Wait what.
That CAN'T be real! Everyone knows that Black Mesa will NEVER release!
I meant, what is "Black Mesa mod"? :)^ Was waiting for someone courageous enough to ask.
I hope the rock you've been hiding under for the past... decade, nearly ? was confy and all.
:wtf: What's wrong with Half-Life: Source?
:wtf: What's wrong with Half-Life: Source?
Half-Life Source is just a straight port of the GoldSrc models and scripts to the Source engine. BMS is a complete makeover that uses the original story and does all new models and music for it.
In other words, there's nothing wrong with it per se, just as there's nothing wrong with using FSO to play vanilla FS2, but there is room for improvement, you know?
No it isn't, Black Mesa aims to remake HL1, not make it HD, they remade the levels from scratch but kept the "game layout" of HL1.
It would be like remaking Freespace on Unreal Engine 3 and changing the levels to make use of new features (like having improved physics) and remove tedious things (like the nebula permanent EMP.)
In other words, exactly the opposite of MVP, which only wants to make Freespace HD.
... remaking Freespace on Unreal Engine 3
Hypothetically speaking, were there any mods hosted here that said they were going to finish before BMS? DNF already came and went so we can't use that metric any more. :PWell, MT did release before BMS. Not quite as the team (or what was left of it anyway) would like, but it released.
Why spend so long remaking a game when the first game is perfectly playable and readily available? Bizarre.
I don't know about anyone else, but I'd rather spend my time on new experiences not old ones.
Why spend so long remaking a game when the first game is perfectly playable and readily available? Bizarre.
I don't know about anyone else, but I'd rather spend my time on new experiences not old ones.
Ah, I'm sure we've all had older games we've wanted to see remade in more modern engines. These guys just ran with it. I really can't say it's any better or worse than any other hobby.
Why spend so long remaking a game when the first game is perfectly playable and readily available? Bizarre.
I don't know about anyone else, but I'd rather spend my time on new experiences not old ones.
Ah, I'm sure we've all had older games we've wanted to see remade in more modern engines. These guys just ran with it. I really can't say it's any better or worse than any other hobby.
Well redone and recreated are two different things. It's cool to see the new Xcom game coming out for example, but I don't think I would personally work on an exact recreation of the original. To each their own and all that. Though this mod doesn't interest me at all.
A cooler mod to my way of thinking would to have had a campaign set in the years when Gordon Freeman wasn't around. What was happening then?
Or better yet, make a mod of Episode 3. Since that's a game I doubt will ever come out.
Why spend so long remaking a game when the first game is perfectly playable and readily available? Bizarre.
I don't know about anyone else, but I'd rather spend my time on new experiences not old ones.
Why spend so long remaking a game when the first game is perfectly playable and readily available? Bizarre.
I don't know about anyone else, but I'd rather spend my time on new experiences not old ones.
Ah, I'm sure we've all had older games we've wanted to see remade in more modern engines. These guys just ran with it. I really can't say it's any better or worse than any other hobby.
Well redone and recreated are two different things. It's cool to see the new Xcom game coming out for example, but I don't think I would personally work on an exact recreation of the original. To each their own and all that. Though this mod doesn't interest me at all.
A cooler mod to my way of thinking would to have had a campaign set in the years when Gordon Freeman wasn't around. What was happening then?
Or better yet, make a mod of Episode 3. Since that's a game I doubt will ever come out.
Why spend so long remaking a game when the first game is perfectly playable and readily available? Bizarre.
I don't know about anyone else, but I'd rather spend my time on new experiences not old ones.
Be mindful of your surroundings. That's very thin ice you're treading on, especially (http://www.hard-light.net/forums/index.php?board=39.0) on (http://www.hard-light.net/forums/index.php?board=140.0) this (http://www.hard-light.net/forums/index.php?board=50.0) forum (http://www.hard-light.net/forums/index.php?board=120.0).
Why spend so long remaking a game when the first game is perfectly playable and readily available? Bizarre.
I don't know about anyone else, but I'd rather spend my time on new experiences not old ones.
Be mindful of your surroundings. That's very thin ice you're treading on, especially (http://www.hard-light.net/forums/index.php?board=39.0) on (http://www.hard-light.net/forums/index.php?board=140.0) this (http://www.hard-light.net/forums/index.php?board=50.0) forum (http://www.hard-light.net/forums/index.php?board=120.0).
so FSPort wasted their time then?
If Valve put it up for voting, I think Valve's okay with selling a remake of one of their games on their distribution method. :P
Silent Thread Reborn includes new and revamped missions, it's not analagous to Black Mesa
The Black Mesa team has also edited the storyline to beef up the more engaging parts of the game and eliminate the slower parts.
SCP is updating the code and adding new features, same deal.
FSU is just a HD upgrade to the original game and benefits many other mods, again, not analagous.
I love how people always get defensive, put words in my mouth and jump to the worst possible conclusion.
FSPort didn't waste their time so long as they enjoyed what they're doing.
Why spend so long remaking a game when the first game is perfectly playable and readily available? Bizarre.
30% of nothing is still nothing.
But you've insinuated that Black Mesa wasted their time. And don't claim otherwise; you said so right here:Why spend so long remaking a game when the first game is perfectly playable and readily available? Bizarre.
Akalabeth Angel; Why are you such a killjoy? Are you trying to ruin everyone else's fun?
Btw, this is you right now:
Akalabeth, why are you so angry about this? They're not asking you to give them any of your time or money, and HLP's own FSPort and ST:R teams have done very similar things with their respective games. Plus the fact that their team has worked on Black Mesa for so long clearly shows they do enjoy it, so their own time hasn't been wasted.
Then it becomes a gateway program, like TF2, which serves to put Steam on the computers of people who don't already have it. Assuming of course it wont be available without a steam client.Don't be silly, you need Steam for ANY Steam game mod...(HL2/SDK Base 2007 in this case)
No, I stated that I don't understand the motivations behind their actions and insinuated that I wouldn't undertake such an endeavour myself.
By the way the new "features" you mention are cosmetic at best and it's a disservice to FSSCP to suggest they're in any way similar given the number of new FRED features and new gameplay that have been introduced.
I don't mean to drag this out further, but I just noticed this:I'm not sure what do you mean, but the features you listed are all cosmetic. They don't really affect gameplay, only looks. Cockpits may limit your FoV a bit, but that's all.By the way the new "features" you mention are cosmetic at best and it's a disservice to FSSCP to suggest they're in any way similar given the number of new FRED features and new gameplay that have been introduced.
Right, then. This means that normal and specular maps, postprocessing, and shadows are, for the SCP, cosmetic at best. So are cockpits and support for .ogg cutscenes. Because those things don't impact gameplay, right? :doubt:
Then it becomes a gateway program, like TF2, which serves to put Steam on the computers of people who don't already have it. Assuming of course it wont be available without a steam client.That tinfoil hat conducting enough electricity?
Then it becomes a gateway program, like TF2, which serves to put Steam on the computers of people who don't already have it. Assuming of course it wont be available without a steam client.That tinfoil hat conducting enough electricity?
Then it becomes a gateway program, like TF2, which serves to put Steam on the computers of people who don't already have it. Assuming of course it wont be available without a steam client.That tinfoil hat conducting enough electricity?
Don't be silly, you need Steam for ANY Steam game mod...(HL2/SDK Base 2007 in this case)
But yea, even I'll be downloading the 3.??~5.?? GBs of the mod with my ****ty 512 kbps connection in release day!
Right, then. This means that normal and specular maps, postprocessing, and shadows are, for the SCP, cosmetic at best. So are cockpits and support for .ogg cutscenes. Because those things don't impact gameplay, right? :doubt:
The AI used in Black Mesa has been revamped to expand upon that of the legacy GoldSrc (HL1) AI used for the soldiers, which--essentially--makes them not easy to fight. The physics introduced by using the Source engine now allow for new puzzles that weren't present in HL1, which I guarantee you'll see in action in YouTube playthroughs within the next week. I could name off features all day.
