011, 09:31:52 am
That was BRILLIANT!
Title: Re: New Deus Ex?
Post by: Ravenholme on September 05, 2011, 09:42:52 am
That was BRILLIANT!


This was my response (http://www.youtube.com/watch?v=xjzN-mjn2po)
Title: Re: New Deus Ex?
Post by: mxlm on September 06, 2011, 12:42:53 am
This (http://www.youtube.com/watch?v=whtNHRYJnrU) is what happens if you refuse to perform basic maintenance on the apartment in which Adam Jensen lives. Very minor spoilers, completely safe to view if you've made it to the second hub.

I really doubt it. DXHR is a good game, but let's admit it that there really haven't been spectacular games in really long time. Most are bad, some are average and few are good. But spectacular games? I honestly can't remember any. As such, a good game does stand out when most games are average at best.
(http://i402.photobucket.com/albums/pp105/mxlm/most-of-my-friends-are-dead.jpg)
Title: Re: New Deus Ex?
Post by: Achillion on September 06, 2011, 05:43:54 am
Um ... wrong video link, mxlm?
Title: Re: New Deus Ex?
Post by: Ravenholme on September 06, 2011, 12:07:33 pm
Um ... wrong video link, mxlm?

I'm pretty sure that's the wrong link :p
Title: Re: New Deus Ex?
Post by: mxlm on September 06, 2011, 07:31:29 pm
:(

http://www.youtube.com/watch?v=whtNHRYJnrU
Title: Re: New Deus Ex?
Post by: Commander Zane on September 06, 2011, 07:58:13 pm
I lost my **** watching that video. :lol:
Title: Re: New Deus Ex?
Post by: Fury on September 07, 2011, 12:28:04 pm
Completed the game a short while ago. Here's hoping for a sequel soon. :)
Title: Re: New Deus Ex?
Post by: Achillion on September 07, 2011, 12:30:33 pm
They announced that they have DLC coming, but to be honest, I think I would prefer if there was no sequel or DLC. I think it might cheapen the name if DX becomes a modern franchise. Maybe I'm just weird though.
Title: Re: New Deus Ex?
Post by: Fury on September 07, 2011, 12:31:14 pm
Speak for yourself. I want more.

Which reminds me, waiting until end of the ending credits is well worth it.
Title: Re: New Deus Ex?
Post by: Achillion on September 07, 2011, 06:35:36 pm
Yahtzee's Zero Punctuation of Human Revolution (http://www.escapistmagazine.com/videos/view/zero-punctuation/4137-Deus-Ex-Human-Revolution) is out today.

He also did a retrospective on the original Deus Ex (http://www.escapistmagazine.com/videos/view/zero-punctuation/4093-Deus-Ex) last week if you're interested.

If you're unfamiliar with the critic in question, he basically rants about all the things he doesn't like in a game. His general philosophy is "if I didn't mention a specific part of the game, chances are I liked said parts". To the uninitiated, it may seem like he hates every single game ever made.
Title: Re: New Deus Ex?
Post by: Mikes on September 07, 2011, 06:54:16 pm
If you're unfamiliar with the critic in question, he basically rants about all the things he doesn't like in a game. His general philosophy is "if I didn't mention a specific part of the game, chances are I liked said parts". To the uninitiated, it may seem like he hates every single game ever made.

Except Portal :)
Title: Re: New Deus Ex?
Post by: Achillion on September 07, 2011, 06:55:45 pm
Indeed. If anyone here is just discovering Yahtzee, you should see a few of his vids and then look at his review (critique) of The Orange Box.
Title: Re: New Deus Ex?
Post by: Shivan Hunter on September 07, 2011, 09:39:55 pm
the DXHR review is pretty much spot on IMO. I went and replayed 3 minutes of the original before I remembered what the textures looked like, but one thing I really did like was the skill system- that should have been implemented in some way in HR.

