Having played DEHR up to the first boss, I think it is a worthy successor to the good old Deus Ex. If I have to complain about something, it'd be these things:
- Takedowns, meh. I'd like to have proper melee instead, thank you very much.
- When I first stepped into the open city area, it became apparent how small and closed the environment was. I guess this is again limit from having to design around console memory limitations.
- The game feels a bit too linear. It might be that time golden memories, but I don't think original DE was quite this linear.
- Interactivity. This was pointed out earlier in this topic, but there is much less interactivity with environment than in original DE.
- Boss fights.
Oh for ****s sake, Barrett. It annoys me to no end that we weren't given options how to handle these boss encounters, instead we're forced to fight them face-to-face. Sure, even if you're not combat augmented you can win the fight using environment against them, but there ought have been better options how to tackle the situation. I'm still stuck at Barrett despite having thrown a ton of explosive stuff at his face and then some, ffs. And from what I've heard, there's four of those stupid boss fights.
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What's the point of using energy for takedown and stuff when the first energy cell always fully recharges? This gives you unlimited takedowns as long as you wait a bit between them. I guess more than one energy bar at full becomes useful when you want to play like a badass and use multiple skills within 15 seconds or so. On the other hand, always having at least one bar should go long way ensuring you won't get permanently stuck in a level.
Well, despite these minor annoyances I still like the game very much. Now I just gotta finish it at least once, hopefully twice before I receive my copy of Space Marine and about month from now, Serious Sam 3.
