Author Topic: So did anyone ever make a geo-moddable ship?  (Read 7721 times)

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Offline Nico

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So did anyone ever make a geo-moddable ship?
 
Quote
Originally posted by Red5:
well we all know the true future lies in STAR TREK, SPECIFICALLY STAR TREK THE NEXT GENERATION  and we all know that ALL SCI FI GAMES ARE BASED ON STAR TREK!!! because we know this FREESPACE SHIPS HAVE BRIDGES WITH WORFS AND COUNSELOR TROYS!!!!

Edit: Rest of post deleted for being both off topic and stupid. The above exists since it is on topic in the loosest form.

[This message has been edited by Thunder (edited 12-25-2001).]


I hope that's a joke?  
SCREW CANON!

 

Offline aldo_14

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So did anyone ever make a geo-moddable ship?
 
Quote
Originally posted by mikhael:
Command bridges are centralised because it makes communication more efficient.

Imagine if the bridge was completely decentralised. What would you gain? A single hit couldn't off the entire bridge crew. That's good. However, what happens when Nav gets hit? Or Wep? You've got a ship that has no con or no defenses. What if you just lose power to the comms system? Modern US Navy vessels have sound-powered telephones, but those aren't as clear as a proper 1MC. You end up with chaos.

On the other hand, a centralised bridge gives better communications between departments, and (if properly located) protects all the principals.

A better solution than either would probably be a a pair of fully redundant 'bridge' areas, in different parts of the ship with either a dedicated comms system betweent them (along with isolated power) or sound powered phones to connect them. If the current 'ready bridge' goes up, you have a secondary ready to come on line.


Well, it's the 24th Century (I think).  I'd expect instantaneous transmission and VR through multiple comms links.... of course, based on the size of the susbsytems on the models in Fs, I guess there would be  a massive amount of redundancy in any control distribution.

 

Offline an0n

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So did anyone ever make a geo-moddable ship?
 
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2 - Drink and forums don't mix kids  

Dammit.

*throws bacardi out of window into passing tourists*

 
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...COUNSELOR TROYS!!!!
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OPEN FIRE!!!!

WORF: No damage to Troi, firing again.......Direct hit, all clothing destroyed.

 

About the bridge thing. I think that by the time we've got a decent FTL drive we'll have realised that there's no point in sending people out and simply send vast swarms of AI drones to harvest resources and crush all the other feeble races.
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Offline mikhael

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So did anyone ever make a geo-moddable ship?
 
Quote
Originally posted by aldo_14:
Well, it's the 24th Century (I think).  I'd expect instantaneous transmission and VR through multiple comms links.... of course, based on the size of the susbsytems on the models in Fs, I guess there would be  a massive amount of redundancy in any control distribution.

If the section of the ship with the NAV-O gets ventilated, no redundant systems are going to give you communications with him. The Battletech solution (barring fully redundant backup bridges) is the best. You can't kill the NAV-O becuase he's down there in the heart of the armor with OPS-O and COMM-O and the skipper and the rest of the team.

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Offline Nico

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So did anyone ever make a geo-moddable ship?
why bridges? coz they sound/look cool. Period.
SCREW CANON!

 

Offline aldo_14

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So did anyone ever make a geo-moddable ship?
 
Quote
Originally posted by mikhael:
If the section of the ship with the NAV-O gets ventilated, no redundant systems are going to give you communications with him. The Battletech solution (barring fully redundant backup bridges) is the best. You can't kill the NAV-O becuase he's down there in the heart of the armor with OPS-O and COMM-O and the skipper and the rest of the team.



Way I see it, you can 2 bridges or 5-10 subsystem control areas, comm linked.  Seeing as an FS2 beam can tear it's way straight through a ship (intro cutscene, and also the first mission), it's still not that hard to take out both.

 

Offline Reptile

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So did anyone ever make a geo-moddable ship?
Way I see it there are a lot of factors. First off, the amount of firepower your under. Exacty how strong are the beam cannons of FS2? I know that the Enterprise-E's type12 phasers are in the terrawatt range, so are the beam cannons on B5's Whitestars. The turbo lasers on an ISD are each in the Gigawatt range.

Second, the defences of the ship being attacked. The caps in FS2 dont even have shields. Some of 'em dont even have that much armor. Also some ships/stations have the largest concentration of shields and fire around the bridge/command center.

Third, the design of the ship. A big bulky ship is less likely to break apart than one like the 2 Enterprises Kirk captained.