Frak DLC
Title: Re: New Deus Ex?
Post by: mxlm on September 08, 2011, 02:31:21 am
I, OTOH, was so glad we didn't have skills this time around. If I never again play a game as a Badass Sekrit Agent who lacks the marksmanship of a soldier out of bootcamp, I'll die happy.

Although I suppose they could start you off at competent in everything and have you gain skills that make you godly, but...meh. DXHR's implementation is fine.
Title: Re: New Deus Ex?
Post by: Hades on September 08, 2011, 04:05:55 am
I, OTOH, was so glad we didn't have skills this time around. If I never again play a game as a Badass Sekrit Agent who lacks the marksmanship of a soldier out of bootcamp, I'll die happy.

Although I suppose they could start you off at competent in everything and have you gain skills that make you godly, but...meh. DXHR's implementation is fine.
This. I very much agree here.
Title: Re: New Deus Ex?
Post by: Achillion on September 08, 2011, 04:12:07 am
While the secret agent argument is sound and certainly would apply to someone like JC Denton, Jensen isn't like that, is he? I mean, he's a badass security guard, so maybe they would let you pick a maxed out proficiency for one or two weapons at the start. I wouldn't expect the head of security for a company, no matter how military adept, to be a marksman with every weapon known to man (including LASER rifles, plasma rifles and snipers).

On the other hand, there's always the risk of messing up the game because you picked a proficiency for a weapon or weapon class that isn't practical or never has enough ammo.

So I'm kinda split on this. I guess I like it, but I don't mind not having it.
Title: Re: New Deus Ex?
Post by: Hades on September 08, 2011, 04:25:36 am
While the secret agent argument is sound and certainly would apply to someone like JC Denton, Jensen isn't like that, is he? I mean, he's a badass security guard, so maybe they would let you pick a maxed out proficiency for one or two weapons at the start. I wouldn't expect the head of security for a company, no matter how military adept, to be a marksman with every weapon known to man (including LASER rifles, plasma rifles and snipers).
Jensen is ex-SWAT, so no doubt he knows how to use weaponry fairly well.
Title: Re: New Deus Ex?
Post by: Davros on September 08, 2011, 05:08:40 pm
ps: if your replaying dx1 and havnt read earlier pages from this thread
or dont know
dont forget your mods to make dx1 prettier
http://www.hard-light.net/forums/index.php?topic=68556.140
Title: Re: New Deus Ex?
Post by: Colonol Dekker on September 08, 2011, 06:08:54 pm
Is his DE:HR review on youtube at all?
Title: Re: New Deus Ex?
Post by: CP5670 on September 08, 2011, 06:39:12 pm
I haven't finished this yet (playing very thoroughly), but here are some more observations:

The hub worlds are awesome, much larger than in DX1 and containing tons of stuff to do. They aren't linear like the other maps and encourage you to just go around and explore everywhere, an aspect sorely missing from most modern FPSs. It's a pity that there are only two of them.

Like the first game, the augmentations are not very well balanced. Some are obviously more useful than others, and quite a few seem rather pointless regardless of your style of play (like the hacking analyze or jump silently ones). This is an issue with some weapons as well, with the pistol somewhat overpowered (especially with a silencer) and the sniper rifle relatively gimped. The sniper and combat rifle also have some annoying bugs with certain upgrades. I would have preferred to have the skills from DX1, but the weapon mods do still force you to choose certain weapons to invest in.

Money is much easier to come by than in DX1. You get small credit cards all over the place and can quickly rack up huge amounts by selling guns. If there are several identical guns lying around after a fight and a seller is nearby, you can sell each one. I have something like $40000 and have stopped collecting them now.

As for that boss people were talking about earlier, I blew him up with a rocket launcher and won easily that way. The launcher takes up a ton of space and is not worth carrying around permanently, but you can get one earlier in that same level.
Title: Re: New Deus Ex?
Post by: Achillion on September 08, 2011, 06:56:42 pm
Is his DE:HR review on youtube at all?

Afraid not, it's exclusive Escapist content.

