Author Topic: Pre-VT War beams...  (Read 5414 times)

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Offline CODEDOG ND

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I was thinking.  Do you think there could be beam cannons on vessels before the Terran-Vasudan War?  I just wanted to know what you people think.  I'm working on some ships that date before the war and wondered if it would be possible, since laser battles on capital ships is long and boring.
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Offline Fineus

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Very low power ones... there'd have to be a good reason to have them retired in favour of FS era capship weapons....

 

Offline Tiara

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No, unless you want to have an alternate time line no. There were n beams during the T-V war. If there were don't you think they'd use 'm? At least against the shivans...

So my awnser is simple... NO :p
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Offline Stunaep

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There are other ways caps can be dangerous. First of all, the Orion wasn't probably even designed before the T-V war. So the Fenris was a powerful weapon back then.

Missiles. Can. Be. Devastating. Weapons.

Think of Trebuchet launching Fenrises. They make short work of other Fenrises. And not boring.
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Offline RandomTiger

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No. There would be no excuse for loosing or not using that tech if it already existed.

But you could argue that big ships hulls might not be as strong making regular pulse fire more effective.

 

Offline CODEDOG ND

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hmm...what if they could only go on heavy ships, and be low powered, maybe fire once every two or three minutes and take maybe 1 or 2% hull off?
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Offline RandomTiger

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But why wouldnt it be used in FS1?
Theres no way round it, if you have beem it wont make sense.

I suggest you come up with a new idea for an old weapon that got phased out because it was unreliable. And make it really spectacular to make up for lack of beams.

 

Offline Tiara

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Make rapid lasers that fire bolts in quick succession of eachother and can devastate the hull of another cap easily.
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Offline CODEDOG ND

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I'll see what I can come up with.  I have yet to figure out how to make the lasers fire in bursts.  The new lasers that come with it aren't terran turrets though.  :)  But you should see the terran turret.  :)  I'll still mess with some beam effects as well see if i can get them to balance with the lasers.
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Offline Sandwich

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Quote
Originally posted by Tiara
Make rapid lasers that fire bolts in quick succession of eachother and can devastate the hull of another cap easily.


Been there, done that.
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Offline CODEDOG ND

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lmao u missed spelled my name in the readme!  :eek:
At least I wasnt the only one whole made an ion cannon off that idea.  You put a shockwave on it?
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Offline Thor

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You might want to talk with Hades, codedog.
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Offline Levyathan

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Quote
Originally posted by CODEDOG ND
I was thinking.


:eek2:

 
*Ahem*

 "Torpedos and/or Missiles"

Why they got phased out, long reload times, occasionally get stuck in the tube(not a good thing to be around when that happens), semi-short range(5-6 klicks), and can be shot down by fighters(but the shockwave can easily kill any fighters in a 1-2 klick area). So they were replaced with more laser turrets on the capships, and more fighters in the hanger bays.

Make sense?

Cor

 

Offline Sesquipedalian

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Quote
Originally posted by Corhellion
*Ahem*

 "Torpedos and/or Missiles"

Why they got phased out, long reload times, occasionally get stuck in the tube(not a good thing to be around when that happens), semi-short range(5-6 klicks), and can be shot down by fighters(but the shockwave can easily kill any fighters in a 1-2 klick area). So they were replaced with more laser turrets on the capships, and more fighters in the hanger bays.

Make sense?

Cor


:yes:

I'm all in favour of more missile based weapons for this project.  It only makes sense, since even today powerful missile based weapons technology exists, whereas to make an actually effective laser weapon is much harder.  By FS the Terrans and Vasudans had upgraded to laser-based technology as the primary means of waging war, because one can run out of ammo with missiles, and missiles had all the problems Corhellion mentions.
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Offline Galemp

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Just make sure they're equal or less powerful than the Terran Huge Turrets.
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Offline Fury

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Quote
Originally posted by GalacticEmperor
Just make sure they're equal or less powerful than the Terran Huge Turrets.


:rolleyes: Terrant (Huge) Turrets sucks. FS1 cap ship armament is pretty poor in my opinion.

In TBP Release 2 you'll see what is a real armament of a warship. ;7

Yeah, no beams in T-V war is my opinion. They didn't have them during FS1.

 

Offline Knight Templar

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question:

Why would you even think about putting beams on pre FS1 ships if they weren't even invented? i think what you mean is Big lasers that may look lik beams, but are not.

You could try it with the classical red laser cutting beam (huge) and make it do some damage (4 - 6%) per volley but it fires once every 4 min or it overheats and actually does damage or explodes if used too frequently.

I am acctualy in favor of big ass cruise missles (ala todays destroyers; Persian Gulf; Tomahawks) They could launch out of the bay verticle then tilt towards the target. Or maybe a different version of the Inferno for fighter suppression (may not apply for past) but i always thought caps should have those, and have them detonate on proximity.  :drevil:
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Offline LtNarol

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To decrease shear bordom of long laser duels between capital ships in Into the Night: Exposition, giant laser beams will be used by capital ships in ship to ship naval warfare.  These beams will be low power by FS1 and FS2 standards, but will still be more than effective in Exposition as ships will be weaker.

 

Offline Knight Templar

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*had no prior knowledge*

i swear ! :)


see, that is a good idea.. By chance do they have a continuity thing (like they have reactor meltdowns and the ship becomes disabled or something to that effect to symbolize why they were replaced) or are they strictly gameplay?
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