Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: Darnok on February 08, 2011, 07:32:50 am
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what can i say...they should make it...the game of course :D
http://www.nowgamer.com/news/5142/volition-wed-kill-to-make-freespace-3
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No the should not, all the user made stories would be for nothing :-| IMHO the community dug too deep for the original author to have any right for continuing the canon story without consulting with all of us :D
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No the should not, all the user made stories would be for nothing :-|
Uh, no? IF they made FS3, there'd just be a canon ending (or continuation, hopefully just and ending) to the story. All user-made campaigns would be just fanfic. Which they already are.
IMHO the community dug too deep for the original author to have any right for continuing the canon story without consulting with all of us :D
http://homepage.ntlworld.com/karajorma/FAQ/general.html#MakeFS3
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Meh, you don't need to agree with me, it's just how I feel about it :) BTW if they'd kill for making FS3, why don't they just make it in their free time then? :P the SCP does that, and they're doing one heck of an awesome job. *nikelogo.png* Just do it!
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Oh lord I wish so much this would happen.
And no I'm not worried about the usermades. They have their stories, FS3 would have its story.
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Doesn't interplay have the rights to the franchise?
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Yes. Which is why Volition can't just go ahead and make FS3 (Oh, and minor, purely commercial considerations like the fact that Spacesims are a de facto dead genre, EvE notwithstanding).
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Yes, I would also love to see the ending to this story :(
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No the should not, all the user made stories would be for nothing :-| IMHO the community dug too deep for the original author to have any right for continuing the canon story without consulting with all of us :D
That is such bull****.
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No the should not, all the user made stories would be for nothing :-| IMHO the community dug too deep for the original author to have any right for continuing the canon story without consulting with all of us :D
That is such bull****.
He was being sarcastic... I hope.
As for the article: I'm surprised he attributes FS's low sales figures to joysticks. Even before I bought FS2, I knew it would run with keyboard and mouse. I guess he didn't want to say "We didn't give a flying **** about advertising."
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FS3 would be one of the best things to happen to the community IMO. If it stays on the PC, or has a console and PC Release, imagine the massive boost of a fan-base Freespace would get? More people, more modders, more campaigns, a professionally overhauled engine, ect ect... We probably wont get the scource code off the bat, but eh.
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Oh lord I wish so much this would happen.
And no I'm not worried about the usermades. They have their stories, FS3 would have its story.
This x1000. I do not understand why people get all concerned about FS3 damaging the user-made campaigns.
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No the should not, all the user made stories would be for nothing :-| IMHO the community dug too deep for the original author to have any right for continuing the canon story without consulting with all of us :D
That is such bull****.
He was being sarcastic... I hope.
As for the article: I'm surprised he attributes FS's low sales figures to joysticks. Even before I bought FS2, I knew it would run with keyboard and mouse. I guess he didn't want to say "We didn't give a flying **** about advertising."
Volition had nothing to do with FS2's advertising. Interplay, the publisher, dropped the ball on that. Volition and Interplay are very different entities.
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As for the article: I'm surprised he attributes FS's low sales figures to joysticks. Even before I bought FS2, I knew it would run with keyboard and mouse. I guess he didn't want to say "We didn't give a flying **** about advertising."
Yeah, sounds like a bunch of horse**** to me. I've never played any kind of spacesim on a joystick, this has never degraded my enjoyment of the genre one bit.
People not knowing that he game actually exists at all is a bigger showstopper than "oh, I dont have a joystick"
Imo though, FS3 is only interesting to me if its focused good and proper for the PC. If its done mainly for the console, I know I'll just buy it, play it once and mostly likely never touch it again (no modding and all that). Like project slypheed and wing commander arena
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Honestly, FS3 would have a lot to live up to with the projects that are out for FSO.
I'm not saying that I wouldn't buy it, but that the bar is pretty high.
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Yes, console games tend to suck a lot... simplistic bastards are taking over the gaming world!
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No PC vs Console holy wars here, please.
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He was being sarcastic... I hope.
As for the article: I'm surprised he attributes FS's low sales figures to joysticks. Even before I bought FS2, I knew it would run with keyboard and mouse. I guess he didn't want to say "We didn't give a flying **** about advertising."
Volition had nothing to do with FS2's advertising. Interplay, the publisher, dropped the ball on that. Volition and Interplay are very different entities.
Yes, I'm aware of that. But certainly Volition saw what kind of advertising campaign Interplay pursued. I don't know why he doesn't call a spade a spade after 12-13 years.
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He was being sarcastic... I hope.
As for the article: I'm surprised he attributes FS's low sales figures to joysticks. Even before I bought FS2, I knew it would run with keyboard and mouse. I guess he didn't want to say "We didn't give a flying **** about advertising."
Volition had nothing to do with FS2's advertising. Interplay, the publisher, dropped the ball on that. Volition and Interplay are very different entities.
Yes, I'm aware of that. But certainly Volition saw what kind of advertising campaign Interplay pursued. I don't know why he doesn't call a spade a spade after 12-13 years.
Good question. Maybe they need to be nice to Interplay so they can get the IP back in a gift basket.
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Thumbs up to Battuta. You don't bite the hand that might give you a Freespace IP.
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They've already threatened to kill interplay according to thread title. :P
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Maybe they'll kill for Interplay
first up: Bethesda
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If they did FS3, at least there would be no real competition, except FSO. Everything else in the direction of space sim that came out in the last few years is either an MMO, is really bad or both.
Well... excpet the X series (with Terren conflict now being 3 years old already, and X3 even 5), but those are more economic simulation in space with a bit of space sim, than pure space sim like FS. Great games, but different genre (and single player only).
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Somebody please win the lottery, form a company and purchase the license. Kthxbye!
