Poll

Which is your favourite ship class ?

fighter/bomber
7 (18.4%)
cruiser
7 (18.4%)
corvette
12 (31.6%)
destroyer
4 (10.5%)
juggernaut
2 (5.3%)
super juggernaut (in FS2 Apocalypse Mod)
6 (15.8%)

Total Members Voted: 35

Voting closed: March 26, 2003, 10:07:08 am

Author Topic: Favourite ship class  (Read 25723 times)

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Offline Stryke 9

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READING THROUGH TONS OF SOURCE IS FUN.


ODYSSEY IS A DICK.


Er... anyway. Second Carl. If they actually properly armored capitol ships (so that a 2km destroyer with beam cannons capable of carving the captain's initials in a moon so that they can be seen from its planet isn't outclassed by a 30m fighter that can dodge its weapons and annoy it to death in about ten minutes), I'd spring for a capship, but as it is they're pathetic. Clumsy and weal- what more could you want? Except for a bad AI. Gotta have an AI that controls its ship like a drunk who's never touched a console in his life.

 

Offline Black Wolf

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You can read the thread by clicking post reply... of course, nobody will actuallysee this until they've already done it, and/or read through the pages source anyway, so...uh... pie?

And Corvetytes are cool, but I think the role of Cruisers is underrated - the Aten and Fenris are ****, but the Aeolus and (to a slightly lesser extent) Leviathan, and of course the Lillith absolutely kmick the arse off what they're designed to do (Aeolus/Levi = fighter suppression, Lillith = taking on biugger ships with its LRed), and they'd be cheaper to make - the resources you put into two cruisers could flank the corvette you could have made and scrap it, if the mission is waypointed and battle scripted (ie - made to resemble a realistic space battle).
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Offline FreeTerran

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If any people like the cruiser class ?
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Offline Odyssey

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What on earth are you people on about? I didn't do a _thing_ other than post a reply. Somebody please explain what has happened to the thread? It looks perfectly normal to me :S

EDIT: Okay, it's fine in Opera, but not in IE. I'm sorry guys, but I'm as much in the dark as you are as to what happened. I'll try modifying my post, see if that helps.
EDIT2: Got it. I'm sorry, I put a comment in surrounded by angle brackets. Kinda forgot this forum had HTML enabled :S
« Last Edit: March 27, 2003, 10:27:31 am by 493 »

 

Offline Shrike

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Quote
Originally posted by Ulundel
Bah, Sathanas is ok but all those 'super' things are way too utopian. And that's the only reason why I'm not waiting Inferno as much as I should be.



:doubt:
I agree.  Big ships can be neat but they're really ridiculous unless there's a reason.  It also depends on how you define 'big'.  An Orion is big.  The GTVA had to bust its ass to make one 6 km ship....

You may note that most modern warships are in the 3-9000 ton range, as compared to most modern freighters, which are in the 'bigger to much bigger' range.  A vessel only needs to be as big as it needs to be.  Oversized uberwank warships are great for compensation and intimidation, but suck in any kind of cost:effectiveness calculation, and are probably obselete by the time they enter service.

Quote
Originally posted by Odyssey
Kinda forgot this forum had HTML enabled :S
So did I, it shouldn't be on........ hence why it isn't any more.
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Offline FreeTerran

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Quote
Originally posted by Ulundel
Bah, Sathanas is ok but all those 'super' things are way too utopian. And that's the only reason why I'm not waiting Inferno as much as I should be.
:doubt:


this big ship looks great :yes:
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Offline Ashrak

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give me 1 sekmeth and a load of helios 5 deimos and i can kill a sathanas with no problems thats the problem with supercaps

take out theyr main cannons and theyr toast ....

like the sath 4 beams take those down send in the fleet and its dead

golgotha take out main beam its dead

now the inferno caps 50 or so beams per ship present a problem and a fight for your money
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Offline FreeTerran

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:nod: A sathanas is not so good but the super juggernaut in my mod have 20 ULTRA-ANTI-FIGHTER and BOMBER Beams.
The Beams are around on the ship.
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 
Quote
Originally posted by Free Terran
:nod: A sathanas is not so good but the super juggernaut in my mod have 20 ULTRA-ANTI-FIGHTER and BOMBER Beams.
The Beams are around on the ship.

ok, you just made another completely incredible great supar mod!!!!11111 it's the best ship evar!!!!1111

actually, not. I was being sarcastic, in case you didn't notice. ships which are this powerful are just no fun. of course, someone can make a ship which as 50 anticapship beams who each can pulverise a colossus, but what is the point? those ships are just too big and powerful. it's no fun.

if a ship is so powerful, you can't take it out unless you use massive fighter or bomber wings (which isn't supported by the game), or if you use another massive cap. and if you use another cap, then why should the player be there, just to watch two caps kill each other?
just another newbie without any modding, FREDding or real programming experience

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Offline Ashrak

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Quote
Originally posted by kasperl

50 anticapship beams who each can pulverise a colossus,  



INFERNO ;)))))))))
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Quote
Originally posted by Ashrak

INFERNO ;)))))))))


must have missed something......
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
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Offline karajorma

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Agrees with kasperl.

