Author Topic: Sun Glares  (Read 3778 times)

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Offline diamondgeezer

Yes, I ran a search first :p


Hokay. I've got this massive great star in a mission, but it's dawning on me that the overwhelming glare is just a tad daft - you can barely make out the edges of your HUD, and everything inside and including the aiming reticle is completely lost.

The star is staying where it is, and it's so close that a complete lack of glare would be wrong -  so I'm wondering if there's a method for turning down the glare of the star, preferably without mucking around with the source-code (since this modding lark is complicated enough as it is...). I'm vaguely aware that the glare thing is hard-coded, but is there anything I can do with the tbls?

Also, if it does come down to a source-code job, is there anything that's been done for this already, and how does a computer illiterate dumbass like meself go about implementing it?


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Offline Fineus

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What about this, would it be possible to have a "HUD Projected Anti-Glare Device" added in, which - as the sun crosses your screen - darkens the area over and around the sun (to about twice the diameter). Thus you don't loose all your visuals but you do loose the general area around the sun. Perhaps the blocked out area could be made partially transparent so that you can still see whats around you in the general area... It might be a really nice HUD generated effect (you could turn it on/off with the HUD indicator menu, perhaps altering its color and so on?)

And I think it'd work.. if a missile lock indicator can track a target accross the screen then it must be possible to make something do similar for the sun - even though that's a part of the background and not the actual "mission".

 

Offline Hudzy

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The star's position uses co-ordinates though, so the game must be able to track it somehow. I like this idea. I was having the same problem a while back.

 

Offline aldo_14

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Quote

$Sun:      SunViolet
$Sunglow:   SunglowViolet
$SunRGBI:   0.66 0.44 0.54 1.0


Try turning down the last number there.... AFAIK RGBI is "Red, Green, Blue, Intensity", so you may be able to reduce the glare. like that.

EDIT;  That's in stars.tbl bytheway.

 

Offline Whitelight

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Also putting 3 suns in a mission can  cause alot of glare, i`ve had this problem, couldn`t see the enemy, but they had no problem finding me AAAAAAAaaaaaahhhhhh shot down again..dratts...:eek:
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Offline CP5670

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I have actually had the problem of the star creating the glare being too weak considering how close the star is in one of the missions; I created a new sun entry in stars.tbl and messed around with the values aldo spoke of. Two of them overlapping each other also works, but that makes it too bright.

 

Offline IceFire

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Intensity only affects the color as far as I can tell.
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Offline StratComm

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You could make a background image (like a nebula) that is the same as the star, making it big in FRED, then placing a smaller sun at the same coordinates.  I'm not positive that this would work, but it would be worth a try.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 
New to messing around with stars tbl and wondering do you have to have a defualt sun? what if I wanna make a DARK system (IE no sun) and have a ick of an ecplise with just the circle of light in the pic visible (I got some from astronomy pages and they rock!.).  the goal would be to rely on you sensors until you get right on the targets tail (engine glows help). Also this would be CRITICAL to recreate the robotech mission BlitzKrieg when you are in Saturn's shadow and are waiting in the ring (Use asteroids)... Also I wanna use the neat pics I got of blue,Red,Green suns. I want a BLOOD RED system for shivans! Would I have to use a full nebula for that???
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Offline Anaz

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Quote
Originally posted by Star Dragon
New to messing around with stars tbl and wondering do you have to have a defualt sun? what if I wanna make a DARK system (IE no sun) and have a ick of an ecplise with just the circle of light in the pic visible (I got some from astronomy pages and they rock!.).  the goal would be to rely on you sensors until you get right on the targets tail (engine glows help). Also this would be CRITICAL to recreate the robotech mission BlitzKrieg when you are in Saturn's shadow and are waiting in the ring (Use asteroids)... Also I wanna use the neat pics I got of blue,Red,Green suns. I want a BLOOD RED system for shivans! Would I have to use a full nebula for that???


nope. Download TBP and use their stars.tbl. The remove ambiant does exactly that.
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Offline RandomTiger

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Quote
Originally posted by Star Dragon
New to messing around with stars tbl and wondering do you have to have a defualt sun? what if I wanna make a DARK system (IE no sun) and have a ick of an ecplise with just the circle of light in the pic visible (I got some from astronomy pages and they rock!.).  the goal would be to rely on you sensors until you get right on the targets tail (engine glows help). Also this would be CRITICAL to recreate the robotech mission BlitzKrieg when you are in Saturn's shadow and are waiting in the ring (Use asteroids)... Also I wanna use the neat pics I got of blue,Red,Green suns. I want a BLOOD RED system for shivans! Would I have to use a full nebula for that???


Wow, make sure you post some screenshots of that when its done.

 

Offline StratComm

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Quote
Originally posted by Star Dragon
Also I wanna use the neat pics I got of blue,Red,Green suns. I want a BLOOD RED system for shivans! Would I have to use a full nebula for that???


You would just use a REALLY red sun, and leave the background black.  You wouldn't want red backgrounds unless you were inside something.  Putting a lot of red nebulas around the star might help with the appearance.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Anaz

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Quote
Originally posted by Analazon


nope. Download TBP and use their stars.tbl. The remove ambiant does exactly that.
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Offline diamondgeezer

OK... you know if a big ship passes between the player and the sun it'll blank out the glare, right? What if I put a really big but invisible ship in the general direction of the sun? The player could see through the invisible texture, but would it stop the glare?

 

Offline Fineus

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I can't see why not...

 

Offline CP5670

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I think that would work, but it would probably block out the glare completely; you want a little of it, right?

 

Offline diamondgeezer

Well, ideally, yes, I'd like to be able to adjust the sun glare, either from FRED or from the suns.tbl

 

Offline ZylonBane

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That sounds much more complicated than just putting a huge sun-looking bitmap in the background with a little "real" sun centered on it.

Anyway, when you put in huge sizes for the sun it renders the corona really wonky. As I'm sure you've discovered.
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Offline Knight Templar

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without reading the entire thread
I always thought suns were cool, especially in multiplayer as you ave a tactical advantage.

It's also kinda realistic, although on the other hand it might be realistic that they would have something like the Canopy darkeners ala SW.
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Offline diamondgeezer

Quote
Originally posted by ZylonBane
As I'm sure you've discovered.


Don't worry, it's not that huge :)

As an alternative to reducing the glare, is there a practical way of making the cockpit opaque or something, so that you don't loose it in the glare?