Hard Light Productions Forums

Hosted Projects - FS2 Required => Blue Planet => Topic started by: batman55 on January 05, 2013, 01:20:06 am

Title: Cannot run Blue Planet mod, help please?
Post by: batman55 on January 05, 2013, 01:20:06 am
I have had no problems at all with Freespace 2 Open 3.6.14, having gone through the whole game without errors.

But now I've installed Blue Planet, reading all the instructions multiple times, going into other threads about errors, and yet, can't figure this one out.  I have Mediavps 3.6.12 installed and in the right folder.  The correct build is selected, Blue Planet mod is selected, the recommended graphics settings are checked, I even deleted the advanced texture file because my computer is pretty old.  My video card doesn't have Pixel Shader 3, if that's a problem?  I run Windows 7 32 bit, and trying to run any .exes as administrator doesn't help either.

After hitting run in the launcher, I get this error: "Freespace 2 Open Antipodes has stopped working."  It never gets past that.  Here is the debug log from my data folder:
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.6.17.9465
Passed cmdline options:
  -spec_exp 15
  -ogl_spec 50
  -spec_static 1.7
  -spec_point 1.2
  -spec_tube 1.5
  -ambient_factor 5
  -missile_lighting
  -nomotiondebris
  -3dshockwave
  -post_process
  -cache_bitmaps
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod blueplanet,mediavps_3612
  -spec
  -glow
  -env
Deprecated flag '-spec' found. Please remove from your cmdline.
Deprecated flag '-glow' found. Please remove from your cmdline.
Deprecated flag '-env' found. Please remove from your cmdline.
Building file index...
Found root pack 'C:\Games\Freespace2\blueplanet\bp-audio1.vp' with a checksum of 0xe28816e0
Found root pack 'C:\Games\Freespace2\blueplanet\bp-audio2.vp' with a checksum of 0x18665023
Found root pack 'C:\Games\Freespace2\blueplanet\bp-core.vp' with a checksum of 0xfcc3e122
Found root pack 'C:\Games\Freespace2\blueplanet\bp-visuals1.vp' with a checksum of 0x271d3a00
Found root pack 'C:\Games\Freespace2\blueplanet\bp-visuals2.vp' with a checksum of 0x06487554
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_CB_ANI_1.vp' with a checksum of 0x9c948078
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_CB_ANI_2.vp' with a checksum of 0xd1e3fc51
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'C:\Games\Freespace2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\Freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\Freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\Freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\Freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\Freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\Freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\Freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\Freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\Freespace2\blueplanet\' ... 0 files
Searching root pack 'C:\Games\Freespace2\blueplanet\bp-audio1.vp' ... 40 files
Searching root pack 'C:\Games\Freespace2\blueplanet\bp-audio2.vp' ... 683 files
Searching root pack 'C:\Games\Freespace2\blueplanet\bp-core.vp' ... 47 files
Searching root pack 'C:\Games\Freespace2\blueplanet\bp-visuals1.vp' ... 397 files
Searching root pack 'C:\Games\Freespace2\blueplanet\bp-visuals2.vp' ... 1561 files
Searching root 'C:\Games\Freespace2\mediavps_3612\' ... 0 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Assets.vp' ... 1527 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_CB_ANI_1.vp' ... 32 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_CB_ANI_2.vp' ... 52 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Effects.vp' ... 1876 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Root.3612.vp' ... 13 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Root.vp' ... 94 files
Searching root 'C:\Games\Freespace2\' ... 25 files
Searching root pack 'C:\Games\Freespace2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\Freespace2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\Freespace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\Freespace2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\Freespace2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\Freespace2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\Freespace2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace2\warble_fs2.vp' ... 52 files
Found 26 roots and 13699 files.
Setting language to English
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX version: 1.0
  Max auxiliary sends: 1
  Playback device: Generic Software on Speakers (SoundMAX Integrated Digital Audio)
  Capture device: Microphone (SoundMAX Integrated
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1280x1024 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  OpenGL Vendor    : ATI Technologies Inc.
  OpenGL Renderer  : RADEON X800 Series     
  OpenGL Version   : 2.1.8545 Release

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Unable to find extension "GL_ATI_shader_texture_lod".
  Using extension "GL_ARB_texture_float".
  Unable to find extension "GL_ARB_draw_elements_base_vertex".
  Using extension "GL_EXT_framebuffer_blit".
  Unable to find extension "GL_EXT_geometry_shader4".
  Unable to find extension "GL_EXT_texture_array".
  Found special extension function "wglSwapIntervalEXT".

  No hardware support for shadow mapping. Shadows will be disabled.
Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Depth-blended Particles
Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Distorted Particles
Compiling deferred light shader...
   Loading built-in default shader for: deferred-v.sdr
   Loading built-in default shader for: deferred-f.sdr

Framebuffer ERROR: Attached images do not have the same internal format!
  Max texture units: 8 (16)
  Max elements vertices: 2147483647
  Max elements indices: 16384
  Max texture size: 2048x2048
  Max render buffer size: 2048x2048
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: NO
  Using trilinear texture filter.
  OpenGL Shader Version: 1.20
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'bp-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
Windows reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'bp-mus.tbm' ...
TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
TBM  =>  Starting parse of 'bp-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'bp-aip.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'bp-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
TBM  =>  Starting parse of 'mv_core-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'bp-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'mv_core-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'bp-shp.tbm' ...
TBM  =>  Starting parse of 'mv_core-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
TBM  =>  Starting parse of 'bp-str.tbm' ...
loading animated cursor "cursor"
TBM  =>  Starting parse of 'bp-main-hall.tbm' ...
MediaVPs: Flaming debris script loaded!
MediaVPs: Explosions script loaded!
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 1095
Compiling video-processing shader ...
   Loading built-in default shader for: video-v.sdr
   Loading built-in default shader for: video-f.sdr
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Verifying 'batman.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'fury.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'batman.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Parsing:  Scoring...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  HUD...
PLR => Parsing:  Variables...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Controls...
PLR => Parsing:  Settings...
PLR => Loading complete!
CSG => Loading 'batman.bp.csg' with version 0...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Loading complete!
CSG => Loading 'batman.bp.csg' with version 0...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Loading complete!
Frame  0 too long!!: frametime = 0.616 (0.616)
Frame  0 too long!!: frametime = 0.590 (0.590)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
CSG => Loading 'batman.bp.csg' with version 0...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Loading complete!
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM  =>  Starting parse of 'mv_effects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: main-g.sdr
Vertex shader failed to compile:
Vertex shader failed to compile with the following errors:
WARNING: 0:10: extension 'GL_ARB_draw_instanced' is not supportedERROR: 0:53: 'gl_InstanceID' : requires extension support: GL_EXT_gpu_shader4
ERROR:  compilation errors.  No code generated.


ERROR! Unable to create vertex shader!
  Shader in_error!  Disabling GLSL model rendering!
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
 300
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE =>  Loading default shockwave model...
Loading model 'shockwave.pof'
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Model shockwave.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
SHOCKWAVE =>  Default model load: SUCCEEDED!!
MISSION LOAD: 'bp-00.fs2'
Hmmm... Extension passed to mission_load...
Using alternate ship type name: Knossos Portal
Starting mission message count : 244
Ending mission message count : 250
Current soundtrack set to -1 in event_music_reset_choices
Current soundtrack set to -1 in event_music_set_soundtrack
Loading model 'fighter2t-02.pof'
IBX: Found a good IBX to read for 'fighter2t-02.pof'.
IBX-DEBUG => POF checksum: 0xb236e2c1, IBX checksum: 0x153c31b5 -- "fighter2t-02.pof"
Loading model 'carrier3t-01.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship carrier3t-01.pof
IBX: Found a good IBX to read for 'carrier3t-01.pof'.
IBX-DEBUG => POF checksum: 0x8a02ddbd, IBX checksum: 0x12e7200d -- "carrier3t-01.pof"
Allocating space for at least 42 new ship subsystems ...  a total of 200 is now available (42 in-use).
Loading model 'raynor.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
IBX: Found a good IBX to read for 'raynor.pof'.
IBX-DEBUG => POF checksum: 0x35063004, IBX checksum: 0x1db6851c -- "raynor.pof"
Loading model 'corvette3t-03.pof'
WARNING: "Couldn't open texture 'shuttle' referenced by model 'corvette3t-03.pof'" at modelread.cpp:2329
Int3(): From d:\fso\scp bp branch\code\globalincs\windebug.cpp at line 1371

On Debug mode, however, Blue Planet starts normally.  But when I hit Continue, the screen turns black and I'm back in Windows with this error log popping up:

Code: [Select]
Couldn't open texture 'shuttle'
referenced by model 'corvette3t-03.pof'

ntdll.dll! KiFastSystemCallRet
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! Warning + 495 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! model_load_texture + 390 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! read_model_file + 17861 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! model_load + 754 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! ship_create + 339 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! parse_create_object_sub + 77 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! parse_create_object + 193 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! mission_parse_maybe_create_parse_object + 419 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! post_process_ships_wings + 93 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! post_process_mission + 69 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! parse_mission + 1595 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! parse_main + 449 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! mission_load + 215 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_start_mission + 184 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_enter_state + 559 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! gameseq_set_state + 310 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_process_event + 242 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! gameseq_process_events + 152 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_main + 782 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! WinMain + 328 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! __tmainCRTStartup + 283 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! WinMainCRTStartup + 13 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 239 bytes
ntdll.dll! RtlInitializeExceptionChain + 194 bytes

Anyone have any ideas?  I have experimented with this for hours; I'm either missing something simple that a sharper person would have seen right away, or my computer is just too old.

One thing I might be overlooking:  Blue Planet runs on FS2 Open 3.6.14, right?  I don't have to install the older 3.6.12 just to run this campaign, do I?
Title: Re: Cannot run Blue Planet mod, help please?
Post by: General Battuta on January 05, 2013, 01:22:37 am
Add -shadow_quality 0 to your command line in the launcher's custom command line field. Does that help?

Blue Planet does not run on 3.6.12 or 3.6.14. As of this week Blue Planet will only run on the 3.6.17 build that shipped with the recent AoA update. But according to your log you've got it working!

Your video card might be a problem...let me know if the above fix produces any change.

e: I'm guessing it won't, I don't think shadows are remotely the issue here.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: General Battuta on January 05, 2013, 01:27:57 am
The missing texture is a known issue but shouldn't cause crashes outside of a debug build (where you should be able to click through and ignore it). Does someone have the file handy so he can slap it into /blueplanet/data/maps?
Title: Re: Cannot run Blue Planet mod, help please?
Post by: batman55 on January 05, 2013, 01:35:53 am
I appreciate the quick response!  Adding -shadow_quality 0 to the custom flags seemed to have no effect.  I get the same crashes as I did before.

Is my installation of Blue Planet missing a texture?
Title: Re: Cannot run Blue Planet mod, help please?
Post by: General Battuta on January 05, 2013, 01:45:59 am
The problem with the texture is us, not you. We rolled out a new update really recently and missed that texture while packing it. It shouldn't have happened.

That said, it also shouldn't be causing any crashes - it's a minor issue. But just to be sure, could you download Shuttle.dds (http://www.mediafire.com/?k1j41zjn76quth1), place it in FreeSpace2/blueplanet/data/maps (you'll probably need to create this folder), and see if the problem recurs on your release build?

If it does, please whip up and post a new debug log. I'm a little worried about the X-series Radeon card, those have had trouble in the past.

The next thing to check is to make absolutely sure you're using the build that shipped with the BP update - it's the only thing new enough to handle the campaign. I'm pretty sure you are. If that doesn't help, could you try navigating to the troubleshooting section of your launcher's advanced features tab, and disabling either OpenGL VBO, GLSL support, or both?

I'm really sorry about this hassle. It's normally not necessary, but we're moving into some uncharted technical territory with this release.

Title: Re: Cannot run Blue Planet mod, help please?
Post by: batman55 on January 05, 2013, 02:03:41 am
I downloaded and placed the file in the correct spot, new maps directory, and so on.  Same crashes, won't work without debug mode; with debug mode, it only works until I hit continue, loads a few things, and then dies.

Here's the log for this time:
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.6.17.9465
Passed cmdline options:
  -spec_exp 15
  -ogl_spec 50
  -spec_static 1.7
  -spec_point 1.2
  -spec_tube 1.5
  -ambient_factor 5
  -missile_lighting
  -nomotiondebris
  -3dshockwave
  -post_process
  -shadow_quality 0
  -cache_bitmaps
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod blueplanet,mediavps_3612
Building file index...
Found root pack 'C:\Games\Freespace2\blueplanet\bp-audio1.vp' with a checksum of 0xe28816e0
Found root pack 'C:\Games\Freespace2\blueplanet\bp-audio2.vp' with a checksum of 0x18665023
Found root pack 'C:\Games\Freespace2\blueplanet\bp-core.vp' with a checksum of 0xfcc3e122
Found root pack 'C:\Games\Freespace2\blueplanet\bp-visuals1.vp' with a checksum of 0x271d3a00
Found root pack 'C:\Games\Freespace2\blueplanet\bp-visuals2.vp' with a checksum of 0x06487554
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_CB_ANI_1.vp' with a checksum of 0x9c948078
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_CB_ANI_2.vp' with a checksum of 0xd1e3fc51
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'C:\Games\Freespace2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\Freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\Freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\Freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\Freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\Freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\Freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\Freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\Freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\Freespace2\blueplanet\' ... 1 files
Searching root pack 'C:\Games\Freespace2\blueplanet\bp-audio1.vp' ... 40 files
Searching root pack 'C:\Games\Freespace2\blueplanet\bp-audio2.vp' ... 683 files
Searching root pack 'C:\Games\Freespace2\blueplanet\bp-core.vp' ... 47 files
Searching root pack 'C:\Games\Freespace2\blueplanet\bp-visuals1.vp' ... 397 files
Searching root pack 'C:\Games\Freespace2\blueplanet\bp-visuals2.vp' ... 1561 files
Searching root 'C:\Games\Freespace2\mediavps_3612\' ... 0 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Assets.vp' ... 1527 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_CB_ANI_1.vp' ... 32 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_CB_ANI_2.vp' ... 52 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Effects.vp' ... 1876 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Root.3612.vp' ... 13 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Root.vp' ... 94 files
Searching root 'C:\Games\Freespace2\' ... 25 files
Searching root pack 'C:\Games\Freespace2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\Freespace2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\Freespace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\Freespace2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\Freespace2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\Freespace2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\Freespace2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace2\warble_fs2.vp' ... 52 files
Found 26 roots and 13700 files.
Setting language to English
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX version: 1.0
  Max auxiliary sends: 1
  Playback device: Generic Software on Speakers (SoundMAX Integrated Digital Audio)
  Capture device: Microphone (SoundMAX Integrated
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1280x1024 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  OpenGL Vendor    : ATI Technologies Inc.
  OpenGL Renderer  : RADEON X800 Series     
  OpenGL Version   : 2.1.8545 Release

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Unable to find extension "GL_ATI_shader_texture_lod".
  Using extension "GL_ARB_texture_float".
  Unable to find extension "GL_ARB_draw_elements_base_vertex".
  Using extension "GL_EXT_framebuffer_blit".
  Unable to find extension "GL_EXT_geometry_shader4".
  Unable to find extension "GL_EXT_texture_array".
  Found special extension function "wglSwapIntervalEXT".

  No hardware support for shadow mapping. Shadows will be disabled.
Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Depth-blended Particles
Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Distorted Particles
Compiling deferred light shader...
   Loading built-in default shader for: deferred-v.sdr
   Loading built-in default shader for: deferred-f.sdr

Framebuffer ERROR: Attached images do not have the same internal format!
  Max texture units: 8 (16)
  Max elements vertices: 2147483647
  Max elements indices: 16384
  Max texture size: 2048x2048
  Max render buffer size: 2048x2048
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: NO
  Using trilinear texture filter.
  OpenGL Shader Version: 1.20
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'bp-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
Windows reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'bp-mus.tbm' ...
TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
TBM  =>  Starting parse of 'bp-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'bp-aip.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'bp-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
TBM  =>  Starting parse of 'mv_core-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'bp-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'mv_core-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'bp-shp.tbm' ...
TBM  =>  Starting parse of 'mv_core-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
TBM  =>  Starting parse of 'bp-str.tbm' ...
loading animated cursor "cursor"
TBM  =>  Starting parse of 'bp-main-hall.tbm' ...
MediaVPs: Flaming debris script loaded!
MediaVPs: Explosions script loaded!
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 480
Compiling video-processing shader ...
   Loading built-in default shader for: video-v.sdr
   Loading built-in default shader for: video-f.sdr
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Verifying 'batman.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'fury.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'batman.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Parsing:  Scoring...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  HUD...
PLR => Parsing:  Variables...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Controls...
PLR => Parsing:  Settings...
PLR => Loading complete!
CSG => Loading 'batman.bp.csg' with version 0...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Loading complete!
CSG => Loading 'batman.bp.csg' with version 0...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Loading complete!
Frame  0 too long!!: frametime = 0.478 (0.478)
Frame  0 too long!!: frametime = 0.603 (0.603)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'fighter01.pof'
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: main-g.sdr
Vertex shader failed to compile:
Vertex shader failed to compile with the following errors:
WARNING: 0:10: extension 'GL_ARB_draw_instanced' is not supportedERROR: 0:53: 'gl_InstanceID' : requires extension support: GL_EXT_gpu_shader4
ERROR:  compilation errors.  No code generated.


ERROR! Unable to create vertex shader!
  Shader in_error!  Disabling GLSL model rendering!
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof"
Frame  0 too long!!: frametime = 2.368 (2.368)
Frame  0 too long!!: frametime = 0.291 (0.291)
Loading model 'fighter06.pof'
IBX: Found a good IBX to read for 'fighter06.pof'.
IBX-DEBUG => POF checksum: 0xc5eced1d, IBX checksum: 0x713dda25 -- "fighter06.pof"
Frame  0 too long!!: frametime = 1.357 (1.357)
Loading model 'fighter13.pof'
IBX: Found a good IBX to read for 'fighter13.pof'.
IBX-DEBUG => POF checksum: 0x1ded4cfa, IBX checksum: 0x49a4ec4c -- "fighter13.pof"
Frame  0 too long!!: frametime = 1.646 (1.646)
TECH ROOM: Dumping excess ship textures...
TECH ROOM: Dumping excess ship textures...
Loading model 'bomber09.pof'
IBX: Found a good IBX to read for 'bomber09.pof'.
IBX-DEBUG => POF checksum: 0x59c15d34, IBX checksum: 0xffa1fdf0 -- "bomber09.pof"
Frame  0 too long!!: frametime = 1.566 (1.566)
TECH ROOM: Dumping excess ship textures...
Loading model 'support2t-01.pof'
IBX: Found a good IBX to read for 'support2t-01.pof'.
IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
Submodel 'bodyb' is detail level 1 of 'bodya'
Submodel 'bodyc' is detail level 2 of 'bodya'
Submodel 'bodyd' is detail level 3 of 'bodya'
Frame  0 too long!!: frametime = 0.855 (0.855)
TECH ROOM: Dumping excess ship textures...
TECH ROOM: Dumping excess ship textures...
Loading model 'cruiser01.pof'
IBX: Found a good IBX to read for 'cruiser01.pof'.
IBX-DEBUG => POF checksum: 0x13dc2d00, IBX checksum: 0x2dbed800 -- "cruiser01.pof"
Submodel 'cruiser01b-hull' is detail level 1 of 'cruiser01a-hull'
Submodel 'cruiser01c-hull' is detail level 2 of 'cruiser01a-hull'
Submodel 'cruiser01d-hull' is detail level 3 of 'cruiser01a-hull'
Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main'
Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main'
Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main'
Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub'
Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub'
Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish'
Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish'
Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish'
Frame  0 too long!!: frametime = 1.900 (1.900)
TECH ROOM: Dumping excess ship textures...
Loading model 'transport2t-01.pof'
IBX: Found a good IBX to read for 'transport2t-01.pof'.
IBX-DEBUG => POF checksum: 0x9f39d2a6, IBX checksum: 0x90f695ef -- "transport2t-01.pof"
Submodel 'tranb' is detail level 1 of 'trana'
Submodel 'tranc' is detail level 2 of 'trana'
Submodel 'trand' is detail level 3 of 'trana'
Frame  0 too long!!: frametime = 2.430 (2.430)
TECH ROOM: Dumping excess ship textures...
Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
Freeing all existing models...
CSG => Loading 'batman.bp.csg' with version 0...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Loading complete!
Frame  0 too long!!: frametime = 0.924 (0.924)
Got event GS_EVENT_GOTO_VIEW_CUTSCENES_SCREEN (34) in state GS_STATE_SIMULATOR_ROOM (20)
PLR => Saving 'batman.plr' with version 0...
PLR => Saving:  Flags...
PLR => Saving:  Info...
PLR => Saving:  Scoring...
PLR => Saving:  ScoringMulti...
PLR => Saving:  HUD...
PLR => Saving:  Variables...
PLR => Saving:  Multiplayer...
PLR => Saving:  Controls...
PLR => Saving:  Settings...
PLR => Saving complete!
Frame  0 too long!!: frametime = 0.297 (0.297)
Got event GS_EVENT_CREDITS (27) in state GS_STATE_VIEW_CUTSCENES (28)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CREDITS (21)
CSG => Loading 'batman.bp.csg' with version 0...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Loading complete!
Frame  0 too long!!: frametime = 0.438 (0.438)
Frame  0 too long!!: frametime = 0.292 (0.292)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
CSG => Loading 'batman.bp.csg' with version 0...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Loading complete!
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM  =>  Starting parse of 'mv_effects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
 2400
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE =>  Loading default shockwave model...
Loading model 'shockwave.pof'
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Model shockwave.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
SHOCKWAVE =>  Default model load: SUCCEEDED!!
MISSION LOAD: 'bp-00.fs2'
Hmmm... Extension passed to mission_load...
Using alternate ship type name: Knossos Portal
Starting mission message count : 244
Ending mission message count : 250
Current soundtrack set to -1 in event_music_reset_choices
Current soundtrack set to -1 in event_music_set_soundtrack
Loading model 'fighter2t-02.pof'
IBX: Found a good IBX to read for 'fighter2t-02.pof'.
IBX-DEBUG => POF checksum: 0xb236e2c1, IBX checksum: 0x153c31b5 -- "fighter2t-02.pof"
Loading model 'carrier3t-01.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship carrier3t-01.pof
IBX: Found a good IBX to read for 'carrier3t-01.pof'.
IBX-DEBUG => POF checksum: 0x8a02ddbd, IBX checksum: 0x12e7200d -- "carrier3t-01.pof"
Allocating space for at least 42 new ship subsystems ...  a total of 200 is now available (42 in-use).
Loading model 'raynor.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
IBX: Found a good IBX to read for 'raynor.pof'.
IBX-DEBUG => POF checksum: 0x35063004, IBX checksum: 0x1db6851c -- "raynor.pof"
Loading model 'corvette3t-03.pof'
WARNING: "Couldn't open texture 'blackglass-trans' referenced by model 'corvette3t-03.pof'" at modelread.cpp:2329
Freeing all existing models...
ASSERTION: "be->handle == handle" at bmpman.cpp:1836

thanks so much for the help.

it may be the old ATI Radeon card, I've had trouble with quite a few games that should otherwise work on my CPU.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: General Battuta on January 05, 2013, 02:09:48 am
Bother bother bother. I'm afraid it might well be the card, but I can't offer much more help until our real tech gurus wake up. And unfortunately it's 3 AM here so I've got to crash.

Can you disable -cache_bitmaps (that looks funny, I don't like it, and the error's in bmpman)? Also disable -snd_preload. If neither of those help, have you tried the disable OpenGL VBO and disable GLSL support fixes I suggested above? They're in the launcher's advanced tab under troubleshooting.

Good luck! I'll check back after a few hours of sleep.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: batman55 on January 05, 2013, 02:28:29 am
I have taken all of your suggestions and disabled those things.  Still, same exact problem.

Here is the latest debug report, after taking your advice:
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.6.17.9465
Passed cmdline options:
  -spec_exp 15
  -ogl_spec 50
  -spec_static 1.7
  -spec_point 1.2
  -spec_tube 1.5
  -ambient_factor 5
  -missile_lighting
  -nomotiondebris
  -3dshockwave
  -post_process
  -shadow_quality 0
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -mod blueplanet,mediavps_3612
  -novbo
  -no_glsl
Building file index...
Found root pack 'C:\Games\Freespace2\blueplanet\bp-audio1.vp' with a checksum of 0xe28816e0
Found root pack 'C:\Games\Freespace2\blueplanet\bp-audio2.vp' with a checksum of 0x18665023
Found root pack 'C:\Games\Freespace2\blueplanet\bp-core.vp' with a checksum of 0xfcc3e122
Found root pack 'C:\Games\Freespace2\blueplanet\bp-visuals1.vp' with a checksum of 0x271d3a00
Found root pack 'C:\Games\Freespace2\blueplanet\bp-visuals2.vp' with a checksum of 0x06487554
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_CB_ANI_1.vp' with a checksum of 0x9c948078
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_CB_ANI_2.vp' with a checksum of 0xd1e3fc51
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'C:\Games\Freespace2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\Freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\Freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\Freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\Freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\Freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\Freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\Freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\Freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\Freespace2\blueplanet\' ... 1 files
Searching root pack 'C:\Games\Freespace2\blueplanet\bp-audio1.vp' ... 40 files
Searching root pack 'C:\Games\Freespace2\blueplanet\bp-audio2.vp' ... 683 files
Searching root pack 'C:\Games\Freespace2\blueplanet\bp-core.vp' ... 47 files
Searching root pack 'C:\Games\Freespace2\blueplanet\bp-visuals1.vp' ... 397 files
Searching root pack 'C:\Games\Freespace2\blueplanet\bp-visuals2.vp' ... 1561 files
Searching root 'C:\Games\Freespace2\mediavps_3612\' ... 0 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Assets.vp' ... 1527 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_CB_ANI_1.vp' ... 32 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_CB_ANI_2.vp' ... 52 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Effects.vp' ... 1876 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Root.3612.vp' ... 13 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Root.vp' ... 94 files
Searching root 'C:\Games\Freespace2\' ... 26 files
Searching root pack 'C:\Games\Freespace2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\Freespace2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\Freespace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\Freespace2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\Freespace2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\Freespace2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\Freespace2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace2\warble_fs2.vp' ... 52 files
Found 26 roots and 13701 files.
Setting language to English
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX version: 1.0
  Max auxiliary sends: 1
  Playback device: Generic Software on Speakers (SoundMAX Integrated Digital Audio)
  Capture device: Microphone (SoundMAX Integrated
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1280x1024 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  OpenGL Vendor    : ATI Technologies Inc.
  OpenGL Renderer  : RADEON X800 Series     
  OpenGL Version   : 2.1.8545 Release

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Unable to find extension "GL_ATI_shader_texture_lod".
  Using extension "GL_ARB_texture_float".
  Unable to find extension "GL_ARB_draw_elements_base_vertex".
  Using extension "GL_EXT_framebuffer_blit".
  Unable to find extension "GL_EXT_geometry_shader4".
  Unable to find extension "GL_EXT_texture_array".
  Found special extension function "wglSwapIntervalEXT".

  No hardware support for shadow mapping. Shadows will be disabled.
  Max texture units: 8 (2)
  Max elements vertices: 2147483647
  Max elements indices: 16384
  Max texture size: 2048x2048
  Max render buffer size: 2048x2048
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: NO
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'bp-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
Windows reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'bp-mus.tbm' ...
TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
TBM  =>  Starting parse of 'bp-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'bp-aip.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'bp-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
TBM  =>  Starting parse of 'mv_core-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'bp-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'mv_core-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'bp-shp.tbm' ...
TBM  =>  Starting parse of 'mv_core-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
TBM  =>  Starting parse of 'bp-str.tbm' ...
loading animated cursor "cursor"
TBM  =>  Starting parse of 'bp-main-hall.tbm' ...
MediaVPs: Flaming debris script loaded!
MediaVPs: Explosions script loaded!
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 463
VIDEO: No shader support and hd video is beeing played this can get choppy.Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Verifying 'batman.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'fury.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'batman.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Parsing:  Scoring...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  HUD...
PLR => Parsing:  Variables...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Controls...
PLR => Parsing:  Settings...
PLR => Loading complete!
CSG => Loading 'batman.bp.csg' with version 0...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Loading complete!
CSG => Loading 'batman.bp.csg' with version 0...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Loading complete!
Frame  0 too long!!: frametime = 0.523 (0.523)
Frame  0 too long!!: frametime = 0.558 (0.558)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
CSG => Loading 'batman.bp.csg' with version 0...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Loading complete!
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM  =>  Starting parse of 'mv_effects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
 300
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE =>  Loading default shockwave model...
Loading model 'shockwave.pof'
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Model shockwave.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
SHOCKWAVE =>  Default model load: SUCCEEDED!!
MISSION LOAD: 'bp-00.fs2'
Hmmm... Extension passed to mission_load...
Using alternate ship type name: Knossos Portal
Starting mission message count : 244
Ending mission message count : 250
Current soundtrack set to -1 in event_music_reset_choices
Current soundtrack set to -1 in event_music_set_soundtrack
Loading model 'fighter2t-02.pof'
IBX: Found a good IBX to read for 'fighter2t-02.pof'.
IBX-DEBUG => POF checksum: 0xb236e2c1, IBX checksum: 0x153c31b5 -- "fighter2t-02.pof"
Loading model 'carrier3t-01.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship carrier3t-01.pof
IBX: Found a good IBX to read for 'carrier3t-01.pof'.
IBX-DEBUG => POF checksum: 0x8a02ddbd, IBX checksum: 0x12e7200d -- "carrier3t-01.pof"
Allocating space for at least 42 new ship subsystems ...  a total of 200 is now available (42 in-use).
Loading model 'raynor.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
IBX: Found a good IBX to read for 'raynor.pof'.
IBX-DEBUG => POF checksum: 0x35063004, IBX checksum: 0x1db6851c -- "raynor.pof"
Loading model 'corvette3t-03.pof'
WARNING: "Couldn't open texture 'blackglass-trans' referenced by model 'corvette3t-03.pof'" at modelread.cpp:2329
Freeing all existing models...
ASSERTION: "be->handle == handle" at bmpman.cpp:1836

It's probably the old video card.  Are there any less technically demanding mods that I should be able to run?  I could handle Freespace 2 Open with mediavps fine, for instance.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: General Battuta on January 05, 2013, 02:39:33 am
It would actually be really useful if you tried out Diaspora, which comes with its own builds. That'll help let us know exactly where the engine started giving these old cards trouble. Diaspora is also fantastic!

The only other suggestion I can offer right now is to make sure your card drivers are up to date.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: The E on January 05, 2013, 04:57:43 am
Yo, battuta. Why don't you link to the model that doesn't reference textures that are not in AoA?
It's found here: http://blueplanet.fsmods.net/corvette3t-03.7z and needs to be unpacked and placed in <FS2 directory>\blueplanet\data\models
Title: Re: Cannot run Blue Planet mod, help please?
Post by: General Battuta on January 05, 2013, 09:19:30 am
Well I found Shuttle.dds in the blueplanet folder on SVN so I thought it was supposed to be there.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: The E on January 05, 2013, 09:23:58 am
Thereby forgetting that there are two textures missing, shuttle.dds and blackglass-trans.dds
Title: Re: Cannot run Blue Planet mod, help please?
Post by: Luis Dias on January 05, 2013, 09:27:15 am
you most update the release with new models plz
Title: Re: Cannot run Blue Planet mod, help please?
Post by: Crybertrance on January 05, 2013, 09:45:54 am
Is it strange that I don't get the missing texture error?
Title: Re: Cannot run Blue Planet mod, help please?
Post by: General Battuta on January 05, 2013, 09:49:09 am
I think it was fixed in the upload, so if you downloaded the file more recently you might not have it. Or maybe you're just not running debug and it only shows up there?
Title: Re: Cannot run Blue Planet mod, help please?
Post by: Black_Yoshi1230 on January 08, 2013, 01:13:26 am
You guys have another casualty. Same error as the OP (.17_BP release build insta-crashes on launch, debug build... command and mission briefings work fine, everything loads and all and the loading bar goes to full, but when the actual mission drop happens, FS2Open crashes). Even trying to access the Tech Room (in all scenarios) in debug caused a crash. Naturally, in the grand scheme of things, I'm a f___up.

It would actually be really useful if you tried out Diaspora, which comes with its own builds. That'll help let us know exactly where the engine started giving these old cards trouble. Diaspora is also fantastic!

It works perfectly fine on my craptop (using my monitor at 1152x864 or my HDTV at 1280x720). And yes, yes it is.

I know I'm going to be berated for using a craptop, but information is power, and you guys need every scrap of it you can get, so the .log is posted (this was from the attempt to start the intro of Act 3).

EDIT: I'm thinking, regarding the first paragraph, it's starting to make perfect sense when the crashes happen on the debug build in my situation: any time I attempt to view a ship. That means the Tech Room, the F3 ship lists, mission drops, and the loadout screen. Does anyone else seem to have this sort of problem? I think that's the heart of the problem right there.

For some reason, only most Terran missiles seem to view properly in the F3 lists, all else crashes, and when I try to open a laser in the F3 list, I get a "null vec3d in vec3d normalize" error window.

[attachment deleted by a basterd]
Title: Re: Cannot run Blue Planet mod, help please?
Post by: MatthTheGeek on January 08, 2013, 03:52:50 am
Yeah, there's a known issue with intelHD cards where the shadows, that can't run on those cards, aren't unloaded properly and cause the game to crash. Until code fix, there's nothing we can do unfortunately :(
Title: Re: Cannot run Blue Planet mod, help please?
Post by: swashmebuckle on January 08, 2013, 08:50:06 pm
Very similar problems here, but I'm on mac 10.6.8, ATI Radeon HD 2400 XT

The release build insta-crashes no matter what mod is selected in the launcher. Debug runs but is full of bizzarre visual issues like projectiles and engine trails showing up as blank rectangles, glow points being visible through ships, etc. I can run debug in software mode (nohtl), but disabling shader support (no_glsl) produces this crash after loading up the first cutscene mission:
Code: [Select]
Opened log '/Users/robbit/Library/FS2_Open/data/fs2_open.log', Tue Jan 08 18:21:35 2013 ...
FreeSpace 2 Open version: 3.6.17.9465
Passed cmdline options:
  -spec_exp 11
  -ogl_spec 60
  -spec_static 0.8
  -spec_point 0.6
  -spec_tube 0.4
  -ambient_factor 75
  -missile_lighting
  -soft_particles
  -post_process
  -nolightshafts
  -shadow_quality 0
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod blueplanet2,blueplanet,mediavps_3612
  -no_glsl
  -fps
  -nograb
Building file index...
Found root pack '/Games/Freespace/blueplanet2/bp2-audio1.vp' with a checksum of 0x4f978a6b
Found root pack '/Games/Freespace/blueplanet2/bp2-core.vp' with a checksum of 0x64e738b9
Found root pack '/Games/Freespace/blueplanet2/bp2-visuals1.vp' with a checksum of 0xbaa4dbd6
Found root pack '/Games/Freespace/blueplanet2/bp2-visuals2.vp' with a checksum of 0x9689af32
Found root pack '/Games/Freespace/blueplanet/bp-audio1.vp' with a checksum of 0x58f866a1
Found root pack '/Games/Freespace/blueplanet/bp-audio2.vp' with a checksum of 0x213dcdf3
Found root pack '/Games/Freespace/blueplanet/bp-core.vp' with a checksum of 0xe5b684cd
Found root pack '/Games/Freespace/blueplanet/bp-visuals1.vp' with a checksum of 0x1604e6d1
Found root pack '/Games/Freespace/blueplanet/bp-visuals2.vp' with a checksum of 0xcb7237b9
Found root pack '/Games/Freespace/mediavps_3612/MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack '/Games/Freespace/mediavps_3612/MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack '/Games/Freespace/mediavps_3612/MV_Music.vp' with a checksum of 0xb3e21469
Found root pack '/Games/Freespace/mediavps_3612/MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack '/Games/Freespace/multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack '/Games/Freespace/multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack '/Games/Freespace/Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack '/Games/Freespace/smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack '/Games/Freespace/sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack '/Games/Freespace/sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack '/Games/Freespace/stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack '/Games/Freespace/tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack '/Games/Freespace/tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack '/Games/Freespace/tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack '/Games/Freespace/warble_fs2.vp' with a checksum of 0xd85c305d
Searching root '/Users/robbit/Library/FS2_Open/blueplanet2/' ... 70 files
Searching root '/Users/robbit/Library/FS2_Open/blueplanet/' ... 0 files
Searching root '/Users/robbit/Library/FS2_Open/mediavps_3612/' ... 122 files
Searching root '/Users/robbit/Library/FS2_Open/' ... 65 files
Searching root '/Games/Freespace/blueplanet2/' ... 0 files
Searching root pack '/Games/Freespace/blueplanet2/bp2-audio1.vp' ... 243 files
Searching root pack '/Games/Freespace/blueplanet2/bp2-core.vp' ... 92 files
Searching root pack '/Games/Freespace/blueplanet2/bp2-visuals1.vp' ... 682 files
Searching root pack '/Games/Freespace/blueplanet2/bp2-visuals2.vp' ... 2480 files
Searching root '/Games/Freespace/blueplanet/' ... 0 files
Searching root pack '/Games/Freespace/blueplanet/bp-audio1.vp' ... 41 files
Searching root pack '/Games/Freespace/blueplanet/bp-audio2.vp' ... 683 files
Searching root pack '/Games/Freespace/blueplanet/bp-core.vp' ... 47 files
Searching root pack '/Games/Freespace/blueplanet/bp-visuals1.vp' ... 400 files
Searching root pack '/Games/Freespace/blueplanet/bp-visuals2.vp' ... 1561 files
Searching root '/Games/Freespace/mediavps_3612/' ... 0 files
Searching root pack '/Games/Freespace/mediavps_3612/MV_Assets.vp' ... 1527 files
Searching root pack '/Games/Freespace/mediavps_3612/MV_Effects.vp' ... 1876 files
Searching root pack '/Games/Freespace/mediavps_3612/MV_Music.vp' ... 32 files
Searching root pack '/Games/Freespace/mediavps_3612/MV_Root.vp' ... 94 files
Searching root '/Games/Freespace/' ... 17 files
Searching root pack '/Games/Freespace/multi-mission-pack.vp' ... 110 files
Searching root pack '/Games/Freespace/multi-voice-pack.vp' ... 307 files
Searching root pack '/Games/Freespace/Root_fs2.vp' ... 157 files
Searching root pack '/Games/Freespace/smarty_fs2.vp' ... 10 files
Searching root pack '/Games/Freespace/sparky_fs2.vp' ... 3027 files
Searching root pack '/Games/Freespace/sparky_hi_fs2.vp' ... 1337 files
Searching root pack '/Games/Freespace/stu_fs2.vp' ... 2355 files
Searching root pack '/Games/Freespace/tango1_fs2.vp' ... 32 files
Searching root pack '/Games/Freespace/tango2_fs2.vp' ... 15 files
Searching root pack '/Games/Freespace/tango3_fs2.vp' ... 10 files
Searching root pack '/Games/Freespace/warble_fs2.vp' ... 52 files
Found 32 roots and 17444 files.
ERROR: Unknown Language Checksum: -1162327434
Using default language settings...
Setting language to English
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : Apple Computer Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "AL_EXT_float32".

  Sample rate: 0 (44100)
  EFX enabled: NO
  Playback device: Built-in Output
  Capture device: Built-in Microphone
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1344x840 with 32-bit color...
  Initializing SDL...
  Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  OpenGL Vendor    : ATI Technologies Inc.
  OpenGL Renderer  : ATI Radeon HD 2400 XT OpenGL Engine
  OpenGL Version   : 2.1 ATI-1.6.36

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Using extension "GL_ARB_texture_float".
  Unable to find extension "GL_ARB_draw_elements_base_vertex".
  Using extension "GL_EXT_framebuffer_blit".
  Using extension "GL_EXT_geometry_shader4".
  Using extension "GL_EXT_texture_array".

  No hardware support for shadow mapping. Shadows will be disabled.
  Max texture units: 8 (2)
  Max elements vertices: 2048
  Max elements indices: 150000
  Max texture size: 8192x8192
  Max render buffer size: 8192x8192
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: NO
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 816 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-turretHotkey-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-trigger-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-tcard-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-stupid-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-equip-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-debrisgrav-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-csc-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-betty-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Error reading in PXO login data
Error reading PXO password
Error reading in PXO squad name
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'bp-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
No joysticks found
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'bp-mus.tbm' ...
TBM  =>  Starting parse of 'bp2-mus.tbm' ...
TABLES => Starting parse of 'colors.tbl'...
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
TBM  =>  Starting parse of 'bp-mfl.tbm' ...
TBM  =>  Starting parse of 'bp2-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'bp2-amr.tbm' ...
TBM  =>  Starting parse of 'bp-aip.tbm' ...
TBM  =>  Starting parse of 'bp2-aip.tbm' ...
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'bp-wxp.tbm' ...
TBM  =>  Starting parse of 'bp2-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
BMPMAN: Found EFF (exp50.eff) with 92 frames at 30 fps.
TBM  =>  Starting parse of 'mv_core-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'bp-wep.tbm' ...
TBM  =>  Starting parse of 'bp2-wep.tbm' ...
Ignoring free flight speed for weapon 'Trebuchet#Aegis'
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'bp2-obt.tbm' ...
TBM  =>  Starting parse of 'mv_core-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'bp-shp.tbm' ...
TBM  =>  Starting parse of 'bp2-shp.tbm' ...
The "primary_bank" animation type name is deprecated.  Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated.  Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated.  Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated.  Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated.  Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated.  Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated.  Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated.  Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated.  Specify "primary-bank" instead.
Particle effect for impact spew disabled on ship 'Moon Landscape'.
Particle effect for damage spew disabled on ship 'Moon Landscape'.
Particle effect for impact spew disabled on ship 'The GRID'.
Particle effect for damage spew disabled on ship 'The GRID'.
TBM  =>  Starting parse of 'mv_core-hdg.tbm' ...
TBM  =>  Starting parse of 'mv_root-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI netlag1 with size 29x30 (6.2% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI time1 with size 47x23 (28.1% wasted)
BMPMAN: Found EFF (BPstealthgauge.eff) with 3 frames at 30 fps.
BMPMAN: Found EFF (viewfinder.eff) with 1 frames at 30 fps.
BMPMAN: Found EFF (BPsignalgaugetop.eff) with 1 frames at 30 fps.
BMPMAN: Found EFF (BPsignalgauge.eff) with 11 frames at 30 fps.
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
TBM  =>  Starting parse of 'bp-str.tbm' ...
TBM  =>  Starting parse of 'bp2-str.tbm' ...
loading animated cursor "cursor"
TBM  =>  Starting parse of 'bp-main-hall.tbm' ...
TBM  =>  Starting parse of 'bp2-main-hall.tbm' ...
MediaVPs: Explosions script loaded!
MediaVPs: Flaming debris script loaded!
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 1202
VIDEO: No shader support and hd video is beeing played this can get choppy.Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Verifying 'Blue Baller.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'HUD Testman.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'InterFaceMelter.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'LCW.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'nada.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'Old Chap.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'Red 5.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'swash.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'Trance.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'Vassago.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'Blue Baller.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Parsing:  Scoring...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  HUD...
PLR => Parsing:  Variables...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Controls...
PLR => Parsing:  Settings...
PLR => Loading complete!
CSG => Loading 'Blue Baller.bp2-p2.csg' with version 0...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Loading complete!
Bumping dynamic sexp node limit from 0 to 250...
CSG => Loading 'Blue Baller.bp2-p2.csg' with version 0...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Loading complete!
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Reinitializing sexp nodes...
Entered function with 250 nodes.
Last persistent node index is -1.
Exited function with 0 nodes.
Bumping dynamic sexp node limit from 0 to 250...
CSG => Loading 'Blue Baller.bp2-p2.csg' with version 0...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Loading complete!
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reinitializing sexp nodes...
Entered function with 250 nodes.
Last persistent node index is 178.
Exited function with 250 nodes.
Someone passed an extension to bm_load for file '2_LoadingBGM00.png'
BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM  =>  Starting parse of 'mv_effects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
Glow point bank 0 texture num is 742343 for 'warp.pof'
Glow point bank nebula texture not found for 'warp.pof', using normal glowpoint texture instead
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
 300
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE =>  Loading default shockwave animation...
BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
SHOCKWAVE =>  Default animation load: SUCCEEDED!!
MISSION LOAD: 'bp2-17.fs2'
Hmmm... Extension passed to mission_load...
Reinitializing sexp nodes...
Entered function with 250 nodes.
Last persistent node index is 178.
Exited function with 250 nodes.
Bumping dynamic sexp node limit from 250 to 500...
Bumping dynamic sexp node limit from 500 to 750...
Bumping dynamic sexp node limit from 750 to 1000...
Bumping dynamic sexp node limit from 1000 to 1250...
Loading model 'europa.pof'
Model europa.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'europa.pof'.
IBX-DEBUG => POF checksum: 0x401bf33d, IBX checksum: 0xaeae6faf -- "europa.pof"
Bumping dynamic sexp node limit from 1250 to 1500...
Loading model 'neptunebox1.pof'
Model neptunebox1.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'neptunebox1.pof'.
IBX-DEBUG => POF checksum: 0xa6a09646, IBX checksum: 0xfa108ab2 -- "neptunebox1.pof"
Loading model 'saturn-htsb.pof'
Model saturn-htsb.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)

...

