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Off-Topic Discussion => Gaming Discussion => Topic started by: Crybertrance on September 02, 2012, 04:31:17 am

Title: You remember that mod Black Mesa? Well, its relea... Its released!
Post by: Crybertrance on September 02, 2012, 04:31:17 am
Proof: http://forums.blackmesasource.com/showthread.php?p=480683#post480683

Discuss.

EDIT: They've even updated the main page, ant the OST is released!
Title: Re: You remember that mod Black Mesa? Well, its releasing this month!
Post by: The E on September 02, 2012, 04:32:50 am
Wait what.

That CAN'T be real! Everyone knows that Black Mesa will NEVER release!
Title: Re: You remember that mod Black Mesa? Well, its releasing this month!
Post by: MatthTheGeek on September 02, 2012, 04:36:54 am
FAAAAAAAAAAAAAAKE

Gotta be. The contrary isn't physically possible.
Title: Re: You remember that mod Black Mesa? Well, its releasing this month!
Post by: Crybertrance on September 02, 2012, 04:37:40 am
Wait what.

That CAN'T be real! Everyone knows that Black Mesa will NEVER release!

Oh, yes, but it will!
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: MatthTheGeek on September 02, 2012, 04:46:45 am
You don't know that.

Cause, you know, they already said that three years ago. Just playing devil's advocate here.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Crybertrance on September 02, 2012, 04:50:41 am
Well I for one am excited for the release. Plus, Im totally free at that time (no tests, assignment, etc) so the timings perfect!
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: deathfun on September 02, 2012, 05:07:28 am
Twelve ****ing days

I don't know whether or not to be excited, or weary of sudden disappointment...
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: X3N0-Life-Form on September 02, 2012, 07:37:41 am
I'll believe it when it's out. A lot of things can happen in two weeks.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Colonol Dekker on September 02, 2012, 08:17:08 am
So what is it then?
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Crybertrance on September 02, 2012, 09:52:07 am
Well this is the first time they have give an exact date, + the countdown timer, so im fairly optimistic.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: An4ximandros on September 02, 2012, 10:17:44 am
I cite oxen feces at the sheer nonsensical shenanigans.

No, this is not POSSIBLE! it's a well elaborated fabrication to deceive the masses and create false expectations.

After all, such an impossible occurrence would vainly create the hope in some people that something as exaggerated as Half Life 3, might eventually be released as well.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: MatthTheGeek on September 02, 2012, 10:39:18 am
Silly devs. September is not April. 1st September's Fool Joke is NOT a thing. Stopit.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Colonol Dekker on September 02, 2012, 11:08:59 am
I meant, what is "Black Mesa mod"?  :)
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: MatthTheGeek on September 02, 2012, 11:10:29 am
I hope the rock you've been hiding under for the past... decade, nearly ? was confy and all.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: haloboy100 on September 02, 2012, 11:11:30 am
I meant, what is "Black Mesa mod"?  :)
^ Was waiting for someone courageous enough to ask.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Colonol Dekker on September 02, 2012, 11:13:06 am
I hope the rock you've been hiding under for the past... decade, nearly ? was confy and all.

HLP was my focus for the last decade :p


That and women.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: The E on September 02, 2012, 11:15:51 am
You know, Google (http://lmgtfy.com/?q=black+mesa+source) helps.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: haloboy100 on September 02, 2012, 11:25:07 am
Yes, yes...but is it so much to hear an honest, memory-filled description of it from our comrades at HLP?
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: MatthTheGeek on September 02, 2012, 11:26:38 am
*sigh*

Black Mesa (previously known as Black Mesa Source) is the fan-made remake of Half-Life 1 under the Source engine.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: haloboy100 on September 02, 2012, 11:28:56 am
 :wtf: What's wrong with Half-Life: Source?
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Colonol Dekker on September 02, 2012, 11:32:19 am
:wtf: What's wrong with Half-Life: Source?

A valid question. Which I second.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: The E on September 02, 2012, 11:33:48 am
:wtf: What's wrong with Half-Life: Source?

Half-Life Source is just a straight port of the GoldSrc models and scripts to the Source engine. BMS is a complete makeover that uses the original story and does all new models and music for it.

In other words, there's nothing wrong with it per se, just as there's nothing wrong with using FSO to play vanilla FS2, but there is room for improvement, you know?
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: haloboy100 on September 02, 2012, 11:39:24 am
Ah! Sounds exciting, then. Definitely will try this out. :yes:
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Scourge of Ages on September 02, 2012, 12:40:24 pm
Half-Life Source is just a straight port of the GoldSrc models and scripts to the Source engine. BMS is a complete makeover that uses the original story and does all new models and music for it.

In other words, there's nothing wrong with it per se, just as there's nothing wrong with using FSO to play vanilla FS2, but there is room for improvement, you know?

So basically, Black Mesa is the MVPs version of Half-Life.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: An4ximandros on September 02, 2012, 01:08:35 pm
 No it isn't, Black Mesa aims to remake HL1, not make it HD, they remade the levels from scratch but kept the "game layout" of HL1.
It would be like remaking Freespace on Unreal Engine 3 and changing the levels to make use of new features (like having improved physics) and remove tedious things (like the nebula permanent EMP.)

In other words, exactly the opposite of MVP, which only wants to make Freespace HD.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Crybertrance on September 02, 2012, 02:00:09 pm
No it isn't, Black Mesa aims to remake HL1, not make it HD, they remade the levels from scratch but kept the "game layout" of HL1.
It would be like remaking Freespace on Unreal Engine 3 and changing the levels to make use of new features (like having improved physics) and remove tedious things (like the nebula permanent EMP.)

In other words, exactly the opposite of MVP, which only wants to make Freespace HD.

Yeah basically, what he said....

btw,

... remaking Freespace on Unreal Engine 3

This I would love to see  :p
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: sigtau on September 02, 2012, 02:03:18 pm
Well, it happened before Half-Life 3 and/or HL2: Ep3.

Either Valve needs to hire these modders to work on their next installment, or someone needs to do a fanmade sequel. </arrogant>
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Crybertrance on September 02, 2012, 02:10:42 pm
Check this out, on the left you would have screenshots of Half-Life (HL:S is very identical) and on the right you would see the same area in the mod.

http://wiki.blackmesasource.com/Category:Media_Release_13
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: deathfun on September 02, 2012, 03:02:46 pm
So I found this thing laying around
https://www.youtube.com/watch?v=0tTO6kCcSZQ
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: SpardaSon21 on September 02, 2012, 04:06:57 pm
Until this actually releases, I'll say it won't be getting released.

Hypothetically speaking, were there any mods hosted here that said they were going to finish before BMS?  DNF already came and went so we can't use that metric any more. :P
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Scotty on September 02, 2012, 04:09:18 pm
I think the new metric is the next Half-Life release, in a stunning fit of irony.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Dragon on September 02, 2012, 04:54:34 pm
Hypothetically speaking, were there any mods hosted here that said they were going to finish before BMS?  DNF already came and went so we can't use that metric any more. :P
Well, MT did release before BMS. Not quite as the team (or what was left of it anyway) would like, but it released.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Crybertrance on September 03, 2012, 09:51:36 am
http://www.bbc.co.uk/news/technology-19463712

Its on BBC now, doubt they'll fake the release to them...
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: karajorma on September 03, 2012, 10:02:23 am
I wonder if BWO would also be able to get on there with a release announcement then! :p
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: achtung on September 03, 2012, 05:55:04 pm
Duke Nukem Forever saw the light of day, Steam is coming to Linux, and now Black Mesa Source will see release. If HL3 is announced before December 21st, the Mayans were right.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: deathfun on September 03, 2012, 05:57:03 pm
Well, technically, it isn't a full release
As stated by the BBC article, Xen isn't finished
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: SpardaSon21 on September 03, 2012, 05:58:58 pm
Good.  Xen sucked.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: TwentyPercentCooler on September 03, 2012, 06:34:53 pm
Yeah, I'm not going to miss Xen. Not from the original Half-life (the expansions rescued it from the scrappy heap - a bit).

Black Mesa Source, Borderlands 2, and Torchlight 2 all releasing within a couple days of each other. I am going to be a very busy man.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Akalabeth Angel on September 03, 2012, 06:47:14 pm
Why spend so long remaking a game when the first game is perfectly playable and readily available? Bizarre.

I don't know about anyone else, but I'd rather spend my time on new experiences not old ones.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: An4ximandros on September 03, 2012, 07:03:15 pm
The developers said that it was the hardest part to redesign, so they'll release the Xen chapter separately, I liked Xen, though it did feel very rushed and incomplete most of the time, I guess I could say the same about JP: Trespasser's end chapters (as well as physics and AI ;))
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: TwentyPercentCooler on September 03, 2012, 11:42:11 pm
Why spend so long remaking a game when the first game is perfectly playable and readily available? Bizarre.

I don't know about anyone else, but I'd rather spend my time on new experiences not old ones.

Ah, I'm sure we've all had older games we've wanted to see remade in more modern engines. These guys just ran with it. I really can't say it's any better or worse than any other hobby.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Akalabeth Angel on September 03, 2012, 11:58:28 pm
Why spend so long remaking a game when the first game is perfectly playable and readily available? Bizarre.

I don't know about anyone else, but I'd rather spend my time on new experiences not old ones.

Ah, I'm sure we've all had older games we've wanted to see remade in more modern engines. These guys just ran with it. I really can't say it's any better or worse than any other hobby.

Well redone and recreated are two different things. It's cool to see the new Xcom game coming out for example, but I don't think I would personally work on an exact recreation of the original. To each their own and all that. Though this mod doesn't interest me at all.

A cooler mod to my way of thinking would to have had a campaign set in the years when Gordon Freeman wasn't around. What was happening then?

Or better yet, make a mod of Episode 3. Since that's a game I doubt will ever come out.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: TwentyPercentCooler on September 04, 2012, 12:39:49 am
Why spend so long remaking a game when the first game is perfectly playable and readily available? Bizarre.

I don't know about anyone else, but I'd rather spend my time on new experiences not old ones.

Ah, I'm sure we've all had older games we've wanted to see remade in more modern engines. These guys just ran with it. I really can't say it's any better or worse than any other hobby.

Well redone and recreated are two different things. It's cool to see the new Xcom game coming out for example, but I don't think I would personally work on an exact recreation of the original. To each their own and all that. Though this mod doesn't interest me at all.

A cooler mod to my way of thinking would to have had a campaign set in the years when Gordon Freeman wasn't around. What was happening then?

