I bother(ed) to play quite a lot of things I really shouldn't (have), and I was a dumb kid who could pretty much be wowed by anything better than 8-bits then, anyway. This was pretty much back in the days when Blood was a snazzy new special-effects theatre and the most coherent plot was StarCraft's, mind.

Basically, it was one of those "experimental" games where they try something that sounds like it could be fun and find that it isn't at all. In this case, the game was meant to be kinda half-movie, half-game. It was linear to the point where concepts like "free will" and "playing the game at all differently from how it was intended" were best regarded as jokes- if you were at the point where you'd gotten into the Town and bought the (forget what), you then had the ability to get the Magic T-Bone, and you'd better damn well get the Magic T-Bone, or you'd end up going back and forth between the same four frames over and over again until you damn well got it. And it went on and ON. You couldn't even
die until the very end.