Author Topic: Doom 3 Alpha  (Read 6640 times)

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Offline Fineus

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The card thats coming after the GF4 line. However I should point out at this point that the config file for Doom 3 has an option for support of nv30 instructions. Evidently nVidia have been playing with it as well - though I've no idea what it'll mean for the end user. It's something to bear in mind if you think Doom 3 is optimised for nv25 play only.

 

Offline Bobboau

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Offline Fineus

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As in shot? Ok - it'll take a bit of time to get one but I'll go and get snap happy.

In the meantime bear in mind that my system specs have a bottleneck at the CPU:

1.4GHz CPU
GF4 Ti 4600
256DDR RAM
Videologic Sonicfury sound card

Now... off to get the screens.

 

Offline Fineus

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OK. here we go... I tried upping the resolution to try and get some better shots, it sorta worked but not really... anyhow:



An empty corridor on Phobos.


Leading up to the bathroom scene. Note filtering is off at the moment so we've got jagged edges everywhere.


Run.


No, really run.


Or you'll end up like this guy...


Who himself proceeds to get up and attack you. A shotgun shot to the head puts an end to that.


Mirror effects in the bathroom. Note the difference in guns between the real and the reflection.


Random technological stuff going on. I died at this point which is where the shots end.

I'll fiddle with the settings some more and see if I can get a better result for you - but I hope that's a good idea as it is.

 

Offline Kazashi

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I hate being a spoilsport, but it is actually illegal to possess the Doom 3 alpha. Despite what some people seem to think about leaked pre-releases, being the property of the developers/publishers/etc means that unless they release it in whatever manner they dictate, then it's an illegal release. In this case, an ATI employee leaked it, and despite what anyone may think, it IS warez. Activision and id Software have forced many sites to take down their screenshots as a result.

Despite leaking this release, ATI will still be working with id in graphics matters. The relationship has been soured, especially given ATI's history of leaking information, but they will continue to work together to optimise video drivers and game performance. I wouldn't go so far as to say it's "optimised" for Radeons, but the Radeons are capable of rendering more textures per pass than any other cards. Which is one of the reasons Carmack will continue to work with them.

Slightly off topic, the NV30 has been delayed again. Expect to see them in Q1 next year. In the meantime, nVidia are bringing in "enhanced" versions of their current cards to fill the gap, but they are still falling short of ATI's current offerings.

Still looks nice (what's in the screenshots) for less than 5 minutes of gameplay. I'll be interested in seeing the finished product, when I have the CPU power to drive it.
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Offline Fineus

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I can understand what you mean about it being warez, but from a certain point of view the game only contains as much information as a demo, and those are free. Given the game hasn't been released with a price tag or been completed I'm inclined not to treat it as stealing software - especially since I intend to purchase the full thing when it's released.

 

Offline diamondgeezer

Quote
Originally posted by Thunder


:ick :D

That's some nice screen there, Thunder. Looks like D3'll be a purchase :nod:

 

Offline Fineus

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It does look good doesnt it! But I should point out that that's a scripted sequence shot... and most of the levels seem dark so I've not had a chance to experiment with just how good things can get. I'll investigate further :)

 

Offline ZylonBane

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Hmmm... deja vu--
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Offline CP5670

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It is indeed technically warez, but I doubt anyone really cares; if gamespy ok's it, it is fine. :D

Anyway, those are some very nice graphics there. I hope they bring back that mutated pig/gorilla guy from the original games (the pink guy who growled and ran around); he was one of my favorite monsters. :D

 

Offline Galemp

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Bull demons! Yay!

My favorite monster was always the Baron of Hell. A minotaur with flaming green claws... with the best sound effects... scared me $#!+less when I finally got to Level 8 in the demo... :shaking:
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Offline kode

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oh, yeah... those...

and the cyberdeamons! and that big spider in the end!
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Offline Levyathan

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Quote
Originally posted by ZylonBane


Oh yes, now that is a game. I wish they'd make one with the Doom 3 engine (where was it that I read that line?).

Speaking of which, does anybody know how hard that engine will be to mod?

Heh, I just noticed it. Health at 1, security alert active, three levels of toxin and a rumbler in front of you. If you got out of that alive, I'll bow to your magnificence.
« Last Edit: November 13, 2002, 08:54:01 am by 155 »

 

Offline Fineus

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Quote
Originally posted by Levyathan
Speaking of which, does anybody know how hard that engine will be to mod?
 

D3? From what I gather it's based on the code of the Q3 engine (very loosly). So... about that hard?

 

Offline ZylonBane

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Quote
Originally posted by Levyathan
Heh, I just noticed it. Health at 1, security alert active, three levels of toxin and a rumbler in front of you. If you got out of that alive, I'll bow to your magnificence.
Well, note the URL of the image.
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Offline aldo_14

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Quote
Originally posted by Thunder

D3? From what I gather it's based on the code of the Q3 engine (very loosly). So... about that hard?


From what I've read, it'll be shipped with the full modding tools ala UT2003.  So probably no harder than other FPS's, cept you'll probably need to use more polys and details to do it justice.  On the plus side, if it's real time lighting you won't need to worry about shadowmaps.....

 

Offline Ace

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What's the console command to lower the detail a bit to get it smoother that you were using Thunder?
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Offline Fineus

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There are two ways, but this explains it far better than I can....

http://ludo.netonline.no/~imho/getting_started.html

 

Offline mikhael

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Quote
Originally posted by aldo_14


From what I've read, it'll be shipped with the full modding tools ala UT2003.  So probably no harder than other FPS's, cept you'll probably need to use more polys and details to do it justice.  On the plus side, if it's real time lighting you won't need to worry about shadowmaps.....


Well if you go the route iD is going for character models, you start with about a million polygons for a character, and then you start baking that down , converting polygon based detail into map based detail, until you get to around 6000 polys--or so said one of the iD guys in an E3 interview.

Now, I'll likely not be buying Doom3, but if someone makes a System Shock style fear fest based on the Doom3 engine, i'll be all over that like a junkie with a pile of free crack.
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Offline aldo_14

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Quote
Originally posted by mikhael


Well if you go the route iD is going for character models, you start with about a million polygons for a character, and then you start baking that down , converting polygon based detail into map based detail, until you get to around 6000 polys--or so said one of the iD guys in an E3 interview.


'tis but one way to do it.... I can see the benefit of starting at high detail and reducing, but I'm far too lazy to do so myself (in fS2).