Allocating space for at least 94 new ship subsystems ...  a total of 400 is now available (246 in-use).
Loading model 'GTCCretheus.pof'
Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship GTCCretheus.pof
IBX: Found a good IBX to read for 'GTCCretheus.pof'.
IBX-DEBUG => POF checksum: 0xe19db79f, IBX checksum: 0xc7850fb4 -- "GTCCretheus.pof"
OpenGL: Created 512x512 FBO!
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)
=================== STARTING LEVEL DATA LOAD ==================
Loading model 'support2t-01.pof'
IBX: Found a good IBX to read for 'support2t-01.pof'.
IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
Submodel 'bodyb' is detail level 1 of 'bodya'
Submodel 'bodyc' is detail level 2 of 'bodya'
Submodel 'bodyd' is detail level 3 of 'bodya'
Loading model 'support2v-01.pof'
IBX: Found a good IBX to read for 'support2v-01.pof'.
IBX-DEBUG => POF checksum: 0x0abd41b4, IBX checksum: 0x511e9c8b -- "support2v-01.pof"
Submodel 'hercb' is detail level 1 of 'herca'
Submodel 'hercc' is detail level 2 of 'herca'
Submodel 'hercd' is detail level 3 of 'herca'
Loading model 'uefsupport.pof'
NOTE: Subsystem "Engine" in model "uefsupport.pof" is represented as "engines" in ships.tbl.  This works fine in FSO v3.6 and up, but is not compatible with FS2 retail.
IBX: Found a good IBX to read for 'uefsupport.pof'.
IBX-DEBUG => POF checksum: 0x63b67740, IBX checksum: 0xcc358647 -- "uefsupport.pof"
Allocating space for at least 2590 new ship subsystems ...  a total of 3000 is now available (345 in-use).
About to page in ships!
ANI shieldft-03 with size 112x93 (27.3% wasted)
ANI shieldft-05 with size 112x93 (27.3% wasted)
ANI shieldnyx with size 112x93 (27.3% wasted)
ANI Shield-Draco with size 112x93 (27.3% wasted)
ANI shieldRhea with size 112x93 (27.3% wasted)
ANI shieldjackal with size 112x93 (27.3% wasted)
ANI shieldwraith with size 112x93 (27.3% wasted)
ANI shieldizrail with size 112x93 (27.3% wasted)
ANI shieldvajra with size 112x93 (27.3% wasted)
BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
Not loading weapon id 1 (Subach HL-D)
Not loading weapon id 2 (Mekhu HL-7)
Not loading weapon id 3 (Mekhu HL-7D)
Not loading weapon id 4 (Akheton SDG)
Not loading weapon id 5 (Morning Star)
Not loading weapon id 6 (MorningStar D)
BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
Not loading weapon id 9 (Prometheus D)
Not loading weapon id 10 (Maxim)
Not loading weapon id 11 (Maxim D)
BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
ANI Kayser_Particle with size 80x80 (37.5% wasted)
Not loading weapon id 13 (UD-D Kayser)
Not loading weapon id 14 (Circe)
Not loading weapon id 15 (Lamprey)
Not loading weapon id 16 (Training)
Not loading weapon id 17 (Vasudan Light Laser)
Not loading weapon id 18 (Targeting Laser)
Not loading weapon id 19 (Shivan Light Laser)
Not loading weapon id 20 (Shivan Heavy Laser)
Not loading weapon id 21 (Shivan Mega Laser)
Not loading weapon id 23 (Vishnan Primary)
Loading model 'avenger3.pof'
Model avenger3.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'avenger3.pof'.
IBX-DEBUG => POF checksum: 0x8855f87f, IBX checksum: 0x08b235f9 -- "avenger3.pof"
Loading model 'VulcanGUN.pof'
Model VulcanGUN.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'VulcanGUN.pof'.
IBX-DEBUG => POF checksum: 0x67299b6b, IBX checksum: 0xa705cb68 -- "VulcanGUN.pof"
Loading model 'FB11a.pof'
Model FB11a.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'FB11a.pof'.
IBX-DEBUG => POF checksum: 0x987c87de, IBX checksum: 0x807e2c36 -- "FB11a.pof"
Loading model 'machinegun.pof'
Model machinegun.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Model machinegun.pof: Rotating Submodel without subsystem: mgbarell
IBX: Found a good IBX to read for 'machinegun.pof'.
IBX-DEBUG => POF checksum: 0xf9286466, IBX checksum: 0xea61a66d -- "machinegun.pof"
Not loading weapon id 28 (Scalpel)
Not loading weapon id 29 (Sidhe)
Not loading weapon id 30 (UX Accelerator)
Not loading weapon id 31 (Cavalier)
Loading model 'Redeemer.pof'
Model Redeemer.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'Redeemer.pof'.
IBX-DEBUG => POF checksum: 0x318c1042, IBX checksum: 0xb212a769 -- "Redeemer.pof"
Not loading weapon id 33 (Redeemer)
Loading model 'Massdriver.pof'
Model Massdriver.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'Massdriver.pof'.
IBX-DEBUG => POF checksum: 0x3d8d51d2, IBX checksum: 0xa6bbb7a7 -- "Massdriver.pof"
Not loading weapon id 35 (Gauss Cannon#Anti-air)
Not loading weapon id 36 (Probe Scanner)
Not loading weapon id 37 (Ammo Pack)
Not loading weapon id 38 (ERA Kit)
Not loading weapon id 39 (Repair System)
Not loading weapon id 40 (Arquebus)
Not loading weapon id 41 (RepairBeam)
Not loading weapon id 44 (Terran Turret Weak)
Not loading weapon id 45 (Shivan Turret Laser)
Not loading weapon id 46 (Shivan Weak Turret Laser)
Not loading weapon id 47 (Shivan Megafunk Turret)
Not loading weapon id 48 (Shivan Super Laser)
Not loading weapon id 49 (SRed)
Not loading weapon id 50 (SAAA)
Not loading weapon id 51 (LRed)
Not loading weapon id 52 (BFRed)
BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
Not loading weapon id 55 (S-AAA-Weak)
Not loading weapon id 56 (ULTRA Anti-Fighter Beam)
BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
Not loading weapon id 59 (BFGreen)
Not loading weapon id 60 (LRBGreen)
Not loading weapon id 63 (SVas)
Not loading weapon id 64 (BVas)
Not loading weapon id 65 (VSlash)
Not loading weapon id 66 (Green Beam)
Not loading weapon id 67 (MjolnirBeam)
Not loading weapon id 68 (MjolnirBeam#home)
Not loading weapon id 73 (Terran Huge Turret 2)
Not loading weapon id 76 (Vishnan Pulse Turret)
Not loading weapon id 77 (Vishnan Huge Turret)
Not loading weapon id 78 (Vishnan Turret)
Not loading weapon id 79 (Vishnan Flak)
Not loading weapon id 80 (HRed)
Not loading weapon id 81 (LRSRed)
Not loading weapon id 83 (BFBlue)
Not loading weapon id 88 (Vishnan AAA)
Not loading weapon id 89 (ABeamTiny)
Not loading weapon id 90 (SABeam)
Not loading weapon id 91 (BABeam)
Not loading weapon id 92 (LRABeam)
BMPMAN: Found EFF (Particle_Yellow.eff) with 11 frames at 22 fps.
Not loading weapon id 97 (Vasudan Turret)
Not loading weapon id 98 (Vasudan Huge Turret)
Not loading weapon id 99 (VasPulse)
Not loading weapon id 100 (SVasPulse)
Not loading weapon id 101 (UEF Light Turret)
Not loading weapon id 104 (PD Turret#Player)
Not loading weapon id 106 (Mass Driver#Narayana)
Not loading weapon id 107 (Mass Driver#Toutatis)
Not loading weapon id 109 (Gauss Cannon#Narayana)
Not loading weapon id 111 (Gattler Turret#KarunaMK2)
Not loading weapon id 112 (TerSlashBlueAAA)
Not loading weapon id 113 (PDTerPulse)
Not loading weapon id 114 (BombardBeam)
Not loading weapon id 115 (Drop Pod Effect)
Not loading weapon id 116 (Supernova#Atmospheric)
Not loading weapon id 117 (Mining Laser)
Not loading weapon id 118 (Angel Flare)
Not loading weapon id 119 (Angel Flare#Slow)
Not loading weapon id 120 (Angel Flare#Single)
Not loading weapon id 121 (UEF Flare#Super)
Not loading weapon id 122 (GTVA Flare#Super)
Not loading weapon id 123 (Standard Flak#CIWS)
Not loading weapon id 124 (Heavy Flak#CIWS)
Not loading weapon id 125 (Long Range Flak#CIWS)
Not loading weapon id 126 (Vishnan Flak#CIWS)
Not loading weapon id 127 (Burst Flak#CIWS)
Not loading weapon id 128 (Vasudan Light Energy Flak)
Not loading weapon id 129 (Vasudan Light Energy Flak#CIWS)
Not loading weapon id 130 (Vasudan Heavy Energy Flak)
Not loading weapon id 131 (TAG-AAA)
Not loading weapon id 132 (CIWS-AAA)
Loading model 'rockeye.pof'
Glow point bank 0 texture num is 742343 for 'rockeye.pof'
Glow point bank nebula texture not found for 'rockeye.pof', using normal glowpoint texture instead
IBX: Found a good IBX to read for 'rockeye.pof'.
IBX-DEBUG => POF checksum: 0x821bc51b, IBX checksum: 0x5a0fae49 -- "rockeye.pof"
Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Not loading weapon id 134 (Rockeye D)
Not loading weapon id 135 (Enemy MX-64)
Loading model 'Tempest.pof'
Glow point bank 0 texture num is 742343 for 'Tempest.pof'
Glow point bank nebula texture not found for 'Tempest.pof', using normal glowpoint texture instead
IBX: Found a good IBX to read for 'Tempest.pof'.
IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof"
Not loading weapon id 137 (Tempest D)
Loading model 'NewHornet.pof'
Glow point bank 0 texture num is 742343 for 'NewHornet.pof'
Glow point bank nebula texture not found for 'NewHornet.pof', using normal glowpoint texture instead
IBX: Found a good IBX to read for 'NewHornet.pof'.
IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
Not loading weapon id 139 (Hornet D)
Not loading weapon id 140 (Hornet#Weak)
Loading model 'bombardier.pof'
Glow point bank 0 texture num is 742343 for 'bombardier.pof'
Glow point bank nebula texture not found for 'bombardier.pof', using normal glowpoint texture instead
IBX: Found a good IBX to read for 'bombardier.pof'.
IBX-DEBUG => POF checksum: 0x11edee12, IBX checksum: 0x19816d20 -- "bombardier.pof"
Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
Not loading weapon id 142 (Tornado D)
Loading model 'crossbow.pof'
No subsystems found for model "crossbow.pof".
Glow point bank 0 texture num is 742343 for 'crossbow.pof'
Glow point bank nebula texture not found for 'crossbow.pof', using normal glowpoint texture instead
IBX: Found a good IBX to read for 'crossbow.pof'.
IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
Not loading weapon id 144 (Harpoon D)
Not loading weapon id 145 (Harpoon#Weak)
Loading model 'trebuchet.pof'
Glow point bank 0 texture num is 742343 for 'trebuchet.pof'
Glow point bank nebula texture not found for 'trebuchet.pof', using normal glowpoint texture instead
IBX: Found a good IBX to read for 'trebuchet.pof'.
IBX-DEBUG => POF checksum: 0x7c28aa13, IBX checksum: 0x837b58e3 -- "trebuchet.pof"
Not loading weapon id 147 (TAG-A)
Not loading weapon id 148 (TAG-B)
Not loading weapon id 149 (TAG-C)
Loading model 'piranha.pof'
Glow point bank 0 texture num is 742343 for 'piranha.pof'
Glow point bank nebula texture not found for 'piranha.pof', using normal glowpoint texture instead
IBX: Found a good IBX to read for 'piranha.pof'.
IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof"
Not loading weapon id 151 (Stiletto II)
Not loading weapon id 152 (Infyrno)
Not loading weapon id 153 (Infyrno D)
BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 30 fps.
Loading model 'belial.pof'
Glow point bank 0 texture num is 742343 for 'belial.pof'
Glow point bank nebula texture not found for 'belial.pof', using normal glowpoint texture instead
IBX: Found a good IBX to read for 'belial.pof'.
IBX-DEBUG => POF checksum: 0x99bae2a2, IBX checksum: 0x77d1d113 -- "belial.pof"
Not loading weapon id 155 (Cyclops#short)
Not loading weapon id 156 (Rebel Bomb)
Not loading weapon id 157 (Helios)
Not loading weapon id 158 (EMP Adv.)
Not loading weapon id 159 (Unknown Bomb)
Not loading weapon id 160 (Unknown Megabomb)
Loading model 'cmeasure01.pof'
Glow point bank 0 texture num is 1721229 for 'cmeasure01.pof'
Glow point bank nebula texture not found for 'cmeasure01.pof', using normal glowpoint texture instead
Glow point bank 1 texture num is 1721229 for 'cmeasure01.pof'
Glow point bank nebula texture not found for 'cmeasure01.pof', using normal glowpoint texture instead
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
Not loading weapon id 162 (Rockeye#Shivan)
Not loading weapon id 163 (MX-64#Shivan)
Not loading weapon id 164 (Tempest#Shivan)
Not loading weapon id 165 (Hornet#Shivan)
Not loading weapon id 166 (Hornet#Weak#Shivan)
Not loading weapon id 167 (Tornado#Shivan)
Not loading weapon id 168 (Harpoon#Shivan)
Not loading weapon id 169 (Harpoon#Weak#Shivan)
Not loading weapon id 170 (Trebuchet#Shivan)
Not loading weapon id 171 (EMP Adv.#Shivan)
Not loading weapon id 172 (Piranha#Shivan)
Not loading weapon id 173 (Shivan Disruptor)
Not loading weapon id 174 (Shivan Area Bomb)
Not loading weapon id 175 (Shivan Bomb)
Not loading weapon id 176 (Shivan Bomb#Short)
Not loading weapon id 177 (Shivan Weak Bomb)
Not loading weapon id 178 (Shivan Megabomb)
Not loading weapon id 179 (Rockeye D#Shivan)
Not loading weapon id 180 (Tempest D#Shivan)
Not loading weapon id 181 (Hornet D#Shivan)
Not loading weapon id 182 (Tornado D#Shivan)
Not loading weapon id 183 (Harpoon D#Shivan)
Not loading weapon id 184 (Shivan Area Bomb D)
Not loading weapon id 185 (Vishnan Missile)
Not loading weapon id 186 (Vishnan Megabomb)
Not loading weapon id 187 (Vishnan Ultrabomb)
Loading model 'Longbow.pof'
Glow point bank 0 texture num is 742343 for 'Longbow.pof'
Glow point bank nebula texture not found for 'Longbow.pof', using normal glowpoint texture instead
IBX: Found a good IBX to read for 'Longbow.pof'.
IBX-DEBUG => POF checksum: 0x9ed18a4a, IBX checksum: 0xab339ee0 -- "Longbow.pof"
Loading model 'dirk1pod.pof'
Model dirk1pod.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'dirk1pod.pof'.
IBX-DEBUG => POF checksum: 0xc39767db, IBX checksum: 0xc8c3d73f -- "dirk1pod.pof"
Loading model 'dart.pof'
Glow point bank 0 texture num is 742343 for 'dart.pof'
Glow point bank nebula texture not found for 'dart.pof', using normal glowpoint texture instead
IBX: Found a good IBX to read for 'dart.pof'.
IBX-DEBUG => POF checksum: 0x5c10bb69, IBX checksum: 0xdfc3e934 -- "dart.pof"
Loading model 'swarmpod.pof'
Model swarmpod.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'swarmpod.pof'.
IBX-DEBUG => POF checksum: 0x52a567ee, IBX checksum: 0xa04f292a -- "swarmpod.pof"
Loading model 'InterceptorT.pof'
Glow point bank 0 texture num is 742343 for 'InterceptorT.pof'
Glow point bank nebula texture not found for 'InterceptorT.pof', using normal glowpoint texture instead
IBX: Found a good IBX to read for 'InterceptorT.pof'.
IBX-DEBUG => POF checksum: 0x8d57e22a, IBX checksum: 0x34f751a7 -- "InterceptorT.pof"
Loading model 'DirkPodHC.pof'
Model DirkPodHC.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'DirkPodHC.pof'.
IBX-DEBUG => POF checksum: 0x1a57e9d9, IBX checksum: 0xd238d70f -- "DirkPodHC.pof"
Loading model 'Slammer.pof'
Glow point bank 0 texture num is 742343 for 'Slammer.pof'
Glow point bank nebula texture not found for 'Slammer.pof', using normal glowpoint texture instead
IBX: Found a good IBX to read for 'Slammer.pof'.
IBX-DEBUG => POF checksum: 0xa43d47ec, IBX checksum: 0x99fe9d26 -- "Slammer.pof"
Loading model 'SlammerPOD.pof'
Model SlammerPOD.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'SlammerPOD.pof'.
IBX-DEBUG => POF checksum: 0xb2f95f62, IBX checksum: 0xb2f3ac57 -- "SlammerPOD.pof"
Not loading weapon id 192 (Paveway)
Loading model 'hellfire.pof'
Glow point bank 0 texture num is 742343 for 'hellfire.pof'
Glow point bank nebula texture not found for 'hellfire.pof', using normal glowpoint texture instead
IBX: Found a good IBX to read for 'hellfire.pof'.
IBX-DEBUG => POF checksum: 0x095d2434, IBX checksum: 0xbf74030a -- "hellfire.pof"
Loading model 'hellfireEXT.pof'
Model hellfireEXT.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'hellfireEXT.pof'.
IBX-DEBUG => POF checksum: 0x80933ea9, IBX checksum: 0xb4bff5af -- "hellfireEXT.pof"
Not loading weapon id 194 (Shrike)
Not loading weapon id 195 (Grimler)
BMPMAN: Found EFF (missilespew01.eff) with 20 frames at 30 fps.
Loading model 'GBU-240.pof'
Glow point bank 0 texture num is 742343 for 'GBU-240.pof'
Glow point bank nebula texture not found for 'GBU-240.pof', using normal glowpoint texture instead
IBX: Found a good IBX to read for 'GBU-240.pof'.
IBX-DEBUG => POF checksum: 0xb388876a, IBX checksum: 0x7eebd3b1 -- "GBU-240.pof"
Loading model 'GBU-240ext8.pof'
Model GBU-240ext8.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'GBU-240ext8.pof'.
IBX-DEBUG => POF checksum: 0x3b871ed2, IBX checksum: 0x5e47e157 -- "GBU-240ext8.pof"
BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 30 fps.
Loading model 'SledgehammerA.pof'
Glow point bank 0 texture num is 742343 for 'SledgehammerA.pof'
Glow point bank nebula texture not found for 'SledgehammerA.pof', using normal glowpoint texture instead
IBX: Found a good IBX to read for 'SledgehammerA.pof'.
IBX-DEBUG => POF checksum: 0xd5afb853, IBX checksum: 0x413f87ae -- "SledgehammerA.pof"
Loading model 'SledgeHammerAEXT.pof'
Model SledgeHammerAEXT.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'SledgeHammerAEXT.pof'.
IBX-DEBUG => POF checksum: 0xf0d5f02e, IBX checksum: 0xa055b69e -- "SledgeHammerAEXT.pof"
BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 30 fps.
Loading model 'JackhammerMK2.pof'
Glow point bank 0 texture num is 742343 for 'JackhammerMK2.pof'
Glow point bank nebula texture not found for 'JackhammerMK2.pof', using normal glowpoint texture instead
IBX: Found a good IBX to read for 'JackhammerMK2.pof'.
IBX-DEBUG => POF checksum: 0x693b82d3, IBX checksum: 0xfc9bd391 -- "JackhammerMK2.pof"
Loading model 'JackhammerMK2EXT.pof'
Model JackhammerMK2EXT.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'JackhammerMK2EXT.pof'.
IBX-DEBUG => POF checksum: 0xd46d401f, IBX checksum: 0x34dd3a27 -- "JackhammerMK2EXT.pof"
BMPMAN: Found EFF (missilespew05.eff) with 20 frames at 30 fps.
Not loading weapon id 200 (Javelin#LR)
Not loading weapon id 201 (Trebuchet#Aegis)
Not loading weapon id 202 (Eos#bomber)
Not loading weapon id 203 (MX-52)
Loading model 'harbinger.pof'
Glow point bank 0 texture num is 742343 for 'harbinger.pof'
Glow point bank nebula texture not found for 'harbinger.pof', using normal glowpoint texture instead
IBX: Found a good IBX to read for 'harbinger.pof'.
IBX-DEBUG => POF checksum: 0x18046fab, IBX checksum: 0xdfae2af9 -- "harbinger.pof"
Not loading weapon id 205 (Vasudan Flux Cannon)
Not loading weapon id 206 (Shivan Cluster)
Not loading weapon id 207 (FighterKiller)
Not loading weapon id 208 (Swarmer)
Not loading weapon id 209 (FighterKiller#Shivan)
Not loading weapon id 210 (Swarmer#Shivan)
Not loading weapon id 211 (MX-52#Shivan)
BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 30 fps.
Loading model 'MissileM.pof'
Glow point bank 0 texture num is 742343 for 'MissileM.pof'
Glow point bank nebula texture not found for 'MissileM.pof', using normal glowpoint texture instead
IBX: Found a good IBX to read for 'MissileM.pof'.
IBX-DEBUG => POF checksum: 0x00957668, IBX checksum: 0x7b7e1778 -- "MissileM.pof"
Loading model 'MissileL.pof'
Glow point bank 0 texture num is 742343 for 'MissileL.pof'
Glow point bank nebula texture not found for 'MissileL.pof', using normal glowpoint texture instead
IBX: Found a good IBX to read for 'MissileL.pof'.
IBX-DEBUG => POF checksum: 0xb1f8614e, IBX checksum: 0xb0afd483 -- "MissileL.pof"
Not loading weapon id 216 (Apocalypse#Narayana)
Loading model 'supernova.pof'
IBX: Found a good IBX to read for 'supernova.pof'.
IBX-DEBUG => POF checksum: 0x69540abf, IBX checksum: 0x4944abc5 -- "supernova.pof"
Not loading weapon id 218 (Hydra#Karuna)
Not loading weapon id 219 (Hydra#Narayana)
Not loading weapon id 220 (Hydra#Solaris)
Not loading weapon id 222 (Ouster)
Not loading weapon id 223 (Apocalypse#SolarisWeak)
Not loading weapon id 224 (Warhammer#Vindicator)
Not loading weapon id 225 (Eos#SSM)
Loading model 'hornet.pof'
Glow point bank 0 texture num is 742343 for 'hornet.pof'
Glow point bank nebula texture not found for 'hornet.pof', using normal glowpoint texture instead
IBX: Found a good IBX to read for 'hornet.pof'.
IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
Not loading weapon id 227 (Cluster Baby Weak)
Not loading weapon id 228 (Cluster Bomb Baby)
Not loading weapon id 229 (S_Cluster Baby)
Not loading weapon id 230 (S_Cluster Baby Weak)
Not loading weapon id 231 (S_Cluster Bomb Baby)
Loading model 'SlammerCluster.pof'
Glow point bank 0 texture num is 742343 for 'SlammerCluster.pof'
Glow point bank nebula texture not found for 'SlammerCluster.pof', using normal glowpoint texture instead
IBX: Found a good IBX to read for 'SlammerCluster.pof'.
IBX-DEBUG => POF checksum: 0x615fcf8e, IBX checksum: 0x41858756 -- "SlammerCluster.pof"
Not loading weapon id 233 (Hydra#Spawn)
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
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Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
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Loading model 'SlammerTECH.pof'
Model SlammerTECH.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
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Int3(): From /Users/rhyskidd/Documents/Coding/fs2open/antipodes/projects/Xcode4/../../code/graphics/gropenglstate.cpp at line 198
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Title: Re: Cannot run Blue Planet mod, help please?
Post by: General Battuta on January 08, 2013, 11:18:10 pm
The common issue here seems to be low end video hardware. What I think we need to do to help you guys out is explore the feasibility of builds without the deferred lighting code.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: knight334 on January 09, 2013, 03:40:36 am
same issue here,it stops at start showing freespace 2 open -antipodes
,i have ATI Radeon HD 4650  :confused:
Title: Re: Cannot run Blue Planet mod, help please?
Post by: FekLeyrTarg on January 09, 2013, 05:54:51 am
same issue here,it stops at start showing freespace 2 open -antipodes
,i have ATI Radeon HD 4650  :confused:
Same here and I have an ATI Radeon HD 4570. Diaspora works fine btw.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: Apollo on January 09, 2013, 06:10:15 am
I have the same issue and my computer is a piece of crap all-in-one that can't even run LCW or mediavps without massive slowdown.

EDIT: Still won't run on my other decent computer with crappy drivers.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: General Battuta on January 09, 2013, 10:52:06 am
I'm fairly certain that you guys have the same issue as everyone who posted earlier, and that the solution will be the same.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: mr.WHO on January 09, 2013, 01:31:23 pm
Hi I have a same issue as OP. I also tied the proposed fixes with no effect.
Interesting point is that my Laptop is quite new and modern (I can play Planetside 2 with no problem).
My GPU is GeForce GT 650M
Title: Re: Cannot run Blue Planet mod, help please?
Post by: General Battuta on January 09, 2013, 01:41:43 pm
The plan for you guys is to try to find a way to run the mod on builds without deferred lighting.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: ellerto on January 09, 2013, 01:52:41 pm
The plan for you guys is to try to find a way to run the mod on builds without deferred lighting.
"-nodeferred" option should be a very welcome addition.
If the deferred lighting is the problem, why it is running almost without fault on my 9650M GT? (not sure as I don't know what the "out of lights" in debug means, yet)
GT650M should have much less problems with it. Or maybe it is driver issue somehow?
Title: Re: Cannot run Blue Planet mod, help please?
Post by: The E on January 09, 2013, 01:57:49 pm
Quote
(not sure as I don't know what the "out of lights" in debug means, yet)

Nothing, is what it means. The engine tracks 256 discrete light sources. If the lighting detail level is set to max, each weapon and most glowpoints will act as light sources; if you have lots of projectiles flying around, that'll fill up the available slots real fast.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: mr.WHO on January 09, 2013, 02:05:00 pm
The plan for you guys is to try to find a way to run the mod on builds without deferred lighting.
"-nodeferred" option should be a very welcome addition.
If the deferred lighting is the problem, why it is running almost without fault on my 9650M GT? (not sure as I don't know what the "out of lights" in debug means, yet)
GT650M should have much less problems with it. Or maybe it is driver issue somehow?

I just Updated my GPU Drivers and still no change.

I think the problem is the BP build itself as I can run 3.6.14 build without problem, while BP2 build crash even if I have no mod loaded.

P.S I have Win 7 64 bit version if this change anything (probably not :(   )
Title: Re: Cannot run Blue Planet mod, help please?
Post by: General Battuta on January 09, 2013, 02:22:10 pm
Yeah, that's what we're saying - your hardware cannot (for whatever reason) handle the deferred lighting code in the BP build, so we're going to try to make new builds that are easier to run.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: ellerto on January 09, 2013, 02:35:50 pm
Quote
(not sure as I don't know what the "out of lights" in debug means, yet)

Nothing, is what it means. The engine tracks 256 discrete light sources. If the lighting detail level is set to max, each weapon and most glowpoints will act as light sources; if you have lots of projectiles flying around, that'll fill up the available slots real fast.
That was my puzzle. Nobody else did have those. And now I realized, nobody else actually got it working.   :lol:
And no. My lighting detail is not set to max.

However, I do have one suggestion for Windows+laptop users. Make sure your Power Options/PCI Express/Link State Power Management in your actual power profile is turned off. It sometimes screws up things that otherwise work nicely. Or usually the Max. Performance power plan has it turned off.

Yeah, that's what we're saying - your hardware cannot (for whatever reason) handle the deferred lighting code in the BP build, so we're going to try to make new builds that are easier to run.

So it seems, that 4 years old 9650MGT GPU is easily able to handle it, yet the shiny and new (much powerful) GT 650 M cannot??? Weird idea. Not quite buying it.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: Black_Yoshi1230 on January 09, 2013, 02:41:29 pm
Right now, this hardware debacle is like... crap, how do I say this, you either drive an Aston Martin or... god forbid, the Reliant Robin (https://www.youtube.com/watch?v=_bIn_ZgHJaE).

... your hardware cannot (for whatever reason) handle the deferred lighting code in the BP build, so we're going to try to make new builds that are easier to run.

Yay, outreach to the little people. What's one of them gonna be called? .17_BPLite? (ha ha, get it?)
Title: Re: Cannot run Blue Planet mod, help please?
Post by: ellerto on January 09, 2013, 03:16:54 pm
Right now, this hardware debacle is like... crap, how do I say this, you either drive an Aston Martin or... god forbid, the Reliant Robin (https://www.youtube.com/watch?v=_bIn_ZgHJaE).

... your hardware cannot (for whatever reason) handle the deferred lighting code in the BP build, so we're going to try to make new builds that are easier to run.

Yay, outreach to the little people. What's one of them gonna be called? .17_BPLite? (ha ha, get it?)
The fact is, that it is somehow hardware related. But not in the way that the hardware is too crap to run it (not talking about Intel GPUs and maybe the XT Radeon). There is something else in that. It looks more like OpenGL 3/4 related issue. Because:
-apart from extensions, there were actually some elements removed from OpenGL specs after OpenGL3 and some of them were replaced, like for example GLXCreateContext
-the code might/might not use one of these. if it does, they should work in sort of compatibility mode on OpenGl4.X cards, but god knows, they might as well not
I would start at this place, because simply it seems strange that OpenGL3.X capable card is running it no problem and the newer is suffering...
Or the problem is completely somewhere else.
Which brings me to... Trying to disable GLSL (as for a start)
Title: Re: Cannot run Blue Planet mod, help please?
Post by: mr.WHO on January 09, 2013, 03:56:37 pm
Which brings me to... Trying to disable GLSL (as for a start)

Tried it (troubleshoot>Disable GLSL (shader) support) - no effect.

I wonder why the Debug build is able to at least load the game main menu, while normal build is not even able to start the game.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: ellerto on January 09, 2013, 05:13:37 pm
Done some digging and maybe found where is the problem for some of you. These may be the root of your problems. Maybe some of you coders should respond???
About ATI cards:
It seems that the swashmebuckles 2400 XT does have a problem with "Unable to find extension "GL_ARB_draw_elements_base_vertex"". Where the table i've found does not say about 2400 XT and OS X, but does say about the 2600 and OS X, so i assume very similar capabilities. It seems that you should circumvent this problem by newest drivers (it actually says that 1.6.26 driver, not exactly yours, does not support it, but the 7.18.11 does, so this extension was added somewhere in the middle i think). Or you should be as of now completely able to run it under Linux or Windows (above 6.14.10.6748).

As for batman55, things could be more complicated. I could say that the X800 seems to be too old to run it. Not sure though, as I mentioned, some coder should have a look at this, I'm not sure which of these things the engine actually uses and which of them are not essentially needed.

It also seems that support for the missing "GL_ATI_shader_texture_lod" extensions was removed at some point from the drivers.

The 4650 and 4570 should run it without a problem, so FekLeyrTarg and knight334 may have problems of different nature. The same goes to mr.WHO.

So, the premature conclusion is, that in the case of ATI GPUs, you should have at least the HD 2XXX series (preferably not in Mac) to run the 3.6.17... build.
It has been known that ATI's OpenGL coverage is somewhat lacking to NVIDIAs, but now I'm quite surprised, how big the gap is.

And for the tables, you might have find them useful sometimes:
http://feedback.wildfiregames.com/report/opengl/ (http://feedback.wildfiregames.com/report/opengl/)

Maybe if you post your logs... More logs, more information...
Title: Re: Cannot run Blue Planet mod, help please?
Post by: batman55 on January 09, 2013, 11:25:46 pm
I think there is strong reason to believe that the problem is unfixable with this old CPU.  So I actually uninstalled FS2 Open and BP and all that, it's nothing against any of you folks of course, it's just I have a short attention span and want to move onto something else.

I'd be glad to try FS2 Open BP again, of course, if you folks want to create Blue Planet Lite.  All efforts shall be appreciated.

I'm thinking of getting a new CPU quite soon, anyway.  A $700 Intel Core i5 desktop from Dell is what I'm thinking, and possibly a $150 video card from Asus.  My brother is trying to talk me out of it, but I don't have the money for the whole nine yards.  He thinks the above mentioned choice is not forward thinking for a PC desktop, and it won't run "next generation games" and all that.  But I don't have the money for something better, and I think most games out currently would run at high quality.  Any thoughts welcome.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: General Battuta on January 10, 2013, 12:02:39 am
I think there is strong reason to believe that the problem is unfixable with this old CPU.  So I actually uninstalled FS2 Open and BP and all that, it's nothing against any of you folks of course, it's just I have a short attention span and want to move onto something else.

Why don't you play any of the literally dozens of other super high quality mods that would run fine on your CPU? BP is literally the only one that will have this problem right now.

Quote
I'm thinking of getting a new CPU quite soon, anyway.  A $700 Intel Core i5 desktop from Dell is what I'm thinking, and possibly a $150 video card from Asus.  My brother is trying to talk me out of it, but I don't have the money for the whole nine yards.  He thinks the above mentioned choice is not forward thinking for a PC desktop, and it won't run "next generation games" and all that.  But I don't have the money for something better, and I think most games out currently would run at high quality.  Any thoughts welcome.

No no no no no no no D:

You would be throwing your money away. For $850 you can build a really badass rig that would run, I'm thinking, maybe three times as well.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: Shorebird_One on January 10, 2013, 07:30:43 pm
I would like to mention that I have the problem as OP does (I think, it could just have identical symptoms...), I have a GM 965. I do, however, plan to keep playing the game (as I have been) and will continue to give spoiler threads a wide berth, so even if OP has quit it'd be nice if an easy fix was found. :)
Title: Re: Cannot run Blue Planet mod, help please?
Post by: batman55 on January 10, 2013, 11:28:40 pm
Getting back into Freespace 2 and mods is just a few clicks away, of course.  I'd be more than willing to try another mod once I get around to it.  I'm looking for something creepy and unusual, but not so hard that I would be forced to play on very easy.

About building a killer rig for $850, that's doable from a monetary standpoint, but the problem is I don't really have the knowledge or even the desire to do it myself.  You could call me lazy, I suppose.  Stubborn as well--I've always used the prepackaged rigs, it's just what I'm accustomed to.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: mr.WHO on January 11, 2013, 12:51:31 pm
Any ETA on posible solution? I started to read spoilers of act.3 and I'm starting to regret as I'll know act.3 story before I will even play it.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: basnyy213 on January 11, 2013, 02:58:29 pm
I'm having the same problem. I have a 2 year old Alienware (I know, I know overpriced) but its got an i5 and nvidia card (not sure which, its got 1 gig though it had just come out when I got it)
Title: Re: Cannot run Blue Planet mod, help please?
Post by: Apollo on January 11, 2013, 09:47:13 pm
Any ETA on posible solution? I started to read spoilers of act.3 and I'm starting to regret as I'll know act.3 story before I will even play it.

Yeah, do you have any idea when you'll be able to get this fixed?
Title: Re: Cannot run Blue Planet mod, help please?
Post by: General Battuta on January 12, 2013, 12:09:41 am
The problem we're trying to fix here is that the video hardware you guys have is incapable of running the deferred lighting code.

The solution we'll need to attempt is to make builds without the deferred lighting code that are still capable of running the Act 3 missions.

Whether this is possible is up to The_E. The_E?
Title: Re: Cannot run Blue Planet mod, help please?
Post by: swashmebuckle on January 12, 2013, 12:58:04 am
Once the deferred lighting code becomes the standard, will the current (non antipodes) system be used as the fallback? Or will our hardware drop us all the way back to the fixed render pipeline or something like that?
Title: Re: Cannot run Blue Planet mod, help please?
Post by: The E on January 12, 2013, 01:13:51 am
I am looking into the issue. It seems to me that something inadvertently broke the fixed render pipe; that can and will be fixed.

However, the shader-based render path will remain deferred only, given that maintaining 3 separate render paths is silly.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: Apollo on January 12, 2013, 08:15:45 am
Does that mean we'll be able to play as long as we disable the shaders?
Title: Re: Cannot run Blue Planet mod, help please?
Post by: The E on January 12, 2013, 08:19:48 am
Yes, that is the goal.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: Apollo on January 12, 2013, 08:21:03 am
Yes, that is the goal.
Yay.

Just out of curiosity, will the game still look decent without them?
Title: Re: Cannot run Blue Planet mod, help please?
Post by: The E on January 12, 2013, 08:37:03 am
Well, you'll be losing a LOT of effects, like the enhanced lighting and normal mapping.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: Apollo on January 12, 2013, 08:40:01 am
Will glows and shine still work?
Title: Re: Cannot run Blue Planet mod, help please?
Post by: The E on January 12, 2013, 08:46:58 am
Yes.  Those effects have been around longer than shaders have, so they'll still be present.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: Apollo on January 12, 2013, 09:32:23 am
OK, good. I don't much care about anything else as long as those work.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: General Battuta on January 12, 2013, 10:42:00 am
You won't get any postprocessing though, which is a shame as post effects are used heavily in Act 3.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: Apollo on January 12, 2013, 11:05:16 am
I don't use that anyway, so I won't really notice.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: -Sara- on January 12, 2013, 01:15:05 pm
I had to switch GLSL off for my game to work. But only with this new antipode xxx.17. Can't be old hardware, it's high-end and recent.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: swashmebuckle on January 12, 2013, 02:51:41 pm
Ah, bummer to be losing normal maps and post processing, but it's understandable--the greater good and all :)

Will the deferred lighting go into trunk at 3.7 or will there be a stable release with the new pilot code before it goes in?
Title: Re: Cannot run Blue Planet mod, help please?
Post by: The E on January 12, 2013, 05:23:38 pm
There will be a stable release with the new pilot code, yes. Deferred rendering will then go to Antipodes.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: ellerto on January 13, 2013, 06:31:55 am
can you direct me to the source of this actual build?
Title: Re: Cannot run Blue Planet mod, help please?
Post by: The E on January 13, 2013, 07:02:12 am
BP builds are based off of the Antipodes branch in the FSO svn, revision 9485. To get this, use your preferred svn client to check out "svn://svn.icculus.org/fs2open/branches/antipodes". A patch file and premade executables for Windows can be found here: http://www.hard-light.net/forums/index.php?topic=83318.0
Title: Re: Cannot run Blue Planet mod, help please?
Post by: mr.WHO on January 16, 2013, 11:37:41 am
Can someone put the note here in this topic once the working solution will be found?
Thanks.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: FekLeyrTarg on January 16, 2013, 01:54:54 pm
Are you sure that this has something to do with post processing? If I'm not mistaken, Diaspora uses post processing for the film grain effect and it works on my Laptop without any problem.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: General Battuta on January 16, 2013, 02:00:29 pm
Are you sure that this has something to do with post processing? If I'm not mistaken, Diaspora uses post processing for the film grain effect and it works on my Laptop without any problem.

If you are unable to run this BP build, the issue is not post processing. The issue is the new deferred lighting code used in these builds.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: Shorebird_One on January 17, 2013, 12:09:48 pm
Is there ever going to be a solution other than the 'adding a disabled deferred lighting option' workaround, or do we just have to wait for ati/intel to update their opengl drivers?
Title: Re: Cannot run Blue Planet mod, help please?
Post by: mralexs on January 17, 2013, 09:35:00 pm
The problem with the texture is us, not you. We rolled out a new update really recently and missed that texture while packing it. It shouldn't have happened.

That said, it also shouldn't be causing any crashes - it's a minor issue. But just to be sure, could you download Shuttle.dds (http://www.mediafire.com/?k1j41zjn76quth1), place it in FreeSpace2/blueplanet/data/maps (you'll probably need to create this folder), and see if the problem recurs on your release build?

If it does, please whip up and post a new debug log. I'm a little worried about the X-series Radeon card, those have had trouble in the past.

The next thing to check is to make absolutely sure you're using the build that shipped with the BP update - it's the only thing new enough to handle the campaign. I'm pretty sure you are. If that doesn't help, could you try navigating to the troubleshooting section of your launcher's advanced features tab, and disabling either OpenGL VBO, GLSL support, or both?

I'm really sorry about this hassle. It's normally not necessary, but we're moving into some uncharted technical territory with this release.

Could you please reupload that file?  Mediafire doesn't want me to download it.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: BritishShivans on January 18, 2013, 04:19:12 am
Not exactly sure if I should make a new thread, but you're all talking about lighting bugs here I thought I might pop in and tell you about my own problems with lighting. Surprisingly, just tossing the bp1 and bp2 folders into my FS2 folder actually did work, just that no new ships or tech entries were in the tech room.

I've had zero problems so far, except for these two glaring (literally) bugs:

The UEF freighter's "body" is oversaturated with lighting to the point the textures cannot be seen - only some grey stripes, with the rest obscured by lights.

The GTF Myrmidon also possesses a similar bug, but the lighting is at low enough of a level that the textures can be seen. However, the sheer brightness allows me to see it at least 2500m away (rough estimate based on my gameplay) and thus is very jarring. This is not as bad as the freighter, however.