Quote
Originally said by Geezer If I can`t kill it myself I`m not interested in it


Pretty close to my feelings on the point. The Sathanas and Colossus were used very well by the mission designers. In Bearbaiting/High Noon the player was given something important to do which strongly affected the mission outcome. In almost every mission the supercaps were in they were doing something that advanced the storyline.

 I`m not going to pass judgement on Inferno or any of it's ships. I know they have quality mission designers and FREDders on their team so I doubt they will fall into the trap of making battles where the pilot simply flies around while the storyline unfolds around him. If they use their supercaps intelligently you can have intersting missions.

I am more worried about this supercap that Free Terran talks about though. It just sounds like it's there to be bigger than anything else ever made and that's a poor reason to make a ship. What is the player going to be doing while that is in the mission?

As for me I have planned a supercap for my own campaign but I've made sure that every mission it's in gives the player objectives important to the storyline.
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Offline Petrarch of the VBB

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Quote
Originally posted by Ulundel



:doubt:


JESUS CHRIST!

What are those ships, and where can I download them?

 

Offline Galemp

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First one is the Colossus, the next is the Icanus, an EA warship, the third is some kind of Shivan superjugg, and the last one is the SH Garghant. They're in Inferno, and while the Icanus is part of the EA pack, the Shivans you'll have to wait for. :p
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Offline Knight Templar

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3rd is the Gigas. I'm suprised people don't know them all by heart now :p
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Offline Nuclear1

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We will wait... and we will be rewarded :thepimp:
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Offline Liberator

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The problem with any large ship is that they become really "bulky",  they may be Ultraswank with loads of cool stuff, but their brought down by their size.  They are easy pickings for small, fast craft, which either has bombs or can disable or disarm it.

In the "Real World" a ship the size and value of the Collosus would have a minimum of 5 wings of escort fighters(two for ventral duty, two for dorsal duty, and one free-ranging wing to provide backup where needed) , and have dozens of larger screening vessels which would contribute more fighters and firepower.  The Collossus' battle group should have no less than 20 warships other than the Collossus and at least two of those should be destroyers of some class.

High Noon is somewhat fantastical also, I find it hard to believe that there were no other GTVA assets that could be diverted to help the Collossus kill the Sathanas.  Granted she's powerful, but she also represents a massive investment in time and money, not to mention lives.
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Offline J.F.K.

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Corvettes rule, even the very name sounds cool ;)
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Offline karajorma

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Quote
Originally posted by Liberator
The problem with any large ship is that they become really "bulky",  they may be Ultraswank with loads of cool stuff, but their brought down by their size.  They are easy pickings for small, fast craft, which either has bombs or can disable or disarm it.

In the "Real World" a ship the size and value of the Collosus would have a minimum of 5 wings of escort fighters(two for ventral duty, two for dorsal duty, and one free-ranging wing to provide backup where needed) , and have dozens of larger screening vessels which would contribute more fighters and firepower.  The Collossus' battle group should have no less than 20 warships other than the Collossus and at least two of those should be destroyers of some class.

High Noon is somewhat fantastical also, I find it hard to believe that there were no other GTVA assets that could be diverted to help the Collossus kill the Sathanas.  Granted she's powerful, but she also represents a massive investment in time and money, not to mention lives.


The Command Briefings mention the colossus' Battle Group taking out NTF ships so most likely they did have a proper fleet escorting it. The problem is that FS2 can`t run a full fleet battle cause it can`t deal with that many ships (or at least couldn`t back then).

 As for not diverting other ships after seing what they Sathanas did to the Phenicia in a matter of under 10 seconds is it any wonder they only put in the one ship that could actually survive a blast from the sathanas?
 That said it is surprising that they don`t send other ships in once the main beams have been disabled.
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Offline Ashrak

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well kara you could take down a sath with 3 deimos class corvetts and 4 wings of gihters just jump out behind the sath and start blasting it it cant turn quick so you can always compensate....



and the colossus was idiotic it should have had atleast 50 fighter beams 30 flackers and about 20 anti cap wepons for its size


compare to a fenris 4 aaaf beams flack and lasers .....
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