Or better yet, make a mod of Episode 3. Since that's a game I doubt will ever come out.

I agree with you in that it might not be the direction that I'd have decided to go if I had been wanting to make a mod. I guess they just REALLY wanted to see Half-Life 1 with more-or-less modern graphics, and had the willpower to (eventually) make it happen. Seeing how many mod projects die aborning, that's a pretty impressive feat, really. And I'm certainly going to play it an enjoy the nostalgia. Not to mention even the original holds up fairly well, despite having very simplistic gameplay elements relative to some newer titles.

I'm convinced Episode 3 doesn't actually exist. It's a publicity scam for Valve. Every time sales figures start falling, they'll release a tidbit of information, stir up a massive storm of attention, and feed off of it. Rinse and repeat.  :drevil:
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: The E on September 04, 2012, 01:45:37 am
Why spend so long remaking a game when the first game is perfectly playable and readily available? Bizarre.

I don't know about anyone else, but I'd rather spend my time on new experiences not old ones.

Be mindful of your surroundings. That's very thin ice you're treading on, especially (http://www.hard-light.net/forums/index.php?board=39.0) on (http://www.hard-light.net/forums/index.php?board=140.0) this (http://www.hard-light.net/forums/index.php?board=50.0) forum (http://www.hard-light.net/forums/index.php?board=120.0).
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Colonol Dekker on September 04, 2012, 02:09:28 am
If they change the environment colour scheme for xen from greens and purples to stoney dark monolithic obsidians.... I'd tap it.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: headdie on September 04, 2012, 02:21:23 am
Why spend so long remaking a game when the first game is perfectly playable and readily available? Bizarre.

I don't know about anyone else, but I'd rather spend my time on new experiences not old ones.

Ah, I'm sure we've all had older games we've wanted to see remade in more modern engines. These guys just ran with it. I really can't say it's any better or worse than any other hobby.

Well redone and recreated are two different things. It's cool to see the new Xcom game coming out for example, but I don't think I would personally work on an exact recreation of the original. To each their own and all that. Though this mod doesn't interest me at all.

A cooler mod to my way of thinking would to have had a campaign set in the years when Gordon Freeman wasn't around. What was happening then?

Or better yet, make a mod of Episode 3. Since that's a game I doubt will ever come out.

so FSPort wasted their time then?
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: deathfun on September 04, 2012, 03:19:00 am
Why spend so long remaking a game when the first game is perfectly playable and readily available? Bizarre.

I don't know about anyone else, but I'd rather spend my time on new experiences not old ones.

Be mindful of your surroundings. That's very thin ice you're treading on, especially (http://www.hard-light.net/forums/index.php?board=39.0) on (http://www.hard-light.net/forums/index.php?board=140.0) this (http://www.hard-light.net/forums/index.php?board=50.0) forum (http://www.hard-light.net/forums/index.php?board=120.0).

You took the words straight from my mouth
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Crybertrance on September 04, 2012, 06:29:02 am
Besides, like stated earlier, BMS is not like the MVP's (just adds HD content and minor fixes here and there). Its a complete overhaul in some places and I dont think its EXACTLY like HL.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: MatthTheGeek on September 04, 2012, 06:40:50 am
If anything it would be more like STR, and even there the comparison is only partially accurate.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Zacam on September 05, 2012, 02:30:53 am
Get Black Mesa on Steam (http://steamcommunity.com/sharedfiles/filedetails/?id=94128543)

If you'd like to see it distributed through Steam, then hit that link up, or Search for "Black Mesa" in your Steam launcher under "Greenlight" (in the "Community" section) and up-vote it.

It's currently only sitting at 1% of the necessary approval for Steam distribution, so it'll need a lot of help.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: headdie on September 05, 2012, 02:43:38 am
voted
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: SpardaSon21 on September 05, 2012, 04:51:23 pm
Voted, and up to 18% of the necessary now.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: jr2 on September 05, 2012, 09:30:04 pm
Voted, 21%
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Quanto on September 05, 2012, 10:38:02 pm
Voted 22%
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Mongoose on September 05, 2012, 11:46:53 pm
I'm not really sure that a fan-made remake of a Valve game really qualifies for Steam, but what the hell, voted.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Scotty on September 06, 2012, 12:08:12 am
If Valve put it up for voting, I think Valve's okay with selling a remake of one of their games on their distribution method. :P
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: MatthTheGeek on September 06, 2012, 01:06:43 am
Valve'a always been supportive of BMS. They're not gonna stop now.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Crybertrance on September 06, 2012, 06:14:10 am
Thank God they put it up on Greenlight soon, Valve's charging 100$ per entry now!

I voted when it was only 1% lol, so many votes in just 1 day?! Amazing...
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Akalabeth Angel on September 06, 2012, 06:21:14 am
Why spend so long remaking a game when the first game is perfectly playable and readily available? Bizarre.

I don't know about anyone else, but I'd rather spend my time on new experiences not old ones.

Be mindful of your surroundings. That's very thin ice you're treading on, especially (http://www.hard-light.net/forums/index.php?board=39.0) on (http://www.hard-light.net/forums/index.php?board=140.0) this (http://www.hard-light.net/forums/index.php?board=50.0) forum (http://www.hard-light.net/forums/index.php?board=120.0).

Silent Thread Reborn includes new and revamped missions, it's not analagous to Black Mesa
SCP is updating the code and adding new features, same deal.
FSU is just a HD upgrade to the original game and benefits many other mods, again, not analagous.

so FSPort wasted their time then?

I love how people always get defensive, put words in my mouth and jump to the worst possible conclusion.
FSPort didn't waste their time so long as they enjoyed what they're doing.


But for myself personally, if I want to play FS1 I'll play FS1 not FSPort.
Similarily if I want to play HL1 I'll likely just play HL1, not that I'll play HL again anyway. Since Valve decided to stop making SP games I decided to stop caring about HL2E3.

If Valve put it up for voting, I think Valve's okay with selling a remake of one of their games on their distribution method. :P

Er, well there are three options for Valve:
1. Issue a C&D and take a huge PR hit with the rampant fanboyz
2. Let it be distributed as mod and get nothing for it
3. Put it on Steam and rake in 30% of the profit for zero work.

If you were Valve which option would benefit you most?
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: BloodEagle on September 06, 2012, 06:37:04 am
30% of nothing is still nothing.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: sigtau on September 06, 2012, 08:17:29 am
Silent Thread Reborn includes new and revamped missions, it's not analagous to Black Mesa

I'm sorry, but you're being incredibly arrogant.  In the aforementioned BBC article:

Quote
The Black Mesa team has also edited the storyline to beef up the more engaging parts of the game and eliminate the slower parts.

I'm pretty sure that's exactly what ST:R did with the original Silent Threat's story.

SCP is updating the code and adding new features, same deal.

So what (http://wiki.blackmesasource.com/Face_Creation_System) about (http://wiki.blackmesasource.com/Procedural_Terrain_Displacement) these (http://wiki.blackmesasource.com/Deathcam) features that weren't present in any Valve-endorsed Source-powered game?

FSU is just a HD upgrade to the original game and benefits many other mods, again, not analagous.

It's pretty well established that Black Mesa is more than just an HD upgrade.  If it weren't more than that, it would require Half-Life: Source to run (since, by your logic, it's just an FSU-like upgrade).  Which it doesn't.

The mod is freely available.  Since the mod team can't exactly "patent" code out of a game mod, anything they've added to Source not previously released--including all features, textures, models, etc.--will become available to the public and probably benefit many more mods to come.

I love how people always get defensive, put words in my mouth and jump to the worst possible conclusion.
FSPort didn't waste their time so long as they enjoyed what they're doing.

But you've insinuated that Black Mesa wasted their time.  And don't claim otherwise; you said so right here:

Why spend so long remaking a game when the first game is perfectly playable and readily available? Bizarre.

All that aside, I share your sentiment on the next official Half-Life installment.  If it exists, I'll definitely preorder it when the time comes.  If not, someone will eventually make a fanmade ending to the chronicles of Gordon Freeman.  Having an ending to the Half-Life arc--however long it may take--is not only possible, but it's inevitable, fanmade or official.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Quanto on September 06, 2012, 01:24:47 pm
Akalabeth Angel; Why are you such a killjoy? Are you trying to ruin everyone else's fun?

Btw, this is you right now:
(http://suptg.thisisnotatrueending.com/archive/14157022/images/1299493659604.jpg)
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: deathfun on September 06, 2012, 04:25:51 pm
Dammit Sigtau!
Couldn't of said it better myself though


Regardless though, eight more days. This is going to be a glorious last half of September with the addition of all the other stuff coming out
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: SpardaSon21 on September 06, 2012, 04:39:24 pm
Black Mesa, Borderlands 2, and Torchlight 2.  Yep, September will be a great month for PC gamers.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Dragon on September 06, 2012, 05:49:11 pm
Don't forget Diaspora. :)
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Akalabeth Angel on September 06, 2012, 06:27:48 pm
30% of nothing is still nothing.

Then it becomes a gateway program, like TF2, which serves to put Steam on the computers of people who don't already have it. Assuming of course it wont be available without a steam client.

But you've insinuated that Black Mesa wasted their time.  And don't claim otherwise; you said so right here:
Why spend so long remaking a game when the first game is perfectly playable and readily available? Bizarre.

No, I stated that I don't understand the motivations behind their actions and insinuated that I wouldn't undertake such an endeavour myself. The only person who can be a judge of whether someone wasted their time is the person who spent the time. From my perspective if I had worked on such thing I would indeed consider it a waste of time but they themselves should be the judge of their own efforts.

By the way the new "features" you mention are cosmetic at best and it's a disservice to FSSCP to suggest they're in any way similar given the number of new FRED features and new gameplay that have been introduced.

Akalabeth Angel; Why are you such a killjoy? Are you trying to ruin everyone else's fun?

Btw, this is you right now:

I'm not actually, I simply stated a (derisive) question, the same question that haloboy and dekker asked, and then some people got defensive about it (20%Cooler excepted). Curiously enough the guy who got the most defensive was the same guy who decided to be a smartass instead of helping two people out when they asked what the mod was about.

Pillar of the community.

Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Polpolion on September 06, 2012, 06:37:37 pm
I don't understand why you guys are getting ants in your pants. Half-Life was an awesome game and now it's getting a complete face-lift. It's been 15 years since Half-Life came out, it'll be totally awesome to play it with more modern graphics and reshuffled levels. The only thing I've got to say if you disagree is this: your opinion is wrong.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: SpardaSon21 on September 06, 2012, 06:58:40 pm
Akalabeth, why are you so angry about this?  They're not asking you to give them any of your time or money, and HLP's own FSPort and ST:R teams have done very similar things with their respective games.  Plus the fact that their team has worked on Black Mesa for so long clearly shows they do enjoy it, so their own time hasn't been wasted.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Akalabeth Angel on September 06, 2012, 07:28:14 pm
Akalabeth, why are you so angry about this?  They're not asking you to give them any of your time or money, and HLP's own FSPort and ST:R teams have done very similar things with their respective games.  Plus the fact that their team has worked on Black Mesa for so long clearly shows they do enjoy it, so their own time hasn't been wasted.

I'm not angry about anything I'm just responding to people's replies. People can play what they want to play, and enjoy what they want to enjoy. Personally I'd be more inclined to play the mod if it were more along the lines of BP, Derelict, Inferno, etcetera; new story in the same universe. That's what I understood from the initial excitement but it's not, and then I voiced my dissapointment just like other people in the thread have done. Only difference being that my dissappointment was less palatable to other readers.

And again, it's not my place to judge whether someone has wasted their time. Though I wouldn't take time spent on it as a definitive indicator of enjoyment. Dedication, sure.

Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: sigtau on September 06, 2012, 10:00:32 pm
I digress.  You might not download the mod on release day like I intend to, but I sure as hell will. :nod:
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: SpardaSon21 on September 06, 2012, 10:06:33 pm
Yep, I definitely be downloading this on release day, too.  Hopefully there's enough altered content to get me to go through the HL1 story again.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Crybertrance on September 07, 2012, 12:09:11 am
Then it becomes a gateway program, like TF2, which serves to put Steam on the computers of people who don't already have it. Assuming of course it wont be available without a steam client.

Don't be silly, you need Steam for ANY Steam game mod...(HL2/SDK Base 2007 in this case)

But yea, even I'll be downloading the 3.??~5.?? GBs of the mod with my ****ty 512 kbps connection in release day!
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: deathfun on September 07, 2012, 03:59:21 am
Quote
No, I stated that I don't understand the motivations behind their actions and insinuated that I wouldn't undertake such an endeavour myself.

I'll answer the question as to why they did what they did
It was already stated actually

The job that was done with Half Life Source wasn't good enough for them, so they took it upon themselves to improve and better the game with updated graphics, engine and physics.
Not only that, but since it isn't even out yet, you can't say whether or not they've not added anything crazy or new. It could be under wraps until such time as it is released and you play it

Does that enlighten your lack of understanding? If not, that's all I've got to say about it and honestly don't care past that



Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: headdie on September 07, 2012, 06:03:35 am
I am really struggling to understand you here Akalabeth Angel.

on one hand you have made 3000+ posts in non GD threads on a forum built around taking games that were commercially produced and improving the graphics, fixing and adding new functionality to the game engines along with adding our own spin to the ideas and themes involved.

then on the other hand you are complaining that a team has build a mod improving in their eyes on a commercial game because they are wasting their time.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Crybertrance on September 07, 2012, 06:31:47 am
7 days 3 Hours 16 mins 58 Secs left,... :shaking:
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: sigtau on September 07, 2012, 10:20:30 am
I don't mean to drag this out further, but I just noticed this:

By the way the new "features" you mention are cosmetic at best and it's a disservice to FSSCP to suggest they're in any way similar given the number of new FRED features and new gameplay that have been introduced.

Right, then.  This means that normal and specular maps, postprocessing, and shadows are, for the SCP, cosmetic at best.  So are cockpits and support for .ogg cutscenes.  Because those things don't impact gameplay, right?  :doubt:

The AI used in Black Mesa has been revamped to expand upon that of the legacy GoldSrc (HL1) AI used for the soldiers, which--essentially--makes them not easy to fight.  The physics introduced by using the Source engine now allow for new puzzles that weren't present in HL1, which I guarantee you'll see in action in YouTube playthroughs within the next week.  I could name off features all day.

You're the only one here suggesting that comparing Black Mesa to the SCP is a disservice one or the other.  I'm sorry, but that's just all there is to it.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Dragon on September 07, 2012, 10:38:49 am
I don't mean to drag this out further, but I just noticed this:

By the way the new "features" you mention are cosmetic at best and it's a disservice to FSSCP to suggest they're in any way similar given the number of new FRED features and new gameplay that have been introduced.

Right, then.  This means that normal and specular maps, postprocessing, and shadows are, for the SCP, cosmetic at best.  So are cockpits and support for .ogg cutscenes.  Because those things don't impact gameplay, right?  :doubt:
I'm not sure what do you mean, but the features you listed are all cosmetic. They don't really affect gameplay, only looks. Cockpits may limit your FoV a bit, but that's all.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: SpardaSon21 on September 07, 2012, 12:35:21 pm
That's sigtau's point.  Akalabeth says the SCP doesn't do cosmetic features, yet that's exactly what those are.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Hades on September 07, 2012, 05:12:49 pm
Then it becomes a gateway program, like TF2, which serves to put Steam on the computers of people who don't already have it. Assuming of course it wont be available without a steam client.
That tinfoil hat conducting enough electricity?
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: deathfun on September 07, 2012, 05:56:36 pm
Then it becomes a gateway program, like TF2, which serves to put Steam on the computers of people who don't already have it. Assuming of course it wont be available without a steam client.
That tinfoil hat conducting enough electricity?

You made me choke on saliva
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Ravenholme on September 07, 2012, 06:12:42 pm
Then it becomes a gateway program, like TF2, which serves to put Steam on the computers of people who don't already have it. Assuming of course it wont be available without a steam client.
That tinfoil hat conducting enough electricity?

Screw you Hades von Nubbington, I sprayed my coffee all over my keyboard because of that comment!

 :lol:
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Zacam on September 07, 2012, 09:56:03 pm
Well, this has certainly turned into an interesting thread.

Akalabeth Angel, if this is a mod you see no point for and you don't seem to want to be a supporting member for it, then why are you still here talking about it? Especially given that it hasn't been released yet, nobody really has any room to say anything about it other than "those are some pretty screen shots" or "wow, that took a long time didn't it?".

In short, while this has been entertaining, let's try and dial it back some, shall we? I for one am rather glad that for all their setbacks and delays that this team has managed the task of pushing forward to the finish line. And while I'm more inclined to play HL1 original myself, why should I expect others to do so? And why should I subject myself (when I have the option) of removing the choice of enjoying what may be essentially the exact same game (barring minor conversion issues) with much better models and graphical fidelity?

(Which is what the FSU does, btw. The analogy of Black Mesa being a combined FSPort+FSU isn't too far off the mark only in their case, no SCP and they've had to make it a standalone to the Source SDK. Daunting, to say the least from how I see and understand it)

As to the tinfoil comment... Black Mesa is releasing regardless of steam, but since it doesn't have any Steam distribution, it won't bundle with steam. In any case, it is a moot point since you need the Source SDK installed, which only comes through Steam. Calling Black Mesa a "gateway program" (if in fact that is what you did do) is ... lamentable.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Akalabeth Angel on September 07, 2012, 10:02:59 pm
Don't be silly, you need Steam for ANY Steam game mod...(HL2/SDK Base 2007 in this case)

But yea, even I'll be downloading the 3.??~5.?? GBs of the mod with my ****ty 512 kbps connection in release day!

Forgive me, I misread a previous post on the thread which led me to believe the game was based on a different engine. Hence the confusion.

Right, then.  This means that normal and specular maps, postprocessing, and shadows are, for the SCP, cosmetic at best.  So are cockpits and support for .ogg cutscenes.  Because those things don't impact gameplay, right?  :doubt:

The AI used in Black Mesa has been revamped to expand upon that of the legacy GoldSrc (HL1) AI used for the soldiers, which--essentially--makes them not easy to fight.  The physics introduced by using the Source engine now allow for new puzzles that weren't present in HL1, which I guarantee you'll see in action in YouTube playthroughs within the next week.  I could name off features all day.

You're the only one here suggesting that comparing Black Mesa to the SCP is a disservice one or the other.  I'm sorry, but that's just all there is to it.

The examples you originally listed were all cosmetic and not related to game play so it's a little underhanded when you turn around and criticize me for examples you never stated in the first place. My criticisms were valid given the information you provided, if the information was incomplete that's your fault not mine. It's also misleading of you to selectively choose SCP examples that are all cosmetic while at the same ignoring the many other gameplay-related additions just for the sake of your argument.

That's sigtau's point.  Akalabeth says the SCP doesn't do cosmetic features, yet that's exactly what those are.

Please read my posts a little more carefully. At no point did I say the SCP doesn't do cosmetic features, what I said is that the SCP has done MORE than cosmetic features, they've done a lot to expand game play. So when sigtau lists a bunch of cosmetic features of BMesa and compares that work to the work of the SCP then yes it is a disservice.

I am really struggling to understand you here Akalabeth Angel.

on one hand you have made 3000+ posts in non GD threads on a forum built around taking games that were commercially produced and improving the graphics, fixing and adding new functionality to the game engines along with adding our own spin to the ideas and themes involved.

then on the other hand you are complaining that a team has build a mod improving in their eyes on a commercial game because they are wasting their time.

Actually most of what I'm doing is responding to people who apparently can't respect my opinion.
But if it helps to understand me better here's a simple fact

I've never played FSPort, and I never will.
I've never played FS2 with the FSOpen or the MVPs, and I never will.

But I appreciate FSPort and the MVPs (and SCP) because their work has carried over into other mods like Derelict, Inferno, Silent Thread Reborn, Blue Planet, Procyon Insurgency, Flames of War, etcetera.

So if people enjoy Black Mesa great, but personally I would much prefer a mod with a new story, new enemies, new hero, new environment, etcetera. And if the work that went into Black Mesa happens to be used in a mod that provides that new experience then I'll appreciate it then. Until then if i want to play HL1 I'll play HL1 (just like I'll play Halo 1 instead of Halo Anniversary).

Well, this has certainly turned into an interesting thread.

Akalabeth Angel, if this is a mod you see no point for and you don't seem to want to be a supporting member for it, then why are you still here talking about it? Especially given that it hasn't been released yet, nobody really has any room to say anything about it other than "those are some pretty screen shots" or "wow, that took a long time didn't it?".

I'm just defending and discussing my opinion. The sooner people stop caring what I think the sooner I leave the discussion. But when every post is a criticism of my point of view (or worse) then yes I'm inclined to continue.

Though at this point I think I've said all that needs be said.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: sigtau on September 07, 2012, 11:45:33 pm
We're not responsible for your ability to ignore us.  :nervous:

In other news, I start uni this week, and it comes out in five days.

****.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Zacam on September 07, 2012, 11:50:59 pm
Akalabeth Angel:
You have a right to an opinion, naturally. Why you are choosing to share it with us and have an inability to ignore that folks don't cotton to yours is your problem, not ours.

And Black Mesa can easily be a stepping stone in the same way that Port and the MediaVPs are. But in short, you're not actually contributing to this conversation about Black Mesa in a meaningful way, so please just stop now while you can.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Polpolion on September 08, 2012, 01:12:50 am
Akalabeth Angel:

How on Earth do you have >3000 posts here with that attitude? Why do you play ST:R instead of ST, but not FSPort instead of FS1 and not FS2+MVPs instead of FS2? Why would you play ST:R and not BMS? In the event that you do replay games, why would you play the dated, 15 year old version when there are revamped, prettier versions freely available and continue to say "hur i want nu experience"? (hell, ST:R was specifically developed with retail compatibility in mind) Why are you so disdainful for cosmetics in games when they play such a vital role in how you play the game? You wouldn't happily play any game with pre-alpha placeholder graphics as long as the gameplay is there, would you? I'm honestly finding it difficult to respect your opinions, they just seem more and more silly.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Zacam on September 08, 2012, 05:45:10 am
Polpolion:

As far as opinions go, I'm willing to let folks have their own. However, I did just say not too far up, that the general tone of the thread needs to lighten up. Maybe you missed that or assumed that it wasn't a generally applied statement to everybody, so I'll clarify: It was.

You have a right to your questions, but it's on a tangent that is starting to continue the generation of off-topic drift and in an area much closer to being construed as personal attack, depending on who's doing the interpreting.

In on-topic news, Black Mesa is now up to 37% at the time of this posting for the Greenlight. I'm kind of hoping that it does manage to make it, since that would make distribution and updating of the content post-release much easier.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Akalabeth Angel on September 08, 2012, 07:15:20 am
Akalabeth Angel:
You have a right to an opinion, naturally. Why you are choosing to share it with us and have an inability to ignore that folks don't cotton to yours is your problem, not ours.

And Black Mesa can easily be a stepping stone in the same way that Port and the MediaVPs are. But in short, you're not actually contributing to this conversation about Black Mesa in a meaningful way, so please just stop now while you can.

I'm sorry but I consider a discussion on the merit of a mod more meaningful than "oh yay 5 days I can't wait!" post. Or is this a thread for cheerleading? Not actual discussion? Because conversation implies that there are two sides to what is being said and what you seem to be advocating is not a conversation it's a cheer squad. Cheers which are for all intents and purpose speculation until the mod itself has been released and can be properly evaluated (and discussed).

This thread is at best a discussion of one's personal reaction to a mod being announced, which is what has effectively been discussed over these last 5 pages. If the discussion moves beyond reaction to reflection upon the experience of having played it then yes, continuing the dialogue at that point would be counter to the subsequent exchange.

I have no problems with advising that the tone of a conversation be softened for the sake of the participants, just as I would think one would advise against personal attacks and other "me too" posts which add nothing of value. But seemingly moderating the content of a discussion is another matter entirely and defeats the purpose of a forum in my honest opinion. 

Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: sigtau on September 08, 2012, 07:24:30 am
I made a second Steam account to upvote it on Greenlight.

Does this make me a bad person?  I think it does. :sigh:
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: deathfun on September 08, 2012, 08:27:06 am
I just started playing Svencoop again in light of this Black Mesa mod

It's quite a bit of fun if you ignore all the god damned map changes in the campaign. I mean ****. I move three feet... MAP CHANGE

Luckily though, they've a whole ****ton of fanmade maps and whatnot which aren't so heavily based on map change galore
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Zacam on September 08, 2012, 04:01:23 pm
Because conversation implies that there are two sides to what is being said

No, that's a DEBATE, not a conversation. Because then otherwise conversations would never have any agreement to them.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Akalabeth Angel on September 08, 2012, 05:14:23 pm
Because conversation implies that there are two sides to what is being said

No, that's a DEBATE, not a conversation. Because then otherwise conversations would never have any agreement to them.

Debates ARE conversations. The only thing that distinguishes a debate is the degree by which the opposing ideas differ and whether challenges to those ideas are voiced. In a conversation as you present it, every person and thus every side has their own experience and their own viewpoint of what the matter at hand is. Agreement comes not from a lack of opposing views but from a lack of challenging the differences in viewpoint, perhaps because the differences are so small as to not even been conveyed.

Either way, one of the guidelines of this board is Lively and interesting debate is encouraged and welcomed. is it not?
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: deathfun on September 08, 2012, 05:17:19 pm
Now we're arguing over whether or not we're arguing, or having conversation which is arguing, or pointless

Ha, only on HLP
I'll just leave this here because it's related
http://www.cracked.com/article_19468_5-logical-fallacies-that-make-you-wrong-more-than-you-think_p1.html

Quote
#5. We're Not Programmed to Seek "Truth," We're Programmed to "Win"
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: sigtau on September 08, 2012, 11:28:05 pm
i have an idea

let's just talk about how nice this mod is, regardless of your opinions on it

this was done from the ground up, not based on hl:source or anything

the mod team deserves lots of credit for that
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Quanto on September 09, 2012, 11:25:58 pm
i have an idea

let's just talk about how nice this mod is, regardless of your opinions on it

this was done from the ground up, not based on hl:source or anything

the mod team deserves lots of credit for that
truth
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Crybertrance on September 10, 2012, 05:48:14 am
Its 45% in 4 days. I seriously think BM will be the firs game to appear on Steam through Green-light. If you look at the top ten Green-light games based on votes BM beats all others by a whopping 40% more votes.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Zacam on September 10, 2012, 01:41:31 pm
Either way, one of the guidelines of this board is Lively and interesting debate is encouraged and welcomed. is it not?

Except that you're failing to make it interesting and just pedantic and monotonous.

And no, the byline for this segment is : Discuss anything related to games and gaming here.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Akalabeth Angel on September 10, 2012, 03:07:38 pm
Either way, one of the guidelines of this board is Lively and interesting debate is encouraged and welcomed. is it not?

Except that you're failing to make it interesting and just pedantic and monotonous.

And no, the byline for this segment is : Discuss anything related to games and gaming here.

Yes and you're failing to be impartial as a moderator, going so far as to justify and condone personal attacks as well as being intentionally derisive yourself so what is the greater sin?

What is interesting furthermore is a subject of opinion and in that regard or any other you are not infallible.  The fact that my own opinion has spurred such debate means many find it interesting, even if that interest is borne of an inability to respect it. Or are a series of posts listing the rising percentage of votes for a game more interesting? That's akin to watch the hands of a clock in a slow afternoon.

So thank you, but come back when you have something of interest to say.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Zacam on September 10, 2012, 03:47:27 pm
I have plenty interesting to say. I'm not the one that came into a conversational topic and derisively cited it as a waste of time. I'm plenty impartial, except when it comes to people that don't get a clue, as you seem to have failed to do in terms of the plenty of reactions that you've gotten, which you acknowledge as counter to your own, so your own persistence is akin to trolling.

Thank you, come back when you've learned some civility and manners to your discussion.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: deathfun on September 10, 2012, 05:42:28 pm
Haha
He called you a moderator

Quote
Magnificent Bastard
Administrator
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Zacam on September 10, 2012, 05:56:08 pm
He can call me Shirley (and not be joking) and it wouldn't change anything.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: SpardaSon21 on September 10, 2012, 10:02:49 pm
Surely, you can't be serious. :P
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Quanto on September 11, 2012, 12:32:09 am
Heya Shirley! How's that Gaming Discussion going?
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: The E on September 11, 2012, 04:03:06 am
Lookin' good, Bruce.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Androgeos Exeunt on September 11, 2012, 11:12:17 am
You know, I've never liked Steam's way of distribution and I don't use it myself, but I acknowledge that it works, and the BMS videos I'm seeing are just gorgeous. I don't play HL, but I've watched several videos, and I am very, very impressed with what BMS has to offer.

Kudos to that lot if they get BMS onto Greenlight. :yes:
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Zacam on September 11, 2012, 02:16:26 pm
Black Mesa just twittered: They got Greenlit: http://steamcommunity.com/sharedfiles/filedetails/?id=94128543
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Crybertrance on September 11, 2012, 02:25:15 pm
They finally made it! Congrats to the Devs. I think its the first game to get Greenlit.  :yes:

e: wait, it IS the first game to be Greenlit!
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Klaustrophobia on September 11, 2012, 04:09:48 pm
so, for someone who has never played half life, would you say this is a good way to start?  or does it need to be the original HL?
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: NGTM-1R on September 11, 2012, 04:21:43 pm
so, for someone who has never played half life, would you say this is a good way to start?  or does it need to be the original HL?

The original HL is deeply unlikely to impress you today, or even ten years ago, so you'd probably be better off starting here regardless of how true to the original it is.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: deathfun on September 11, 2012, 05:43:02 pm
so, for someone who has never played half life, would you say this is a good way to start?  or does it need to be the original HL?

The original HL is deeply unlikely to impress you today, or even ten years ago, so you'd probably be better off starting here regardless of how true to the original it is.

Nostalgia is a big factor. Just go with BMS
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Mongoose on September 11, 2012, 05:58:03 pm
I was fine with first playing the original now, but yeah, this might be the better option for most people.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: headdie on September 12, 2012, 01:52:03 am
http://www.pcgamer.com/2012/09/11/first-set-of-10-greenlight-games-approved-for-launch/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0

10 projects mad the opening wave
Quote
Black Mesa
Cry of Fear
Dream
Heroes & Generals
Kenshi
McPixel
No More Room in Hell
Project Zomboid
Routine
Towns
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: MatthTheGeek on September 12, 2012, 03:31:14 am
so, for someone who has never played half life, would you say this is a good way to start?  or does it need to be the original HL?
It's hard to tell right now without any of us having actually played BMS yet :p
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Crybertrance on September 12, 2012, 07:52:38 am
so, for someone who has never played half life, would you say this is a good way to start?  or does it need to be the original HL?
Hmm you could try playing HL now before BMS releases (and even when its downloading) and then play BMS after that. I think BMS has a bit different layouts and such so it should keep you interested.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Colonol Dekker on September 12, 2012, 08:00:05 am
So it's an HL2 mod? That i pay for?
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Ravenholme on September 12, 2012, 08:02:59 am
So it's an HL2 mod? That i pay for?

Still free, it'll just be like Minerva: Metastasis, in that you can download it officially through steam
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: MatthTheGeek on September 12, 2012, 08:13:38 am
So it's an HL2 mod? That i pay for?
Nope and nope. It's a free game based on the source engine (requires only the free Source SDK, IIRC), much like how Diaspora is based on FSO but doesn't require you to buy FS2.

EDIT: ninja'd
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Androgeos Exeunt on September 12, 2012, 10:05:52 am
So BMS doesn't require a copy of the original Half-Life to work?
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: MatthTheGeek on September 12, 2012, 10:07:03 am
Why would it.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: SpardaSon21 on September 12, 2012, 10:45:23 am
No.  Black Mesa Source only requires the Source SDK Base 2007, which is a free download for anyone with a Steam account.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Crybertrance on September 12, 2012, 12:45:50 pm
...anyone with a Steam account.

Which is also free btw.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Pred the Penguin on September 12, 2012, 12:50:58 pm
Heck, I thought I had to have HL2 to play this. Definitely gonna download now.


Then again I think I do have HL2...
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Crybertrance on September 14, 2012, 07:44:47 am
2 Hours gentlemen :shaking:, 2 more hours and my 5 year wait for Black Mesa will be complete. I hope that 5 year wait will be worth it....  :rolleyes:
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Crybertrance on September 14, 2012, 09:44:30 am
2 minutes remain!! :shaking: :shaking: :shaking: :shaking:
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Crybertrance on September 14, 2012, 09:46:57 am
Its released everybody! Who-hoo!! :yes: :yes: 

:wakka: :wakka: :bump:

Released at 8:47 am New Mexico time!
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Scourge of Ages on September 14, 2012, 11:59:12 am
Unsurprisingly, the website has been diaspora'd. How long do you think it'll be before it's available on Steam?
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Al-Rik on September 14, 2012, 02:28:38 pm
Torrent, plz ?

Do they only spread it over the website, or is there a torrent ?
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: An4ximandros on September 14, 2012, 02:29:17 pm
http://www.youtube.com/watch?v=j_W9WK7JtsM Downloading now! WOO!

There is a torrent link on their website.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Scourge of Ages on September 14, 2012, 03:00:46 pm
Oh hey, website's back up! Downloading now.

And if it goes down again, here's the torrent file: http://www.mediafire.com/?khmzyygg4vetko0
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Al-Rik on September 14, 2012, 03:14:18 pm
Oh hey, website's back up! Downloading now.

And if it goes down again, here's the torrent file: http://www.mediafire.com/?khmzyygg4vetko0
thx :D
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: SpardaSon21 on September 14, 2012, 03:40:26 pm
Unsurprisingly, the website has been diaspora'd. How long do you think it'll be before it's available on Steam?
Thank you Diaspora, you've created a new term for HLP.

Diaspora'd, (adj.): the state of being in which a website has been brought down due to a surge of activity from a release.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: deathfun on September 14, 2012, 04:46:49 pm
I'm thinking this here torrent is slower than if I just download normally
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Dark RevenantX on September 14, 2012, 06:30:44 pm
I got the torrent and it finished in about a half hour.  Doesn't seem to be much of a deal.

Anyway, so far I am impressed.  They went through some serious effort to get it close to a Valve-quality release.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Mefustae on September 14, 2012, 07:22:00 pm
Marvelous. Simply awesome. Although I have to say that the lift scene when first climbing out of the immediate disaster zone... kind of freaked me out. Seeing as I pretty much just killed several screaming people, I'm going to take a short break now.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: TwentyPercentCooler on September 14, 2012, 08:50:10 pm
I must have spent at least 45 minutes at the beginning of the game just running around and looking at stuff, listening to random conversations, messing with the scientists, reading the posters/whiteboards, etc. The attention to detail is astounding.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Crybertrance on September 15, 2012, 01:45:11 am
I must have spent at least 45 minutes at the beginning of the game just running around and looking at stuff, listening to random conversations, messing with the scientists, reading the posters/whiteboards, etc. The attention to detail is astounding.

same here bro, the attention to detail is amazing... it was well worth the wait imo. Dat tram ride, my favorite part of HL and they made it 10 tons better... Thanks BM devs
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: sigtau on September 15, 2012, 09:02:12 am
This is everything I would've expected out of a Valve remake of HL1 and more.  I love it.  And the attention to detail is astounding.

Also, dat soundtrack. :nod:
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Hades on September 15, 2012, 01:29:26 pm
My biggest gripe is the VA; Eli's voice is so off it's painful to listen to, every scientist still sounds like Kleiner despite differing faces and races, all of the security sound like Barney.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: sigtau on September 15, 2012, 01:50:01 pm
Implying the original game was different in that regard?  :ick:

I do admit, Eli's voice was pretty off the mark, although I like to think of it as him just being ten years younger and that being the lone reason his voice sounds less... human?  I dunno, it's hard to explain.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: An4ximandros on September 15, 2012, 01:50:22 pm
It sounds like the Spanish VA for Eli in HL2 to me, so I have no problem.

Though I do get crashes every 5 mins or less, seems to be running out of memory pool, all my attempts to fix it have not worked... *sigh* I'll just have to crash run it, got to on a Rail so far.  :D

Weirdly, it crashes if I lower my resolution under my native (1680x1050)

Other than that the mod is stellar, it really looks good and outside the MP5 the guns feel right, and the HECU Marines actually being tough and smart make their sections a nice challenge.

Now I wonder if throwing snarks or xen fly thingies into the Anomalous Materials Scanner thing will trigger a cascade as in the original...
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: SpardaSon21 on September 15, 2012, 01:51:27 pm
(http://www.nerfnow.com/comic/image/841)
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Polpolion on September 15, 2012, 02:01:21 pm
My biggest gripe is the VA; Eli's voice is so off it's painful to listen to, every scientist still sounds like Kleiner despite differing faces and races, all of the security sound like Barney.

Agreed. The game is absolutely stunning, it's just unfortunate that the mediocre voice acting sticks out because of that. In the original it was somewhat forgivable because there were like four different people and that kind of thing was pretty new anyway.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Hades on September 15, 2012, 04:50:42 pm
Implying the original game was different in that regard?  :ick:

I do admit, Eli's voice was pretty off the mark, although I like to think of it as him just being ten years younger and that being the lone reason his voice sounds less... human?  I dunno, it's hard to explain.
I never implied such a thing, that's a bit of a strawman, don't you think?

And other than a vague, poorly mimicked scent of his accent present, it really didn't sound like Eli at all, more like some nerdy white boy who got the part

EDIT: And SpardaSon, some guns actually do have ironsights in BMA.  :nervous:
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: SpardaSon21 on September 15, 2012, 05:04:09 pm
Besides the revolver (which doesn't need them since it is deadly accurate without them) and the crossbow (which is the sniper weapon) which weapons use ironsights?
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: deathfun on September 15, 2012, 05:06:45 pm
I must have spent at least 45 minutes at the beginning of the game just running around and looking at stuff, listening to random conversations, messing with the scientists, reading the posters/whiteboards, etc. The attention to detail is astounding.

*Scientist sitting down*
"Don't bug me right now, I'm busy"
Gordon: "YOU'RE SITTING DOWN IN THE ****ING LOBBY"
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Ravenholme on September 15, 2012, 07:43:47 pm
Eli's VA might've been off, but I can easily forgive that. I'm loving that the interactions with the NPCs have been expanded and improved, with tonnes of "flavour" dialogue added to the game.

Escorting the scientists in Questionable Ethics, and their little argument before sending me on ahead, was simply sublime. (And those of you who have played that far no doubt remember the set piece that came afterward)
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Crybertrance on September 16, 2012, 12:57:31 am
(And those of you who have played that far no doubt remember the set piece that came afterward)

And the awesome music that played during said set piece...made me feel like a gun-toting ninja...
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Ravenholme on September 16, 2012, 05:02:50 am
(And those of you who have played that far no doubt remember the set piece that came afterward)

And the awesome music that played during said set piece...made me feel like a gun-toting ninja...

Yeah
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Flaser on September 16, 2012, 10:45:10 am
Hmm... am I the only one stuck at the part where you have to get into a barred off area of a huge flooded room (6 levels deep) with two Ichthyosaurs in it?

One gap in the bars is too small to jump into, the other is electrified by hanging wires (instant kill)... you there are some barrels (3 of them) and a pallet floating in the water, but you can't stack 'em high enough to reach the exposed office above.

What am I missing?
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: MatthTheGeek on September 16, 2012, 10:57:27 am
The electrified wired shouldn't instant-kill you unless you have a ridiculously low health... I jumped through there in Hard...

Otherwise, the other hole SHOULD be large enough for you to pass.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Crybertrance on September 16, 2012, 12:27:09 pm
One gap in the bars is too small to jump into,

Ive always gone through that hole!! You have to crouch-jump to make it through...
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: An4ximandros on September 16, 2012, 12:52:29 pm
I just got the Alien Fly gun...
Spoiler:
OH MY FRICKIN' EYES! That has to be the most disturbing weapon pick up animation I have ever seen! Shoving your hand down there...
:shaking:
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Hades on September 16, 2012, 01:35:12 pm
Besides the revolver (which doesn't need them since it is deadly accurate without them) and the crossbow (which is the sniper weapon) which weapons use ironsights?
...Those are basically it. >_>
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: deathfun on September 16, 2012, 05:46:48 pm
One gap in the bars is too small to jump into,

Ive always gone through that hole!! You have to crouch-jump to make it through...

Crouch-Jump
Anyone else not a fan of it?
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Ravenholme on September 16, 2012, 05:50:44 pm
One gap in the bars is too small to jump into,

Ive always gone through that hole!! You have to crouch-jump to make it through...

Crouch-Jump
Anyone else not a fan of it?

Of Black Mesa or Crouch-jump?
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: jr2 on September 16, 2012, 06:16:32 pm
Crouch-jump took a bit to master, but is just a minor nuisance once you get it.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: BloodEagle on September 16, 2012, 06:49:24 pm
Ahem.  It's called bunny-hopping, my good sir!
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: jr2 on September 16, 2012, 06:52:28 pm
Actually, she prefers to be called Spacey, short for Space+C.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: haloboy100 on September 16, 2012, 07:25:40 pm
Couch jumping never worked well in any source games for me. Especially team fortress.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: General Battuta on September 16, 2012, 07:25:52 pm
The crouch jumping thing is hilariously ****. Someone did some calculations and worked out that the normal jump is so ineffective that it can't accomplish anything ordinary walking won't. So in effect all they've done is rebind 'jump' to 'ctrl-space'.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: An4ximandros on September 16, 2012, 07:44:02 pm
Finished it.
Spoiler:
The ending section was awesome. I loved the little details like one of the security guards being pissed off at you for what was going on. Oh and having two Agrunts teleport in my face as I was about to jump into the portal was an awesome dick move, having them desperately trying to shove me away from the portal... awesome.
Now awaiting the Xen chapters! :D
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: MatthTheGeek on September 17, 2012, 02:51:49 am
The crouch jumping thing is hilariously ****. Someone did some calculations and worked out that the normal jump is so ineffective that it can't accomplish anything ordinary walking won't. So in effect all they've done is rebind 'jump' to 'ctrl-space'.
Haters gotta hate.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: The E on September 17, 2012, 03:20:17 am
In Black Mesa (and HL before it), jumping is a skill test. Can you press space-Ctrl fast enough to make the jump?

I am really glad this mechanic died out. Because it only adds frustration to gameplay sections that are already very frustrating; platforming in an FPS is an iffy proposition at best, making it extra stupid by ****ing up the controls is just bad design imho.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Ravenholme on September 17, 2012, 05:07:56 am
I was raised on Half Life, so crouch jumping is second nature to me. I never have a problem doing it, and find myself attempting it in games which don't support it.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: MatthTheGeek on September 17, 2012, 05:13:23 am
I was raised on Half Life, so crouch jumping is second nature to me. I never have a problem doing it, and find myself attempting it in games which don't support it.
Good to know I'm not the only one who does that :p
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Ravenholme on September 17, 2012, 05:14:48 am
I was raised on Half Life, so crouch jumping is second nature to me. I never have a problem doing it, and find myself attempting it in games which don't support it.
Good to know I'm not the only one who does that :p

Maybe we should form a support group - "Crouch-Jumpers Anonymous."
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: MatthTheGeek on September 17, 2012, 05:20:23 am
Why anonymous ? We should be proud of it ! I know I am.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Colonol Dekker on September 17, 2012, 05:37:40 am
Quote from: MatthTheGeek link=topic=81836.msg1638955#msg1638955
Good to know I'm not the only one who does that :p

+1

Why anonymous ? We should be proud of it ! I know I am.


:nod:
Maybe we should form a support group - "Crouch-Jumpers Anonymous."


Facebook it and sign me up.


Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: General Battuta on September 17, 2012, 06:36:24 am
I was raised on Half Life, so crouch jumping is second nature to me. I never have a problem doing it, and find myself attempting it in games which don't support it.

Crouch jumping is a pretty cool mechanic. In HL1 you could jump with space, which was often useful, and sometimes you had to judge that a leap was particularly tricky, and use a crouch jump instead.

There is in effect no crouch jump in Black Mesa, since you never get to make this decision; you just have to press ctrl-space to do an ordinary jump. Much less interesting.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: deathfun on September 17, 2012, 07:22:31 am
I prefer the "Climb" mechanic

...Because it actually makes physical sense
Get it?
Physical sense?
Physical?
I'm laughing by myself aren't I...
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Crybertrance on September 17, 2012, 08:15:13 am
I was raised on Half Life, so crouch jumping is second nature to me. I never have a problem doing it, and find myself attempting it in games which don't support it.

+1

Good to know I'm not the only one who does that :p

Me too  ;)

Maybe we should form a support group - "Crouch-Jumpers Anonymous."

Aye!

Crouch jumping is a pretty cool mechanic. In HL1 you could jump with space, which was often useful, and sometimes you had to judge that a leap was particularly tricky, and use a crouch jump instead.

There is in effect no crouch jump in Black Mesa, since you never get to make this decision; you just have to press ctrl-space to do an ordinary jump. Much less interesting.

I dont know how you play, but I've done many "normal" jumps (a little sprint before that, sure) in BM. And you still have to analyse the gap before deciding weather to do a crouch-jump or not...



EDIT- Just set a tweak to enable slower (toggle key) walking (because the 'walking' in BM (or HL, HL2 (episodes), etc. is actually running). And by God does it improve immersion....especially in the first two chapters.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: redsniper on September 17, 2012, 10:38:20 am
Yeah, I don't mind crouch-jumping and had not problem with it in HL1. It's just that in black mesa it seems like you have to crouch-jump to get on top of anything, and the normal jump is basically useless. Normal jump was enough to hop over desks and stuff in HL1, IIRC.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Polpolion on September 17, 2012, 11:30:47 am
Tbh I always used to crouch jump exclusively anyway in HL1 and only stopped because it's not a thing in so many games. I actually don't think it's a big deal here in bms unless your controls are set up so it's difficult to crouch jump, in which case your controls are wrong.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Crybertrance on September 17, 2012, 12:11:31 pm
Tbh I always used to crouch jump exclusively anyway in HL1 and only stopped because it's not a thing in so many games. I actually don't think it's a big deal here in bms unless your controls are set up so it's difficult to crouch jump, in which case your controls are wrong.

Yeah exactly... :rolleyes:
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: General Battuta on September 17, 2012, 12:56:15 pm
Tbh I always used to crouch jump exclusively anyway in HL1 and only stopped because it's not a thing in so many games. I actually don't think it's a big deal here in bms unless your controls are set up so it's difficult to crouch jump, in which case your controls are wrong.

Yeah exactly... :rolleyes:

I always quickscope in every game, so I have no problem with the 'fire' command in Black Mesa being rebound to M1+M2. It's just good design.

e: By which I mean to say that it's dumb to have a vestigial jump function that does nothing and then a 'crouch jump' which handles all jumping. Ideally you'd have a regular jump that does some stuff and a crouch jump which does even more.

In typical HLP fashion people are already building quote stacks and dropping in outraged eyerolls and insisting it's NOT A BIG DEAL because clearly a discussion about crouch jumping being a bit silly must be a discussion about how BLACK MESA IS ****ING RUINED BY CROUCH JUMPING, but actually, no, this is just a design point to calmly discuss and remark upon, not a 2/10 from eurogamer dot net. Chill.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: MatthTheGeek on September 17, 2012, 01:12:09 pm
Hey, you're the one coming back to it again and again. YOU chill ! :p

After all, it IS not a big deal.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: General Battuta on September 17, 2012, 01:16:08 pm
I've heard a lot of *****ing about Marine DPS on Medium+. I haven't had much in the way of trouble and I'm doing my run on Hard, but from a design standpoint, I do think the Marines are a little above where they should be. There's no mid-range game at all because groups of Marines punish exposure so hard, which means the 'correct' way to solve Marine encounters is either baiting them into shotgun ambushes or using high-alpha long-range guns like the magnum and crossbow. The SMG is right out.

I think part of the problem is the near-zero reaction times on first encounter with Marines (and also with Vortigaunts). They need a little bit more time flat-footed. Fortunately this can all be handled pretty easily by editing some text files.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: An4ximandros on September 17, 2012, 01:39:06 pm
 Or stop whining about the Marine's health (that wear BODY ARMOR) and use the crapton of explosives and mines to lure them into traps.
They move in squads so... they do all the work for me after that. heheh... poor bastards.

Run. Think. Shoot. Live.

I like they tried to put the think back in after Valve dropped it.

Oh and the new Gluon gun is a crime against Xenkind.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: deathfun on September 17, 2012, 01:44:32 pm
Marines
Highly trained soldiers

Makes sense they're good at shooting you
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: General Battuta on September 17, 2012, 02:20:09 pm
Or stop whining about the Marine's health (that wear BODY ARMOR) and use the crapton of explosives and mines to lure them into traps.
They move in squads so... they do all the work for me after that. heheh... poor bastards.

Go back, read what I said, think about how it relates to what you said. The problem is not my problem, since I'm not having any trouble; body armor has nothing to do with it, since body armor doesn't work the way you seem to think it does, and the problem isn't about hit points or health anyway; and explosives fall under the same category as shotgun ambushes, i.e. tactics that are easy and fun to use but shouldn't be the only viable approach.

While I personally like the balance the way it is, and will probably actually amp up marine damage a little with some modding, this is a design issue which doesn't particularly care about what I think. I worry that they accidentally cut out about two thirds of the combat space in Marine encounters, and in the process compressed their tactical freedom compared to the original, removing a lot of options. Evening out the initial spike on the DPS curve would probably help fix it.

Interestingly this is precisely the opposite problem that HL2 has, where the mid-range space is completely open because Combine soldiers and their SMGs can't hit anything. In HL2 it encouraged a lot of mobility and physics play but also incentivized shotgun rushing, which was pretty dull. Black Mesa's compressed spaces come in somewhere near high-difficulty Mass Effect 3 or Call of Duty, where you're anchored to cover and pop out briefly to use high alpha weapons. I imagine that wasn't exactly what they were going for.

e: The other place this causes trouble is during all the famous marine vs. alien fights where the marines are always winning now.  Boo!
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: MP-Ryan on September 17, 2012, 02:47:14 pm
high-difficulty Mass Effect 3 where you're anchored to cover and pop out briefly.

I was following you right up to there where I couldn't help but think "Novaguard says HI!"  I can count maybe 4 times I stayed in cover in ME3 on insanity.  Cover is for soldiers and other such wimps :P

I am sad to hear they mucked up the marines vs Aliens though.  For that matter, the original Raptor SMG in HL shredded marines like nobody's business (Surface Tension, anyone?) so I'm sad to hear it's not such an option anymore.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: General Battuta on September 17, 2012, 02:50:03 pm
high-difficulty Mass Effect 3 where you're anchored to cover and pop out briefly.

I was following you right up to there where I couldn't help but think "Novaguard says HI!"  I can count maybe 4 times I stayed in cover in ME3 on insanity.  Cover is for soldiers and other such wimps :P

I am sad to hear they mucked up the marines vs Aliens though.  For that matter, the original Raptor SMG in HL shredded marines like nobody's business (Surface Tension, anyone?) so I'm sad to hear it's not such an option anymore.

It's not totally ruined or anything, though the SMG is definitely an underperformer. These are interesting design issues for me to pick at, but by no means major problems with Black Mesa.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: deathfun on September 17, 2012, 03:32:26 pm
Quote
Go back, read what I said, think about how it relates to what you said.

