Howdy all, first post on these boards - I've not been here long but I've been devouring Freespace since I arrived.
I might be going off at half-cock but I was mucking around trying to get a cockpit I liked and I hit upon something interesting. See, the show ship method is okay - it gives you the cockpit struts and the parts of your ship you can see out of the windows which is cool, but often the cockpit interiors aren't too detailed and the HUD is still all up on the screen - in some ships such as the Apollo in FS1 the glow makes it almost impossible to see what's going on with the lower HUD elements. If I remember right, I used the code from the second quote in the OP of this thread:
http://www.hard-light.net/forums/index.php?topic=71151.0So then I tried fightermedic's fantastic RTT cockpit made from Dragon and Vasudan Admiral's genericCP ( I hope I've got the credit right there, I don't have the threads in front of me) and loved it. But, of course with that every ship looks the same - you don't get cockpit struts and you can't see the outside of your ship. (
http://www.hard-light.net/forums/index.php?topic=84459)
So basically I was farting around, and I tried taking my .tbl file with all the show ship stuff, and actually just dumping it into the tables folder of the .vp file for fightermedic's mod. Lo and behold, up come the proper cockpits for each ship, and I look lower on the screen, and there's fightermedic's RTT display. Billy Pilgrim is a happy bunny at this point.
NOW...
This was all just last night, so I've had little chance to test it yet, so I'm coming to you. What do you think? (I'll add the .vp file and some screenies when I get home, I'm at work right now).
Problems I anticipate:
- I'm guessing it's working by just displaying both models - the cockpit and the ship - together rather than any deep magic. This might mean that the cockpits for some ships might clip through the control panel. I've not seen it on the ones I've tried (if you look upward in the Apollo you can see part of the pilot's head, but that's probably just an eyepoint issue), but I've not tried that many yet. I've now tried all the Terran FS1 ships and they look fine.
On EVERYTHING NOW OH GOD WHY it seems to make some of the remaining HUD elements go wonky in terms of their positioning. I've only seen it on the Ulysses but it might happen elsewhere too. Ok, I got this one figured out. It doesn't play nicely with the FS1 HUD used in fsport and other mods. If you stick it in its own mod folder and put it in the mod.ini for anything you want to use it with before anything else, it'll override the FS1 HUD and play nicely like in the screenshots below, albeit with FS2 HUD elements. - On the Apollo, there's still that mini non-functional gunsight within the proper one - this is because it's in the original cockpit model. I guess other ships might have the same. Yeah, a couple of others doo, but as you can see it doesn't look bad.
- Because it uses the generic CP, the rear view on every ship is that great big bulkhead that's built into the .pof file. I don't know if anyone who's better at modelling than I am wants to replace the bulkhead with just the seat headrest, and pull the headrest back a bit, so we get some lovely rear views for those ships that have them?
- I don't have TrackIR and know NOTHING about how it works, so for all I know using TrackIR with this setup might make lizards start crawling out of your speakers or something.
So there you go folks, that looks like a long list of issues but a lot of it is just "this might happen, I haven't tested it yet". Apart from the lizards. On reflection, that's probably quite unlikely.
Give it a whirl though, see what you think!
EDIT: Also I meant to say, I love these boards. Everyone here is so driven and creative, I hope I can contribute and not be too much of a noob.
EDIT: Screenies! FS1 first...
Angel.

Apollo.

Athena.

Hercules.

Loki.

Medusa.

Seth (just to show it works for any ship, not just Terran ones).

Ulysses.

Ursa.

Valkyrie.

Zeus.

ANOTHER EDIT: Right, tested again on a fresh install using the Blue Planet build based on 9960, found at
http://www.hard-light.net/forums/index.php?topic=83318.0. All the blue text up there should be correct, I've tried it with vanilla, fsport, mediavps, Silent Threat Revisited, Awakenings and they all work fine. So, here's the mod:
https://www.dropbox.com/s/yppn5cnbbmax6dr/cpmod.zip