Also, I think I completely agree with you CP5670, on all your observations. However my completeness of agreeing could be caused by my slight intoxication.
Title: Re: New Deus Ex?
Post by: Axem on September 08, 2011, 07:12:04 pm
Pistol + laser sight + silencer = totally OP. Who needs a sniper rifle if you have that? Ammo is a ton easier to find for it anyway.

I was replaying DX1 recently and had some mods installed with the texture packs. One of the mods made the laser sight show where it would hit. It didn't let you have perfect accuracy, the aim still wandered, but you could still get the accuracy you wanted if you were willing to wait. I liked that. There's no point it getting any aiming augs if you're going to use a laser sight like that. :p
Title: Re: New Deus Ex?
Post by: CP5670 on September 08, 2011, 08:52:58 pm
Some people are saying that the sniper rifle works well as a close range assault weapon with a laser mod and fire rate upgrades. This does actually work pretty well, but the game is bugged and the laser mod causes it to fire way off center when you use the scope. So it becomes useless as an actual sniper rifle. :doubt:

Quote
Also, I think I completely agree with you CP5670, on all your observations. However my completeness of agreeing could be caused by my slight intoxication.

I like how the alcohol in this game gives you so much health. I'm hardly using the painkillers and instead just drinking all the random beer and stuff I find lying around. :D
Title: Re: New Deus Ex?
Post by: Commander Zane on September 08, 2011, 09:05:47 pm
From the point I was standing at when arriving to Hengsha for the second time, the pistol's laser wouldn't form a dot on anyone I pointed at, the sniper rifle did though, so I no-scoped everyone in the head with it. It's not totally useless without its ability to use the telescopic sight properly. Though fixing that bug would be ideal since what it does do right now doesn't make sense.
Title: Re: New Deus Ex?
Post by: Achillion on September 09, 2011, 07:55:25 am
I like how the alcohol in this game gives you so much health. I'm hardly using the painkillers and instead just drinking all the random beer and stuff I find lying around. :D

True. Also, I think I prefer DX1's drunk-o-vision more. The zoomed, blurred vision of DX:HR works well too, but the first time I saw how the screen changed in DX1 after drinking a bit, kinda made me feel drunk as well. I didn't get the same effect in DX:HR.

Thoughts?
Title: Re: New Deus Ex?
Post by: Grizzly on September 11, 2011, 01:17:05 am
Pistol + laser sight + silencer = totally OP.

You forgot the AP upgrade. That makes it totally OP.
Title: Re: New Deus Ex?
Post by: Achillion on September 14, 2011, 06:26:45 am

Extra Punctuation: What Human Revolution Got Wrong
 (http://www.escapistmagazine.com/articles/view/columns/extra-punctuation/9115-Extra-Punctuation-What-Human-Revolution-Got-Wrong)
Some interesting points from an inevitable comparison between DX and DXHR.
Title: Re: New Deus Ex?
Post by: Grizzly on September 14, 2011, 07:45:05 am
Hmm. One thing I disagree with is that he says 'This is how you played Deus Ex HR"
It might be true. But it is also hwo I played Deus Ex
Title: Re: New Deus Ex?
Post by: Achillion on September 14, 2011, 08:23:17 am
Hehe yeah, I guess he was assuming that old Deus Ex fans would all fall into the same pattern.

Still, I know a couple of people who played it closer to a more conventional FPS on their first go, but they weren't DX veterans :P

I'm currently contemplating whether my second playthrough should be:
a) no killings on easy mode (for the achievement), or
b) full murder psychopath on hard mode.

I'm definitely doing both at some point, just don't know which one to go for first.
Title: Re: New Deus Ex?
Post by: Grizzly on September 14, 2011, 01:09:32 pm
I want to go for a more agressive, allthough not a full murder psychopath, option. That SWAT background allows for much.
Title: Re: New Deus Ex?
Post by: Achillion on September 14, 2011, 01:13:11 pm
Well the "psychopath" bit may have been an exaggeration. I mostly meant investing in assault rifle and explosive stuff, not killing all NPCs in city hubs.
Title: Re: New Deus Ex?
Post by: CP5670 on September 14, 2011, 11:29:48 pm
I think his points are correct. You do become good at basically everything by the end. Even though you can't get all the augmentations, you can certainly get all the ones that are actually useful. I had gotten everything I truly wanted by the second Detroit level, and by the end I had 3 or 4 unused Praxis points that I never figured out what to do with. DX1 did have these issues too to some extent though.

Quote
Still, I know a couple of people who played it closer to a more conventional FPS on their first go, but they weren't DX veterans :P

I play the DX games with a mixture of stealth and combat, planning out attacks carefully but still killing (or occasionally tranquilizing) everyone in some way. I like to explore all the areas very thoroughly and find everything there is to pick up, but all that stuff would be useless if I was just sneaking past everyone without fighting. :p I still finished DX3 with full loads of ammo and equipment, just like I do with DX1.
Title: Re: New Deus Ex?
Post by: Achillion on September 15, 2011, 07:53:49 am
I think his points are correct. You do become good at basically everything by the end. Even though you can't get all the augmentations, you can certainly get all the ones that are actually useful. I had gotten everything I truly wanted by the second Detroit level, and by the end I had 3 or 4 unused Praxis points that I never figured out what to do with. DX1 did have these issues too to some extent though.
DX1 had one very important difference though: you had to pick one augmentation per slot, which meant there were always augs you weren't going to get. That feature alone gives the game some sense of uniqueness in each player's custom aug setup. Also, there weren't enough skill points in the game to get everything you wanted. I don't think you can say that DX1 had the same issues, since the issue here is that by the end you're always the same "custom" character.

Quote
Quote
Still, I know a couple of people who played it closer to a more conventional FPS on their first go, but they weren't DX veterans :P

I play the DX games with a mixture of stealth and combat, planning out attacks carefully but still killing (or occasionally tranquilizing) everyone in some way. I like to explore all the areas very thoroughly and find everything there is to pick up, but all that stuff would be useless if I was just sneaking past everyone without fighting. :p I still finished DX3 with full loads of ammo and equipment, just like I do with DX1.

Same here. As soon as I realised that there were places that were only accessible with the Icarus landing system, I spent my next 2 points getting it. No rock left unturned :)
Title: Re: New Deus Ex?
Post by: Grizzly on September 15, 2011, 11:24:17 am
Quote
DX1 had one very important difference though: you had to pick one augmentation per slot, which meant there were always augs you weren't going to get. That feature alone gives the game some sense of uniqueness in each player's custom aug setup. Also, there weren't enough skill points in the game to get everything you wanted. I don't think you can say that DX1 had the same issues, since the issue here is that by the end you're always the same "custom" character.

Most of those other augs were rather useless though... And many skills could be replaced with augs (Health Regen ftw!) Or were simply not needed in order to get good results...
Title: Re: New Deus Ex?
Post by: CP5670 on September 16, 2011, 12:03:36 am
DX1 had one very important difference though: you had to pick one augmentation per slot, which meant there were always augs you weren't going to get. That feature alone gives the game some sense of uniqueness in each player's custom aug setup. Also, there weren't enough skill points in the game to get everything you wanted. I don't think you can say that DX1 had the same issues, since the issue here is that by the end you're always the same "custom" character.

I was referring to the fact that you get maxed out on the most useful stuff long before the end. In DX1, I tend to have basically all the augmentations I really want by the time I get to Paris, and after that it becomes a matter of looking for things to upgrade just because I keep finding the upgrade canisters. DX1 does force you to specialize more with the augmentations, but I still find that certain ones are obvious choices, and the rest are very situational and don't make a big difference to the gameplay either way.
Title: Re: New Deus Ex?
Post by: Achillion on September 16, 2011, 03:29:06 am
Yeah I see your point, you're right (both of ya)
Title: Re: New Deus Ex?
Post by: Scourge of Ages on November 01, 2011, 11:38:50 am
Bump!