The freighter is literally so bright, that when I turn towards it, my HUD and surrounding ships are shone on with enough intensity to obscure most of the screen. It also hurt my eyes and nearly gave me a headache just from looking at it.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: niffiwan on January 18, 2013, 04:25:54 am
Have you tried setting "-spec_point" to 0.3 or less?
Title: Re: Cannot run Blue Planet mod, help please?
Post by: m0re_fyah! on January 18, 2013, 06:18:06 am
hey guys,
i had the same issue. After hitting run in the launcher, I get this error: "Freespace 2 Open Antipodes has stopped working.". i have laptop with intel HD and Nvidia GTX560.
i run all other FS mods with 3.6.14 build. and i selected in the "nvidia tool" "use highspeed graphic processor" instead of the onboard intel HD graphiccard for the 3.6.14 executable.
with the new BP build i forgot to set this setting. the BP build tried to start with intel HD... without success (Freespace 2 Open Antipodes has stopped working). may be some of you had the same simple cause.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: mr.WHO on January 18, 2013, 10:56:53 am
PEOPLE REJOICE*

m0re_fyah! is right, albeit his solution might require some bit more tweaks.
Do as he told. But if it's not working do not despair. Start again by right-click menu on  Freespace launcher shortcut, go to run with graphic processor selection menu (not accurate name as I'm running polish language setting) and select "highspeed graphic processor". Run the launcher and start the game... no antipodes error anymore :))))).

@m0re_fyah! May the fortune be generous for you kind sir.

<running away to play BP>



*those with nVIdia GPU
Title: Re: Cannot run Blue Planet mod, help please?
Post by: General Battuta on January 18, 2013, 11:23:01 am
The problem with the texture is us, not you. We rolled out a new update really recently and missed that texture while packing it. It shouldn't have happened.

That said, it also shouldn't be causing any crashes - it's a minor issue. But just to be sure, could you download Shuttle.dds (http://www.mediafire.com/?k1j41zjn76quth1), place it in FreeSpace2/blueplanet/data/maps (you'll probably need to create this folder), and see if the problem recurs on your release build?

If it does, please whip up and post a new debug log. I'm a little worried about the X-series Radeon card, those have had trouble in the past.

The next thing to check is to make absolutely sure you're using the build that shipped with the BP update - it's the only thing new enough to handle the campaign. I'm pretty sure you are. If that doesn't help, could you try navigating to the troubleshooting section of your launcher's advanced features tab, and disabling either OpenGL VBO, GLSL support, or both?

I'm really sorry about this hassle. It's normally not necessary, but we're moving into some uncharted technical territory with this release.

Could you please reupload that file?  Mediafire doesn't want me to download it.

Shouldn't need it any more, the AoA VPs and archive should be fixed. (I hope!)
Title: Re: Cannot run Blue Planet mod, help please?
Post by: mralexs on January 18, 2013, 04:15:45 pm
hey guys,
i had the same issue. After hitting run in the launcher, I get this error: "Freespace 2 Open Antipodes has stopped working.". i have laptop with intel HD and Nvidia GTX560.
i run all other FS mods with 3.6.14 build. and i selected in the "nvidia tool" "use highspeed graphic processor" instead of the onboard intel HD graphiccard for the 3.6.14 executable.
with the new BP build i forgot to set this setting. the BP build tried to start with intel HD... without success (Freespace 2 Open Antipodes has stopped working). may be some of you had the same simple cause.

I have a nVidia card also, where the heck do i find this setting?
Title: Re: Cannot run Blue Planet mod, help please?
Post by: mr.WHO on January 19, 2013, 05:02:43 am
mralexs - try either in tray icon bar (bottom right side of the screen) or right-click on freespace launcher shortcut and there should be selector of default GPU that should be run with the selected application.

If you don't have them try to update your drivers and it should appear (at least for Win 7) here is screeshot in polish language:
(http://i.imgur.com/INOT1sE.jpg)
Title: Re: Cannot run Blue Planet mod, help please?
Post by: basnyy213 on January 19, 2013, 11:52:34 am
all my drivers are up to date and I don't have that option, using Windows 7
Title: Re: Cannot run Blue Planet mod, help please?
Post by: mr.WHO on January 20, 2013, 03:07:26 am
My drivers are 310.90-notebook-win8-win7-winvista-64bit-international-whql.

I suggest you go to drivers website and try them to auto detect proper drivers for you:
http://www.nvidia.pl/Download/index.aspx?lang=pl

in top right corner you can change the language.

If you still don't have these right-click options the I think it must be something in your Win 7 security settings or you don't have perhaps the administrator rights.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: praseodym on January 20, 2013, 07:42:10 am
I cannot run blueplanet on Ubuntu 12.04 32bit, it crashes at startup. I cannot even create a log. Is there a possibility to compile (edit: this version of) fs2_open on my own?

Thanks in advance
Title: Re: Cannot run Blue Planet mod, help please?
Post by: praseodym on January 20, 2013, 01:12:23 pm
Here is the log from 3.6.16-RC1
Code: [Select]
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'bp-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
No joysticks found
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
mv_music-mus.tbm(line 18): Error: Missing required token: [#Soundtrack End]. Found [#SoundTrack Start]  instead.

ERROR: mv_music-mus.tbm(line 18):
Error: Missing required token: [#Soundtrack End]. Found [#SoundTrack Start]  instead.

File: parse/parselo.cpp
Line: 336
Freeing all existing models...
Title: Re: Cannot run Blue Planet mod, help please?
Post by: niffiwan on January 20, 2013, 03:54:24 pm
Yes, you can compile your own.  See this post for details:

http://www.hard-light.net/forums/index.php?topic=83225.msg1665734#msg1665734

As you're on ubuntu 12.04, I believe the svn patch command will not work (step 10).  Replace it with:
patch -p0 < ~/path/to/BP.patch

Note: ignore any errors about applying the patch to MSVC project files.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: praseodym on January 21, 2013, 01:00:38 pm
Thanks ;-)

Here is a manual for the terminal:
Code: [Select]
sudo apt-get install libopenal-dev libogg-dev libvorbis-dev build-essential automake1.10 autoconf libsdl1.2-dev libtheora-dev libreadline6-dev libpng12-dev libjpeg62-dev liblua5.1-0-dev svn
mkdir ~/fs2-open-blueplanet
cd ~/fs2-open-blueplanet
svn checkout svn://svn.icculus.org/fs2open/branches/antipodes
cd antipodes
wget http://blueplanet.fsmods.net/BP.patch
Check line 3 as mentioned here in step 7:
http://www.hard-light.net/forums/index.php?topic=83225.msg1665734#msg1665734
After that apply the updates and the patch:
Code: [Select]
svn update -r 9485
svn patch BP.patch
./autogen.sh
make
cp /code/fs2_open_3.6.17 /path/to/Freespace2

It still crashes, I will compile the debug-build and come back.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: praseodym on January 21, 2013, 01:08:08 pm
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log '/home/oliver/.fs2_open/data/fs2_open.log', Mon Jan 21 20:07:01 2013 ...
FreeSpace 2 Open version: 3.6.17.9481
Passed cmdline options:
  -missile_lighting
  -nomotiondebris
  -3dshockwave
  -soft_particles
  -post_process
  -fxaa
  -ballistic_gauge
  -dualscanlines
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod blueplanet,mediavps_3612
Building file index...
Found root pack '/home/oliver/Freespace2/blueplanet/bp-adv-visuals.vp' with a checksum of 0x1541da12
Found root pack '/home/oliver/Freespace2/blueplanet/bp-audio1.vp' with a checksum of 0xcc452f9d
Found root pack '/home/oliver/Freespace2/blueplanet/bp-audio2.vp' with a checksum of 0x060bee91
Found root pack '/home/oliver/Freespace2/blueplanet/bp-core.vp' with a checksum of 0xe2219ccf
Found root pack '/home/oliver/Freespace2/blueplanet/bp-visuals1.vp' with a checksum of 0x7e75407b
Found root pack '/home/oliver/Freespace2/blueplanet/bp-visuals2.vp' with a checksum of 0x44c7e8dd
Found root pack '/home/oliver/Freespace2/mediavps_3612/3613_update.vp' with a checksum of 0x19cf9a3d
Found root pack '/home/oliver/Freespace2/mediavps_3612/mv_advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack '/home/oliver/Freespace2/mediavps_3612/mv_animglows.vp' with a checksum of 0x6a554026
Found root pack '/home/oliver/Freespace2/mediavps_3612/mv_assets.vp' with a checksum of 0x529cc70f
Found root pack '/home/oliver/Freespace2/mediavps_3612/mv_assets_3612.vp' with a checksum of 0x59649c21
Found root pack '/home/oliver/Freespace2/mediavps_3612/mv_cb_ani_1.vp' with a checksum of 0x9c948078
Found root pack '/home/oliver/Freespace2/mediavps_3612/mv_cb_ani_2.vp' with a checksum of 0xd1e3fc51
Found root pack '/home/oliver/Freespace2/mediavps_3612/mv_effects.vp' with a checksum of 0xb9a9a485
Found root pack '/home/oliver/Freespace2/mediavps_3612/mv_effects_3612.vp' with a checksum of 0x9c510aa0
Found root pack '/home/oliver/Freespace2/mediavps_3612/mv_music.vp' with a checksum of 0xb3e21469
Found root pack '/home/oliver/Freespace2/mediavps_3612/mv_radaricons.vp' with a checksum of 0x31dd7781
Found root pack '/home/oliver/Freespace2/mediavps_3612/mv_root.vp' with a checksum of 0x6ffd5c78
Found root pack '/home/oliver/Freespace2/mediavps_3612/mv_root_3612.vp' with a checksum of 0x7c9d7e74
Found root pack '/home/oliver/Freespace2/root_fs2.vp' with a checksum of 0xce10d76c
Found root pack '/home/oliver/Freespace2/smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack '/home/oliver/Freespace2/sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack '/home/oliver/Freespace2/sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack '/home/oliver/Freespace2/stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack '/home/oliver/Freespace2/tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack '/home/oliver/Freespace2/tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack '/home/oliver/Freespace2/tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack '/home/oliver/Freespace2/warble_fs2.vp' with a checksum of 0xd85c305d
Found root pack '/home/oliver/Freespace2/data/models/custom_shivans_animated_eff.vp' with a checksum of 0x54908aca
Found root pack '/home/oliver/Freespace2/data/models/custom_shivans_animated_green.vp' with a checksum of 0xb985c341
Searching root '/home/oliver/.fs2_open/blueplanet/' ... 0 files
Searching root '/home/oliver/.fs2_open/mediavps_3612/' ... 0 files
Searching root '/home/oliver/.fs2_open/' ... 2 files
Searching root '/home/oliver/Freespace2/blueplanet/' ... 0 files
Searching root pack '/home/oliver/Freespace2/blueplanet/bp-adv-visuals.vp' ... 403 files
Searching root pack '/home/oliver/Freespace2/blueplanet/bp-audio1.vp' ... 41 files
Searching root pack '/home/oliver/Freespace2/blueplanet/bp-audio2.vp' ... 685 files
Searching root pack '/home/oliver/Freespace2/blueplanet/bp-core.vp' ... 46 files
Searching root pack '/home/oliver/Freespace2/blueplanet/bp-visuals1.vp' ... 326 files
Searching root pack '/home/oliver/Freespace2/blueplanet/bp-visuals2.vp' ... 1488 files
Searching root '/home/oliver/Freespace2/mediavps_3612/' ... 0 files
Searching root pack '/home/oliver/Freespace2/mediavps_3612/3613_update.vp' ... 216 files
Searching root pack '/home/oliver/Freespace2/mediavps_3612/mv_advanced.vp' ... 1283 files
Searching root pack '/home/oliver/Freespace2/mediavps_3612/mv_animglows.vp' ... 1641 files
Searching root pack '/home/oliver/Freespace2/mediavps_3612/mv_assets.vp' ... 1527 files
Searching root pack '/home/oliver/Freespace2/mediavps_3612/mv_assets_3612.vp' ... 315 files
Searching root pack '/home/oliver/Freespace2/mediavps_3612/mv_cb_ani_1.vp' ... 32 files
Searching root pack '/home/oliver/Freespace2/mediavps_3612/mv_cb_ani_2.vp' ... 52 files
Searching root pack '/home/oliver/Freespace2/mediavps_3612/mv_effects.vp' ... 1876 files
Searching root pack '/home/oliver/Freespace2/mediavps_3612/mv_effects_3612.vp' ... 10 files
Searching root pack '/home/oliver/Freespace2/mediavps_3612/mv_music.vp' ... 32 files
Searching root pack '/home/oliver/Freespace2/mediavps_3612/mv_radaricons.vp' ... 24 files
Searching root pack '/home/oliver/Freespace2/mediavps_3612/mv_root.vp' ... 94 files
Searching root pack '/home/oliver/Freespace2/mediavps_3612/mv_root_3612.vp' ... 13 files
Searching root '/home/oliver/Freespace2/' ... 464 files
Searching root pack '/home/oliver/Freespace2/root_fs2.vp' ... 157 files
Searching root pack '/home/oliver/Freespace2/smarty_fs2.vp' ... 10 files
Searching root pack '/home/oliver/Freespace2/sparky_fs2.vp' ... 3027 files
Searching root pack '/home/oliver/Freespace2/sparky_hi_fs2.vp' ... 1337 files
Searching root pack '/home/oliver/Freespace2/stu_fs2.vp' ... 2355 files
Searching root pack '/home/oliver/Freespace2/tango1_fs2.vp' ... 32 files
Searching root pack '/home/oliver/Freespace2/tango2_fs2.vp' ... 15 files
Searching root pack '/home/oliver/Freespace2/tango3_fs2.vp' ... 10 files
Searching root pack '/home/oliver/Freespace2/warble_fs2.vp' ... 52 files
Searching root pack '/home/oliver/Freespace2/data/models/custom_shivans_animated_eff.vp' ... 33 files
Searching root pack '/home/oliver/Freespace2/data/models/custom_shivans_animated_green.vp' ... 1227 files
Found 36 roots and 18825 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : OpenAL Community
  OpenAL Renderer   : OpenAL Soft
  OpenAL Version    : 1.1 ALSOFT 1.13

Why are you trying to free a NULL pointer?  [fsmemory.cpp(19)]
  Found extension "AL_EXT_float32".
  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX enabled: NO
  Playback device: PulseAudio Default
  Capture device: PulseAudio Default
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1280x1024 with 32-bit color...
  Initializing SDL...
  Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 1
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 2
  OpenGL Vendor    : NVIDIA Corporation
  OpenGL Renderer  : GeForce 315/PCIe/SSE2/3DNOW!
  OpenGL Version   : 3.3.0 NVIDIA 310.14

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Using extension "GL_ARB_texture_float".
  Using extension "GL_ARB_draw_elements_base_vertex".
  Using extension "GL_EXT_framebuffer_blit".
  Using extension "GL_EXT_geometry_shader4".
  Using extension "GL_EXT_texture_array".
  Found special extension function "glXSwapIntervalSGI".

Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Depth-blended Particles
Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Distorted Particles
Compiling deferred light shader...
   Loading built-in default shader for: deferred-v.sdr
   Loading built-in default shader for: deferred-f.sdr

  Compiling post-processing shader 1 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: post-f.sdr
  Compiling post-processing shader 2 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
  Compiling post-processing shader 3 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
  Compiling post-processing shader 4 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: brightpass-f.sdr
  Compiling post-processing shader 5 ...
   Loading built-in default shader for: fxaa-v.sdr
   Loading built-in default shader for: fxaa-f.sdr
  Compiling post-processing shader 6 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: fxaapre-f.sdr
  Compiling post-processing shader 7 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: ls-f.sdr
  Compiling post-processing shader 8 ...
   Loading built-in default shader for: shadowdebug-v.sdr
   Loading built-in default shader for: shadowdebug-f.sdr

  Max texture units: 4 (32)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 8192x8192
  Max render buffer size: 8192x8192
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: YES
  Using trilinear texture filter.
  OpenGL Shader Version: 3.30 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'bp-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
No joysticks found
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
mv_music-mus.tbm(line 18): Error: Missing required token: [#Soundtrack End]. Found [#SoundTrack Start]  instead.

ERROR: mv_music-mus.tbm(line 18):
Error: Missing required token: [#Soundtrack End]. Found [#SoundTrack Start]  instead.

File: parse/parselo.cpp
Line: 336
Freeing all existing models...
Here is the log. Why does it read:
Code: [Select]
FreeSpace 2 Open version: 3.6.17.9481???
Title: Re: Cannot run Blue Planet mod, help please?
Post by: General Battuta on January 21, 2013, 02:50:47 pm
Well, hopefully because that's the version of the game engine you're running. But something looks funny about your install...how recently did you get these VPs?
Title: Re: Cannot run Blue Planet mod, help please?
Post by: praseodym on January 21, 2013, 04:13:45 pm
I reinstalled bp and bp2 according to the release threads. Same result:

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log '/home/oliver/.fs2_open/data/fs2_open.log', Mon Jan 21 23:10:39 2013 ...
FreeSpace 2 Open version: 3.6.17.9481
Passed cmdline options:
  -spec_point 0.3
  -missile_lighting
  -nomotiondebris
  -3dshockwave
  -soft_particles
  -post_process
  -fxaa
  -ballistic_gauge
  -dualscanlines
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod blueplanet,mediavps_3612
Building file index...
Found root pack '/home/oliver/Freespace2/blueplanet/adv-bp.vp' with a checksum of 0x670cbd97
Found root pack '/home/oliver/Freespace2/blueplanet/bp-audio1.vp' with a checksum of 0x58f866a1
Found root pack '/home/oliver/Freespace2/blueplanet/bp-audio2.vp' with a checksum of 0x213dcdf3
Found root pack '/home/oliver/Freespace2/blueplanet/bp-core.vp' with a checksum of 0xe5b684cd
Found root pack '/home/oliver/Freespace2/blueplanet/bp-visuals1.vp' with a checksum of 0x1604e6d1
Found root pack '/home/oliver/Freespace2/blueplanet/bp-visuals2.vp' with a checksum of 0xcb7237b9
Found root pack '/home/oliver/Freespace2/mediavps_3612/3613_update.vp' with a checksum of 0x19cf9a3d
Found root pack '/home/oliver/Freespace2/mediavps_3612/mv_advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack '/home/oliver/Freespace2/mediavps_3612/mv_animglows.vp' with a checksum of 0x6a554026
Found root pack '/home/oliver/Freespace2/mediavps_3612/mv_assets.vp' with a checksum of 0x529cc70f
Found root pack '/home/oliver/Freespace2/mediavps_3612/mv_assets_3612.vp' with a checksum of 0x59649c21
Found root pack '/home/oliver/Freespace2/mediavps_3612/mv_cb_ani_1.vp' with a checksum of 0x9c948078
Found root pack '/home/oliver/Freespace2/mediavps_3612/mv_cb_ani_2.vp' with a checksum of 0xd1e3fc51
Found root pack '/home/oliver/Freespace2/mediavps_3612/mv_effects.vp' with a checksum of 0xb9a9a485
Found root pack '/home/oliver/Freespace2/mediavps_3612/mv_effects_3612.vp' with a checksum of 0x9c510aa0
Found root pack '/home/oliver/Freespace2/mediavps_3612/mv_music.vp' with a checksum of 0xb3e21469
Found root pack '/home/oliver/Freespace2/mediavps_3612/mv_radaricons.vp' with a checksum of 0x31dd7781
Found root pack '/home/oliver/Freespace2/mediavps_3612/mv_root.vp' with a checksum of 0x6ffd5c78
Found root pack '/home/oliver/Freespace2/mediavps_3612/mv_root_3612.vp' with a checksum of 0x7c9d7e74
Found root pack '/home/oliver/Freespace2/root_fs2.vp' with a checksum of 0xce10d76c
Found root pack '/home/oliver/Freespace2/smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack '/home/oliver/Freespace2/sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack '/home/oliver/Freespace2/sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack '/home/oliver/Freespace2/stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack '/home/oliver/Freespace2/tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack '/home/oliver/Freespace2/tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack '/home/oliver/Freespace2/tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack '/home/oliver/Freespace2/warble_fs2.vp' with a checksum of 0xd85c305d
Found root pack '/home/oliver/Freespace2/data/models/custom_shivans_animated_eff.vp' with a checksum of 0x54908aca
Found root pack '/home/oliver/Freespace2/data/models/custom_shivans_animated_green.vp' with a checksum of 0xb985c341
Searching root '/home/oliver/.fs2_open/blueplanet/' ... 0 files
Searching root '/home/oliver/.fs2_open/mediavps_3612/' ... 0 files
Searching root '/home/oliver/.fs2_open/' ... 2 files
Searching root '/home/oliver/Freespace2/blueplanet/' ... 0 files
Searching root pack '/home/oliver/Freespace2/blueplanet/adv-bp.vp' ... 358 files
Searching root pack '/home/oliver/Freespace2/blueplanet/bp-audio1.vp' ... 41 files
Searching root pack '/home/oliver/Freespace2/blueplanet/bp-audio2.vp' ... 683 files
Searching root pack '/home/oliver/Freespace2/blueplanet/bp-core.vp' ... 47 files
Searching root pack '/home/oliver/Freespace2/blueplanet/bp-visuals1.vp' ... 400 files
Searching root pack '/home/oliver/Freespace2/blueplanet/bp-visuals2.vp' ... 1561 files
Searching root '/home/oliver/Freespace2/mediavps_3612/' ... 0 files
Searching root pack '/home/oliver/Freespace2/mediavps_3612/3613_update.vp' ... 216 files
Searching root pack '/home/oliver/Freespace2/mediavps_3612/mv_advanced.vp' ... 1283 files
Searching root pack '/home/oliver/Freespace2/mediavps_3612/mv_animglows.vp' ... 1641 files
Searching root pack '/home/oliver/Freespace2/mediavps_3612/mv_assets.vp' ... 1527 files
Searching root pack '/home/oliver/Freespace2/mediavps_3612/mv_assets_3612.vp' ... 315 files
Searching root pack '/home/oliver/Freespace2/mediavps_3612/mv_cb_ani_1.vp' ... 32 files
Searching root pack '/home/oliver/Freespace2/mediavps_3612/mv_cb_ani_2.vp' ... 52 files
Searching root pack '/home/oliver/Freespace2/mediavps_3612/mv_effects.vp' ... 1876 files
Searching root pack '/home/oliver/Freespace2/mediavps_3612/mv_effects_3612.vp' ... 10 files
Searching root pack '/home/oliver/Freespace2/mediavps_3612/mv_music.vp' ... 32 files
Searching root pack '/home/oliver/Freespace2/mediavps_3612/mv_radaricons.vp' ... 24 files
Searching root pack '/home/oliver/Freespace2/mediavps_3612/mv_root.vp' ... 94 files
Searching root pack '/home/oliver/Freespace2/mediavps_3612/mv_root_3612.vp' ... 13 files
Searching root '/home/oliver/Freespace2/' ... 464 files
Searching root pack '/home/oliver/Freespace2/root_fs2.vp' ... 157 files
Searching root pack '/home/oliver/Freespace2/smarty_fs2.vp' ... 10 files
Searching root pack '/home/oliver/Freespace2/sparky_fs2.vp' ... 3027 files
Searching root pack '/home/oliver/Freespace2/sparky_hi_fs2.vp' ... 1337 files
Searching root pack '/home/oliver/Freespace2/stu_fs2.vp' ... 2355 files
Searching root pack '/home/oliver/Freespace2/tango1_fs2.vp' ... 32 files
Searching root pack '/home/oliver/Freespace2/tango2_fs2.vp' ... 15 files
Searching root pack '/home/oliver/Freespace2/tango3_fs2.vp' ... 10 files
Searching root pack '/home/oliver/Freespace2/warble_fs2.vp' ... 52 files
Searching root pack '/home/oliver/Freespace2/data/models/custom_shivans_animated_eff.vp' ... 33 files
Searching root pack '/home/oliver/Freespace2/data/models/custom_shivans_animated_green.vp' ... 1227 files
Found 36 roots and 18926 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : OpenAL Community
  OpenAL Renderer   : OpenAL Soft
  OpenAL Version    : 1.1 ALSOFT 1.13

Why are you trying to free a NULL pointer?  [fsmemory.cpp(19)]
  Found extension "AL_EXT_float32".
  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX enabled: NO
  Playback device: PulseAudio Default
  Capture device: PulseAudio Default
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1280x1024 with 32-bit color...
  Initializing SDL...
  Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 1
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 2
  OpenGL Vendor    : NVIDIA Corporation
  OpenGL Renderer  : GeForce 315/PCIe/SSE2/3DNOW!
  OpenGL Version   : 3.3.0 NVIDIA 310.14

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Using extension "GL_ARB_texture_float".
  Using extension "GL_ARB_draw_elements_base_vertex".
  Using extension "GL_EXT_framebuffer_blit".
  Using extension "GL_EXT_geometry_shader4".
  Using extension "GL_EXT_texture_array".
  Found special extension function "glXSwapIntervalSGI".

Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Depth-blended Particles
Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Distorted Particles
Compiling deferred light shader...
   Loading built-in default shader for: deferred-v.sdr
   Loading built-in default shader for: deferred-f.sdr

  Compiling post-processing shader 1 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: post-f.sdr
  Compiling post-processing shader 2 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
  Compiling post-processing shader 3 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
  Compiling post-processing shader 4 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: brightpass-f.sdr
  Compiling post-processing shader 5 ...
   Loading built-in default shader for: fxaa-v.sdr
   Loading built-in default shader for: fxaa-f.sdr
  Compiling post-processing shader 6 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: fxaapre-f.sdr
  Compiling post-processing shader 7 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: ls-f.sdr
  Compiling post-processing shader 8 ...
   Loading built-in default shader for: shadowdebug-v.sdr
   Loading built-in default shader for: shadowdebug-f.sdr

  Max texture units: 4 (32)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 8192x8192
  Max render buffer size: 8192x8192
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: YES
  Using trilinear texture filter.
  OpenGL Shader Version: 3.30 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'bp-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
No joysticks found
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
mv_music-mus.tbm(line 18): Error: Missing required token: [#Soundtrack End]. Found [#SoundTrack Start]  instead.

ERROR: mv_music-mus.tbm(line 18):
Error: Missing required token: [#Soundtrack End]. Found [#SoundTrack Start]  instead.

File: parse/parselo.cpp
Line: 336
Freeing all existing models...
bp2 also crashes immediately...
Title: Re: Cannot run Blue Planet mod, help please?
Post by: praseodym on January 21, 2013, 04:15:54 pm
Code: [Select]
Error: Missing required token: [#Soundtrack End]. Found [#SoundTrack Start]  instead.Hoiw can this be handled?
Title: Re: Cannot run Blue Planet mod, help please?
Post by: General Battuta on January 21, 2013, 04:16:46 pm
That error is coming from the MediaVPs, not Blue Planet. Maybe they're corrupt?

Also maybe delete these -
Found root pack '/home/oliver/Freespace2/data/models/custom_shivans_animated_eff.vp' with a checksum of 0x54908aca
Found root pack '/home/oliver/Freespace2/data/models/custom_shivans_animated_green.vp' with a checksum of 0xb985c341
Title: Re: Cannot run Blue Planet mod, help please?
Post by: niffiwan on January 21, 2013, 04:36:23 pm
Can you also post the output from this command?

Code: [Select]
svn patch BP.patch
Title: Re: Cannot run Blue Planet mod, help please?
Post by: praseodym on January 22, 2013, 12:43:15 pm
Removed the packages, still crashing.
Now I compiled again with:
Code: [Select]
patch -p0 < BP.patch
./autogen.sh
make
It still crashes, here the log

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log '/home/oliver/.fs2_open/data/fs2_open.log', Tue Jan 22 19:42:12 2013 ...
FreeSpace 2 Open version: 3.6.17.9481
Passed cmdline options:
  -spec_point 0.3
  -missile_lighting
  -nomotiondebris
  -3dshockwave
  -soft_particles
  -post_process
  -fxaa
  -ballistic_gauge
  -dualscanlines
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod blueplanet2,blueplanet,mediavps_3612
Building file index...
Found root pack '/home/oliver/Freespace2/blueplanet2/adv-bp2.vp' with a checksum of 0x4d6319c8
Found root pack '/home/oliver/Freespace2/blueplanet2/bp2-audio1.vp' with a checksum of 0x4f978a6b
Found root pack '/home/oliver/Freespace2/blueplanet2/bp2-core.vp' with a checksum of 0x64e738b9
Found root pack '/home/oliver/Freespace2/blueplanet2/bp2-visuals1.vp' with a checksum of 0xbaa4dbd6
Found root pack '/home/oliver/Freespace2/blueplanet2/bp2-visuals2.vp' with a checksum of 0x9689af32
Found root pack '/home/oliver/Freespace2/blueplanet/adv-bp.vp' with a checksum of 0x670cbd97
Found root pack '/home/oliver/Freespace2/blueplanet/bp-audio1.vp' with a checksum of 0x58f866a1
Found root pack '/home/oliver/Freespace2/blueplanet/bp-audio2.vp' with a checksum of 0x213dcdf3
Found root pack '/home/oliver/Freespace2/blueplanet/bp-core.vp' with a checksum of 0xe5b684cd
Found root pack '/home/oliver/Freespace2/blueplanet/bp-visuals1.vp' with a checksum of 0x1604e6d1
Found root pack '/home/oliver/Freespace2/blueplanet/bp-visuals2.vp' with a checksum of 0xcb7237b9
Found root pack '/home/oliver/Freespace2/mediavps_3612/3613_update.vp' with a checksum of 0x19cf9a3d
Found root pack '/home/oliver/Freespace2/mediavps_3612/mv_advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack '/home/oliver/Freespace2/mediavps_3612/mv_animglows.vp' with a checksum of 0x6a554026
Found root pack '/home/oliver/Freespace2/mediavps_3612/mv_assets.vp' with a checksum of 0x529cc70f
Found root pack '/home/oliver/Freespace2/mediavps_3612/mv_assets_3612.vp' with a checksum of 0x59649c21
Found root pack '/home/oliver/Freespace2/mediavps_3612/mv_cb_ani_1.vp' with a checksum of 0x9c948078
Found root pack '/home/oliver/Freespace2/mediavps_3612/mv_cb_ani_2.vp' with a checksum of 0xd1e3fc51
Found root pack '/home/oliver/Freespace2/mediavps_3612/mv_effects.vp' with a checksum of 0xb9a9a485
Found root pack '/home/oliver/Freespace2/mediavps_3612/mv_effects_3612.vp' with a checksum of 0x9c510aa0
Found root pack '/home/oliver/Freespace2/mediavps_3612/mv_music.vp' with a checksum of 0xb3e21469
Found root pack '/home/oliver/Freespace2/mediavps_3612/mv_radaricons.vp' with a checksum of 0x31dd7781
Found root pack '/home/oliver/Freespace2/mediavps_3612/mv_root.vp' with a checksum of 0x6ffd5c78
Found root pack '/home/oliver/Freespace2/mediavps_3612/mv_root_3612.vp' with a checksum of 0x7c9d7e74
Found root pack '/home/oliver/Freespace2/root_fs2.vp' with a checksum of 0xce10d76c
Found root pack '/home/oliver/Freespace2/smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack '/home/oliver/Freespace2/sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack '/home/oliver/Freespace2/sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack '/home/oliver/Freespace2/stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack '/home/oliver/Freespace2/tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack '/home/oliver/Freespace2/tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack '/home/oliver/Freespace2/tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack '/home/oliver/Freespace2/warble_fs2.vp' with a checksum of 0xd85c305d
Searching root '/home/oliver/.fs2_open/blueplanet2/' ... 0 files
Searching root '/home/oliver/.fs2_open/blueplanet/' ... 0 files
Searching root '/home/oliver/.fs2_open/mediavps_3612/' ... 0 files
Searching root '/home/oliver/.fs2_open/' ... 2 files
Searching root '/home/oliver/Freespace2/blueplanet2/' ... 0 files
Searching root pack '/home/oliver/Freespace2/blueplanet2/adv-bp2.vp' ... 33 files
Searching root pack '/home/oliver/Freespace2/blueplanet2/bp2-audio1.vp' ... 243 files
Searching root pack '/home/oliver/Freespace2/blueplanet2/bp2-core.vp' ... 92 files
Searching root pack '/home/oliver/Freespace2/blueplanet2/bp2-visuals1.vp' ... 682 files
Searching root pack '/home/oliver/Freespace2/blueplanet2/bp2-visuals2.vp' ... 2480 files
Searching root '/home/oliver/Freespace2/blueplanet/' ... 0 files
Searching root pack '/home/oliver/Freespace2/blueplanet/adv-bp.vp' ... 358 files
Searching root pack '/home/oliver/Freespace2/blueplanet/bp-audio1.vp' ... 41 files
Searching root pack '/home/oliver/Freespace2/blueplanet/bp-audio2.vp' ... 683 files
Searching root pack '/home/oliver/Freespace2/blueplanet/bp-core.vp' ... 47 files
Searching root pack '/home/oliver/Freespace2/blueplanet/bp-visuals1.vp' ... 400 files
Searching root pack '/home/oliver/Freespace2/blueplanet/bp-visuals2.vp' ... 1561 files
Searching root '/home/oliver/Freespace2/mediavps_3612/' ... 0 files
Searching root pack '/home/oliver/Freespace2/mediavps_3612/3613_update.vp' ... 216 files
Searching root pack '/home/oliver/Freespace2/mediavps_3612/mv_advanced.vp' ... 1283 files
Searching root pack '/home/oliver/Freespace2/mediavps_3612/mv_animglows.vp' ... 1641 files
Searching root pack '/home/oliver/Freespace2/mediavps_3612/mv_assets.vp' ... 1527 files
Searching root pack '/home/oliver/Freespace2/mediavps_3612/mv_assets_3612.vp' ... 315 files
Searching root pack '/home/oliver/Freespace2/mediavps_3612/mv_cb_ani_1.vp' ... 32 files
Searching root pack '/home/oliver/Freespace2/mediavps_3612/mv_cb_ani_2.vp' ... 52 files
Searching root pack '/home/oliver/Freespace2/mediavps_3612/mv_effects.vp' ... 1876 files
Searching root pack '/home/oliver/Freespace2/mediavps_3612/mv_effects_3612.vp' ... 10 files
Searching root pack '/home/oliver/Freespace2/mediavps_3612/mv_music.vp' ... 32 files
Searching root pack '/home/oliver/Freespace2/mediavps_3612/mv_radaricons.vp' ... 24 files
Searching root pack '/home/oliver/Freespace2/mediavps_3612/mv_root.vp' ... 94 files
Searching root pack '/home/oliver/Freespace2/mediavps_3612/mv_root_3612.vp' ... 13 files
Searching root '/home/oliver/Freespace2/' ... 464 files
Searching root pack '/home/oliver/Freespace2/root_fs2.vp' ... 157 files
Searching root pack '/home/oliver/Freespace2/smarty_fs2.vp' ... 10 files
Searching root pack '/home/oliver/Freespace2/sparky_fs2.vp' ... 3027 files
Searching root pack '/home/oliver/Freespace2/sparky_hi_fs2.vp' ... 1337 files
Searching root pack '/home/oliver/Freespace2/stu_fs2.vp' ... 2355 files
Searching root pack '/home/oliver/Freespace2/tango1_fs2.vp' ... 32 files
Searching root pack '/home/oliver/Freespace2/tango2_fs2.vp' ... 15 files
Searching root pack '/home/oliver/Freespace2/tango3_fs2.vp' ... 10 files
Searching root pack '/home/oliver/Freespace2/warble_fs2.vp' ... 52 files
Found 41 roots and 21196 files.
ERROR: Unknown Language Checksum: -1162327434
Using default language settings...
Setting language to English
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : OpenAL Community
  OpenAL Renderer   : OpenAL Soft
  OpenAL Version    : 1.1 ALSOFT 1.13

Why are you trying to free a NULL pointer?  [fsmemory.cpp(19)]
  Found extension "AL_EXT_float32".
  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX enabled: NO
  Playback device: PulseAudio Default
  Capture device: PulseAudio Default
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1280x1024 with 32-bit color...
  Initializing SDL...
  Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 1
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 2
  OpenGL Vendor    : NVIDIA Corporation
  OpenGL Renderer  : GeForce 315/PCIe/SSE2/3DNOW!
  OpenGL Version   : 3.3.0 NVIDIA 304.43

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Using extension "GL_ARB_texture_float".
  Using extension "GL_ARB_draw_elements_base_vertex".
  Using extension "GL_EXT_framebuffer_blit".
  Using extension "GL_EXT_geometry_shader4".
  Using extension "GL_EXT_texture_array".
  Found special extension function "glXSwapIntervalSGI".

Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Depth-blended Particles
Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Distorted Particles
Compiling deferred light shader...
   Loading built-in default shader for: deferred-v.sdr
   Loading built-in default shader for: deferred-f.sdr

  Compiling post-processing shader 1 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: post-f.sdr
  Compiling post-processing shader 2 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
  Compiling post-processing shader 3 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
  Compiling post-processing shader 4 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: brightpass-f.sdr
  Compiling post-processing shader 5 ...
   Loading built-in default shader for: fxaa-v.sdr
   Loading built-in default shader for: fxaa-f.sdr
  Compiling post-processing shader 6 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: fxaapre-f.sdr
  Compiling post-processing shader 7 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: ls-f.sdr
  Compiling post-processing shader 8 ...
   Loading built-in default shader for: shadowdebug-v.sdr
   Loading built-in default shader for: shadowdebug-f.sdr

  Max texture units: 4 (32)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 8192x8192
  Max render buffer size: 8192x8192
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: YES
  Using trilinear texture filter.
  OpenGL Shader Version: 3.30 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-turretHotkey-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-trigger-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-tcard-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-stupid-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-equip-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-debrisgrav-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-csc-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-betty-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'bp-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
No joysticks found
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
mv_music-mus.tbm(line 18): Error: Missing required token: [#Soundtrack End]. Found [#SoundTrack Start]  instead.

ERROR: mv_music-mus.tbm(line 18):
Error: Missing required token: [#Soundtrack End]. Found [#SoundTrack Start]  instead.

File: parse/parselo.cpp
Line: 336
Freeing all existing models...
Title: Re: Cannot run Blue Planet mod, help please?
Post by: General Battuta on January 22, 2013, 12:44:41 pm
Your MediaVPs still look (maybe?) corrupt, also could you post the output Niffiwan suggested?
Title: Re: Cannot run Blue Planet mod, help please?
Post by: praseodym on January 22, 2013, 01:52:20 pm
Code: [Select]
svn patch BP.patchGives "unknown command 'patch'". I reinstalled mediavps_3612 after checking the md5sums. Still no luck...
Title: Re: Cannot run Blue Planet mod, help please?
Post by: General Battuta on January 22, 2013, 01:54:17 pm
Grump grump grump grump. I think Niffiwan might have to take point on helping you.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: praseodym on January 22, 2013, 02:32:27 pm
Here

http://www.hard-light.net/forums/index.php?topic=83225.msg1665734#msg1665734

with #171 is mentioned, that subversion 1.6.x of Ubuntu 12.04 is not working with the "patch" command, but with the latest version 1.7.x. Tried the following:

Code: [Select]
sudo apt-get install build-essential
sudo apt-get build-dep subversion
Download the source from here:
http://subversion.apache.org/download/
unpack the file to /home, change dir
Code: [Select]
cd subversion-1.7.8 # in my case
./configure --with-ssl --enable-javahl --with-jdk=/usr/lib/jvm/java-6-openjdk
make
make javahl
sudo make install install-javahl
Then I removed the old "antipodes" folder, checkout(ed) again, patched with
Code: [Select]
svn patch BP.patchwithout errors and compiled again.
Same result. Log attached. Maybe subversion was compiled with oracle-java?!
Will try that later.

[attachment deleted by a basterd]
Title: Re: Cannot run Blue Planet mod, help please?
Post by: praseodym on January 22, 2013, 02:51:42 pm
Code: [Select]
./configure --with-ssl --enable-javahl --with-jdk=/usr/lib/jvm/java-7-oracledid also not work...
Title: Re: Cannot run Blue Planet mod, help please?
Post by: Phantom Hoover on January 22, 2013, 03:38:06 pm
niffiwan, please change the patch command to "patch -p0 < BP.patch". That will work on any *nix system, without all this faffing around with svn versions.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: niffiwan on January 22, 2013, 04:33:24 pm
yeah, patch is simpler as long as you know to ignore the errors with the MSVC project file changes :)
(btw - the original instructions are from FSF, so he'd need to update his post...  :nervous:)

@praseodym - this is quite odd.  The error is being reported in the media_vps, but you've redownloaded them, checked the md5sums, and the media_vps haven't changed recently.

Could you please try a few things for me?
1) put the attached file in /home/oliver/Freespace2/mediavps_3612/data/tables, then re-run FSO

(this is the table that FSO is complaining about, and I've attached a "good copy" I've just extracted from a mediavps download)

2) Can you try with a prebuilt binary?

Go to this URL: https://build.opensuse.org/package/show?package=fs2open-blueplanet&project=home%3Aniffiwan
Click on Download
Select your OS version & follow the provided instructions
Link the installed binary to your FSO directory
Code: [Select]
cd /home/oliver/Freespace2
ln -s /usr/bin/fs2_open_3.6.17_DEBUG
ln -s /usr/bin/fs2_open_3.6.17

(or, if you don't want to link the files, just ensure that /home/oliver/Freespace2 is your current working directory when you run /usr/bin/fs2_open_3.6.17_DEBUG or /usr/bin/fs2_open_3.6.17)

3) Can you please post the contents of your ~/.fs2_open/fs2_open.ini file?

e.g. here's a copy of one of mine:
Code: [Select]
$ cat ~/.fs2_open/fs2_open.ini
[Default]
VideocardFs2open=OGL -(1152x864)x32 bit
TextureFilter=1
OGL_AnisotropicFilter=0
OGL_AntiAliasSamples=0
SoundDeviceOAL=PulseAudio Software
CurrentJoystick=99999
EnableJoystickFF=0
EnableHitEffect=0
NetworkConnection=LAN
ConnectionSpeed=Fast
LastPlayer=adsS

[Sound]
PlaybackDevice=PulseAudio Software
CaptureDevice=PulseAudio Capture

(I'm particularly interested in any "Language" setting)


4) If nothing else works, please post of a log of how you built & installed FSO.

e.g.
Code: [Select]
script /tmp/fso-build.log
(run all the commands to build everything)
CTRL-D
paste-bin (or similar) /tmp/fso-build.log


Thanks for your patience while we try to find & fix this problem.

[attachment deleted by a basterd]
Title: Re: Cannot run Blue Planet mod, help please?
Post by: praseodym on January 22, 2013, 04:36:47 pm
Here are the checksums of the unpacked files:

Code: [Select]
be765a25cca5554db5ad8d8ddcc631e5  adv-bp.vp
0e8b4519532ffbd74d6a43fb28566f50  bp-audio1.vp
5112b09c637820a0b85fafd2b941fa6f  bp-audio2.vp
9931e53efbe25a8a8266b70f250de82a  bp-core.vp
a388a60ba89d68b2c138aaa452b5231f  bp-visuals1.vp
90a0f3705d687af790fd4b6052ca245b  bp-visuals2.vp
Code: [Select]
972491ca5285fb74addeb3e3d0c0629e  adv-bp2.vp
15261ddc69db621704ae9b6d8f1d30a4  bp2-audio1.vp
b66749646d3016c08954133652e83e1e  bp2-core.vp
5cb65a6196b5494cb6d6e821dbd40fe2  bp2-visuals1.vp
70bf39160aba6e7a5710b81a64bf450d  bp2-visuals2.vp
They both differ from the troubleshooting guide:
http://www.hard-light.net/forums/index.php?topic=70511.0
Is it up-to-date?
The checksums of the .zips of the mediavps_3612 were ok, btw.

