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Off-Topic Discussion => Gaming Discussion => Topic started by: General Battuta on July 11, 2010, 07:20:39 pm

Title: Crysis (Split from SotS2 Thread)
Post by: General Battuta on July 11, 2010, 07:20:39 pm
Hey, no worries, I can't stand playing EVE either. I just really enjoy hearing from people who do, it makes awesome stories.

But I did really like Crysis' gameplay.  :nervous:
Title: Crysis (Split from SotS2 Thread)
Post by: Hades on July 11, 2010, 10:45:50 pm
But I did really like Crysis' gameplay.  :nervous:
As did I! I found it a to be a bit different and a nice break from the usual FPS style. It was really fun, at least to me. I didn't like running out of ammo and having to beat the aliens to death in that cave thing though.
Title: Crysis (Split from SotS2 Thread)
Post by: Flipside on July 11, 2010, 10:57:09 pm
Got Crysis the other day, not normally a massive fan of FPS games, but this one I got partly just to see what the computer could do, and partly because I wanted to see the Alien Spaceship scene first hand :)

Very fun game, difficult without a little 'self-assisting', at least for someone with my reaction time, but the story was good, well voice acted, and it felt like you were in a terse, battlefield situation. The graphics are lovely, but then, it's Crysis, I suppose my only complaint would be a lack of ammo for the larger weapons, which you really need later in the game.

I'm playing through warhead as well, which is ok, but it really annoyed me because, within 2 minutes of finding a grenade launcher, I get captured in a cutscene and all my weapons taken away :/ It's not as aspect of these sort of games I've ever really been fond of, it happens in a lot of them, and it always smells a little of 'We've run out of ideas, so now your going to have to take on the same baddies, but with worse weapons and less ammo'.
Title: Crysis (Split from SotS2 Thread)
Post by: Hades on July 11, 2010, 11:07:54 pm
Got Crysis the other day, not normally a massive fan of FPS games, but this one I got partly just to see what the computer could do, and partly because I wanted to see the Alien Spaceship scene first hand :)

Very fun game, difficult without a little 'self-assisting', at least for someone with my reaction time, but the story was good, well voice acted, and it felt like you were in a terse, battlefield situation. The graphics are lovely, but then, it's Crysis, I suppose my only complaint would be a lack of ammo for the larger weapons, which you really need later in the game.

I'm playing through warhead as well, which is ok, but it really annoyed me because, within 2 minutes of finding a grenade launcher, I get captured in a cutscene and all my weapons taken away :/ It's not as aspect of these sort of games I've ever really been fond of, it happens in a lot of them, and it always smells a little of 'We've run out of ideas, so now your going to have to take on the same baddies, but with worse weapons and less ammo'.
Yeah, the Scar-L, which is one of the best weapons of the game, is hard as hell to find ammo for, except on the last level. It was my favorite weapon of both game due to the looks and because it was a powerful weapon, beat the weirdly-named AK-47 and the sub-machine gun.

I did always hate how whenever you got captured in both games, all of your weapons, attachments, etc were taken away. This was indeed really annoying in Warhead, though I kinda forgive it because it was very early into the game.

Much to my surprise, this ****ty laptop could play both games on high and gamer (which was really 'high') with pretty decent FPS.
Title: Crysis (Split from SotS2 Thread)
Post by: Flipside on July 11, 2010, 11:22:10 pm
Yup, I play mine with Gamer settings, it will handle enthusiast smoothly enough, but if you set off a chain reaction or the like, even the i7 can cross its' eyes for a moment :) Gamer settings just give a little bit more smoothness in control that can be important at long range with a jerky weapon.

I'd also like to add to my list of 'things I don't like about FPS's in general' the current fixation with defaulting the mouse-wheel as weapon select, the damn thing rolled onto the Claymore when I hit Cloak and I didn't notice, needless to say, it didn't end well :/

Anyway, I think I'll split this out ;)
Title: Re: Crysis (Split from SotS2 Thread)
Post by: General Battuta on July 11, 2010, 11:29:47 pm
The only guns I use on Koreans are the sleep darts and a single silenced pistol.

Draw one off. Tranquilize him. Put your boot on his throat and execute the poor sod. Enjoy rush of preposterone. Cloak and flee before being gunned down.

