Originally posted by Hades
EDIT: Is there any way those calculations could be made more simple? I'm only taking Pre-Algebra, so they make sense, but I'm not sure if I'm doing them correctly. Sorry if I sound dumb, I haven't finished middle school yet, so I'm not failing or anything.
Those don't really require a high understanding of math, if I'm seeing it right all you have to do is insert numerical values (like where it says "overall = 0.3(laserVal)+0.2(misVal)+0.1(maxWepEnergy)+0.15(poweroutput)+0.25 (turrets)" you would insert the value of the "laserVal", "misVal" etc. and multiply it with the coefficients [0.3 and 0.2 respectively]) which are found on the left side or in many cases you decide using guidelines on the left side. In the end the overall value has to be less than a certain number to be balanced.
Was that coherent or am I being confusing?
On the side: wouldn't this be easier with Descnet style movements? Considering it's battle within constrained area (unless we're not doing indoor arenas) and Descent stuff shouldn't be too hard to implement (it's in the code as a cheat can activate it). Or is the focus to arena-battle specifically with FS physics?...
Edit: BTW, Hades you're around my age too

so coolbies

Edit2: Damn this is a pretty old thread, sorry for reviving it