You're the only one here suggesting that comparing Black Mesa to the SCP is a disservice one or the other. I'm sorry, but that's just all there is to it.
That's sigtau's point. Akalabeth says the SCP doesn't do cosmetic features, yet that's exactly what those are.
I am really struggling to understand you here Akalabeth Angel.
on one hand you have made 3000+ posts in non GD threads on a forum built around taking games that were commercially produced and improving the graphics, fixing and adding new functionality to the game engines along with adding our own spin to the ideas and themes involved.
then on the other hand you are complaining that a team has build a mod improving in their eyes on a commercial game because they are wasting their time.
Well, this has certainly turned into an interesting thread.
Akalabeth Angel, if this is a mod you see no point for and you don't seem to want to be a supporting member for it, then why are you still here talking about it? Especially given that it hasn't been released yet, nobody really has any room to say anything about it other than "those are some pretty screen shots" or "wow, that took a long time didn't it?".
Akalabeth Angel:
You have a right to an opinion, naturally. Why you are choosing to share it with us and have an inability to ignore that folks don't cotton to yours is your problem, not ours.
And Black Mesa can easily be a stepping stone in the same way that Port and the MediaVPs are. But in short, you're not actually contributing to this conversation about Black Mesa in a meaningful way, so please just stop now while you can.
Because conversation implies that there are two sides to what is being said
Because conversation implies that there are two sides to what is being said
No, that's a DEBATE, not a conversation. Because then otherwise conversations would never have any agreement to them.
#5. We're Not Programmed to Seek "Truth," We're Programmed to "Win"
i have an ideatruth
let's just talk about how nice this mod is, regardless of your opinions on it
this was done from the ground up, not based on hl:source or anything
the mod team deserves lots of credit for that
Either way, one of the guidelines of this board is Lively and interesting debate is encouraged and welcomed. is it not?
Either way, one of the guidelines of this board is Lively and interesting debate is encouraged and welcomed. is it not?
Except that you're failing to make it interesting and just pedantic and monotonous.
And no, the byline for this segment is : Discuss anything related to games and gaming here.
Magnificent Bastard
Administrator
so, for someone who has never played half life, would you say this is a good way to start? or does it need to be the original HL?
so, for someone who has never played half life, would you say this is a good way to start? or does it need to be the original HL?
The original HL is deeply unlikely to impress you today, or even ten years ago, so you'd probably be better off starting here regardless of how true to the original it is.
Black Mesa
Cry of Fear
Dream
Heroes & Generals
Kenshi
McPixel
No More Room in Hell
Project Zomboid
Routine
Towns
so, for someone who has never played half life, would you say this is a good way to start? or does it need to be the original HL?It's hard to tell right now without any of us having actually played BMS yet :p
so, for someone who has never played half life, would you say this is a good way to start? or does it need to be the original HL?Hmm you could try playing HL now before BMS releases (and even when its downloading) and then play BMS after that. I think BMS has a bit different layouts and such so it should keep you interested.
So it's an HL2 mod? That i pay for?
So it's an HL2 mod? That i pay for?Nope and nope. It's a free game based on the source engine (requires only the free Source SDK, IIRC), much like how Diaspora is based on FSO but doesn't require you to buy FS2.
...anyone with a Steam account.
Oh hey, website's back up! Downloading now.thx :D
And if it goes down again, here's the torrent file: http://www.mediafire.com/?khmzyygg4vetko0
Unsurprisingly, the website has been diaspora'd. How long do you think it'll be before it's available on Steam?Thank you Diaspora, you've created a new term for HLP.
I must have spent at least 45 minutes at the beginning of the game just running around and looking at stuff, listening to random conversations, messing with the scientists, reading the posters/whiteboards, etc. The attention to detail is astounding.
My biggest gripe is the VA; Eli's voice is so off it's painful to listen to, every scientist still sounds like Kleiner despite differing faces and races, all of the security sound like Barney.
Implying the original game was different in that regard? :ick:I never implied such a thing, that's a bit of a strawman, don't you think?
