Author Topic: British Fighter/Bomber  (Read 5721 times)

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Offline Shrike

  • Postadmin
  • 211
    • http://www.3dap.com/hlp
Turbines would be more accurate, Venom.  Props are the spinny things that old skool planes and helicopters have.  I know your french, I just thought I'd mention it.  
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
is there only going to be 15 missions? what a waste!
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
 
Quote
Originally posted by Shrike:
Turbines would be more accurate, Venom.  Props are the spinny things that old skool planes and helicopters have.  I know your french, I just thought I'd mention it.    


okok mea culpa
SCREW CANON!

 
LOL!  15 missions was a "guesstimate".  We're still working on the campaign (although we're not working as hard as I would like).  Besides, I already have a sequel in mind that takes place in 2182, so all the same models will be used.

The way the campaign is looking right now it's going to be broken into 3 acts, with each act taking 4-7 missions to complete.  Act I is the closest to completion, but nothing is certain yet (the storyline is still evolving after all).

That first model is EXCELLENT.  Want to know some thing really weird?  It looks kind of like the origional concept drawings for the F/A-12, but was discarded because it looked too modern    FYI, we want to keep the number of ships in the game pretty small to allow for enough table entries so we can have entirely different paint-schemes depending on which carrier the fighter is flying off of   But I would love to include that first fighter, maybe use it as the F-80 (British Aerospace's second generation fighter/bomber).

One final word.  The EARLIER fighters (such as the A-36, F/A-12, and Aldo's fighter) all have intakes because they use a kind of 'ram-rocket' engine.  Second generation craft (such as the F-44 and F-56) and non-atmoshperic craft (such as the chinese fighters) use a fusion/plasma engine instead, and as such have no intakes.  Just thought I'd clear that up for everyone  

[This message has been edited by jonskowitz (edited 09-17-2001).]
I told you that It would be done by November, well, mostly anyway...

I'm working on something new... shhhhh, it's a seceret.

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Great design. Skin is top notch.  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Anaz

  • 210
hey, johnskowits, don't do different paint schemes, use squadron names. 1st for a flat place (wing or something) you set the vertexes for the squadron logo. Then you use UV unwrap or something like it and make a special texture for the wing, and then you shrink it into a box that is propper size for squadron logo, and when you play, it will all be there. No need to waste Tbl entries.

------------------
_____________________
-Analazon
Creator of the mod that will not be coming for a while
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline aldo_14

  • Gunnery Control
  • 213
 
Quote
Originally posted by Analazon:
hey, johnskowits, don't do different paint schemes, use squadron names. 1st for a flat place (wing or something) you set the vertexes for the squadron logo. Then you use UV unwrap or something like it and make a special texture for the wing, and then you shrink it into a box that is propper size for squadron logo, and when you play, it will all be there. No need to waste Tbl entries.


I mapped the whole thing with UVmapper, anyway.... can add lots of little crap onto the basic maps.

(can even play about with coulour replacer plugins, although the results generalyl aren't great)  


 

Offline Anaz

  • 210
Ok, do you know how to use UV unwrapper? Alls I get is a bitmap with all of the stuff scattered around in one small area. It won't let me map a single face.

------------------
_____________________
-Analazon
Creator of the mod that will not be coming for a while
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 
Run that by me again?  It sounds like a really cool idea, but I currently have to use 2 or more maps (one top and one bottom) to texture each model (the F/A-12 needed three because of the number of overhanging surfaces).  I'm pretty sure I'm using Cubical projection, but I'm not sure it's working right because I've been getting some really weird results.
I told you that It would be done by November, well, mostly anyway...

I'm working on something new... shhhhh, it's a seceret.

 

Offline aldo_14

  • Gunnery Control
  • 213
 
Quote
Originally posted by Analazon:
Ok, do you know how to use UV unwrapper? Alls I get is a bitmap with all of the stuff scattered around in one small area. It won't let me map a single face.


You'll kick yourself....

Edit> Select> All
(or, 'Ctrl+A')
then
Edit>new UVMAp>box

Bingo...

also look at the hotkey list in 'Help'


 
Hey,

Could I borrow the tailfin off that bad boy? I'm kind of trying to slap my own model together out of used parts and a few new ones That's because no one will model my Valkery that will be extremely awsome in the end  

  
Be my guest...

I told you that It would be done by November, well, mostly anyway...

I'm working on something new... shhhhh, it's a seceret.