Poll

Are you interested?

Yes!  I'd make something for it!
16 (40%)
I'd play it online or SP, but i can't mod.
16 (40%)
Nope.  Daft idea.  Next!
8 (20%)

Total Members Voted: 39

Voting closed: October 11, 2002, 02:19:09 pm

Author Topic: Freespace tournament 2003  (Read 12543 times)

0 Members and 1 Guest are viewing this topic.

the bean can be like the BGF of quake 3 and the flakc like the flack cannon of ut, i tink it sounds great
--- none ---

 

Offline Solatar

  • 211
What about artillary? It has a severely damaging and large explosion that is more damaging than hitting your target. That way, the player is forced to fire at walls, asreroids, or derelicts next to his target an getting him(or her) caught in the blast.

 
just a single question, who`s actually working on FST2003 right now??? and if anyone is, who`s leading the project?

err, those where two questions, a well.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Solatar

  • 211
It was aldo's idea, I thought he would lead it.

 

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by Hades
It was aldo's idea, I thought he would lead it.


Nope... I already stated I don't have the time to lead this size of project alongside my other commitments.  I had hoped I could devote the time to make a few things for it, but there's no way I could be lead anything at the moment.

 
i volunteer to do help around with managing a bit. just one problem, look at my sig and you'll understand. and avove that i'm a little busy with school and such. but i'll be glad to help around. and i'm in GMT+1 so communication is gonna be a problem to.
anyway, i would help anyway i can.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 
I just wabt to be a meber of the team, but I have no time to lead this kind of project
--- none ---

 

Offline Solatar

  • 211
Well, I'm grounded from my computer except on weekends and Fridays, so I will have limited time to work on something.

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
i think we all have a lot to do and not enough time to do it:)
for the moment i think we should just contribute with what we can do, when things will start growing a little we will then discuss about leading and organization
this shouldn't be much a problem for the moment, just take in mind the general guidelines and the objectives aldo pointed out

 
I think someone shoud create a Web opage hosted here, and a forum for FSt2003, and we shoud start working on thins for it, after a whire we will end up with a good libarey of stuff, and with out notner the project will have a leader and a team,
--- none ---

 

Offline Solatar

  • 211
As soon as I'm finished with my Apollyon bomber I'll glady donate it. It should have new interface, and maybe some new weapons.

 

Offline aldo_14

  • Gunnery Control
  • 213
I don't think we can just have people chucking ni whatever they've done... the stuff should be specially designed for this, because it is different in scope to any other FS2 project... almost Descent-ish in some ways.

 
I know, I know, it was just and Idea, at least with a Web Page (WP) it will be more like formal, Aldo why don't you get the lead of this project, I allready got some Unreal Tournament tracks allmos ready for this mod, I thing using the Freespace 2 open souce code we can make this FST a great mod, but I think we shoud ude nre ships and old ships too, like tha pollo, de hercs Mark II and some descent ships too
--- none ---

 

Offline Martinus

  • Aka Maeglamor
  • 210
    • Hard Light Productions
Quote
Originally posted by aldo_14
I don't think we can just have people chucking ni whatever they've done... the stuff should be specially designed for this, because it is different in scope to any other FS2 project... almost Descent-ish in some ways.


[color=00ff66]I think it would be prudent to set up some kind of points based system, I think you suggested it earlier in the thread. Pick the controlled attributes i.e.

Speed
manuverability
no. of weapon points (primary and secondary)
Loadout (perhaps it might be easier to restrict everyone to one kind of primary and secondary, might make it less fun though)
Afterburner duration + speed
etc...

then give each attribute an average value, assign points to each increase (e.g. an increase in craft speed of 10 costs 1 point, 2 points for extra weapon mounts above two...).

Everyone gets a fixed number of points to play with so each ship balances out.

Oh it might be a good idea to limit the ship size to a certain minimum to avoid having a shootout between death dealing tennis ball sized ships. [/color]

 

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by 15thRampage
I know, I know, it was just and Idea, at least with a Web Page (WP) it will be more like formal, Aldo why don't you get the lead of this project,  


Because I have coursework to do for uni justnow, and even more after the Xmas break.

Quote
Originally posted by Maeglamor


[color=00ff66]I think it would be prudent to set up some kind of points based system, I think you suggested it earlier in the thread. Pick the controlled attributes i.e.

{snip}
 [/color]



I wrote something to do with this somewhere.... there should be a link buried in this thread.

 
looking for this?

.http://www.3dap.com/hlp/hosted/reciprocity/aldostuff/stuff.htm
i found it in the squadwar forum, fst2003 arena idea's or something.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 
Those aldo's Ideas sounds really good, the level Idea are interesting, and the stup ballance too
--- none ---

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
a nice kind of deatmatch may be setted with only tag missles as player weapons and gun platforms all over the battleground:)

 

Offline Solatar

  • 211
Or instead of TAG missiles, how about TAG primaries? I have some "Paintball" guns I'd glady contribute.

EDIT: Is there any way those calculations could be made more simple? I'm only taking Pre-Algebra, so they make sense, but I'm not sure if I'm doing them correctly. Sorry if I sound dumb, I haven't finished middle school yet, so I'm not failing or anything.:)

EDIT2: I figured most of it out. I did a reskin of an Apollo. Nice heavy assault fighter. Has 16 primary firing points, 1000 shield and 500 hull hit points. Makes a 98.7 on the scale. Prometheus (fs1 version) makes somewhere in the 80's. Nice weapon, on two gun banks of 8 firing points, I can destroy even an Ursa in a few hits using a Subach HL-7.
« Last Edit: December 05, 2002, 03:49:39 pm by 691 »

 
i hate to post one liners but he, what else

porgress report available???
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm