Author Topic: My Dilemma - Silent "Alpha 1" Protagonist or Player-Character?  (Read 23898 times)

0 Members and 1 Guest are viewing this topic.

Offline An4ximandros

  • 210
  • Transabyssal metastatic event
Re: My Dilemma - Silent "Alpha 1" Protagonist or Player-Character?
Kinda makes you wish for a "faction" or "unknown" or "unspecified" icon pack.

Say a Station is represented by an octagon, a destroyer a Triangle, a fighter as a Square, a bomber as a hollow square. Civilians as circles, etc.

Maybe I'll give this a shot in the afternoon. Just gotta re-install GIMP.

 

Offline mjn.mixael

  • Cutscene Master
  • 212
  • Chopped liver
    • Steam
    • Twitter
Re: My Dilemma - Silent "Alpha 1" Protagonist or Player-Character?
You could just use the fs1 icons, though you can still click on any ship icon to see what ship class it is set for. that's why you should just use the unknown icon.

Also, briefings do not, as a rule, give away too much of the mission. Any good mission designer gives away exactly the information they want to in a briefing, regardless of icons.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline Lorric

  • 212
Re: My Dilemma - Silent "Alpha 1" Protagonist or Player-Character?
You could just use the fs1 icons, though you can still click on any ship icon to see what ship class it is set for. that's why you should just use the unknown icon.

Also, briefings do not, as a rule, give away too much of the mission. Any good mission designer gives away exactly the information they want to in a briefing, regardless of icons.
You know, it must have taken me like 2 years to know you could click on the icons myself. I didn't figure it out myself either, I saw someone do it on a let's play to my surprise.

I've also already made use of the unknown ability. I expect to make use of it for any mission where you don't know what's waiting. (Btw, I realise you were not talking to me. I'm just saying.)

 

Offline Mongoose

  • Rikki-Tikki-Tavi
  • Global Moderator
  • 212
  • This brain for rent.
    • Steam
    • Something
Re: My Dilemma - Silent "Alpha 1" Protagonist or Player-Character?
Heh, it probably took me about that long to figure out I could click on them too. :p

 

Offline Mobius

  • Back where he started
  • 213
  • Porto l'azzurro Dolce Stil Novo nella fantascienza
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
Re: My Dilemma - Silent "Alpha 1" Protagonist or Player-Character?
FS1 icons plus ship classes set as unknown equals unpredictability, which is probably what Lorric needs.

There are things called "reconnaissance" and "long-range sensors". You probably never heard of them.

Sure, long range sensors can easily predict the exact bomber class the Shivans are going to sortie from the other side of the nebula. :p

Come on Matth, people and :v: should have used the unknown icon more often. ;)
« Last Edit: January 12, 2014, 02:45:57 am by Mobius »
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 

Offline Rheyah

  • 28
  • Will release something one day. Promise.
Re: My Dilemma - Silent "Alpha 1" Protagonist or Player-Character?
Ah but let's be fair here.  The briefing for the FS2 mission where you fly the Mara did not tell you to dive dive dive.

Sometimes a briefing can work in your favour through storytelling.  After all, a tactics briefing is only intended to determine how you want the situation to turn out.  Not how it actually does.

 

Offline AdmiralRalwood

  • 211
  • The Cthulhu programmer himself!
    • Skype
    • Steam
    • Twitter
Re: My Dilemma - Silent "Alpha 1" Protagonist or Player-Character?
FS1 icons plus ship classes set as unknown equals unpredictability, which is probably what Lorric needs.

There are things called "reconnaissance" and "long-range sensors". You probably never heard of them.

Sure, long range sensors can easily predict the exact bomber class the Shivans are going to sortie from the other side of the nebula. :p

Come on Matth, people and :v: should have used the unknown icon more often. ;)

Whenever shivan fighters showed up in briefings, I just assumed the class was set as "command's best guess for what kind of fighters you're likely to see."
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline Luis Dias

  • 211
Re: My Dilemma - Silent "Alpha 1" Protagonist or Player-Character?
Ah but let's be fair here.  The briefing for the FS2 mission where you fly the Mara did not tell you to dive dive dive.

Sometimes a briefing can work in your favour through storytelling.  After all, a tactics briefing is only intended to determine how you want the situation to turn out.  Not how it actually does.

Exactly, a kind of Starship Trooper's fiasco where everything is so well ****ing planned in the briefings, how every enemy ship is analyzed, etc., and then this briefing shows itself to be absolutely misleading, if not incompetent and the whole mission goes bananas with everyone screaming at each other blaming anyone else.

 

Offline Lorric

  • 212
Re: My Dilemma - Silent "Alpha 1" Protagonist or Player-Character?
I have now completed my journey through the let's play with the Wardog Squadron. And I will be sticking with a silent protagonist now for sure, and I am now free to move forward with the story aspect of the campaign.

Don't let that stop you from posting in the thread though if you still want to discuss anything that's been raised in it. I may well join you too.

A big thank you all for your efforts to help me. Truly, this thread has gone greatly over any expectations I might have had for it when I created it, and has done more than just answer my initial question. I am most grateful.