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Yes. Which is why Volition can't just go ahead and make FS3 (Oh, and minor, purely commercial considerations like the fact that Spacesims are a de facto dead genre, EvE notwithstanding).
there is, however, one big difference between 1999 and 2011: and that's the presence of a well-developed digital marketplace.
Whereas in 1999 the main factor in selling your games was retail and shelfspace you can now bypass that completely and go digital.
It saves costs in publishing as well as allowing you to basically concetrate the people who still enjoy the niche-genre that are space-sims. We're talking 10s (if not 100s) of millions of people that play games, so even if there's only a couple 100.000 (and I really doubt we'd be so few worldwide) interested in space-sims we're talking a significant sales-potential.
The web is a force-magnifier here.
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True. Steam anyone?
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Ohgawd. Please not Steam.
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All PC games should be on Steam :colbert:
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All this talk and not any comments on the article's site..
If V needs data to backup demand for another FS... part of the ball is in our court.
Would be nice if they'd open a dialogue with HLP directly though, say with Stormkeeper like an interview.
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Would be nice if they'd open a dialogue with HLP directly though, say with Stormkeeper like an interview.
Hey that's.... not a bad idea for the interview board, though not sure how possible would it be, still...
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As I've said before, I think I'd rather see Volition drop the Freespace name/story and go for a "spiritual successor" using a fresh IP. That avoids the legal problems, although you'd still need to convince the corporate guys that there's money to be had making space sims.
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If anyone does anything with FS3, I demand that the volition story writers are brought in to end the story the way it was supposed to end, or FS3 is pointless.
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Coool
Nice to know they haven't forgotten about us
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As I've said before, I think I'd rather see Volition drop the Freespace name/story and go for a "spiritual successor" using a fresh IP.
FruuSpace!
Featuring deadly boom cannons!
The Torrans, the Wasudans and the Shyvans!
The Cnossos portal!
The 0rion 1337 destroyer, accompanied by the Hekate! The Haxepxut and the Luzifer and, of course, the Sa'anas!
Every mission lead by Kommando and your wingmate in Commander Snypez!
Can't wait!
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If anyone does anything with FS3, I demand that the volition story writers are brought in to end the story the way it was supposed to end, or FS3 is pointless.
Jason Scott and other key figures are still at V, but I 95% guarantee you that they had no idea where it was going next.
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You need someone offed, :v:? Just say the word. We'll get the Nerd Squad out in force. :p
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Jason Scott and other key figures are still at V, but I 95% guarantee you that they had no idea where it was going next.
My opinion is (as someone who has the tendency to write stories but if I am not mistaken you are similar as well, Battuta :)) that they do have an ending but probably not the way that would lead there. Like, the last two cutscenes and a general idea of Bosch's fate, but I agree that they definitely didn't pin down the exact details.
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Freak out!, what should have been the end for Freespace? ... don't want to even start thinking.
Man, now I want to make my own mod, It shall be called: FreakSpace!
No wait, must refrain myself!, must... resist...temptation
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FruuSpace!
...
:lol:
Some names like "Terrans" and "Orion" are far too much standardized in sci-fi for any sort of copyright to apply though.
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FSport had 100,000 downloads last year. I figure a digitally-distributed FS3 would do just as well.
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FSport had 100,000 downloads last year. I figure a digitally-distributed FS3 would do just as well.
I strongly suspect it did not have 100k users, however.
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Both Saint's Row 3 and Red Faction Armageddon appear to be simultaneous console/Steam releases, so if we ever see a FS3, it'll probably be the same way. I just hope it's not a terrible console port.
I'm also not sure why Volition decided to tease us about FS3 now, 12 years later. That said, I'll buy a FS3 release in pretty much any form.
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Taking a look at Galemp's motto, I suppose :v: is supposed to be working on Sains Row 3 atm :P
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Is this good news?
I do not know.
Sure it is about the canon campaign. But i think that everyone would have big expections about story(telling) and gameplay mechanics after what we have already seen in SCP campaigns. Also i do not know how to continue a story after eleven years for all these people who did not play Freespace 1+2. FreeSpace2 was a continuation to a story which has a start and an end in FreeSpace: The Great War.
But the FreeSpace2 Story was some of open-ended, there are too many questions so they can not make a stand-alone Story in FreeSpace3 like they did in FreeSpace2.
Maybe they should think about a new space-sim universe which is not related to the FreeSpace Universe. A complete restart.
Have a positive effect, they do not need any IP.
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I just want an ending for the Freespace story. And, maybe a better engine to mod with :P
(Also, I'm not sure I'd like Freespace on consoles simply due to control issues. I like having 10 different types of targeting)
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I don't give a **** how it turns out, it's Freespace 3, of course I'm going to ****ing buy it! I'm not getting my hopes up anytime soon, though.
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Ooh good to know :v: has not forgotten about FS. But who would have ever even doubted that, they propably never will.
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But the FreeSpace2 Story was some of open-ended, there are too many questions so they can not make a stand-alone Story in FreeSpace3 like they did in FreeSpace2.
Considering how old FS1 and 2 are and that they even released the source, they can just put them into the box with FS3.
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Only if they own the rights to assets in FS1 and FS2. I'm not all that certain if simple transfer of IP rights include assets, which may be owned by Interplay.
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It may not be a big problem, the original assets are totally outdated, so they probably have to start all over from the beginning with practically everything... And then add all the goodies the new engine would be able to support.
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I dunno, we'd likely still see some ships from FreeSpace 1 or FreeSpace 2 in FreeSpace 3 since in 30 years most of the FS1 ships were still present in FS2, unless they go with the might-as-well-be-a-new-ip route that Homeworld 2 took.
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Well, what are they waiting for? Kill Interplay and make Fs3 already!
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Finally Volition speaks after all these years. Now make the game!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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If they did FS3, at least there would be no real competition, except FSO. Everything else in the direction of space sim that came out in the last few years is either an MMO, is really bad or both.