Edit: Just saw your post, will try it.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: praseodym on January 22, 2013, 04:46:50 pm
1.) tbm only did not work

2.) linked the files -> crash. Startet from terminal, here is the output:
Code: [Select]
/usr/bin/fs2_open_3.6.17
ALSA lib pcm_dmix.c:1018:(snd_pcm_dmix_open) unable to open slave
ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.rear
ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.center_lfe
ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.side
ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5)
ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5)
ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5)
ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5)
ALSA lib pcm_dmix.c:957:(snd_pcm_dmix_open) The dmix plugin supports only playback stream
ALSA lib pcm_dmix.c:1018:(snd_pcm_dmix_open) unable to open slave
Cannot connect to server socket err = No such file or directory
Cannot connect to server socket
jack server is not running or cannot be started
ERROR: "mv_music-mus.tbm(line 4): Error: Missing required token: [#Soundtrack End]. Found [$Name: FS2_Amb_A01.wav 25.0 105840 ]  instead." at parse/parselo.cpp:336

3.) and the .ini:

Code: [Select]
[Default]
ComputerSpeed=4
ConnectionSpeed=None
CurrentJoystick=99999
EnableHitEffect=0
EnableJoystickFF=0
GammaD3D=1.00
LastPlayer=Oli-ExpositionS
NetworkConnection=None
OGL_AnisotropicFilter=1.0
OGL_AntiAliasSamples=1
SoundDeviceOAL=PulseAudio Default
TextureFilter=1
VideocardFs2open=OGL -(1280x1024)x32 bit

4.) will follow tomorrow ;-)
Title: Re: Cannot run Blue Planet mod, help please?
Post by: praseodym on January 23, 2013, 12:20:07 pm
Build-log attached

[attachment deleted by a basterd]
Title: Re: Cannot run Blue Planet mod, help please?
Post by: niffiwan on January 24, 2013, 04:03:36 pm
Your build log looked fine... so..... this could be a code issue of some kind.

Could you please try a few more things?

1) fs2_open.ini

The format of yours was a bit different to mine.  Just in case, could you backup your copy, and replace it with my copy, updating it with relevant info for your system?  Maybe something like this:
Code: [Select]
[Default]
VideocardFs2open=OGL -(1280x1024)x32 bit
TextureFilter=1
OGL_AnisotropicFilter=1.0
OGL_AntiAliasSamples=1
SoundDeviceOAL=PulseAudio Default
CurrentJoystick=99999
EnableJoystickFF=0
EnableHitEffect=0
NetworkConnection=None
ConnectionSpeed=None
LastPlayer=Oli-ExpositionS

[Sound]
PlaybackDevice=PulseAudio Default
CaptureDevice=PulseAudio Capture

2) different mods

Could you try running without either blueplanet mod active?  i.e. just run the mediavps and try the default freespace2 campaign?  Could you also try without the mediavps and see what happens with no mod selected?

3) language

Could you let me know what language your version of Ubuntu is running?  I'm guessing it's German, but I'd like to be sure.  I might try loading this onto my PC as well to see if that's causing any issues.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: praseodym on January 25, 2013, 11:46:12 am
Thanks for your reply.

Tried the .ini


And, yes, its german.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: praseodym on January 25, 2013, 11:50:06 am
Plus: Ancient Shivan War II (the new one) works!
Title: Re: Cannot run Blue Planet mod, help please?
Post by: FekLeyrTarg on January 26, 2013, 03:09:57 pm
To all people who have that ctd while launching BP: Have you updated your video card drivers? I just did and BP seems to work now.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: Shorebird_One on January 26, 2013, 05:22:50 pm
Alright, I got around to having another go at it. I updated my drivers first though.
This was with wxlauncher, intel graphics card HD (or whatever order they're in)

BP2 normal still crashes at black screen, with the usual windows 'freesapce 2 - antipodies has stopped working'

The debug build runs fine at first (there was a mainhall related error, then a 'campaign not found', but I think that's because I picked the wrong pilot).
Regardless, FS2 and all of the blue planets are in the campaign room, I pick War in Heaven 2
I can see everything in the the tech room without a problem. Everything's a little dark, but that might just be because I was using Battutas recommended BP lighting settings.

I start the ready room. Everything progressees as normal...
Then it crashes when it's done.
Here's the dialog:
Code: [Select]
Malloc Failed!

ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! Error + 229 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! _vm_malloc + 121 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! bm_malloc + 206 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! bm_lock_dds + 163 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! gr_opengl_bm_lock + 1011 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! bm_lock + 752 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! opengl_create_texture + 379 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! gr_opengl_tcache_set_internal + 177 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! gr_opengl_tcache_set + 118 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! gr_opengl_preload + 137 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! bm_page_in_stop + 281 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! level_page_in + 173 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! freespace_mission_load_stuff + 206 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_post_level_init + 177 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_start_mission + 371 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_enter_state + 559 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! gameseq_set_state + 310 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_process_event + 242 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! gameseq_process_events + 152 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_main + 782 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! WinMain + 328 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! __tmainCRTStartup + 283 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! WinMainCRTStartup + 13 bytes
KERNEL32.dll! BaseThreadInitThunk + 14 bytes
ntdll.dll! RtlInitializeExceptionChain + 133 bytes
ntdll.dll! RtlInitializeExceptionChain + 88 bytes

(Couldn't find debug log this time through :| changed some permissions and ran it again)
Title: Re: Cannot run Blue Planet mod, help please?
Post by: Shorebird_One on January 26, 2013, 05:37:15 pm
Alright, it crashed at the end of loading, but by the windows '...has stopped working...' this time. No output from the game, since I'm pretty sure the windows thing locks it up :\
The log breaks the character limit, so I'll attach it.

[attachment deleted by a basterd]
Title: Re: Cannot run Blue Planet mod, help please?
Post by: praseodym on January 27, 2013, 07:18:55 am
I'm using the NVIDIA-driver 304.43 with a 315 card. So it is up to date
Title: Re: Cannot run Blue Planet mod, help please?
Post by: The E on January 27, 2013, 07:25:28 am
Alright, it crashed at the end of loading, but by the windows '...has stopped working...' this time. No output from the game, since I'm pretty sure the windows thing locks it up :\
The log breaks the character limit, so I'll attach it.

Code: [Select]
  OpenGL Vendor    : Intel
  OpenGL Renderer  : Intel(R) HD Graphics
  OpenGL Version   : 3.1.0 - Build 9.17.10.2932

If you only have an Intel GPU, you need to start the exe with -no_glsl. If you have switchable graphics, you need to make sure that the FS2_Open executable is started with the better GPU selected.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: Shorebird_One on January 27, 2013, 08:40:57 am
Right, here's the new log then.

[attachment deleted by a basterd]
Title: Re: Cannot run Blue Planet mod, help please?
Post by: niffiwan on January 30, 2013, 02:46:06 am
@praseodym - could you please try adding the following to your fs2_open.ini file?
Code: [Select]
Language=English

The entry should be in the [Default] section.  If this change doesn't help, could you attach a fs2_open.log from running with the above change?
Thanks
Title: Re: Cannot run Blue Planet mod, help please?
Post by: praseodym on January 30, 2013, 12:50:53 pm
Crashed, too. Log attached.

[attachment deleted by a basterd]
Title: Re: Cannot run Blue Planet mod, help please?
Post by: niffiwan on February 01, 2013, 10:11:39 pm
Can you please create this file (~/.fs2_open/data/debug_filter.cfg) and produce another fs2_open.log with this in place?  This enables additional debugging output from the DEBUG executable.

Code: (debug_filter.cfg) [Select]
+General
+Parse
-OpenAL
-SHADER-DEBUG
+Error
-BmpMan
-Paging
-Network
-Sandeep
-BmpFastLoad
-Sound
-Maps
-Model
-SEXP
+Warning
-wash
-AB TRAIL
-Weapons
-BmpInfo
-BMP DEBUG
-Alan
-lethality
-Joystick
-Particles
-AI
-ModelAnim
-Messaging
-Beam
-Physics
-allender
-CSG
-Fred routing
-EVENTMUSIC
-OpenGL
-missionlog
-Jim
-lightning
+Registry
-UI
-anim
Title: Re: Cannot run Blue Planet mod, help please?
Post by: praseodym on February 02, 2013, 04:05:20 am
Done. Log attached.

The strange thing is, that with 3.6.12_INF build the regular mod "mediavps_3612" also crashes. But Ancient Shivan War 2 works...

[attachment deleted by a basterd]
Title: Re: Cannot run Blue Planet mod, help please?
Post by: praseodym on February 02, 2013, 04:09:04 am
Error message: remove "spec", "glow", "normal" and "env". Did that and build another log.

[attachment deleted by a basterd]
Title: Re: Cannot run Blue Planet mod, help please?
Post by: The E on February 02, 2013, 04:34:49 am
The issue is in your mediavps install. Do you have any extra tables in there? Can you reinstall them?
Title: Re: Cannot run Blue Planet mod, help please?
Post by: niffiwan on February 02, 2013, 05:55:37 am
It looks like a mediavps problem, but he's reported (http://www.hard-light.net/forums/index.php?topic=83291.msg1667936#msg1667936) that he re-downloaded them and confirmed the md5sums were ok  :confused: :confused: :confused:
Title: Re: Cannot run Blue Planet mod, help please?
Post by: praseodym on February 02, 2013, 06:53:27 am
Here are the outputs:

ls -l
Code: [Select]
insgesamt 2041832
-rwxrwx--- 1 oliver oliver     86072 Aug  5  2010 FSU-MVP.bmp
-rwxrwx--- 1 oliver oliver       265 Aug  5  2010 mod.ini
-rwxrwx--- 1 oliver oliver 554552961 Aug  5  2010 MV_Advanced.vp
-rwxrwx--- 1 oliver oliver 237021702 Aug  5  2010 MV_AnimGlows.vp
-rwxrwx--- 1 oliver oliver 149663567 Dez 24  2010 MV_Assets_3612.vp
-rwxrwx--- 1 oliver oliver 608088707 Aug  7  2010 MV_Assets.vp
-rwxrwx--- 1 oliver oliver    187246 Dez 24  2010 MV_Effects_3612.vp
-rwxrwx--- 1 oliver oliver 432142763 Aug  5  2010 MV_Effects.vp
-rwxrwx--- 1 oliver oliver  79770516 Aug  5  2010 MV_Music.vp
-rwxrwx--- 1 oliver oliver    673794 Dez 24  2010 MV_Root_3612.vp
-rwxrwx--- 1 oliver oliver  28604232 Aug  7  2010 MV_Root.vp
-rwxrwx--- 1 oliver oliver     12130 Aug  5  2010 readme.txt
md5sum *
Code: [Select]
a22db283154c07e5cfb5951c410e3600  FSU-MVP.bmp
ef9c1864ee8d90bd661ebfdc624dc76a  mod.ini
0a555881c327a60b2ea951fc65f3cbe5  MV_Advanced.vp
4b2ebaba4b78b96dcd40aef1075c2e79  MV_AnimGlows.vp
b25e9831a7b7a168f4e77591f27ed48e  MV_Assets_3612.vp
b96fd80dd26c1597a42b2c550dd799cb  MV_Assets.vp
7b3502189dde3de5fe185b02191ef2d7  MV_Effects_3612.vp
e272eecaf368ab501f5d8ff667aba472  MV_Effects.vp
af17fe7c440f9fe97aa272ee4dfe9ba3  MV_Music.vp
f68c3b2e338295bffa7a9650777a8b50  MV_Root_3612.vp
907e522ba79167fa13cdf033dc5c8a0f  MV_Root.vp
e8d78f5c99e753a3e2416d584ae74840  readme.txt
Title: Re: Cannot run Blue Planet mod, help please?
Post by: niffiwan on February 02, 2013, 07:20:28 am
yep - they match the ones I have, and my BP works just fine...

Code: [Select]
a22db283154c07e5cfb5951c410e3600  FSU-MVP.bmp
ef9c1864ee8d90bd661ebfdc624dc76a  mod.ini
0a555881c327a60b2ea951fc65f3cbe5  MV_Advanced.vp
4b2ebaba4b78b96dcd40aef1075c2e79  MV_AnimGlows.vp
b25e9831a7b7a168f4e77591f27ed48e  MV_Assets.3612.vp
b96fd80dd26c1597a42b2c550dd799cb  MV_Assets.vp
7b3502189dde3de5fe185b02191ef2d7  MV_Effects.3612.vp
e272eecaf368ab501f5d8ff667aba472  MV_Effects.vp
af17fe7c440f9fe97aa272ee4dfe9ba3  MV_Music.vp
82905009785c30b505f441d2446a6286  MV_RadarIcons.vp
f68c3b2e338295bffa7a9650777a8b50  MV_Root.3612.vp
907e522ba79167fa13cdf033dc5c8a0f  MV_Root.vp
e8d78f5c99e753a3e2416d584ae74840  readme.txt
Title: Re: Cannot run Blue Planet mod, help please?
Post by: niffiwan on February 03, 2013, 12:51:17 am
Just wondering, can you post your ASW2 mod.ini file? 
Title: Re: Cannot run Blue Planet mod, help please?
Post by: praseodym on February 03, 2013, 04:14:22 am
Here we go:
Code: [Select]
[launcher]
image255x112 = ASW.bmp;
modname      = ASW Act II;
infotext     = Relive the greatest war ever, 8000 years before the events of the Terran-Vasudan war. Join the Ancients during their time of glory, before becoming part of their struggle for survival in the face of a powerful, fearsome nemesis. Join the Ancient-Shivan War...
website      = http://www.sectorgame.com/ASW/;
forum        = http://www.sectorgame.com/forums/viewforum.php?f=54;

[multimod]
secondarylist = ASW1,mediavps_3612;

[settings]
flags= -ship_choice_3d;
Title: Re: Cannot run Blue Planet mod, help please?
Post by: praseodym on February 03, 2013, 04:17:51 am
Tried to add
Code: [Select]
[settings]
flags= -ship_choice_3d;
to the bp mod.ini, did not work, too
Title: Re: Cannot run Blue Planet mod, help please?
Post by: niffiwan on February 05, 2013, 04:30:49 am
I just realised that the log you provided with the ~/.fs2_open/data/debug_filter.cfg file active doesn't look right.  There should be a heap of parse output starting just after all the VPs are listed.  Here's an extract demonstrating what the log should look like:

Code: [Select]
...
Searching root pack '/ssd/freespace2/stu_fs2.vp' ... 2355 files
Searching root pack '/ssd/freespace2/tango1_fs2.vp' ... 32 files
Searching root pack '/ssd/freespace2/tango2_fs2.vp' ... 15 files
Searching root pack '/ssd/freespace2/tango3_fs2.vp' ... 10 files
Searching root pack '/ssd/freespace2/warble_fs2.vp' ... 52 files
Found 11 roots and 7102 files.
os_config_read_string(): section = "Default", name = "Language", default value: "NULL"
Found required string [#Fonts]
Found required string [$Font:]
Found required string [$Font:]
Stuffed string = [font01.vf]
AutoLang: Language auto-detection successful...
Setting language to English
Stuffed int: 0
Stuffed string = ["Player ship changed to %s"]
Stuffed int: 1
Stuffed string = ["Changed player target to %s"]
Stuffed int: 2
Stuffed string = ["Soundtrack changed to: %s"]
Stuffed int: 3
...

Could you double check that this file (~/.fs2_open/data/debug_filter.cfg) exists, and is readable by the user you're running FSO as?  And you could confirm that there's a line with "+Parse" in the file?
Title: Re: Cannot run Blue Planet mod, help please?
Post by: Shorebird_One on February 05, 2013, 02:17:58 pm
So...nothing special/visible with my new log then? I should just sit tight and wait for a no deferred lighting build?
Title: Re: Cannot run Blue Planet mod, help please?
Post by: The E on February 05, 2013, 02:21:06 pm
I think you missed them: http://www.hard-light.net/forums/index.php?topic=83606.0
Title: Re: Cannot run Blue Planet mod, help please?
Post by: Venicius on February 05, 2013, 04:47:30 pm
They work for me!  Thanks The E! (and anyone else who worked on them!)
Title: Re: Cannot run Blue Planet mod, help please?
Post by: Shorebird_One on February 05, 2013, 07:46:22 pm
Thanks guys :D
Title: Re: Cannot run Blue Planet mod, help please?
Post by: praseodym on February 06, 2013, 11:18:27 am
Installed the compatibility package and created the file ~/.fs2_open/data/debug_filter.cfg. Crash. Log attached.

[attachment deleted by a basterd]
Title: Re: Cannot run Blue Planet mod, help please?
Post by: praseodym on February 10, 2013, 07:50:17 am
The weired thing: I can run only several mods with mediavps_3612, most of them do not work.

What about this:

Code: [Select]
mv_music-mus.tbm(line 18:Error: Missing required token: [#Soundtrack End]. Found [#SoundTrack Start]  instead.
ERROR: mv_music-mus.tbm(line 18:
Error: Missing required token: [#Soundtrack End]. Found [#SoundTrack Start]  instead.
Any syntax error in the .tbm?!
Title: Re: Cannot run Blue Planet mod, help please?
Post by: praseodym on February 10, 2013, 07:56:49 am
OMFG, I may have found the error.

On some mods "mediavps" and "mediavps_3612" are not shown in the launcher in the Section "Features". I checked the blueplanet2 mod.ini file and changed

Code: [Select]
secondarylist = blueplanet,mediavps_3612;to
Code: [Select]
secondarylist = blueplanet, mediavps_3612;with a blank. Now BP2 starts with the latest 3.6.16 release. Will check it also with the 3.6.17 build.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: praseodym on February 10, 2013, 08:02:39 am
3.6.17 also crashes immediately, log of 3.6.16 attached. Errors are different!

[attachment deleted by a basterd]
Title: Re: Cannot run Blue Planet mod, help please?
Post by: praseodym on February 10, 2013, 08:12:52 am
Ok, I removed the "custom flags" in the launcher. Now I can choose the mission and start it, but it crashes again. Log attached.

[attachment deleted by a basterd]
Title: Re: Cannot run Blue Planet mod, help please?
Post by: The E on February 10, 2013, 08:14:34 am
...

Yeah, adding that extra space is a stupid thing to do. Because "mediavps_3612" != " mediavps_3612".

Also, I think I made it clear that War in Heaven is NOT and WILL NEVER BE compatible to 3.6.16. What part of that is hard to understand?

I mean, for the love of kittens, BP ABSOLUTELY REQUIRES the MVPs. Not loading them isn't going to work, ever.

That your MVPs are somehow corrupted due to an errant -mus.tbm is unfortunate, but ultimately a problem that you have to fix on your end.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: praseodym on February 10, 2013, 08:40:23 am
Now I disabled the music and sound completely, "mediavps_3612" is automatically set in the custom flags, so they WERE activated.

I can start WiH2 with the 3.6.17_DEBUG build, during the trailer it crashed, log attached.

How can the mediavps_3612 be corrupt, when the md5sums are correct?

[attachment deleted by a basterd]
Title: Re: Cannot run Blue Planet mod, help please?
Post by: The E on February 10, 2013, 08:58:12 am
Let me walk you through this.

Code: [Select]
-mod blueplanet2,blueplanet, mediavps_3612
Note the space here? I guess you do, because you put it there for no good reason.

Code: [Select]
Found root pack '/home/oliver/Freespace2/blueplanet2/adv-bp2.vp' with a checksum of 0x4d6319c8
Found root pack '/home/oliver/Freespace2/blueplanet2/bp2-audio1.vp' with a checksum of 0x4f978a6b
Found root pack '/home/oliver/Freespace2/blueplanet2/bp2-compat.vp' with a checksum of 0x9c7d79f8
Found root pack '/home/oliver/Freespace2/blueplanet2/bp2-core.vp' with a checksum of 0x64e738b9
Found root pack '/home/oliver/Freespace2/blueplanet2/bp2-visuals1.vp' with a checksum of 0xbaa4dbd6
Found root pack '/home/oliver/Freespace2/blueplanet2/bp2-visuals2.vp' with a checksum of 0x9689af32
Found root pack '/home/oliver/Freespace2/blueplanet/adv-bp.vp' with a checksum of 0x670cbd97
Found root pack '/home/oliver/Freespace2/blueplanet/bp-audio1.vp' with a checksum of 0x58f866a1
Found root pack '/home/oliver/Freespace2/blueplanet/bp-audio2.vp' with a checksum of 0x213dcdf3
Found root pack '/home/oliver/Freespace2/blueplanet/bp-compat.vp' with a checksum of 0x6ef45eaf
Found root pack '/home/oliver/Freespace2/blueplanet/bp-core.vp' with a checksum of 0xe5b684cd
Found root pack '/home/oliver/Freespace2/blueplanet/bp-visuals1.vp' with a checksum of 0x1604e6d1
Found root pack '/home/oliver/Freespace2/blueplanet/bp-visuals2.vp' with a checksum of 0xcb7237b9
Found root pack '/home/oliver/Freespace2/root_fs2.vp' with a checksum of 0xce10d76c
Found root pack '/home/oliver/Freespace2/smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack '/home/oliver/Freespace2/sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack '/home/oliver/Freespace2/sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack '/home/oliver/Freespace2/stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack '/home/oliver/Freespace2/tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack '/home/oliver/Freespace2/tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack '/home/oliver/Freespace2/tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack '/home/oliver/Freespace2/warble_fs2.vp' with a checksum of 0xd85c305d

See this part? This is where the engine lists all VPs and their checksums (which are completely useless for anything over 2MB in size, btw). See what isn't listed? Correct, any of the mediavps. Know why that is? Because there's no folder called " mediavps_3612" (WITH the leading space you put there) on your system.

Code: [Select]
Searching root '/home/oliver/.fs2_open/blueplanet2/' ... 24 files
Searching root '/home/oliver/.fs2_open/blueplanet/' ... 0 files
Searching root '/home/oliver/.fs2_open/ mediavps_3612/' ... 0 files
Searching root '/home/oliver/.fs2_open/' ... 1 files
Searching root '/home/oliver/Freespace2/blueplanet2/' ... 1 files
Searching root pack '/home/oliver/Freespace2/blueplanet2/adv-bp2.vp' ... 33 files
Searching root pack '/home/oliver/Freespace2/blueplanet2/bp2-audio1.vp' ... 243 files
Searching root pack '/home/oliver/Freespace2/blueplanet2/bp2-compat.vp' ... 1 files
Searching root pack '/home/oliver/Freespace2/blueplanet2/bp2-core.vp' ... 92 files
Searching root pack '/home/oliver/Freespace2/blueplanet2/bp2-visuals1.vp' ... 682 files
Searching root pack '/home/oliver/Freespace2/blueplanet2/bp2-visuals2.vp' ... 2480 files
Searching root '/home/oliver/Freespace2/blueplanet/' ... 1 files
Searching root pack '/home/oliver/Freespace2/blueplanet/adv-bp.vp' ... 358 files
Searching root pack '/home/oliver/Freespace2/blueplanet/bp-audio1.vp' ... 41 files
Searching root pack '/home/oliver/Freespace2/blueplanet/bp-audio2.vp' ... 683 files
Searching root pack '/home/oliver/Freespace2/blueplanet/bp-compat.vp' ... 1 files
Searching root pack '/home/oliver/Freespace2/blueplanet/bp-core.vp' ... 47 files
Searching root pack '/home/oliver/Freespace2/blueplanet/bp-visuals1.vp' ... 400 files
Searching root pack '/home/oliver/Freespace2/blueplanet/bp-visuals2.vp' ... 1561 files
Searching root '/home/oliver/Freespace2/ mediavps_3612/' ... 0 files
Searching root '/home/oliver/Freespace2/' ... 474 files
Searching root pack '/home/oliver/Freespace2/root_fs2.vp' ... 157 files
Searching root pack '/home/oliver/Freespace2/smarty_fs2.vp' ... 10 files
Searching root pack '/home/oliver/Freespace2/sparky_fs2.vp' ... 3027 files
Searching root pack '/home/oliver/Freespace2/sparky_hi_fs2.vp' ... 1337 files
Searching root pack '/home/oliver/Freespace2/stu_fs2.vp' ... 2355 files
Searching root pack '/home/oliver/Freespace2/tango1_fs2.vp' ... 32 files
Searching root pack '/home/oliver/Freespace2/tango2_fs2.vp' ... 15 files
Searching root pack '/home/oliver/Freespace2/tango3_fs2.vp' ... 10 files
Searching root pack '/home/oliver/Freespace2/warble_fs2.vp' ... 52 files

Now look at this part. This is where the engine goes through all mod directories and the base directory and enumerates all "loose" files (that is, files not in a .vp archive). I would like to direct your attention to this line specifically:

Code: [Select]
Searching root '/home/oliver/Freespace2/ mediavps_3612/' ... 0 files
Do you see what is happening here? The mediavps are NOT loaded, because the directory " mediavps_3612" does not exist.

Which directly leads to this:
Code: [Select]
WARNING: "Invalid armor name LightArmor specified for hull in ship class GTF Aurora" at ship.cpp:2533
WARNING: "Invalid armor name LightArmor specified for hull in ship class GTF Kulas" at ship.cpp:2533
WARNING: "Invalid armor name LightArmor specified for hull in ship class GTF Comanche" at ship.cpp:2533
WARNING: "Invalid armor name LightArmor specified for hull in ship class GTF Seminole" at ship.cpp:2533
WARNING: "Invalid armor name LightArmor specified for hull in ship class GTF Cherokee" at ship.cpp:2533
WARNING: "Invalid armor name LightArmor specified for hull in ship class GTB Yurok" at ship.cpp:2533
WARNING: "Invalid armor name LightArmor specified for hull in ship class GTB Navajo" at ship.cpp:2533
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTC Hyperion" at ship.cpp:2533
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTCv Chimera" at ship.cpp:2533
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTCv Bellerophon" at ship.cpp:2533
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTD Titan" at ship.cpp:2533
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTD Raynor" at ship.cpp:2533
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTL Anemoi" at ship.cpp:2533
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class Orion Refit" at ship.cpp:2533
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class Alliance Jump Gate" at ship.cpp:2533
WARNING: "Invalid armor name LightArmor specified for hull in ship class Spacesuit" at ship.cpp:2533
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class SJ Dante" at ship.cpp:2533
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class Vishnan Preserver" at ship.cpp:2533
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class Vishnan Arbiter" at ship.cpp:2533
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class Vishnan Sacred Keeper" at ship.cpp:2533
WARNING: "Invalid armor name LightArmor specified for hull in ship class Vishnan Missionary" at ship.cpp:2533
WARNING: "Invalid armor name LightArmor specified for hull in ship class Vishnan Preacher" at ship.cpp:2533
WARNING: "Invalid armor name LightArmor specified for hull in ship class Vishnan Seeker" at ship.cpp:2533
WARNING: "Invalid armor name LightArmor specified for hull in ship class Vishnan Inquisitor" at ship.cpp:2533
WARNING: "Invalid armor name MediumArmor specified for hull in ship class Vishnan Protector" at ship.cpp:2533
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class UEFg Karuna#AoA" at ship.cpp:2533

because those are defined in mv_effects-amr.tbm, a file only found in mv_effects.vp, and this:
Code: [Select]
WARNING: "Unable to find WEAPON_LIST_TYPE string "Hornet#Shivan"  in ship: SC Asura." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Hornet#Shivan"  in ship: SC Asura." at parselo.cpp:2707

because the #shivan variant weapons are only defined in mv_effects.vp,

Code: [Select]
WARNING: "Couldn't open texture 'blue_glow4_small' referenced by model 'UEDSolaris.pof'" at modelread.cpp:1815
because mv_assets.vp is missing,

and finally
Code: [Select]
ASSERTION: "ti->texture.bitmap_id != -1" at trails.cpp:193  Weapon trail Flak_trail could not be loaded
which is also found in mv_effects.


The secondary lines in the mod.ini are the way they are because they need to be. They are completely correct, and unless you know what you are doing and what it's going to do, you should not tamper with them.

Your issue can probably be solved by simply deleting mv_music.vp, and deleting the data directory in the MediaVPs folder (if it exists), and restoring the BP mod.inis to their previous state.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: praseodym on February 10, 2013, 09:22:24 am
Ok, I took out the leading spaces and renamed mv_music.vp to mv_music.bak. Now it works.

Obviously this .vp is not working correctly on Linux systems with this mod/engine so far.

Thanks.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: praseodym on February 10, 2013, 11:37:42 am
So, in principle it is working.

But: All components like HUD, list on the right hand, Text passages, etc, are doubled in their output on the screen.

Any ideas?
Title: Re: Cannot run Blue Planet mod, help please?
Post by: General Battuta on February 10, 2013, 11:48:54 am
What resolution are you running at? Try 1680x1050
Title: Re: Cannot run Blue Planet mod, help please?
Post by: praseodym on February 10, 2013, 12:00:00 pm
Its 1280x1024x32bit. More is not possible with that screen.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: praseodym on February 10, 2013, 12:06:13 pm
When I run it with 1280x720 from the launcher it looks good. But I'd prefer full screen mode.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: Black_Yoshi1230 on February 10, 2013, 12:35:16 pm
If you're on a 4:3 monitor, try 1152x864 or 1200x900 (the latter is a custom resolution, type "-res 1200x900" sans quotes in your launcher custom flags).
Title: Re: Cannot run Blue Planet mod, help please?
Post by: praseodym on February 10, 2013, 01:22:25 pm
1152x864 looks good. Thanks guys  :yes:
Title: Re: Cannot run Blue Planet mod, help please?
Post by: praseodym on February 11, 2013, 06:13:10 am
Ok, the story continues ;-)

I cannot run AoA and WiH1 with 3.6.17, both with 1280x1024 and with 1152x864. Both logs are attached. mv_music is renamed to .bak.

Thanks for your input.

[attachment deleted by a basterd]
Title: Re: Cannot run Blue Planet mod, help please?
Post by: The E on February 11, 2013, 06:21:53 am
...and now your system is crashing on stuff from ****ing retail.

Fan-friggin-tastic.

Please start FSO without any mods whatsoever, load a few missions, and post the log from that.

EDIT:
Code: [Select]
Searching root '/home/oliver/Freespace2/' ... 474 files
Jesus Christ wtf. Please delete everything in /home/oliver/Freespace2/data except the /players directory.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: praseodym on February 11, 2013, 06:45:04 am
Works (so far). Maybe I have to clean up my installation. Sometimes I added mods containing "missions" folders only, etc. directly into "data".

Thx.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: coupster103 on February 26, 2013, 05:30:11 pm
Im having the same issue. No problems running the original releases of AoA and WiH, but now that I have downloaded the new releases to move onto WiH part 3 the game will crash immediately upon trying to run it. I have fs2open 3 6 17 sse2BP selected in my launcher, but it will still not work. My mediavps are up to date as far as I can tell also.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: Luis Dias on February 26, 2013, 08:44:06 pm
Im having the same issue. No problems running the original releases of AoA and WiH, but now that I have downloaded the new releases to move onto WiH part 3 the game will crash immediately upon trying to run it. I have fs2open 3 6 17 sse2BP selected in my launcher, but it will still not work. My mediavps are up to date as far as I can tell also.

Please run the debug build and post the log (it's Freespace2\data\fs2_open.log) as an attachment.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: General Battuta on February 26, 2013, 10:58:05 pm
Do that, but also I suspect you will need the compatibility package for low-end hardware that's pinned in the forum here.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: coupster103 on February 28, 2013, 06:56:30 pm
Thanks for the quick response gents. I do have BP2compat in the blueplanet2 folder.

[attachment deleted by a basterd]
Title: Re: Cannot run Blue Planet mod, help please?
Post by: paul2e on February 28, 2013, 07:35:13 pm
Hi,

I was having this issue but solved it when I realised that the launcher and the fs2_open_**.exe wasn't running on my GeForce graphics card.. (I'm running NVIDIA optimus).  Once I added both of these to the NVIDIA Control Panel and told it to use my Geforce card, not the onboard intel card, the mod no-longer crashed.

Not sure if this will help everyone here, but if you running a system which contains two graphics cards it might be worth a try.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: Quicksilver on March 02, 2013, 06:59:00 am
Greetings-

When running WIHP2 using the compatibility files (and the normal files), the game crashes after pressing "Continue" when starting the campaign on the main menu and the loading bar reaches the end.

These messages appear:

Code: [Select]
Malloc Failed!

KERNELBASE.dll! WaitForSingleObjectEx + 152 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_17_SSE2.exe! <no symbol>
fs2_open_3_6_17_SSE2.exe! <no symbol>
fs2_open_3_6_17_SSE2.exe! <no symbol>
ntdll.dll! RtlImageNtHeader + 782 bytes
fs2_open_3_6_17_SSE2.exe! <no symbol>
fs2_open_3_6_17_SSE2.exe! <no symbol>
fs2_open_3_6_17_SSE2.exe! <no symbol>
ig7icd32.dll! DrvSetCallbackProcs + 322220 bytes
fs2_open_3_6_17_SSE2.exe! <no symbol>
fs2_open_3_6_17_SSE2.exe! <no symbol>
fs2_open_3_6_17_SSE2.exe! <no symbol>
fs2_open_3_6_17_SSE2.exe! <no symbol>
fs2_open_3_6_17_SSE2.exe! <no symbol>
fs2_open_3_6_17_SSE2.exe! <no symbol>

Code: [Select]
Malloc Failed!

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_17_SSE2.exe! <no symbol>
fs2_open_3_6_17_SSE2.exe! <no symbol>
fs2_open_3_6_17_SSE2.exe! <no symbol>
fs2_open_3_6_17_SSE2.exe! <no symbol>


Code: [Select]
Malloc Failed!


None of the other campaigns give this problem. Assistance would be greatly appreciated.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: MatthTheGeek on March 02, 2013, 07:19:16 am
Try with a new pilot. This sounds like a symptom of the instability of the new pilot code.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: Quicksilver on March 02, 2013, 07:40:53 am
Just tried with two more pilots- still having the same error.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: MatthTheGeek on March 02, 2013, 07:54:06 am
Can you get us a debug log (http://www.hard-light.net/forums/index.php?topic=56279.msg1180359#msg1180359) ?
Title: Re: Cannot run Blue Planet mod, help please?
Post by: Quicksilver on March 02, 2013, 08:19:06 am
Using fs2_open_3_6_12d_INF just crashes straight away without even starting up upon clicking 'Run'. Here is the debug log for this:

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.12
Passed cmdline options:
  -3dshockwave
  -snd_preload
  -mod blueplanet2,blueplanet,mediavps_3612
  -window
Building file index...
Found root pack 'C:\Games\Freespace 2\blueplanet2\adv-bp2.vp' with a checksum of 0x4d6319c8
Found root pack 'C:\Games\Freespace 2\blueplanet2\bp2-audio1.vp' with a checksum of 0x4f978a6b
Found root pack 'C:\Games\Freespace 2\blueplanet2\bp2-compat.vp' with a checksum of 0x9c7d79f8
Found root pack 'C:\Games\Freespace 2\blueplanet2\bp2-core.vp' with a checksum of 0x64e738b9
Found root pack 'C:\Games\Freespace 2\blueplanet2\bp2-visuals1.vp' with a checksum of 0xbaa4dbd6
Found root pack 'C:\Games\Freespace 2\blueplanet2\bp2-visuals2.vp' with a checksum of 0x9689af32
Found root pack 'C:\Games\Freespace 2\blueplanet\adv-bp.vp' with a checksum of 0x6e9d550d
Found root pack 'C:\Games\Freespace 2\blueplanet\bp-audio1.vp' with a checksum of 0x53c3080c
Found root pack 'C:\Games\Freespace 2\blueplanet\bp-audio2.vp' with a checksum of 0xc9c97c6b
Found root pack 'C:\Games\Freespace 2\blueplanet\bp-compat.vp' with a checksum of 0x6ef45eaf
Found root pack 'C:\Games\Freespace 2\blueplanet\bp-core.vp' with a checksum of 0x16ea6fad
Found root pack 'C:\Games\Freespace 2\blueplanet\bp-visuals1.vp' with a checksum of 0x8c01538d
Found root pack 'C:\Games\Freespace 2\blueplanet\bp-visuals2.vp' with a checksum of 0x6a0a46ec
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'C:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\Freespace 2\blueplanet2\' ... 2 files
Searching root pack 'C:\Games\Freespace 2\blueplanet2\adv-bp2.vp' ... 33 files
Searching root pack 'C:\Games\Freespace 2\blueplanet2\bp2-audio1.vp' ... 243 files
Searching root pack 'C:\Games\Freespace 2\blueplanet2\bp2-compat.vp' ... 1 files
Searching root pack 'C:\Games\Freespace 2\blueplanet2\bp2-core.vp' ... 92 files
Searching root pack 'C:\Games\Freespace 2\blueplanet2\bp2-visuals1.vp' ... 682 files
Searching root pack 'C:\Games\Freespace 2\blueplanet2\bp2-visuals2.vp' ... 2353 files
Searching root 'C:\Games\Freespace 2\blueplanet\' ... 0 files
Searching root pack 'C:\Games\Freespace 2\blueplanet\adv-bp.vp' ... 358 files
Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-audio1.vp' ... 41 files
Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-audio2.vp' ... 683 files
Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-compat.vp' ... 1 files
Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-core.vp' ... 47 files
Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-visuals1.vp' ... 363 files
Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-visuals2.vp' ... 1561 files
Searching root 'C:\Games\Freespace 2\mediavps_3612\' ... 1 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' ... 228 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' ... 1905 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' ... 2 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' ... 1892 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' ... 358 files
Searching root 'C:\Games\Freespace 2\' ... 18 files
Searching root pack 'C:\Games\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files
Searching root 'g:\' ... 0 files
Found 36 roots and 19211 files.
Setting language to English
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1366x768 with 16-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 5, G: 6, B: 5, depth: 16, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : Intel
  OpenGL Renderer   : Intel(R) HD Graphics 4000
  OpenGL Version    : 3.3.0 - Build 8.15.10.2618

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Unable to find extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Unable to find extension "GL_ATI_shader_texture_lod".
  Found special extension function "wglSwapIntervalEXT".

  Max texture units: 8 (8)
  Max elements vertices: 1200
  Max elements indices: 1200
  Max texture size: 8192x8192
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-turretHotkey-sct.tbm' ...
WARNING: "No actions specified for conditional hook in file 'bp2-turretHotkey-sct.tbm'" at scripting.cpp:1239
Int3(): From c:\temp\fs2_final_export\code\globalincs\windebug.cpp at line 1277

Title: Re: Cannot run Blue Planet mod, help please?
Post by: Quicksilver on March 02, 2013, 08:28:40 am
Sorry for posting twice but it exceeded the 50000 character limit- This was done wtih 3_6_17_DEBUG and it crashed after I pressed 'Continue'-

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.6.17.9481
.
.
(part of log omitted due to 50000 limit)
.
.

Potential problem found: Unrecognized subsystem type 'door1-trrt05a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door1-trrt06a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door1-trrt07a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door1-trrt08a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door1-trrt09a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door1-trrt10a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door1-trrt11a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door1-trrt12a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door1-trrt13a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door1-trrt14a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door1-trrt15a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door1-trrt16a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt05a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt06a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt07a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt08a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt09a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt10a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt11a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt12a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt13a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt14a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt15a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt16a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'rotatora', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'Fighterbay01', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'Fighterbay02', believed to be in ship UEDSolaris.pof
Found live debris model for 'communication'
Found live debris model for 'engine01'
Found live debris model for 'engine01'
Found live debris model for 'engine02'
Found live debris model for 'engine02'
Found live debris model for 'engine03'
Found live debris model for 'engine03'
Found live debris model for 'navigation'
Found live debris model for 'rotatora'
Found live debris model for 'rotatora'
Found live debris model for 'sensors'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
IBX: Found a good IBX to read for 'UEDSolaris.pof'.
IBX-DEBUG => POF checksum: 0x2ccdde9b, IBX checksum: 0x1874388a -- "UEDSolaris.pof"
Submodel 'rotatorb' is detail level 1 of 'rotatora'
Submodel 'rotatorc' is detail level 2 of 'rotatora'
Submodel 'turret01b-base' is detail level 1 of 'turret01a-base'
Submodel 'turret01b-arm' is detail level 1 of 'turret01a-arm'
Submodel 'turret02b-base' is detail level 1 of 'turret02a-base'
Submodel 'turret02b-arm' is detail level 1 of 'turret02a-arm'
Submodel 'turret03b-base' is detail level 1 of 'turret03a-base'
Submodel 'turret03b-arm' is detail level 1 of 'turret03a-arm'
Submodel 'turret04b-base' is detail level 1 of 'turret04a-base'
Submodel 'turret04b-arm' is detail level 1 of 'turret04a-arm'
Submodel 'turret05b' is detail level 1 of 'turret05a'
Submodel 'turret06b' is detail level 1 of 'turret06a'
Submodel 'turret07b' is detail level 1 of 'turret07a'
Submodel 'turret08b' is detail level 1 of 'turret08a'
Submodel 'turret09b' is detail level 1 of 'turret09a'
Submodel 'turret10b' is detail level 1 of 'turret10a'
Submodel 'turret11b' is detail level 1 of 'turret11a'
Submodel 'turret12b' is detail level 1 of 'turret12a'
Submodel 'turret13b' is detail level 1 of 'turret13a'
Submodel 'turret14b' is detail level 1 of 'turret14a'
Submodel 'turret15b' is detail level 1 of 'turret15a'
Submodel 'turret16b' is detail level 1 of 'turret16a'
Submodel 'turret17b-base' is detail level 1 of 'turret17a-base'
Submodel 'turret17b-arm' is detail level 1 of 'turret17a-arm'
Submodel 'turret18b-base' is detail level 1 of 'turret18a-base'
Submodel 'turret19b-base' is detail level 1 of 'turret19a-base'
Submodel 'turret19b-arm' is detail level 1 of 'turret19a-arm'
Submodel 'turret20b-base' is detail level 1 of 'turret20a-base'
Submodel 'turret21b-base' is detail level 1 of 'turret21a-base'
Submodel 'turret21b-arm' is detail level 1 of 'turret21a-arm'
Submodel 'turret22b-base' is detail level 1 of 'turret22a-base'
Submodel 'turret22b-arm' is detail level 1 of 'turret22a-arm'
Submodel 'turret23b-base' is detail level 1 of 'turret23a-base'
Submodel 'turret23b-arm' is detail level 1 of 'turret23a-arm'
Submodel 'turret24b-base' is detail level 1 of 'turret24a-base'
Submodel 'turret24b-arm' is detail level 1 of 'turret24a-arm'
Submodel 'turret25b' is detail level 1 of 'turret25a'
Submodel 'turret26b' is detail level 1 of 'turret26a'
Submodel 'turret27b' is detail level 1 of 'turret27a'
Submodel 'turret28b' is detail level 1 of 'turret28a'
Submodel 'turret29b' is detail level 1 of 'turret29a'
Submodel 'turret30b' is detail level 1 of 'turret30a'
Submodel 'turret31b' is detail level 1 of 'turret31a'
Submodel 'turret32b' is detail level 1 of 'turret32a'
Submodel 'turret33b' is detail level 1 of 'turret33a'
Submodel 'turret34b' is detail level 1 of 'turret34a'
Submodel 'turret35b' is detail level 1 of 'turret35a'
Submodel 'turret36b' is detail level 1 of 'turret36a'
Submodel 'turret37b' is detail level 1 of 'turret37a'
Submodel 'turret38b' is detail level 1 of 'turret38a'
Submodel 'turret39b' is detail level 1 of 'turret39a'
Submodel 'turret40b' is detail level 1 of 'turret40a'
Submodel 'turret41b' is detail level 1 of 'turret41a'
Submodel 'turret42b' is detail level 1 of 'turret42a'
Submodel 'turret43b' is detail level 1 of 'turret43a'
Submodel 'turret44b' is detail level 1 of 'turret44a'
Submodel 'turret45b' is detail level 1 of 'turret45a'
Submodel 'turret46b' is detail level 1 of 'turret46a'
Submodel 'turret47b' is detail level 1 of 'turret47a'
Submodel 'turret48b' is detail level 1 of 'turret48a'
Submodel 'turret49b' is detail level 1 of 'turret49a'
Submodel 'turret50b' is detail level 1 of 'turret50a'
Submodel 'turret51b' is detail level 1 of 'turret51a'
Submodel 'turret52b' is detail level 1 of 'turret52a'
Submodel 'turret53b' is detail level 1 of 'turret53a'
Submodel 'turret54b' is detail level 1 of 'turret54a'
Submodel 'turret55b' is detail level 1 of 'turret55a'
Submodel 'turret56b' is detail level 1 of 'turret56a'
Submodel 'turret57b' is detail level 1 of 'turret57a'
Submodel 'turret58b' is detail level 1 of 'turret58a'
Submodel 'turret59b' is detail level 1 of 'turret59a'
Submodel 'turret60b' is detail level 1 of 'turret60a'
Loading model 'KarunaMk1.pof'
Potential problem found: Unrecognized subsystem type 'rotatora', believed to be in ship KarunaMk1.pof
Potential problem found: Unrecognized subsystem type 'Reactor01', believed to be in ship KarunaMk1.pof
Potential problem found: Unrecognized subsystem type 'Reactor02', believed to be in ship KarunaMk1.pof
Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship KarunaMk1.pof
Found live debris model for 'navigation'
Found live debris model for 'navigation'
Found live debris model for 'sensors'
IBX: Found a good IBX to read for 'KarunaMk1.pof'.
IBX-DEBUG => POF checksum: 0x3771aad4, IBX checksum: 0x68db40ff -- "KarunaMk1.pof"
Submodel 'engine01b' is detail level 1 of 'engine01a'
Submodel 'engine01c' is detail level 2 of 'engine01a'
Submodel 'engine01d' is detail level 3 of 'engine01a'
Submodel 'engine01b-destroyed' is detail level 1 of 'engine01a-destroyed'
Submodel 'engine01c-destroyed' is detail level 2 of 'engine01a-destroyed'
Submodel 'engine01d-destroyed' is detail level 3 of 'engine01a-destroyed'
Submodel 'engine02b' is detail level 1 of 'engine02a'
Submodel 'engine02c' is detail level 2 of 'engine02a'
Submodel 'engine02d' is detail level 3 of 'engine02a'
Submodel 'engine02b-destroyed' is detail level 1 of 'engine02a-destroyed'
Submodel 'engine02c-destroyed' is detail level 2 of 'engine02a-destroyed'
Submodel 'engine02d-destroyed' is detail level 3 of 'engine02a-destroyed'
Submodel 'engine03b' is detail level 1 of 'engine03a'
Submodel 'engine03c' is detail level 2 of 'engine03a'
Submodel 'engine03d' is detail level 3 of 'engine03a'
Submodel 'engine03b-destroyed' is detail level 1 of 'engine03a-destroyed'
Submodel 'engine03c-destroyed' is detail level 2 of 'engine03a-destroyed'
Submodel 'engine03d-destroyed' is detail level 3 of 'engine03a-destroyed'
Submodel 'engine04b' is detail level 1 of 'engine04a'
Submodel 'engine04c' is detail level 2 of 'engine04a'
Submodel 'engine04d' is detail level 3 of 'engine04a'
Submodel 'engine04b-destroyed' is detail level 1 of 'engine04a-destroyed'
Submodel 'engine04c-destroyed' is detail level 2 of 'engine04a-destroyed'
Submodel 'engine04d-destroyed' is detail level 3 of 'engine04a-destroyed'
Submodel 'rotatorb-destroyed' is detail level 1 of 'rotatora-destroyed'
Submodel 'rotatorc-destroyed' is detail level 2 of 'rotatora-destroyed'
Submodel 'rotatord-destroyed' is detail level 3 of 'rotatora-destroyed'
Submodel 'rotatorb' is detail level 1 of 'rotatora'
Submodel 'rotatorc' is detail level 2 of 'rotatora'
Submodel 'rotatord' is detail level 3 of 'rotatora'
Allocating space for at least 43 new ship subsystems ...  a total of 200 is now available (43 in-use).
Loading model 'Torrent.pof'
IBX: Found a good IBX to read for 'Torrent.pof'.
IBX-DEBUG => POF checksum: 0xedda9d0e, IBX checksum: 0xe53c7811 -- "Torrent.pof"
Loading model 'raynor.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
IBX: Found a good IBX to read for 'raynor.pof'.
IBX-DEBUG => POF checksum: 0x35063004, IBX checksum: 0x1db6851c -- "raynor.pof"
Loading model 'corvette2t-01.pof'
IBX: Found a good IBX to read for 'corvette2t-01.pof'.
IBX-DEBUG => POF checksum: 0x3aaebe96, IBX checksum: 0x42b3e9a3 -- "corvette2t-01.pof"
Loading model 'cruiser2t-01.pof'
IBX: Found a good IBX to read for 'cruiser2t-01.pof'.
IBX-DEBUG => POF checksum: 0xb6b2d965, IBX checksum: 0x8b764fcf -- "cruiser2t-01.pof"
Loading model 'jackal-e.pof'
Potential problem found: Unrecognized subsystem type 'gundoorbl', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'gundoorbr', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'gundoortl', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'gundoortr', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'guns', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'hullpodl', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'hullpodr', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'leftintake', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'leftventbl', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'leftventbr', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'leftventtl', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'leftventtr', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'rightintake', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'rightventbl', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'rightventbr', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'rightventtl', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'rightventtr', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tailbl', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tailbr', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tailtl', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tailtr', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector1', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector10', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector11', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector12', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector2', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector3', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector4', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector5', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector6', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector7', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector8', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector9', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'throttle', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'wingpodl', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'wingpodr', believed to be in ship jackal-e.pof
IBX: Found a good IBX to read for 'jackal-e.pof'.
IBX-DEBUG => POF checksum: 0x6da1d174, IBX checksum: 0x9f2f794b -- "jackal-e.pof"
Loading model 'ezec8guns.pof'
IBX: Found a good IBX to read for 'ezec8guns.pof'.
IBX-DEBUG => POF checksum: 0x14c538ad, IBX checksum: 0xf254c52f -- "ezec8guns.pof"
Loading model 'fighter2t-03.pof'
IBX: Found a good IBX to read for 'fighter2t-03.pof'.
IBX-DEBUG => POF checksum: 0x437b0cfb, IBX checksum: 0x7a6fa692 -- "fighter2t-03.pof"
Loading model 'fighter2t-05.pof'
IBX: Found a good IBX to read for 'fighter2t-05.pof'.
IBX-DEBUG => POF checksum: 0xbfb37609, IBX checksum: 0x207ec69a -- "fighter2t-05.pof"
Loading model 'HellRaiserXA.pof'
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Glow Mapping
   Normal Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Glow Mapping
   Normal Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Glow Mapping
   Normal Mapping
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Glow Mapping
   Normal Mapping
   Animated Effects
Potential problem found: Unrecognized subsystem type 'BBayLin', believed to be in ship HellRaiserXA.pof
Potential problem found: Unrecognized subsystem type 'BBayLout', believed to be in ship HellRaiserXA.pof
Potential problem found: Unrecognized subsystem type 'BBayRin', believed to be in ship HellRaiserXA.pof
Potential problem found: Unrecognized subsystem type 'BBayRout', believed to be in ship HellRaiserXA.pof
Potential problem found: Unrecognized subsystem type 'BbayBtms', believed to be in ship HellRaiserXA.pof
Potential problem found: Unrecognized subsystem type 'GArmL', believed to be in ship HellRaiserXA.pof
Potential problem found: Unrecognized subsystem type 'GArmR', believed to be in ship HellRaiserXA.pof
Potential problem found: Unrecognized subsystem type 'GProbes', believed to be in ship HellRaiserXA.pof
Potential problem found: Unrecognized subsystem type 'GRail', believed to be in ship HellRaiserXA.pof
Potential problem found: Unrecognized subsystem type 'Gbarrel', believed to be in ship HellRaiserXA.pof
Potential problem found: Unrecognized subsystem type 'GcoverFRNT', believed to be in ship HellRaiserXA.pof
Potential problem found: Unrecognized subsystem type 'GcoverL', believed to be in ship HellRaiserXA.pof
Potential problem found: Unrecognized subsystem type 'GcoverR', believed to be in ship HellRaiserXA.pof
Potential problem found: Unrecognized subsystem type 'GcoverTop', believed to be in ship HellRaiserXA.pof
IBX: Found a good IBX to read for 'HellRaiserXA.pof'.
IBX-DEBUG => POF checksum: 0x906537f1, IBX checksum: 0x947da071 -- "HellRaiserXA.pof"
Loading model 'banshee.pof'
Potential problem found: Unrecognized subsystem type 'ABPanel1', believed to be in ship banshee.pof
Potential problem found: Unrecognized subsystem type 'ABPanel2', believed to be in ship banshee.pof
Potential problem found: Unrecognized subsystem type 'ABPanel3', believed to be in ship banshee.pof
Potential problem found: Unrecognized subsystem type 'ABPanel4', believed to be in ship banshee.pof
Potential problem found: Unrecognized subsystem type 'ABPanel5', believed to be in ship banshee.pof
Potential problem found: Unrecognized subsystem type 'ABPanel6', believed to be in ship banshee.pof
Potential problem found: Unrecognized subsystem type 'THROTTLE', believed to be in ship banshee.pof
Potential problem found: Unrecognized subsystem type 'VENTL', believed to be in ship banshee.pof
Potential problem found: Unrecognized subsystem type 'VENTR', believed to be in ship banshee.pof
Potential problem found: Unrecognized subsystem type 'gunbarrelL', believed to be in ship banshee.pof
Potential problem found: Unrecognized subsystem type 'gunbarrelR', believed to be in ship banshee.pof
Potential problem found: Unrecognized subsystem type 'gunclawBL', believed to be in ship banshee.pof
Potential problem found: Unrecognized subsystem type 'gunclawBR', believed to be in ship banshee.pof
Potential problem found: Unrecognized subsystem type 'gunclawTL', believed to be in ship banshee.pof
Potential problem found: Unrecognized subsystem type 'gunclawTR', believed to be in ship banshee.pof
Potential problem found: Unrecognized subsystem type 'guncoverBL', believed to be in ship banshee.pof
Potential problem found: Unrecognized subsystem type 'guncoverBR', believed to be in ship banshee.pof
Potential problem found: Unrecognized subsystem type 'guncoverTL', believed to be in ship banshee.pof
Potential problem found: Unrecognized subsystem type 'guncoverTR', believed to be in ship banshee.pof
IBX: Found a good IBX to read for 'banshee.pof'.
IBX-DEBUG => POF checksum: 0x2e34e7df, IBX checksum: 0x9b47ced8 -- "banshee.pof"
Loading model 'corvette3t-03.pof'
IBX: Found a good IBX to read for 'corvette3t-03.pof'.
IBX-DEBUG => POF checksum: 0xdbfc9fea, IBX checksum: 0xca45d74c -- "corvette3t-03.pof"
Loading model 'Blip.pof'
IBX: Found a good IBX to read for 'Blip.pof'.
IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
Submodel 'blipb' is detail level 1 of 'blipa'
Submodel 'blipc' is detail level 2 of 'blipa'
Submodel 'blipd' is detail level 3 of 'blipa'
Loading model 'Tethis2.pof'
Potential problem found: Unrecognized subsystem type 'RotatorLRa', believed to be in ship Tethis2.pof
Potential problem found: Unrecognized subsystem type 'RotatorSMa', believed to be in ship Tethis2.pof
Potential problem found: Unrecognized subsystem type 'Fighterbay01', believed to be in ship Tethis2.pof
Potential problem found: Unrecognized subsystem type 'Fighterbay02', believed to be in ship Tethis2.pof
Potential problem found: Unrecognized subsystem type 'Fighterbay03', believed to be in ship Tethis2.pof
Potential problem found: Unrecognized subsystem type 'Fighterbay04', believed to be in ship Tethis2.pof
Found live debris model for 'Engine01a'
Found live debris model for 'Engine02a'
Found live debris model for 'Engine03a'
Found live debris model for 'RotatorLRa'
Found live debris model for 'RotatorLRa'
Found live debris model for 'RotatorSMa'
Found live debris model for 'RotatorSMa'
IBX: Found a good IBX to read for 'Tethis2.pof'.
IBX-DEBUG => POF checksum: 0xede36767, IBX checksum: 0xf561060b -- "Tethis2.pof"
Submodel 'Engine01b' is detail level 1 of 'Engine01a'
Submodel 'Engine01b-destroyed' is detail level 1 of 'Engine01a-destroyed'
Submodel 'Engine02b' is detail level 1 of 'Engine02a'
Submodel 'Engine02b-destroyed' is detail level 1 of 'Engine02a-destroyed'
Submodel 'Engine03b' is detail level 1 of 'Engine03a'
Submodel 'Engine03c' is detail level 2 of 'Engine03a'
Submodel 'Engine03b-destroyed' is detail level 1 of 'Engine03a-destroyed'
Submodel 'RotatorLRb' is detail level 1 of 'RotatorLRa'
Submodel 'RotatorLRc' is detail level 2 of 'RotatorLRa'
Submodel 'RotatorLRb-destroyed' is detail level 1 of 'RotatorLRa-destroyed'
Submodel 'RotatorSMb' is detail level 1 of 'RotatorSMa'
Submodel 'RotatorSMc' is detail level 2 of 'RotatorSMa'
Submodel 'RotatorSMb-destroyed' is detail level 1 of 'RotatorSMa-destroyed'
Loading model 'corvette3t-01.pof'
IBX: Found a good IBX to read for 'corvette3t-01.pof'.
IBX-DEBUG => POF checksum: 0x67019812, IBX checksum: 0x78728516 -- "corvette3t-01.pof"
Loading model 'custos.pof'
IBX: Found a good IBX to read for 'custos.pof'.
IBX-DEBUG => POF checksum: 0xd5157f79, IBX checksum: 0xf2de4c77 -- "custos.pof"
Loading model 'capital01c.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital01c.pof
IBX: Found a good IBX to read for 'capital01c.pof'.
IBX-DEBUG => POF checksum: 0x2be1178d, IBX checksum: 0xdc2c4506 -- "capital01c.pof"
Submodel 'turret01b' is detail level 1 of 'turret01a'
Submodel 'turret01c' is detail level 2 of 'turret01a'
Submodel 'turret02b' is detail level 1 of 'turret02a'
Submodel 'turret02c' is detail level 2 of 'turret02a'
Submodel 'turret03b' is detail level 1 of 'turret03a'
Submodel 'turret03c' is detail level 2 of 'turret03a'
Submodel 'turret04b' is detail level 1 of 'turret04a'
Submodel 'turret04c' is detail level 2 of 'turret04a'
Submodel 'turret05b' is detail level 1 of 'turret05a'
Submodel 'turret05c' is detail level 2 of 'turret05a'
Loading model 'carrier3t-01.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship carrier3t-01.pof
IBX: Found a good IBX to read for 'carrier3t-01.pof'.
IBX-DEBUG => POF checksum: 0x8a02ddbd, IBX checksum: 0x12e7200d -- "carrier3t-01.pof"
Loading model 'UEFoculus.pof'
IBX: Found a good IBX to read for 'UEFoculus.pof'.
IBX-DEBUG => POF checksum: 0x282bd68b, IBX checksum: 0x22461991 -- "UEFoculus.pof"
Loading model 'fighterSC-01.POF'
IBX: Found a good IBX to read for 'fighterSC-01.POF'.
IBX-DEBUG => POF checksum: 0x9f1b1ad7, IBX checksum: 0xbbb21ae0 -- "fighterSC-01.POF"
Loading model 'fgstrikebmb.pof'
IBX: Found a good IBX to read for 'fgstrikebmb.pof'.
IBX-DEBUG => POF checksum: 0x8b007a2a, IBX checksum: 0x6f16966c -- "fgstrikebmb.pof"
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster01d' is detail level 3 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster02d' is detail level 3 of 'thruster02a'
Loading model 'cruiser01x.pof'
IBX: Found a good IBX to read for 'cruiser01x.pof'.
IBX-DEBUG => POF checksum: 0xd2d59346, IBX checksum: 0x152fa60b -- "cruiser01x.pof"
Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish'
Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish'
Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish'
Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main'
Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main'
Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main'
Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub'
Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub'
Allocating space for at least 94 new ship subsystems ...  a total of 400 is now available (246 in-use).
Loading model 'GTCCretheus.pof'
Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship GTCCretheus.pof
IBX: Found a good IBX to read for 'GTCCretheus.pof'.
IBX-DEBUG => POF checksum: 0xe19db79f, IBX checksum: 0xc7850fb4 -- "GTCCretheus.pof"
OpenGL: Created 512x512 FBO!
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)
=================== STARTING LEVEL DATA LOAD ==================
Loading model 'support2t-01.pof'
IBX: Found a good IBX to read for 'support2t-01.pof'.
IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
Submodel 'bodyb' is detail level 1 of 'bodya'
Submodel 'bodyc' is detail level 2 of 'bodya'
Submodel 'bodyd' is detail level 3 of 'bodya'
Loading model 'support2v-01.pof'
IBX: Found a good IBX to read for 'support2v-01.pof'.
IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof"
Submodel 'hercb' is detail level 1 of 'herca'
Submodel 'hercc' is detail level 2 of 'herca'
Submodel 'hercd' is detail level 3 of 'herca'
Loading model 'uefsupport.pof'
IBX: Found a good IBX to read for 'uefsupport.pof'.
IBX-DEBUG => POF checksum: 0x63b67740, IBX checksum: 0xcc358647 -- "uefsupport.pof"
Allocating space for at least 2590 new ship subsystems ...  a total of 3000 is now available (345 in-use).
About to page in ships!
ANI shieldft-03 with size 112x93 (27.3% wasted)
ANI shieldft-05 with size 112x93 (27.3% wasted)
ANI shieldnyx with size 112x93 (27.3% wasted)
ANI Shield-Draco with size 112x93 (27.3% wasted)
ANI shieldRhea with size 112x93 (27.3% wasted)
ANI shieldjackal with size 112x93 (27.3% wasted)
ANI shieldwraith with size 112x93 (27.3% wasted)
ANI shieldizrail with size 112x93 (27.3% wasted)
ANI shieldvajra with size 112x93 (27.3% wasted)
BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
ANI Kayser_Particle with size 80x80 (37.5% wasted)
Loading model 'avenger3.pof'
Model avenger3.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'avenger3.pof'.
IBX-DEBUG => POF checksum: 0x8855f87f, IBX checksum: 0x08b235f9 -- "avenger3.pof"
Loading model 'VulcanGUN.pof'
Model VulcanGUN.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'VulcanGUN.pof'.
IBX-DEBUG => POF checksum: 0x67299b6b, IBX checksum: 0xa705cb68 -- "VulcanGUN.pof"
Loading model 'FB11a.pof'
Model FB11a.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'FB11a.pof'.
IBX-DEBUG => POF checksum: 0x987c87de, IBX checksum: 0x807e2c36 -- "FB11a.pof"
Loading model 'machinegun.pof'
Model machinegun.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'machinegun.pof'.
IBX-DEBUG => POF checksum: 0xf9286466, IBX checksum: 0xea61a66d -- "machinegun.pof"
Loading model 'Redeemer.pof'
Model Redeemer.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'Redeemer.pof'.
IBX-DEBUG => POF checksum: 0x318c1042, IBX checksum: 0xb212a769 -- "Redeemer.pof"
Loading model 'Massdriver.pof'
Model Massdriver.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'Massdriver.pof'.
IBX-DEBUG => POF checksum: 0x3d8d51d2, IBX checksum: 0xa6bbb7a7 -- "Massdriver.pof"
BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps.
BMPMAN: Found EFF (TbeamAglow.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 60 fps.
BMPMAN: Found EFF (BlueBeamGlow2.eff) with 60 frames at 26 fps.
BMPMAN: Found EFF (Particle_Yellow.eff) with 11 frames at 22 fps.
Loading model 'rockeye.pof'
IBX: Found a good IBX to read for 'rockeye.pof'.
IBX-DEBUG => POF checksum: 0x821bc51b, IBX checksum: 0x5a0fae49 -- "rockeye.pof"
Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'Tempest.pof'
IBX: Found a good IBX to read for 'Tempest.pof'.
IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof"
Loading model 'NewHornet.pof'
IBX: Found a good IBX to read for 'NewHornet.pof'.
IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
Loading model 'bombardier.pof'
IBX: Found a good IBX to read for 'bombardier.pof'.
IBX-DEBUG => POF checksum: 0x11edee12, IBX checksum: 0x19816d20 -- "bombardier.pof"
Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
Loading model 'crossbow.pof'
No subsystems found for model "crossbow.pof".
IBX: Found a good IBX to read for 'crossbow.pof'.
IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
Loading model 'trebuchet.pof'
IBX: Found a good IBX to read for 'trebuchet.pof'.
IBX-DEBUG => POF checksum: 0x7c28aa13, IBX checksum: 0x837b58e3 -- "trebuchet.pof"
Loading model 'piranha.pof'
IBX: Found a good IBX to read for 'piranha.pof'.
IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof"
BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 30 fps.
Loading model 'belial.pof'
IBX: Found a good IBX to read for 'belial.pof'.
IBX-DEBUG => POF checksum: 0x99bae2a2, IBX checksum: 0x77d1d113 -- "belial.pof"
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
Loading model 'Longbow.pof'
IBX: Found a good IBX to read for 'Longbow.pof'.
IBX-DEBUG => POF checksum: 0x9ed18a4a, IBX checksum: 0xab339ee0 -- "Longbow.pof"
Loading model 'dirk1pod.pof'
Model dirk1pod.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'dirk1pod.pof'.
IBX-DEBUG => POF checksum: 0xc39767db, IBX checksum: 0xc8c3d73f -- "dirk1pod.pof"
Loading model 'dart.pof'
IBX: Found a good IBX to read for 'dart.pof'.
IBX-DEBUG => POF checksum: 0x5c10bb69, IBX checksum: 0xdfc3e934 -- "dart.pof"
Loading model 'swarmpod.pof'
Model swarmpod.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'swarmpod.pof'.
IBX-DEBUG => POF checksum: 0x52a567ee, IBX checksum: 0xa04f292a -- "swarmpod.pof"
Loading model 'InterceptorT.pof'
IBX: Found a good IBX to read for 'InterceptorT.pof'.
IBX-DEBUG => POF checksum: 0x8d57e22a, IBX checksum: 0x34f751a7 -- "InterceptorT.pof"
Loading model 'DirkPodHC.pof'
Model DirkPodHC.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'DirkPodHC.pof'.
IBX-DEBUG => POF checksum: 0x1a57e9d9, IBX checksum: 0xd238d70f -- "DirkPodHC.pof"
Loading model 'Slammer.pof'
IBX: Found a good IBX to read for 'Slammer.pof'.
IBX-DEBUG => POF checksum: 0xa43d47ec, IBX checksum: 0x99fe9d26 -- "Slammer.pof"
Loading model 'SlammerPOD.pof'
Model SlammerPOD.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'SlammerPOD.pof'.
IBX-DEBUG => POF checksum: 0xb2f95f62, IBX checksum: 0xb2f3ac57 -- "SlammerPOD.pof"
Loading model 'hellfire.pof'
IBX: Found a good IBX to read for 'hellfire.pof'.
IBX-DEBUG => POF checksum: 0x095d2434, IBX checksum: 0xbf74030a -- "hellfire.pof"
Loading model 'hellfireEXT.pof'
Model hellfireEXT.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'hellfireEXT.pof'.
IBX-DEBUG => POF checksum: 0x80933ea9, IBX checksum: 0xb4bff5af -- "hellfireEXT.pof"
BMPMAN: Found EFF (missilespew01.eff) with 20 frames at 30 fps.
Loading model 'GBU-240.pof'
IBX: Found a good IBX to read for 'GBU-240.pof'.
IBX-DEBUG => POF checksum: 0xb388876a, IBX checksum: 0x7eebd3b1 -- "GBU-240.pof"
Loading model 'GBU-240ext8.pof'
Model GBU-240ext8.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'GBU-240ext8.pof'.
IBX-DEBUG => POF checksum: 0x3b871ed2, IBX checksum: 0x5e47e157 -- "GBU-240ext8.pof"
BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 30 fps.
Loading model 'SledgehammerA.pof'
IBX: Found a good IBX to read for 'SledgehammerA.pof'.
IBX-DEBUG => POF checksum: 0xd5afb853, IBX checksum: 0x413f87ae -- "SledgehammerA.pof"
Loading model 'SledgeHammerAEXT.pof'
Model SledgeHammerAEXT.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'SledgeHammerAEXT.pof'.
IBX-DEBUG => POF checksum: 0xf0d5f02e, IBX checksum: 0xa055b69e -- "SledgeHammerAEXT.pof"
BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 30 fps.
Loading model 'JackhammerMK2.pof'
IBX: Found a good IBX to read for 'JackhammerMK2.pof'.
IBX-DEBUG => POF checksum: 0x693b82d3, IBX checksum: 0xfc9bd391 -- "JackhammerMK2.pof"
Loading model 'JackhammerMK2EXT.pof'
Model JackhammerMK2EXT.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'JackhammerMK2EXT.pof'.
IBX-DEBUG => POF checksum: 0xd46d401f, IBX checksum: 0x34dd3a27 -- "JackhammerMK2EXT.pof"
BMPMAN: Found EFF (missilespew05.eff) with 20 frames at 30 fps.
Loading model 'harbinger.pof'
IBX: Found a good IBX to read for 'harbinger.pof'.
IBX-DEBUG => POF checksum: 0x18046fab, IBX checksum: 0xdfae2af9 -- "harbinger.pof"
BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 30 fps.
Loading model 'MissileM.pof'
IBX: Found a good IBX to read for 'MissileM.pof'.
IBX-DEBUG => POF checksum: 0x00957668, IBX checksum: 0x7b7e1778 -- "MissileM.pof"
Loading model 'MissileL.pof'
IBX: Found a good IBX to read for 'MissileL.pof'.
IBX-DEBUG => POF checksum: 0xb1f8614e, IBX checksum: 0xb0afd483 -- "MissileL.pof"
Loading model 'supernova.pof'
IBX: Found a good IBX to read for 'supernova.pof'.
IBX-DEBUG => POF checksum: 0x69540abf, IBX checksum: 0x4944abc5 -- "supernova.pof"
Loading model 'hornet.pof'
IBX: Found a good IBX to read for 'hornet.pof'.
IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
Loading model 'SlammerCluster.pof'
IBX: Found a good IBX to read for 'SlammerCluster.pof'.
IBX-DEBUG => POF checksum: 0x615fcf8e, IBX checksum: 0x41858756 -- "SlammerCluster.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI support1.ani with size 108x24 (25.0% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI weapons1_b.ani with size 150x20 (37.5% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI 2_energy2.ani with size 86x96 (25.0% wasted)
ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
ANI netlag1.ani with size 29x30 (6.3% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_lock1.ani with size 56x53 (17.2% wasted)
ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
Malloc failed!!!!!!!!!!!!!!!!!!!
ERROR: Malloc Failed!

File: windebug.cpp
Line: 1787
Int3(): From d:\fso\scp antipodes\code\globalincs\windebug.cpp at line 1247

For that matter it loads smoothly until the solaris.pof line appears at the top left, at which point the windows loading symbol appears and clicking on the screen makes it crash. Not clicking makes it crash when it finishes loading.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: Jeff Vader on March 02, 2013, 12:38:29 pm
Using fs2_open_3_6_12d_INF just crashes straight away without even starting up upon clicking 'Run'. Here is the debug log for this:
Notice from the installation instructions that:

start the Launcher of your choice, select the release BP build in your FS2 directory (named fs2_open_3_6_17_SSE2_BP.exe), select Blue Planet as the active mod, and play.
fs2_open 3.6.12 won't work.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: Quicksilver on March 02, 2013, 06:05:59 pm
Quote
fs2_open 3.6.12 won't work.

Tried using 3.6.17 as well as 3.6.12- both run into problems.

This is part of the debug log when running fs2_open_3_6_17_DEBUG_SSE2_BP (part of it has been removed to comply with the 50000 character limit)-