Fourth, some ships have bridges for the benefit of the command crew. A ship with an AI can be run with or without a bridge or  even if the command crew is dead.

Still.. when gaming its great to see chunks of metal being blasted all over the place as your guns rip into a ship.  

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Offline Nico

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So did anyone ever make a geo-moddable ship?
 
Quote
Originally posted by Reptile:
Some of 'em dont even have that much armor.

hmm, most of them can sustain nukes hits, and even antimatter bombs so...
SCREW CANON!

 

Offline Zeronet

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So did anyone ever make a geo-moddable ship?
Dont forget some of the bombs you launch at them are nukes, like the Tsunami.
Got Ether?

 

Offline Reptile

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So did anyone ever make a geo-moddable ship?
I said "some".

------------------
"It's nearly impossible to defend against an assassin who's willing to die for his cause."
"Agreed. There's only one way to deal with terrorists... locate their base of operations... and destroy them."
"I love that answer, Captain Hunt." Tyr Anazasi to Dylan Hunt-Andromeda
"It's nearly impossible to defend against an assassin who's willing to die for his cause."
"Agreed. There's only one way to deal with terrorists... locate their base of operations... and destroy them."
"I love that answer, Captain Hunt." Tyr Anazasi to Dylan Hunt-Andromeda

 

Offline Nico

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So did anyone ever make a geo-moddable ship?
 
Quote
Originally posted by Reptile:
I said "some".


I think all FS2 capships can sustain a direct tsunami shot
SCREW CANON!

 

Starwing

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So did anyone ever make a geo-moddable ship?
A Faustus can't take much more then a double Cyclops. Don't know how exactly that compares to a single Tsunami.

 

Offline Nico

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So did anyone ever make a geo-moddable ship?
 
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Originally posted by Starwing:
A Faustus can't take much more then a double Cyclops. Don't know how exactly that compares to a single Tsunami.

well, as the tsunami dals about half the damage of a harbinger (I think it was the name of the big bad bomb in FS1), I think even the faustus could survive to the tsunami.
SCREW CANON!

 

Offline Anaz

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So did anyone ever make a geo-moddable ship?
 
Quote
Originally posted by CptWhite:
heres a pic of the model in question :

   

 

SWEET!! Can't wait to see that in game...

hehe...I wuv god...
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Offline Grey Wolf

So did anyone ever make a geo-moddable ship?
The tables for FS are loopy...according to my calculations, the TBL claims the one Avenger round equal 5.2083 Mt of TNT. Here's how I figured it out:
5000 Mt is the damage 6 Harbingers deal, so 1 Harbinger would equal 833 1/3 Mt. The hull damage dealt by the Harbinger in HP is 3200, which is 160 times the damage dealt by the Avenger (20). 8 1/3 Mt divided by 160 equal 5 5/24 Mt, or 5.2083 Mt, per Avenger round. I didn't think a 45mm projectile could do that kind of damage  
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

  
So did anyone ever make a geo-moddable ship?
 
Quote
Originally posted by Zeronet:
Where's the bridge on a Hecate or Orion? Because if you destroyed that, the ship would be in serious trouble.


one would think the comm and nav sections are the bridge. unlike the GVD Hetsputes. whcih subsystem says "bridge" lol

 
So did anyone ever make a geo-moddable ship?
 
Quote
Originally posted by Grey Wolf 2009:
The tables for FS are loopy...according to my calculations, the TBL claims the one Avenger round equal 5.2083 Mt of TNT. Here's how I figured it out:
5000 Mt is the damage 6 Harbingers deal, so 1 Harbinger would equal 833 1/3 Mt. The hull damage dealt by the Harbinger in HP is 3200, which is 160 times the damage dealt by the Avenger (20). 8 1/3 Mt divided by 160 equal 5 5/24 Mt, or 5.2083 Mt, per Avenger round. I didn't think a 45mm projectile could do that kind of damage  


based on realistic numbers of projectiles in terms of TNT or nuclear equivelencies, the creators of FS really didnt average in reality. u would think a nuke the size of a Helios or Harbinger which is used for planetary assults would do more damage to something made of "Metal" no matter where its origin. I mean, like back in 1950 the US ARMY made a nuclear projectile shell that shoots from a tank that is 50MM and yeilds 10kilotons. todays nukes arent much larger and are like 10 megatoins. so i think the damage of these nukes should be GREATLY INCREASD


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