I do admit, Eli's voice was pretty off the mark, although I like to think of it as him just being ten years younger and that being the lone reason his voice sounds less... human? I dunno, it's hard to explain.
I must have spent at least 45 minutes at the beginning of the game just running around and looking at stuff, listening to random conversations, messing with the scientists, reading the posters/whiteboards, etc. The attention to detail is astounding.
(And those of you who have played that far no doubt remember the set piece that came afterward)
(And those of you who have played that far no doubt remember the set piece that came afterward)
And the awesome music that played during said set piece...made me feel like a gun-toting ninja...
One gap in the bars is too small to jump into,
Besides the revolver (which doesn't need them since it is deadly accurate without them) and the crossbow (which is the sniper weapon) which weapons use ironsights?...Those are basically it. >_>
One gap in the bars is too small to jump into,
Ive always gone through that hole!! You have to crouch-jump to make it through...
One gap in the bars is too small to jump into,
Ive always gone through that hole!! You have to crouch-jump to make it through...
Crouch-Jump
Anyone else not a fan of it?
The crouch jumping thing is hilariously ****. Someone did some calculations and worked out that the normal jump is so ineffective that it can't accomplish anything ordinary walking won't. So in effect all they've done is rebind 'jump' to 'ctrl-space'.Haters gotta hate.
I was raised on Half Life, so crouch jumping is second nature to me. I never have a problem doing it, and find myself attempting it in games which don't support it.Good to know I'm not the only one who does that :p
I was raised on Half Life, so crouch jumping is second nature to me. I never have a problem doing it, and find myself attempting it in games which don't support it.Good to know I'm not the only one who does that :p
Good to know I'm not the only one who does that :p
Why anonymous ? We should be proud of it ! I know I am.
Maybe we should form a support group - "Crouch-Jumpers Anonymous."
I was raised on Half Life, so crouch jumping is second nature to me. I never have a problem doing it, and find myself attempting it in games which don't support it.
I was raised on Half Life, so crouch jumping is second nature to me. I never have a problem doing it, and find myself attempting it in games which don't support it.
Good to know I'm not the only one who does that :p
Maybe we should form a support group - "Crouch-Jumpers Anonymous."
Crouch jumping is a pretty cool mechanic. In HL1 you could jump with space, which was often useful, and sometimes you had to judge that a leap was particularly tricky, and use a crouch jump instead.
There is in effect no crouch jump in Black Mesa, since you never get to make this decision; you just have to press ctrl-space to do an ordinary jump. Much less interesting.
Tbh I always used to crouch jump exclusively anyway in HL1 and only stopped because it's not a thing in so many games. I actually don't think it's a big deal here in bms unless your controls are set up so it's difficult to crouch jump, in which case your controls are wrong.
Tbh I always used to crouch jump exclusively anyway in HL1 and only stopped because it's not a thing in so many games. I actually don't think it's a big deal here in bms unless your controls are set up so it's difficult to crouch jump, in which case your controls are wrong.
Yeah exactly... :rolleyes:
Or stop whining about the Marine's health (that wear BODY ARMOR) and use the crapton of explosives and mines to lure them into traps.
They move in squads so... they do all the work for me after that. heheh... poor bastards.
high-difficulty Mass Effect 3 where you're anchored to cover and pop out briefly.
high-difficulty Mass Effect 3 where you're anchored to cover and pop out briefly.
I was following you right up to there where I couldn't help but think "Novaguard says HI!" I can count maybe 4 times I stayed in cover in ME3 on insanity. Cover is for soldiers and other such wimps :P
I am sad to hear they mucked up the marines vs Aliens though. For that matter, the original Raptor SMG in HL shredded marines like nobody's business (Surface Tension, anyone?) so I'm sad to hear it's not such an option anymore.
Go back, read what I said, think about how it relates to what you said.
high-difficulty Mass Effect 3 where you're anchored to cover and pop out briefly.