Go back, read what he said, then think "Perhaps he was saying that to the same people I was referring to, and not me personally"



As for the SMG being an underperformer, I somewhat agree, but it's killer at close range. There was one part with a nice amount of houndeyes where I tore them up with it. Has it's uses where a pistol isn't a good choice
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Flaser on September 19, 2012, 02:33:10 pm
high-difficulty Mass Effect 3 where you're anchored to cover and pop out briefly.

I was following you right up to there where I couldn't help but think "Novaguard says HI!"  I can count maybe 4 times I stayed in cover in ME3 on insanity.  Cover is for soldiers and other such wimps :P

I am sad to hear they mucked up the marines vs Aliens though.  For that matter, the original Raptor SMG in HL shredded marines like nobody's business (Surface Tension, anyone?) so I'm sad to hear it's not such an option anymore.

It's not totally ruined or anything, though the SMG is definitely an underperformer. These are interesting design issues for me to pick at, but by no means major problems with Black Mesa.

Actually is the SMG is pretty good. Fire in short, controlled bursts... spraying on full auto greatly reduces the gun's accuracy.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: General Battuta on September 19, 2012, 03:00:18 pm
Actually is the SMG is pretty good. Fire in short, controlled bursts... spraying on full auto greatly reduces the gun's accuracy.

This is like rule 1 for ****ty video game automatic weapons, but it's still not very good on Hard.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Scotty on September 19, 2012, 04:43:06 pm
The problem, as I understand it, is that the SMG just doesn't have a consistent enough damage and initial spike to make it worth using, especially at range.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Hades on September 19, 2012, 07:06:53 pm
They basically turned it into the HL2 SMG.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: An4ximandros on September 19, 2012, 07:11:27 pm
Seems more like they swapped the HL2 SMG model with theirs :p
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: General Battuta on September 19, 2012, 07:12:51 pm
Seems more like they swapped the HL2 SMG model with theirs :p

what
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Mongoose on September 19, 2012, 07:18:37 pm
Unless my memory is failing me, the HL2 SMG was fairly competent as a whole.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Hades on September 19, 2012, 07:25:37 pm
Unless my memory is failing me, the HL2 SMG was fairly competent as a whole.
I disagree. It had the problem of being less accurate at medium-to-long range than the shotgun. It was fairly bad.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: TwentyPercentCooler on September 19, 2012, 09:25:46 pm
I didn't really like ANY of the weapons in HL2. The SMG was only useful for its secondary fire, the "pulse" rifle had very little ammo, etc. I know you were supposed to use the gravity gun, but the other weapons sucked just a bit too much for my tastes.

On the whole, I do like the weapons in BMS; they feel true enough to the originals. I never used the MP5-esque gun much in the first place, so I really can't comment about the changes to it. The marines were a little tougher than I remember, but not overly so. The only change I really hate is how the new Gauss gun sounds. Meh.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Dark Hunter on September 19, 2012, 11:47:18 pm
Just finished it... or at least what they had of it released. Cannot wait for Xen.

Unlike seemingly the entire rest of the fanbase, I liked Xen, so I'm excited to see what these guys are doing with it. The rest of the game looked incredibly shiny, and I love that they shortened some areas that just went on FOREVER in the original (On the Rails, Surface Tension).

My main complaint is the jumping physics. I died more times to the ****ing jumping controls than every kind of enemy combined. Yeah, I know, Source engine, realism, blah blah blah. But IMO, the Source engine wasn't built to handle the platforming sections Half-Life 1 had. I don't care how realistic it is, I want to be able to jump on top of objects without having to press an extra button every single time! Is there any place in the ENTIRE game that jumping without crouching was useful? Why didn't they just map a crouch to the jump controls automatically? It would have made things a lot less frustrating.

EDIT: Just looked back through the thread. Glad I'm not the only one who thinks crouch-jumping is complete ****. :)

I digress (I'm probably so worked up over it because I just finished the Lambda Labs, which has a lot of jumping). On the whole, I love this remake. The updated graphics are incredible, the set pieces add to the overall atmosphere nicely (Black Mesa looks like someplace someone might actually work now), and everything's a lot more consistent with HL2 and its sequels. So, I'm really excited to see what Xen and the Nihilanth will be like.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: achtung on September 20, 2012, 12:14:41 am
Just finished. Great mod. Wish they'd had more VA talent to draw from.

At least they got Kleiner right.

Now to watch videos of the current "gamer" generation fail to understand crouch jumping. **** makes my sides wobble every time.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Crybertrance on September 20, 2012, 01:41:11 am
Well I for one am pretty much used to crouch-jumping (10-hrs of HL a day when i was 7). But, you can change the jump variables (height, length) in the skill.cfg located in BMS/config. Set that to the value you are comfortable with...

As for the weapons...the MP5 did feel a bit weak on Hard, but then again, you shouldn't be running around guns blazing and expect anyone to die at first sight (also note, getting headshots do count). And you don't have to necessarily use the MP5 at all times... (crossbow/magnum sniping anyone?) and heck, I've killed many soldiers with the pistol!

I liked the AI for the soldiers, they really posed a challenge even on Easy. After all they are a special branch of the Army specially trained for these kinda situations. Really enjoyed placing tripmines and sometimes Explosive barrels beside them, waiting for the noob squad to come over and watch the fireworks. But I guess the reason why everyone says that the soldiers are too tough is your sucky armor. Lets face it, the HECU's PCV is designed for combat, whereas your HEV is not. So I really liked the survivalist theme even after you get most of the weapons (which was not there in the original). And it wasn't like I was at 4 HP every time, there were plenty of First Aid stations and HEV recharge stations near combat zones, and also many health kits and batteries hidden away for the explorer.


Also, did anyone shed a tear when you reached Lambda Core? realizing that the mod ends soon?
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: deathfun on September 20, 2012, 03:28:05 am
Now to watch videos of the current "gamer" generation fail to understand crouch jumping. **** makes my sides wobble every time.

I understand it
I just don't like it

Back then I didn't like it, and I still don't like it

Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: jr2 on September 20, 2012, 09:38:28 am
After all they are a special branch of the Army specially trained for these kinda situations.

:snipe:

Wrong branch. The Marine Corps is part of the department of the Navy as a sister service, just like the Air Force used to be in the department of the Army.

http://en.wikipedia.org/wiki/United_States_Marine_Corps | http://en.wikipedia.org/wiki/United_States_Navy

http://en.wikipedia.org/wiki/United_States_Air_Force | http://en.wikipedia.org/wiki/United_States_Army

Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: MatthTheGeek on September 20, 2012, 09:42:06 am
Many people say "Army" as a synonym of "military". In which case he was right, the marines are a part of the military.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: jr2 on September 20, 2012, 09:52:24 am
Eh, correct term then would be "Armed Services", which includes all of the branches.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: headdie on September 20, 2012, 11:38:08 am
how has this trivial technicality overtaken this thread?
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Scotty on September 20, 2012, 11:41:57 am
Because this is a remake of an old game that everyone has played exhaustively, and there's no need to dissect the story?
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Dragon on September 20, 2012, 11:54:24 am
You'd
After all they are a special branch of the Army specially trained for these kinda situations.

:snipe:

Wrong branch. The Marine Corps is part of the department of the Navy as a sister service, just like the Air Force used to be in the department of the Army.
That. And you'd better not make this mistake with any marines within arm's reach. Also note, the proper term to refer to a member of USMC is "marine". Soldiers are in the Army, and marines take offense if called that. Ah, and using "army" as synonym for "military" is going to get you in trouble with both soldiers and marines.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: headdie on September 20, 2012, 12:26:31 pm
You'd
After all they are a special branch of the Army specially trained for these kinda situations.

:snipe:

Wrong branch. The Marine Corps is part of the department of the Navy as a sister service, just like the Air Force used to be in the department of the Army.
That. And you'd better not make this mistake with any marines within arm's reach. Also note, the proper term to refer to a member of USMC is "marine". Soldiers are in the Army, and marines take offense if called that. Ah, and using "army" as synonym for "military" is going to get you in trouble with both soldiers and marines.

and the majority of people because they dont have close links to people in the military, reinforced by the fact that national an international media are just a flexible, dont know and dont care so "army", "military", "soldiers" all consider the terms interchangeable.   The number of times I have heard the press refer to a marine or other branch as a soldier in the media half the USMC and Royal Marines in confinement would cripple their respective services.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: jr2 on September 20, 2012, 01:35:45 pm
I figured I'd made enough fuss without mentioning referring to Marines as 'soldiers', but that is just as true as what I posted.  That and don't try to impress a Marine by saying 'Hoo-ah!'  Marines use 'Oo-rah!', I twitch every time someone finds out I'm in the USMC Reserves and says 'Hoo-ah'!  :hopping:
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Mongoose on September 20, 2012, 01:42:50 pm
Personally I think they're all way too touchy over semantics.  Not that I'd ever say it to their faces.  I do value my bones remaining un-broken. :D
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: jr2 on September 20, 2012, 02:01:39 pm
I do value my bones remaining un-broken. :D

Personally, I think they are too touchy as well because it could get to that point, however, being irritated/annoyed, I can completely understand.  :nod:
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: An4ximandros on September 20, 2012, 09:33:58 pm
Marines, Airmen and the rest are all soldiers by definition, so don't give me the i'm offended BS, Soldier means you are worth a pay, a mercenary worth keeping, that is all, if you are offended by the linguistic truth, it's not my problem.

Now, let's cut this nonsense and go back to the actual mod, how many of you actually liked shortened chapters such as On a Rail?
Also, Snark cannon
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: General Battuta on September 20, 2012, 10:11:14 pm
I very much appreciated the shortened On a Rail. Residue Processing was even worse, though!

All in all this game had the remarkable effect of convincing me that HL2 actually is the better Half-Life. It wasn't bad at all, but it felt a little tonally dead compared to its sequel.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Crybertrance on September 21, 2012, 08:15:27 am
I liked the shortened On a Rail...even liked Residue Processing...also, Snark cannon ftw!  :pimp: :lol:

Also, I found this....various tweak (soldier reaction-time tweak) and crouch-jump script (for those of you so inclined)!!

http://forums.blackmesasource.com/showthread.php?t=13545 (http://forums.blackmesasource.com/showthread.php?t=13545)
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: headdie on September 22, 2012, 07:46:29 am
http://www.youtube.com/watch?v=xUfiMG3Hi-M&feature=plcp
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: asyikarea51 on September 23, 2012, 02:02:51 pm
Played this on a blitz with 5 to 6 CTD's.

