Author Topic: Orion Warping in  (Read 6939 times)

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Offline Riven

  • 28
Here's a little pic i did with my new bump mapped Orion, hope u like


 

Offline Ashrak

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umm can you send me that bumbmapped orion please i need it for a little project :)
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Offline Stunaep

  • Thread Necrotech.... we bring the dead to life!
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*raises hand*

could I have it too. Bump mapping all FS fighters was a job hard enough, and we could all be sharing and such.
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Offline Ashrak

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stu mix sa ei öelnud et sul bumpmapitut fighterid on gah saada aga :))))

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thänx :)
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Offline Stealth

  • Braiiins...
  • 211
very nice!  Just wondering... it looks like the vortex is near the end of the orion.  try deleting a little of the orion, so that it looks like it hasn't completely emerged yet.

i'm no renderer, so i'm in no position to tell you what to do, but it looks awesome as it is too! :nod: gj

 

Offline Galemp

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Ooh nice. Where are the floodlights?
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Offline Ashrak

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and the light in the middle move it a lot back cause it looks as if it is emerging from nowhere :)
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Offline Riven

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What all the FS fighters are bump mapped? Where? Im currently making the Ursa skin 4 times bigger and re-detailing it then bumping it, and the deminos is half finished. Before distributing i think i wana get a few more done.

As for that light on the side of the ship, that is from the node. I only have 2 lights in the scene, one local light with a fall off distance equal to the node diameter and one infinate light also coming from the node direction. So that bit of light must just be getting through a small gap

 

Offline Knight Templar

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Awesome:yes:

it looks great except for the ;ight and that the node looks a little small to me..otherwise, nice job :nod:
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Offline Stunaep

  • Thread Necrotech.... we bring the dead to life!
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Quote
Originally posted by Riven
What all the FS fighters are bump mapped? Where? Im currently making the Ursa skin 4 times bigger and re-detailing it then bumping it, and the deminos is half finished. Before distributing i think i wana get a few more done.
 


Now don't get me wrong here, boy, when I said all FS fighters, I literally meant All FS1 Fighters - Apollo, Valkyrie, Herc and Uly. Used the high-res maps. I'll have to dig them up from my hard drive and resolve some stupid clipping issues, but I guess I can post them here.
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Offline Darkage

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Hmm...nice pic;) looksgood:)

Ashrak: Bump mapping is easy in LW;)
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Offline Riven

  • 28
who would be with me if we started a project to bump map and add detail to the entire FS2 fleet. This would mean better renders and possibly even have them in-game one day.

Any volunteers?

 

Offline RandomTiger

  • Senior Member
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Thats a great idea. Personally I am determined to see that bumpampping gets put in though I dont know the details of how it would work yet.

If anyone does start to put together a pack of bumpmaps could they please keep me informed. :)

 

Offline Riven

  • 28
what about higher poly counts, are they being put in? Because alot of the ships have detail which can be moddeled on for more realism.

 

Offline Riven

  • 28
Ok, deminos is done:)


 

Offline Ashrak

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wait i got diemos :)
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Offline RandomTiger

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Very nice, it makes sense to do the capital ships first because you notice it on them cos they move less.

Hey Riven, give me an e-mail (you'd turned it off and I've turned off my PM)
« Last Edit: November 01, 2002, 07:56:21 am by 848 »

 

Offline Darkage

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I have most terran ships and a few Vasudan ships. I can bump map them whit out any problem. The models i have are in LW format. Maby good to do for diferent formats.
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Offline Ashrak

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dark.... the bumb thingie you told me dosent work all that great the ship still looks uterrly flat from the side..... and our friend here has added textures :) so it looks better :)
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Offline Riven

  • 28
Ok, i've started a project thread so post your details in there if u wana join. everyone will be credited and give access to all wip models.

http://www.hard-light.net/forums/index.php/topic,11143.0.html