Author Topic: ISD-SSD (image heavy)  (Read 11108 times)

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Offline Reptile

  • 23
ISD-SSD (image heavy)
These are my 3 Super Stardestroyers (Executor, Lusankya, Night Hammer) and a ISD.

 
 
 
 
 
 
 


These are all shots in lightwave, none are ready for FS2. Each is about 2000 polys. I think the textures could use work. What do ya think?



------------------
"It's nearly impossible to defend against an assassin who's willing to die for his cause."
"Agreed. There's only one way to deal with terrorists... locate their base of operations... and destroy them."
"I love that answer, Captain Hunt." Tyr Anazasi to Dylan Hunt-Andromeda
"It's nearly impossible to defend against an assassin who's willing to die for his cause."
"Agreed. There's only one way to deal with terrorists... locate their base of operations... and destroy them."
"I love that answer, Captain Hunt." Tyr Anazasi to Dylan Hunt-Andromeda

 

Offline Skippy

  • 210
  • It's not a bug, it's a feature™
    • FS/FS2 Campaigns List
Interesting, for a Star Wars mod ?

------------------
Philippe "Skippy" Villiers - ICQ: 103116541
The future isn't known
Member of the Machina Terra Project
Member of the Apocalypse Project
My website -My French forum
MACHINA TERRA | FS/FS2 Campaigns list
Specs: Core2 Duo 2GHz, 2GB DDR2, 160GB HD, gfg7700 (Asus G1 Laptop)
Q9550, 4GB DDR2, 2x500GB HD (RAID1), RHD4870, X48-DS6, Corsair 620HX (Desktop)

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
I thin k they're cool but a SSD with a rebel logo?
excuse me if it's a stupid question, i'm not a SW addict, just enjoy the movies from times to times
SCREW CANON!

 

Offline Reptile

  • 23
Not working on a mod.. just making ships...

The Lusankya and Night Hammer are actual ships. The Lusankya was captured by the Rebels and later dismantled, the Night Hammer is a one of a kind prototype SSD made of stealth armor. Both are from novels, so i dont blame anyone if they dont know em.  

------------------
"It's nearly impossible to defend against an assassin who's willing to die for his cause."
"Agreed. There's only one way to deal with terrorists... locate their base of operations... and destroy them."
"I love that answer, Captain Hunt." Tyr Anazasi to Dylan Hunt-Andromeda
"It's nearly impossible to defend against an assassin who's willing to die for his cause."
"Agreed. There's only one way to deal with terrorists... locate their base of operations... and destroy them."
"I love that answer, Captain Hunt." Tyr Anazasi to Dylan Hunt-Andromeda

 

Offline vadar_1

  • Mr. Crispy
  • 29
  • .
    • http://dynamic4.gamespy.com/~freespace/hosted/fullcircle/
ya the giant rebel logo kinda threw me off there. But those are pretty cool. Does it have fully functional shields and shield generators?
"Shockingly, checking Draw Lines Between Marked Icons draws lines between the marked icons. " -Volition quality help files

Projects;
The Full Circle Project (site down - server side problem)
Paradox (site down - server side problem)

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
yep, this is the rebel logo
nice ships anyway.... i liked expecially the ISD....
....
....
btw....
maybe you don't know that....
but i'm working with some friends at a StarWars mod.......
i'm "LITTLE" intereted in your work....

 

Offline Reptile

  • 23
 
Quote
Originally posted by vadar_1:
Does it have fully functional shields and shield generators?

As I said, they not anywhere ready for a game yet, they're shots in lightwave. I'm new to FS2 modding. But I hope to have em work accurately.
"It's nearly impossible to defend against an assassin who's willing to die for his cause."
"Agreed. There's only one way to deal with terrorists... locate their base of operations... and destroy them."
"I love that answer, Captain Hunt." Tyr Anazasi to Dylan Hunt-Andromeda

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
those are not planed to be put ingame, right?
SCREW CANON!

 

Offline Reptile

  • 23
 
Quote
Originally posted by venom2506:
those are not planed to be put ingame, right?

Yes, actually. I was told by a friend that FS2 can handle models with 2000 polys, if broken into sub-objects.


------------------
"It's nearly impossible to defend against an assassin who's willing to die for his cause."
"Agreed. There's only one way to deal with terrorists... locate their base of operations... and destroy them."
"I love that answer, Captain Hunt." Tyr Anazasi to Dylan Hunt-Andromeda
"It's nearly impossible to defend against an assassin who's willing to die for his cause."
"Agreed. There's only one way to deal with terrorists... locate their base of operations... and destroy them."
"I love that answer, Captain Hunt." Tyr Anazasi to Dylan Hunt-Andromeda

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
 
Quote
Originally posted by Reptile:
Yes, actually. I was told by a friend that FS2 can handle models with 2000 polys, if broken into sub-objects.



yes but... I suspect you used intersecting polys (hem, i say that quite often those days...).
SCREW CANON!