My impression is that it was good at the early parts, with all the differences they tried to do... an extra office here, semi-altered routes there, you get the crowbar later etc, but becomes "more of the same" later on despite these same little details, like adding more locked doors to an area. Towards the end the smaller routes were changed more (e.g. individual rooms in Lambda complex), while the bigger routes remained the same (e.g. room-to-room navigation in Lambda).

Staircase behaviour annoyed me. Got the hang of it with the use key but I still don't really like it. I also thought that some areas were too dark that I didn't know where I was supposed to go, until I actually noclipped and saw the route hidden in a dark corner (the part after you launch the rocket is one). At least they got creative with something that's irked me for a long time already: the AI's inability to climb ladders. (ELEVATOR SHAFT :banghead:)

Combat being harder in general caught me off-guard big time. MP5 spray drops nothing quickly enough, while both the RPG rocket and the Apache helicopter move so fast that I couldn't score clean hits without running out of ammo several times... if I didn't drop off the canyon first. Tau cannon charge is practically useless without the right mouse and surface combo. At least there's less traps and hazards. Idk, the facility portrayed in this mod gives me the illusion that it'd do better than the facility in the original game in terms of OSHA compliance, even if only a bit... ???? :banghead:

At least the .357 can knock-down most things with a well-placed single hit... early on, anyway.

Spoiler:
y no xen XD

Entertained me long enough, compared to the long and boring boat ride in HL2 which is impossibly worse if for whatever reason, you don't have the air boat in front of you...
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Dark Hunter on September 23, 2012, 04:46:04 pm
Spoiler:
y no xen XD

Spoiler:
They're still making it. It will be in a later release.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Scotty on September 29, 2012, 06:12:37 pm
Hmmm.  I can't seem to download it, for whatever reason.  Whenever I start the torrent, it stops 0.2% into it with an error message: "Access Denied".
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: jr2 on September 29, 2012, 07:21:26 pm
Out of hard disk space?  You could always download it from gameupdates.org (top torrent under the "popular torrents" category at the top).
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Scotty on September 29, 2012, 09:21:55 pm
I've tried it from like six places, and with 230 GB of space free, I don't think that's the problem.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: asyikarea51 on September 30, 2012, 03:58:01 am
Spoiler:
They're still making it. It will be in a later release.

oh ok. Somewhat explains why the release felt rushed to me somehow. Not too long ago, an interview, next thing, a rapid release...
Title: Black Mesa - it's already been released.
Post by: Black_Yoshi1230 on September 30, 2012, 04:17:29 am
No laser-staircase deathtrap puzzle (On a Rail, accessing the satellite control center).  :sigh: Shame, I loved pissing my friends off with that part when I introduced them to Half-Life 1 (no comment on the part when you have to place a satchel in the elevator, move elevator up, remote detonate those massive boxes in the way). (And no rocket decals, that's right, no Lambda Division logo, no US flag, no NASA decal. The last two I can understand. Yeah, I played HL1 with the HD model pack.)

Well, here's to hoping Xen will not be as frustrating as its original incarnation, and the guys working on the Gearbox expansions get finished eventually.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: General Battuta on September 30, 2012, 08:23:59 am
Spoiler:
They're still making it. It will be in a later release.

oh ok. Somewhat explains why the release felt rushed to me somehow. Not too long ago, an interview, next thing, a rapid release...

Holy ****, this might be the most bafflingly dumb post I have ever seen on the internet. Congratulations, sir. Congratulations.

Mods please change this thread title to Black Mesa: a rapid release
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: esarai on September 30, 2012, 12:28:08 pm
Just finished playing it so let me drop my cents up in this:

Spoiler:
Overall I was pleased, but I have to agree with people that the crouch-jumping got messed up to the point that it made Gordon Freeman an insufferable klutz.  Having to crouch-jump over 6 inch high ledges interrupted immersion for me.  You can step over 6 inches IRL, and now Freeman can't? I would be okay with it if this were a rare occurrence, but it was a problem that plagued me throughout the game.

In the Lambda Core sector, ascending through the teleport ball maze, the collision detection was glitched to no end.  I'd be riding around in circles and then randomly I'd get a physical crush death.  Totally arbitrary.

Also the alien tentacle things in the Rocket Test Lab seem to have gotten smarter--they're harder to distract and don't stay stunned for very long. 

I listened to the BM:S soundtrack early on and was a little 'NO WHAT ARE YOU DOING STAHP!' because it really lost the feel of the old HL1 soundtrack.  Then I played it and found it worked pretty well.  Had the feel of the HL2 soundtrack in some places, just with more rock. There were a few parts where the soundtrack felt too lamentful (I'm going to use this term knowing full well I might be wrong) and punk-rockish.  HL1 WAS ABOUT KICKING ASS, NOT MAKING US FEEL SAD FOR THE NPC WHO JUST GOT SKEWERED BY A MEAT-CLEAVER FUSED WITH A TENTACLE.  There was one part where the music started playing before I even got to the battle site.  Left me feeling like the party had started without me :( .

Aside from those things, I feel they did a great job condensing the game while maintaining the overall feel and upgrading the graphics and making it seem more alive with the added character interactions, level changes and plot details.  I think their redesign of the Lambda Core was magnificent, and the levels became so complex that many times I felt uncertain if I was going the right way.

I love, when you pick up the Hive Hand for the first time, how Freeman pauses with a palpable 'eeewwwww' before inserting his hand into it.

Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: jr2 on September 30, 2012, 05:14:28 pm
Set crouch to c instead of CTRL, it's easier to hit c+space than ctrl+space
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Dark Hunter on September 30, 2012, 05:36:32 pm
Or use that fix posted a page or two ago to double-map crouch to the jump button. Automatic crouch jump.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: esarai on September 30, 2012, 07:27:06 pm
What good does it do me now that I've finished?

Also I'm commenting on the poor design choice, not asking for a fix.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: BengalTiger on October 01, 2012, 07:55:28 am
Easter eggs, millions of 'em.

Schrodinger's cat, Hedy Lamarr, the "Notice" sign (http://www.treasuregurus.com/components/com_virtuemart/shop_image/product/Noticing_Notice__4eb121a7aea29.jpg), names of developers in various offices/lockers, various notes/printouts in the office complex, including a penguin render (http://cloud.steampowered.com/ugc/1137413803629968114/42F18101ACEBB43CA258E688CDF5E4A47CC79619/), smoking shoes left after someone misuses something in Questionable Ethics, an E-Mail about a helicopter crash in the very beginning of the game, lots of stuff to find...
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: TwentyPercentCooler on October 01, 2012, 08:28:59 am
Easter eggs, millions of 'em.

Schrodinger's cat, Hedy Lamarr, the "Notice" sign (http://www.treasuregurus.com/components/com_virtuemart/shop_image/product/Noticing_Notice__4eb121a7aea29.jpg), names of developers in various offices/lockers, various notes/printouts in the office complex, including a penguin render (http://cloud.steampowered.com/ugc/1137413803629968114/42F18101ACEBB43CA258E688CDF5E4A47CC79619/), smoking shoes left after someone misuses something in Questionable Ethics, an E-Mail about a helicopter crash in the very beginning of the game, lots of stuff to find...

I lol'ed at Dr. Wilson in the locker room.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Crybertrance on October 01, 2012, 01:22:10 pm
Easter eggs, millions of 'em.

Schrodinger's cat, Hedy Lamarr, the "Notice" sign (http://www.treasuregurus.com/components/com_virtuemart/shop_image/product/Noticing_Notice__4eb121a7aea29.jpg), names of developers in various offices/lockers, various notes/printouts in the office complex, including a penguin render (http://cloud.steampowered.com/ugc/1137413803629968114/42F18101ACEBB43CA258E688CDF5E4A47CC79619/), smoking shoes left after someone misuses something in Questionable Ethics, an E-Mail about a helicopter crash in the very beginning of the game, lots of stuff to find...

I lol'ed at Dr. Wilson in the locker room.

My fav easter egg was "Breens plans to conquer the world" in Lambda Core
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: esarai on October 01, 2012, 01:44:43 pm
Dammit guys now I have to replay it just to find all these.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: jr2 on October 01, 2012, 01:49:17 pm
Anyone toss toilet paper roll to the guy stuck in the bathroom when you are just getting to your locker? Achievement!  :D
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Scourge of Ages on October 01, 2012, 01:54:07 pm
Anyone toss toilet paper roll to the guy stuck in the bathroom when you are just getting to your locker? Achievement!  :D

Yes, didn't even know it would be, but it was awesome.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: jr2 on October 01, 2012, 02:00:44 pm
Me neither.  I just saw the TP on the shelf and figured I'd help the poor soul out in what was probably his final moments as a living human... :(
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: headdie on October 01, 2012, 02:06:27 pm
Me neither.  I just saw the TP on the shelf and figured I'd help the poor soul out in what was probably his final moments as a living human... :(

he died with the dignity of having a wiped arse
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Scotty on October 01, 2012, 02:46:07 pm
If you go back into the locker room, there's a zombie in that stall.  Poor guy.
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: deathfun on October 01, 2012, 06:21:53 pm
If you go back into the locker room, there's a zombie in that stall.  Poor guy.

They know to get us at our weakest and most vulnerable times...
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: TwentyPercentCooler on October 02, 2012, 05:44:59 am
Anyone toss toilet paper roll to the guy stuck in the bathroom when you are just getting to your locker? Achievement!  :D

That was one of the things that led me to comment about the dev team's attention to detail, earlier in the thread. I was chuckling to myself the whole time.
Title: Re: You remember that mod Black Mesa? Well, its relea... Its released!
Post by: Nemesis6 on October 02, 2012, 06:35:46 am
Give him all the paper you can find outside the stall and he'll get angry! :D
Title: Re: You remember that mod Black Mesa? Well, its relea... Its released!
Post by: BengalTiger on October 09, 2012, 11:31:35 am
So there's a few things I never found...

Guess I might replay BMS to find more of the Easter Eggs...
Title: Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Post by: Hades on October 09, 2012, 04:36:45 pm
If you go back into the locker room, there's a zombie in that stall.  Poor guy.
****tiest workday ever.
Title: Re: You remember that mod Black Mesa? Well, its relea... Its released!
Post by: Scotty on October 09, 2012, 05:40:11 pm
I see what you did there.
Title: Re: You remember that mod Black Mesa? Well, its relea... Its released!
Post by: Crybertrance on October 10, 2012, 01:23:01 pm
Wow! the BMS Devs even set up an ARG!  :wakka:

http://forums.blackmesasource.com/showthread.php?t=13735

I love you guys!