I just finished the game, and really enjoyed it. The multiple endings didn't seem quite as deep and involved as in the first game.
Anyway, I had a question I'd like to get some opinions on: A few times, Jensen is referred to as a "Hanzer" by civilians; what do you think it stands for?
Title: Re: New Deus Ex?
Post by: Achillion on November 01, 2011, 11:47:27 am
I'm currently running through my murderous second playthrough. It's nice to see the subtle differences in dialogue when you're playing differently. I remember I got called "Ghandi" by Pritchard the first time around and this time he called me "Genghis Khan".

Playing it like a straight, run and gun, FPS game on the hardest difficulty isn't as challenging as I was expecting it to be though and the low-ammo problem disappears if you have decent aim.

As for the "hanzer" name, I have no idea Scourge.
Title: Re: New Deus Ex?
Post by: The E on November 01, 2011, 12:08:17 pm
Hanzer comes from "Enhancer", ie someone who went under the knife to get some upgrades.
Title: Re: New Deus Ex?
Post by: MP-Ryan on November 01, 2011, 04:28:07 pm
I picked this up about 2 weeks ago, I'm now half-way through and 45 hours in (according to Steam), and I'm loving it.  The first Deus Ex remains solidly in my top 5 best games, and this really wouldn't be all that far behind if I didn't still have the first on that list (and the only thing keeping the first game there over this is the much wider RPG elements and game complexity).

Two main gripes:  had to reload an hour of playtime back because the game decided not to give me the Ghost bonus despite not altering anyone in one mission, and the bug that causes some enemies to die quite some time after being successfully knocked out has me worried for my Pacifist achievement.  Lesser gripe would be that the aug trees aren't mutually-exclusive choices like the original, but rather a progressive path where you really can get everything if you have sufficient XP.

Also...boss fights are hilarious.  I've been maximizing XP and therefore using takedowns over tranq headshots and stun gun, so I have a ton of ammo for both... and so far both bosses have been susceptible to the stun gun.  As in, were killed by the stun gun.  On the hardest difficulty.  With no aug usage.  In fact, so far the only thing my fully-upgraded pistol (the only lethal weapon I carry) has been used for is shooting open the odd wall that I'm too lazy to punch through.

Bots that turn hostile at EMP grenades tossed steathily behind them are also irritating, but don't seem to affect the Ghost/Smooth Op bonuses, so I haven't worried about that as much.

These are all nitpicks though.  The game is frickin' fantastic.
Title: Re: New Deus Ex?
Post by: Achillion on November 01, 2011, 07:20:20 pm
Two main gripes:  had to reload an hour of playtime back because the game decided not to give me the Ghost bonus despite not altering anyone in one mission, ...

I got a bit compulsive with the Ghost bonus at some point too and looked it up on the Deus Ex Wiki.
It says that if an unconscious or dead guard is seen, you still lose the Ghost bonus,  even though they haven't detected you. Basically, anything that makes a guard realise there's definitely someone else there is enough for Ghost to fail.
Title: Re: New Deus Ex?
Post by: Colonol Dekker on November 20, 2011, 05:05:47 am
Left it for a month+ due to women, work, army...AND MORE :yes:


Came back to it, to find myself stuck on the second facking.boss :/
Title: Re: New Deus Ex?
Post by: The E on November 20, 2011, 05:37:49 am
Use the Typhoon for all your boss-eliminating needs. Yes, it's cheap. Yes, it's a hack. Yes, it is a perfectly legitimate strategy to get past the worst parts of the game.
Title: Re: New Deus Ex?
Post by: Colonol Dekker on November 20, 2011, 05:44:31 am
I don't have it. Nor do I wish to replay from the point where it was a possibility to "arm" it. :/
Title: Re: New Deus Ex?
Post by: The E on November 20, 2011, 06:22:12 am
Read and be enlightened (http://deusex.wikia.com/wiki/Confronting_Eliza_Cassan#Fedorova_Tactics).
Title: Re: New Deus Ex?
Post by: MP-Ryan on November 20, 2011, 02:04:00 pm
Read and be enlightened (http://deusex.wikia.com/wiki/Confronting_Eliza_Cassan#Fedorova_Tactics).