Code: [Select]
ERROR! Unable to create fragment shader!
  Shader in_error!  Disabling GLSL model rendering!
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
 300
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE =>  Loading default shockwave model...
Loading model 'shockwave.pof'
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Model shockwave.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
SHOCKWAVE =>  Default model load: SUCCEEDED!!
MISSION LOAD: 'bp2-17.fs2'
Hmmm... Extension passed to mission_load...
Loading model 'europa.pof'
Model europa.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'europa.pof'.
IBX-DEBUG => POF checksum: 0x401bf33d, IBX checksum: 0xaeae6faf -- "europa.pof"
Loading model 'neptunebox1.pof'
Model neptunebox1.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'neptunebox1.pof'.
IBX-DEBUG => POF checksum: 0xa6a09646, IBX checksum: 0xfa108ab2 -- "neptunebox1.pof"
Loading model 'saturn-htsb.pof'
Model saturn-htsb.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'saturn-htsb.pof'.
IBX-DEBUG => POF checksum: 0x5fc3bab7, IBX checksum: 0x430c4182 -- "saturn-htsb.pof"
Loading model 'sunbox.pof'
Model sunbox.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'sunbox.pof'.
IBX-DEBUG => POF checksum: 0xfc4060d7, IBX checksum: 0x32deae8c -- "sunbox.pof"
Starting mission message count : 294
Ending mission message count : 294
Current soundtrack set to -1 in event_music_reset_choices
Current soundtrack set to -1 in event_music_set_soundtrack
Loading model 'Wraith.pof'
Potential problem found: Unrecognized subsystem type 'poddoorf', believed to be in ship Wraith.pof
Potential problem found: Unrecognized subsystem type 'armcoverl', believed to be in ship Wraith.pof
Potential problem found: Unrecognized subsystem type 'armcoverr', believed to be in ship Wraith.pof
Potential problem found: Unrecognized subsystem type 'poddoorl', believed to be in ship Wraith.pof
Potential problem found: Unrecognized subsystem type 'poddoorr', believed to be in ship Wraith.pof
Potential problem found: Unrecognized subsystem type 'barrelclamp', believed to be in ship Wraith.pof
Potential problem found: Unrecognized subsystem type 'barrel', believed to be in ship Wraith.pof
Potential problem found: Unrecognized subsystem type 'gunbzrdr', believed to be in ship Wraith.pof
Potential problem found: Unrecognized subsystem type 'gunbzrdl', believed to be in ship Wraith.pof
IBX: Found a good IBX to read for 'Wraith.pof'.
IBX-DEBUG => POF checksum: 0x55be5250, IBX checksum: 0x22b19923 -- "Wraith.pof"
Loading model 'UEDSolaris.pof'
Potential problem found: Unrecognized subsystem type 'door1-trrt05a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door1-trrt06a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door1-trrt07a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door1-trrt08a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door1-trrt09a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door1-trrt10a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door1-trrt11a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door1-trrt12a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door1-trrt13a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door1-trrt14a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door1-trrt15a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door1-trrt16a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt05a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt06a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt07a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt08a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt09a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt10a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt11a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt12a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt13a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt14a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt15a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt16a', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'rotatora', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'Fighterbay01', believed to be in ship UEDSolaris.pof
Potential problem found: Unrecognized subsystem type 'Fighterbay02', believed to be in ship UEDSolaris.pof
Found live debris model for 'communication'
Found live debris model for 'engine01'
Found live debris model for 'engine01'
Found live debris model for 'engine02'
Found live debris model for 'engine02'
Found live debris model for 'engine03'
Found live debris model for 'engine03'
Found live debris model for 'navigation'
Found live debris model for 'rotatora'
Found live debris model for 'rotatora'
Found live debris model for 'sensors'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
IBX: Found a good IBX to read for 'UEDSolaris.pof'.
IBX-DEBUG => POF checksum: 0x2ccdde9b, IBX checksum: 0x1874388a -- "UEDSolaris.pof"
Submodel 'rotatorb' is detail level 1 of 'rotatora'
Submodel 'rotatorc' is detail level 2 of 'rotatora'
Submodel 'turret01b-base' is detail level 1 of 'turret01a-base'
Submodel 'turret01b-arm' is detail level 1 of 'turret01a-arm'
Submodel 'turret02b-base' is detail level 1 of 'turret02a-base'
Submodel 'turret02b-arm' is detail level 1 of 'turret02a-arm'
Submodel 'turret03b-base' is detail level 1 of 'turret03a-base'
Submodel 'turret03b-arm' is detail level 1 of 'turret03a-arm'
Submodel 'turret04b-base' is detail level 1 of 'turret04a-base'
Submodel 'turret04b-arm' is detail level 1 of 'turret04a-arm'
Submodel 'turret05b' is detail level 1 of 'turret05a'
Submodel 'turret06b' is detail level 1 of 'turret06a'
Submodel 'turret07b' is detail level 1 of 'turret07a'
Submodel 'turret08b' is detail level 1 of 'turret08a'
Submodel 'turret09b' is detail level 1 of 'turret09a'
Submodel 'turret10b' is detail level 1 of 'turret10a'
Submodel 'turret11b' is detail level 1 of 'turret11a'
Submodel 'turret12b' is detail level 1 of 'turret12a'
Submodel 'turret13b' is detail level 1 of 'turret13a'
Submodel 'turret14b' is detail level 1 of 'turret14a'
Submodel 'turret15b' is detail level 1 of 'turret15a'
Submodel 'turret16b' is detail level 1 of 'turret16a'
Submodel 'turret17b-base' is detail level 1 of 'turret17a-base'
Submodel 'turret17b-arm' is detail level 1 of 'turret17a-arm'
Submodel 'turret18b-base' is detail level 1 of 'turret18a-base'
Submodel 'turret19b-base' is detail level 1 of 'turret19a-base'
Submodel 'turret19b-arm' is detail level 1 of 'turret19a-arm'
Submodel 'turret20b-base' is detail level 1 of 'turret20a-base'
Submodel 'turret21b-base' is detail level 1 of 'turret21a-base'
Submodel 'turret21b-arm' is detail level 1 of 'turret21a-arm'
Submodel 'turret22b-base' is detail level 1 of 'turret22a-base'
Submodel 'turret22b-arm' is detail level 1 of 'turret22a-arm'
Submodel 'turret23b-base' is detail level 1 of 'turret23a-base'
Submodel 'turret23b-arm' is detail level 1 of 'turret23a-arm'
Submodel 'turret24b-base' is detail level 1 of 'turret24a-base'
Submodel 'turret24b-arm' is detail level 1 of 'turret24a-arm'
Submodel 'turret25b' is detail level 1 of 'turret25a'
Submodel 'turret26b' is detail level 1 of 'turret26a'
Submodel 'turret27b' is detail level 1 of 'turret27a'
Submodel 'turret28b' is detail level 1 of 'turret28a'
Submodel 'turret29b' is detail level 1 of 'turret29a'
Submodel 'turret30b' is detail level 1 of 'turret30a'
Submodel 'turret31b' is detail level 1 of 'turret31a'
Submodel 'turret32b' is detail level 1 of 'turret32a'
Submodel 'turret33b' is detail level 1 of 'turret33a'
Submodel 'turret34b' is detail level 1 of 'turret34a'
Submodel 'turret35b' is detail level 1 of 'turret35a'
Submodel 'turret36b' is detail level 1 of 'turret36a'
Submodel 'turret37b' is detail level 1 of 'turret37a'
Submodel 'turret38b' is detail level 1 of 'turret38a'
Submodel 'turret39b' is detail level 1 of 'turret39a'
Submodel 'turret40b' is detail level 1 of 'turret40a'
Submodel 'turret41b' is detail level 1 of 'turret41a'
Submodel 'turret42b' is detail level 1 of 'turret42a'
Submodel 'turret43b' is detail level 1 of 'turret43a'
Submodel 'turret44b' is detail level 1 of 'turret44a'
Submodel 'turret45b' is detail level 1 of 'turret45a'
Submodel 'turret46b' is detail level 1 of 'turret46a'
Submodel 'turret47b' is detail level 1 of 'turret47a'
Submodel 'turret48b' is detail level 1 of 'turret48a'
Submodel 'turret49b' is detail level 1 of 'turret49a'
Submodel 'turret50b' is detail level 1 of 'turret50a'
Submodel 'turret51b' is detail level 1 of 'turret51a'
Submodel 'turret52b' is detail level 1 of 'turret52a'
Submodel 'turret53b' is detail level 1 of 'turret53a'
Submodel 'turret54b' is detail level 1 of 'turret54a'
Submodel 'turret55b' is detail level 1 of 'turret55a'
Submodel 'turret56b' is detail level 1 of 'turret56a'
Submodel 'turret57b' is detail level 1 of 'turret57a'
Submodel 'turret58b' is detail level 1 of 'turret58a'
Submodel 'turret59b' is detail level 1 of 'turret59a'
Submodel 'turret60b' is detail level 1 of 'turret60a'
Loading model 'KarunaMk1.pof'
Potential problem found: Unrecognized subsystem type 'rotatora', believed to be in ship KarunaMk1.pof
Potential problem found: Unrecognized subsystem type 'Reactor01', believed to be in ship KarunaMk1.pof
Potential problem found: Unrecognized subsystem type 'Reactor02', believed to be in ship KarunaMk1.pof
Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship KarunaMk1.pof
Found live debris model for 'navigation'
Found live debris model for 'navigation'
Found live debris model for 'sensors'
IBX: Found a good IBX to read for 'KarunaMk1.pof'.
IBX-DEBUG => POF checksum: 0x3771aad4, IBX checksum: 0x68db40ff -- "KarunaMk1.pof"
Submodel 'engine01b' is detail level 1 of 'engine01a'
Submodel 'engine01c' is detail level 2 of 'engine01a'
Submodel 'engine01d' is detail level 3 of 'engine01a'
Submodel 'engine01b-destroyed' is detail level 1 of 'engine01a-destroyed'
Submodel 'engine01c-destroyed' is detail level 2 of 'engine01a-destroyed'
Submodel 'engine01d-destroyed' is detail level 3 of 'engine01a-destroyed'
Submodel 'engine02b' is detail level 1 of 'engine02a'
Submodel 'engine02c' is detail level 2 of 'engine02a'
Submodel 'engine02d' is detail level 3 of 'engine02a'
Submodel 'engine02b-destroyed' is detail level 1 of 'engine02a-destroyed'
Submodel 'engine02c-destroyed' is detail level 2 of 'engine02a-destroyed'
Submodel 'engine02d-destroyed' is detail level 3 of 'engine02a-destroyed'
Submodel 'engine03b' is detail level 1 of 'engine03a'
Submodel 'engine03c' is detail level 2 of 'engine03a'
Submodel 'engine03d' is detail level 3 of 'engine03a'
Submodel 'engine03b-destroyed' is detail level 1 of 'engine03a-destroyed'
Submodel 'engine03c-destroyed' is detail level 2 of 'engine03a-destroyed'
Submodel 'engine03d-destroyed' is detail level 3 of 'engine03a-destroyed'
Submodel 'engine04b' is detail level 1 of 'engine04a'
Submodel 'engine04c' is detail level 2 of 'engine04a'
Submodel 'engine04d' is detail level 3 of 'engine04a'
Submodel 'engine04b-destroyed' is detail level 1 of 'engine04a-destroyed'
Submodel 'engine04c-destroyed' is detail level 2 of 'engine04a-destroyed'
Submodel 'engine04d-destroyed' is detail level 3 of 'engine04a-destroyed'
Submodel 'rotatorb-destroyed' is detail level 1 of 'rotatora-destroyed'
Submodel 'rotatorc-destroyed' is detail level 2 of 'rotatora-destroyed'
Submodel 'rotatord-destroyed' is detail level 3 of 'rotatora-destroyed'
Submodel 'rotatorb' is detail level 1 of 'rotatora'
Submodel 'rotatorc' is detail level 2 of 'rotatora'
Submodel 'rotatord' is detail level 3 of 'rotatora'
Allocating space for at least 43 new ship subsystems ...  a total of 200 is now available (43 in-use).
Loading model 'Torrent.pof'
IBX: Found a good IBX to read for 'Torrent.pof'.
IBX-DEBUG => POF checksum: 0xedda9d0e, IBX checksum: 0xe53c7811 -- "Torrent.pof"
Loading model 'raynor.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
IBX: Found a good IBX to read for 'raynor.pof'.
IBX-DEBUG => POF checksum: 0x35063004, IBX checksum: 0x1db6851c -- "raynor.pof"
Loading model 'corvette2t-01.pof'
IBX: Found a good IBX to read for 'corvette2t-01.pof'.
IBX-DEBUG => POF checksum: 0x3aaebe96, IBX checksum: 0x42b3e9a3 -- "corvette2t-01.pof"
Loading model 'cruiser2t-01.pof'
IBX: Found a good IBX to read for 'cruiser2t-01.pof'.
IBX-DEBUG => POF checksum: 0xb6b2d965, IBX checksum: 0x8b764fcf -- "cruiser2t-01.pof"
Loading model 'jackal-e.pof'
Potential problem found: Unrecognized subsystem type 'gundoorbl', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'gundoorbr', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'gundoortl', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'gundoortr', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'guns', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'hullpodl', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'hullpodr', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'leftintake', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'leftventbl', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'leftventbr', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'leftventtl', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'leftventtr', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'rightintake', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'rightventbl', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'rightventbr', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'rightventtl', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'rightventtr', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tailbl', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tailbr', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tailtl', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tailtr', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector1', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector10', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector11', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector12', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector2', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector3', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector4', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector5', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector6', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector7', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector8', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector9', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'throttle', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'wingpodl', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'wingpodr', believed to be in ship jackal-e.pof
IBX: Found a good IBX to read for 'jackal-e.pof'.
IBX-DEBUG => POF checksum: 0x6da1d174, IBX checksum: 0x9f2f794b -- "jackal-e.pof"
Loading model 'ezec8guns.pof'
IBX: Found a good IBX to read for 'ezec8guns.pof'.
IBX-DEBUG => POF checksum: 0x14c538ad, IBX checksum: 0xf254c52f -- "ezec8guns.pof"
Loading model 'fighter2t-03.pof'
IBX: Found a good IBX to read for 'fighter2t-03.pof'.
IBX-DEBUG => POF checksum: 0x437b0cfb, IBX checksum: 0x7a6fa692 -- "fighter2t-03.pof"
Loading model 'fighter2t-05.pof'
IBX: Found a good IBX to read for 'fighter2t-05.pof'.
IBX-DEBUG => POF checksum: 0xbfb37609, IBX checksum: 0x207ec69a -- "fighter2t-05.pof"
Loading model 'HellRaiserXA.pof'
Potential problem found: Unrecognized subsystem type 'BBayLin', believed to be in ship HellRaiserXA.pof
Potential problem found: Unrecognized subsystem type 'BBayLout', believed to be in ship HellRaiserXA.pof
Potential problem found: Unrecognized subsystem type 'BBayRin', believed to be in ship HellRaiserXA.pof
Potential problem found: Unrecognized subsystem type 'BBayRout', believed to be in ship HellRaiserXA.pof
Potential problem found: Unrecognized subsystem type 'BbayBtms', believed to be in ship HellRaiserXA.pof
Potential problem found: Unrecognized subsystem type 'GArmL', believed to be in ship HellRaiserXA.pof
Potential problem found: Unrecognized subsystem type 'GArmR', believed to be in ship HellRaiserXA.pof
Potential problem found: Unrecognized subsystem type 'GProbes', believed to be in ship HellRaiserXA.pof
Potential problem found: Unrecognized subsystem type 'GRail', believed to be in ship HellRaiserXA.pof
Potential problem found: Unrecognized subsystem type 'Gbarrel', believed to be in ship HellRaiserXA.pof
Potential problem found: Unrecognized subsystem type 'GcoverFRNT', believed to be in ship HellRaiserXA.pof
Potential problem found: Unrecognized subsystem type 'GcoverL', believed to be in ship HellRaiserXA.pof
Potential problem found: Unrecognized subsystem type 'GcoverR', believed to be in ship HellRaiserXA.pof
Potential problem found: Unrecognized subsystem type 'GcoverTop', believed to be in ship HellRaiserXA.pof
IBX: Found a good IBX to read for 'HellRaiserXA.pof'.
IBX-DEBUG => POF checksum: 0x906537f1, IBX checksum: 0x947da071 -- "HellRaiserXA.pof"
Loading model 'banshee.pof'
Potential problem found: Unrecognized subsystem type 'ABPanel1', believed to be in ship banshee.pof
Potential problem found: Unrecognized subsystem type 'ABPanel2', believed to be in ship banshee.pof
Potential problem found: Unrecognized subsystem type 'ABPanel3', believed to be in ship banshee.pof
Potential problem found: Unrecognized subsystem type 'ABPanel4', believed to be in ship banshee.pof
Potential problem found: Unrecognized subsystem type 'ABPanel5', believed to be in ship banshee.pof
Potential problem found: Unrecognized subsystem type 'ABPanel6', believed to be in ship banshee.pof
Potential problem found: Unrecognized subsystem type 'THROTTLE', believed to be in ship banshee.pof
Potential problem found: Unrecognized subsystem type 'VENTL', believed to be in ship banshee.pof
Potential problem found: Unrecognized subsystem type 'VENTR', believed to be in ship banshee.pof
Potential problem found: Unrecognized subsystem type 'gunbarrelL', believed to be in ship banshee.pof
Potential problem found: Unrecognized subsystem type 'gunbarrelR', believed to be in ship banshee.pof
Potential problem found: Unrecognized subsystem type 'gunclawBL', believed to be in ship banshee.pof
Potential problem found: Unrecognized subsystem type 'gunclawBR', believed to be in ship banshee.pof
Potential problem found: Unrecognized subsystem type 'gunclawTL', believed to be in ship banshee.pof
Potential problem found: Unrecognized subsystem type 'gunclawTR', believed to be in ship banshee.pof
Potential problem found: Unrecognized subsystem type 'guncoverBL', believed to be in ship banshee.pof
Potential problem found: Unrecognized subsystem type 'guncoverBR', believed to be in ship banshee.pof
Potential problem found: Unrecognized subsystem type 'guncoverTL', believed to be in ship banshee.pof
Potential problem found: Unrecognized subsystem type 'guncoverTR', believed to be in ship banshee.pof
IBX: Found a good IBX to read for 'banshee.pof'.
IBX-DEBUG => POF checksum: 0x2e34e7df, IBX checksum: 0x9b47ced8 -- "banshee.pof"
Loading model 'corvette3t-03.pof'
IBX: Found a good IBX to read for 'corvette3t-03.pof'.
IBX-DEBUG => POF checksum: 0xdbfc9fea, IBX checksum: 0xca45d74c -- "corvette3t-03.pof"
Loading model 'Blip.pof'
IBX: Found a good IBX to read for 'Blip.pof'.
IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
Submodel 'blipb' is detail level 1 of 'blipa'
Submodel 'blipc' is detail level 2 of 'blipa'
Submodel 'blipd' is detail level 3 of 'blipa'
Loading model 'Tethis2.pof'
Potential problem found: Unrecognized subsystem type 'RotatorLRa', believed to be in ship Tethis2.pof
Potential problem found: Unrecognized subsystem type 'RotatorSMa', believed to be in ship Tethis2.pof
Potential problem found: Unrecognized subsystem type 'Fighterbay01', believed to be in ship Tethis2.pof
Potential problem found: Unrecognized subsystem type 'Fighterbay02', believed to be in ship Tethis2.pof
Potential problem found: Unrecognized subsystem type 'Fighterbay03', believed to be in ship Tethis2.pof
Potential problem found: Unrecognized subsystem type 'Fighterbay04', believed to be in ship Tethis2.pof
Found live debris model for 'Engine01a'
Found live debris model for 'Engine02a'
Found live debris model for 'Engine03a'
Found live debris model for 'RotatorLRa'
Found live debris model for 'RotatorLRa'
Found live debris model for 'RotatorSMa'
Found live debris model for 'RotatorSMa'
IBX: Found a good IBX to read for 'Tethis2.pof'.
IBX-DEBUG => POF checksum: 0xede36767, IBX checksum: 0xf561060b -- "Tethis2.pof"
Submodel 'Engine01b' is detail level 1 of 'Engine01a'
Submodel 'Engine01b-destroyed' is detail level 1 of 'Engine01a-destroyed'
Submodel 'Engine02b' is detail level 1 of 'Engine02a'
Submodel 'Engine02b-destroyed' is detail level 1 of 'Engine02a-destroyed'
Submodel 'Engine03b' is detail level 1 of 'Engine03a'
Submodel 'Engine03c' is detail level 2 of 'Engine03a'
Submodel 'Engine03b-destroyed' is detail level 1 of 'Engine03a-destroyed'
Submodel 'RotatorLRb' is detail level 1 of 'RotatorLRa'
Submodel 'RotatorLRc' is detail level 2 of 'RotatorLRa'
Submodel 'RotatorLRb-destroyed' is detail level 1 of 'RotatorLRa-destroyed'
Submodel 'RotatorSMb' is detail level 1 of 'RotatorSMa'
Submodel 'RotatorSMc' is detail level 2 of 'RotatorSMa'
Submodel 'RotatorSMb-destroyed' is detail level 1 of 'RotatorSMa-destroyed'
Loading model 'corvette3t-01.pof'
IBX: Found a good IBX to read for 'corvette3t-01.pof'.
IBX-DEBUG => POF checksum: 0x67019812, IBX checksum: 0x78728516 -- "corvette3t-01.pof"
Loading model 'custos.pof'
IBX: Found a good IBX to read for 'custos.pof'.
IBX-DEBUG => POF checksum: 0xd5157f79, IBX checksum: 0xf2de4c77 -- "custos.pof"
Loading model 'capital01c.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital01c.pof
IBX: Found a good IBX to read for 'capital01c.pof'.
IBX-DEBUG => POF checksum: 0x2be1178d, IBX checksum: 0xdc2c4506 -- "capital01c.pof"
Submodel 'turret01b' is detail level 1 of 'turret01a'
Submodel 'turret01c' is detail level 2 of 'turret01a'
Submodel 'turret02b' is detail level 1 of 'turret02a'
Submodel 'turret02c' is detail level 2 of 'turret02a'
Submodel 'turret03b' is detail level 1 of 'turret03a'
Submodel 'turret03c' is detail level 2 of 'turret03a'
Submodel 'turret04b' is detail level 1 of 'turret04a'
Submodel 'turret04c' is detail level 2 of 'turret04a'
Submodel 'turret05b' is detail level 1 of 'turret05a'
Submodel 'turret05c' is detail level 2 of 'turret05a'
Loading model 'carrier3t-01.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship carrier3t-01.pof
IBX: Found a good IBX to read for 'carrier3t-01.pof'.
IBX-DEBUG => POF checksum: 0x8a02ddbd, IBX checksum: 0x12e7200d -- "carrier3t-01.pof"
Loading model 'UEFoculus.pof'
IBX: Found a good IBX to read for 'UEFoculus.pof'.
IBX-DEBUG => POF checksum: 0x282bd68b, IBX checksum: 0x22461991 -- "UEFoculus.pof"
Loading model 'fighterSC-01.POF'
IBX: Found a good IBX to read for 'fighterSC-01.POF'.
IBX-DEBUG => POF checksum: 0x9f1b1ad7, IBX checksum: 0xbbb21ae0 -- "fighterSC-01.POF"
Loading model 'fgstrikebmb.pof'
IBX: Found a good IBX to read for 'fgstrikebmb.pof'.
IBX-DEBUG => POF checksum: 0x8b007a2a, IBX checksum: 0x6f16966c -- "fgstrikebmb.pof"
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster01d' is detail level 3 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster02d' is detail level 3 of 'thruster02a'
Loading model 'cruiser01x.pof'
IBX: Found a good IBX to read for 'cruiser01x.pof'.
IBX-DEBUG => POF checksum: 0xd2d59346, IBX checksum: 0x152fa60b -- "cruiser01x.pof"
Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish'
Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish'
Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish'
Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main'
Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main'
Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main'
Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub'
Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub'
Allocating space for at least 94 new ship subsystems ...  a total of 400 is now available (246 in-use).
Loading model 'GTCCretheus.pof'
Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship GTCCretheus.pof
IBX: Found a good IBX to read for 'GTCCretheus.pof'.
IBX-DEBUG => POF checksum: 0xe19db79f, IBX checksum: 0xc7850fb4 -- "GTCCretheus.pof"
OpenGL: Created 512x512 FBO!
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)
=================== STARTING LEVEL DATA LOAD ==================
Loading model 'support2t-01.pof'
IBX: Found a good IBX to read for 'support2t-01.pof'.
IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
Submodel 'bodyb' is detail level 1 of 'bodya'
Submodel 'bodyc' is detail level 2 of 'bodya'
Submodel 'bodyd' is detail level 3 of 'bodya'
Loading model 'support2v-01.pof'
IBX: Found a good IBX to read for 'support2v-01.pof'.
IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof"
Submodel 'hercb' is detail level 1 of 'herca'
Submodel 'hercc' is detail level 2 of 'herca'
Submodel 'hercd' is detail level 3 of 'herca'
Loading model 'uefsupport.pof'
IBX: Found a good IBX to read for 'uefsupport.pof'.
IBX-DEBUG => POF checksum: 0x63b67740, IBX checksum: 0xcc358647 -- "uefsupport.pof"
Allocating space for at least 2590 new ship subsystems ...  a total of 3000 is now available (345 in-use).
About to page in ships!
ANI shieldft-03 with size 112x93 (27.3% wasted)
ANI shieldft-05 with size 112x93 (27.3% wasted)
ANI shieldnyx with size 112x93 (27.3% wasted)
ANI Shield-Draco with size 112x93 (27.3% wasted)
ANI shieldRhea with size 112x93 (27.3% wasted)
ANI shieldjackal with size 112x93 (27.3% wasted)
ANI shieldwraith with size 112x93 (27.3% wasted)
ANI shieldizrail with size 112x93 (27.3% wasted)
ANI shieldvajra with size 112x93 (27.3% wasted)
BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
ANI Kayser_Particle with size 80x80 (37.5% wasted)
Loading model 'avenger3.pof'
Model avenger3.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'avenger3.pof'.
IBX-DEBUG => POF checksum: 0x8855f87f, IBX checksum: 0x08b235f9 -- "avenger3.pof"
Loading model 'VulcanGUN.pof'
Model VulcanGUN.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'VulcanGUN.pof'.
IBX-DEBUG => POF checksum: 0x67299b6b, IBX checksum: 0xa705cb68 -- "VulcanGUN.pof"
Loading model 'FB11a.pof'
Model FB11a.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'FB11a.pof'.
IBX-DEBUG => POF checksum: 0x987c87de, IBX checksum: 0x807e2c36 -- "FB11a.pof"
Loading model 'machinegun.pof'
Model machinegun.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'machinegun.pof'.
IBX-DEBUG => POF checksum: 0xf9286466, IBX checksum: 0xea61a66d -- "machinegun.pof"
Loading model 'Redeemer.pof'
Model Redeemer.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'Redeemer.pof'.
IBX-DEBUG => POF checksum: 0x318c1042, IBX checksum: 0xb212a769 -- "Redeemer.pof"
Loading model 'Massdriver.pof'
Model Massdriver.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'Massdriver.pof'.
IBX-DEBUG => POF checksum: 0x3d8d51d2, IBX checksum: 0xa6bbb7a7 -- "Massdriver.pof"
BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps.
BMPMAN: Found EFF (TbeamAglow.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 60 fps.
BMPMAN: Found EFF (BlueBeamGlow2.eff) with 60 frames at 26 fps.
BMPMAN: Found EFF (Particle_Yellow.eff) with 11 frames at 22 fps.
Loading model 'rockeye.pof'
IBX: Found a good IBX to read for 'rockeye.pof'.
IBX-DEBUG => POF checksum: 0x821bc51b, IBX checksum: 0x5a0fae49 -- "rockeye.pof"
Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'Tempest.pof'
IBX: Found a good IBX to read for 'Tempest.pof'.
IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof"
Loading model 'NewHornet.pof'
IBX: Found a good IBX to read for 'NewHornet.pof'.
IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
Loading model 'bombardier.pof'
IBX: Found a good IBX to read for 'bombardier.pof'.
IBX-DEBUG => POF checksum: 0x11edee12, IBX checksum: 0x19816d20 -- "bombardier.pof"
Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
Loading model 'crossbow.pof'
No subsystems found for model "crossbow.pof".
IBX: Found a good IBX to read for 'crossbow.pof'.
IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
Loading model 'trebuchet.pof'
IBX: Found a good IBX to read for 'trebuchet.pof'.
IBX-DEBUG => POF checksum: 0x7c28aa13, IBX checksum: 0x837b58e3 -- "trebuchet.pof"
Loading model 'piranha.pof'
IBX: Found a good IBX to read for 'piranha.pof'.
IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof"
BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 30 fps.
Loading model 'belial.pof'
IBX: Found a good IBX to read for 'belial.pof'.
IBX-DEBUG => POF checksum: 0x99bae2a2, IBX checksum: 0x77d1d113 -- "belial.pof"
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
Loading model 'Longbow.pof'
IBX: Found a good IBX to read for 'Longbow.pof'.
IBX-DEBUG => POF checksum: 0x9ed18a4a, IBX checksum: 0xab339ee0 -- "Longbow.pof"
Loading model 'dirk1pod.pof'
Model dirk1pod.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'dirk1pod.pof'.
IBX-DEBUG => POF checksum: 0xc39767db, IBX checksum: 0xc8c3d73f -- "dirk1pod.pof"
Loading model 'dart.pof'
IBX: Found a good IBX to read for 'dart.pof'.
IBX-DEBUG => POF checksum: 0x5c10bb69, IBX checksum: 0xdfc3e934 -- "dart.pof"
Loading model 'swarmpod.pof'
Model swarmpod.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'swarmpod.pof'.
IBX-DEBUG => POF checksum: 0x52a567ee, IBX checksum: 0xa04f292a -- "swarmpod.pof"
Loading model 'InterceptorT.pof'
IBX: Found a good IBX to read for 'InterceptorT.pof'.
IBX-DEBUG => POF checksum: 0x8d57e22a, IBX checksum: 0x34f751a7 -- "InterceptorT.pof"
Loading model 'DirkPodHC.pof'
Model DirkPodHC.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'DirkPodHC.pof'.
IBX-DEBUG => POF checksum: 0x1a57e9d9, IBX checksum: 0xd238d70f -- "DirkPodHC.pof"
Loading model 'Slammer.pof'
IBX: Found a good IBX to read for 'Slammer.pof'.
IBX-DEBUG => POF checksum: 0xa43d47ec, IBX checksum: 0x99fe9d26 -- "Slammer.pof"
Loading model 'SlammerPOD.pof'
Model SlammerPOD.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'SlammerPOD.pof'.
IBX-DEBUG => POF checksum: 0xb2f95f62, IBX checksum: 0xb2f3ac57 -- "SlammerPOD.pof"
Loading model 'hellfire.pof'
IBX: Found a good IBX to read for 'hellfire.pof'.
IBX-DEBUG => POF checksum: 0x095d2434, IBX checksum: 0xbf74030a -- "hellfire.pof"
Loading model 'hellfireEXT.pof'
Model hellfireEXT.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'hellfireEXT.pof'.
IBX-DEBUG => POF checksum: 0x80933ea9, IBX checksum: 0xb4bff5af -- "hellfireEXT.pof"
BMPMAN: Found EFF (missilespew01.eff) with 20 frames at 30 fps.
Loading model 'GBU-240.pof'
IBX: Found a good IBX to read for 'GBU-240.pof'.
IBX-DEBUG => POF checksum: 0xb388876a, IBX checksum: 0x7eebd3b1 -- "GBU-240.pof"
Loading model 'GBU-240ext8.pof'
Model GBU-240ext8.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'GBU-240ext8.pof'.
IBX-DEBUG => POF checksum: 0x3b871ed2, IBX checksum: 0x5e47e157 -- "GBU-240ext8.pof"
BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 30 fps.
Loading model 'SledgehammerA.pof'
IBX: Found a good IBX to read for 'SledgehammerA.pof'.
IBX-DEBUG => POF checksum: 0xd5afb853, IBX checksum: 0x413f87ae -- "SledgehammerA.pof"
Loading model 'SledgeHammerAEXT.pof'
Model SledgeHammerAEXT.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'SledgeHammerAEXT.pof'.
IBX-DEBUG => POF checksum: 0xf0d5f02e, IBX checksum: 0xa055b69e -- "SledgeHammerAEXT.pof"
BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 30 fps.
Loading model 'JackhammerMK2.pof'
IBX: Found a good IBX to read for 'JackhammerMK2.pof'.
IBX-DEBUG => POF checksum: 0x693b82d3, IBX checksum: 0xfc9bd391 -- "JackhammerMK2.pof"
Loading model 'JackhammerMK2EXT.pof'
Model JackhammerMK2EXT.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'JackhammerMK2EXT.pof'.
IBX-DEBUG => POF checksum: 0xd46d401f, IBX checksum: 0x34dd3a27 -- "JackhammerMK2EXT.pof"
BMPMAN: Found EFF (missilespew05.eff) with 20 frames at 30 fps.
Loading model 'harbinger.pof'
IBX: Found a good IBX to read for 'harbinger.pof'.
IBX-DEBUG => POF checksum: 0x18046fab, IBX checksum: 0xdfae2af9 -- "harbinger.pof"
BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 30 fps.
Loading model 'MissileM.pof'
IBX: Found a good IBX to read for 'MissileM.pof'.
IBX-DEBUG => POF checksum: 0x00957668, IBX checksum: 0x7b7e1778 -- "MissileM.pof"
Loading model 'MissileL.pof'
IBX: Found a good IBX to read for 'MissileL.pof'.
IBX-DEBUG => POF checksum: 0xb1f8614e, IBX checksum: 0xb0afd483 -- "MissileL.pof"
Loading model 'supernova.pof'
IBX: Found a good IBX to read for 'supernova.pof'.
IBX-DEBUG => POF checksum: 0x69540abf, IBX checksum: 0x4944abc5 -- "supernova.pof"
Loading model 'hornet.pof'
IBX: Found a good IBX to read for 'hornet.pof'.
IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
Loading model 'SlammerCluster.pof'
IBX: Found a good IBX to read for 'SlammerCluster.pof'.
IBX-DEBUG => POF checksum: 0x615fcf8e, IBX checksum: 0x41858756 -- "SlammerCluster.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI support1.ani with size 108x24 (25.0% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI weapons1_b.ani with size 150x20 (37.5% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI 2_energy2.ani with size 86x96 (25.0% wasted)
ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
ANI netlag1.ani with size 29x30 (6.3% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_lock1.ani with size 56x53 (17.2% wasted)
ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
Malloc failed!!!!!!!!!!!!!!!!!!!
ERROR: Malloc Failed!

File: windebug.cpp
Line: 1787
Int3(): From d:\fso\scp bp branch\code\globalincs\windebug.cpp at line 1247
Title: Re: Cannot run Blue Planet mod, help please?
Post by: jg18 on March 02, 2013, 07:49:02 pm
Code: [Select]
Initializing OpenGL graphics device at 1366x768 with 16-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 5, G: 6, B: 5, depth: 16, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : Intel
  OpenGL Renderer   : Intel(R) HD Graphics 4000
  OpenGL Version    : 3.3.0 - Build 8.15.10.2618

You're running Intel integrated graphics. Those are going to have a tough time playing Blue Planet. Do you have switchable graphics, where you have an AMD or NVIDIA card in addition to the Intel graphics?

If you do, switch to using the actual graphics card and try again. What kind of computer do you have?

If all you have is the Intel graphics, delete MV_Advanced.vp in the mediavps_3612 folder, adv-bp.vp in the blueplanet folder, and adv-bp2.vp in the blueplanet2 folder. You may also need to disable shaders. Try going to the launcher's features tab and type -no_glsl in the custom flags box (or, if you have wxLauncher, type in the advanced settings's tab's custom flags box).

Also, please don't provide only part of the log. If the log is too big to be displayed in posts, attach it instead. Click on "Attachments and other options", which appears just below the text box where you type in a post.


EDIT:
Thanks for the quick response gents. I do have BP2compat in the blueplanet2 folder.

coupster103, we need a debug log. Follow these instructions (http://www.hard-light.net/forums/index.php?topic=56279.msg1180359#msg1180359).
Title: Re: Cannot run Blue Planet mod, help please?
Post by: Quicksilver on March 03, 2013, 01:05:24 am
Here's the log after deleting mv_advanced and the other two files. Shaders have been turned off.

[attachment deleted by a basterd]
Title: Re: Cannot run Blue Planet mod, help please?
Post by: jg18 on March 03, 2013, 01:20:23 am
Are you using the BP compatibility build from this thread (http://www.hard-light.net/forums/index.php?topic=83606.0)? Based on this line in the log, I'm guessing not.
Code: [Select]
No hardware support for shadow mapping. Shadows will be disabled.

Also, I'm not sure exactly which options in the launcher need to be checked for BP to work, but at a minimum, I'd try checking "Use 3D models for ship selection" and "Use 3D models for weapon selection", both in the Gameplay section.

EDIT: Slight clarification.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: Black_Yoshi1230 on March 03, 2013, 05:25:43 pm
You want to at least have "Enable 3D Models" for both ship and weapon selection. Otherwise your loadout screen may crash.

On low-end, I recommend killing features in the "Troubleshoot section" (I killed OpenGL VBO, RenderTargets, and glDrawRangeElements)*, and if things get worse, go to the Graphics tab in your launcher, kill specular (depends on the mission, I've had missions where this would work and others where I get multiple warnings), environment, lightshafts, and normal (I would keep glow on).

About resolution, 1280x720 is recommended (if you need to play 4:3 for some reason, 1024x768 or 1152x864 will work). Lower resolutions will give you no HUD.

* (yes, I have Intel GFX, and for some reason, killing shaders will cause FSO to outright crash upon loading.)
Title: Re: Cannot run Blue Planet mod, help please?
Post by: Hoot on March 06, 2013, 02:47:13 pm
Hej,
I tried to run BP (AoA), but all I get is a "Flag file not found" error in my Launcher when I try to load  3.6.17 BP (other standard builds like 6.16 or 6.18 work fine, and I could start BP: AoA and start playing, but with the message that many errors have occured).
Title: Re: Cannot run Blue Planet mod, help please?
Post by: niffiwan on March 06, 2013, 03:29:30 pm
Which launcher are you using?  5.5g or wxlauncher?

Also, where have you installed FS2 to?  If it's under C:\Program Files (etc) and you're running Vista or later, then it might help to move the freespace2 directory to somewhere like c:\games\freespace2.

And lastly, can you provide a fs2_open.log from when you have got AoA running?  See my signature for a link to instructions about how to create one of these.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: Hoot on March 07, 2013, 10:46:35 am
Which launcher are you using?  5.5g or wxlauncher?

Oh sorry. I forgot to mention the most important bit ... I am running OS X 10.6, with the current Mac launcher. The 3.6.17 BP  doesn't start at all, I will try to produce an error log with your description, thanks!
Title: Re: Cannot run Blue Planet mod, help please?
Post by: General Battuta on March 07, 2013, 11:12:39 am
Which launcher are you using?  5.5g or wxlauncher?

Oh sorry. I forgot to mention the most important bit ... I am running OS X 10.6, with the current Mac launcher. The 3.6.17 BP  doesn't start at all, I will try to produce an error log with your description, thanks!

Try WXLauncher.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: Hoot on March 07, 2013, 04:07:40 pm
Thanks for the tip, but same result. Under "Advanced" in the wxlauncher I get the message "The executable did not generate a flag file. Make sure ... is a FS2O executable", and neither .17 BP nor .17 BP (Debug) are running. I re-downloaded both files but with no better results.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: jg18 on March 07, 2013, 06:08:55 pm
The 3.6.17 BP builds that Echelon9 made are for OS X 10.7 and up only IIRC. Try the BP compatibility package (http://www.hard-light.net/forums/index.php?topic=83606.0).

Be sure to get the extra download (.7z file) mentioned in that first post. You can open it with Keka (http://www.kekaosx.com/en/). Then move the bp-compat.vp file in it to your blueplanet folder and the bp2-compat.vp file in it to your blueplanet2 folder.

Also, once you get BP working, be sure to play using a new pilot.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: General Battuta on March 07, 2013, 06:10:54 pm
I've actually had that flag file issue on Macs before. I can't remember exactly how I fixed it. :(
Title: Re: Cannot run Blue Planet mod, help please?
Post by: Hoot on March 08, 2013, 01:59:01 am
Be sure to get the extra download (.7z file) mentioned in that first post. You can open it with Keka (http://www.kekaosx.com/en/). Then move the bp-compat.vp file in it to your blueplanet folder and the bp2-compat.vp file in it to your blueplanet2 folder.

Colours! Music! Wow!
Great!! Downloading and installing all and using 6.17 (without BP) did the trick. No warnings anymore, and I even see the nice customized screen now. Thank you very much!
Title: Re: Cannot run Blue Planet mod, help please?
Post by: General Battuta on March 08, 2013, 09:30:35 am
Be sure to get the extra download (.7z file) mentioned in that first post. You can open it with Keka (http://www.kekaosx.com/en/). Then move the bp-compat.vp file in it to your blueplanet folder and the bp2-compat.vp file in it to your blueplanet2 folder.

Colours! Music! Wow!
Great!! Downloading and installing all and using 6.17 (without BP) did the trick. No warnings anymore, and I even see the nice customized screen now. Thank you very much!

Er, I'm not totally sure how to parse this, but if you're not using a BP build - if you've picked some other FSO build instead - you're going to hit a few problems later on.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: jg18 on March 08, 2013, 11:42:39 am
For some reason, the Windows BP compatibility builds have version number 3.6.17 SSE2, and I figured it was best to follow suit, so I went with 3.6.17 as the version number for the OS X builds.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: Hoot on March 08, 2013, 01:43:53 pm
Er, I'm not totally sure how to parse this, but if you're not using a BP build - if you've picked some other FSO build instead - you're going to hit a few problems later on.

:) I used the 6.17 provided at the patch site (that is what jg18 meant I ... think). So it is a BP build (i hope), but not marked as ".17 BP".
Title: Re: Cannot run Blue Planet mod, help please?
Post by: jg18 on March 08, 2013, 01:50:35 pm
As long as you got the build from the first post (http://www.hard-light.net/forums/index.php?topic=83606.msg1670192#msg1670192) in the BP compatibility thread, and it sounds like you did, then yes, that's what I meant. :)
Title: Re: Cannot run Blue Planet mod, help please?
Post by: coupster103 on March 19, 2013, 06:22:55 pm
After my long hiatus here is the error log of my blue planet 2 issues (crashes immediately upon attempting to run, I have the bpcompat and bp2compat files in their respective folders and removed bp.adv from both folders already and have had no improvement with the situation). Thanks for taking a look at these for me guys.

[attachment deleted by ninja]
Title: Re: Cannot run Blue Planet mod, help please?
Post by: Black_Yoshi1230 on March 19, 2013, 07:52:36 pm
1. You don't want to put Blue Planet in the default GOG install directory (I recommend you move your FS2 folder to C:\Games\FreeSpace2 or something like C:\FS2). There's something about long directories or being in Program Files that cause a boatload of problems with FS2_Open, last I read.

2. If you somehow continue to have problems, delete the the Advanced VP from your MediaVPs folder.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: coupster103 on March 20, 2013, 03:46:35 am
Thanks for the advice but even after moving the files out of my default fs2 folder I still have a crash immediately after I click run in the launcher.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: The E on March 20, 2013, 03:50:19 am
Can you repost the fs2_open.log file? Preferably not as an attachment, but enclosed in [code][/code] tags. For some obscure reason, I get only a 404 when trying to download the attachments.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: MatthTheGeek on March 20, 2013, 07:35:19 am
I also get 404s here.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: coupster103 on March 20, 2013, 03:32:38 pm
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.6.17.9481
Passed cmdline options:
  -noenv
  -missile_lighting
  -noglow
  -nomotiondebris
  -noscalevid
  -nospec
  -nonormal
  -3dshockwave
  -nolightshafts
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod blueplanet,mediavps_3612
  -loadallweps
  -nohtl
  -noibx
  -nomovies
  -no_set_gamma
  -novbo
  -disable_fbo
  -no_glsl
  -mipmap
  -disable_glsl_model
  -disable_di_mouse
  -use_gldrawelements
  -old_collision
  -noparseerrors
  -window
  -spec
  -glow
  -env
Deprecated flag '-spec' found. Please remove from your cmdline.
Deprecated flag '-glow' found. Please remove from your cmdline.
Deprecated flag '-env' found. Please remove from your cmdline.
Building file index...
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\blueplanet\bp-audio1.vp' with a checksum of 0x53c3080c
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\blueplanet\bp-audio2.vp' with a checksum of 0xc9c97c6b
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\blueplanet\bp-compat.vp' with a checksum of 0x6ef45eaf
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\blueplanet\bp-core.vp' with a checksum of 0x16ea6fad
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\blueplanet\bp-visuals1.vp' with a checksum of 0x8c01538d
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\blueplanet\bp-visuals2.vp' with a checksum of 0x6a0a46ec
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_CB_ANI_1.vp' with a checksum of 0x9c948078
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_CB_ANI_2.vp' with a checksum of 0xd1e3fc51
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Found root pack 'e:\root.vp' with a checksum of 0x3d1ddba3
Found root pack 'e:\data\cbanim.vp' with a checksum of 0xfcae9a0f
Found root pack 'e:\data\freespace.vp' with a checksum of 0x0b518f95
Found root pack 'e:\data\voc.vp' with a checksum of 0xc67c8f48
Searching root 'C:\Program Files (x86)\GOG.com\Freespace 2\blueplanet\' ... 0 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\blueplanet\bp-audio1.vp' ... 41 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\blueplanet\bp-audio2.vp' ... 683 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\blueplanet\bp-compat.vp' ... 1 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\blueplanet\bp-core.vp' ... 47 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\blueplanet\bp-visuals1.vp' ... 400 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\blueplanet\bp-visuals2.vp' ... 1561 files
Searching root 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\' ... 0 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Assets.vp' ... 1527 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_CB_ANI_1.vp' ... 32 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_CB_ANI_2.vp' ... 52 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Effects.vp' ... 1876 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Root.vp' ... 94 files
Searching root 'C:\Program Files (x86)\GOG.com\Freespace 2\' ... 57 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\warble_fs2.vp' ... 52 files
Searching root 'e:\' ... 13 files
Searching root pack 'e:\root.vp' ... 23 files
Searching root pack 'e:\data\cbanim.vp' ... 57 files
Searching root pack 'e:\data\freespace.vp' ... 2887 files
Searching root pack 'e:\data\voc.vp' ... 0 files
Found 35 roots and 19664 files.
Setting language to English
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX version: 1.0
  Max auxiliary sends: 1
  Playback device: Generic Software on Speakers and Headphones (IDT High Definition Audio CODEC)
  Capture device: Internal Mic (IDT High Definiti
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  OpenGL Vendor    : Intel
  OpenGL Renderer  : Intel(R) HD Graphics 4000
  OpenGL Version   : 4.0.0 - Build 9.17.10.2817

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Unable to find extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Unable to find extension "GL_ATI_shader_texture_lod".
  Using extension "GL_ARB_texture_float".
  Using extension "GL_ARB_draw_elements_base_vertex".
  Using extension "GL_EXT_framebuffer_blit".
  Unable to find extension "GL_EXT_geometry_shader4".
  Using extension "GL_EXT_texture_array".
  Found special extension function "wglSwapIntervalEXT".

  No hardware support for shadow mapping. Shadows will be disabled.
  Max texture units: 8 (2)
  Max elements vertices: 1200
  Max elements indices: 1200
  Max texture size: 8192x8192
  Max render buffer size: 4096x4096
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: NO
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'bp-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'bp-mus.tbm' ...
TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
TBM  =>  Starting parse of 'bp-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'bp-aip.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'bp-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
TBM  =>  Starting parse of 'mv_core-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'bp-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'mv_core-shp.tbm' ...
TBM  =>  Starting parse of 'radar-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'bp-shp.tbm' ...
TBM  =>  Starting parse of 'mv_core-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
TBM  =>  Starting parse of 'bp-str.tbm' ...
loading animated cursor "cursor"
TBM  =>  Starting parse of 'bp-main-hall.tbm' ...
MediaVPs: Flaming debris script loaded!
MediaVPs: Explosions script loaded!
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 899
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Verifying 'Coupster.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'John.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'Old Coup.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'The Coup.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'John.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Parsing:  Scoring...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  HUD...
PLR => Parsing:  Variables...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Controls...
PLR => Parsing:  Settings...
Someone passed an extension to bm_load for file 'hammer1.pcx'
PLR => Loading complete!
CSG => Loading 'John.bp2-p2.csg' with version 0...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => ERROR: Invalid data for CSG!
Wokka!  Error opening file (bp2-p2.fc2)!
Error parsing 'bp2-p2.fc2'
Error code = 5.
WARNING: "main_hall_init() was passed a blank mainhall name, loading first available mainhall." at mainhallmenu.cpp:409
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame  0 too long!!: frametime = 11.717 (11.717)
Frame  0 too long!!: frametime = 0.350 (0.350)
Frame  0 too long!!: frametime = 0.418 (0.418)
Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1)
Wokka!  Error opening file (bp2-p2.fc2)!
Error parsing 'bp2-p2.fc2'
Error code = 5.
Frame  0 too long!!: frametime = 0.510 (0.510)
CSG => Loading 'John.bp.csg' with version 0...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Loading complete!
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42)
PLR => Saving 'John.plr' with version 0...
PLR => Saving:  Flags...
PLR => Saving:  Info...
PLR => Saving:  Scoring...
PLR => Saving:  ScoringMulti...
PLR => Saving:  HUD...
PLR => Saving:  Variables...
PLR => Saving:  Multiplayer...
PLR => Saving:  Controls...
PLR => Saving:  Settings...
PLR => Saving complete!
CSG => Loading 'John.bp.csg' with version 0...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Loading complete!
Frame  0 too long!!: frametime = 0.600 (0.600)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'fighter01.pof'
Frame  0 too long!!: frametime = 1.881 (1.881)
TECH ROOM: Dumping excess ship textures...
Loading model 'capital2t-01.pof'
Unknown special object type $path45 while reading model capital2t-01.pof
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital2t-01.pof
Frame  0 too long!!: frametime = 1.733 (1.733)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_TECH_MENU (7)
Freeing all existing models...
CSG => Loading 'John.bp.csg' with version 0...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Loading complete!
Frame  0 too long!!: frametime = 0.753 (0.753)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
CSG => Loading 'John.bp.csg' with version 0...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Loading complete!
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM  =>  Starting parse of 'mv_effects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
 900
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE =>  Loading default shockwave model...
Loading model 'shockwave.pof'
Model shockwave.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
SHOCKWAVE =>  Default model load: SUCCEEDED!!
MISSION LOAD: 'bp-00.fs2'
Hmmm... Extension passed to mission_load...
Using alternate ship type name: Knossos Portal
Starting mission message count : 244
Ending mission message count : 250
Current soundtrack set to -1 in event_music_reset_choices
Current soundtrack set to -1 in event_music_set_soundtrack
Loading model 'fighter2t-02.pof'
Loading model 'carrier3t-01.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship carrier3t-01.pof
Allocating space for at least 42 new ship subsystems ...  a total of 200 is now available (42 in-use).
Loading model 'raynor.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
Loading model 'corvette3t-03.pof'
Loading model 'corvette3t-01.pof'
Loading model 'cruiser3t-01.pof'
Allocating space for at least 18 new ship subsystems ...  a total of 400 is now available (200 in-use).
Loading model 'JumpGateT.pof'
Potential problem found: Unrecognized subsystem type 'OuterRinga', believed to be in ship JumpGateT.pof
Potential problem found: Unrecognized subsystem type 'InnerRinga', believed to be in ship JumpGateT.pof
Potential problem found: Unrecognized subsystem type 'reactor1', believed to be in ship JumpGateT.pof
Potential problem found: Unrecognized subsystem type 'reactor2', believed to be in ship JumpGateT.pof
Submodel 'Gateb' is detail level 1 of 'Gatea'
Submodel 'Gatec' is detail level 2 of 'Gatea'
Submodel 'Gated' is detail level 3 of 'Gatea'
Submodel 'OuterRingb' is detail level 1 of 'OuterRinga'
Submodel 'OuterRingc' is detail level 2 of 'OuterRinga'
Submodel 'InnerRingb' is detail level 1 of 'InnerRinga'
Submodel 'InnerRingc' is detail level 2 of 'InnerRinga'
Submodel 'InnerRingd' is detail level 3 of 'InnerRinga'
Loading model 'install01.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship install01.pof
Unknown special object type $path06 while reading model install01.pof
Unknown special object type $path07 while reading model install01.pof
Submodel 'installation01b-hull' is detail level 1 of 'installation01a-hull'
Submodel 'installation01c-hull' is detail level 2 of 'installation01a-hull'
Submodel 'installation01d-hull' is detail level 3 of 'installation01a-hull'
Loading model 'science01.pof'
Unknown special object type $reactor while reading model science01.pof
Submodel 'science01d-solar1' is detail level 3 of 'science01a-solar1'
Submodel 'science01c-solar1' is detail level 2 of 'science01a-solar1'
Submodel 'science01b-solar1' is detail level 1 of 'science01a-solar1'
Submodel 'science01c-solar1-destroyed' is detail level 2 of 'science01a-solar1-destroyed'
Submodel 'science01b-solar1-destroyed' is detail level 1 of 'science01a-solar1-destroyed'
Loading model 'Miner.pof'
Potential problem found: Unrecognized subsystem type 'Tank8a', believed to be in ship Miner.pof
Potential problem found: Unrecognized subsystem type 'Tank7a', believed to be in ship Miner.pof
Potential problem found: Unrecognized subsystem type 'Tank6a', believed to be in ship Miner.pof
Potential problem found: Unrecognized subsystem type 'Tank5a', believed to be in ship Miner.pof
Potential problem found: Unrecognized subsystem type 'Tank4a', believed to be in ship Miner.pof
Potential problem found: Unrecognized subsystem type 'Tank3a', believed to be in ship Miner.pof
Potential problem found: Unrecognized subsystem type 'Tank2a', believed to be in ship Miner.pof
Potential problem found: Unrecognized subsystem type 'Tank1a', believed to be in ship Miner.pof
Potential problem found: Unrecognized subsystem type 'hangarbay1', believed to be in ship Miner.pof
Potential problem found: Unrecognized subsystem type 'hangarbay2', believed to be in ship Miner.pof
Submodel 'Tank8b' is detail level 1 of 'Tank8a'
Submodel 'Tank7b' is detail level 1 of 'Tank7a'
Submodel 'Tank6b' is detail level 1 of 'Tank6a'
Submodel 'Tank5b' is detail level 1 of 'Tank5a'
Submodel 'Tank4b' is detail level 1 of 'Tank4a'
Submodel 'Tank3b' is detail level 1 of 'Tank3a'
Submodel 'Tank2b' is detail level 1 of 'Tank2a'
Submodel 'Tank1b' is detail level 1 of 'Tank1a'
Loading model 'starfield.pof'
Model starfield.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
=================== STARTING LEVEL DATA LOAD ==================
Loading model 'support2t-01.pof'
Submodel 'bodyb' is detail level 1 of 'bodya'
Submodel 'bodyc' is detail level 2 of 'bodya'
Submodel 'bodyd' is detail level 3 of 'bodya'
Loading model 'support2v-01.pof'
Submodel 'hercb' is detail level 1 of 'herca'
Submodel 'hercc' is detail level 2 of 'herca'
Submodel 'hercd' is detail level 3 of 'herca'
Allocating space for at least 13 new ship subsystems ...  a total of 600 is now available (397 in-use).
About to page in ships!
ANI shieldft-02 with size 112x93 (27.3% wasted)
BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
ANI Kayser_Particle with size 80x80 (37.5% wasted)
ANI Lamprey_Particle with size 92x86 (32.8% wasted)
BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
BMPMAN: Found EFF (Vishnan_Particle.eff) with 11 frames at 25 fps.
BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (SbeamAglow.eff) with 24 frames at 60 fps.
BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps.
BMPMAN: Found EFF (SbeamAF.eff) with 25 frames at 30 fps.
BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps.
BMPMAN: Found EFF (TbeamAglow.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 60 fps.
BMPMAN: Found EFF (particle_yellow.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (beamglow6.eff) with 60 frames at 26 fps.
Loading model 'Blip.pof'
Submodel 'blipb' is detail level 1 of 'blipa'
Submodel 'blipc' is detail level 2 of 'blipa'
Submodel 'blipd' is detail level 3 of 'blipa'
BMPMAN: Found EFF (particle_turq.eff) with 11 frames at 22 fps.
Loading model 'rockeye.pof'
Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'Tempest.pof'
Loading model 'NewHornet.pof'
Loading model 'bombardier.pof'
Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
Loading model 'crossbow.pof'
No subsystems found for model "crossbow.pof".
Loading model 'trebuchet.pof'
Loading model 'taga.pof'
Submodel 'tagareal-b' is detail level 1 of 'tagareal-a'
Submodel 'tagareal-c' is detail level 2 of 'tagareal-a'
Loading model 'tagb.pof'
Submodel 'tagbreal-b' is detail level 1 of 'tagbreal-a'
Submodel 'tagbreal-c' is detail level 2 of 'tagbreal-a'
Loading model 'tagc.pof'
Submodel 'tagc-b' is detail level 1 of 'tagc-a'
Submodel 'tagc-c' is detail level 2 of 'tagc-a'
Loading model 'piranha.pof'
BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
Loading model 'stilettoII.pof'
Loading model 'infyrno.pof'
Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 30 fps.
Loading model 'belial.pof'
Loading model 'Tsunami.pof'
BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 30 fps.
Loading model 'helios.pof'
Loading model 'EMPulse2.pof'
BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 30 fps.
Loading model 'Harbinger.pof'
Loading model 'cmeasure01.pof'
Loading model 'S_Rockeye.pof'
Loading model 'S_Hornet.pof'
Loading model 'S_Harpoon.pof'
Loading model 'S_Trebuchet.pof'
Loading model 'ShivanCluster.pof'
Loading model 'S_Infyrno.pof'
Loading model 'S_Bomb.pof'
Loading model 'S_MegaBomb.pof'
Loading model 'amissile.pof'
BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 30 fps.
Loading model 'abomb.pof'
Loading model 'MX-50.pof'
Loading model 'Interceptor.pof'
Loading model 'Hornet.pof'
Loading model 'MissileM.pof'
Loading model 'MissileL.pof'
Loading model 'debris01.pof'
Loading model 'debris02.pof'
BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
Paging in mission messages
Stopping model page in...



Is this what you needed?
Title: Re: Cannot run Blue Planet mod, help please?
Post by: MatthTheGeek on March 20, 2013, 03:42:16 pm
Those aren't debug logs. (http://www.hard-light.net/forums/index.php?topic=56279.msg1180359#msg1180359)

Also, try to not multipost. There is a modify function, top right of your post.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: coupster103 on March 20, 2013, 03:56:00 pm
Apologies. I have modified the post. Is that what you needed? Sorry if I'm still not finding the error log file properly.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: MatthTheGeek on March 20, 2013, 04:05:39 pm
I'd move your FS2 install somewhere that is not Program Files, like C:\Games\Freespace 2.

If you have an Intel HD and you're going for the BP compatibility package, you might as well remove MV_Advanced.vp and MV_AnimGlows.vp from your MVPs, as those are also quite resource-intensive.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: coupster103 on March 20, 2013, 04:21:37 pm
Thanks for the advice. After making those changes I'm encountering a little bit of a different situation. With the regular build it will simply crash upon clicking run in the launcher however in the debug build it will play the AoA opening movie after I click continue in the main hall. Once the movie reaches a certain point (I believe the point where the Orestes jumps in system), it will freeze and not generate a log or prompt me to ''yes to break into debugger, no to continue, cancel to exit''.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: MatthTheGeek on March 20, 2013, 04:27:01 pm
The log starts being generated as soon as the game starts with a debug build, so it will have generated a log nonetheless. Can you play until you hit the bug and provide the debug log you obtained after crashing ?
Title: Re: Cannot run Blue Planet mod, help please?
Post by: coupster103 on March 20, 2013, 04:29:35 pm
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.6.17.9481
Passed cmdline options:
  -mod blueplanet,mediavps_3612
  -window
Building file index...
Found root pack 'C:\Games\Freespace2\blueplanet\bp-audio1.vp' with a checksum of 0x53c3080c
Found root pack 'C:\Games\Freespace2\blueplanet\bp-audio2.vp' with a checksum of 0xc9c97c6b
Found root pack 'C:\Games\Freespace2\blueplanet\bp-compat.vp' with a checksum of 0x6ef45eaf
Found root pack 'C:\Games\Freespace2\blueplanet\bp-core.vp' with a checksum of 0x16ea6fad
Found root pack 'C:\Games\Freespace2\blueplanet\bp-visuals1.vp' with a checksum of 0x8c01538d
Found root pack 'C:\Games\Freespace2\blueplanet\bp-visuals2.vp' with a checksum of 0x6a0a46ec
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_CB_ANI_1.vp' with a checksum of 0x9c948078
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_CB_ANI_2.vp' with a checksum of 0xd1e3fc51
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'C:\Games\Freespace2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\Freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\Freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\Freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\Freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\Freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\Freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\Freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\Freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
Found root pack 'e:\root.vp' with a checksum of 0x3d1ddba3
Found root pack 'e:\data\cbanim.vp' with a checksum of 0xfcae9a0f
Found root pack 'e:\data\freespace.vp' with a checksum of 0x0b518f95
Found root pack 'e:\data\voc.vp' with a checksum of 0xc67c8f48
Searching root 'C:\Games\Freespace2\blueplanet\' ... 0 files
Searching root pack 'C:\Games\Freespace2\blueplanet\bp-audio1.vp' ... 41 files
Searching root pack 'C:\Games\Freespace2\blueplanet\bp-audio2.vp' ... 683 files
Searching root pack 'C:\Games\Freespace2\blueplanet\bp-compat.vp' ... 1 files
Searching root pack 'C:\Games\Freespace2\blueplanet\bp-core.vp' ... 47 files
Searching root pack 'C:\Games\Freespace2\blueplanet\bp-visuals1.vp' ... 400 files
Searching root pack 'C:\Games\Freespace2\blueplanet\bp-visuals2.vp' ... 1561 files
Searching root 'C:\Games\Freespace2\mediavps_3612\' ... 0 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Assets.vp' ... 1527 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_CB_ANI_1.vp' ... 32 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_CB_ANI_2.vp' ... 52 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Effects.vp' ... 1876 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Root.3612.vp' ... 13 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Root.vp' ... 94 files
Searching root 'C:\Games\Freespace2\' ... 57 files
Searching root pack 'C:\Games\Freespace2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\Freespace2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\Freespace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\Freespace2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\Freespace2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\Freespace2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\Freespace2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace2\warble_fs2.vp' ... 52 files
Searching root 'e:\' ... 13 files
Searching root pack 'e:\root.vp' ... 23 files
Searching root pack 'e:\data\cbanim.vp' ... 57 files
Searching root pack 'e:\data\freespace.vp' ... 2887 files
Searching root pack 'e:\data\voc.vp' ... 0 files
Found 33 roots and 16740 files.
Setting language to English
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX version: 1.0
  Max auxiliary sends: 1
  Playback device: Generic Software on Speakers and Headphones (IDT High Definition Audio CODEC)
  Capture device: Internal Mic (IDT High Definiti
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  OpenGL Vendor    : Intel
  OpenGL Renderer  : Intel(R) HD Graphics 4000
  OpenGL Version   : 4.0.0 - Build 9.17.10.2817

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Unable to find extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Unable to find extension "GL_ATI_shader_texture_lod".
  Using extension "GL_ARB_texture_float".
  Using extension "GL_ARB_draw_elements_base_vertex".
  Using extension "GL_EXT_framebuffer_blit".
  Unable to find extension "GL_EXT_geometry_shader4".
  Using extension "GL_EXT_texture_array".
  Found special extension function "wglSwapIntervalEXT".

  No hardware support for shadow mapping. Shadows will be disabled.
Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Depth-blended Particles
Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Distorted Particles
Compiling deferred light shader...
   Loading built-in default shader for: deferred-v.sdr
   Loading built-in default shader for: deferred-f.sdr

  Max texture units: 8 (16)
  Max elements vertices: 1200
  Max elements indices: 1200
  Max texture size: 8192x8192
  Max render buffer size: 4096x4096
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: NO
  Using trilinear texture filter.
  OpenGL Shader Version: 4.00 - Build 9.17.10.2817
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'bp-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'bp-mus.tbm' ...
TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
TBM  =>  Starting parse of 'bp-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'bp-aip.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'bp-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
TBM  =>  Starting parse of 'mv_core-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'bp-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'mv_core-shp.tbm' ...
TBM  =>  Starting parse of 'radar-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'bp-shp.tbm' ...
TBM  =>  Starting parse of 'mv_core-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
TBM  =>  Starting parse of 'bp-str.tbm' ...
loading animated cursor "cursor"
TBM  =>  Starting parse of 'bp-main-hall.tbm' ...
MediaVPs: Flaming debris script loaded!
MediaVPs: Explosions script loaded!
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 833
Compiling video-processing shader ...
   Loading built-in default shader for: video-v.sdr
   Loading built-in default shader for: video-f.sdr
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Verifying 'Coupster.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'John.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'Old Coup.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 't.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'The Coup.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'w.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 't.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Parsing:  Scoring...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  HUD...
PLR => Parsing:  Variables...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Controls...
PLR => Parsing:  Settings...
PLR => Loading complete!
CSG => Loading 't.bp.csg' with version 0...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Loading complete!
CSG => Loading 't.bp.csg' with version 0...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Loading complete!
Frame  0 too long!!: frametime = 0.519 (0.519)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
CSG => Loading 't.bp.csg' with version 0...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Loading complete!
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM  =>  Starting parse of 'mv_effects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: main-g.sdr
Geometry shader failed to compile:
WARNING: 0:4: extension 'GL_EXT_geometry_shader4' is not supported
ERROR: 0:6: 'float' : syntax error syntax error


ERROR! Unable to create fragment shader!
  Shader in_error!  Disabling GLSL model rendering!
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
 300
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE =>  Loading default shockwave animation...
BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
SHOCKWAVE =>  Default animation load: SUCCEEDED!!
MISSION LOAD: 'bp-00.fs2'
Hmmm... Extension passed to mission_load...
Using alternate ship type name: Knossos Portal
Starting mission message count : 244
Ending mission message count : 250
Current soundtrack set to -1 in event_music_reset_choices
Current soundtrack set to -1 in event_music_set_soundtrack
Loading model 'fighter2t-02.pof'
IBX: Found a good IBX to read for 'fighter2t-02.pof'.
IBX-DEBUG => POF checksum: 0xb236e2c1, IBX checksum: 0x153c31b5 -- "fighter2t-02.pof"
Loading model 'carrier3t-01.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship carrier3t-01.pof
IBX: Found a good IBX to read for 'carrier3t-01.pof'.
IBX-DEBUG => POF checksum: 0x8a02ddbd, IBX checksum: 0x12e7200d -- "carrier3t-01.pof"
Allocating space for at least 42 new ship subsystems ...  a total of 200 is now available (42 in-use).
Loading model 'raynor.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
IBX: Found a good IBX to read for 'raynor.pof'.
IBX-DEBUG => POF checksum: 0x35063004, IBX checksum: 0x1db6851c -- "raynor.pof"
Loading model 'corvette3t-03.pof'
IBX: Found a good IBX to read for 'corvette3t-03.pof'.
IBX-DEBUG => POF checksum: 0xdbfc9fea, IBX checksum: 0xca45d74c -- "corvette3t-03.pof"
Loading model 'corvette3t-01.pof'
IBX: Found a good IBX to read for 'corvette3t-01.pof'.
IBX-DEBUG => POF checksum: 0x67019812, IBX checksum: 0x78728516 -- "corvette3t-01.pof"
Loading model 'cruiser3t-01.pof'
IBX: Found a good IBX to read for 'cruiser3t-01.pof'.
IBX-DEBUG => POF checksum: 0x1372f4a4, IBX checksum: 0x81089a12 -- "cruiser3t-01.pof"
Allocating space for at least 18 new ship subsystems ...  a total of 400 is now available (200 in-use).
Loading model 'JumpGateT.pof'
Potential problem found: Unrecognized subsystem type 'OuterRinga', believed to be in ship JumpGateT.pof
Potential problem found: Unrecognized subsystem type 'InnerRinga', believed to be in ship JumpGateT.pof
Potential problem found: Unrecognized subsystem type 'reactor1', believed to be in ship JumpGateT.pof
Potential problem found: Unrecognized subsystem type 'reactor2', believed to be in ship JumpGateT.pof
IBX: Found a good IBX to read for 'JumpGateT.pof'.
IBX-DEBUG => POF checksum: 0x0734d68f, IBX checksum: 0xa15f99a3 -- "JumpGateT.pof"
Submodel 'Gateb' is detail level 1 of 'Gatea'
Submodel 'Gatec' is detail level 2 of 'Gatea'
Submodel 'Gated' is detail level 3 of 'Gatea'
Submodel 'OuterRingb' is detail level 1 of 'OuterRinga'
Submodel 'OuterRingc' is detail level 2 of 'OuterRinga'
Submodel 'InnerRingb' is detail level 1 of 'InnerRinga'
Submodel 'InnerRingc' is detail level 2 of 'InnerRinga'
Submodel 'InnerRingd' is detail level 3 of 'InnerRinga'
Loading model 'install01.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship install01.pof
Unknown special object type $path06 while reading model install01.pof
Unknown special object type $path07 while reading model install01.pof
IBX: Found a good IBX to read for 'install01.pof'.
IBX-DEBUG => POF checksum: 0xd7e97895, IBX checksum: 0x7478f979 -- "install01.pof"
Submodel 'installation01b-hull' is detail level 1 of 'installation01a-hull'
Submodel 'installation01c-hull' is detail level 2 of 'installation01a-hull'
Submodel 'installation01d-hull' is detail level 3 of 'installation01a-hull'
Loading model 'science01.pof'
Unknown special object type $reactor while reading model science01.pof
IBX: Found a good IBX to read for 'science01.pof'.
IBX-DEBUG => POF checksum: 0xb5e70139, IBX checksum: 0x979d6181 -- "science01.pof"
Submodel 'science01d-solar1' is detail level 3 of 'science01a-solar1'
Submodel 'science01c-solar1' is detail level 2 of 'science01a-solar1'
Submodel 'science01b-solar1' is detail level 1 of 'science01a-solar1'
Submodel 'science01c-solar1-destroyed' is detail level 2 of 'science01a-solar1-destroyed'
Submodel 'science01b-solar1-destroyed' is detail level 1 of 'science01a-solar1-destroyed'
Loading model 'Miner.pof'
Potential problem found: Unrecognized subsystem type 'Tank8a', believed to be in ship Miner.pof
Potential problem found: Unrecognized subsystem type 'Tank7a', believed to be in ship Miner.pof
Potential problem found: Unrecognized subsystem type 'Tank6a', believed to be in ship Miner.pof
Potential problem found: Unrecognized subsystem type 'Tank5a', believed to be in ship Miner.pof
Potential problem found: Unrecognized subsystem type 'Tank4a', believed to be in ship Miner.pof
Potential problem found: Unrecognized subsystem type 'Tank3a', believed to be in ship Miner.pof
Potential problem found: Unrecognized subsystem type 'Tank2a', believed to be in ship Miner.pof
Potential problem found: Unrecognized subsystem type 'Tank1a', believed to be in ship Miner.pof
Potential problem found: Unrecognized subsystem type 'hangarbay1', believed to be in ship Miner.pof
Potential problem found: Unrecognized subsystem type 'hangarbay2', believed to be in ship Miner.pof
IBX: Found a good IBX to read for 'Miner.pof'.
IBX-DEBUG => POF checksum: 0xf254334d, IBX checksum: 0x1ec62964 -- "Miner.pof"
Submodel 'Tank8b' is detail level 1 of 'Tank8a'
Submodel 'Tank7b' is detail level 1 of 'Tank7a'
Submodel 'Tank6b' is detail level 1 of 'Tank6a'
Submodel 'Tank5b' is detail level 1 of 'Tank5a'
Submodel 'Tank4b' is detail level 1 of 'Tank4a'
Submodel 'Tank3b' is detail level 1 of 'Tank3a'
Submodel 'Tank2b' is detail level 1 of 'Tank2a'
Submodel 'Tank1b' is detail level 1 of 'Tank1a'
OpenGL: Created 512x512 FBO!
Loading model 'starfield.pof'
Model starfield.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'starfield.pof'.
IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof"
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)
=================== STARTING LEVEL DATA LOAD ==================
Loading model 'support2t-01.pof'
IBX: Found a good IBX to read for 'support2t-01.pof'.
IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
Submodel 'bodyb' is detail level 1 of 'bodya'
Submodel 'bodyc' is detail level 2 of 'bodya'
Submodel 'bodyd' is detail level 3 of 'bodya'
Loading model 'support2v-01.pof'
IBX: Found a good IBX to read for 'support2v-01.pof'.
IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof"
Submodel 'hercb' is detail level 1 of 'herca'
Submodel 'hercc' is detail level 2 of 'herca'
Submodel 'hercd' is detail level 3 of 'herca'
Allocating space for at least 13 new ship subsystems ...  a total of 600 is now available (397 in-use).
About to page in ships!
ANI shieldft-02 with size 112x93 (27.3% wasted)
BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
Loading model 'Blip.pof'
IBX: Found a good IBX to read for 'Blip.pof'.
IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
Submodel 'blipb' is detail level 1 of 'blipa'
Submodel 'blipc' is detail level 2 of 'blipa'
Submodel 'blipd' is detail level 3 of 'blipa'
Loading model 'rockeye.pof'
IBX: Found a good IBX to read for 'rockeye.pof'.
IBX-DEBUG => POF checksum: 0x821bc51b, IBX checksum: 0x5a0fae49 -- "rockeye.pof"
Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'Tempest.pof'
IBX: Found a good IBX to read for 'Tempest.pof'.
IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof"
Loading model 'NewHornet.pof'
IBX: Found a good IBX to read for 'NewHornet.pof'.
IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
Loading model 'crossbow.pof'
No subsystems found for model "crossbow.pof".
IBX: Found a good IBX to read for 'crossbow.pof'.
IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
Loading model 'Interceptor.pof'
IBX: Found a good IBX to read for 'Interceptor.pof'.
IBX-DEBUG => POF checksum: 0x74aa90ad, IBX checksum: 0xfdd1d169 -- "Interceptor.pof"
BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 30 fps.
Loading model 'MissileM.pof'
IBX: Found a good IBX to read for 'MissileM.pof'.
IBX-DEBUG => POF checksum: 0x00957668, IBX checksum: 0x7b7e1778 -- "MissileM.pof"
Loading model 'MissileL.pof'
IBX: Found a good IBX to read for 'MissileL.pof'.
IBX-DEBUG => POF checksum: 0xb1f8614e, IBX checksum: 0xb0afd483 -- "MissileL.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI support1.ani with size 108x24 (25.0% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI weapons1_b.ani with size 150x20 (37.5% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI netlag1.ani with size 29x30 (6.3% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI 2_energy2.ani with size 86x96 (25.0% wasted)
ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_lock1.ani with size 56x53 (17.2% wasted)
ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI debris01.ani with size 51x38 (40.6% wasted)
ANI debris02.ani with size 26x19 (40.6% wasted)
ANI debris04.ani with size 36x27 (15.6% wasted)
ANI shieldft-02.ani with size 112x93 (27.3% wasted)
User bitmap 'TMP512x512+8'
User bitmap 'TMP512x512+8'
User bitmap 'TMP256x256+8'
Bmpman: 2018/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 412,  Estimated count = 425
================================================
MediaVPs: Flaming debris script ACTIVE!
SCRIPTING: Starting flashy deaths script loading

Class: gtf ulysses
DRM: 0.25
DE: 3
DM: 1

Class: gtf hercules
DRM: 0.25
DE: 3
DM: 1

Class: gtf hercules mark ii
DRM: 0.25
DE: 3
DM: 1

Class: gtf ares
DRM: 0.25
DE: 3
DM: 1

Class: gtf erinyes
DRM: 0.25
DE: 3
DM: 1

Class: gtf loki
DRM: 0.25
DE: 3
DM: 1

Class: gtf pegasus
DRM: 0.25
DE: 3
DM: 1

Class: gtf perseus
DRM: 0.25
DE: 3
DM: 1

Class: gtf myrmidon
DRM: 0.25
DE: 3
DM: 1

Class: sf mara (terrans)
DRM: 0.25
DE: 3
DM: 1

Class: gtb artemis
DRM: 0.25
DE: 3
DM: 1

Class: gtb artemis d.h.
DRM: 0.25
DE: 3
DM: 1

Class: gtb medusa
DRM: 0.25
DE: 3
DM: 1

Class: gtb ursa
DRM: 0.25
DE: 3
DM: 1

Class: gtb zeus
DRM: 0.25
DE: 3
DM: 1

Class: gtb boanerges
DRM: 0.25
DE: 3
DM: 1

Class: gtdr amazon
DRM: 0.25
DE: 3
DM: 1

Class: gtdr amazon advanced
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: gts hygeia
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6

Class: gtfr triton
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: tc-tri
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5

Class: gtfr poseidon
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6

Class: tc 2
DRM: 0.25
DE: 3
DM: 1

Class: tsc 2
DRM: 0.25
DE: 3
DM: 1

Class: tac 1
DRM: 0.25
DE: 3
DM: 1

Class: ttc 1
DRM: 0.25
DE: 3
DM: 1

Class: gtc fenris
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtm hippocrates
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtc leviathan
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtsc faustus
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtg zephyrus
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5

Class: gta charybdis
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.5
BEDu: 6000
BEDM: 2.5

Class: gtd orion
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd hecate
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#2 (bastion)
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd hades
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gti arcadia
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtva colossus
DRM: 0.25
DE: 3
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 11000
BEDM: 2.5

Class: gtcv deimos
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: gtc aeolus
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: ntf iceni
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: ntf boadicea
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtt elysium
DRM: 0.25
DE: 3
DM: 1

Class: gtt argo
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5

Class: gti ganymede
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: knossos
DRM: 0.25
DE: 3
DM: 1
FRM: 5
FE: 6
BE: 0.8
BEDu: 12000
BEDM: 2.5

Class: gtsg watchdog
DRM: 0.25
DE: 3
DM: 1

Class: gtsg cerberus
DRM: 0.25
DE: 3
DM: 1

Class: gtsg alastor
DRM: 0.25
DE: 3
DM: 1

Class: gtep hermes
DRM: 0.25
DE: 3
DM: 1

Class: tc-meson bomb
FRM: 4
FE: 6
BE: 0.8
BEDu: 10000
BEDM: 10

Class: gtsg mjolnir
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtsg mjolnir#home
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gvf seth
DRM: 0.25
DE: 3
DM: 1

Class: gvf horus
DRM: 0.25
DE: 3
DM: 1

Class: gvf thoth
DRM: 0.25
DE: 3
DM: 1

Class: gvf serapis
DRM: 0.25
DE: 3
DM: 1

Class: gvf tauret
DRM: 0.25
DE: 3
DM: 1

Class: gvb sekhmet
DRM: 0.25
DE: 3
DM: 1

Class: gvb osiris
DRM: 0.25
DE: 3
DM: 1

Class: gvb bakha
DRM: 0.25
DE: 3
DM: 1

Class: gvf ptah
DRM: 0.25
DE: 3
DM: 1

Class: gvs nephthys
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6

Class: gvt isis
DRM: 0.25
DE: 3
DM: 1

Class: pvfr ma'at
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6

Class: gvfr bes
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6

Class: vac 5
DRM: 0.25
DE: 3
DM: 1

Class: vac 4
DRM: 0.25
DE: 3
DM: 1

Class: gvfr satis
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: gvg anuket
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5

Class: gvc aten
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gvc mentu
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gvcv sobek
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: gvd typhon
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gvsg ankh
DRM: 0.25
DE: 3
DM: 1

Class: gvsg edjo
DRM: 0.25
DE: 3
DM: 1

Class: gvep ra
DRM: 0.25
DE: 3
DM: 1

Class: gva setekh
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.5
BEDu: 6000
BEDM: 2.5

Class: gvd hatshepsut
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: sf dragon
DRM: 0.25
DE: 3
DM: 1

Class: sf basilisk
DRM: 0.25
DE: 3
DM: 1

Class: sf manticore
DRM: 0.25
DE: 3
DM: 1

Class: sf aeshma
DRM: 0.25
DE: 3
DM: 1

Class: sf mara
DRM: 0.25
DE: 3
DM: 1

Class: sf astaroth
DRM: 0.25
DE: 3
DM: 1

Class: sb nephilim
DRM: 0.25
DE: 3
DM: 1

Class: sb taurvi
DRM: 0.25
DE: 3
DM: 1

Class: sb nahema
DRM: 0.25
DE: 3
DM: 1

Class: sb seraphim
DRM: 0.25
DE: 3
DM: 1

Class: st azrael
DRM: 0.25
DE: 3
DM: 1

Class: sfr dis
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: sac 3
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5

Class: sfr mephisto
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6

Class: sc 5
DRM: 0.25
DE: 3
DM: 1

Class: sfr asmodeus
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: sac 2
DRM: 0.25
DE: 3
DM: 1

Class: sc lilith
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: sc rakshasa
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: sd demon
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: sd ravana
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: sd lucifer
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: ssg trident
DRM: 0.25
DE: 3
DM: 1

Class: ssg belial
DRM: 0.25
DE: 3
DM: 1

Class: ssg rahu
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5

Class: scv moloch
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: sj sathanas
DRM: 0.25
DE: 3
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 11000
BEDM: 2.5

Class: shivan comm node
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: gtf aurora
DRM: 0.25
DE: 3
DM: 1

Class: gtf kulas
DRM: 0.25
DE: 3
DM: 1

Class: gtf comanche
DRM: 0.25
DE: 3
DM: 1

Class: gtf seminole
DRM: 0.25
DE: 3
DM: 1

Class: gtf cherokee
DRM: 0.25
DE: 3
DM: 1

Class: gtb yurok
DRM: 0.25
DE: 3
DM: 1

Class: gtb navajo
DRM: 0.25
DE: 3
DM: 1

Class: gtc hyperion
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtcv chimera
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: gtcv bellerophon
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: gtd titan
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd raynor
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtl anemoi
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: orion refit
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: alliance jump gate
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.8
BEDu: 12000
BEDM: 2.5

Class: sj dante
DRM: 0.25
DE: 3
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 11000
BEDM: 2.5

Class: vishnan preserver
DRM: 0.25
DE: 3
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 11000
BEDM: 2.5

Class: vishnan arbiter
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: vishnan sacred keeper
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: vishnan missionary
DRM: 0.25
DE: 3
DM: 1

Class: vishnan preacher
DRM: 0.25
DE: 3
DM: 1

Class: vishnan seeker
DRM: 0.25
DE: 3
DM: 1

Class: vishnan inquisitor
DRM: 0.25
DE: 3
DM: 1

Class: vishnan protector
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: uefg karuna#aoa
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: sred
BEI: 0.2
BEDu: 200
BEDi: 100

Class: lred
BEI: 0.2
BEDu: 600
BEDi: 300

Class: bfred
BEI: 0.2
BEDu: 2100
BEDi: 1050

Class: terslash
BEI: 0.2
BEDu: 350
BEDi: 175

Class: lterslash
BEI: 0.2
BEDu: 150
BEDi: 75

Class: bfgreen
BEI: 0.2
BEDu: 1900
BEDi: 950

Class: lrbgreen
BEI: 0.2
BEDu: 1900
BEDi: 950

Class: bgreen
BEI: 0.2
BEDu: 1200
BEDi: 650

Class: sgreen
BEI: 0.2
BEDu: 210
BEDi: 105

Class: svas
BEI: 0.2
BEDu: 350
BEDi: 175

Class: bvas
BEI: 0.2
BEDu: 1100
BEDi: 550

Class: vslash
BEI: 0.2
BEDu: 750
BEDi: 375

Class: green beam
BEI: 0.2
BEDu: 200
BEDi: 100

Class: mjolnirbeam
BEI: 0.2
BEDu: 750
BEDi: 375

Class: mjolnirbeam#home
BEI: 0.2
BEDu: 400
BEDi: 200

Class: cyclops
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: cyclops#short
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: rebel bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 400
BEDi: 200

Class: helios
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400

Class: unknown bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 1500
BEDi: 750

Class: unknown megabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 3200
BEDi: 1600

Class: shivan bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: shivan bomb#short
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: shivan weak bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 400
BEDi: 200

Class: shivan megabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400

Class: fusion mortar
FR: 20
FE: 6
BEI: 0.2
BEDu: 80
BEDi: 40

Class: vasudan flux cannon
FR: 20
FE: 6
BEI: 0.4
BEDu: 500
BEDi: 250

Class: vishnan huge turret
BEI: 0.2
BEDu: 90
BEDi: 45

Class: hred
BEI: 0.2
BEDu: 800
BEDi: 400

Class: lrsred
BEI: 0.2
BEDu: 100
BEDi: 50

Class: terslashblue
BEI: 0.2
BEDu: 425
BEDi: 212.5

Class: bfblue
BEI: 0.2
BEDu: 2200
BEDi: 1100

Class: hblue
BEI: 0.2
BEDu: 1850
BEDi: 925

Class: bblue
BEI: 0.2
BEDu: 1500
BEDi: 750

Class: mblue
BEI: 0.2
BEDu: 900
BEDi: 450

Class: sblue
BEI: 0.2
BEDu: 320
BEDi: 160

Class: abeamtiny
BEI: 0.2
BEDu: 200
BEDi: 100

Class: sabeam
BEI: 0.2
BEDu: 400
BEDi: 200

Class: babeam
BEI: 0.2
BEDu: 870
BEDi: 435

Class: lrabeam
BEI: 0.2
BEDu: 2500
BEDi: 1250

Class: mass driver#karuna
BEI: 0.2
BEDu: 1200
BEDi: 600

Class: gauss cannon#karuna
BEI: 0.2
BEDu: 1200
BEDi: 600

Class: vishnan megabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 4100
BEDi: 2050

Class: vishnan ultrabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 4100
BEDi: 2050

Class: eos
FR: 150
FE: 7
BEI: 0.6
BEDu: 1000
BEDi: 500

Class: supernova
FR: 200
FE: 7
BEI: 0.6
BEDu: 5000
BEDi: 2500

Class: apocalypse#karuna
FR: 100
FE: 7
BEI: 0.6
BEDu: 500
BEDi: 250
Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
ANI iconfighter2t-02 with size 32x28 (12.5% wasted)
ANI iconPromS with size 56x24 (25.0% wasted)
ANI iconflail with size 56x24 (25.0% wasted)
ANI iconHornet with size 56x24 (25.0% wasted)
ANI iconCrossbow with size 56x24 (25.0% wasted)
Frame  0 too long!!: frametime = 39.942 (39.942)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Entering game at time =  46.005
Frame  1 too long!!: frametime = 0.378 (0.378)
Someone passed an extension to bm_load for file 'aoatitle.dds'
Someone passed an extension to bm_load for file 'aoatitle.dds'
Someone passed an extension to bm_load for file 'aoatitle.dds'
Someone passed an extension to bm_load for file 'aoatitle.dds'
Someone passed an extension to bm_load for file 'aoatitle.dds'
Someone passed an extension to bm_load for file 'aoatitle.dds'
Someone passed an extension to bm_load for file 'aoatitle.dds'
1765 frames executed in  30.001 seconds,  58.831 frames per second.
Someone passed an extension to bm_load for file 'aoatitle.dds'
VALIDATE INFO-LOG:
<EMPTY>


Sorry for that mistake as well. I believe this is the relevant log.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: MatthTheGeek on March 20, 2013, 04:32:31 pm
Wait a minute, I just noticed

Code: [Select]
Found root pack 'e:\root.vp' with a checksum of 0x3d1ddba3
Found root pack 'e:\data\cbanim.vp' with a checksum of 0xfcae9a0f
Found root pack 'e:\data\freespace.vp' with a checksum of 0x0b518f95
Found root pack 'e:\data\voc.vp' with a checksum of 0xc67c8f48

Try removing your FS1 cd from your cd drive.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: coupster103 on March 20, 2013, 04:38:33 pm
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.6.17.9481
Passed cmdline options:
  -mod blueplanet,mediavps_3612
  -window
Building file index...
Found root pack 'C:\Games\Freespace2\blueplanet\bp-audio1.vp' with a checksum of 0x53c3080c
Found root pack 'C:\Games\Freespace2\blueplanet\bp-audio2.vp' with a checksum of 0xc9c97c6b
Found root pack 'C:\Games\Freespace2\blueplanet\bp-compat.vp' with a checksum of 0x6ef45eaf
Found root pack 'C:\Games\Freespace2\blueplanet\bp-core.vp' with a checksum of 0x16ea6fad
Found root pack 'C:\Games\Freespace2\blueplanet\bp-visuals1.vp' with a checksum of 0x8c01538d
Found root pack 'C:\Games\Freespace2\blueplanet\bp-visuals2.vp' with a checksum of 0x6a0a46ec
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_CB_ANI_1.vp' with a checksum of 0x9c948078
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_CB_ANI_2.vp' with a checksum of 0xd1e3fc51
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'C:\Games\Freespace2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\Freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\Freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\Freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\Freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\Freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\Freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\Freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\Freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\Freespace2\blueplanet\' ... 0 files
Searching root pack 'C:\Games\Freespace2\blueplanet\bp-audio1.vp' ... 41 files
Searching root pack 'C:\Games\Freespace2\blueplanet\bp-audio2.vp' ... 683 files
Searching root pack 'C:\Games\Freespace2\blueplanet\bp-compat.vp' ... 1 files
Searching root pack 'C:\Games\Freespace2\blueplanet\bp-core.vp' ... 47 files
Searching root pack 'C:\Games\Freespace2\blueplanet\bp-visuals1.vp' ... 400 files
Searching root pack 'C:\Games\Freespace2\blueplanet\bp-visuals2.vp' ... 1561 files
Searching root 'C:\Games\Freespace2\mediavps_3612\' ... 0 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Assets.vp' ... 1527 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_CB_ANI_1.vp' ... 32 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_CB_ANI_2.vp' ... 52 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Effects.vp' ... 1876 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Root.3612.vp' ... 13 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Root.vp' ... 94 files
Searching root 'C:\Games\Freespace2\' ... 57 files
Searching root pack 'C:\Games\Freespace2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\Freespace2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\Freespace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\Freespace2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\Freespace2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\Freespace2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\Freespace2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace2\warble_fs2.vp' ... 52 files
Found 28 roots and 13760 files.
Setting language to English
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX version: 1.0
  Max auxiliary sends: 1
  Playback device: Generic Software on Speakers and Headphones (IDT High Definition Audio CODEC)
  Capture device: Internal Mic (IDT High Definiti
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  OpenGL Vendor    : Intel
  OpenGL Renderer  : Intel(R) HD Graphics 4000
  OpenGL Version   : 4.0.0 - Build 9.17.10.2817

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Unable to find extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Unable to find extension "GL_ATI_shader_texture_lod".
  Using extension "GL_ARB_texture_float".
  Using extension "GL_ARB_draw_elements_base_vertex".
  Using extension "GL_EXT_framebuffer_blit".
  Unable to find extension "GL_EXT_geometry_shader4".
  Using extension "GL_EXT_texture_array".
  Found special extension function "wglSwapIntervalEXT".

  No hardware support for shadow mapping. Shadows will be disabled.
Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Depth-blended Particles
Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Distorted Particles
Compiling deferred light shader...
   Loading built-in default shader for: deferred-v.sdr
   Loading built-in default shader for: deferred-f.sdr

  Max texture units: 8 (16)
  Max elements vertices: 1200
  Max elements indices: 1200
  Max texture size: 8192x8192
  Max render buffer size: 4096x4096
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: NO
  Using trilinear texture filter.
  OpenGL Shader Version: 4.00 - Build 9.17.10.2817
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'bp-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'bp-mus.tbm' ...
TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
TBM  =>  Starting parse of 'bp-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'bp-aip.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'bp-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
TBM  =>  Starting parse of 'mv_core-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'bp-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'mv_core-shp.tbm' ...
TBM  =>  Starting parse of 'radar-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'bp-shp.tbm' ...
TBM  =>  Starting parse of 'mv_core-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
TBM  =>  Starting parse of 'bp-str.tbm' ...
loading animated cursor "cursor"
TBM  =>  Starting parse of 'bp-main-hall.tbm' ...
MediaVPs: Flaming debris script loaded!
MediaVPs: Explosions script loaded!
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 305
Compiling video-processing shader ...
   Loading built-in default shader for: video-v.sdr
   Loading built-in default shader for: video-f.sdr
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Verifying 'Coupster.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'John.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'Old Coup.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 't.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'The Coup.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'w.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 't.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Parsing:  Scoring...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  HUD...
PLR => Parsing:  Variables...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Controls...
PLR => Parsing:  Settings...
PLR => Loading complete!
CSG => Loading 't.bp.csg' with version 0...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Loading complete!
CSG => Loading 't.bp.csg' with version 0...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Loading complete!
Frame  0 too long!!: frametime = 0.496 (0.496)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
CSG => Loading 't.bp.csg' with version 0...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Loading complete!
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM  =>  Starting parse of 'mv_effects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: main-g.sdr
Geometry shader failed to compile:
WARNING: 0:4: extension 'GL_EXT_geometry_shader4' is not supported
ERROR: 0:6: 'float' : syntax error syntax error


ERROR! Unable to create fragment shader!
  Shader in_error!  Disabling GLSL model rendering!
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
 300
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE =>  Loading default shockwave animation...
BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
SHOCKWAVE =>  Default animation load: SUCCEEDED!!
MISSION LOAD: 'bp-00.fs2'
Hmmm... Extension passed to mission_load...
Using alternate ship type name: Knossos Portal
Starting mission message count : 244
Ending mission message count : 250
Current soundtrack set to -1 in event_music_reset_choices
Current soundtrack set to -1 in event_music_set_soundtrack
Loading model 'fighter2t-02.pof'
IBX: Found a good IBX to read for 'fighter2t-02.pof'.
IBX-DEBUG => POF checksum: 0xb236e2c1, IBX checksum: 0x153c31b5 -- "fighter2t-02.pof"
Loading model 'carrier3t-01.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship carrier3t-01.pof
IBX: Found a good IBX to read for 'carrier3t-01.pof'.
IBX-DEBUG => POF checksum: 0x8a02ddbd, IBX checksum: 0x12e7200d -- "carrier3t-01.pof"
Allocating space for at least 42 new ship subsystems ...  a total of 200 is now available (42 in-use).
Loading model 'raynor.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
IBX: Found a good IBX to read for 'raynor.pof'.
IBX-DEBUG => POF checksum: 0x35063004, IBX checksum: 0x1db6851c -- "raynor.pof"
Loading model 'corvette3t-03.pof'
IBX: Found a good IBX to read for 'corvette3t-03.pof'.
IBX-DEBUG => POF checksum: 0xdbfc9fea, IBX checksum: 0xca45d74c -- "corvette3t-03.pof"
Loading model 'corvette3t-01.pof'
IBX: Found a good IBX to read for 'corvette3t-01.pof'.
IBX-DEBUG => POF checksum: 0x67019812, IBX checksum: 0x78728516 -- "corvette3t-01.pof"
Loading model 'cruiser3t-01.pof'
IBX: Found a good IBX to read for 'cruiser3t-01.pof'.
IBX-DEBUG => POF checksum: 0x1372f4a4, IBX checksum: 0x81089a12 -- "cruiser3t-01.pof"
Allocating space for at least 18 new ship subsystems ...  a total of 400 is now available (200 in-use).
Loading model 'JumpGateT.pof'
Potential problem found: Unrecognized subsystem type 'OuterRinga', believed to be in ship JumpGateT.pof
Potential problem found: Unrecognized subsystem type 'InnerRinga', believed to be in ship JumpGateT.pof
Potential problem found: Unrecognized subsystem type 'reactor1', believed to be in ship JumpGateT.pof
Potential problem found: Unrecognized subsystem type 'reactor2', believed to be in ship JumpGateT.pof
IBX: Found a good IBX to read for 'JumpGateT.pof'.
IBX-DEBUG => POF checksum: 0x0734d68f, IBX checksum: 0xa15f99a3 -- "JumpGateT.pof"
Submodel 'Gateb' is detail level 1 of 'Gatea'
Submodel 'Gatec' is detail level 2 of 'Gatea'
Submodel 'Gated' is detail level 3 of 'Gatea'
Submodel 'OuterRingb' is detail level 1 of 'OuterRinga'
Submodel 'OuterRingc' is detail level 2 of 'OuterRinga'
Submodel 'InnerRingb' is detail level 1 of 'InnerRinga'
Submodel 'InnerRingc' is detail level 2 of 'InnerRinga'
Submodel 'InnerRingd' is detail level 3 of 'InnerRinga'
Loading model 'install01.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship install01.pof
Unknown special object type $path06 while reading model install01.pof
Unknown special object type $path07 while reading model install01.pof
IBX: Found a good IBX to read for 'install01.pof'.
IBX-DEBUG => POF checksum: 0xd7e97895, IBX checksum: 0x7478f979 -- "install01.pof"
Submodel 'installation01b-hull' is detail level 1 of 'installation01a-hull'
Submodel 'installation01c-hull' is detail level 2 of 'installation01a-hull'
Submodel 'installation01d-hull' is detail level 3 of 'installation01a-hull'
Loading model 'science01.pof'
Unknown special object type $reactor while reading model science01.pof
IBX: Found a good IBX to read for 'science01.pof'.
IBX-DEBUG => POF checksum: 0xb5e70139, IBX checksum: 0x979d6181 -- "science01.pof"
Submodel 'science01d-solar1' is detail level 3 of 'science01a-solar1'
Submodel 'science01c-solar1' is detail level 2 of 'science01a-solar1'
Submodel 'science01b-solar1' is detail level 1 of 'science01a-solar1'
Submodel 'science01c-solar1-destroyed' is detail level 2 of 'science01a-solar1-destroyed'
Submodel 'science01b-solar1-destroyed' is detail level 1 of 'science01a-solar1-destroyed'
Loading model 'Miner.pof'
Potential problem found: Unrecognized subsystem type 'Tank8a', believed to be in ship Miner.pof
Potential problem found: Unrecognized subsystem type 'Tank7a', believed to be in ship Miner.pof
Potential problem found: Unrecognized subsystem type 'Tank6a', believed to be in ship Miner.pof
Potential problem found: Unrecognized subsystem type 'Tank5a', believed to be in ship Miner.pof
Potential problem found: Unrecognized subsystem type 'Tank4a', believed to be in ship Miner.pof
Potential problem found: Unrecognized subsystem type 'Tank3a', believed to be in ship Miner.pof
Potential problem found: Unrecognized subsystem type 'Tank2a', believed to be in ship Miner.pof
Potential problem found: Unrecognized subsystem type 'Tank1a', believed to be in ship Miner.pof
Potential problem found: Unrecognized subsystem type 'hangarbay1', believed to be in ship Miner.pof
Potential problem found: Unrecognized subsystem type 'hangarbay2', believed to be in ship Miner.pof
IBX: Found a good IBX to read for 'Miner.pof'.
IBX-DEBUG => POF checksum: 0xf254334d, IBX checksum: 0x1ec62964 -- "Miner.pof"
Submodel 'Tank8b' is detail level 1 of 'Tank8a'
Submodel 'Tank7b' is detail level 1 of 'Tank7a'
Submodel 'Tank6b' is detail level 1 of 'Tank6a'
Submodel 'Tank5b' is detail level 1 of 'Tank5a'
Submodel 'Tank4b' is detail level 1 of 'Tank4a'
Submodel 'Tank3b' is detail level 1 of 'Tank3a'
Submodel 'Tank2b' is detail level 1 of 'Tank2a'
Submodel 'Tank1b' is detail level 1 of 'Tank1a'
OpenGL: Created 512x512 FBO!
Loading model 'starfield.pof'
Model starfield.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'starfield.pof'.
IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof"
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)
=================== STARTING LEVEL DATA LOAD ==================
Loading model 'support2t-01.pof'
IBX: Found a good IBX to read for 'support2t-01.pof'.
IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
Submodel 'bodyb' is detail level 1 of 'bodya'
Submodel 'bodyc' is detail level 2 of 'bodya'
Submodel 'bodyd' is detail level 3 of 'bodya'
Loading model 'support2v-01.pof'
IBX: Found a good IBX to read for 'support2v-01.pof'.
IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof"
Submodel 'hercb' is detail level 1 of 'herca'
Submodel 'hercc' is detail level 2 of 'herca'
Submodel 'hercd' is detail level 3 of 'herca'
Allocating space for at least 13 new ship subsystems ...  a total of 600 is now available (397 in-use).
About to page in ships!
ANI shieldft-02 with size 112x93 (27.3% wasted)
BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
Loading model 'Blip.pof'
IBX: Found a good IBX to read for 'Blip.pof'.
IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
Submodel 'blipb' is detail level 1 of 'blipa'
Submodel 'blipc' is detail level 2 of 'blipa'
Submodel 'blipd' is detail level 3 of 'blipa'
Loading model 'rockeye.pof'
IBX: Found a good IBX to read for 'rockeye.pof'.
IBX-DEBUG => POF checksum: 0x821bc51b, IBX checksum: 0x5a0fae49 -- "rockeye.pof"
Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'Tempest.pof'
IBX: Found a good IBX to read for 'Tempest.pof'.
IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof"
Loading model 'NewHornet.pof'
IBX: Found a good IBX to read for 'NewHornet.pof'.
IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
Loading model 'crossbow.pof'
No subsystems found for model "crossbow.pof".
IBX: Found a good IBX to read for 'crossbow.pof'.
IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
Loading model 'Interceptor.pof'
IBX: Found a good IBX to read for 'Interceptor.pof'.
IBX-DEBUG => POF checksum: 0x74aa90ad, IBX checksum: 0xfdd1d169 -- "Interceptor.pof"
BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 30 fps.
Loading model 'MissileM.pof'
IBX: Found a good IBX to read for 'MissileM.pof'.
IBX-DEBUG => POF checksum: 0x00957668, IBX checksum: 0x7b7e1778 -- "MissileM.pof"
Loading model 'MissileL.pof'
IBX: Found a good IBX to read for 'MissileL.pof'.
IBX-DEBUG => POF checksum: 0xb1f8614e, IBX checksum: 0xb0afd483 -- "MissileL.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI support1.ani with size 108x24 (25.0% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI weapons1_b.ani with size 150x20 (37.5% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI netlag1.ani with size 29x30 (6.3% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI 2_energy2.ani with size 86x96 (25.0% wasted)
ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_lock1.ani with size 56x53 (17.2% wasted)
ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI debris01.ani with size 51x38 (40.6% wasted)
ANI debris02.ani with size 26x19 (40.6% wasted)
ANI debris04.ani with size 36x27 (15.6% wasted)
ANI shieldft-02.ani with size 112x93 (27.3% wasted)
User bitmap 'TMP512x512+8'
User bitmap 'TMP512x512+8'
User bitmap 'TMP256x256+8'
Bmpman: 2018/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 412,  Estimated count = 425
================================================
MediaVPs: Flaming debris script ACTIVE!
SCRIPTING: Starting flashy deaths script loading

