Poll

Are you interested?

Yes!  I'd make something for it!
16 (40%)
I'd play it online or SP, but i can't mod.
16 (40%)
Nope.  Daft idea.  Next!
8 (20%)

Total Members Voted: 39

Voting closed: October 11, 2002, 02:19:09 pm

Author Topic: Freespace tournament 2003  (Read 12542 times)

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Offline Sandwich

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Quote
Originally posted by venom2506
( I already know how it'll look like, this time I can go crazy mwhahahaha! )


Hoo-boy! I can't wait to see what interesting new designs the mind of a completely-polycount-unrestrained Frenchman can come up with! :p :lol:
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"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Nico

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Quote
Originally posted by Sandwich


Hoo-boy! I can't wait to see what interesting new designs the mind of a completely-polycount-unrestrained Frenchman can come up with! :p :lol:


:D
if it turns out the way I want, you shouldn't be disapointed :)
look forward to something big and nasty ^_^
SCREW CANON!

 

Offline Ulundel

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Quote
Originally posted by venom2506


:D
if it turns out the way I want, you shouldn't be disapointed :)
look forward to something big and nasty ^_^


big and nasty...big and nasty... :shaking: :nervous: I don't wanna know...

 

Offline KARMA

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i finally reinstalled truespace after formatting, and i played some hours with it just to see if i remember how to model:)
well i had only a vague idea about wh i wanted to obtain, btw this is what came out...i call it "steelviper":
bottom
 

its about 230 polys (420 if triangulized w/o cleaning it) so i have a lot of rooms for improovements, i'm working now on the wings:)
problem is instead when i will texture it, eh!:)
« Last Edit: October 28, 2002, 10:10:37 am by 433 »

 

Offline Anaz

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I'm making a really big armored ship...a sloth ship with two big defensive shield (that are destroyable sub-objects ;7)
Arrr. I'm a pirate.

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Offline KARMA

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althought minor changes it looks better, i think, much more agressive:)
i have just a couple of doubts but its almost done i think, 495 polys triangulized


 

Offline Solatar

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I'll help, maybe making levels, but I can't model. I am working on an Apollyon bomber though. It is the bomber seen in the fs1 intro. Just a neat reskin.

 
I can work out some music peases (Unreal Tournament Like Music) fot his mod :p
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Offline Martinus

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Might give me a good excuse to finish my Silverfox fighter. :nod:


 
I have seen all the ships and everithing I think we have to make the team to make this mod a reallity, HLP Plz host this project
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Offline Solatar

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Maybe I can use a GTF Mustang Alpha with a Shotgun, Phalanx ballistic machine gun, and some Belial and raynor missiles.

 
so wend are we going to start this mod formaly
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Offline Solatar

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Not that I hav anything to say in it.... but now is as good a time as ever.

Would it be possible to take some of the Descent 3 levels and convert them to .cob, then somehow texture them, and get them in the game?

I seem to recall somebody did this with the D3 level editor, they made a ship, and got it converted to a .cob. It had to be retextured, but they said it worked.

Maybe we can make some not complicated levels with this?

 

Offline EdrickV

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It wasn't a ship, it was a nav buoy. :) And it required converting it through 3 or 4 formats including 3ds before I got a cob. At that, it was off center, untextured, and didn't turn out the way I'd wanted anyways due to the limitations of the original editor. Trying to use D3Edit to do levels and convert them to FS2 POFs would be more work then making levels in a 3D modeller. Also, D3 levels (the underground/structure parts) are normally designed around the assumption that the player will always be in the level. (In other words, you'd have to make sure the players could not leave the level, the faces are 1 sided facing inwards.)

As for the terrain, simply put that's not really possible.
1. The terrain has a huge number of polys, 65279 if the info I collected when I was working on D3 levels is accurate.
2. The terrain is actually made from a targa file. (Think of it as a really big level you apply a small file to as a bump map.)
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Offline Nico

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displace map.
I think it's strange, tho, coz this targa would have to be hella huge if you don't want a "stair" effect.

edit: on second thought, nope, I guess smart interpolation would be enough to deal with it.
SCREW CANON!

 

Offline Solatar

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Well, maybe we can just make a few Karnak style ships. Ones that you can fly into. Only problem with the Karnak was its see through stuff.

 

Offline EdrickV

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Ok, I was wrong. They're 256x256 grayscale PCX files. (Targa files are what D3 saves when you do a screen shot.) And how much of a "stair step" effect you get depends on how big a difference there is between the color values of adjacent pixels, it can get really bad if there's a big enough jump. :)
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Offline KARMA

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probably the best way to start is to collect the high quality fighters that can be recycled from other mods, complete the shipset with new stuff, and concentrate in ship balancing, interface, level editing etc

 
well this is and idea of a logo , i'm not a great arstist
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Offline Solatar

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Pretty good.

I'll have to wait to play until the UW comes out. Then I can use my Mustang Alpha. I don't want it released until the main stuff.

Can we use fighter beams and flak? Hpw about shotguns or flamethrowers?:D