Well... excpet the X series (with Terren conflict now being 3 years old already, and X3 even 5), but those are more economic simulation in space with a bit of space sim, than pure space sim like FS. Great games, but different genre (and single player only).
Well... the combat and mission part of X definitely fits the "very very very utterly craptastically bad" category and the rest of the game plays sortof like a singleplayer MMO. ;)
It's only saving grace is that it's pretty much the last commercial space-sim game that still deserves the "sim" part.
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Seems like things are getting diluted into the ever present yea/nay FS3 battle...
In reality:
If V and/or interplay does another game, it's up to them and evidently they have their own ideas, or they wouldn't be
anxious to make something.
Even if you got another campaign, it doesn't change the fact that you can make your own variant if you hate it / etc.
It's guaranteed that not everyone will like it. Nothing ever lives up to the hype, or is great as you imagine, if you didn't spend
the time to do it yourself. Look at FS2/FS1's campaigns now... how many different spin off mods are there already?
V and Interplay are going to have to hash out the license issues on their own, we can talk up a storm but it makes
little difference unless the multitude of threads already written are used as supportive data to convince Interplay to let V
do something or vice versa.
Point remains that V needs an indication that it'd be profitable, so they can take it to the higher ups. Nothing will change as long as the
status quo remains as is.
First thing I'd be asking V, is what exactly do you need as data, in order to get from the "want to" stage, to the "thinking about how to" stage.
Besides piles of money, what do the higher ups need to see?
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What V needs, above all, is permission from THQ to do this.
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He wants to make a console FS3....
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Posted by: QuantumDelta
He wants to make a console FS3....
What? that is a bad idea, i would not see the point in that as the consoles have never had the first FS games. Also there would most likely be an uproar from us and others if it was just for consoles. FS is a PC game always has been and should remain that way, then port it to consoles after. :nod:
This brings back memories of an interview with :v: in PCZone UK about 2 years ago, that if they did fs3 and would love to they had ideas of putting ships bigger juggernaughts in, Ramming ships, proper ship and hull damage effects and to make it more wild, crazy and exciting as the others with an epic storyline.
Also i thought Interplay no longer held the licence for FS, i thought they has sold it to help get them out of there money problems or am i thinking something else??
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He wants to make a console FS3....
They'd have to have at least a console port if they wanted to make any significant amount of money on the game. And given that one can craft a perfectly-usable config on a PS2/3 controller, I think a console version could work out just fine.
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That's true. Plus back then, they didn't even have consoles that could support FreeSpace 1 or 2 which is probably partially why it wasn't ported. FS was like Crysis on a 2007 high end PC, barely playable.
And ideally it'd be a port from the PC to a console rather than the other way.
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Some names like "Terrans" and "Orion" are far too much standardized in sci-fi for any sort of copyright to apply though.
Gorion-class Spelljammer...
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This is one of the moments when multiple personalities would be nice for handling those entirely opposite feelings I'm having...
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I don't believe that they should make a Freespace 3 yet, if ever. Part of the charm is that it's still "ongoing".
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I don't think the age of the ip would hamper the success of a FS3 game, as Fallout 3 shows.
The only way I could get to play it would be on console, as my gaming rig is well outdated. And as someone said, the moneys in console games.
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It's not really worth playing to me unless it's done right. I wouldn't care how many juicy fanboy plot details they put in.
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This is one of the moments when multiple personalities would be nice for handling those entirely opposite feelings I'm having...
no, It'd exasperate the dilemma, trust me.
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This is one of the moments when multiple personalities would be nice for handling those entirely opposite feelings I'm having...
no, It'd exasperate the dilemma, trust me.
Debateable. :) One could always let the two argue amongst themselves and choose the one with the better points.
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They'd kill for FS3? Hell, I'D kill for FS3. I wanna know what happened to Bosch. I wanna know more about the ancients, I want earth back
And i damn well want to see what Volition could do with modern graphics. Mediavps blew my mind, but imagine what they could do with studio support. Zomgzgomzgomg
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If they can make it and there are sufficient beta testers from "the community"(IE us who have held the faith for 12 years) to make sure that it's really FS3 and not some soulless console shooter then I wholeheartedly agree. I would not see FS resurrected and sewn up funny ala Halo: Reach however. If they wanna make a Freespace: Reach, I'll probably do something unpleasant.
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We should all add Boone on Facebook,:yes:
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Who is this Boone?
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Who is this Boone?
Jim Boone, producer. Also FREDed several FS missions.
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Some names like "Terrans" and "Orion" are far too much standardized in sci-fi for any sort of copyright to apply though.
Gorion-class Spelljammer...
I C wat U did thar.
BG reference.
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They should get some of our Fredders on the team though, because fs2 retail fredding is pretty bad compared to some of the stuff the community has released :p
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They should get some of our Fredders on the team though, because fs2 retail fredding is pretty bad compared to some of the stuff the community has released :p
You do have to remember that they FREDded with a lot less features/sexps than we have now. Some things which may be a workaround in FREDding for us would have been just about impossible for them. Not to mention FreeSpace 3 would more than likely be built on a completely new editor, which may not be too different or it could be entirely different.
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And will probably come out without editor's tools at first, so... game of no modding value, but I will get it just to see how the story develops.
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That's actually not necessarily true.
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Hence the "probably" on the sentence, and to think that it might be a console/pc release makes me be almost certain that it will not feature modding tools, at least not at the start.
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Out of curiousity,
Any idea how much the FS licence would sell for?, or around?, (as an approximation).
Assuming it was as easy as handing over the money and walking out with it.
