Yes, I ran a search first 
Hokay. I've got this massive great star in a mission, but it's dawning on me that the overwhelming glare is just a tad daft - you can barely make out the edges of your HUD, and everything inside and including the aiming reticle is completely lost.
The star is staying where it is, and it's so close that a complete lack of glare would be wrong - so I'm wondering if there's a method for turning down the glare of the star, preferably without mucking around with the source-code (since this modding lark is complicated enough as it is...). I'm vaguely aware that the glare thing is hard-coded, but is there anything I can do with the tbls?
Also, if it does come down to a source-code job, is there anything that's been done for this already, and how does a computer illiterate dumbass like meself go about implementing it?
Standing by. . . . . .