Class: gtf ulysses
DRM: 0.25
DE: 3
DM: 1

Class: gtf hercules
DRM: 0.25
DE: 3
DM: 1

Class: gtf hercules mark ii
DRM: 0.25
DE: 3
DM: 1

Class: gtf ares
DRM: 0.25
DE: 3
DM: 1

Class: gtf erinyes
DRM: 0.25
DE: 3
DM: 1

Class: gtf loki
DRM: 0.25
DE: 3
DM: 1

Class: gtf pegasus
DRM: 0.25
DE: 3
DM: 1

Class: gtf perseus
DRM: 0.25
DE: 3
DM: 1

Class: gtf myrmidon
DRM: 0.25
DE: 3
DM: 1

Class: sf mara (terrans)
DRM: 0.25
DE: 3
DM: 1

Class: gtb artemis
DRM: 0.25
DE: 3
DM: 1

Class: gtb artemis d.h.
DRM: 0.25
DE: 3
DM: 1

Class: gtb medusa
DRM: 0.25
DE: 3
DM: 1

Class: gtb ursa
DRM: 0.25
DE: 3
DM: 1

Class: gtb zeus
DRM: 0.25
DE: 3
DM: 1

Class: gtb boanerges
DRM: 0.25
DE: 3
DM: 1

Class: gtdr amazon
DRM: 0.25
DE: 3
DM: 1

Class: gtdr amazon advanced
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: gts hygeia
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6

Class: gtfr triton
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: tc-tri
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5

Class: gtfr poseidon
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6

Class: tc 2
DRM: 0.25
DE: 3
DM: 1

Class: tsc 2
DRM: 0.25
DE: 3
DM: 1

Class: tac 1
DRM: 0.25
DE: 3
DM: 1

Class: ttc 1
DRM: 0.25
DE: 3
DM: 1

Class: gtc fenris
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtm hippocrates
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtc leviathan
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtsc faustus
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtg zephyrus
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5

Class: gta charybdis
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.5
BEDu: 6000
BEDM: 2.5

Class: gtd orion
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd hecate
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#2 (bastion)
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd hades
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gti arcadia
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtva colossus
DRM: 0.25
DE: 3
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 11000
BEDM: 2.5

Class: gtcv deimos
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: gtc aeolus
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: ntf iceni
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: ntf boadicea
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtt elysium
DRM: 0.25
DE: 3
DM: 1

Class: gtt argo
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5

Class: gti ganymede
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: knossos
DRM: 0.25
DE: 3
DM: 1
FRM: 5
FE: 6
BE: 0.8
BEDu: 12000
BEDM: 2.5

Class: gtsg watchdog
DRM: 0.25
DE: 3
DM: 1

Class: gtsg cerberus
DRM: 0.25
DE: 3
DM: 1

Class: gtsg alastor
DRM: 0.25
DE: 3
DM: 1

Class: gtep hermes
DRM: 0.25
DE: 3
DM: 1

Class: tc-meson bomb
FRM: 4
FE: 6
BE: 0.8
BEDu: 10000
BEDM: 10

Class: gtsg mjolnir
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtsg mjolnir#home
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gvf seth
DRM: 0.25
DE: 3
DM: 1

Class: gvf horus
DRM: 0.25
DE: 3
DM: 1

Class: gvf thoth
DRM: 0.25
DE: 3
DM: 1

Class: gvf serapis
DRM: 0.25
DE: 3
DM: 1

Class: gvf tauret
DRM: 0.25
DE: 3
DM: 1

Class: gvb sekhmet
DRM: 0.25
DE: 3
DM: 1

Class: gvb osiris
DRM: 0.25
DE: 3
DM: 1

Class: gvb bakha
DRM: 0.25
DE: 3
DM: 1

Class: gvf ptah
DRM: 0.25
DE: 3
DM: 1

Class: gvs nephthys
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6

Class: gvt isis
DRM: 0.25
DE: 3
DM: 1

Class: pvfr ma'at
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6

Class: gvfr bes
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6

Class: vac 5
DRM: 0.25
DE: 3
DM: 1

Class: vac 4
DRM: 0.25
DE: 3
DM: 1

Class: gvfr satis
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: gvg anuket
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5

Class: gvc aten
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gvc mentu
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gvcv sobek
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: gvd typhon
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gvsg ankh
DRM: 0.25
DE: 3
DM: 1

Class: gvsg edjo
DRM: 0.25
DE: 3
DM: 1

Class: gvep ra
DRM: 0.25
DE: 3
DM: 1

Class: gva setekh
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.5
BEDu: 6000
BEDM: 2.5

Class: gvd hatshepsut
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: sf dragon
DRM: 0.25
DE: 3
DM: 1

Class: sf basilisk
DRM: 0.25
DE: 3
DM: 1

Class: sf manticore
DRM: 0.25
DE: 3
DM: 1

Class: sf aeshma
DRM: 0.25
DE: 3
DM: 1

Class: sf mara
DRM: 0.25
DE: 3
DM: 1

Class: sf astaroth
DRM: 0.25
DE: 3
DM: 1

Class: sb nephilim
DRM: 0.25
DE: 3
DM: 1

Class: sb taurvi
DRM: 0.25
DE: 3
DM: 1

Class: sb nahema
DRM: 0.25
DE: 3
DM: 1

Class: sb seraphim
DRM: 0.25
DE: 3
DM: 1

Class: st azrael
DRM: 0.25
DE: 3
DM: 1

Class: sfr dis
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: sac 3
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5

Class: sfr mephisto
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6

Class: sc 5
DRM: 0.25
DE: 3
DM: 1

Class: sfr asmodeus
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: sac 2
DRM: 0.25
DE: 3
DM: 1

Class: sc lilith
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: sc rakshasa
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: sd demon
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: sd ravana
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: sd lucifer
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: ssg trident
DRM: 0.25
DE: 3
DM: 1

Class: ssg belial
DRM: 0.25
DE: 3
DM: 1

Class: ssg rahu
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5

Class: scv moloch
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: sj sathanas
DRM: 0.25
DE: 3
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 11000
BEDM: 2.5

Class: shivan comm node
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: gtf aurora
DRM: 0.25
DE: 3
DM: 1

Class: gtf kulas
DRM: 0.25
DE: 3
DM: 1

Class: gtf comanche
DRM: 0.25
DE: 3
DM: 1

Class: gtf seminole
DRM: 0.25
DE: 3
DM: 1

Class: gtf cherokee
DRM: 0.25
DE: 3
DM: 1

Class: gtb yurok
DRM: 0.25
DE: 3
DM: 1

Class: gtb navajo
DRM: 0.25
DE: 3
DM: 1

Class: gtc hyperion
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtcv chimera
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: gtcv bellerophon
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: gtd titan
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd raynor
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtl anemoi
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: orion refit
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: alliance jump gate
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.8
BEDu: 12000
BEDM: 2.5

Class: sj dante
DRM: 0.25
DE: 3
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 11000
BEDM: 2.5

Class: vishnan preserver
DRM: 0.25
DE: 3
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 11000
BEDM: 2.5

Class: vishnan arbiter
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: vishnan sacred keeper
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: vishnan missionary
DRM: 0.25
DE: 3
DM: 1

Class: vishnan preacher
DRM: 0.25
DE: 3
DM: 1

Class: vishnan seeker
DRM: 0.25
DE: 3
DM: 1

Class: vishnan inquisitor
DRM: 0.25
DE: 3
DM: 1

Class: vishnan protector
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: uefg karuna#aoa
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: sred
BEI: 0.2
BEDu: 200
BEDi: 100

Class: lred
BEI: 0.2
BEDu: 600
BEDi: 300

Class: bfred
BEI: 0.2
BEDu: 2100
BEDi: 1050

Class: terslash
BEI: 0.2
BEDu: 350
BEDi: 175

Class: lterslash
BEI: 0.2
BEDu: 150
BEDi: 75

Class: bfgreen
BEI: 0.2
BEDu: 1900
BEDi: 950

Class: lrbgreen
BEI: 0.2
BEDu: 1900
BEDi: 950

Class: bgreen
BEI: 0.2
BEDu: 1200
BEDi: 650

Class: sgreen
BEI: 0.2
BEDu: 210
BEDi: 105

Class: svas
BEI: 0.2
BEDu: 350
BEDi: 175

Class: bvas
BEI: 0.2
BEDu: 1100
BEDi: 550

Class: vslash
BEI: 0.2
BEDu: 750
BEDi: 375

Class: green beam
BEI: 0.2
BEDu: 200
BEDi: 100

Class: mjolnirbeam
BEI: 0.2
BEDu: 750
BEDi: 375

Class: mjolnirbeam#home
BEI: 0.2
BEDu: 400
BEDi: 200

Class: cyclops
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: cyclops#short
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: rebel bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 400
BEDi: 200

Class: helios
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400

Class: unknown bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 1500
BEDi: 750

Class: unknown megabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 3200
BEDi: 1600

Class: shivan bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: shivan bomb#short
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: shivan weak bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 400
BEDi: 200

Class: shivan megabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400

Class: fusion mortar
FR: 20
FE: 6
BEI: 0.2
BEDu: 80
BEDi: 40

Class: vasudan flux cannon
FR: 20
FE: 6
BEI: 0.4
BEDu: 500
BEDi: 250

Class: vishnan huge turret
BEI: 0.2
BEDu: 90
BEDi: 45

Class: hred
BEI: 0.2
BEDu: 800
BEDi: 400

Class: lrsred
BEI: 0.2
BEDu: 100
BEDi: 50

Class: terslashblue
BEI: 0.2
BEDu: 425
BEDi: 212.5

Class: bfblue
BEI: 0.2
BEDu: 2200
BEDi: 1100

Class: hblue
BEI: 0.2
BEDu: 1850
BEDi: 925

Class: bblue
BEI: 0.2
BEDu: 1500
BEDi: 750

Class: mblue
BEI: 0.2
BEDu: 900
BEDi: 450

Class: sblue
BEI: 0.2
BEDu: 320
BEDi: 160

Class: abeamtiny
BEI: 0.2
BEDu: 200
BEDi: 100

Class: sabeam
BEI: 0.2
BEDu: 400
BEDi: 200

Class: babeam
BEI: 0.2
BEDu: 870
BEDi: 435

Class: lrabeam
BEI: 0.2
BEDu: 2500
BEDi: 1250

Class: mass driver#karuna
BEI: 0.2
BEDu: 1200
BEDi: 600

Class: gauss cannon#karuna
BEI: 0.2
BEDu: 1200
BEDi: 600

Class: vishnan megabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 4100
BEDi: 2050

Class: vishnan ultrabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 4100
BEDi: 2050

Class: eos
FR: 150
FE: 7
BEI: 0.6
BEDu: 1000
BEDi: 500

Class: supernova
FR: 200
FE: 7
BEI: 0.6
BEDu: 5000
BEDi: 2500

Class: apocalypse#karuna
FR: 100
FE: 7
BEI: 0.6
BEDu: 500
BEDi: 250
Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
ANI iconfighter2t-02 with size 32x28 (12.5% wasted)
ANI iconPromS with size 56x24 (25.0% wasted)
ANI iconflail with size 56x24 (25.0% wasted)
ANI iconHornet with size 56x24 (25.0% wasted)
ANI iconCrossbow with size 56x24 (25.0% wasted)
Frame  0 too long!!: frametime = 39.418 (39.418)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Entering game at time =  49.667
Frame  1 too long!!: frametime = 0.392 (0.392)
Someone passed an extension to bm_load for file 'aoatitle.dds'
Someone passed an extension to bm_load for file 'aoatitle.dds'
Someone passed an extension to bm_load for file 'aoatitle.dds'
Someone passed an extension to bm_load for file 'aoatitle.dds'
Someone passed an extension to bm_load for file 'aoatitle.dds'
Someone passed an extension to bm_load for file 'aoatitle.dds'
Someone passed an extension to bm_load for file 'aoatitle.dds'
1765 frames executed in  30.015 seconds,  58.804 frames per second.
Someone passed an extension to bm_load for file 'aoatitle.dds'
VALIDATE INFO-LOG:
<EMPTY>

I'm almost glad the CD being in the drive wasn't the problem because that level of embarassment is just unfathomable. Anyways I wasn't able to find anything different after taking the CD out. Here is the most recent error log. Thanks again for your continued help.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: General Battuta on March 20, 2013, 05:38:15 pm
Try enabling the no-glsl troubleshooting option in the launcher. Your graphics hardware is well below minimum spec but with that turned on you might be able to squeak through.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: coupster103 on March 20, 2013, 08:03:43 pm
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.6.17.9481
Passed cmdline options:
  -mod blueplanet,mediavps_3612
  -no_glsl
  -window
Building file index...
Found root pack 'C:\Games\Freespace2\blueplanet\bp-audio1.vp' with a checksum of 0x53c3080c
Found root pack 'C:\Games\Freespace2\blueplanet\bp-audio2.vp' with a checksum of 0xc9c97c6b
Found root pack 'C:\Games\Freespace2\blueplanet\bp-compat.vp' with a checksum of 0x6ef45eaf
Found root pack 'C:\Games\Freespace2\blueplanet\bp-core.vp' with a checksum of 0x16ea6fad
Found root pack 'C:\Games\Freespace2\blueplanet\bp-visuals1.vp' with a checksum of 0x8c01538d
Found root pack 'C:\Games\Freespace2\blueplanet\bp-visuals2.vp' with a checksum of 0x6a0a46ec
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_CB_ANI_1.vp' with a checksum of 0x9c948078
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_CB_ANI_2.vp' with a checksum of 0xd1e3fc51
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'C:\Games\Freespace2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\Freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\Freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\Freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\Freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\Freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\Freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\Freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\Freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\Freespace2\blueplanet\' ... 0 files
Searching root pack 'C:\Games\Freespace2\blueplanet\bp-audio1.vp' ... 41 files
Searching root pack 'C:\Games\Freespace2\blueplanet\bp-audio2.vp' ... 683 files
Searching root pack 'C:\Games\Freespace2\blueplanet\bp-compat.vp' ... 1 files
Searching root pack 'C:\Games\Freespace2\blueplanet\bp-core.vp' ... 47 files
Searching root pack 'C:\Games\Freespace2\blueplanet\bp-visuals1.vp' ... 400 files
Searching root pack 'C:\Games\Freespace2\blueplanet\bp-visuals2.vp' ... 1561 files
Searching root 'C:\Games\Freespace2\mediavps_3612\' ... 0 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Assets.vp' ... 1527 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_CB_ANI_1.vp' ... 32 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_CB_ANI_2.vp' ... 52 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Effects.vp' ... 1876 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Root.3612.vp' ... 13 files
Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Root.vp' ... 94 files
Searching root 'C:\Games\Freespace2\' ... 57 files
Searching root pack 'C:\Games\Freespace2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\Freespace2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\Freespace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\Freespace2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\Freespace2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\Freespace2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\Freespace2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace2\warble_fs2.vp' ... 52 files
Found 28 roots and 13760 files.
Setting language to English
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX version: 1.0
  Max auxiliary sends: 1
  Playback device: Generic Software on Speakers and Headphones (IDT High Definition Audio CODEC)
  Capture device: Internal Mic (IDT High Definiti
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  OpenGL Vendor    : Intel
  OpenGL Renderer  : Intel(R) HD Graphics 4000
  OpenGL Version   : 4.0.0 - Build 9.17.10.2817

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Unable to find extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Unable to find extension "GL_ATI_shader_texture_lod".
  Using extension "GL_ARB_texture_float".
  Using extension "GL_ARB_draw_elements_base_vertex".
  Using extension "GL_EXT_framebuffer_blit".
  Unable to find extension "GL_EXT_geometry_shader4".
  Using extension "GL_EXT_texture_array".
  Found special extension function "wglSwapIntervalEXT".

  No hardware support for shadow mapping. Shadows will be disabled.
  Max texture units: 8 (2)
  Max elements vertices: 1200
  Max elements indices: 1200
  Max texture size: 8192x8192
  Max render buffer size: 4096x4096
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: NO
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'bp-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'bp-mus.tbm' ...
TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
TBM  =>  Starting parse of 'bp-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'bp-aip.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'bp-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
TBM  =>  Starting parse of 'mv_core-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'bp-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'mv_core-shp.tbm' ...
TBM  =>  Starting parse of 'radar-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'bp-shp.tbm' ...
TBM  =>  Starting parse of 'mv_core-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
TBM  =>  Starting parse of 'bp-str.tbm' ...
loading animated cursor "cursor"
TBM  =>  Starting parse of 'bp-main-hall.tbm' ...
MediaVPs: Flaming debris script loaded!
MediaVPs: Explosions script loaded!
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 563
VIDEO: No shader support and hd video is beeing played this can get choppy.Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Verifying 'Coupster.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'John.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'Old Coup.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 't.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'The Coup.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'w.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 't.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Parsing:  Scoring...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  HUD...
PLR => Parsing:  Variables...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Controls...
PLR => Parsing:  Settings...
PLR => Loading complete!
CSG => Loading 't.bp.csg' with version 0...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Loading complete!
CSG => Loading 't.bp.csg' with version 0...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Loading complete!
Frame  0 too long!!: frametime = 0.601 (0.601)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
CSG => Loading 't.bp.csg' with version 0...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Loading complete!
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM  =>  Starting parse of 'mv_effects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
 300
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE =>  Loading default shockwave animation...
BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
SHOCKWAVE =>  Default animation load: SUCCEEDED!!
MISSION LOAD: 'bp-00.fs2'
Hmmm... Extension passed to mission_load...
Using alternate ship type name: Knossos Portal
Starting mission message count : 244
Ending mission message count : 250
Current soundtrack set to -1 in event_music_reset_choices
Current soundtrack set to -1 in event_music_set_soundtrack
Loading model 'fighter2t-02.pof'
IBX: Found a good IBX to read for 'fighter2t-02.pof'.
IBX-DEBUG => POF checksum: 0xb236e2c1, IBX checksum: 0x153c31b5 -- "fighter2t-02.pof"
Loading model 'carrier3t-01.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship carrier3t-01.pof
IBX: Found a good IBX to read for 'carrier3t-01.pof'.
IBX-DEBUG => POF checksum: 0x8a02ddbd, IBX checksum: 0x12e7200d -- "carrier3t-01.pof"
Allocating space for at least 42 new ship subsystems ...  a total of 200 is now available (42 in-use).
Loading model 'raynor.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
IBX: Found a good IBX to read for 'raynor.pof'.
IBX-DEBUG => POF checksum: 0x35063004, IBX checksum: 0x1db6851c -- "raynor.pof"
Loading model 'corvette3t-03.pof'
IBX: Found a good IBX to read for 'corvette3t-03.pof'.
IBX-DEBUG => POF checksum: 0xdbfc9fea, IBX checksum: 0xca45d74c -- "corvette3t-03.pof"
Loading model 'corvette3t-01.pof'
IBX: Found a good IBX to read for 'corvette3t-01.pof'.
IBX-DEBUG => POF checksum: 0x67019812, IBX checksum: 0x78728516 -- "corvette3t-01.pof"
Loading model 'cruiser3t-01.pof'
IBX: Found a good IBX to read for 'cruiser3t-01.pof'.
IBX-DEBUG => POF checksum: 0x1372f4a4, IBX checksum: 0x81089a12 -- "cruiser3t-01.pof"
Allocating space for at least 18 new ship subsystems ...  a total of 400 is now available (200 in-use).
Loading model 'JumpGateT.pof'
Potential problem found: Unrecognized subsystem type 'OuterRinga', believed to be in ship JumpGateT.pof
Potential problem found: Unrecognized subsystem type 'InnerRinga', believed to be in ship JumpGateT.pof
Potential problem found: Unrecognized subsystem type 'reactor1', believed to be in ship JumpGateT.pof
Potential problem found: Unrecognized subsystem type 'reactor2', believed to be in ship JumpGateT.pof
IBX: Found a good IBX to read for 'JumpGateT.pof'.
IBX-DEBUG => POF checksum: 0x0734d68f, IBX checksum: 0xa15f99a3 -- "JumpGateT.pof"
Submodel 'Gateb' is detail level 1 of 'Gatea'
Submodel 'Gatec' is detail level 2 of 'Gatea'
Submodel 'Gated' is detail level 3 of 'Gatea'
Submodel 'OuterRingb' is detail level 1 of 'OuterRinga'
Submodel 'OuterRingc' is detail level 2 of 'OuterRinga'
Submodel 'InnerRingb' is detail level 1 of 'InnerRinga'
Submodel 'InnerRingc' is detail level 2 of 'InnerRinga'
Submodel 'InnerRingd' is detail level 3 of 'InnerRinga'
Loading model 'install01.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship install01.pof
Unknown special object type $path06 while reading model install01.pof
Unknown special object type $path07 while reading model install01.pof
IBX: Found a good IBX to read for 'install01.pof'.
IBX-DEBUG => POF checksum: 0xd7e97895, IBX checksum: 0x7478f979 -- "install01.pof"
Submodel 'installation01b-hull' is detail level 1 of 'installation01a-hull'
Submodel 'installation01c-hull' is detail level 2 of 'installation01a-hull'
Submodel 'installation01d-hull' is detail level 3 of 'installation01a-hull'
Loading model 'science01.pof'
Unknown special object type $reactor while reading model science01.pof
IBX: Found a good IBX to read for 'science01.pof'.
IBX-DEBUG => POF checksum: 0xb5e70139, IBX checksum: 0x979d6181 -- "science01.pof"
Submodel 'science01d-solar1' is detail level 3 of 'science01a-solar1'
Submodel 'science01c-solar1' is detail level 2 of 'science01a-solar1'
Submodel 'science01b-solar1' is detail level 1 of 'science01a-solar1'
Submodel 'science01c-solar1-destroyed' is detail level 2 of 'science01a-solar1-destroyed'
Submodel 'science01b-solar1-destroyed' is detail level 1 of 'science01a-solar1-destroyed'
Loading model 'Miner.pof'
Potential problem found: Unrecognized subsystem type 'Tank8a', believed to be in ship Miner.pof
Potential problem found: Unrecognized subsystem type 'Tank7a', believed to be in ship Miner.pof
Potential problem found: Unrecognized subsystem type 'Tank6a', believed to be in ship Miner.pof
Potential problem found: Unrecognized subsystem type 'Tank5a', believed to be in ship Miner.pof
Potential problem found: Unrecognized subsystem type 'Tank4a', believed to be in ship Miner.pof
Potential problem found: Unrecognized subsystem type 'Tank3a', believed to be in ship Miner.pof
Potential problem found: Unrecognized subsystem type 'Tank2a', believed to be in ship Miner.pof
Potential problem found: Unrecognized subsystem type 'Tank1a', believed to be in ship Miner.pof
Potential problem found: Unrecognized subsystem type 'hangarbay1', believed to be in ship Miner.pof
Potential problem found: Unrecognized subsystem type 'hangarbay2', believed to be in ship Miner.pof
IBX: Found a good IBX to read for 'Miner.pof'.
IBX-DEBUG => POF checksum: 0xf254334d, IBX checksum: 0x1ec62964 -- "Miner.pof"
Submodel 'Tank8b' is detail level 1 of 'Tank8a'
Submodel 'Tank7b' is detail level 1 of 'Tank7a'
Submodel 'Tank6b' is detail level 1 of 'Tank6a'
Submodel 'Tank5b' is detail level 1 of 'Tank5a'
Submodel 'Tank4b' is detail level 1 of 'Tank4a'
Submodel 'Tank3b' is detail level 1 of 'Tank3a'
Submodel 'Tank2b' is detail level 1 of 'Tank2a'
Submodel 'Tank1b' is detail level 1 of 'Tank1a'
OpenGL: Created 512x512 FBO!
Loading model 'starfield.pof'
Model starfield.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'starfield.pof'.
IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof"
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)
=================== STARTING LEVEL DATA LOAD ==================
Loading model 'support2t-01.pof'
IBX: Found a good IBX to read for 'support2t-01.pof'.
IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
Submodel 'bodyb' is detail level 1 of 'bodya'
Submodel 'bodyc' is detail level 2 of 'bodya'
Submodel 'bodyd' is detail level 3 of 'bodya'
Loading model 'support2v-01.pof'
IBX: Found a good IBX to read for 'support2v-01.pof'.
IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof"
Submodel 'hercb' is detail level 1 of 'herca'
Submodel 'hercc' is detail level 2 of 'herca'
Submodel 'hercd' is detail level 3 of 'herca'
Allocating space for at least 13 new ship subsystems ...  a total of 600 is now available (397 in-use).
About to page in ships!
ANI shieldft-02 with size 112x93 (27.3% wasted)
BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
Loading model 'Blip.pof'
IBX: Found a good IBX to read for 'Blip.pof'.
IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
Submodel 'blipb' is detail level 1 of 'blipa'
Submodel 'blipc' is detail level 2 of 'blipa'
Submodel 'blipd' is detail level 3 of 'blipa'
Loading model 'rockeye.pof'
IBX: Found a good IBX to read for 'rockeye.pof'.
IBX-DEBUG => POF checksum: 0x821bc51b, IBX checksum: 0x5a0fae49 -- "rockeye.pof"
Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'Tempest.pof'
IBX: Found a good IBX to read for 'Tempest.pof'.
IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof"
Loading model 'NewHornet.pof'
IBX: Found a good IBX to read for 'NewHornet.pof'.
IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
Loading model 'crossbow.pof'
No subsystems found for model "crossbow.pof".
IBX: Found a good IBX to read for 'crossbow.pof'.
IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
Loading model 'Interceptor.pof'
IBX: Found a good IBX to read for 'Interceptor.pof'.
IBX-DEBUG => POF checksum: 0x74aa90ad, IBX checksum: 0xfdd1d169 -- "Interceptor.pof"
BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 30 fps.
Loading model 'MissileM.pof'
IBX: Found a good IBX to read for 'MissileM.pof'.
IBX-DEBUG => POF checksum: 0x00957668, IBX checksum: 0x7b7e1778 -- "MissileM.pof"
Loading model 'MissileL.pof'
IBX: Found a good IBX to read for 'MissileL.pof'.
IBX-DEBUG => POF checksum: 0xb1f8614e, IBX checksum: 0xb0afd483 -- "MissileL.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI support1.ani with size 108x24 (25.0% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI weapons1_b.ani with size 150x20 (37.5% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI netlag1.ani with size 29x30 (6.3% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
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BEDu: 10000
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DM: 1
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FE: 6
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DM: 1
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DM: 1
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FE: 6
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DE: 3
DM: 1
FRM: 5
FE: 6
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BEDu: 11000
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DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
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DE: 3
DM: 1
FRM: 2
FE: 6
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BEDu: 10000
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DE: 3
DM: 1
FRM: 2
FE: 6
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FE: 6
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FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

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FE: 6
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FE: 6
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BEDu: 500
BEDi: 250

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BEI: 0.2
BEDu: 400
BEDi: 200

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BEDu: 870
BEDi: 435

Class: lrabeam
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BEDu: 2500
BEDi: 1250

Class: mass driver#karuna
BEI: 0.2
BEDu: 1200
BEDi: 600

Class: gauss cannon#karuna
BEI: 0.2
BEDu: 1200
BEDi: 600

Class: vishnan megabomb
FR: 100
FE: 6
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BEDu: 4100
BEDi: 2050

Class: vishnan ultrabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 4100
BEDi: 2050

Class: eos
FR: 150
FE: 7
BEI: 0.6
BEDu: 1000
BEDi: 500

Class: supernova
FR: 200
FE: 7
BEI: 0.6
BEDu: 5000
BEDi: 2500

Class: apocalypse#karuna
FR: 100
FE: 7
BEI: 0.6
BEDu: 500
BEDi: 250
Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
ANI iconfighter2t-02 with size 32x28 (12.5% wasted)
ANI iconPromS with size 56x24 (25.0% wasted)
ANI iconflail with size 56x24 (25.0% wasted)
ANI iconHornet with size 56x24 (25.0% wasted)
ANI iconCrossbow with size 56x24 (25.0% wasted)
Frame  0 too long!!: frametime = 48.830 (48.830)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Entering game at time =  61.107
Int3(): From d:\fso\scp bp branch\code\graphics\gropenglstate.cpp at line 198

Here is the log after disabling gsl shader support. It seems odd that the original releases of AoA and WiH worked flawlessly on this machine. I only started encountering problems with the release of WiH Act 3 Antipodes. Any other solutions I should look into short of getting a computer with a discrete graphics card? Thanks for all your time and effort guys.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: General Battuta on March 20, 2013, 08:10:15 pm
It's not odd at all - the Act 3 release included new graphics code.

Are you absolutely sure that in addition to getting the compatibilty package (which I see installed in your log), you got one of the compatibility builds linked in The_E's first post? You must have one installed and selected in the launcher.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: coupster103 on March 20, 2013, 08:21:26 pm
are you referring to ''corvette3t-03''? I obtained the files from the BP Compatibility download however I do not see the file from ''corvette3t-03'' anywhere in my BP folders or game directory. I have downloaded it now. Do I need to create a separate ''ships'' folder in either the AoA or WiH folder and place it there? I believe I recall doing this for the karuna patch that allowed the frigates to survive during delende est on my first WiH playthrough before the new release.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: General Battuta on March 20, 2013, 08:34:22 pm
No, that should not have anything to do with it. I'm talking about the builds linked in this post: http://www.hard-light.net/forums/index.php?topic=83606.0

Just get and use the latest nightly.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: coupster103 on March 21, 2013, 03:37:40 am
Thank you very much General Battuta and MattTheGeek for the huge amount of time and effort you spent helping me get this working. You were both very patient and helpful. I was able to get it working by using the build 3.6.19nosse. Hopefully this will help anyone else who was having these issues. Thanks again boys.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: General Battuta on March 21, 2013, 09:13:16 am
3.6.19 SSE2 should work just as well for you and perform better.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: Kara Thrace on March 25, 2013, 04:02:51 am
Ya, so I am not sure why this is happening. I run into the same issue that most have---crash at startup using the 3.6.17 SSE2 BP build. However, when I run the debug version, the crash never occurs. I can play AoA and WiH using the debug build with graphics settings maxed out and with minimal lag, provided I keep the lighting detail low.

I have switchable graphics, and, yes, I set it to use my Radeon HD 6770M card for both.

Title: Re: Cannot run Blue Planet mod, help please?
Post by: The E on March 25, 2013, 04:41:40 am
Please try again with the most recent build linked to in the BP build repository (http://www.hard-light.net/forums/index.php?topic=83318.0).
Title: Re: Cannot run Blue Planet mod, help please?
Post by: Kara Thrace on March 25, 2013, 11:31:31 am
Hmm, I tried the newest build, but I am still having the same problem. I also tried disabling everything including the shaders and GLSL, and only the debugger will work. This is confusing.
Title: Re: Cannot run Blue Planet mod, help please?
Post by: cplx on March 29, 2013, 05:03:00 am
Hi guys,
I returned to the FS2 yesterday to play the new act in WiH. And you guessed it, it is crashing.

I have HP ProBook 4530s laptop with Intel HD and AMD HD6490M gpus and W7 home 64b.

First thing I noticed from the debug logs is that the switchable graphics system is not working with OpenGL. It used the intel gpu all the time. Some info here http://h10025.www1.hp.com/ewfrf/wc/document?cc=uk&lc=en&docname=c02948560 (http://h10025.www1.hp.com/ewfrf/wc/document?cc=uk&lc=en&docname=c02948560). Before messing with the BIOS settings I've opened the catalyst control center and power-switchable graphics method-select the graphics processor manually. (you need to set the high performance mode for your fs binaries in switchable graphics window ofc).

Now the debug states that the binary is using the ATI gpu and all the shader's errors are gone. Vanilla fs2 with MediaVPs is running much better (banging on 60 fps all the time).

Now the fs2_open_3_6_19_BP2_SSE2_DEBUG is running fine. I can start and play 'The Blade Itself" mission with some horrid FPS (4-5) (really nice lightings around though). When running the release binary I get into briefing room (before the configuration change it was crashing right after the start up) but it crashed in the ship selection screen.

log from debug attached.

Any help will be greatly appreciated .


EDIT:
I was too impatient to post here. I've tried to play with different lighting settings and it works. Now even with the highest ones and not crashing and looks great.

[attachment deleted by ninja]
Title: Re: Cannot run Blue Planet mod, help please?
Post by: General Battuta on March 29, 2013, 09:28:28 am
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.6.19.9584
Passed cmdline options:
  -missile_lighting
  -3dshockwave
  -soft_particles
  -post_process
  -fxaa
  -ballistic_gauge
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -mod blueplanet2,blueplanet,mediavps_3612
  -fps
Building file index...
Found root pack 'C:\Games\FreeSpace2\blueplanet2\adv-bp2.vp' with a checksum of 0x4d6319c8
Found root pack 'C:\Games\FreeSpace2\blueplanet2\bp2-audio1.vp' with a checksum of 0x4f978a6b
Found root pack 'C:\Games\FreeSpace2\blueplanet2\bp2-core.vp' with a checksum of 0x64e738b9
Found root pack 'C:\Games\FreeSpace2\blueplanet2\bp2-visuals1.vp' with a checksum of 0xbaa4dbd6
Found root pack 'C:\Games\FreeSpace2\blueplanet2\bp2-visuals2.vp' with a checksum of 0x9689af32
Found root pack 'C:\Games\FreeSpace2\blueplanet\adv-bp.vp' with a checksum of 0x6e9d550d
Found root pack 'C:\Games\FreeSpace2\blueplanet\bp-audio1.vp' with a checksum of 0x53c3080c
Found root pack 'C:\Games\FreeSpace2\blueplanet\bp-audio2.vp' with a checksum of 0xc9c97c6b
Found root pack 'C:\Games\FreeSpace2\blueplanet\bp-core.vp' with a checksum of 0x16ea6fad
Found root pack 'C:\Games\FreeSpace2\blueplanet\bp-visuals1.vp' with a checksum of 0x8c01538d
Found root pack 'C:\Games\FreeSpace2\blueplanet\bp-visuals2.vp' with a checksum of 0x6a0a46ec
Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_CB_ANI_1.vp' with a checksum of 0x6b831455
Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_CB_ANI_2.vp' with a checksum of 0xb58a1f46
Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'C:\Games\FreeSpace2\Root_fs2.vp' with a checksum of 0x747372cc
Found root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\FreeSpace2\blueplanet2\' ... 1 files
Searching root pack 'C:\Games\FreeSpace2\blueplanet2\adv-bp2.vp' ... 33 files
Searching root pack 'C:\Games\FreeSpace2\blueplanet2\bp2-audio1.vp' ... 243 files
Searching root pack 'C:\Games\FreeSpace2\blueplanet2\bp2-core.vp' ... 92 files
Searching root pack 'C:\Games\FreeSpace2\blueplanet2\bp2-visuals1.vp' ... 682 files
Searching root pack 'C:\Games\FreeSpace2\blueplanet2\bp2-visuals2.vp' ... 2480 files
Searching root 'C:\Games\FreeSpace2\blueplanet\' ... 0 files
Searching root pack 'C:\Games\FreeSpace2\blueplanet\adv-bp.vp' ... 358 files
Searching root pack 'C:\Games\FreeSpace2\blueplanet\bp-audio1.vp' ... 41 files
Searching root pack 'C:\Games\FreeSpace2\blueplanet\bp-audio2.vp' ... 683 files
Searching root pack 'C:\Games\FreeSpace2\blueplanet\bp-core.vp' ... 47 files
Searching root pack 'C:\Games\FreeSpace2\blueplanet\bp-visuals1.vp' ... 400 files
Searching root pack 'C:\Games\FreeSpace2\blueplanet\bp-visuals2.vp' ... 1561 files
Searching root 'C:\Games\FreeSpace2\mediavps_3612\' ... 2 files
Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1527 files
Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_CB_ANI_1.vp' ... 32 files
Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_CB_ANI_2.vp' ... 52 files
Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1876 files
Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' ... 13 files
Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' ... 94 files
Searching root 'C:\Games\FreeSpace2\' ... 16 files
Searching root pack 'C:\Games\FreeSpace2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace2\warble_fs2.vp' ... 52 files
Searching root 'd:\' ... 0 files
Found 37 roots and 20533 files.
ERROR: Unknown Language Checksum: -1162327434
Using default language settings...
Setting language to English
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX version: 1.0
  Max auxiliary sends: 1
  Playback device: Generic Software on Speakers / HP (IDT High Definition Audio CODEC)
  Capture device: Integrated Microphone Array (ID
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1366x768 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  OpenGL Vendor    : ATI Technologies Inc.
  OpenGL Renderer  : Radeon HD 6490M   
  OpenGL Version   : 4.1.11247 Compatibility Profile Context

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Using extension "GL_ARB_texture_float".
  Using extension "GL_ARB_draw_elements_base_vertex".
  Using extension "GL_EXT_framebuffer_blit".
  Using extension "GL_EXT_geometry_shader4".
  Using extension "GL_EXT_texture_array".
  Found special extension function "wglSwapIntervalEXT".

Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Depth-blended Particles
Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Distorted Particles
Compiling deferred light shader...
   Loading built-in default shader for: deferred-v.sdr
   Loading built-in default shader for: deferred-f.sdr

  Compiling post-processing shader 1 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: post-f.sdr
  Compiling post-processing shader 2 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
  Compiling post-processing shader 3 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
  Compiling post-processing shader 4 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: brightpass-f.sdr
  Compiling post-processing shader 5 ...
   Loading built-in default shader for: fxaa-v.sdr
   Loading built-in default shader for: fxaa-f.sdr
  Compiling post-processing shader 6 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: fxaapre-f.sdr
  Compiling post-processing shader 7 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: ls-f.sdr
  Compiling post-processing shader 8 ...
   Loading built-in default shader for: shadowdebug-v.sdr
   Loading built-in default shader for: shadowdebug-f.sdr

  Max texture units: 8 (16)
  Max elements vertices: 2147483647
  Max elements indices: 16777215
  Max texture size: 16384x16384
  Max render buffer size: 16384x16384
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: YES
  Using trilinear texture filter.
  OpenGL Shader Version: 4.10
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-turretHotkey-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-trigger-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-tcard-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-stupid-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-equip-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-debrisgrav-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-csc-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-betty-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'bp-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'bp-mus.tbm' ...
TBM  =>  Starting parse of 'bp2-mus.tbm' ...
TABLES => Starting parse of 'colors.tbl'...
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
TBM  =>  Starting parse of 'bp-mfl.tbm' ...
TBM  =>  Starting parse of 'bp2-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'bp2-amr.tbm' ...
TBM  =>  Starting parse of 'bp-aip.tbm' ...
TBM  =>  Starting parse of 'bp2-aip.tbm' ...
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'bp-wxp.tbm' ...
TBM  =>  Starting parse of 'bp2-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
BMPMAN: Found EFF (exp50.eff) with 92 frames at 30 fps.
TBM  =>  Starting parse of 'mv_core-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'bp-wep.tbm' ...
TBM  =>  Starting parse of 'bp2-wep.tbm' ...
Ignoring free flight speed for weapon 'Trebuchet#Aegis'
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'bp2-obt.tbm' ...
TBM  =>  Starting parse of 'mv_core-shp.tbm' ...
TBM  =>  Starting parse of 'radar-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'bp-shp.tbm' ...
TBM  =>  Starting parse of 'bp2-shp.tbm' ...
The "primary_bank" animation type name is deprecated.  Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated.  Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated.  Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated.  Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated.  Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated.  Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated.  Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated.  Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated.  Specify "primary-bank" instead.
Particle effect for impact spew disabled on ship 'Moon Landscape'.
Particle effect for damage spew disabled on ship 'Moon Landscape'.
Particle effect for impact spew disabled on ship 'The GRID'.
Particle effect for damage spew disabled on ship 'The GRID'.
TBM  =>  Starting parse of 'mv_core-hdg.tbm' ...
TBM  =>  Starting parse of 'mv_root-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI time1 with size 47x23 (28.1% wasted)
BMPMAN: Found EFF (BPstealthgauge.eff) with 3 frames at 30 fps.
BMPMAN: Found EFF (viewfinder.eff) with 1 frames at 30 fps.
BMPMAN: Found EFF (BPsignalgaugetop.eff) with 1 frames at 30 fps.
BMPMAN: Found EFF (BPsignalgauge.eff) with 11 frames at 30 fps.
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
TBM  =>  Starting parse of 'bp-str.tbm' ...
TBM  =>  Starting parse of 'bp2-str.tbm' ...
loading animated cursor "cursor"
TBM  =>  Starting parse of 'bp-main-hall.tbm' ...
TBM  =>  Starting parse of 'bp2-main-hall.tbm' ...
MediaVPs: Flaming debris script loaded!
MediaVPs: Explosions script loaded!
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 596
Compiling video-processing shader ...
   Loading built-in default shader for: video-v.sdr
   Loading built-in default shader for: video-f.sdr

You should seriously consider installing the low-end compatibility package for improved performance.