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They should get some of our Fredders on the team though, because fs2 retail fredding is pretty bad compared to some of the stuff the community has released :p
You do have to remember that they FREDded with a lot less features/sexps than we have now. Some things which may be a workaround in FREDding for us would have been just about impossible for them. Not to mention FreeSpace 3 would more than likely be built on a completely new editor, which may not be too different or it could be entirely different.
Well aware of that, I'm mostly talking about quality control. There's quite a bit of sloppiness in retail missions that our experienced fred trained eyes would pick up on.
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Out of curiousity,
Any idea how much the FS licence would sell for?, or around?, (as an approximation).
Guessing the price is really an anything-goes affair. Volition won't want to sell the development rights, but THQ might not be bothered with a game whose latest iteration sold 25,000 copies in its first year. Interplay's recovery scheme seems to be to promise everything and the kitchen sink, so they probably won't want to sell the publishing rights, unless (or until, depending on your estimation of their prospects) they get desperate for cash again. Each component can feasibly be described as being anywhere from dirt-cheap to not-for-sale.
Beyond the rights to make/publish the game, though, Volition is further saddled by being a subsidiary of THQ. If THQ doesn't think a FreeSpace sequel is worth the investment, they won't greenlight the project. Then, the only way for interested parties within Volition to make FS3 would be to spin-off their own studio, at which point they'd have to buy both the development and publishing rights, requiring them to negotiate with competing publishers, which would likely turn into one giant fustercluck.
Now, you'll have to excuse me, while I get extra-cynical: Why is it that Volition seems to bring this up to the gaming press on an almost annual basis? Telling us doesn't advance FreeSpace 3 towards being greenlit. You've got to convince your bosses to make the game, not your diehard fans to want the game (since they likely will, with or without prompting). I suspect that, while there are elements of Volition that want to make FS3, the ploy here is to make us expect FreeSpace-related easter eggs in totally unrelated games, so that we are more likely to buy those games. Before you ask, "Why would they do that?" or "What's the likelihood of that actually selling more games?" think about the cost to Volition. They had to have one person take the time to answer one more question in an interview. If they sell a single extra copy of Saint's Row or Red Faction to someone who just wanted to scour the game, looking for an office with a computer with a screenshot from FS2 on the monitor, they've covered their costs and made more money that they otherwise would have. Given that we had a discussion on the Wiki forum last year about whether or not to document all of the links between the Red Faction, Saint's Row, and FreeSpace universes, I'd suggest that this methodology has moved at least a few copies of Volition's non-FreeSpace games.
Oh, and even supposing that the "we would kill," line isn't hyperbolic rhetoric, just because all of the employees are dead doesn't stop a corporation from existing and holding intellectual property. Parallax still exists in name only to hang onto the development rights to Descent (which rather begs the question as to how Interplay thinks it's going to get Descent 4 made). Still, an old Roman style arena deathmatch between Volition and Interplay could have some entertainment value. Since Interplay's outsourced the Fallout MMO to focus on paying their legal department to defend against Bethesda's lawsuits, it'd be interesting to find out who's scrappier in a fight: a game developer or a lawyer.
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Saw these on the interplay forums in this thread: http://interplay.com/forums/viewtopic.php?f=9&t=13817
Does Interplay still own the Freespace IP? Volition just said that they would "kill" to make a Freespace game. Seems like Interplay would have good bargaining ability with Volition on this collaborative effort, if Interplay has the rights for it.
Don't quote me, but I think we do.
I passed the link with Volition talking about Freespace to the executives over the weekend.
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****
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"Quote from: Fallouts®Chris
Don't quote me"
You, sir, know how to follow instructions.
Also, ttuta, looks like your emoticon link is teh broken.
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Can I say FS3 without getting asteroids thrown at me? Personally I think its been way too long for anybody to even think of FS3, FS and FS2 are good enough, the game engine is obviously good enough to keep it going since you guys on here make mod after mod after mod, and those of us who are good for nothing except playing the game and posting on here are content, happy and totally satisfied with the game the way it is now. SCP works fine on every O/S I have in my house ( win95 up to Vista)
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Can I say FS3 without getting asteroids thrown at me?
Yes. Welcome to over a year ago.
Personally I think its been way too long for anybody to even think of FS3, FS and FS2 are good enough, the game engine is obviously good enough to keep it going since you guys on here make mod after mod after mod, and those of us who are good for nothing except playing the game and posting on here are content, happy and totally satisfied with the game the way it is now. SCP works fine on every O/S I have in my house ( win95 up to Vista)
To be honest... the SCP does do good work, but there's a lot that's impossible for them. Due to, from what I have heard, the code being hard to work with, stuff is extremely hard to do and something like an overhaul of the graphics portion is nearly impossible.
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Base rendering engine and collision code are the toughest part if I have understood correctly. Also, the fact that FSO will probably never be multithreaded, limits the engine quite a bit.
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To be honest... the SCP does do good work, but there's a lot that's impossible for them. Due to, from what I have heard, the code being hard to work with, stuff is extremely hard to do and something like an overhaul of the graphics portion is nearly impossible.
Nearly Impossible = Read: We're few and far between and we do this in our spare time so while the change is possible, it's nothing like what an actual development studio could kick out in the same amount of time. Frustratingly enough.
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if volition were really serious about wanting to release FS3, they could lend a hand to HLP in upgrading the engine and "leak" ultra secret "if we get the IP back" story and ship designs to select members of HLP so it could be developed.
just my two cents.
that is, if they didnt want our hard earned cash (though i bet many of us would "donate" 60 bucks if we knew this was going on)
i also have no idea how these things work, so there's probably something im overlooking.
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At the end of FReeSpace 2, they did have plans for FreeSpace 3, but there probably wasn't anything of a story or any ship designs made yet. I do think code support would be awesome, but it'd likely be unlikely.