I was following you right up to there where I couldn't help but think "Novaguard says HI!" I can count maybe 4 times I stayed in cover in ME3 on insanity. Cover is for soldiers and other such wimps :P
I am sad to hear they mucked up the marines vs Aliens though. For that matter, the original Raptor SMG in HL shredded marines like nobody's business (Surface Tension, anyone?) so I'm sad to hear it's not such an option anymore.
It's not totally ruined or anything, though the SMG is definitely an underperformer. These are interesting design issues for me to pick at, but by no means major problems with Black Mesa.
Actually is the SMG is pretty good. Fire in short, controlled bursts... spraying on full auto greatly reduces the gun's accuracy.
Seems more like they swapped the HL2 SMG model with theirs :p
Unless my memory is failing me, the HL2 SMG was fairly competent as a whole.I disagree. It had the problem of being less accurate at medium-to-long range than the shotgun. It was fairly bad.
Now to watch videos of the current "gamer" generation fail to understand crouch jumping. **** makes my sides wobble every time.
After all they are a special branch of the Army specially trained for these kinda situations.
That. And you'd better not make this mistake with any marines within arm's reach. Also note, the proper term to refer to a member of USMC is "marine". Soldiers are in the Army, and marines take offense if called that. Ah, and using "army" as synonym for "military" is going to get you in trouble with both soldiers and marines.After all they are a special branch of the Army specially trained for these kinda situations.
:snipe:
Wrong branch. The Marine Corps is part of the department of the Navy as a sister service, just like the Air Force used to be in the department of the Army.
You'dThat. And you'd better not make this mistake with any marines within arm's reach. Also note, the proper term to refer to a member of USMC is "marine". Soldiers are in the Army, and marines take offense if called that. Ah, and using "army" as synonym for "military" is going to get you in trouble with both soldiers and marines.After all they are a special branch of the Army specially trained for these kinda situations.
:snipe:
Wrong branch. The Marine Corps is part of the department of the Navy as a sister service, just like the Air Force used to be in the department of the Army.
I do value my bones remaining un-broken. :D
Spoiler:y no xen XD
Spoiler:They're still making it. It will be in a later release.
Spoiler:They're still making it. It will be in a later release.
oh ok. Somewhat explains why the release felt rushed to me somehow. Not too long ago, an interview, next thing, a rapid release...
Easter eggs, millions of 'em.
Schrodinger's cat, Hedy Lamarr, the "Notice" sign (http://www.treasuregurus.com/components/com_virtuemart/shop_image/product/Noticing_Notice__4eb121a7aea29.jpg), names of developers in various offices/lockers, various notes/printouts in the office complex, including a penguin render (http://cloud.steampowered.com/ugc/1137413803629968114/42F18101ACEBB43CA258E688CDF5E4A47CC79619/), smoking shoes left after someone misuses something in Questionable Ethics, an E-Mail about a helicopter crash in the very beginning of the game, lots of stuff to find...
Easter eggs, millions of 'em.
Schrodinger's cat, Hedy Lamarr, the "Notice" sign (http://www.treasuregurus.com/components/com_virtuemart/shop_image/product/Noticing_Notice__4eb121a7aea29.jpg), names of developers in various offices/lockers, various notes/printouts in the office complex, including a penguin render (http://cloud.steampowered.com/ugc/1137413803629968114/42F18101ACEBB43CA258E688CDF5E4A47CC79619/), smoking shoes left after someone misuses something in Questionable Ethics, an E-Mail about a helicopter crash in the very beginning of the game, lots of stuff to find...
I lol'ed at Dr. Wilson in the locker room.
Anyone toss toilet paper roll to the guy stuck in the bathroom when you are just getting to your locker? Achievement! :D
Me neither. I just saw the TP on the shelf and figured I'd help the poor soul out in what was probably his final moments as a living human... :(
If you go back into the locker room, there's a zombie in that stall. Poor guy.
Anyone toss toilet paper roll to the guy stuck in the bathroom when you are just getting to your locker? Achievement! :D
If you go back into the locker room, there's a zombie in that stall. Poor guy.****tiest workday ever.