If discovered, cloak and throw Koreans at each other, then slowly walk at the last survivor in armor mode like THE TUHMINATOR. If he shoots you, go to strength mode and jump over his head, then tranquilize him and stack environmental objects on him.

play only on delta
Title: Re: Crysis (Split from SotS2 Thread)
Post by: Flipside on July 11, 2010, 11:34:02 pm
I never thought I'd hear myself saying this at 37, but Crysis does need moar chunky giblets. When someone fires a rocket launcher into your truck, which explodes, falling over simply won't do... ;)
Title: Re: Crysis (Split from SotS2 Thread)
Post by: Hades on July 11, 2010, 11:56:41 pm
The only guns I use on Koreans are the sleep darts and a single silenced pistol.

Draw one off. Tranquilize him. Put your boot on his throat and execute the poor sod. Enjoy rush of preposterone. Cloak and flee before being gunned down.

If discovered, cloak and throw Koreans at each other, then slowly walk at the last survivor in armor mode like THE TUHMINATOR. If he shoots you, go to strength mode and jump over his head, then tranquilize him and stack environmental objects on him.

play only on delta
And here I was just going around mass slaughtering Koreans like nothin'. :(

Actually, I didn't know you could kill people like that after tranquilizing them, I just turned on strength and punched him once and that did the trick, plus it was funny how his body moved quite a bit, which is funnier when they're standing. Didn't know you could throw people either, it was funny to throw something like a chicken at someone or a box (which killed in one hit). :p
Title: Re: Crysis (Split from SotS2 Thread)
Post by: General Battuta on July 12, 2010, 12:13:48 am
You've never grabbed anybody!? You're missing out.

And no you can't actually put a boot on their throat once you tranq them, at least not as any kind of special animation. Just stand over them ominously and jump or something.
Title: Re: Crysis (Split from SotS2 Thread)
Post by: NGTM-1R on July 12, 2010, 12:25:08 am
You've never grabbed anybody!? You're missing out.

I tend to view them having gotten that close as a failure in and of itself, but...
Title: Re: Crysis (Split from SotS2 Thread)
Post by: General Battuta on July 12, 2010, 12:27:31 am
You've never grabbed anybody!? You're missing out.

I tend to view them having gotten that close as a failure in and of itself, but...

No, man, the whole point is jumping/cloaking in and being like HEY GUYS CHECK OUT OUR DEFENSE BUDGET also i am going to borrow your friend here
Title: Re: Crysis (Split from SotS2 Thread)
Post by: TrashMan on July 12, 2010, 01:27:26 am
Any time I see a Korean guard taking a piss, I always sneak up on him, grab him, and throw him in the air...preferably at the waterfall.

Except for one, where I came right behind him and killed him with a banana! :P
Title: Re: Crysis (Split from SotS2 Thread)
Post by: asyikarea51 on July 12, 2010, 09:53:10 pm
Does anyone get that weird bug in Warhead where people mysteriously start moving without their legs moving in the first ice map, or is it just the low low FPS rate...

I do think it's worth it to play on the hardest setting just to hear the KPA forces speak their own language... any difficulty problems are best solved with config edits here and there... There was one time I didn't know wtf I did, I fired the rocket launcher at the ground near a tank, then clipping problems on the road caused it to come back UPSIDE DOWN... I probably lost the screenshot to time...

Another time was jacking up the punch strength. One punch is enough to destroy any vehicle except a tank and send hapless victims (and vehicle scrap) flying several feet into the air :wtf: :wtf:

The rest of the time was spraying the Minigun Terminator-style and carrying the tortoise/frog/chicken/whatever here and there, gently drop it somewhere (read: not dead) to kill the next alien, pick it up again and keep running... :lol:

Is the banana a one-handed weapon?
Title: Re: Crysis (Split from SotS2 Thread)
Post by: TrashMan on July 13, 2010, 01:15:08 am
The minigun in that game was a such a letdown. Remind me to mod it next time.
Title: Re: Crysis (Split from SotS2 Thread)
Post by: Tempast on July 13, 2010, 01:37:45 am
The minigun in that game was a such a letdown. Remind me to mod it next time.

Sadly Crysis isn't a very moddable game. D':

If you want new guns, you have to replace the old ones. It's stupid.
Title: Re: Crysis (Split from SotS2 Thread)
Post by: TrashMan on July 13, 2010, 06:13:15 am
Just chaning the rate of fire, ammo capacity and damage will do. :drevil:
Title: Re: Crysis (Split from SotS2 Thread)
Post by: Hades on July 13, 2010, 06:53:22 am
The ammo capacity and ROF were fine, it just happened to spread like a mother****er.
Title: Re: Crysis (Split from SotS2 Thread)
Post by: asyikarea51 on July 13, 2010, 08:05:51 am
Yeah that. A minor nitpick to me (just a little) when I found the rocket launcher could down helicopters far faster than the Minigun could, and you could still dash to cover before the view starts getting knocked from enemy fire. Maybe up the damage factors against actual tank armour for good measure. :drevil:

Spread I'm not so sure, it seems plausible enough but then again I'm not "playing the game properly". Spraying the huge alien bosses non-stop with the fire button fixed down was cool though... then the machine pistols for the John Woo moments... YARRRRRRRRR!!!! XD

I kinda preferred downing the alien targets more than the KPA though... despite how most people didn't like the aliens appearing halfway through Crysis and then they put more KPA in Warhead as a response...
Title: Re: Crysis (Split from SotS2 Thread)
Post by: TrashMan on July 13, 2010, 08:49:54 am
Strangely enough, miniguns are very accurate. Apparenlty, once yo go above 2000RPM, it becomes much more stable and outperforms regular machinguns.
Compared to a M240, a m124 is 9 times more accurate. Hard to believe, no?
Title: Re: Crysis (Split from SotS2 Thread)
Post by: Snail on July 13, 2010, 09:27:58 am
Strangely enough, miniguns are very accurate. Apparenlty, once yo go above 2000RPM, it becomes much more stable and outperforms regular machinguns.
Compared to a M240, a m124 is 9 times more accurate. Hard to believe, no?
rly


that's uber cool
Title: Re: Crysis (Split from SotS2 Thread)
Post by: asyikarea51 on July 13, 2010, 09:31:15 am
Idk but it seemed plausible to me since the weapon is still being hand-held by the player character, and that has its associated drawbacks... :doubt:

Good to know the accuracy though.
Title: Re: Crysis (Split from SotS2 Thread)
Post by: Vidmaster on July 14, 2010, 10:58:00 am
Yeah, the Scar-L, which is one of the best weapons of the game, is hard as hell to find ammo for, except on the last level. It was my favorite weapon of both game due to the looks and because it was a powerful weapon, beat the weirdly-named AK-47 and the sub-machine gun.

Well, the Scar is the american gun. You can run the first few levels with it, then you are definitly out of ammo. Like it pretty much should be for a operative behind enemy lines. However, you can resupply your ammo at the middle of the game at regular intervals, since you are often getting supply drops then, your role changed from scouting to soldier on the battlefield.

Crysis is an incredible game and one of the best shooters ever made.
Half-Life 2, Crysis, Shattered Horizon, the original Battlefield, Call of Duty Modern Warfare 1, InterstellarMarines (not finished yet)

that's my list  :lol:
Title: Re: Crysis (Split from SotS2 Thread)
Post by: NGTM-1R on July 14, 2010, 11:03:28 am
I kept hoarding Scar ammo up to the spaceship, since I noticed you get some at the start of each new section, but I only made it halfway through the spaceship even trying to conserve.
Title: Re: Crysis (Split from SotS2 Thread)
Post by: CP5670 on July 14, 2010, 12:32:10 pm
I used up all of the SCAR ammo in the first level of Crysis and just dropped the gun after that. The FY ammo is everywhere, so you can afford to be a lot more wasteful with it even though the gun is inferior. I rarely used the SCAR at all after the first level, as by the time I found more ammo for it I had better weapons like the Precision Rifle. I think I used it more in Warhead.

One thing I like doing in these games is to strap explosives on objects and throw them at enemies. This makes the C4 and mines a lot more useful. There is one place in Warhead where you go up against a tank and don't have a rocket launcher, where this tactic works especially well.
Title: Re: Crysis (Split from SotS2 Thread)
Post by: Flipside on July 14, 2010, 02:17:46 pm
Finished Crysis today, all in all, very enjoyable, looking forward to part 2. That said, I did feel a little bit let-down by the end fight, I'm not sure what I was expecting, but for some reason that last 10 minutes felt like it was from a different game. A weapon that was handily designed to take down the bad guy, and a distinct 'rail-shooter' feeling to the final section weren't exactly a let-down, but left me feeling like it could have been done better.
Title: Re: Crysis (Split from SotS2 Thread)
Post by: NGTM-1R on July 14, 2010, 02:31:46 pm
Your complaints echo those of...pretty much everyone else who's ever played the game. The whole thing from the flight deck on did pretty much seem like it was from some other game.
Title: Re: Crysis (Split from SotS2 Thread)
Post by: General Battuta on July 14, 2010, 02:32:47 pm
Yeah, nobody liked that ending.

Warhead had a pretty sweet final level, though it too had a lame end boss.

The aliens basically sucked.
Title: Re: Crysis (Split from SotS2 Thread)
Post by: NGTM-1R on July 14, 2010, 02:35:22 pm
I honestly think the confrontation on the flight deck to taking down the alien warship was the part of the game they built first. Then they designed a story to lead up to it, but as any author can tell you narratives have a way of going in directions not intended.