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At the end of FReeSpace 2, they did have plans for FreeSpace 3, but there probably wasn't anything of a story or any ship designs made yet.
bigger problem, ships the size of planets, ancients involved
I do think code support would be awesome, but it'd likely be unlikely.
I don't understand this sentence
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My thoughts exactly. If interplay just sells the rights back to :v-old: , fine. If they try to **** this up I will be broken on the inside
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I doubt they'll ever sell those ip rights , Interplay has shown they want to stay alive by any means possible. Before selling it to :v: they will probably demand absourd amounts of cash (unless IP prizes are determined by something else, I don't know about this) and Volition won't simply go ''Ok, let's do this for the fans'' even if they stated they would kill to make fs3.
If not, they would have done this years ago. I'm afraid we're just being teased here.
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It all comes down to $$$. If interplay needs fast cash to fund another project they will probably try to sell it outright. If they think they can make more money working with V or paying V to make it then they will try that (although that would have to go through THQ (or one of those TH companies) who own V which might be a problem).
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Yall........I have an idea, yea its 6am est, but even though I'm out sick from work I had to get up and I thought about this all night and I ever had FS dreams ( I was the BEST) :). But anyway here's just an idea for the game makers at interplay and V, go ahead make FS3, BUT make FS3 an updated FS2, when I say updated, I mean more ships available, like the cap ships to command and stuff like that, but keep the game the same :)
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I do think code support would be awesome, but it'd likely be unlikely.
I don't understand this sentence
Remove likely from it and it will make more sense.
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At the end of FReeSpace 2, they did have plans for FreeSpace 3, but there probably wasn't anything of a story or any ship designs made yet.
bigger problem, ships the size of planets, ancients involved
I do think code support would be awesome, but it'd likely be unlikely.
I don't understand this sentence
I don't understand why it's assumed that the Ancients would be in FS3. It was made pretty clear that the last of them died sometime after the construction of the vault on Altair 4. Even if there were enough to start over, I don't imagine that any of them would be a place psychologically for a species restart to occur. I wouldn't be a bit surprised if the Vault Builders suicided or went quietly into that long night.
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It's assumed because one of the :v: devs said they would make a return in fs3 when Battuta spoke to him
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At the end of FReeSpace 2, they did have plans for FreeSpace 3, but there probably wasn't anything of a story or any ship designs made yet.
bigger problem, ships the size of planets, ancients involved
I do think code support would be awesome, but it'd likely be unlikely.
I don't understand this sentence
I don't understand why it's assumed that the Ancients would be in FS3. It was made pretty clear that the last of them died sometime after the construction of the vault on Altair 4. Even if there were enough to start over, I don't imagine that any of them would be a place psychologically for a species restart to occur. I wouldn't be a bit surprised if the Vault Builders suicided or went quietly into that long night.
Last time I talked to a V guy he said they had plans for the ancients in FS3. He was a modeler, so it's possible they were just vague notions. We also don't know what kind of role.
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Wouldn't the Ancients have been gone before the start of the original FS? if co why bring them back? to me the word Ancient, means that the ones or things spoken of died out many eon's ago, before recorded time. So why make them reappear? keep them mysterious and get little bits and pieces of their knowledge now and then:)
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It's pretty obvious to me that the Ancient will only appear under the form of artefacts such as the Knossos.
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The Shivans being a 'symptom of a bigger problem' and the Ancients 'playing a bigger role' doesn't mean we'll be fighting super uber duper evil faction and/or the ancients.
It could be as simple as the third game following some of the promo bits for the FS2 plot: the GTVA has scouted out the expanse of the ancient's empire and all ships have returned but one... *dum dum dum*
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No the should not, all the user made stories would be for nothing :-| IMHO the community dug too deep for the original author to have any right for continuing the canon story without consulting with all of us :D
They really should ask us first.
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Don't be needlessly entitled fans.
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No the should not, all the user made stories would be for nothing :-| IMHO the community dug too deep for the original author to have any right for continuing the canon story without consulting with all of us :D
They really should ask us first.
I lol'd.
I don't know of a single game company who consults with fans before changing the storyline. Volition is likely no exception.
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No the should not, all the user made stories would be for nothing :-| IMHO the community dug too deep for the original author to have any right for continuing the canon story without consulting with all of us :D
They really should ask us first.
You both are silly. It's their game, their universe, their development. They have every right to change it as they please without consulting with the fans.
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You both are silly. It's their game, their universe, their development. They have every right to change it as they please without consulting with the fans.
And we have every right as fans to scream at them for doing things that are stupid or nonsensical.
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And we have the freedom as fans to scream at them for doing things that are stupid or nonsensical in our opinion.
I fixed that for you.
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if volition were really serious about wanting to release FS3, they could lend a hand to HLP in upgrading the engine and "leak" ultra secret "if we get the IP back" story and ship designs to select members of HLP so it could be developed.
>Implying that this isn't happening already and that Darius isn't actually a secret :v: agent.
and for the love of GOD don't anyone take this too srsly
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Wow where did this sense of entitlement come from?
"They really have no right to make a story without consulting us?"
Their story. Their rights. I trust them to do a good job, their 2 for 2 on that so far.
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If they were planning to do more than 2 games from the start, i think they already have a story locked up somewhere. The problem with that thing is that interplay has to key to unlock it, until then :v: has to keep quiet about it.
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In order for this to be made, a reasonable return on any investment would have to be predicted. I see two possibilities if this were to happen:
Small Scale: PC Only release. Basically, a smaller team builds FS3. Smaller team means a smaller investment. Since the genre has a perceived small audience, making a smaller investment would match and be a safer bet. The benefit to us would be a game that catered to what we like, as opposed to mass market appeal. This option would more likely yield mod tools as well, because a smaller investment by the powers at be would mean that extra time/money being spent on tools that have more value in the small audience they targeted could result in more sales. Downside is the potential for a smaller campaign/game with a limited investment.