20-something stun gun rounds kills her without her getting a shot off at "Give me Deus Ex" difficulty (I know, because I did it).  Same trick with fewer rounds kills Barrett.  Namir isn't susceptible to stun-locking, so he took 5 or so Typhoon deployments.

Honestly, I didn't feel at all cheap using stunlocking or Typhoon to kill bosses - the boss fights are the worst part of the game.  The Missing Link did a boss fight properly, through.  Burke's boss fight was challenging, but engaging and fun.
Title: Re: New Deus Ex?
Post by: Fury on November 20, 2011, 10:20:35 pm
I just beat all but the first boss using revolver with explosive rounds. Since I didn't have that in the first boss, I just kept headshotting him from the room corners and retreated promptly.
Title: Re: New Deus Ex?
Post by: newman on November 21, 2011, 04:49:31 am
I found that killing Namir was ridicoulously easy with a grenade launcher. The fight lasted for like 5 seconds flat. Can't say any of the boss fights were particularly challenging, though.
Title: Re: New Deus Ex?
Post by: Achillion on November 21, 2011, 04:58:41 am
Speaking of bosses, I finished a playthrough on the hardest difficulty on Saturday. The boss fights were no trouble at all because I was stacking up on guns and ammo. I was playing it no-stealth, shoot-everything-that-moves style. I distinctly remember the devs saying that the game is set up so that it would be relatively difficult to play it like a regular shooter and I think they kinda failed in that. Once you get certain upgrades on the 9mm and assault rifle, if you don't care about alarms and ghost bonuses you can breeze through most areas. Also, if you skip certain tactical and stealth augmentations, you can focus much sooner on stuff like damage reduction and inventory space for all your pretty weapons.

Well I did try to get some ghost bonuses (it felt wrong to really ignore the entire stealth element), but my priority was killing every enemy in each level and it wasn't as hard as I expected. Still fun though!

I found that killing Namir was ridicoulously easy with a grenade launcher. The fight lasted for like 5 seconds flat. Can't say any of the boss fights were particularly challenging, though.

Same here. I had the grenade launcher both times I fought Namir. The first time I even had the "faulty" chip. You can spam grenades on him and they just stun him. It takes one direct hit to just make him stop there and let you unload the rest on him.
Title: Re: New Deus Ex?
Post by: Mikes on November 21, 2011, 04:48:50 pm
Honestly, I didn't feel at all cheap using stunlocking or Typhoon to kill bosses - the boss fights are the worst part of the game.

Bosses were kinda a nonissue for me. Nothing special, true, but nothing that hindered my enjoyment of the game either. Typhoon + upgraded shotgun made them pretty much trivial (i.e. done in a couple of seconds on Deus Ex difficulty). I can see how they would be frustrating if someone got stuck on them, however, I had pretty much the opposite experience: i.e. Boom dead, next!

The only boss that made me reload was the first one (didn't have Typhoon yet and tried to engage him from cover at first), but grenades/mines + shotty killed him just as easily.

They are very unintuitive I guess (especially considering the rest of the game)... but trivially easy with Typhoon and Shotty.
Title: Re: New Deus Ex?
Post by: CP5670 on November 21, 2011, 06:30:11 pm
The good thing about the bosses is that they are all easy to glitch or defeat in some cheap way (and such tricks are one of the best parts of any Deus Ex game :D). I used the rocket launcher on Barrett, the heavy rifle on Federova (the only boss I fought "normally") and the last two with the laser rifle. There are plenty of other ways to kill them using the Typhoon, EMP mines, glitchy takedowns or carrying turrets around.

Quote
Honestly, I didn't feel at all cheap using stunlocking or Typhoon to kill bosses - the boss fights are the worst part of the game.  The Missing Link did a boss fight properly, through.  Burke's boss fight was challenging, but engaging and fun.

I especially didn't like how most of them were just random enemies that had hardly anything to do with the story, in contrast to the bosses in the first game. Apparently there is an HR novel that contains a lot more plot information on them, but that was all left out of the game itself.

Is that DLC good? I'm guessing it does not add much to the story given that it appears in the middle of the game, so I haven't gotten it yet.
Title: Re: New Deus Ex?
Post by: The E on November 21, 2011, 06:34:25 pm
It's pretty good. It does fill in a bit of background, and the gameplay is pretty good, with a proper Deus-Ex-Style bossfight.
Title: Re: New Deus Ex?
Post by: Achillion on November 21, 2011, 06:38:22 pm
It's more of the same (which is good) with some addition to the main HR story, an excellent boss fight and a bit of original Deus Ex tie-ins.
Title: Re: New Deus Ex?
Post by: MP-Ryan on November 21, 2011, 07:47:23 pm
I enjoyed the DLC.  You can stealth-run through it in about 80 minutes for the Factory Zero achievement, but to explore everything and run it carefully will take you 4-5 hrs.  The boss fight was SO much better than those in the game (which I just considered annoying diversions requiring my stealth pacifist character to exploit the stun gun and typhoon for) - this one can be completed non-lethally as a complete Ghost.
Title: Re: New Deus Ex?
Post by: Colonol Dekker on November 23, 2011, 06:31:12 am
the heavy rifle on Federova (the only boss I fought "normally")



HALP MEEEEE!!

I have the Heavy Rifle, Shotgun, Snipey gun, SMG's.......

Has Halo made me stupid at quality FPS's?
Title: Re: New Deus Ex?
Post by: Achillion on November 23, 2011, 07:23:00 am
Has Halo made me stupid at quality FPS's?

Yes
Title: Re: New Deus Ex?
Post by: JCDNWarrior on November 23, 2011, 07:49:58 am
Hope we'll see more high quality DLC coming out though, extending the life of this product would be very prudent. I'm definitely going to play it again some time from now, been 99% nonlethal and mostly Ghost, sad I didn't get the achievement though. Maybe I should run&gun it next time (Harder than it seems, I absolutely cannot do this in Deus Ex 1 until MJ12, for instance), it seems there's plenty of stuff that can be destroyed and blown up in the middle of gunfights.
Title: Re: New Deus Ex?
Post by: Achillion on November 23, 2011, 07:54:05 am
JCDN: As I said earlier. run & gun isn't really too hard. It's probably the easiest way to get the achievement for finishing it on the hardest difficulty.
Title: Re: New Deus Ex?
Post by: Achillion on November 25, 2011, 06:22:49 am
Posting as a reply instead of editing last post to get some "new post" notifications out:

Extra Credits did a Human Revolution episode this week:
http://penny-arcade.com/patv/episode/deus-ex-human-revolution

Extra Credits is a video series that started on The Escapist and migrated to Penny Arcade earlier this year. It is a BRILLIANT series that discusses video games in terms of design, meaning and how they can improve. It's probably the most mature commentary on video games out there. If you haven't heard of it before, I suggest you try and watch the entire series, especially if you're into game design/development.
Title: Re: New Deus Ex?
Post by: Mongoose on November 25, 2011, 05:38:35 pm
Yes, that.  Extra Credits is awesome.
Title: Re: New Deus Ex?
Post by: MP-Ryan on November 26, 2011, 11:02:22 pm
It's probably the easiest way to get the achievement for finishing it on the hardest difficulty.

With the exception of save/reload for the achievements requiring lethal moves, I got every achievement for the game, including the "Give Me Deus Ex" on my first playthrough.  If anything, striving for Pacifist/Foxiest makes a "Give Me Deus Ex" run stupidly easy, because you never get spotted out of sheer necessity.

Dekker - Fedorova = stun gun bait.  Unless you were silly enough not to bring one along, in which cause get the EMP armour upgrade and shoot the electrical conduits around the room.  5 shots on a fully-upgraded pistol to each will make them detonate and electrify the floor.  Bye bye, murderous *****.