I wouldn't say the aliens sucked, I actually quite liked the bits through the mountains and right up until I met Prophet again.
Title: Re: Crysis (Split from SotS2 Thread)
Post by: CKid on July 14, 2010, 05:36:23 pm
The music in Warhead was dabomb.
Spoiler:
My favorite is the hovercraft chase, followed closely by Airfield Hero.
Title: Re: Crysis (Split from SotS2 Thread)
Post by: Ravenholme on July 14, 2010, 06:27:05 pm
Crysis in general had some pretty badass music, the one's you mentioned from Warhead are my favourites, followed by Reactor and Strickland's March from the first.

And, I am looking forward to two, despite it's more consolified execution, because Richard K Morgan is writing the story. I love him <3
Title: Re: Crysis (Split from SotS2 Thread)
Post by: General Battuta on July 14, 2010, 06:30:57 pm
Yes. Richard Morgan is the #1 reason I'm excited for the sequel.

Although I'd get serious ****ing chills if I heard 'Viral strike, viral strike! Stack down!' That scene in Altered Carbon scared the **** out of me.
Title: Re: Crysis (Split from SotS2 Thread)
Post by: Ravenholme on July 14, 2010, 06:34:16 pm
Yes. Richard Morgan is the #1 reason I'm excited for the sequel.

Although I'd get serious ****ing chills if I heard 'Viral strike, viral strike! Stack down!' That scene in Altered Carbon scared the **** out of me.

Haha, that's the exact quote that was going through my head when I was thinking of Richard Morgan.

Afterall, gotta get to the next screen.

Well, that and some of Quell's shorter, pithier pieces. And I love her "Things I should have learned by now. Vol. 2" quote about the Machinery of Justice.
Title: Re: Crysis (Split from SotS2 Thread)
Post by: Hades on July 14, 2010, 08:26:31 pm
I kept hoarding Scar ammo up to the spaceship, since I noticed you get some at the start of each new section, but I only made it halfway through the spaceship even trying to conserve.
Wait, how did you get it in the spaceship? I got it taken from me after I got caught.
Title: Re: Crysis (Split from SotS2 Thread)
Post by: NGTM-1R on July 14, 2010, 08:40:04 pm
Wait, how did you get it in the spaceship? I got it taken from me after I got caught.

I believe there was a cache of your stolen weapons lying about somewhere near the NK general.

Alternatively, I must have cheated. :P
Title: Re: Crysis (Split from SotS2 Thread)
Post by: Klaustrophobia on July 14, 2010, 09:27:55 pm
I don't get the bit about running out of ammo in the core.  (I assume this is what you mean by "in the spaceship", where the aliens are outside their suits.)  I've NEVER run low on ammo in that level.  As long as you just aim, you shouldn't have a problem.  And if you never found them, there are reloads at the top of a couple of the big rooms inside the ball looking things.
Title: Re: Crysis (Split from SotS2 Thread)
Post by: NGTM-1R on July 14, 2010, 10:56:30 pm
I don't get the bit about running out of ammo in the core.  (I assume this is what you mean by "in the spaceship", where the aliens are outside their suits.)  I've NEVER run low on ammo in that level.  As long as you just aim, you shouldn't have a problem.

A number of the aliens seemed to have serious hit detection problems. I was unable to even prove that they could be killed for about fifteen minutes of tangling with the first ones I met, possibly because they'd regen when I had to duck out of sight to save my hide while I adapted to the environment.

I'm aware of the ammo, but none of it's for the SCAR. I recall shotgun and minigun rounds but neither was terribly useful in that section. There was a limited amount of FY incendiaries that saw me through in the end.
Title: Re: Crysis (Split from SotS2 Thread)
Post by: Hades on July 14, 2010, 11:00:07 pm
I found that the shotgun was the best weapon to use in that section, I'd wait until they try to hit me and shoot them in the ****ing face before they had a chance, bastards. Depending on where they were shot, it'd kill in one hit, though due to collision problems present in both they and their suits, some of the hot can miss.

I didn't know about all the ammo laying around in front of the cave entrance and those little pocket so i basically had to beat them to death with my fists for the rest of the map after halfway. :p
Title: Re: Crysis (Split from SotS2 Thread)
Post by: TrashMan on July 15, 2010, 03:20:37 am
Yeah, nobody liked that ending.

A pretty broad statement, isn't it?
Title: Re: Crysis (Split from SotS2 Thread)
Post by: asyikarea51 on July 15, 2010, 05:34:50 am
I only had fun with the Scar in Warhead because they put more bass or whatever you call it into the fire sound.

