Author Topic: Turret recoil  (Read 16991 times)

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Offline TrashMan

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Yeh....great animation...:hopping:

Recoil wold be so cool!
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Offline Nico

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Quote
Originally posted by Fry_Day
I do find the idea of a laser having recoil kinda hilarious, though. I mean, it's basically like a lightbulb having recoil. Now, wouldn't that be funny :D


mmh, funnily enough, that's exactly how the ion canon looks like in the empire strikes back, a light bulb that recoils when pooping :doubt:
everybody, flame SW, NOW!!!! rah, all those laser canons have recoil too!!!!
Oh, but I guess everybody will forgive SW coz it's SW :doubt:
bah.
SCREW CANON!

 

Offline Black Wolf

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Quote
Originally posted by Venom

Oh, but I guess everybody will forgive SW coz it's SW :doubt:
bah.


Hmmmmm... yep. probably :D
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Offline KARMA

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recoil would be cool but  i'd like more turretts not firing through the hull, that don't fire if a target is not viewable and that loose the target if the ship doesn't return in sight in a reasonable amount of time
fov center different than normals and maybe normals not -1/+1  for multipart turretts would be a dream:)

 

Offline J3Vr6

  • 28
Recoil rocks, please consider adding it to the SCP.

Not to derail this topic, but I'd also like to see turrets/caps not fire at a target if there is something is obstructing the view of that turret from its target.  I keep seeing caps trying to fire at a ship when one of their own ships is between them, causing damage to their buddy (which could be a lot if its a beam turret).
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Offline Sesquipedalian

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Quote
Originally posted by Venom

Oh, but I guess everybody will forgive SW coz it's SW :doubt:
bah.
Nope.  Lasers with recoil are stupid, in SW or not.  It looks cool, and if someone wants to code it go ahead, but it is still technically stupid.
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Offline TrashMan

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You want a "realistic" space-sim? Go play Homeplanet.
FS2 was never too realistic so there is no sense in arguing it beeing not physicly sound, for a lot of stuff isn't anyway....
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Offline Nico

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Quote
Originally posted by Sesquipedalian
Nope.  Lasers with recoil are stupid, in SW or not.  It looks cool, and if someone wants to code it go ahead, but it is still technically stupid.


well, technically, they're not lasers. take a ball of plasma. you have to give it momentum for it to reach the target, isn't it? so?
and trashman, if you want a realistic  space-sim, you have space simulator and all those space shuttle/soyouz simulators with 400 keys used. everything else is not realisitc :p
SCREW CANON!

 

Offline TrashMan

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I'm gonna bump this thread untill I see recoil... or untill someone take the mouse from my cold, dead body!!!
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Offline Deepblue

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BANG!
Done.  :D

 

Offline Kazan

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bump, use my efficient algorithm or die :D
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Offline TrashMan

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It takes more than one bullet to stop me!

[SIZE=10]ULTRA - SUPER - EXTRA BUMP[/SIZE]
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Offline Raptor

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Coders, please put this into the code before the amount of 'OTT' kills me.........
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Offline TrashMan

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They better....
* plays with his baseball bat agian...*
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Offline KARMA

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guys, be quiet with those unlimited and sometimes hysterical bumps, they have done a lot, there's a lot to do and they are not paid for doing it...and consider that each modificiation can't be done in 5 minutes after you post...
just discuss about things and make sure they know that a thing is desired but no reason to be agressive or to pretend things like if they are your slaves;)

 

Offline Goober5000

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Thanks, Karma. :)

Turret recoil is an aesthetic feature that doesn't affect practical gameplay in the slightest.  Hence it has a low priority.  Considering that our main focus right now is squashing old bugs and restoring deleted features, you probably won't see this for a long time, if at all.  Keep in mind that something like this requires several hours of programming and debugging to implement, and that's dependent on a programmer having the free time and the motivation to pursue it.

If you really want to see turret recoil included, make like Bobboau and learn C++ for yourselves.  Bumping the thread every five hours is not only annoying to forum readers, it makes coders less willing to consider your request.

 

Offline Sesquipedalian

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Quote
Originally posted by Goober5000

If you really want to see turret recoil included, make like Bobboau and learn C++ for yourselves.  Bumping the thread every five hours is not only annoying to forum readers, it makes coders less willing to consider your request.
Hear, hear!
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Offline LAW ENFORCER

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am learning C++ (have been for a while) but not good enough to get anything done yet! You'll be sorry if ya dont! Wont the SW MOD want turret recoil :ha:


oh look now its a really high priority! "Stop the press I mean progreamming! SW MOD wants a feature forget the bugs lets do MOD supported programming!":hopping: :mad2:

J/K ;)
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Offline HotSnoJ

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Haven't read too much of this thread but what the heck?!

Well my idea is you use a 3 part turret. Base (duh!), barrels for the recoil, and a third model to handle the turret barrel rotation (What the barrel's previously did). In this concept you get recoiling barrels without having to worry about rotations and locations.



I'll try to get some images together to better convay my idea later. :)
I have big plans, now if only I could see them through.

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Offline TrashMan

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Sounds good.....:D
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You're a wrongularity from which no right can escape!