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
i remember that when i begun this job, some months ago, the first thing i did after reading some mod manuals was to convert an xwaup ship to pof...it was the tf.
as you maybe know the xwaup's models are created with an "intersecting faces" strategy....
well i didn't know that intersecting polys wouldn't work...i've discovered that in these days reading the board ..
well as far as i can remember the model was working fine in fs2..i mean...no texture shaking and it exploded when hitted....but i must admit that i never checked accurately all the surface of the fighter searching for unhittable regions

 

Offline Reptile

  • 23
There may be some intersecting polys... was months ago I made it so I cant remember.. will have to crack it open and find out.. if there is I'll remove em.

------------------
"It's nearly impossible to defend against an assassin who's willing to die for his cause."
"Agreed. There's only one way to deal with terrorists... locate their base of operations... and destroy them."
"I love that answer, Captain Hunt." Tyr Anazasi to Dylan Hunt-Andromeda
"It's nearly impossible to defend against an assassin who's willing to die for his cause."
"Agreed. There's only one way to deal with terrorists... locate their base of operations... and destroy them."
"I love that answer, Captain Hunt." Tyr Anazasi to Dylan Hunt-Andromeda

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
 
Quote
Originally posted by KARMA:
i remember that when i begun this job, some months ago, the first thing i did after reading some mod manuals was to convert an xwaup ship to pof...it was the tf.
as you maybe know the xwaup's models are created with an "intersecting faces" strategy....
well i didn't know that intersecting polys wouldn't work...i've discovered that in these days reading the board    ..
well as far as i can remember the model was working fine in fs2..i mean...no texture shaking and it exploded when hitted....but i must admit that i never checked accurately all the surface of the fighter searching for unhittable regions

it doesn't make any gameplay problem actually, but bad clipping pbs (you see the inside polys you shouldn't see, stuff like that).
SCREW CANON!

 

Offline KARMA

  • Darth Hutt
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    • http://members.fortunecity.com/aranbanjo
so i presume that sometimes it works, most often not, and that it's unpredictable.
last question...does fred have any reliability to the game engine about clipping probs with intersecting polys?
i'm asking this because in this period i don't have my fs2 cds so i'm using only fred for the debug, and i have some old models with intersecting polys that works fine in fred, but i don't know if they will in fs2 also...and since i don't have cds i don't know if i have to redo the old job, as i dare

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
 
Quote
Originally posted by KARMA:
so i presume that sometimes it works, most often not, and that it's unpredictable.
last question...does fred have any reliability to the game engine about clipping probs with intersecting polys?
i'm asking this because in this period i don't have my fs2 cds so i'm using only fred for the debug, and i have some old models with intersecting polys that works fine in fred, but i don't know if they will in fs2 also...and since i don't have cds i don't know if i have to redo the old job, as i dare  

no, coz I can see polys from the other side of the ship, while looking at a volition made one lol. fred makes things even worse, so I guess your model could work even better in fs2 (don't take that for sure tho)
SCREW CANON!

  

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
well...after your words i'm beginning to hope

 

Offline Night Hammer

  • I Can't FRED
  • 29
  • You'll shoot your eye out...
Haha, see that ship up there? That's where I got my name  

edit: the ships name is actually changed to Knight Hammer by Admiral Daala

[This message has been edited by Night Hammer (edited 01-04-2002).]
Stop... Hammertime :hammer:

 

Offline Reptile

  • 23
 
Quote
Originally posted by Night Hammer:
the ships name is actually changed to Knight Hammer by Admiral Daala.


Your right.... but the ship was destroyed shortly thereafter. So I use the name that was around the longest.


------------------
"It's nearly impossible to defend against an assassin who's willing to die for his cause."
"Agreed. There's only one way to deal with terrorists... locate their base of operations... and destroy them."
"I love that answer, Captain Hunt." Tyr Anazasi to Dylan Hunt-Andromeda
"It's nearly impossible to defend against an assassin who's willing to die for his cause."
"Agreed. There's only one way to deal with terrorists... locate their base of operations... and destroy them."
"I love that answer, Captain Hunt." Tyr Anazasi to Dylan Hunt-Andromeda

 

Offline Night Hammer

  • I Can't FRED
  • 29
  • You'll shoot your eye out...
Hey it's all good   That ship kicked ***  while it was around, how long is it gonna be in game?

[This message has been edited by Night Hammer (edited 01-04-2002).]
Stop... Hammertime :hammer:

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
Hey, those are nice models - good work!