i'm here, i'm here..
i haven't posted since now just because i'm always in a hurry in this period for real life duties, and this will make harder to meet us on icq, btw, my # is 95731026, but i'll already post many considerations now:
First, let me very thank you for your offer (and if you guys need some SW artwork from us you are free to ask), but let me say a couple of sincere words:
converting a model- built for others games- to fs2 is not always a reliable process, many problems can occur, and some work is always required, expecially for capships, so some tests will be needed...and the problem is to find the time and the person to do those tests: consider that we have permission to use darksaber's models too (that will have precedence) and we still have to start to really using them...this is because our artists are already busy in creating our own artwork. I'm saying this just to bring the discussion to a realistic (and somehow pessimistic) dimension:)
Second thing, about your artwork, i looked at your gallery, your models are undoubtely good, but i noticed that sometimes they are of wrong proportions and somehow inaccurate (but it may be just a wrong impression caused by the angle of the render), some other times textures are little low detail or with "wrong" uvmaps. Note that i'm
not saying that they are crap, they aren't, i'm saying that they are good but improovable.
This is caused, i think, mostly because they are little low poly to our standards (my tf if triangulized has an higher pcount than your home one..) or too high poly in some other cases (the high poly versions of xw, yw, isd)
Nonetheless i think that at least the dreadnought, the frigate and maybe the starhauler could be useful, the others may be useful too but we will probably consider them as temp versions, until we make our owns (and i'm not sure i may want to spend ages in turretting for a model if i don't cosider it absolutely definitive)
it could be very useful if you can send me a couple of your models, so i can give em a closer look and see if there are some "errors" (for the fs2 engine) like intersections or other things, and verify if they can be imported, my email is
ferrarese-@[NO-SPAM]libero.it (remove the nospam)
thanks again challenger, and be free to visit us whenever you want:)
pssst, trash the blueprints of your corvette and go here: http://www.synicon.com.au/sw/br/tantive.htm#size 