 

Offline InsaneBaron

  • 29
  • In the CR055H41R2
Re: My Dilemma - Silent "Alpha 1" Protagonist or Player-Character?
I have now completed my journey through the let's play with the Wardog Squadron. And I will be sticking with a silent protagonist now for sure, and I am now free to move forward with the story aspect of the campaign.

Don't let that stop you from posting in the thread though if you still want to discuss anything that's been raised in it. I may well join you too.

A big thank you all for your efforts to help me. Truly, this thread has gone greatly over any expectations I might have had for it when I created it, and has done more than just answer my initial question. I am most grateful.

Glad this all helped! Actually, it influenced my own decision regarding the player character (Thiazi 1) for my own little project.
Glad you enjoyed the AC5 playthrough. It's one of my all-time favorites, and BryUK made a really good playthrough of the whole series that really showcased the storyline well.
Doesn't matter what the press says. Doesn't matter what the politicians or the mobs say. Doesn't matter if the whole country decides that something wrong is something right. This nation was founded on one principle above all else: the requirement that we stand up for what we believe, no matter the odds or the consequences. When the mob and the press and the whole world tell you to move, your job is to plant yourself like a tree beside the river of truth, and tell the whole world — "No, you move." - Captain America

InsaneBaron's Fun-to-Read Reviews!
Blue Planet: Age of Aquarius - Silent Threat: Reborn - Operation Templar - Sync, Transcend, Windmills - The Antagonist - Inferno, Inferno: Alliance

 

Offline Lorric

  • 212
Re: My Dilemma - Silent "Alpha 1" Protagonist or Player-Character?
I have now completed my journey through the let's play with the Wardog Squadron. And I will be sticking with a silent protagonist now for sure, and I am now free to move forward with the story aspect of the campaign.

Don't let that stop you from posting in the thread though if you still want to discuss anything that's been raised in it. I may well join you too.

A big thank you all for your efforts to help me. Truly, this thread has gone greatly over any expectations I might have had for it when I created it, and has done more than just answer my initial question. I am most grateful.

Glad this all helped! Actually, it influenced my own decision regarding the player character (Thiazi 1) for my own little project.
Glad you enjoyed the AC5 playthrough. It's one of my all-time favorites, and BryUK made a really good playthrough of the whole series that really showcased the storyline well.
So you will be having a silent protagonist too?

The game itself doesn't look fun to play to me. I don't like heavy missile combat and invulnerable wingmen (I presume they're invulnerable since they never die.) The wingmen seem to contribute very little offensively too, so it's basically you who has to do everything. But I did find it an interesting experience. Three wingmen just like my campaign. It might well see a revisit at some point when I'm trying to write my story.

So thank you! :D

 

Offline InsaneBaron

  • 29
  • In the CR055H41R2
Re: My Dilemma - Silent "Alpha 1" Protagonist or Player-Character?
I have now completed my journey through the let's play with the Wardog Squadron. And I will be sticking with a silent protagonist now for sure, and I am now free to move forward with the story aspect of the campaign.

Don't let that stop you from posting in the thread though if you still want to discuss anything that's been raised in it. I may well join you too.

A big thank you all for your efforts to help me. Truly, this thread has gone greatly over any expectations I might have had for it when I created it, and has done more than just answer my initial question. I am most grateful.

Glad this all helped! Actually, it influenced my own decision regarding the player character (Thiazi 1) for my own little project.
Glad you enjoyed the AC5 playthrough. It's one of my all-time favorites, and BryUK made a really good playthrough of the whole series that really showcased the storyline well.
So you will be having a silent protagonist too?

The game itself doesn't look fun to play to me. I don't like heavy missile combat and invulnerable wingmen (I presume they're invulnerable since they never die.) The wingmen seem to contribute very little offensively too, so it's basically you who has to do everything. But I did find it an interesting experience. Three wingmen just like my campaign. It might well see a revisit at some point when I'm trying to write my story.

So thank you! :D

I was actually planning on having a speaking protagonist, but he was becoming impossible to write, and after the discussion I decided that unlike Transcend or Blue Planet, this isn't the kind of story that needs a speaking player character. So I took the same approach: letting the wingmen do the talking.

On a tangent, Ace Combat might explain my personal preference for Hercs and Taurets with their huge missile banks.
Doesn't matter what the press says. Doesn't matter what the politicians or the mobs say. Doesn't matter if the whole country decides that something wrong is something right. This nation was founded on one principle above all else: the requirement that we stand up for what we believe, no matter the odds or the consequences. When the mob and the press and the whole world tell you to move, your job is to plant yourself like a tree beside the river of truth, and tell the whole world — "No, you move." - Captain America

InsaneBaron's Fun-to-Read Reviews!
Blue Planet: Age of Aquarius - Silent Threat: Reborn - Operation Templar - Sync, Transcend, Windmills - The Antagonist - Inferno, Inferno: Alliance

  

Offline Torchwood

  • 27
  • Mechanical Templar
Re: My Dilemma - Silent "Alpha 1" Protagonist or Player-Character?
That, or the Tauret being the only good fighter the Zods have :P