That said I wonder how Crytek does it with their gun sounds, even in the first Far Cry. Okay, the single shots aren't all that perfect compared to other games since the sounds are loops instead of single shots, but in fully automatic... :nod:
Title: Re: Crysis (Split from SotS2 Thread)
Post by: Ravenholme on July 15, 2010, 06:22:30 am
I don't get the bit about running out of ammo in the core.  (I assume this is what you mean by "in the spaceship", where the aliens are outside their suits.)  I've NEVER run low on ammo in that level.  As long as you just aim, you shouldn't have a problem.  And if you never found them, there are reloads at the top of a couple of the big rooms inside the ball looking things.

Pfff, I come out of the Core with full ammo, I use a mixture of stealth and strength to just punch the Aliens to death - it's so much more satisfying (You know, grabbing them and punching them to death). But then, I was completely at home in the Zero G environment for some reason.
Title: Re: Crysis (Split from SotS2 Thread)
Post by: NGTM-1R on July 15, 2010, 01:34:59 pm
A pretty broad statement, isn't it?

Okay.

Nobody sane liked that ending.
Title: Re: Crysis (Split from SotS2 Thread)
Post by: mxlm on July 15, 2010, 05:47:21 pm
Seyla
Title: Re: Crysis (Split from SotS2 Thread)
Post by: TrashMan on July 16, 2010, 03:02:29 am
A pretty broad statement, isn't it?

Okay.

Everyone sane liked that ending.


Fixed
Title: Re: Crysis (Split from SotS2 Thread)
Post by: NGTM-1R on July 16, 2010, 03:34:58 am
Fixed

I'm pretty sure every videogame reviewer ever and 90% of the gaming public at the least will disagree with your notion that sanity engenders love for the end of Crysis.

So unless you're suggesting they're all insane...
Title: Re: Crysis (Split from SotS2 Thread)
Post by: TrashMan on July 16, 2010, 07:09:25 am
Yes, because claiming that 99% of the world is behind you with nothing backing up those words is the hallmark of sanity.

I know people who liked the ending. I personally found it satisfactory - it did what is was meant to do - leave you wanting for more.

Altough I have to ask - when you say "final level" are you referring the last boss fight, the fixing reactors and after part, or everything from when you come to the carrier onward?

Title: Re: Crysis (Split from SotS2 Thread)
Post by: NGTM-1R on July 16, 2010, 07:58:32 am
Yes, because claiming that 99% of the world is behind you with nothing backing up those words is the hallmark of sanity.

Read a review of Crysis that mentions the last portion of the game. Any one. I will bet and lay odds that 90% of the people who played the game reacted with a "wtf was that" to the ending if they thought about it.

I know people who liked the ending. I personally found it satisfactory - it did what is was meant to do - leave you wanting for more.

Altough I have to ask - when you say "final level" are you referring the last boss fight, the fixing reactors and after part, or everything from when you come to the carrier onward?

I'm not saying "final level". Battuta referred to the rail-shooter-wtf of the after the carrier has been sunk by giant space flea from nowhere, where as I have already defined "the ending" as "from the flight deck onward" earlier in this thread.

Title: Re: Crysis (Split from SotS2 Thread)
Post by: TrashMan on July 20, 2010, 06:01:38 am
First time on the flight deck (arriving on carrier) or second time on the flight deck (fighting off aliens)?

Nevermind. Yes, it was more railroady, but so what? It's the end of the game. They have a tendency to be like that.

Note, the ending could have been better - but then again, practilcy every ending I can think of can in one way or another.
Title: Re: Crysis (Split from SotS2 Thread)
Post by: SpardaSon21 on July 20, 2010, 02:43:50 pm
Well, the ending to Crysis was one of the biggest cliffhangers I can think of.  You show up, fight your way through the carrier, nuke the alien warship, then you fly away into enemy territory with a monologue about being able to defeat them now, and so far we haven't been able to.  That's the biggest letdown to me of the ending, it works you up into a "we can kick alien ass" mode, and then whacks you off right at the knees.
Title: Re: Crysis (Split from SotS2 Thread)
Post by: Flipside on July 20, 2010, 09:21:36 pm
Tell you what it reminded me of a bit, you know those old 1990's Japanese shooters, where you'd shoot down the guy you'd been hunting down the whole game and suddenly there'd be dramatic music and some Engrish like 'Ha! You think that Big Boss? Meet new Supermachine! Ha! Ha! Ha!', and something even bigger would appear on screen...

That.