Large Scale, AAA title: This kind of investment would require the largest audience possible. Any game with big funding needs big profit, so I simultaneuos release of both PC and console versions would make the most financial sense. Less complex controls would occur, as console controller compatibility would be a requirement. That could turn out to be a good thing, depending on how creative V gets. Plus side to us: Potentially Long campaign, more players. Down side is that mod tools will lose value as a large portion would not have any access to them, meaning time and money spent will not equal the same return on the investment.
My .02
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So, what is going on here is the basic question of, will you love FS3 or will you hate FS3? (I believe this question was asked before)
Love it because you love the story and want to see what happens next.
Hate it because you have such high expectations that will never be met.
Personally I hate it, because because it wont be made by HLP. The only way I would love it is if they hired HLP members for their team, or input.
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And we have the freedom as fans to scream at them for doing things that are stupid or nonsensical in our opinion.
I fixed that for you.
Considering freedom of speech is a right, no, you did not. :P
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Kind of unrealistic, FL.
I honestly admit I have a (possibly unrealistic) fear of the SCP ending, or at least drastically shrinking in the event FS3 is made. I think the likely scenario would be that the FSU gets kicked into overdrive due to people wanting to play the originals to find out what happened, but want to play with better graphics.
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Well, no matter what, HLP is and will be the greatest FS resource and community... I don't think that it would be "pushed down", especially if FS3 would not be easily moddable...and if it is, we just continue ;-)
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My 2 cents...
FS3 just won't ever be made. The rights the Freespace are lost in limbo, not to mention that they are for an *unprofitable* genre.
I'm not saying you can't hope.. but just don't bet on anything ever happening.
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With so many great mods around (*wink*Blueplanet*wink*) I don't know if FS3 is really needed.
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With so many great mods around (*wink*Blueplanet*wink*) I don't know if FS3 is really needed.
As great as all these mods are, and don't get me wrong, they are absolutely BRILLIANT, there is always that nagging sensation in the back of my head saying 'its not canon'
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Yeah, exactly. No matter how it would turn out quality-wise, there's a part of me that will always want to see how :v: would have continued the story.
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Don't let yourselves fall into the trap of thinking there was a Grand Plan which has yet to be revealed. They changed writers (for the better) between FS1 and FS2 and overhauled their entire narrative approach. The same would probably have happened again for 3.
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Oh, I know that there's not some Secret Master Design Document tucked away in a safe in :v:'s offices. But still, given that many of the key players still work there, I have fairly high confidence that they'd come up with something pretty damn awesome.
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Oh, I know that there's not some Secret Master Design Document tucked away in a safe in :v:'s offices. But still, given that many of the key players still work there, I have fairly high confidence that they'd come up with something pretty damn awesome.
I'm with the goose on that. Also, I don't think HLP modbased cannon is mutually exclusive to Volition cannon. I'm a pretty big fan of alternate history and have no problems with multiple renditions of a plot. If anything it only enhances a story for me to guess what could have been if X happened. I thought NTV was a great idea for a project.
Besides, you know what kind of crazy cool new features and mod tools they would come out with?!? Especially since they know there's a modding community who would make use if it? New weapons anyone? New ships? Heart stopping Backgrounds and effects? A new freespace game by many of the origional devs 10+ years later taking advantage of next-gen technology? I mean you should all be SCREAMING for this!! What's this debate about?
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Oh, I know that there's not some Secret Master Design Document tucked away in a safe in :v:'s offices. But still, given that many of the key players still work there, I have fairly high confidence that they'd come up with something pretty damn awesome.
I'm with the goose on that. Also, I don't think HLP modbased cannon is mutually exclusive to Volition cannon. I'm a pretty big fan of alternate history and have no problems with multiple renditions of a plot. If anything it only enhances a story for me to guess what could have been if X happened. I thought NTV was a great idea for a project.
Besides, you know what kind of crazy cool new features and mod tools they would come out with?!? Especially since they know there's a modding community who would make use if it? New weapons anyone? New ships? Heart stopping Backgrounds and effects? A new freespace game by many of the origional devs 10+ years later taking advantage of next-gen technology? I mean you should all be SCREAMING for this!! What's this debate about?
Exactly what I want to hear. :yes:
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Hmm if only... They should make FS3... Praying to God for that DAY...
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Oh, I know that there's not some Secret Master Design Document tucked away in a safe in :v:'s offices. But still, given that many of the key players still work there, I have fairly high confidence that they'd come up with something pretty damn awesome.
I'm with the goose on that. Also, I don't think HLP modbased cannon is mutually exclusive to Volition cannon. I'm a pretty big fan of alternate history and have no problems with multiple renditions of a plot. If anything it only enhances a story for me to guess what could have been if X happened. I thought NTV was a great idea for a project.
Besides, you know what kind of crazy cool new features and mod tools they would come out with?!? Especially since they know there's a modding community who would make use if it? New weapons anyone? New ships? Heart stopping Backgrounds and effects? A new freespace game by many of the origional devs 10+ years later taking advantage of next-gen technology? I mean you should all be SCREAMING for this!! What's this debate about?
Although I wouldn't mind a Freespace 3, I understand the sentiments. It's because, in many ways, the modding community has outgrown the original universe.
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it's CANON damn it CANON
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Volition cannon
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/volitioncannon.png)
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it's CANON damn it CANON
Kanon?
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it's CANON damn it CANON
No! IT IS KODAK!
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ttuta loose it.
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PENTAX
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Nikon~
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Volition cannon
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/volitioncannon.png)
"We'd kill to make Freespace 3"
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The cannon is now more canon:
(http://img441.imageshack.us/img441/876/volitioncannonshoot.png)
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Their story. Their rights. I trust them to do a good job, their 2 for 2 on that so far.
