Author Topic: High Res Texture Pack  (Read 18836 times)

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Offline KARMA

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I suppose he's meaning the project to upgrade fs2 textures with emboss and similar effects.
Nothing THAT much better than what we've seen here in my opinion.

Personally I think that if you guys can substitute the original textures with new better ones, it'll be good and it'll surely make the original models look many times better, so be free to go for it.

But as I already said, the reason for the :v: models look crap, is not only due to sucking maps, which can be said mostly only for fighters and other models with custom low res textures: the tile textures aren't that crap usually, the problem is the way they are used.
The reason for the :v: models look crap, is because they're lowpoly for today standards and, probably more important, because in many cases they look like if they have been uvmapped in a hurry by a drunken mokey. The whole texturing strategy of many ships, and therefore the uvmapping job,  just suck.
This mean that if you want  to upgrade the aspect of the models, making new textures is surely important, but even more important is to re-uvmap and possibly rebuild the models, and in this case many textures should be trashed/changed/adapted to the new models.
My fear is that you may start a very very huge hard job that will come somewhat useless whenever someone will rebuild a model.

It'll be better in my opinion if this project will come not alone, but inside a bigger project regarding models and uvmaps too, so that the new textures will be created specifically for the new models and their specific needs.

Also I don't know you, but it takes me an incredible amount of time to draw new textures, and even if you'll be able to put together 3 or 4 good texturers it'll remain an incredibly big project to substitute all the original textures with new ones.
good luck anyway;)

 

Offline JarC

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yeah, be that as it may, with the enhancements done to the fs2_open engine, some day some of us have to start doing this, otherwise the whole point of upgrading the engine is a waste of time...
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Offline DaBrain

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Will the shine and glow maps need to be completely redone when FSO becomes standalone ?
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Offline Fineus

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If the textures are changed from what they are now? Yeah, they will. But from what I gather - creating shine and glow maps is a relatively simple process compared to creating a brand new texture... though Lightspeed is really the one who should be saying that - he's responsible for the current shine maps most people are using :nod:

 

Offline DaBrain

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Well, I ment beacause they are based on [v] maps...
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Offline StratComm

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Well the shinemaps are wholly dependant on the texture they are intended to be used with, as are glowmaps.  So if the base texture is redone, the auxillary textures must be changed as well.  Regardless of whether FSO becomes stand-alone or not.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Lightspeed

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Quote
Originally posted by StratComm
Well the shinemaps are wholly dependant on the texture they are intended to be used with, as are glowmaps.  So if the base texture is redone, the auxillary textures must be changed as well.  Regardless of whether FSO becomes stand-alone or not.
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Offline Flipside

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IT does, however, give an opportunity to create the shinemaps whilst creating the texture, thus allowing them to be far more customised towards that particular texture :)

 

Offline DaBrain

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Quote
Originally posted by StratComm
Well the shinemaps are wholly dependant on the texture they are intended to be used with, as are glowmaps.  So if the base texture is redone, the auxillary textures must be changed as well.  Regardless of whether FSO becomes stand-alone or not.


This is for the case that the new maps are finished before FSO becomes standalone...
If this acually happens is hard to say. There are just too much maps.

Anyway, the shine and glowmaps are technicaly not legal.
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Offline KARMA

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it'll never become standalone because you'd have to substitute all the sounds, all the animations, all the textures, all the interface, all the models, and the missions too... and don't forget that :v: (or/and interplay) owns the rights over the concepts and the story too...
so forget about it until someone buy the rights from :v: and interplay, or they say that they don't own the rights anymore, or they give permission to the community to use their artwork

 

Offline Turambar

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don't we need to figure out who -has- the rights first? and we should just ask them, I doubt they would care.  Just send an email that says: "Hey, can we use your stuff, we'll put you in the credits"

and they'l leither say "No" or "Sure" and if they say "No" then we'l lalter it sufficiently to create the "Value Added" part (my IB Extended Essay has to do with Copyright Law) aand i'm clueless
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technicly, all of the mods here would be pretty much illegal.

practicly, well, what do you think?
just another newbie without any modding, FREDding or real programming experience

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Offline DaBrain

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If we change the names we could use the story :)

Perhaps Admiral Dosh and the vadusans :)

The sounds will be no problem as there are incredible many free sounds (somewehre out there in net). Will be a hard job to find good ones, and an even harder job to find fitting ones.
I know a little bit about sound creation, but I don't have the right equipment. (It's really only a litte bit)

But you are allowed to give FS2 copies to your friends. So we don't really need a standalone.




Note: The texture creation takes more time than I imagined, even the (new) way I do it.
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Offline Flipside

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To be honest, I don't think [V] could give a monkey's as long as we aren't trying to make money off of it, however if Interplay DO own the rights still, and are hard up on cash...........

Theres been lengthy discussion on the board about defining 'friend', I'm not sure what the outcome was :)

 

Offline Unknown Target

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Quote
Originally posted by KARMA
I suppose he's meaning the project to upgrade fs2 textures with emboss and similar effects.
Nothing THAT much better than what we've seen here in my opinion.


It made all the textures much sharper, and the emboss effect was better done, IMHO. The Ursa pic was the best.


EDIT: FOUND IT! It was called Freespace REALIZATION!
Here:

http://www.3dap.com/hlp/hosted/realization/index.htm

Not as good as I remembered, but it looks much sharper than the usual textures :)
« Last Edit: April 26, 2004, 02:27:41 pm by 368 »

 

Offline DaBrain

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As far as I understand these pictures were taken form a 3d render programm. They created a material based on the map with an bumpmap. Take a look a the ships. You will notice the odd light on them, wich is propably a lightsource in the software.
That is what creates the structurized effect. The prove is the ravana. Look at the areas in the dark. They are bumpmapped.
Well I might be wrong.
 
If I'm right, there is no improvement in the game...  

These maps wouldn't add detail either.




EDIT:
" These can then be used to make more realistic renders. With the progress on the Freespace 2 Source Code Project, the ships may even be implemented into the game one day. "
« Last Edit: May 01, 2004, 07:29:40 am by 1688 »
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Offline Flipside

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I like the reskin work, though Icouldn't help but notice that a lot of it was just bump mapping the textures like this :-

(Massive overkill on the heights here ;) )

It looks nice, I guess, but I'd rather wait for the real thing in-game ;)

 

Offline Taristin

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Quote
Originally posted by Unknown Target


EDIT: FOUND IT! It was called Freespace REALIZATION!
Here:

http://www.3dap.com/hlp/hosted/realization/index.htm

Not as good as I remembered, but it looks much sharper than the usual textures :)


I've never seen this before. It looks both good and tacky.  Amazing.

Too bad LS is so busy with all that we make him do. I'd love to see these made better.
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Offline Lightspeed

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Yes, TVWP owns my soul :)
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