I'm going to reach waaaay back and take issue with this comment. In the end, storytelling is not a profession of the gifted few who Have Talent And Shall Dictate What Is Done. If you doubt me, hop on over to the games forum and witness the *****ing about pretty much any game released in the last two years. Or you can try to explain the popularity of Twilight, either way.
A story is a cooperative effort between those who created it and those who consume it. Audiences demand different things. A new FS3 would probably horrify us because the demands of the wider audience have changed over the years. But that does not make us wrong in whatever criticisms we would level at it.
While I personally do not believe in the "Death of the Author" premise since I am an author, and I have on occasion adopted the "damn the audience" approach as well, I would never pretend that a story belongs solely to me. I am its creator, but I am not its keeper.
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...nice point, but that barely is related to what he said, and even less to the topic.
What he said is true. They will be writing the story, and they will have the rights to it. If his trust is misplaced, and V caters to the mass audience and leaves out bits that would only make sense to the hardcore fans, then so be it. They have the right to do that.
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...nice point, but that barely is related to what he said, and even less to the topic.
What he said is true. They will be writing the story, and they will have the rights to it. If his trust is misplaced, and V caters to the mass audience and leaves out bits that would only make sense to the hardcore fans, then so be it. They have the right to do that.
Ah, but it does.
Because it isn't their story. Once it leaves the author's possession the story is no longer under their control. It belongs to the people who read/play/watch it. It is our story now, and the story of anyone who has played. Our opinions, and the opinions of anyone who can form one that isn't violating some form of good storytelling like continuity, on a continuation of that story and how it should be done are at least as valid as theirs by now, because we are the keepers of the FreeSpace story.
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Volition cannon
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/volitioncannon.png)
"We'd kill to make Freespace 3"
That's far too hilarious for me to be offended by it.
Anyways, I believe you all get what I was trying to say. Thanks for the spelling lesson.
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PEW PEW! VOLITION CANNON SHOOT!
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/me waits on the beam version of the canon
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(http://i1020.photobucket.com/albums/af321/0rph3u5/volitioncannon2.png)
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Interplay, this is the Volition Bravos. You are ordered to power down and surrender the FS rights !
Negative developer, money is the only legitimate authority in this system !
Surrender or be destroyed. This is your final warning.
Your posturing insults us both developer, I will not give up those rights !
As you wish. Gunnery control, open fire !
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Yeah, exactly. No matter how it would turn out quality-wise, there's a part of me that will always want to see how :v: would have continued the story.
... just so we can put our noses up and say: yeh well,... played a mod that was better already... eh?
Think of it... all these great storylines that are currently are "non-canon"... would suddenly get elevated to "better than canon" status ;)
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cannon you said? ;7
Srsly, those are just pov's, I for one think that V's stuff is to be recognized as the only truth, and fannon is just what someone else thought it should have been.
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cannon you said? ;7
Srsly, those are just pov's, I for one think that V's stuff is to be recognized as the only truth, and fannon is just what someone else thought it should have been.
Agreed 100%
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I think :v: hot carl'ed us like usual.
(http://img830.imageshack.us/img830/9966/carl.jpg)
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You think? :(
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(in b4 threadsplit)
One should never put a thong on a shivan. That Vasudan in the bikini was bad enough...
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Like others said, not really past :v: to jostle us once in a bit. I remember that one video interview thing parody thing :v-old: did like two years ago. It was mostly talking about their new games, but they had a lot of fs2 posters and **** in the background.
I forget who did it (it was somebody from here like goober, dab, kara, etc.), who took a list of future xbox 360 games and photo imaged fs3 on there.
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Like others said, not really past :v: to jostle us once in a bit. I remember that one video interview thing parody thing :v-old: did like two years ago. It was mostly talking about their new games, but they had a lot of fs2 posters and **** in the background.
Hee, the Red Faction Ostrich Hammer one. I just watched that again recently. :D
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Like others said, not really past :v: to jostle us once in a bit. I remember that one video interview thing parody thing :v-old: did like two years ago. It was mostly talking about their new games, but they had a lot of fs2 posters and **** in the background.
I forget who did it (it was somebody from here like goober, dab, kara, etc.), who took a list of future xbox 360 games and photo imaged fs3 on there.
I don't think they're joking, they'd love to make FreeSpace 3.
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I don't think they're joking, they'd love to make FreeSpace 3.
Of course they would, just as much as we would all love to play it.
But wishes and love don't pay the bills. Making games that the bosses and public tell you to make does.
[/obvious man]
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I'm pretty sure they're not joking too. But wishes and love only works on my mommy. And well, desire to do something without means only gets to be desire. What else would :v-old: say about future fs games anyway? They did like the fs series that they made a lot. Yeah they'll say they want to make another.
Us here with hopeful expectation, ala hot carl.
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I don't think they're joking, they'd love to make FreeSpace 3.
I don't think they're joking, but that doesn't mean they're simply avoiding burning their bridges.
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I don't think they're joking, they'd love to make FreeSpace 3.
I don't think they're joking, but that doesn't mean they're simply avoiding burning their bridges.
Well I guess we'll find out (sorta) next week.
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I am aware that this thread is a fair bit old, but I felt compelled to put in my two cents regarding console versions.
Sure, it's a known fact that you cannot really mod anything, but what if there was a system implemented that would allow you to access mods done for the computer, on the console? By that, you could browse the latest additions via a menu option on the console version enabling you to utilize those mods. You're probably asking why would we want the console players to benefit from all the work the PC players do. FRED was an included feature for FS1/2. If they had something similar, it'd probably be included on FS3 to simply make the older players happy. If it can be put on a disc as an application, why not include it as a menu option on the disc. Take Farcry 2 for example. Console players had the opportunity to create their own maps because of an easy to use map creator. Same thing can be done for Freespace. That would cover fan mission additions. Other mods such as ship creation could have a program much like G.E.C.K. for Fallout. You can download it for free, and that gives console players to contribute in that fashion. You'd still need a PC, but at least it'd open up opportunities for console players who don't have systems that can run the game at it's prime.
I just wanted to get that out of my system. Too many people saying consoles don't deserve the chance (not talking specifically about here. Many comments to the various sites that have the same article have these discussions). As for joysticks, most are USB and can hook up to the consoles that are out currently. Just add the ability to custom map what controls you want where. That and you cut down on the many different functions that aren't generally used (being cut engine power 10%, 20%, 30%, 40%, and all those other what I personally consider useless functions). I suppose those who play on the PC could maintain all those in a far more advanced style menu.
It could work. I'll be quiet now
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Actually, ETS and other systems are really usefull if you know how to use them and especially if you have a good HOTAS set which would allow to map ETS to joystick or throttle buttons, giving you immidiate access to them. Being unable to use such options may seriously hinder preformance in certain missions, expecially in innovative campaigns which require players to do things other than shooting things (BP: WiH has a lot of such missions). Of course, it's possible to play FS2 without them, but it may be difficult. Moving them to menu would make access a bit too complicated for use in combat, rendering many thing useless.
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By menu I meant the selection menu which displayed everything before combat. That being specific to PC users while console gets a similar, but less detailed and more basic setup. Or, they could both have everything listed to them and console users will just have to make due with what they feel that want to use.
That and who doesn't want a challenge. All I've ever used was trottle, match speed, shoot, counter measures, targetting systems and ship targetting. Then again, I've never had the ability to play any fan based missions except my own due to the fact I can't run FSO properly (not an install problem, hardware problem)
In fact, you could eliminate the command lineup by using Endwars system of voice commands. You could still have the option to do the old fashioned way, but once again, the less buttons you use for basics the more you could use for the more detailed functions.
So much for me staying quiet...
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Now we have: "Volition Secret Project Y"
Cause X was Saints Row - The Third.. right?
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Hey ya, Rodo, you're right
http://www.volition-inc.com/Games/
What the devil
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If I am right, they've used "Secret Project X" more than once... :nervous:
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Probably, but now they do project Y.
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Probably, but now they do project Y.
I've noticed it as well. :P I only said it to point out that
Cause X was Saints Row - The Third.. right?
not just that was X :D
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Or maybe it was INSANE?... no wait, I remember checking the site after the presentation and Project X was still there, so it's got to be Saints Row
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Hmm, now methinks we're being jerked around. :nervous:
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Hmm, now methinks we're being jerked around. :nervous:
Or maybe, just maybe, the Hammer of Light is holding :v-old: hostage and demanding a new chapter
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Secret Project X was likely Saints Row 3, it only disappeared off their site when SR3 appeared, though I'm not sure why they had it as secret on their site because everyone and Shaundi knew they were making it.
Will be interesting to see what Secret Project Y will be.
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Saints Row: Guerilla :P
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Saints Row: Freespace! eat that Interplay haha...
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Saints Row: Guerilla :P
Ha
Nice one
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Actually I desire with all heart to see a new FS3, primarily because I always wanted to see a canon ending (if not, what the purpose of Shivanity is) but I see that it would probably kill a great deal of FreeSpace fan creativity, all those crazy-mind-maded Shivan theories be shunned aside, and the excitement to forge ridicolous (but creative) or dramatic ideas for an ending to the FreeSpace saga.
So I'm quite divided. Of course, it'd be nice to see that we still retain our creativity as the creators of a fan-conceptualized FS3, yet still there would be a canonical ending for the FreeSpace series (or perhaps only a continuing) and an explanation for the Shivans' existence.
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Actually I desire with all heart to see a new FS3, primarily because I always wanted to see a canon ending (if not, what the purpose of Shivanity is) but I see that it would probably kill a great deal of FreeSpace fan creativity, all those crazy-mind-maded Shivan theories be shunned aside, and the excitement to forge ridicolous (but creative) or dramatic ideas for an ending to the FreeSpace saga.
You have those answers linked right in the forum highlight bar. They didn't kill anything.
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Err...there's no FreeSpace 3 yet, so I suppose you're stating from a present viewpoint?
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Err...there's no FreeSpace 3 yet, so I suppose you're stating from a present viewpoint?
We have Volition's existing plans for FreeSpace 3, as best as they know them, including the nature of the Shivans.
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Just how did you find that out? Did they publicly announce their plans for FS3's plot? You peered into it?
I might be wronged if there was someone who already said of Volition's FS3 plans at some point in this thread, so please inform me.
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http://www.hard-light.net/forums/index.php?topic=74745.0 Read this.
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Okay. Reading it now.
Or just what is this?
http://www.nowgamer.com/ajax?action=imageGalleryN&n=5142&i=14338
Seems like a Hattie fighting off a Moloch, an unknown long-ranged Primary weapon, and apparent Trebuchets as Secondaries. No graphical improvements. Just what is that pic?
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- Maxim
- Prometheus
- Tornado
- Tornado
Nothing special there.
Those long things are probably bombs fired by offscreen vessels.
Since we've never heard those monitored ship names, I'd say it was one of the scrapped mission ideas (which certainly were present).
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Isn't that just from the FS2 demo?
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I see "Deliverance" and "Stevedore" in the escort list. So yes.
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Isn't the FS2 demo FreeSpace 2: Colossus?
Please inform. I'm kind of confused already on how many games there possibly are in the FS series.
-FreeSpace 1
-FreeSpace: Silent Threat
-FreeSpace 2
Demos??
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No, it's not Colossus, it is the demo for FreeSpace 2. It had two missions not released anywhere else, 'Crimson Skies' and 'Crisis in Capella'.